|
@@ -0,0 +1,152 @@
|
|
|
|
+project(godot-cpp-test)
|
|
|
|
+cmake_minimum_required(VERSION 3.6)
|
|
|
|
+
|
|
|
|
+# Local dependency paths, adapt them to your setup
|
|
|
|
+set(GODOT_HEADERS_PATH ../godot-headers/)
|
|
|
|
+set(CPP_BINDINGS_PATH ../)
|
|
|
|
+
|
|
|
|
+if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
|
|
|
|
+ set(TARGET_PATH x11)
|
|
|
|
+elseif(CMAKE_SYSTEM_NAME STREQUAL "Windows")
|
|
|
|
+ set(TARGET_PATH win64)
|
|
|
|
+elseif(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
|
|
|
|
+ set(TARGET_PATH osx)
|
|
|
|
+else()
|
|
|
|
+ message(FATAL_ERROR "Not implemented support for ${CMAKE_SYSTEM_NAME}")
|
|
|
|
+endif()
|
|
|
|
+
|
|
|
|
+# Change the output directory to the bin directory
|
|
|
|
+set(BUILD_PATH ${CMAKE_SOURCE_DIR}/bin/${TARGET_PATH})
|
|
|
|
+set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${BUILD_PATH}")
|
|
|
|
+set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${BUILD_PATH}")
|
|
|
|
+set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${BUILD_PATH}")
|
|
|
|
+SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG "${BUILD_PATH}")
|
|
|
|
+SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE "${BUILD_PATH}")
|
|
|
|
+SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG "${BUILD_PATH}")
|
|
|
|
+SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELEASE "${BUILD_PATH}")
|
|
|
|
+SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG "${BUILD_PATH}")
|
|
|
|
+SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE "${BUILD_PATH}")
|
|
|
|
+
|
|
|
|
+# Set the c++ standard to c++17
|
|
|
|
+set(CMAKE_CXX_STANDARD 17)
|
|
|
|
+set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
|
|
|
+set(CMAKE_CXX_EXTENSIONS OFF)
|
|
|
|
+
|
|
|
|
+set(GODOT_COMPILE_FLAGS )
|
|
|
|
+set(GODOT_LINKER_FLAGS )
|
|
|
|
+
|
|
|
|
+if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
|
|
|
|
+ # using Visual Studio C++
|
|
|
|
+ set(GODOT_COMPILE_FLAGS "/EHsc /WX") # /GF /MP
|
|
|
|
+
|
|
|
|
+ if(CMAKE_BUILD_TYPE MATCHES Debug)
|
|
|
|
+ set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /MDd") # /Od /RTC1 /Zi
|
|
|
|
+ else()
|
|
|
|
+ set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /MD /O2") # /Oy /GL /Gy
|
|
|
|
+ STRING(REGEX REPLACE "/RTC(su|[1su])" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
|
|
|
|
+ string(REPLACE "/RTC1" "" CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG})
|
|
|
|
+ endif(CMAKE_BUILD_TYPE MATCHES Debug)
|
|
|
|
+
|
|
|
|
+ # Disable conversion warning, trunkation, unreferenced var, signed missmatch
|
|
|
|
+ set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /wd4244 /wd4305 /wd4101 /wd4018 /wd4267")
|
|
|
|
+
|
|
|
|
+ # Todo: Check if needed.
|
|
|
|
+ add_definitions(-DWIN32_LEAN_AND_MEAN -D_CRT_SECURE_NO_WARNINGS)
|
|
|
|
+
|
|
|
|
+ # Unkomment for warning level 4
|
|
|
|
+ #if(CMAKE_CXX_FLAGS MATCHES "/W[0-4]")
|
|
|
|
+ # string(REGEX REPLACE "/W[0-4]" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
|
|
|
|
+ #endif()
|
|
|
|
+
|
|
|
|
+else()
|
|
|
|
+
|
|
|
|
+#elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
|
|
|
|
+ # using Clang
|
|
|
|
+#elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
|
|
|
|
+ # using GCC and maybe MinGW?
|
|
|
|
+
|
|
|
|
+ set(GODOT_LINKER_FLAGS "-static-libgcc -static-libstdc++ -Wl,-R,'$$ORIGIN'")
|
|
|
|
+
|
|
|
|
+ # Hmm.. maybe to strikt?
|
|
|
|
+ set(GODOT_COMPILE_FLAGS "-fPIC -g -Wwrite-strings")
|
|
|
|
+ set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wchar-subscripts -Wcomment -Wdisabled-optimization")
|
|
|
|
+ set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wformat -Wformat=2 -Wformat-security -Wformat-y2k")
|
|
|
|
+ set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wimport -Winit-self -Winline -Winvalid-pch -Werror")
|
|
|
|
+ set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wmissing-braces -Wmissing-format-attribute")
|
|
|
|
+ set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wmissing-include-dirs -Wmissing-noreturn -Wpacked -Wpointer-arith")
|
|
|
|
+ set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wredundant-decls -Wreturn-type -Wsequence-point")
|
|
|
|
+ set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wswitch -Wswitch-enum -Wtrigraphs")
|
|
|
|
+ set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wuninitialized -Wunknown-pragmas -Wunreachable-code -Wunused-label")
|
|
|
|
+ set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wunused-value -Wvariadic-macros -Wvolatile-register-var -Wno-error=attributes")
|
|
|
|
+
|
|
|
|
+ # -Wshadow -Wextra -Wall -Weffc++ -Wfloat-equal -Wstack-protector -Wunused-parameter -Wsign-compare -Wunused-variable -Wcast-align
|
|
|
|
+ # -Wunused-function -Wstrict-aliasing -Wstrict-aliasing=2 -Wmissing-field-initializers
|
|
|
|
+
|
|
|
|
+ if(NOT CMAKE_SYSTEM_NAME STREQUAL "Android")
|
|
|
|
+ set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wno-ignored-attributes")
|
|
|
|
+ endif()
|
|
|
|
+
|
|
|
|
+ if(CMAKE_BUILD_TYPE MATCHES Debug)
|
|
|
|
+ set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -fno-omit-frame-pointer -O0")
|
|
|
|
+ else()
|
|
|
|
+ set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -O3")
|
|
|
|
+ endif(CMAKE_BUILD_TYPE MATCHES Debug)
|
|
|
|
+endif()
|
|
|
|
+
|
|
|
|
+# Get Sources
|
|
|
|
+file(GLOB_RECURSE SOURCES src/*.c**)
|
|
|
|
+file(GLOB_RECURSE HEADERS include/*.h**)
|
|
|
|
+
|
|
|
|
+# Define our godot-cpp library
|
|
|
|
+add_library(${PROJECT_NAME} SHARED ${SOURCES} ${HEADERS})
|
|
|
|
+
|
|
|
|
+target_include_directories(${PROJECT_NAME} SYSTEM
|
|
|
|
+ PRIVATE
|
|
|
|
+ ${CPP_BINDINGS_PATH}/include
|
|
|
|
+ ${CPP_BINDINGS_PATH}/gen/include
|
|
|
|
+ ${GODOT_HEADERS_PATH}
|
|
|
|
+)
|
|
|
|
+
|
|
|
|
+# Create the correct name (godot.os.build_type.system_bits)
|
|
|
|
+# Synchronized with godot-cpp's CMakeLists.txt
|
|
|
|
+
|
|
|
|
+set(BITS 32)
|
|
|
|
+if(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
|
|
|
+ set(BITS 64)
|
|
|
|
+endif(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
|
|
|
+
|
|
|
|
+if(CMAKE_BUILD_TYPE MATCHES Debug)
|
|
|
|
+ set(GODOT_CPP_BUILD_TYPE Debug)
|
|
|
|
+else()
|
|
|
|
+ set(GODOT_CPP_BUILD_TYPE Release)
|
|
|
|
+endif()
|
|
|
|
+
|
|
|
|
+string(TOLOWER ${CMAKE_SYSTEM_NAME} SYSTEM_NAME)
|
|
|
|
+string(TOLOWER ${GODOT_CPP_BUILD_TYPE} BUILD_TYPE)
|
|
|
|
+
|
|
|
|
+if(ANDROID)
|
|
|
|
+ # Added the android abi after system name
|
|
|
|
+ set(SYSTEM_NAME ${SYSTEM_NAME}.${ANDROID_ABI})
|
|
|
|
+endif()
|
|
|
|
+
|
|
|
|
+if(CMAKE_VERSION VERSION_GREATER "3.13")
|
|
|
|
+ target_link_directories(${PROJECT_NAME}
|
|
|
|
+ PRIVATE
|
|
|
|
+ ${CPP_BINDINGS_PATH}/bin/
|
|
|
|
+ )
|
|
|
|
+ target_link_libraries(${PROJECT_NAME}
|
|
|
|
+ godot-cpp.${SYSTEM_NAME}.${BUILD_TYPE}$<$<NOT:$<PLATFORM_ID:Android>>:.${BITS}>
|
|
|
|
+ )
|
|
|
|
+else()
|
|
|
|
+ target_link_libraries(${PROJECT_NAME}
|
|
|
|
+ ${CPP_BINDINGS_PATH}/bin/libgodot-cpp.${SYSTEM_NAME}.${BUILD_TYPE}$<$<NOT:$<PLATFORM_ID:Android>>:.${BITS}>.a
|
|
|
|
+ )
|
|
|
|
+endif()
|
|
|
|
+
|
|
|
|
+# Add the compile flags
|
|
|
|
+set_property(TARGET ${PROJECT_NAME} APPEND_STRING PROPERTY COMPILE_FLAGS ${GODOT_COMPILE_FLAGS})
|
|
|
|
+set_property(TARGET ${PROJECT_NAME} APPEND_STRING PROPERTY LINK_FLAGS ${GODOT_LINKER_FLAGS})
|
|
|
|
+
|
|
|
|
+set_property(TARGET ${PROJECT_NAME} PROPERTY OUTPUT_NAME "gdexample")
|
|
|
|
+
|
|
|
|
+
|