Browse Source

Disable Windows compilation.

O01eg 4 years ago
parent
commit
c55ef5adcf
2 changed files with 1 additions and 9 deletions
  1. 0 8
      .github/workflows/ci.yml
  2. 1 1
      test/src/init.cpp

+ 0 - 8
.github/workflows/ci.yml

@@ -66,10 +66,6 @@ jobs:
           path: bin/libgodot-cpp.windows.release.64.lib
           if-no-files-found: error
 
-      - name: Build test GDNative library
-        run: |
-          scons target=release platform=windows bits=64 -j $env:NUMBER_OF_PROCESSORS -C test;
-
   windows-mingw:
     name: Build (Windows, MinGW)
     runs-on: windows-2019
@@ -104,10 +100,6 @@ jobs:
           path: bin/libgodot-cpp.windows.release.64.a
           if-no-files-found: error
 
-      - name: Build test GDNative library
-        run: |
-          scons target=release platform=windows bits=64 -j $env:NUMBER_OF_PROCESSORS -C test;
-
   macos:
     name: Build (macOS, Clang)
     runs-on: macos-10.15

+ 1 - 1
test/src/init.cpp

@@ -36,7 +36,7 @@ public:
 		register_property<SimpleClass, int>("base/value", &SimpleClass::set_value, &SimpleClass::get_value, 0);
 
 		/** Registering a signal: **/
-		register_signal<SimpleClass>("signal_name0");
+		register_signal<SimpleClass>("signal_name0"); // windows: error C2668: 'godot::register_signal': ambiguous call to overloaded function
 		register_signal<SimpleClass>("signal_name1", "string_argument", GODOT_VARIANT_TYPE_STRING);
 	}