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Remove "godot" namespace when binding global constants.

Daylily-Zeleen преди 1 година
родител
ревизия
bd40a94424
променени са 1 файла, в които са добавени 2 реда и са изтрити 2 реда
  1. 2 2
      binding_generator.py

+ 2 - 2
binding_generator.py

@@ -1778,9 +1778,9 @@ def generate_global_constant_binds(api, output_dir):
             continue
 
         if enum_def["is_bitfield"]:
-            header.append(f'VARIANT_BITFIELD_CAST(godot::{enum_def["name"]});')
+            header.append(f'VARIANT_BITFIELD_CAST({enum_def["name"]});')
         else:
-            header.append(f'VARIANT_ENUM_CAST(godot::{enum_def["name"]});')
+            header.append(f'VARIANT_ENUM_CAST({enum_def["name"]});')
 
     # Variant::Type is not a global enum, but only one line, it is worth to place in this file instead of creating new file.
     header.append(f"VARIANT_ENUM_CAST(godot::Variant::Type);")