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Removed init.cpp that I overlooked in rebase

Bastiaan Olij 4 年之前
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cbf52c2764
共有 1 個文件被更改,包括 0 次插入103 次删除
  1. 0 103
      test/src/init.cpp

+ 0 - 103
test/src/init.cpp

@@ -1,103 +0,0 @@
-/*************************************************************************/
-/*  init.cpp                                                             */
-/*************************************************************************/
-/*                       This file is part of:                           */
-/*                           GODOT ENGINE                                */
-/*                      https://godotengine.org                          */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
-/*                                                                       */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the       */
-/* "Software"), to deal in the Software without restriction, including   */
-/* without limitation the rights to use, copy, modify, merge, publish,   */
-/* distribute, sublicense, and/or sell copies of the Software, and to    */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions:                                             */
-/*                                                                       */
-/* The above copyright notice and this permission notice shall be        */
-/* included in all copies or substantial portions of the Software.       */
-/*                                                                       */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
-/*************************************************************************/
-
-#include <Godot.hpp>
-#include <Reference.hpp>
-
-using namespace godot;
-
-class SimpleClass : public Reference {
-	GODOT_CLASS(SimpleClass, Reference);
-
-public:
-	SimpleClass() {}
-
-	/** `_init` must exist as it is called by Godot. */
-	void _init() {
-		_name = String("SimpleClass");
-		_value = 0;
-	}
-
-	void test_void_method() {
-		Godot::print("This is test");
-	}
-
-	Variant method(Variant arg) {
-		Variant ret;
-		ret = arg;
-
-		return ret;
-	}
-
-	static void _register_methods() {
-		register_method("method", &SimpleClass::method);
-
-		/**
-		 * The line below is equivalent to the following GDScript export:
-		 *	 export var _name = "SimpleClass"
-		 **/
-		register_property<SimpleClass, String>("name", &SimpleClass::_name, String("SimpleClass"));
-
-		/** Alternatively, with getter and setter methods: */
-		register_property<SimpleClass, int>("value", &SimpleClass::set_value, &SimpleClass::get_value, 0);
-
-		/** Registering a signal: **/
-		register_signal<SimpleClass>("signal_name0"); // windows: error C2668: 'godot::register_signal': ambiguous call to overloaded function
-		register_signal<SimpleClass>("signal_name1", "string_argument", GODOT_VARIANT_TYPE_STRING);
-	}
-
-	String _name;
-	int _value;
-
-	void set_value(int p_value) {
-		_value = p_value;
-	}
-
-	int get_value() const {
-		return _value;
-	}
-};
-
-/** GDNative Initialize **/
-extern "C" void GDN_EXPORT godot_gdnative_init(godot_gdnative_init_options *o) {
-	godot::Godot::gdnative_init(o);
-}
-
-/** GDNative Terminate **/
-extern "C" void GDN_EXPORT godot_gdnative_terminate(godot_gdnative_terminate_options *o) {
-	godot::Godot::gdnative_terminate(o);
-}
-
-/** NativeScript Initialize **/
-extern "C" void GDN_EXPORT godot_nativescript_init(void *handle) {
-	godot::Godot::nativescript_init(handle);
-
-	godot::register_class<SimpleClass>();
-}