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@@ -2,10 +2,11 @@
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# CMAKE_BUILD_TYPE: Compilation target (Debug or Release defaults to Debug)
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#
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# godot-cpp cmake arguments
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-# GODOT_GDEXTENSION_DIR: Path to the directory containing GDExtension interface header and API JSON file
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-# GODOT_CPP_SYSTEM_HEADERS Mark the header files as SYSTEM. This may be useful to supress warnings in projects including this one.
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-# GODOT_CUSTOM_API_FILE: Path to a custom GDExtension API JSON file (takes precedence over `gdextension_dir`)
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-# FLOAT_PRECISION: Floating-point precision level ("single", "double")
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+# GODOT_GDEXTENSION_DIR: Path to the directory containing GDExtension interface header and API JSON file
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+# GODOT_CPP_SYSTEM_HEADERS Mark the header files as SYSTEM. This may be useful to supress warnings in projects including this one.
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+# GODOT_CPP_WARNING_AS_ERROR Treat any warnings as errors
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+# GODOT_CUSTOM_API_FILE: Path to a custom GDExtension API JSON file (takes precedence over `gdextension_dir`)
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+# FLOAT_PRECISION: Floating-point precision level ("single", "double")
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#
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# Android cmake arguments
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# CMAKE_TOOLCHAIN_FILE: The path to the android cmake toolchain ($ANDROID_NDK/build/cmake/android.toolchain.cmake)
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@@ -41,6 +42,15 @@ cmake_minimum_required(VERSION 3.12)
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option(GENERATE_TEMPLATE_GET_NODE "Generate a template version of the Node class's get_node." ON)
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option(GODOT_CPP_SYSTEM_HEADERS "Expose headers as SYSTEM." OFF)
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+option(GODOT_CPP_WARNING_AS_ERROR "Treat warnings as errors" OFF)
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+
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+# Add path to modules
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+list( APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake/" )
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+
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+# Check if we are building ourself or being included
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+if(${PROJECT_NAME} STREQUAL ${CMAKE_PROJECT_NAME})
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+ set(GODOT_CPP_BUILDING_SELF ON)
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+endif()
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# Default build type is Debug in the SConstruct
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if("${CMAKE_BUILD_TYPE}" STREQUAL "")
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@@ -72,7 +82,7 @@ set(GODOT_LINKER_FLAGS )
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if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
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# using Visual Studio C++
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- set(GODOT_COMPILE_FLAGS "/EHsc /WX") # /GF /MP
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+ set(GODOT_COMPILE_FLAGS "/EHsc") # /GF /MP
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if(CMAKE_BUILD_TYPE MATCHES Debug)
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set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /MDd") # /Od /RTC1 /Zi
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@@ -82,39 +92,14 @@ if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
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string(REPLACE "/RTC1" "" CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG})
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endif(CMAKE_BUILD_TYPE MATCHES Debug)
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- # Disable conversion warning, truncation, unreferenced var, signed mismatch, different type
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- set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /wd4244 /wd4305 /wd4101 /wd4018 /wd4267 /wd4099")
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-
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add_definitions(-DNOMINMAX)
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-
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- # Unkomment for warning level 4
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- #if(CMAKE_CXX_FLAGS MATCHES "/W[0-4]")
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- # string(REGEX REPLACE "/W[0-4]" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
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- #endif()
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-
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else() # GCC/Clang
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set(GODOT_LINKER_FLAGS "-static-libgcc -static-libstdc++ -Wl,-R,'$$ORIGIN'")
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if(NOT CMAKE_SYSTEM_NAME MATCHES "Windows")
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set(GODOT_COMPILE_FLAGS "-fPIC")
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endif()
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- set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -g -Wwrite-strings")
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- set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wchar-subscripts -Wcomment -Wdisabled-optimization")
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- set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wformat -Wformat=2 -Wformat-security -Wformat-y2k")
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- set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wimport -Winit-self -Winline -Winvalid-pch")
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- set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wmissing-braces -Wmissing-format-attribute")
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- set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wmissing-include-dirs -Wmissing-noreturn -Wpacked -Wpointer-arith")
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- set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wredundant-decls -Wreturn-type -Wsequence-point")
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- set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wswitch -Wswitch-enum -Wtrigraphs")
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- set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wuninitialized -Wunknown-pragmas -Wunreachable-code -Wunused-label")
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- set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wunused-value -Wvariadic-macros -Wvolatile-register-var -Wno-error=attributes")
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-
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- # -Wshadow -Wextra -Wall -Weffc++ -Wfloat-equal -Wstack-protector -Wunused-parameter -Wsign-compare -Wunused-variable -Wcast-align
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- # -Wunused-function -Wstrict-aliasing -Wstrict-aliasing=2 -Wmissing-field-initializers
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-
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- if(NOT CMAKE_SYSTEM_NAME STREQUAL "Android")
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- set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wno-ignored-attributes")
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- endif()
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+ set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -g")
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if(CMAKE_BUILD_TYPE MATCHES Debug)
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set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -fno-omit-frame-pointer -O0")
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@@ -157,14 +142,24 @@ add_library(${PROJECT_NAME}
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)
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add_library(godot::cpp ALIAS ${PROJECT_NAME})
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+include(GodotCompilerWarnings)
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+
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+# Treat warnings as errors if we are building ourself
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+if(GODOT_CPP_BUILDING_SELF)
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+ unset( GODOT_CPP_WARNING_AS_ERROR CACHE )
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+ set_warning_as_error()
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+endif()
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+
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target_compile_features(${PROJECT_NAME}
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PRIVATE
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cxx_std_17
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)
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target_compile_definitions(${PROJECT_NAME} PUBLIC
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- $<$<CONFIG:Debug>:DEBUG_ENABLED>
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- $<$<CONFIG:Debug>:DEBUG_METHODS_ENABLED>
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+ $<$<CONFIG:Debug>:
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+ DEBUG_ENABLED
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+ DEBUG_METHODS_ENABLED
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+ >
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)
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if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
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@@ -182,8 +177,6 @@ target_include_directories(${PROJECT_NAME} ${GODOT_CPP_SYSTEM_HEADERS_ATTRIBUTE}
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${CMAKE_CURRENT_BINARY_DIR}/gen/include
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)
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-unset( GODOT_CPP_SYSTEM_HEADERS_ATTRIBUTE )
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-
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# Put godot headers as SYSTEM PUBLIC to exclude warnings from irrelevant headers
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target_include_directories(${PROJECT_NAME}
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SYSTEM PUBLIC
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