فهرست منبع

Add `CallableCustom` that devs can use in their GDExtensions

David Snopek 1 سال پیش
والد
کامیت
d33bd47219

+ 12 - 0
binding_generator.py

@@ -110,6 +110,8 @@ def get_file_list(api_filepath, output_dir, headers=False, sources=False):
 
     for native_struct in api["native_structures"]:
         struct_name = native_struct["name"]
+        if struct_name == "ObjectID":
+            continue
         snake_struct_name = camel_to_snake(struct_name)
 
         header_filename = include_gen_folder / "classes" / (snake_struct_name + ".hpp")
@@ -416,6 +418,9 @@ def generate_builtin_class_header(builtin_api, size, used_classes, fully_used_cl
     if class_name == "Array":
         result.append("#include <godot_cpp/variant/array_helpers.hpp>")
 
+    if class_name == "Callable":
+        result.append("#include <godot_cpp/variant/callable_custom.hpp>")
+
     for include in fully_used_classes:
         if include == "TypedArray":
             result.append("#include <godot_cpp/variant/typed_array.hpp>")
@@ -525,6 +530,9 @@ def generate_builtin_class_header(builtin_api, size, used_classes, fully_used_cl
         result.append(f"\t{class_name}(const wchar_t *from);")
         result.append(f"\t{class_name}(const char16_t *from);")
         result.append(f"\t{class_name}(const char32_t *from);")
+    if class_name == "Callable":
+        result.append("\tCallable(CallableCustom *p_custom);")
+        result.append("\tCallableCustom *get_custom() const;")
 
     if "constants" in builtin_api:
         axis_constants_count = 0
@@ -1083,6 +1091,8 @@ def generate_engine_classes_bindings(api, output_dir, use_template_get_node):
             class_api["alias_for"] = "ClassDB"
         engine_classes[class_api["name"]] = class_api["is_refcounted"]
     for native_struct in api["native_structures"]:
+        if native_struct["name"] == "ObjectID":
+            continue
         engine_classes[native_struct["name"]] = False
         native_structures.append(native_struct["name"])
 
@@ -1210,6 +1220,8 @@ def generate_engine_classes_bindings(api, output_dir, use_template_get_node):
 
     for native_struct in api["native_structures"]:
         struct_name = native_struct["name"]
+        if struct_name == "ObjectID":
+            continue
         snake_struct_name = camel_to_snake(struct_name)
 
         header_filename = include_gen_folder / (snake_struct_name + ".hpp")

+ 2 - 22
include/godot_cpp/core/object.hpp

@@ -33,6 +33,8 @@
 
 #include <godot_cpp/core/defs.hpp>
 
+#include <godot_cpp/core/object_id.hpp>
+
 #include <godot_cpp/core/property_info.hpp>
 
 #include <godot_cpp/variant/variant.hpp>
@@ -106,28 +108,6 @@ MethodInfo::MethodInfo(const PropertyInfo &p_ret, StringName p_name, const Args
 	arguments = { args... };
 }
 
-class ObjectID {
-	uint64_t id = 0;
-
-public:
-	_FORCE_INLINE_ bool is_ref_counted() const { return (id & (uint64_t(1) << 63)) != 0; }
-	_FORCE_INLINE_ bool is_valid() const { return id != 0; }
-	_FORCE_INLINE_ bool is_null() const { return id == 0; }
-	_FORCE_INLINE_ operator uint64_t() const { return id; }
-	_FORCE_INLINE_ operator int64_t() const { return id; }
-
-	_FORCE_INLINE_ bool operator==(const ObjectID &p_id) const { return id == p_id.id; }
-	_FORCE_INLINE_ bool operator!=(const ObjectID &p_id) const { return id != p_id.id; }
-	_FORCE_INLINE_ bool operator<(const ObjectID &p_id) const { return id < p_id.id; }
-
-	_FORCE_INLINE_ void operator=(int64_t p_int64) { id = p_int64; }
-	_FORCE_INLINE_ void operator=(uint64_t p_uint64) { id = p_uint64; }
-
-	_FORCE_INLINE_ ObjectID() {}
-	_FORCE_INLINE_ explicit ObjectID(const uint64_t p_id) { id = p_id; }
-	_FORCE_INLINE_ explicit ObjectID(const int64_t p_id) { id = p_id; }
-};
-
 class ObjectDB {
 public:
 	static Object *get_instance(uint64_t p_object_id) {

+ 62 - 0
include/godot_cpp/core/object_id.hpp

@@ -0,0 +1,62 @@
+/**************************************************************************/
+/*  object_id.hpp                                                         */
+/**************************************************************************/
+/*                         This file is part of:                          */
+/*                             GODOT ENGINE                               */
+/*                        https://godotengine.org                         */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
+/*                                                                        */
+/* Permission is hereby granted, free of charge, to any person obtaining  */
+/* a copy of this software and associated documentation files (the        */
+/* "Software"), to deal in the Software without restriction, including    */
+/* without limitation the rights to use, copy, modify, merge, publish,    */
+/* distribute, sublicense, and/or sell copies of the Software, and to     */
+/* permit persons to whom the Software is furnished to do so, subject to  */
+/* the following conditions:                                              */
+/*                                                                        */
+/* The above copyright notice and this permission notice shall be         */
+/* included in all copies or substantial portions of the Software.        */
+/*                                                                        */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
+/**************************************************************************/
+
+#ifndef GODOT_OBJECT_ID_HPP
+#define GODOT_OBJECT_ID_HPP
+
+#include <godot_cpp/core/defs.hpp>
+
+namespace godot {
+
+class ObjectID {
+	uint64_t id = 0;
+
+public:
+	_FORCE_INLINE_ bool is_ref_counted() const { return (id & (uint64_t(1) << 63)) != 0; }
+	_FORCE_INLINE_ bool is_valid() const { return id != 0; }
+	_FORCE_INLINE_ bool is_null() const { return id == 0; }
+	_FORCE_INLINE_ operator uint64_t() const { return id; }
+	_FORCE_INLINE_ operator int64_t() const { return id; }
+
+	_FORCE_INLINE_ bool operator==(const ObjectID &p_id) const { return id == p_id.id; }
+	_FORCE_INLINE_ bool operator!=(const ObjectID &p_id) const { return id != p_id.id; }
+	_FORCE_INLINE_ bool operator<(const ObjectID &p_id) const { return id < p_id.id; }
+
+	_FORCE_INLINE_ void operator=(int64_t p_int64) { id = p_int64; }
+	_FORCE_INLINE_ void operator=(uint64_t p_uint64) { id = p_uint64; }
+
+	_FORCE_INLINE_ ObjectID() {}
+	_FORCE_INLINE_ explicit ObjectID(const uint64_t p_id) { id = p_id; }
+	_FORCE_INLINE_ explicit ObjectID(const int64_t p_id) { id = p_id; }
+};
+
+} // namespace godot
+
+#endif // GODOT_OBJECT_ID_HPP

+ 1 - 0
include/godot_cpp/godot.hpp

@@ -166,6 +166,7 @@ extern "C" GDExtensionInterfaceObjectCastTo gdextension_interface_object_cast_to
 extern "C" GDExtensionInterfaceObjectGetInstanceFromId gdextension_interface_object_get_instance_from_id;
 extern "C" GDExtensionInterfaceObjectGetInstanceId gdextension_interface_object_get_instance_id;
 extern "C" GDExtensionInterfaceCallableCustomCreate gdextension_interface_callable_custom_create;
+extern "C" GDExtensionInterfaceCallableCustomGetUserData gdextension_interface_callable_custom_get_userdata;
 extern "C" GDExtensionInterfaceRefGetObject gdextension_interface_ref_get_object;
 extern "C" GDExtensionInterfaceRefSetObject gdextension_interface_ref_set_object;
 extern "C" GDExtensionInterfaceScriptInstanceCreate2 gdextension_interface_script_instance_create2;

+ 64 - 0
include/godot_cpp/variant/callable_custom.hpp

@@ -0,0 +1,64 @@
+/**************************************************************************/
+/*  callable_custom.hpp                                                   */
+/**************************************************************************/
+/*                         This file is part of:                          */
+/*                             GODOT ENGINE                               */
+/*                        https://godotengine.org                         */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
+/*                                                                        */
+/* Permission is hereby granted, free of charge, to any person obtaining  */
+/* a copy of this software and associated documentation files (the        */
+/* "Software"), to deal in the Software without restriction, including    */
+/* without limitation the rights to use, copy, modify, merge, publish,    */
+/* distribute, sublicense, and/or sell copies of the Software, and to     */
+/* permit persons to whom the Software is furnished to do so, subject to  */
+/* the following conditions:                                              */
+/*                                                                        */
+/* The above copyright notice and this permission notice shall be         */
+/* included in all copies or substantial portions of the Software.        */
+/*                                                                        */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
+/**************************************************************************/
+
+#ifndef GODOT_CALLABLE_CUSTOM_HPP
+#define GODOT_CALLABLE_CUSTOM_HPP
+
+#include <godot_cpp/core/object_id.hpp>
+#include <godot_cpp/variant/string_name.hpp>
+
+namespace godot {
+
+class Object;
+
+class CallableCustomBase {
+public:
+	virtual ObjectID get_object() const = 0;
+	virtual void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, GDExtensionCallError &r_call_error) const = 0;
+	virtual ~CallableCustomBase() {}
+};
+
+class CallableCustom : public CallableCustomBase {
+public:
+	typedef bool (*CompareEqualFunc)(const CallableCustom *p_a, const CallableCustom *p_b);
+	typedef bool (*CompareLessFunc)(const CallableCustom *p_a, const CallableCustom *p_b);
+
+	virtual uint32_t hash() const = 0;
+	virtual String get_as_text() const = 0;
+	virtual CompareEqualFunc get_compare_equal_func() const = 0;
+	virtual CompareLessFunc get_compare_less_func() const = 0;
+	virtual bool is_valid() const;
+	virtual ObjectID get_object() const = 0;
+	virtual void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, GDExtensionCallError &r_call_error) const = 0;
+};
+
+} // namespace godot
+
+#endif // GODOT_CALLABLE_CUSTOM_HPP

+ 17 - 21
include/godot_cpp/variant/callable_method_pointer.hpp

@@ -36,16 +36,12 @@
 
 namespace godot {
 
-class CallableCustomMethodPointerBase {
-public:
-	virtual Object *get_object() const = 0;
-	virtual void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, GDExtensionCallError &r_call_error) const = 0;
-	virtual ~CallableCustomMethodPointerBase() {}
+class CallableCustomMethodPointerBase : public CallableCustomBase {
 };
 
 namespace internal {
 
-Callable create_custom_callable(CallableCustomMethodPointerBase *p_callable_method_pointer);
+Callable create_callable_from_ccmp(CallableCustomMethodPointerBase *p_callable_method_pointer);
 
 } // namespace internal
 
@@ -59,8 +55,8 @@ class CallableCustomMethodPointer : public CallableCustomMethodPointerBase {
 	void (T::*method)(P...);
 
 public:
-	virtual Object *get_object() const override {
-		return instance;
+	virtual ObjectID get_object() const override {
+		return ObjectID(instance->get_instance_id());
 	}
 
 	virtual void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, GDExtensionCallError &r_call_error) const override {
@@ -77,7 +73,7 @@ template <class T, class... P>
 Callable create_custom_callable_function_pointer(T *p_instance, void (T::*p_method)(P...)) {
 	typedef CallableCustomMethodPointer<T, P...> CCMP;
 	CCMP *ccmp = memnew(CCMP(p_instance, p_method));
-	return ::godot::internal::create_custom_callable(ccmp);
+	return ::godot::internal::create_callable_from_ccmp(ccmp);
 }
 
 //
@@ -91,8 +87,8 @@ class CallableCustomMethodPointerRet : public CallableCustomMethodPointerBase {
 	(P...);
 
 public:
-	virtual Object *get_object() const override {
-		return instance;
+	virtual ObjectID get_object() const override {
+		return ObjectID(instance->get_instance_id());
 	}
 
 	virtual void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, GDExtensionCallError &r_call_error) const override {
@@ -109,7 +105,7 @@ template <class T, class R, class... P>
 Callable create_custom_callable_function_pointer(T *p_instance, R (T::*p_method)(P...)) {
 	typedef CallableCustomMethodPointerRet<T, R, P...> CCMP; // Messes with memnew otherwise.
 	CCMP *ccmp = memnew(CCMP(p_instance, p_method));
-	return ::godot::internal::create_custom_callable(ccmp);
+	return ::godot::internal::create_callable_from_ccmp(ccmp);
 }
 
 //
@@ -123,8 +119,8 @@ class CallableCustomMethodPointerRetC : public CallableCustomMethodPointerBase {
 	(P...) const;
 
 public:
-	virtual Object *get_object() const override {
-		return instance;
+	virtual ObjectID get_object() const override {
+		return ObjectID(instance->get_instance_id());
 	}
 
 	virtual void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, GDExtensionCallError &r_call_error) const override {
@@ -141,7 +137,7 @@ template <class T, class R, class... P>
 Callable create_custom_callable_function_pointer(const T *p_instance, R (T::*p_method)(P...) const) {
 	typedef CallableCustomMethodPointerRetC<T, R, P...> CCMP; // Messes with memnew otherwise.
 	CCMP *ccmp = memnew(CCMP(p_instance, p_method));
-	return ::godot::internal::create_custom_callable(ccmp);
+	return ::godot::internal::create_callable_from_ccmp(ccmp);
 }
 
 //
@@ -153,8 +149,8 @@ class CallableCustomStaticMethodPointer : public CallableCustomMethodPointerBase
 	void (*method)(P...);
 
 public:
-	virtual Object *get_object() const override {
-		return nullptr;
+	virtual ObjectID get_object() const override {
+		return ObjectID();
 	}
 
 	virtual void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, GDExtensionCallError &r_call_error) const override {
@@ -171,7 +167,7 @@ template <class... P>
 Callable create_custom_callable_static_function_pointer(void (*p_method)(P...)) {
 	typedef CallableCustomStaticMethodPointer<P...> CCMP;
 	CCMP *ccmp = memnew(CCMP(p_method));
-	return ::godot::internal::create_custom_callable(ccmp);
+	return ::godot::internal::create_callable_from_ccmp(ccmp);
 }
 
 //
@@ -184,8 +180,8 @@ class CallableCustomStaticMethodPointerRet : public CallableCustomMethodPointerB
 	(P...);
 
 public:
-	virtual Object *get_object() const override {
-		return nullptr;
+	virtual ObjectID get_object() const override {
+		return ObjectID();
 	}
 
 	virtual void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, GDExtensionCallError &r_call_error) const override {
@@ -201,7 +197,7 @@ template <class R, class... P>
 Callable create_custom_callable_static_function_pointer(R (*p_method)(P...)) {
 	typedef CallableCustomStaticMethodPointerRet<R, P...> CCMP;
 	CCMP *ccmp = memnew(CCMP(p_method));
-	return ::godot::internal::create_custom_callable(ccmp);
+	return ::godot::internal::create_callable_from_ccmp(ccmp);
 }
 
 //

+ 2 - 0
src/godot.cpp

@@ -172,6 +172,7 @@ GDExtensionInterfaceObjectCastTo gdextension_interface_object_cast_to = nullptr;
 GDExtensionInterfaceObjectGetInstanceFromId gdextension_interface_object_get_instance_from_id = nullptr;
 GDExtensionInterfaceObjectGetInstanceId gdextension_interface_object_get_instance_id = nullptr;
 GDExtensionInterfaceCallableCustomCreate gdextension_interface_callable_custom_create = nullptr;
+GDExtensionInterfaceCallableCustomGetUserData gdextension_interface_callable_custom_get_userdata = nullptr;
 GDExtensionInterfaceRefGetObject gdextension_interface_ref_get_object = nullptr;
 GDExtensionInterfaceRefSetObject gdextension_interface_ref_set_object = nullptr;
 GDExtensionInterfaceScriptInstanceCreate2 gdextension_interface_script_instance_create2 = nullptr;
@@ -390,6 +391,7 @@ GDExtensionBool GDExtensionBinding::init(GDExtensionInterfaceGetProcAddress p_ge
 	LOAD_PROC_ADDRESS(object_get_instance_from_id, GDExtensionInterfaceObjectGetInstanceFromId);
 	LOAD_PROC_ADDRESS(object_get_instance_id, GDExtensionInterfaceObjectGetInstanceId);
 	LOAD_PROC_ADDRESS(callable_custom_create, GDExtensionInterfaceCallableCustomCreate);
+	LOAD_PROC_ADDRESS(callable_custom_get_userdata, GDExtensionInterfaceCallableCustomGetUserData);
 	LOAD_PROC_ADDRESS(ref_get_object, GDExtensionInterfaceRefGetObject);
 	LOAD_PROC_ADDRESS(ref_set_object, GDExtensionInterfaceRefSetObject);
 	LOAD_PROC_ADDRESS(script_instance_create2, GDExtensionInterfaceScriptInstanceCreate2);

+ 113 - 0
src/variant/callable_custom.cpp

@@ -0,0 +1,113 @@
+/**************************************************************************/
+/*  callable_custom.cpp                                                   */
+/**************************************************************************/
+/*                         This file is part of:                          */
+/*                             GODOT ENGINE                               */
+/*                        https://godotengine.org                         */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
+/*                                                                        */
+/* Permission is hereby granted, free of charge, to any person obtaining  */
+/* a copy of this software and associated documentation files (the        */
+/* "Software"), to deal in the Software without restriction, including    */
+/* without limitation the rights to use, copy, modify, merge, publish,    */
+/* distribute, sublicense, and/or sell copies of the Software, and to     */
+/* permit persons to whom the Software is furnished to do so, subject to  */
+/* the following conditions:                                              */
+/*                                                                        */
+/* The above copyright notice and this permission notice shall be         */
+/* included in all copies or substantial portions of the Software.        */
+/*                                                                        */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
+/**************************************************************************/
+
+#include <godot_cpp/variant/callable_custom.hpp>
+
+#include <godot_cpp/core/object.hpp>
+#include <godot_cpp/variant/callable.hpp>
+
+namespace godot {
+
+static void callable_custom_call(void *p_userdata, const GDExtensionConstVariantPtr *p_args, GDExtensionInt p_argument_count, GDExtensionVariantPtr r_return, GDExtensionCallError *r_error) {
+	CallableCustom *callable_custom = (CallableCustom *)p_userdata;
+	callable_custom->call((const Variant **)p_args, p_argument_count, *(Variant *)r_return, *r_error);
+}
+
+static GDExtensionBool callable_custom_is_valid(void *p_userdata) {
+	CallableCustom *callable_custom = (CallableCustom *)p_userdata;
+	return callable_custom->is_valid();
+}
+
+static void callable_custom_free(void *p_userdata) {
+	CallableCustom *callable_custom = (CallableCustom *)p_userdata;
+	memdelete(callable_custom);
+}
+
+static uint32_t callable_custom_hash(void *p_userdata) {
+	CallableCustom *callable_custom = (CallableCustom *)p_userdata;
+	return callable_custom->hash();
+}
+
+static void callable_custom_to_string(void *p_userdata, GDExtensionBool *r_is_valid, GDExtensionStringPtr r_out) {
+	CallableCustom *callable_custom = (CallableCustom *)p_userdata;
+	*((String *)r_out) = callable_custom->get_as_text();
+	*r_is_valid = true;
+}
+
+static GDExtensionBool callable_custom_equal_func(void *p_a, void *p_b) {
+	CallableCustom *a = (CallableCustom *)p_a;
+	CallableCustom *b = (CallableCustom *)p_b;
+	CallableCustom::CompareEqualFunc func_a = a->get_compare_equal_func();
+	CallableCustom::CompareEqualFunc func_b = b->get_compare_equal_func();
+	if (func_a != func_b) {
+		return false;
+	}
+	return func_a(a, b);
+}
+
+static GDExtensionBool callable_custom_less_than_func(void *p_a, void *p_b) {
+	CallableCustom *a = (CallableCustom *)p_a;
+	CallableCustom *b = (CallableCustom *)p_b;
+	CallableCustom::CompareEqualFunc func_a = a->get_compare_less_func();
+	CallableCustom::CompareEqualFunc func_b = b->get_compare_less_func();
+	if (func_a != func_b) {
+		// Just compare the addresses.
+		return p_a < p_b;
+	}
+	return func_a(a, b);
+}
+
+bool CallableCustom::is_valid() const {
+	// The same default implementation as in Godot.
+	return ObjectDB::get_instance(get_object());
+}
+
+Callable::Callable(CallableCustom *p_callable_custom) {
+	GDExtensionCallableCustomInfo info = {};
+	info.callable_userdata = p_callable_custom;
+	info.token = internal::token;
+	info.object_id = p_callable_custom->get_object();
+	info.call_func = &callable_custom_call;
+	info.is_valid_func = &callable_custom_is_valid;
+	info.free_func = &callable_custom_free;
+	info.hash_func = &callable_custom_hash;
+	info.equal_func = &callable_custom_equal_func;
+	info.less_than_func = &callable_custom_less_than_func;
+	info.to_string_func = &callable_custom_to_string;
+
+	::godot::internal::gdextension_interface_callable_custom_create(_native_ptr(), &info);
+}
+
+CallableCustom *Callable::get_custom() const {
+	CallableCustomBase *callable_custom = (CallableCustomBase *)::godot::internal::gdextension_interface_callable_custom_get_userdata(_native_ptr(), internal::token);
+	return dynamic_cast<CallableCustom *>(callable_custom);
+}
+
+} // namespace godot

+ 6 - 10
src/variant/callable_method_pointer.cpp

@@ -30,31 +30,27 @@
 
 #include <godot_cpp/variant/callable_method_pointer.hpp>
 
-//#include <godot_cpp/godot.hpp>
-
 namespace godot {
 
-static void call_custom_callable(void *userdata, const GDExtensionConstVariantPtr *p_args, GDExtensionInt p_argument_count, GDExtensionVariantPtr r_return, GDExtensionCallError *r_error) {
+static void custom_callable_mp_call(void *userdata, const GDExtensionConstVariantPtr *p_args, GDExtensionInt p_argument_count, GDExtensionVariantPtr r_return, GDExtensionCallError *r_error) {
 	CallableCustomMethodPointerBase *callable_method_pointer = (CallableCustomMethodPointerBase *)userdata;
 	callable_method_pointer->call((const Variant **)p_args, p_argument_count, *(Variant *)r_return, *r_error);
 }
 
-static void free_custom_callable(void *userdata) {
+static void custom_callable_mp_free(void *userdata) {
 	CallableCustomMethodPointerBase *callable_method_pointer = (CallableCustomMethodPointerBase *)userdata;
 	memdelete(callable_method_pointer);
 }
 
 namespace internal {
 
-Callable create_custom_callable(CallableCustomMethodPointerBase *p_callable_method_pointer) {
-	Object *object = p_callable_method_pointer->get_object();
-
+Callable create_callable_from_ccmp(CallableCustomMethodPointerBase *p_callable_method_pointer) {
 	GDExtensionCallableCustomInfo info = {};
 	info.callable_userdata = p_callable_method_pointer;
 	info.token = internal::token;
-	info.object_id = object ? object->get_instance_id() : 0;
-	info.call_func = &call_custom_callable;
-	info.free_func = &free_custom_callable;
+	info.object_id = p_callable_method_pointer->get_object();
+	info.call_func = &custom_callable_mp_call;
+	info.free_func = &custom_callable_mp_free;
 
 	Callable callable;
 	::godot::internal::gdextension_interface_callable_custom_create(callable._native_ptr(), &info);

+ 10 - 0
test/project/main.gd

@@ -121,6 +121,16 @@ func _ready():
 	var mp_callable_static_ret: Callable = example.test_callable_mp_static_ret()
 	assert_equal(mp_callable_static_ret.call(example, "static-ret", 84), "unbound_static_method2: Example - static-ret - 84")
 
+	# CallableCustom.
+	var custom_callable: Callable = example.test_custom_callable();
+	assert_equal(custom_callable.is_custom(), true);
+	assert_equal(custom_callable.is_valid(), true);
+	assert_equal(custom_callable.call(), "Hi")
+	assert_equal(custom_callable.hash(), 27);
+	assert_equal(custom_callable.get_object(), null);
+	assert_equal(custom_callable.get_method(), "");
+	assert_equal(str(custom_callable), "<MyCallableCustom>");
+
 	# PackedArray iterators
 	assert_equal(example.test_vector_ops(), 105)
 

+ 45 - 0
test/src/example.cpp

@@ -15,6 +15,46 @@
 
 using namespace godot;
 
+class MyCallableCustom : public CallableCustom {
+public:
+	virtual uint32_t hash() const {
+		return 27;
+	}
+
+	virtual String get_as_text() const {
+		return "<MyCallableCustom>";
+	}
+
+	static bool compare_equal_func(const CallableCustom *p_a, const CallableCustom *p_b) {
+		return p_a == p_b;
+	}
+
+	virtual CompareEqualFunc get_compare_equal_func() const {
+		return &MyCallableCustom::compare_equal_func;
+	}
+
+	static bool compare_less_func(const CallableCustom *p_a, const CallableCustom *p_b) {
+		return (void *)p_a < (void *)p_b;
+	}
+
+	virtual CompareLessFunc get_compare_less_func() const {
+		return &MyCallableCustom::compare_less_func;
+	}
+
+	bool is_valid() const {
+		return true;
+	}
+
+	virtual ObjectID get_object() const {
+		return ObjectID();
+	}
+
+	virtual void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, GDExtensionCallError &r_call_error) const {
+		r_return_value = "Hi";
+		r_call_error.error = GDEXTENSION_CALL_OK;
+	}
+};
+
 void ExampleRef::set_id(int p_id) {
 	id = p_id;
 }
@@ -168,6 +208,7 @@ void Example::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("test_callable_mp_retc"), &Example::test_callable_mp_retc);
 	ClassDB::bind_method(D_METHOD("test_callable_mp_static"), &Example::test_callable_mp_static);
 	ClassDB::bind_method(D_METHOD("test_callable_mp_static_ret"), &Example::test_callable_mp_static_ret);
+	ClassDB::bind_method(D_METHOD("test_custom_callable"), &Example::test_custom_callable);
 
 	ClassDB::bind_method(D_METHOD("test_bitfield", "flags"), &Example::test_bitfield);
 
@@ -378,6 +419,10 @@ Callable Example::test_callable_mp_static_ret() const {
 	return callable_mp_static(&Example::unbound_static_method2);
 }
 
+Callable Example::test_custom_callable() const {
+	return Callable(memnew(MyCallableCustom));
+}
+
 void Example::unbound_method1(Object *p_object, String p_string, int p_int) {
 	String test = "unbound_method1: ";
 	test += p_object->get_class();

+ 1 - 0
test/src/example.h

@@ -143,6 +143,7 @@ public:
 	Callable test_callable_mp_retc() const;
 	Callable test_callable_mp_static() const;
 	Callable test_callable_mp_static_ret() const;
+	Callable test_custom_callable() const;
 
 	void unbound_method1(Object *p_object, String p_string, int p_int);
 	String unbound_method2(Object *p_object, String p_string, int p_int);