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@@ -76,7 +76,7 @@ just like before.
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To use the shared lib in your Godot project you'll need a `.gdextension`
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To use the shared lib in your Godot project you'll need a `.gdextension`
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file, which replaces what was the `.gdnlib` before.
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file, which replaces what was the `.gdnlib` before.
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-Follow [the example](test/demo/example.gdextension):
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+Follow [the example](test/project/example.gdextension):
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```ini
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```ini
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[configuration]
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[configuration]
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@@ -86,12 +86,12 @@ compatibility_minimum = 4.1
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[libraries]
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[libraries]
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-macos.debug = "bin/libgdexample.macos.debug.framework"
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-macos.release = "bin/libgdexample.macos.release.framework"
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-windows.debug.x86_64 = "bin/libgdexample.windows.debug.x86_64.dll"
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-windows.release.x86_64 = "bin/libgdexample.windows.release.x86_64.dll"
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-linux.debug.x86_64 = "bin/libgdexample.linux.debug.x86_64.so"
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-linux.release.x86_64 = "bin/libgdexample.linux.release.x86_64.so"
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+macos.debug = "res://bin/libgdexample.macos.debug.framework"
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+macos.release = "res://bin/libgdexample.macos.release.framework"
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+windows.debug.x86_64 = "res://bin/libgdexample.windows.debug.x86_64.dll"
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+windows.release.x86_64 = "res://bin/libgdexample.windows.release.x86_64.dll"
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+linux.debug.x86_64 = "res://bin/libgdexample.linux.debug.x86_64.so"
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+linux.release.x86_64 = "res://bin/libgdexample.linux.release.x86_64.so"
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# Repeat for other architectures to support arm64, rv64, etc.
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# Repeat for other architectures to support arm64, rv64, etc.
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```
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```
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