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Added NodePath.h

Karroffel 8 years ago
parent
commit
d39e50ddce
1 changed files with 76 additions and 0 deletions
  1. 76 0
      include/godot/core/NodePath.h

+ 76 - 0
include/godot/core/NodePath.h

@@ -0,0 +1,76 @@
+#ifndef NODEPATH_H
+#define NODEPATH_H
+
+#include <String.h>
+
+#include <godot/godot_node_path.h>
+
+namespace godot {
+
+
+class NodePath
+{
+	godot_node_path _node_path;
+public:
+	NodePath(const String &from)
+	{
+		godot_node_path_new(&_node_path, (godot_string *) &from);
+	}
+
+	String get_name(const int idx) const
+	{
+		godot_string str = godot_node_path_get_name(&_node_path, idx);
+
+		return *(String *) &str;
+	}
+
+	int get_name_count() const
+	{
+		return godot_node_path_get_name_count(&_node_path);
+	}
+
+	String get_property() const
+	{
+		godot_string str = godot_node_path_get_property(&_node_path);
+		return *(String *) &str;
+	}
+
+	String get_subname(const int idx) const
+	{
+		godot_string str = godot_node_path_get_subname(&_node_path, idx);
+		return *(String *) &str;
+	}
+
+	int get_subname_count() const
+	{
+		return godot_node_path_get_subname_count(&_node_path);
+	}
+
+	bool is_absolute() const
+	{
+		return godot_node_path_is_absolute(&_node_path);
+	}
+
+	bool is_empty() const
+	{
+		return godot_node_path_is_empty(&_node_path);
+	}
+
+	operator String() const
+	{
+		godot_string str = godot_node_path_as_string(&_node_path);
+
+		return *(String *) &str;
+	}
+
+	~NodePath()
+	{
+		godot_node_path_destroy(&_node_path);
+	}
+};
+
+
+
+}
+
+#endif // NODEPATH_H