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+/**************************************************************************/
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+/* callable_custom.cpp */
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+/**************************************************************************/
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+/* This file is part of: */
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+/* GODOT ENGINE */
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+/* https://godotengine.org */
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+/**************************************************************************/
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+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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+/* */
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+/* Permission is hereby granted, free of charge, to any person obtaining */
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+/* a copy of this software and associated documentation files (the */
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+/* "Software"), to deal in the Software without restriction, including */
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+/* without limitation the rights to use, copy, modify, merge, publish, */
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+/* distribute, sublicense, and/or sell copies of the Software, and to */
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+/* permit persons to whom the Software is furnished to do so, subject to */
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+/* the following conditions: */
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+/* */
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+/* The above copyright notice and this permission notice shall be */
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+/* included in all copies or substantial portions of the Software. */
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+/* */
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+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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+/**************************************************************************/
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+
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+#include <godot_cpp/variant/callable_custom.hpp>
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+
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+#include <godot_cpp/core/object.hpp>
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+#include <godot_cpp/variant/callable.hpp>
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+
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+namespace godot {
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+
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+static void callable_custom_call(void *p_userdata, const GDExtensionConstVariantPtr *p_args, GDExtensionInt p_argument_count, GDExtensionVariantPtr r_return, GDExtensionCallError *r_error) {
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+ CallableCustom *callable_custom = (CallableCustom *)p_userdata;
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+ callable_custom->call((const Variant **)p_args, p_argument_count, *(Variant *)r_return, *r_error);
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+}
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+
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+static GDExtensionBool callable_custom_is_valid(void *p_userdata) {
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+ CallableCustom *callable_custom = (CallableCustom *)p_userdata;
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+ return callable_custom->is_valid();
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+}
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+
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+static void callable_custom_free(void *p_userdata) {
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+ CallableCustom *callable_custom = (CallableCustom *)p_userdata;
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+ memdelete(callable_custom);
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+}
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+
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+static uint32_t callable_custom_hash(void *p_userdata) {
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+ CallableCustom *callable_custom = (CallableCustom *)p_userdata;
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+ return callable_custom->hash();
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+}
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+
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+static void callable_custom_to_string(void *p_userdata, GDExtensionBool *r_is_valid, GDExtensionStringPtr r_out) {
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+ CallableCustom *callable_custom = (CallableCustom *)p_userdata;
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+ *((String *)r_out) = callable_custom->get_as_text();
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+ *r_is_valid = true;
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+}
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+
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+static GDExtensionBool callable_custom_equal_func(void *p_a, void *p_b) {
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+ CallableCustom *a = (CallableCustom *)p_a;
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+ CallableCustom *b = (CallableCustom *)p_b;
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+ CallableCustom::CompareEqualFunc func_a = a->get_compare_equal_func();
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+ CallableCustom::CompareEqualFunc func_b = b->get_compare_equal_func();
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+ if (func_a != func_b) {
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+ return false;
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+ }
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+ return func_a(a, b);
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+}
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+
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+static GDExtensionBool callable_custom_less_than_func(void *p_a, void *p_b) {
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+ CallableCustom *a = (CallableCustom *)p_a;
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+ CallableCustom *b = (CallableCustom *)p_b;
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+ CallableCustom::CompareEqualFunc func_a = a->get_compare_less_func();
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+ CallableCustom::CompareEqualFunc func_b = b->get_compare_less_func();
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+ if (func_a != func_b) {
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+ // Just compare the addresses.
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+ return p_a < p_b;
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+ }
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+ return func_a(a, b);
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+}
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+
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+bool CallableCustom::is_valid() const {
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+ // The same default implementation as in Godot.
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+ return ObjectDB::get_instance(get_object());
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+}
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+
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+Callable::Callable(CallableCustom *p_callable_custom) {
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+ GDExtensionCallableCustomInfo info = {};
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+ info.callable_userdata = p_callable_custom;
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+ info.token = internal::token;
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+ info.object_id = p_callable_custom->get_object();
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+ info.call_func = &callable_custom_call;
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+ info.is_valid_func = &callable_custom_is_valid;
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+ info.free_func = &callable_custom_free;
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+ info.hash_func = &callable_custom_hash;
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+ info.equal_func = &callable_custom_equal_func;
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+ info.less_than_func = &callable_custom_less_than_func;
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+ info.to_string_func = &callable_custom_to_string;
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+
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+ ::godot::internal::gdextension_interface_callable_custom_create(_native_ptr(), &info);
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+}
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+
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+CallableCustom *Callable::get_custom() const {
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+ CallableCustomBase *callable_custom = (CallableCustomBase *)::godot::internal::gdextension_interface_callable_custom_get_userdata(_native_ptr(), internal::token);
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+ return dynamic_cast<CallableCustom *>(callable_custom);
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+}
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+
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+} // namespace godot
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