Browse Source

Test CMake project with CI (#518)

O01eg 3 years ago
parent
commit
c5fd3d00d2
3 changed files with 204 additions and 2 deletions
  1. 48 0
      .github/workflows/ci.yml
  2. 4 2
      CMakeLists.txt
  3. 152 0
      test/CMakeLists.txt

+ 48 - 0
.github/workflows/ci.yml

@@ -38,6 +38,54 @@ jobs:
           path: bin/libgodot-cpp.linux.release.64.a
           path: bin/libgodot-cpp.linux.release.64.a
           if-no-files-found: error
           if-no-files-found: error
 
 
+  linux-cmake:
+    name: Build (Linux, GCC, CMake)
+    runs-on: ubuntu-18.04
+    steps:
+      - name: Checkout
+        uses: actions/checkout@v2
+        with:
+          submodules: recursive
+
+      - name: Install dependencies
+        run: |
+          sudo apt-get update -qq
+          sudo apt-get install -qqq build-essential pkg-config cmake
+
+      - name: Build godot-cpp
+        run: |
+          cmake -DCMAKE_BUILD_TYPE=Release .
+          make -j $(nproc)
+
+      - name: Build test GDNative library
+        run: |
+          cd test && cmake -DCMAKE_BUILD_TYPE=Release .
+          make -j $(nproc)
+
+  linux-cmake-ninja:
+    name: Build (Linux, GCC, CMake Ninja)
+    runs-on: ubuntu-18.04
+    steps:
+      - name: Checkout
+        uses: actions/checkout@v2
+        with:
+          submodules: recursive
+
+      - name: Install dependencies
+        run: |
+          sudo apt-get update -qq
+          sudo apt-get install -qqq build-essential pkg-config cmake ninja-build
+
+      - name: Build godot-cpp
+        run: |
+          cmake -DCMAKE_BUILD_TYPE=Release -GNinja .
+          cmake --build . -j $(nproc)
+
+      - name: Build test GDNative library
+        run: |
+          cd test && cmake -DCMAKE_BUILD_TYPE=Release -GNinja .
+          cmake --build . -j $(nproc)
+
   windows-msvc:
   windows-msvc:
     name: Build (Windows, MSVC)
     name: Build (Windows, MSVC)
     runs-on: windows-2019
     runs-on: windows-2019

+ 4 - 2
CMakeLists.txt

@@ -92,7 +92,7 @@ else()
 	set(GODOT_COMPILE_FLAGS "-fPIC -g -Wwrite-strings")
 	set(GODOT_COMPILE_FLAGS "-fPIC -g -Wwrite-strings")
 	set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wchar-subscripts -Wcomment -Wdisabled-optimization")
 	set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wchar-subscripts -Wcomment -Wdisabled-optimization")
 	set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wformat -Wformat=2 -Wformat-security -Wformat-y2k")
 	set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wformat -Wformat=2 -Wformat-security -Wformat-y2k")
-	set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wimport -Winit-self -Winline -Winvalid-pch -Werror")
+	set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wimport -Winit-self -Winline -Winvalid-pch")
 	set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wmissing-braces -Wmissing-format-attribute")
 	set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wmissing-braces -Wmissing-format-attribute")
 	set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wmissing-include-dirs -Wmissing-noreturn -Wpacked -Wpointer-arith")
 	set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wmissing-include-dirs -Wmissing-noreturn -Wpacked -Wpointer-arith")
 	set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wredundant-decls -Wreturn-type -Wsequence-point")
 	set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wredundant-decls -Wreturn-type -Wsequence-point")
@@ -115,7 +115,7 @@ else()
 endif()
 endif()
 
 
 # Generate source from the bindings file
 # Generate source from the bindings file
-find_package(PythonInterp 3 REQUIRED)
+find_package(PythonInterp 3.4 REQUIRED) # pathlib should be present
 if(GENERATE_TEMPLATE_GET_NODE)
 if(GENERATE_TEMPLATE_GET_NODE)
 	set(GENERATE_BINDING_PARAMETERS "True")
 	set(GENERATE_BINDING_PARAMETERS "True")
 else()
 else()
@@ -171,6 +171,8 @@ target_include_directories(${PROJECT_NAME}
 set_property(TARGET ${PROJECT_NAME} APPEND_STRING PROPERTY COMPILE_FLAGS ${GODOT_COMPILE_FLAGS})
 set_property(TARGET ${PROJECT_NAME} APPEND_STRING PROPERTY COMPILE_FLAGS ${GODOT_COMPILE_FLAGS})
 set_property(TARGET ${PROJECT_NAME} APPEND_STRING PROPERTY LINK_FLAGS ${GODOT_LINKER_FLAGS})
 set_property(TARGET ${PROJECT_NAME} APPEND_STRING PROPERTY LINK_FLAGS ${GODOT_LINKER_FLAGS})
 
 
+set_property(TARGET ${PROJECT_NAME} PROPERTY ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin")
+
 # Create the correct name (godot.os.build_type.system_bits)
 # Create the correct name (godot.os.build_type.system_bits)
 
 
 set(BITS 32)
 set(BITS 32)

+ 152 - 0
test/CMakeLists.txt

@@ -0,0 +1,152 @@
+project(godot-cpp-test)
+cmake_minimum_required(VERSION 3.6)
+
+# Local dependency paths, adapt them to your setup
+set(GODOT_HEADERS_PATH ../godot-headers/)
+set(CPP_BINDINGS_PATH ../)
+
+if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
+    set(TARGET_PATH x11)
+elseif(CMAKE_SYSTEM_NAME STREQUAL "Windows")
+    set(TARGET_PATH win64)
+elseif(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
+    set(TARGET_PATH osx)
+else()
+    message(FATAL_ERROR "Not implemented support for ${CMAKE_SYSTEM_NAME}")
+endif()
+
+# Change the output directory to the bin directory
+set(BUILD_PATH ${CMAKE_SOURCE_DIR}/bin/${TARGET_PATH})
+set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${BUILD_PATH}")
+set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${BUILD_PATH}")
+set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${BUILD_PATH}")
+SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG "${BUILD_PATH}")
+SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE "${BUILD_PATH}")
+SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG "${BUILD_PATH}")
+SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELEASE "${BUILD_PATH}")
+SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG "${BUILD_PATH}")
+SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE "${BUILD_PATH}")
+
+# Set the c++ standard to c++17
+set(CMAKE_CXX_STANDARD 17)
+set(CMAKE_CXX_STANDARD_REQUIRED ON)
+set(CMAKE_CXX_EXTENSIONS OFF)
+
+set(GODOT_COMPILE_FLAGS )
+set(GODOT_LINKER_FLAGS )
+
+if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
+	# using Visual Studio C++
+	set(GODOT_COMPILE_FLAGS "/EHsc /WX") # /GF /MP
+
+	if(CMAKE_BUILD_TYPE MATCHES Debug)
+		set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /MDd") # /Od /RTC1 /Zi
+	else()
+		set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /MD /O2") # /Oy /GL /Gy
+		STRING(REGEX REPLACE "/RTC(su|[1su])" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
+		string(REPLACE "/RTC1" "" CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG})
+	endif(CMAKE_BUILD_TYPE MATCHES Debug)
+
+	# Disable conversion warning, trunkation, unreferenced var, signed missmatch
+	set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /wd4244 /wd4305 /wd4101 /wd4018 /wd4267")
+
+	# Todo: Check if needed.
+	add_definitions(-DWIN32_LEAN_AND_MEAN -D_CRT_SECURE_NO_WARNINGS)
+
+	# Unkomment for warning level 4
+	#if(CMAKE_CXX_FLAGS MATCHES "/W[0-4]")
+	#	string(REGEX REPLACE "/W[0-4]" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
+	#endif()
+
+else()
+
+#elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
+	# using Clang
+#elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
+	# using GCC and maybe MinGW?
+
+	set(GODOT_LINKER_FLAGS "-static-libgcc -static-libstdc++ -Wl,-R,'$$ORIGIN'")
+
+	# Hmm.. maybe to strikt?
+	set(GODOT_COMPILE_FLAGS "-fPIC -g -Wwrite-strings")
+	set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wchar-subscripts -Wcomment -Wdisabled-optimization")
+	set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wformat -Wformat=2 -Wformat-security -Wformat-y2k")
+	set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wimport -Winit-self -Winline -Winvalid-pch -Werror")
+	set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wmissing-braces -Wmissing-format-attribute")
+	set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wmissing-include-dirs -Wmissing-noreturn -Wpacked -Wpointer-arith")
+	set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wredundant-decls -Wreturn-type -Wsequence-point")
+	set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wswitch -Wswitch-enum -Wtrigraphs")
+	set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wuninitialized -Wunknown-pragmas -Wunreachable-code -Wunused-label")
+	set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wunused-value -Wvariadic-macros -Wvolatile-register-var -Wno-error=attributes")
+
+	# -Wshadow -Wextra -Wall -Weffc++ -Wfloat-equal -Wstack-protector -Wunused-parameter -Wsign-compare -Wunused-variable -Wcast-align
+	# -Wunused-function -Wstrict-aliasing -Wstrict-aliasing=2 -Wmissing-field-initializers
+
+	if(NOT CMAKE_SYSTEM_NAME STREQUAL "Android")
+		set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wno-ignored-attributes")
+	endif()
+
+	if(CMAKE_BUILD_TYPE MATCHES Debug)
+		set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -fno-omit-frame-pointer -O0")
+	else()
+		set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -O3")
+	endif(CMAKE_BUILD_TYPE MATCHES Debug)
+endif()
+
+# Get Sources
+file(GLOB_RECURSE SOURCES src/*.c**)
+file(GLOB_RECURSE HEADERS include/*.h**)
+
+# Define our godot-cpp library
+add_library(${PROJECT_NAME} SHARED ${SOURCES} ${HEADERS})
+
+target_include_directories(${PROJECT_NAME} SYSTEM
+    PRIVATE
+        ${CPP_BINDINGS_PATH}/include
+	${CPP_BINDINGS_PATH}/gen/include
+        ${GODOT_HEADERS_PATH}
+)
+
+# Create the correct name (godot.os.build_type.system_bits)
+# Synchronized with godot-cpp's CMakeLists.txt
+
+set(BITS 32)
+if(CMAKE_SIZEOF_VOID_P EQUAL 8)
+    set(BITS 64)
+endif(CMAKE_SIZEOF_VOID_P EQUAL 8)
+
+if(CMAKE_BUILD_TYPE MATCHES Debug)
+    set(GODOT_CPP_BUILD_TYPE Debug)
+else()
+    set(GODOT_CPP_BUILD_TYPE Release)
+endif()
+
+string(TOLOWER ${CMAKE_SYSTEM_NAME} SYSTEM_NAME)
+string(TOLOWER ${GODOT_CPP_BUILD_TYPE} BUILD_TYPE)
+
+if(ANDROID)
+    # Added the android abi after system name
+    set(SYSTEM_NAME ${SYSTEM_NAME}.${ANDROID_ABI})
+endif()
+
+if(CMAKE_VERSION VERSION_GREATER "3.13")
+    target_link_directories(${PROJECT_NAME}
+        PRIVATE
+        ${CPP_BINDINGS_PATH}/bin/
+    )
+    target_link_libraries(${PROJECT_NAME}
+        godot-cpp.${SYSTEM_NAME}.${BUILD_TYPE}$<$<NOT:$<PLATFORM_ID:Android>>:.${BITS}>
+    )
+else()
+    target_link_libraries(${PROJECT_NAME}
+            ${CPP_BINDINGS_PATH}/bin/libgodot-cpp.${SYSTEM_NAME}.${BUILD_TYPE}$<$<NOT:$<PLATFORM_ID:Android>>:.${BITS}>.a
+    )
+endif()
+
+# Add the compile flags
+set_property(TARGET ${PROJECT_NAME} APPEND_STRING PROPERTY COMPILE_FLAGS ${GODOT_COMPILE_FLAGS})
+set_property(TARGET ${PROJECT_NAME} APPEND_STRING PROPERTY LINK_FLAGS ${GODOT_LINKER_FLAGS})
+
+set_property(TARGET ${PROJECT_NAME} PROPERTY OUTPUT_NAME "gdexample")
+
+