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Merge pull request #1805 from dsnopek/4.4-cherrypicks-2a

Cherry-picks for the godot-cpp 4.4 branch - 2nd batch
David Snopek 2 hónapja
szülő
commit
d502d8e8aa
100 módosított fájl, 7928 hozzáadás és 2204 törlés
  1. 137 96
      .clang-format
  2. 2 1
      .editorconfig
  3. 11 0
      .git-blame-ignore-revs
  4. 9 0
      .github/actions/setup-godot-cpp/action.yml
  5. 186 0
      .github/workflows/ci-cmake.yml
  6. 7 50
      .github/workflows/ci-scons.yml
  7. 51 6
      .github/workflows/runner.yml
  8. 3 11
      .github/workflows/static_checks.yml
  9. 9 5
      .pre-commit-config.yaml
  10. 1 1
      CMakeLists.txt
  11. 10 15
      README.md
  12. 1 1
      SConstruct
  13. 153 131
      binding_generator.py
  14. 3 3
      cmake/GodotCPPModule.cmake
  15. 2 2
      cmake/common_compiler_flags.cmake
  16. 14 8
      cmake/godotcpp.cmake
  17. 1147 0
      cmake/ios.toolchain.cmake
  18. 14 0
      cmake/linux.cmake
  19. 0 12
      cmake/macos.cmake
  20. 1 4
      include/godot_cpp/classes/editor_plugin_registration.hpp
  21. 5 4
      include/godot_cpp/classes/ref.hpp
  22. 13 18
      include/godot_cpp/classes/wrapped.hpp
  23. 2 4
      include/godot_cpp/core/binder_common.hpp
  24. 1 4
      include/godot_cpp/core/builtin_ptrcall.hpp
  25. 1 4
      include/godot_cpp/core/class_db.hpp
  26. 232 26
      include/godot_cpp/core/defs.hpp
  27. 5 8
      include/godot_cpp/core/engine_ptrcall.hpp
  28. 1 4
      include/godot_cpp/core/error_macros.hpp
  29. 51 0
      include/godot_cpp/core/math.compat.inc
  30. 23 180
      include/godot_cpp/core/math.hpp
  31. 72 0
      include/godot_cpp/core/math_defs.hpp
  32. 1 10
      include/godot_cpp/core/memory.hpp
  33. 59 58
      include/godot_cpp/core/method_bind.hpp
  34. 4 4
      include/godot_cpp/core/method_ptrcall.hpp
  35. 1 4
      include/godot_cpp/core/mutex_lock.hpp
  36. 1 4
      include/godot_cpp/core/object.hpp
  37. 1 4
      include/godot_cpp/core/object_id.hpp
  38. 1 4
      include/godot_cpp/core/print_string.hpp
  39. 1 4
      include/godot_cpp/core/property_info.hpp
  40. 2 4
      include/godot_cpp/core/type_info.hpp
  41. 1 4
      include/godot_cpp/godot.hpp
  42. 91 53
      include/godot_cpp/templates/cowdata.hpp
  43. 108 24
      include/godot_cpp/templates/hash_map.hpp
  44. 29 22
      include/godot_cpp/templates/hash_set.hpp
  45. 141 31
      include/godot_cpp/templates/hashfuncs.hpp
  46. 64 17
      include/godot_cpp/templates/list.hpp
  47. 78 31
      include/godot_cpp/templates/local_vector.hpp
  48. 12 4
      include/godot_cpp/templates/pair.hpp
  49. 26 9
      include/godot_cpp/templates/rb_map.hpp
  50. 10 5
      include/godot_cpp/templates/rb_set.hpp
  51. 1 4
      include/godot_cpp/templates/rid_owner.hpp
  52. 33 143
      include/godot_cpp/templates/safe_refcount.hpp
  53. 6 9
      include/godot_cpp/templates/search_array.hpp
  54. 68 5
      include/godot_cpp/templates/self_list.hpp
  55. 40 43
      include/godot_cpp/templates/sort_array.hpp
  56. 1 4
      include/godot_cpp/templates/spin_lock.hpp
  57. 1 4
      include/godot_cpp/templates/thread_work_pool.hpp
  58. 15 18
      include/godot_cpp/templates/vector.hpp
  59. 11 9
      include/godot_cpp/templates/vmap.hpp
  60. 10 9
      include/godot_cpp/templates/vset.hpp
  61. 24 19
      include/godot_cpp/variant/aabb.hpp
  62. 1 4
      include/godot_cpp/variant/array_helpers.hpp
  63. 64 55
      include/godot_cpp/variant/basis.hpp
  64. 1 4
      include/godot_cpp/variant/callable_custom.hpp
  65. 4 10
      include/godot_cpp/variant/callable_method_pointer.hpp
  66. 3631 0
      include/godot_cpp/variant/char_range.inc.hpp
  67. 2 5
      include/godot_cpp/variant/char_string.hpp
  68. 71 27
      include/godot_cpp/variant/char_utils.hpp
  69. 52 43
      include/godot_cpp/variant/color.hpp
  70. 1 5
      include/godot_cpp/variant/color_names.inc.hpp
  71. 2 5
      include/godot_cpp/variant/plane.hpp
  72. 9 10
      include/godot_cpp/variant/projection.hpp
  73. 17 11
      include/godot_cpp/variant/quaternion.hpp
  74. 23 20
      include/godot_cpp/variant/rect2.hpp
  75. 2 5
      include/godot_cpp/variant/rect2i.hpp
  76. 37 35
      include/godot_cpp/variant/transform2d.hpp
  77. 13 14
      include/godot_cpp/variant/transform3d.hpp
  78. 6 4
      include/godot_cpp/variant/typed_array.hpp
  79. 74 48
      include/godot_cpp/variant/typed_dictionary.hpp
  80. 63 5
      include/godot_cpp/variant/variant.hpp
  81. 1 4
      include/godot_cpp/variant/variant_internal.hpp
  82. 57 60
      include/godot_cpp/variant/vector2.hpp
  83. 28 26
      include/godot_cpp/variant/vector2i.hpp
  84. 71 58
      include/godot_cpp/variant/vector3.hpp
  85. 33 36
      include/godot_cpp/variant/vector3i.hpp
  86. 33 50
      include/godot_cpp/variant/vector4.hpp
  87. 30 33
      include/godot_cpp/variant/vector4i.hpp
  88. 46 85
      misc/scripts/header_guards.py
  89. 31 31
      pyproject.toml
  90. 1 1
      src/core/class_db.cpp
  91. 13 17
      src/core/method_bind.cpp
  92. 48 20
      src/variant/aabb.cpp
  93. 81 69
      src/variant/basis.cpp
  94. 31 26
      src/variant/color.cpp
  95. 8 0
      src/variant/packed_arrays.cpp
  96. 0 4
      src/variant/plane.cpp
  97. 255 124
      src/variant/projection.cpp
  98. 6 6
      src/variant/quaternion.cpp
  99. 25 25
      src/variant/rect2.cpp
  100. 49 58
      src/variant/transform2d.cpp

+ 137 - 96
.clang-format

@@ -1,80 +1,105 @@
 # Commented out parameters are those with the same value as base LLVM style.
 # We can uncomment them if we want to change their value, or enforce the
-# chosen value in case the base style changes (last sync: Clang 14.0).
----
-### General config, applies to all languages ###
-BasedOnStyle:  LLVM
+# chosen value in case the base style changes (last sync: Clang 17.0.6).
+BasedOnStyle: LLVM
 AccessModifierOffset: -4
 AlignAfterOpenBracket: DontAlign
 # AlignArrayOfStructures: None
-# AlignConsecutiveMacros: None
-# AlignConsecutiveAssignments: None
-# AlignConsecutiveBitFields: None
-# AlignConsecutiveDeclarations: None
+# AlignConsecutiveAssignments:
+#   Enabled: false
+#   AcrossEmptyLines: false
+#   AcrossComments: false
+#   AlignCompound: false
+#   PadOperators: true
+# AlignConsecutiveBitFields:
+#   Enabled: false
+#   AcrossEmptyLines: false
+#   AcrossComments: false
+#   AlignCompound: false
+#   PadOperators: false
+# AlignConsecutiveDeclarations:
+#   Enabled: false
+#   AcrossEmptyLines: false
+#   AcrossComments: false
+#   AlignCompound: false
+#   PadOperators: false
+# AlignConsecutiveMacros:
+#   Enabled: false
+#   AcrossEmptyLines: false
+#   AcrossComments: false
+#   AlignCompound: false
+#   PadOperators: false
+# AlignConsecutiveShortCaseStatements:
+#   Enabled: false
+#   AcrossEmptyLines: false
+#   AcrossComments: false
+#   AlignCaseColons: false
 # AlignEscapedNewlines: Right
-AlignOperands:   DontAlign
-AlignTrailingComments: false
+AlignOperands: DontAlign
+AlignTrailingComments:
+  Kind: Never
+  OverEmptyLines: 0
 # AllowAllArgumentsOnNextLine: true
 AllowAllParametersOfDeclarationOnNextLine: false
-# AllowShortEnumsOnASingleLine: true
 # AllowShortBlocksOnASingleLine: Never
 # AllowShortCaseLabelsOnASingleLine: false
-# AllowShortFunctionsOnASingleLine: All
-# AllowShortLambdasOnASingleLine: All
+# AllowShortEnumsOnASingleLine: true
+AllowShortFunctionsOnASingleLine: Inline
 # AllowShortIfStatementsOnASingleLine: Never
+# AllowShortLambdasOnASingleLine: All
 # AllowShortLoopsOnASingleLine: false
 # AlwaysBreakAfterDefinitionReturnType: None
 # AlwaysBreakAfterReturnType: None
 # AlwaysBreakBeforeMultilineStrings: false
 # AlwaysBreakTemplateDeclarations: MultiLine
-# AttributeMacros:
-#   - __capability
+AttributeMacros:
+  - _ALWAYS_INLINE_
+  - _FORCE_INLINE_
+  - _NO_INLINE_
 # BinPackArguments: true
 # BinPackParameters: true
+# BitFieldColonSpacing: Both
 # BraceWrapping:
-#   AfterCaseLabel:  false
-#   AfterClass:      false
+#   AfterCaseLabel: false
+#   AfterClass: false
 #   AfterControlStatement: Never
-#   AfterEnum:       false
-#   AfterFunction:   false
-#   AfterNamespace:  false
+#   AfterEnum: false
+#   AfterFunction: false
+#   AfterNamespace: false
 #   AfterObjCDeclaration: false
-#   AfterStruct:     false
-#   AfterUnion:      false
+#   AfterStruct: false
+#   AfterUnion: false
 #   AfterExternBlock: false
-#   BeforeCatch:     false
-#   BeforeElse:      false
+#   BeforeCatch: false
+#   BeforeElse: false
 #   BeforeLambdaBody: false
-#   BeforeWhile:     false
-#   IndentBraces:    false
+#   BeforeWhile: false
+#   IndentBraces: false
 #   SplitEmptyFunction: true
 #   SplitEmptyRecord: true
 #   SplitEmptyNamespace: true
+# BreakAfterAttributes: Never
+# BreakAfterJavaFieldAnnotations: false
+# BreakArrays: true
 # BreakBeforeBinaryOperators: None
-# BreakBeforeConceptDeclarations: true
 # BreakBeforeBraces: Attach
-# BreakBeforeInheritanceComma: false
-# BreakInheritanceList: BeforeColon
+# BreakBeforeConceptDeclarations: Always
+# BreakBeforeInlineASMColon: OnlyMultiline
 # BreakBeforeTernaryOperators: true
-# BreakConstructorInitializersBeforeComma: false
 BreakConstructorInitializers: AfterColon
+# BreakInheritanceList: BeforeColon
 # BreakStringLiterals: true
-ColumnLimit:     0
-# CommentPragmas:  '^ IWYU pragma:'
-# QualifierAlignment: Leave
+ColumnLimit: 0
+# CommentPragmas: "^ IWYU pragma:"
 # CompactNamespaces: false
 ConstructorInitializerIndentWidth: 8
 ContinuationIndentWidth: 8
 Cpp11BracedListStyle: false
-# DeriveLineEnding: true
 # DerivePointerAlignment: false
-# DisableFormat:   false
+# DisableFormat: false
 # EmptyLineAfterAccessModifier: Never
 # EmptyLineBeforeAccessModifier: LogicalBlock
 # ExperimentalAutoDetectBinPacking: false
-# PackConstructorInitializers: BinPack
-ConstructorInitializerAllOnOneLineOrOnePerLine: true
-# AllowAllConstructorInitializersOnNextLine: true
 # FixNamespaceComments: true
 # ForEachMacros:
 #   - foreach
@@ -82,34 +107,61 @@ ConstructorInitializerAllOnOneLineOrOnePerLine: true
 #   - BOOST_FOREACH
 # IfMacros:
 #   - KJ_IF_MAYBE
-# IncludeBlocks:   Preserve
+# IncludeBlocks: Preserve
 IncludeCategories:
-  - Regex:           '".*"'
-    Priority:        1
-  - Regex:           '^<.*\.h>'
-    Priority:        2
-  - Regex:           '^<.*'
-    Priority:        3
-# IncludeIsMainRegex: '(Test)?$'
-# IncludeIsMainSourceRegex: ''
+  - Regex: ^".*"$
+    Priority: 1
+  - Regex: ^<.*\.h>$
+    Priority: 2
+  - Regex: ^<.*>$
+    Priority: 3
+# IncludeIsMainRegex: (Test)?$
+# IncludeIsMainSourceRegex: ""
 # IndentAccessModifiers: false
-IndentCaseLabels: true
 # IndentCaseBlocks: false
+IndentCaseLabels: true
+# IndentExternBlock: AfterExternBlock
 # IndentGotoLabels: true
 # IndentPPDirectives: None
-# IndentExternBlock: AfterExternBlock
-# IndentRequires:  false
-IndentWidth:     4
+# IndentRequiresClause: true
+IndentWidth: 4
 # IndentWrappedFunctionNames: false
+InsertBraces: true
+# InsertNewlineAtEOF: false
 # InsertTrailingCommas: None
+# IntegerLiteralSeparator:
+#   Binary: 0
+#   BinaryMinDigits: 0
+#   Decimal: 0
+#   DecimalMinDigits: 0
+#   Hex: 0
+#   HexMinDigits: 0
+JavaImportGroups:
+  - org.godotengine
+  - android
+  - androidx
+  - com.android
+  - com.google
+  - java
+  - javax
 # JavaScriptQuotes: Leave
 # JavaScriptWrapImports: true
+# KeepEmptyLinesAtEOF: false
 KeepEmptyLinesAtTheStartOfBlocks: false
 # LambdaBodyIndentation: Signature
-# MacroBlockBegin: ''
-# MacroBlockEnd:   ''
+# Language: Cpp
+# LineEnding: DeriveLF
+# MacroBlockBegin: ""
+# MacroBlockEnd: ""
 # MaxEmptyLinesToKeep: 1
 # NamespaceIndentation: None
+# ObjCBinPackProtocolList: Auto
+ObjCBlockIndentWidth: 4
+# ObjCBreakBeforeNestedBlockParam: true
+# ObjCSpaceAfterProperty: false
+# ObjCSpaceBeforeProtocolList: true
+# PPIndentWidth: -1
+PackConstructorInitializers: NextLine
 # PenaltyBreakAssignment: 2
 # PenaltyBreakBeforeFirstCallParameter: 19
 # PenaltyBreakComment: 300
@@ -118,82 +170,71 @@ KeepEmptyLinesAtTheStartOfBlocks: false
 # PenaltyBreakString: 1000
 # PenaltyBreakTemplateDeclaration: 10
 # PenaltyExcessCharacter: 1000000
-# PenaltyReturnTypeOnItsOwnLine: 60
 # PenaltyIndentedWhitespace: 0
+# PenaltyReturnTypeOnItsOwnLine: 60
 # PointerAlignment: Right
-# PPIndentWidth:   -1
+# QualifierAlignment: Leave
 # ReferenceAlignment: Pointer
-# ReflowComments:  true
+# ReflowComments: true
 # RemoveBracesLLVM: false
+# RemoveParentheses: Leave
+RemoveSemicolon: true
+# RequiresClausePosition: OwnLine
+# RequiresExpressionIndentation: OuterScope
 # SeparateDefinitionBlocks: Leave
 # ShortNamespaceLines: 1
-# SortIncludes:    CaseSensitive
+# SortIncludes: CaseSensitive
 # SortJavaStaticImport: Before
-# SortUsingDeclarations: true
+# SortUsingDeclarations: LexicographicNumeric
 # SpaceAfterCStyleCast: false
 # SpaceAfterLogicalNot: false
 # SpaceAfterTemplateKeyword: true
+# SpaceAroundPointerQualifiers: Default
 # SpaceBeforeAssignmentOperators: true
 # SpaceBeforeCaseColon: false
 # SpaceBeforeCpp11BracedList: false
 # SpaceBeforeCtorInitializerColon: true
 # SpaceBeforeInheritanceColon: true
+# SpaceBeforeJsonColon: false
 # SpaceBeforeParens: ControlStatements
 # SpaceBeforeParensOptions:
 #   AfterControlStatements: true
 #   AfterForeachMacros: true
-#   AfterFunctionDefinitionName: false
 #   AfterFunctionDeclarationName: false
-#   AfterIfMacros:   true
+#   AfterFunctionDefinitionName: false
+#   AfterIfMacros: true
 #   AfterOverloadedOperator: false
+#   AfterRequiresInClause: false
+#   AfterRequiresInExpression: false
 #   BeforeNonEmptyParentheses: false
-# SpaceAroundPointerQualifiers: Default
 # SpaceBeforeRangeBasedForLoopColon: true
+# SpaceBeforeSquareBrackets: false
 # SpaceInEmptyBlock: false
-# SpaceInEmptyParentheses: false
 # SpacesBeforeTrailingComments: 1
-# SpacesInAngles:  Never
-# SpacesInConditionalStatement: false
+# SpacesInAngles: Never
 # SpacesInContainerLiterals: true
-# SpacesInCStyleCastParentheses: false
-## Godot TODO: We'll want to use a min of 1, but we need to see how to fix
-## our comment capitalization at the same time.
 SpacesInLineCommentPrefix:
-  Minimum:         0
-  Maximum:         -1
-# SpacesInParentheses: false
+  Minimum: 0 # We want a minimum of 1 for comments, but allow 0 for disabled code.
+  Maximum: -1
+# SpacesInParens: Never
+# SpacesInParensOptions:
+#   InConditionalStatements: false
+#   InCStyleCasts: false
+#   InEmptyParentheses: false
+#   Other: false
 # SpacesInSquareBrackets: false
-# SpaceBeforeSquareBrackets: false
-# BitFieldColonSpacing: Both
+Standard: c++20
 # StatementAttributeLikeMacros:
 #   - Q_EMIT
 # StatementMacros:
 #   - Q_UNUSED
 #   - QT_REQUIRE_VERSION
-TabWidth:        4
-# UseCRLF:         false
-UseTab:          Always
+TabWidth: 4
+UseTab: Always
+# VerilogBreakBetweenInstancePorts: true
 # WhitespaceSensitiveMacros:
-#   - STRINGIZE
-#   - PP_STRINGIZE
 #   - BOOST_PP_STRINGIZE
-#   - NS_SWIFT_NAME
 #   - CF_SWIFT_NAME
----
-### C++ specific config ###
-Language:        Cpp
-Standard:        c++17
----
-### ObjC specific config ###
-Language:        ObjC
-# ObjCBinPackProtocolList: Auto
-ObjCBlockIndentWidth: 4
-# ObjCBreakBeforeNestedBlockParam: true
-# ObjCSpaceAfterProperty: false
-# ObjCSpaceBeforeProtocolList: true
----
-### Java specific config ###
-Language:        Java
-# BreakAfterJavaFieldAnnotations: false
-JavaImportGroups: ['org.godotengine', 'android', 'androidx', 'com.android', 'com.google', 'java', 'javax']
-...
+#   - NS_SWIFT_NAME
+#   - PP_STRINGIZE
+#   - STRINGIZE

+ 2 - 1
.editorconfig

@@ -6,11 +6,12 @@ end_of_line = lf
 indent_size = 4
 indent_style = tab
 insert_final_newline = true
+max_line_length = 120
 trim_trailing_whitespace = true
 
 [{*.py,SConstruct}]
 indent_style = space
 
-[*.{yml,yaml}]
+[{*.{yml,yaml},.clang-format}]
 indent_size = 2
 indent_style = space

+ 11 - 0
.git-blame-ignore-revs

@@ -0,0 +1,11 @@
+# This file contains a list of Git commit hashes that should be hidden from the
+# regular Git history. Typically, this includes commits involving mass auto-formatting
+# or other normalizations. Commit hashes *must* use the full 40-character notation.
+# To apply the ignore list in your local Git client, you must run:
+#
+#   git config blame.ignoreRevsFile .git-blame-ignore-revs
+#
+# This file is automatically used by GitHub.com's blame view.
+
+# Style: Replace header guards with `#pragma once`
+7056c996dd43ae1aa466c94d95cc2fe63853d8a9

+ 9 - 0
.github/actions/setup-godot-cpp/action.yml

@@ -22,10 +22,14 @@ inputs:
   ndk-version:
     default: r23c
     description: Android NDK version.
+  buildtool:
+    default: scons
+    description: scons or cmake
   scons-version:
     default: 4.4.0
     description: SCons version.
 
+
 runs:
   using: composite
   steps:
@@ -55,8 +59,13 @@ runs:
         version: ${{ inputs.mingw-version }}
 
     - name: Setup SCons
+      if: ${{ inputs.buildtool == 'scons' }}
       shell: bash
       run: |
         python -c "import sys; print(sys.version)"
         python -m pip install scons==${{ inputs.scons-version }}
         scons --version
+
+    - name: Install Ninja
+      if: ${{ inputs.buildtool == 'cmake' }}
+      uses: ashutoshvarma/setup-ninja@master

+ 186 - 0
.github/workflows/ci-cmake.yml

@@ -0,0 +1,186 @@
+name: Continuous integration
+on:
+  workflow_call:
+
+env:
+  # Only used for the cache key. Increment version to force clean build.
+  GODOT_BASE_BRANCH: master
+  # Used to select the version of Godot to run the tests with.
+  GODOT_TEST_VERSION: master
+  # Use UTF-8 on Linux.
+  LANG: en_US.UTF-8
+  LC_ALL: en_US.UTF-8
+
+concurrency:
+  group: ci-cmake-${{ github.actor }}-${{ github.head_ref || github.run_number }}-${{ github.ref }}
+  cancel-in-progress: true
+
+jobs:
+  build-cmake:
+    name: ${{ matrix.name }}
+    runs-on: ${{ matrix.os }}
+    env:
+      EM_VERSION: 3.1.39
+      config-flags:
+        -DCMAKE_C_COMPILER_LAUNCHER=sccache
+        -DCMAKE_CXX_COMPILER_LAUNCHER=sccache
+        -DGODOTCPP_ENABLE_TESTING=ON
+        -DGODOTCPP_BUILD_PROFILE="test/build_profile.json"
+      SCCACHE_GHA_ENABLED: "true"
+
+    strategy:
+      fail-fast: false
+      matrix:
+        include:
+          - name: 🐧 Linux (GCC, Makefiles)
+            os: ubuntu-22.04
+            platform: linux
+            config-flags: -DCMAKE_BUILD_TYPE=Release
+            artifact-name: godot-cpp-linux-glibc2.27-x86_64-release.cmake
+            artifact-path: cmake-build/bin/libgodot-cpp.linux.template_release.x86_64.a
+            run-tests: true
+
+          - name: 🏁 Windows (x86_64, MSVC)
+            os: windows-2022
+            platform: windows
+            compiler: msvc
+            build-flags: --config Release
+            artifact-name: godot-cpp-windows-msvc2019-x86_64-release.cmake
+            artifact-path: cmake-build/bin/libgodot-cpp.windows.template_release.x86_64.lib
+            run-tests: false
+
+          - name: 🏁 Windows (x86_64, MinGW, Ninja)
+            os: windows-2022
+            platform: windows
+            compiler: mingw
+            config-flags:
+              -GNinja -DCMAKE_BUILD_TYPE=Release
+              -DCMAKE_CXX_COMPILER=cc -DCMAKE_CXX_COMPILER=c++
+            artifact-name: godot-cpp-linux-mingw-x86_64-release.cmake
+            artifact-path: cmake-build/bin/libgodot-cpp.windows.template_release.x86_64.a
+            run-tests: false
+
+          - name: 🍎 macOS (universal, Makefiles)
+            os: macos-latest
+            platform: macos
+            config-flags: -DCMAKE_OSX_ARCHITECTURES="arm64;x86_64"
+            artifact-name: godot-cpp-macos-universal-release.cmake
+            artifact-path: cmake-build/bin/libgodot-cpp.macos.template_release.universal.a
+            run-tests: false
+
+          - name: 🤖 Android (arm64, Ninja)
+            os: ubuntu-22.04
+            platform: android
+            config-flags:
+              -G Ninja -DCMAKE_BUILD_TYPE=Release
+              --toolchain ${ANDROID_HOME}/ndk/23.2.8568313/build/cmake/android.toolchain.cmake
+              -DANDROID_PLATFORM=21 -DANDROID_ABI=arm64-v8a
+            artifact-name: godot-cpp-android-arm64-release.cmake
+            artifact-path: cmake-build/bin/libgodot-cpp.android.template_release.arm64.a
+            flags: arch=arm64
+            run-tests: false
+
+          - name: 🍏 iOS (arm64, XCode)
+            os: macos-latest
+            platform: ios
+            config-flags:
+              -G Xcode
+              --toolchain cmake/ios.toolchain.cmake
+              -DPLATFORM=OS64
+            build-flags: --config Release
+            artifact-name: godot-cpp-ios-arm64-release.cmake
+            artifact-path: cmake-build/bin/libgodot-cpp.ios.template_release.arm64.a
+            flags: arch=arm64
+            run-tests: false
+
+          - name: 🌐 Web (wasm32, Ninja)
+            os: ubuntu-22.04
+            platform: web
+            config-flags:
+              -G Ninja  -DCMAKE_BUILD_TYPE=Release
+              --toolchain ${EMSDK}/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake
+            artifact-name: godot-cpp-web-wasm32-release.cmake
+            artifact-path: cmake-build/bin/libgodot-cpp.web.template_release.wasm32.a
+            run-tests: false
+
+    steps:
+      - name: Checkout
+        uses: actions/checkout@v4
+        with:
+          submodules: recursive
+
+      - name: Run sccache-cache
+        uses: mozilla-actions/[email protected]
+
+      - name: Setup godot-cpp
+        uses: ./.github/actions/setup-godot-cpp
+        with:
+          platform: ${{ matrix.platform }}
+          windows-compiler: ${{ matrix.compiler }}
+          buildtool: cmake
+
+      - name: Configure godot-cpp-test with template_debug
+        run: >
+          cmake --log-level=VERBOSE -S . -B cmake-build ${{ env.config-flags }} ${{ matrix.config-flags }}
+
+      - name: Build godot-cpp-test (template_debug)
+        run: >
+          cmake --build cmake-build --verbose  --target godot-cpp-test ${{ matrix.build-flags }}
+
+      - name: Configure godot-cpp-test with template_release
+        run: >
+          cmake --fresh --log-level=VERBOSE -S . -B cmake-build
+          -DGODOTCPP_TARGET=template_release ${{ env.config-flags }} ${{ matrix.config-flags }}
+
+      - name: Build godot-cpp-test (template_release)
+        run: >
+          cmake --build cmake-build --verbose  --target godot-cpp-test ${{ matrix.build-flags }}
+
+      - name: Run sccache stat for check
+        shell: bash
+        run: ${SCCACHE_PATH} --show-stats
+
+      - name: Download latest Godot artifacts
+        uses: dsnopek/action-download-artifact@1322f74e2dac9feed2ee76a32d9ae1ca3b4cf4e9
+        if: matrix.run-tests && env.GODOT_TEST_VERSION == 'master'
+        with:
+          repo: godotengine/godot
+          branch: master
+          event: push
+          workflow: linux_builds.yml
+          workflow_conclusion: success
+          name: linux-editor-mono
+          search_artifacts: true
+          check_artifacts: true
+          ensure_latest: true
+          path: godot-artifacts
+
+      - name: Prepare Godot artifacts for testing
+        if: matrix.run-tests && env.GODOT_TEST_VERSION == 'master'
+        run: |
+          chmod +x ./godot-artifacts/godot.linuxbsd.editor.x86_64.mono
+          echo "GODOT=$(pwd)/godot-artifacts/godot.linuxbsd.editor.x86_64.mono" >> $GITHUB_ENV
+
+      - name: Download requested Godot version for testing
+        if: matrix.run-tests && env.GODOT_TEST_VERSION != 'master'
+        run: |
+          wget "https://github.com/godotengine/godot-builds/releases/download/${GODOT_TEST_VERSION}/Godot_v${GODOT_TEST_VERSION}_linux.x86_64.zip" -O Godot.zip
+          unzip -a Godot.zip
+          chmod +x "Godot_v${GODOT_TEST_VERSION}_linux.x86_64"
+          echo "GODOT=$(pwd)/Godot_v${GODOT_TEST_VERSION}_linux.x86_64" >> $GITHUB_ENV
+
+      - name: Run tests
+        if: matrix.run-tests
+        run: |
+          $GODOT --headless --version
+          cd test
+          # Need to run the editor so .godot is generated... but it crashes! Ignore that :-)
+          (cd project && (timeout 30 $GODOT --import --headless >/dev/null 2>&1 || true))
+          ./run-tests.sh
+
+      - name: Upload artifact
+        uses: actions/upload-artifact@v4
+        with:
+          name: ${{ matrix.artifact-name }}
+          path: ${{ matrix.artifact-path }}
+          if-no-files-found: error

+ 7 - 50
.github/workflows/ci.yml → .github/workflows/ci-scons.yml

@@ -10,13 +10,15 @@ env:
   # Use UTF-8 on Linux.
   LANG: en_US.UTF-8
   LC_ALL: en_US.UTF-8
+  # Use UTF-8 on Windows.
+  PYTHONIOENCODING: utf8
 
 concurrency:
-  group: ci-${{ github.actor }}-${{ github.head_ref || github.run_number }}-${{ github.ref }}
+  group: ci-scons-${{ github.actor }}-${{ github.head_ref || github.run_number }}-${{ github.ref }}
   cancel-in-progress: true
 
 jobs:
-  build:
+  build-scons:
     name: ${{ matrix.name }}
     runs-on: ${{ matrix.os }}
     strategy:
@@ -31,17 +33,8 @@ jobs:
             run-tests: true
             cache-name: linux-x86_64
 
-          - name: 🐧 Linux (GCC, Double Precision)
-            os: ubuntu-22.04
-            platform: linux
-            artifact-name: godot-cpp-linux-glibc2.27-x86_64-double-release
-            artifact-path: bin/libgodot-cpp.linux.template_release.double.x86_64.a
-            flags: precision=double
-            run-tests: false
-            cache-name: linux-x86_64-f64
-
           - name: 🏁 Windows (x86_64, MSVC)
-            os: windows-2019
+            os: windows-2022
             platform: windows
             artifact-name: godot-cpp-windows-msvc2019-x86_64-release
             artifact-path: bin/libgodot-cpp.windows.template_release.x86_64.lib
@@ -49,7 +42,7 @@ jobs:
             cache-name: windows-x86_64-msvc
 
           - name: 🏁 Windows (x86_64, MinGW)
-            os: windows-2019
+            os: windows-2022
             platform: windows
             artifact-name: godot-cpp-linux-mingw-x86_64-release
             artifact-path: bin/libgodot-cpp.windows.template_release.x86_64.a
@@ -113,6 +106,7 @@ jobs:
         with:
           platform: ${{ matrix.platform }}
           windows-compiler: ${{ contains(matrix.flags, 'use_mingw=yes') && 'mingw' || 'msvc' }}
+          buildtool: scons
 
       - name: Generate godot-cpp sources only
         run: |
@@ -183,40 +177,3 @@ jobs:
           name: ${{ matrix.artifact-name }}
           path: ${{ matrix.artifact-path }}
           if-no-files-found: error
-
-  linux-cmake-ninja:
-    name: 🐧 Build (Linux, GCC, CMake Ninja)
-    runs-on: ubuntu-22.04
-    steps:
-      - name: Checkout
-        uses: actions/checkout@v4
-        with:
-          submodules: recursive
-
-      - name: Install dependencies
-        run: |
-          sudo apt-get update -qq
-          sudo apt-get install -qqq build-essential pkg-config cmake ninja-build
-
-      - name: Build test GDExtension library
-        run: |
-          mkdir cmake-build
-          cd cmake-build
-          cmake ../ -DGODOTCPP_ENABLE_TESTING=YES -DGODOTCPP_TARGET=template_release
-          cmake --build . --verbose -j $(nproc) --target godot-cpp-test --config Release
-
-  windows-msvc-cmake:
-    name: 🏁 Build (Windows, MSVC, CMake)
-    runs-on: windows-2019
-    steps:
-      - name: Checkout
-        uses: actions/checkout@v4
-        with:
-          submodules: recursive
-
-      - name: Build test GDExtension library
-        run: |
-          mkdir cmake-build
-          cd cmake-build
-          cmake ../ -DGODOTCPP_ENABLE_TESTING=YES -DGODOTCPP_TARGET=template_release
-          cmake --build . --verbose --target godot-cpp-test --config Release

+ 51 - 6
.github/workflows/runner.yml

@@ -9,13 +9,58 @@ jobs:
   # First stage: Only static checks, fast and prevent expensive builds from running.
 
   static-checks:
-    if: '!vars.DISABLE_GODOT_CI'
     name: 📊 Static Checks
+    if: '!vars.DISABLE_GODOT_CI'
     uses: ./.github/workflows/static_checks.yml
 
-  # Second stage: Run all the builds and some of the tests.
-
-  ci:
-    name: 🛠️ Continuous Integration
+  # Second stage: Review code changes
+  changes:
+    name: Analyze Changes
     needs: static-checks
-    uses: ./.github/workflows/ci.yml
+    runs-on: ubuntu-latest
+    outputs:
+      sources: ${{ steps.filter.outputs.sources_any_changed }}
+      scons: ${{ steps.filter.outputs.scons_any_changed }}
+      cmake: ${{ steps.filter.outputs.cmake_any_changed }}
+    steps:
+      - uses: actions/checkout@v4
+        with:
+          submodules: recursive
+      - uses: tj-actions/changed-files@v45
+        id: filter
+        with:
+          files_yaml: |
+            sources:
+              - '.github/workflows/*.yml'
+              - '**/*.py'
+              - '**/*.cpp'
+              - '**/*.hpp'
+              - '**/*.h'
+              - '**/*.inc'
+              - 'test/build_profile.json'
+              - 'gdextension/extension_api.json'
+            scons:
+              - '**/SConstruct'
+              - '**/SCsub'
+            cmake:
+              - '**/CMakeLists.txt'
+              - '**/*.cmake'
+      - name: echo sources changed
+        run: |
+          echo sources ${{ steps.filter.outputs.sources_any_modified }}
+          echo scons   ${{ steps.filter.outputs.scons_any_modified }}
+          echo cmake   ${{ steps.filter.outputs.cmake_any_modified }}
+
+  # Third stage: Run all the builds and some of the tests.
+
+  ci-scons:
+    name: 🛠️ SCons CI
+    needs: changes
+    if: ${{ needs.changes.outputs.scons == 'true' || needs.changes.outputs.sources == 'true' }}
+    uses: ./.github/workflows/ci-scons.yml
+
+  ci-cmake:
+    name: 🛠️ CMake CI
+    needs: changes
+    if: ${{ needs.changes.outputs.cmake == 'true' || needs.changes.outputs.sources == 'true' }}
+    uses: ./.github/workflows/ci-cmake.yml

+ 3 - 11
.github/workflows/static_checks.yml

@@ -17,21 +17,13 @@ jobs:
           fetch-depth: 2
 
       - name: Get changed files
-        env:
-          GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
-        run: |
-          if [ "${{ github.event_name }}" == "pull_request" ]; then
-            files=$(git diff-tree --no-commit-id --name-only -r HEAD^1..HEAD 2> /dev/null || true)
-          elif [ "${{ github.event_name }}" == "push" -a "${{ github.event.forced }}" == "false" -a "${{ github.event.created }}" == "false" ]; then
-            files=$(git diff-tree --no-commit-id --name-only -r ${{ github.event.before }}..${{ github.event.after }} 2> /dev/null || true)
-          fi
-          files=$(echo "$files" | grep -v 'thirdparty' | xargs -I {} sh -c 'echo "\"./{}\""' | tr '\n' ' ')
-          echo "CHANGED_FILES=$files" >> $GITHUB_ENV
+        id: changed-files
+        uses: tj-actions/changed-files@v45
 
       - name: Style checks via pre-commit
         uses: pre-commit/[email protected]
         with:
-          extra_args: --verbose --hook-stage manual --files ${{ env.CHANGED_FILES }}
+          extra_args: --verbose --hook-stage manual --files ${{ steps.changed-files.outputs.all_changed_files }}
 
       - name: Check generated files consistency
         run:

+ 9 - 5
.pre-commit-config.yaml

@@ -9,32 +9,36 @@ exclude: |
 
 repos:
   - repo: https://github.com/pre-commit/mirrors-clang-format
-    rev: v17.0.6
+    rev: v20.1.0
     hooks:
       - id: clang-format
 
   - repo: https://github.com/astral-sh/ruff-pre-commit
-    rev: v0.4.4
+    rev: v0.11.4
     hooks:
       - id: ruff
         args: [--fix]
+        files: (\.py|SConstruct)$
+        types_or: [text]
       - id: ruff-format
+        files: (\.py|SConstruct)$
+        types_or: [text]
 
   - repo: https://github.com/pre-commit/mirrors-mypy
-    rev: v0.971
+    rev: v1.14.1 # Latest version that supports Python 3.8
     hooks:
       - id: mypy
         files: \.py$
         types_or: [text]
 
   - repo: https://github.com/codespell-project/codespell
-    rev: v2.3.0
+    rev: v2.4.1
     hooks:
       - id: codespell
         additional_dependencies: [tomli]
 
   - repo: https://github.com/BlankSpruce/gersemi
-    rev: 0.18.2
+    rev: 0.19.2
     hooks:
       - id: gersemi
         args: ["-i", "--no-warn-about-unknown-commands", "-l", "120"]

+ 1 - 1
CMakeLists.txt

@@ -1,4 +1,4 @@
-cmake_minimum_required(VERSION 3.17)
+cmake_minimum_required(VERSION 3.10...3.17)
 
 #[=======================================================================[.rst:
 

+ 10 - 15
README.md

@@ -7,6 +7,8 @@
 > from Godot's `master` branch.
 >
 > For users of stable branches, switch to the branch matching your target Godot version:
+> - [`4.4`](https://github.com/godotengine/godot-cpp/tree/4.4)
+> - [`4.3`](https://github.com/godotengine/godot-cpp/tree/4.3)
 > - [`4.2`](https://github.com/godotengine/godot-cpp/tree/4.2)
 > - [`4.1`](https://github.com/godotengine/godot-cpp/tree/4.1)
 > - [`4.0`](https://github.com/godotengine/godot-cpp/tree/4.0)
@@ -49,20 +51,13 @@ Godot version.**
 
 ## Compatibility
 
-> [!WARNING]
->
-> The GDExtension API is brand new in Godot 4.0, and is still
-considered in **beta** stage, despite Godot 4.0 itself being released.
->
-> This applies to both the GDExtension interface header, the API JSON, and this
-first-party `godot-cpp` extension.
->
-> Some compatibility breakage is to be expected as GDExtension and `godot-cpp`
-> get more used, documented, and critical issues get resolved. See the
-> [Godot issue tracker](https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aopen+label%3Atopic%3Agdextension)
-> and the [godot-cpp issue tracker](https://github.com/godotengine/godot-cpp/issues)
-> for a list of known issues, and be sure to provide feedback on issues and PRs
-> which affect your use of this extension.
+GDExtensions targeting an earlier version of Godot should work in later minor versions,
+but not vice-versa. For example, a GDExtension targeting Godot 4.2 should work just fine
+in Godot 4.3, but one targeting Godot 4.3 won't work in Godot 4.2.
+
+There is one exception to this: extensions targeting Godot 4.0 will _not_ work with
+Godot 4.1 and later.
+See [Updating your GDExtension for 4.1](https://docs.godotengine.org/en/latest/tutorials/migrating/upgrading_to_godot_4.1.html#updating-your-gdextension-for-godot-4-1).
 
 ## Contributing
 
@@ -145,4 +140,4 @@ See the [godot-cpp-template](https://github.com/godotengine/godot-cpp-template)
 generic reusable template.
 
 Or checkout the code for the [Summator example](https://github.com/paddy-exe/GDExtensionSummator)
-as shown in the [official documentation](https://docs.godotengine.org/en/latest/tutorials/scripting/gdextension/gdextension_cpp_example.html).
+as shown in the [official documentation](https://docs.godotengine.org/en/latest/tutorials/scripting/cpp/gdextension_cpp_example.html).

+ 1 - 1
SConstruct

@@ -3,7 +3,7 @@
 import os
 
 EnsureSConsVersion(4, 0)
-
+EnsurePythonVersion(3, 8)
 
 try:
     Import("env")

+ 153 - 131
binding_generator.py

@@ -51,11 +51,7 @@ virtual $RETVAL _##m_name($FUNCARGS) $CONST override; \\
 def generate_wrappers(target):
     max_versions = 12
 
-    txt = """
-#ifndef GDEXTENSION_WRAPPERS_GEN_H
-#define GDEXTENSION_WRAPPERS_GEN_H
-
-"""
+    txt = "#pragma once"
 
     for i in range(max_versions + 1):
         txt += "\n/* Module Wrapper " + str(i) + " Arguments */\n"
@@ -64,8 +60,6 @@ def generate_wrappers(target):
         txt += generate_mod_version(i, True, False)
         txt += generate_mod_version(i, True, True)
 
-    txt += "\n#endif\n"
-
     with open(target, "w", encoding="utf-8") as f:
         f.write(txt)
 
@@ -187,8 +181,7 @@ def generate_virtuals(target):
     max_versions = 12
 
     txt = """/* THIS FILE IS GENERATED DO NOT EDIT */
-#ifndef GDEXTENSION_GDVIRTUAL_GEN_H
-#define GDEXTENSION_GDVIRTUAL_GEN_H
+#pragma once
 
 """
 
@@ -203,8 +196,6 @@ def generate_virtuals(target):
         txt += generate_virtual_version(i, True, False, True)
         txt += generate_virtual_version(i, True, True, True)
 
-    txt += "#endif // GDEXTENSION_GDVIRTUAL_GEN_H\n"
-
     with open(target, "w", encoding="utf-8") as f:
         f.write(txt)
 
@@ -364,11 +355,8 @@ def generate_builtin_bindings(api, output_dir, build_config):
         variant_size_source = []
         add_header("variant_size.hpp", variant_size_source)
 
-        header_guard = "GODOT_CPP_VARIANT_SIZE_HPP"
-        variant_size_source.append(f"#ifndef {header_guard}")
-        variant_size_source.append(f"#define {header_guard}")
-        variant_size_source.append(f'#define GODOT_CPP_VARIANT_SIZE {builtin_sizes["Variant"]}')
-        variant_size_source.append(f"#endif // ! {header_guard}")
+        variant_size_source.append("#pragma once")
+        variant_size_source.append(f"#define GODOT_CPP_VARIANT_SIZE {builtin_sizes['Variant']}")
 
         variant_size_file.write("\n".join(variant_size_source))
 
@@ -448,8 +436,7 @@ def generate_builtin_bindings(api, output_dir, build_config):
         builtin_header = []
         add_header("builtin_types.hpp", builtin_header)
 
-        builtin_header.append("#ifndef GODOT_CPP_BUILTIN_TYPES_HPP")
-        builtin_header.append("#define GODOT_CPP_BUILTIN_TYPES_HPP")
+        builtin_header.append("#pragma once")
 
         builtin_header.append("")
 
@@ -464,8 +451,6 @@ def generate_builtin_bindings(api, output_dir, build_config):
 
         builtin_header.append("")
 
-        builtin_header.append("#endif // ! GODOT_CPP_BUILTIN_TYPES_HPP")
-
         builtin_header_file.write("\n".join(builtin_header))
 
     # Create a header with bindings for builtin types.
@@ -474,8 +459,7 @@ def generate_builtin_bindings(api, output_dir, build_config):
         builtin_binds = []
         add_header("builtin_binds.hpp", builtin_binds)
 
-        builtin_binds.append("#ifndef GODOT_CPP_BUILTIN_BINDS_HPP")
-        builtin_binds.append("#define GODOT_CPP_BUILTIN_BINDS_HPP")
+        builtin_binds.append("#pragma once")
         builtin_binds.append("")
         builtin_binds.append("#include <godot_cpp/variant/builtin_types.hpp>")
         builtin_binds.append("")
@@ -487,7 +471,6 @@ def generate_builtin_bindings(api, output_dir, build_config):
                         builtin_binds.append(f"VARIANT_ENUM_CAST({builtin_api['name']}::{enum_api['name']});")
 
         builtin_binds.append("")
-        builtin_binds.append("#endif // ! GODOT_CPP_BUILTIN_BINDS_HPP")
 
         builtin_binds_file.write("\n".join(builtin_binds))
 
@@ -503,9 +486,7 @@ def generate_builtin_class_vararg_method_implements_header(builtin_classes):
 
     add_header("builtin_vararg_methods.hpp", result)
 
-    header_guard = "GODOT_CPP_BUILTIN_VARARG_METHODS_HPP"
-    result.append(f"#ifndef {header_guard}")
-    result.append(f"#define {header_guard}")
+    result.append("#pragma once")
     result.append("")
     for builtin_api in builtin_classes:
         if "methods" not in builtin_api:
@@ -520,8 +501,6 @@ def generate_builtin_class_vararg_method_implements_header(builtin_classes):
             )
             result.append("")
 
-    result.append(f"#endif // ! {header_guard}")
-
     return "\n".join(result)
 
 
@@ -531,12 +510,9 @@ def generate_builtin_class_header(builtin_api, size, used_classes, fully_used_cl
     class_name = builtin_api["name"]
     snake_class_name = camel_to_snake(class_name).upper()
 
-    header_guard = f"GODOT_CPP_{snake_class_name}_HPP"
-
     add_header(f"{snake_class_name.lower()}.hpp", result)
 
-    result.append(f"#ifndef {header_guard}")
-    result.append(f"#define {header_guard}")
+    result.append("#pragma once")
 
     result.append("")
     result.append("#include <godot_cpp/core/defs.hpp>")
@@ -565,7 +541,7 @@ def generate_builtin_class_header(builtin_api, size, used_classes, fully_used_cl
         result.append("#include <godot_cpp/variant/vector4.hpp>")
         result.append("")
 
-    if is_packed_array(class_name):
+    if is_packed_array(class_name) or class_name == "Array":
         result.append("#include <godot_cpp/core/error_macros.hpp>")
         result.append("#include <initializer_list>")
         result.append("")
@@ -625,19 +601,19 @@ def generate_builtin_class_header(builtin_api, size, used_classes, fully_used_cl
 
     if "constructors" in builtin_api:
         for constructor in builtin_api["constructors"]:
-            result.append(f'\t\tGDExtensionPtrConstructor constructor_{constructor["index"]};')
+            result.append(f"\t\tGDExtensionPtrConstructor constructor_{constructor['index']};")
 
     if builtin_api["has_destructor"]:
         result.append("\t\tGDExtensionPtrDestructor destructor;")
 
     if "methods" in builtin_api:
         for method in builtin_api["methods"]:
-            result.append(f'\t\tGDExtensionPtrBuiltInMethod method_{method["name"]};')
+            result.append(f"\t\tGDExtensionPtrBuiltInMethod method_{method['name']};")
 
     if "members" in builtin_api:
         for member in builtin_api["members"]:
-            result.append(f'\t\tGDExtensionPtrSetter member_{member["name"]}_setter;')
-            result.append(f'\t\tGDExtensionPtrGetter member_{member["name"]}_getter;')
+            result.append(f"\t\tGDExtensionPtrSetter member_{member['name']}_setter;")
+            result.append(f"\t\tGDExtensionPtrGetter member_{member['name']}_getter;")
 
     if "indexing_return_type" in builtin_api:
         result.append("\t\tGDExtensionPtrIndexedSetter indexed_setter;")
@@ -652,10 +628,10 @@ def generate_builtin_class_header(builtin_api, size, used_classes, fully_used_cl
         for operator in builtin_api["operators"]:
             if "right_type" in operator:
                 result.append(
-                    f'\t\tGDExtensionPtrOperatorEvaluator operator_{get_operator_id_name(operator["name"])}_{operator["right_type"]};'
+                    f"\t\tGDExtensionPtrOperatorEvaluator operator_{get_operator_id_name(operator['name'])}_{operator['right_type']};"
                 )
             else:
-                result.append(f'\t\tGDExtensionPtrOperatorEvaluator operator_{get_operator_id_name(operator["name"])};')
+                result.append(f"\t\tGDExtensionPtrOperatorEvaluator operator_{get_operator_id_name(operator['name'])};")
 
     result.append("\t} _method_bindings;")
 
@@ -666,6 +642,11 @@ def generate_builtin_class_header(builtin_api, size, used_classes, fully_used_cl
     result.append("")
     result.append(f"\t{class_name}(const Variant *p_variant);")
 
+    if class_name == "Array":
+        result.append("")
+        result.append("\tconst Variant *ptr() const;")
+        result.append("\tVariant *ptrw();")
+
     result.append("")
     result.append("public:")
 
@@ -712,12 +693,12 @@ def generate_builtin_class_header(builtin_api, size, used_classes, fully_used_cl
             if class_name == "Vector3" and constant["name"].startswith("AXIS"):
                 if axis_constants_count == 0:
                     result.append("\tenum Axis {")
-                result.append(f'\t\t{constant["name"]} = {constant["value"]},')
+                result.append(f"\t\t{constant['name']} = {constant['value']},")
                 axis_constants_count += 1
                 if axis_constants_count == 3:
                     result.append("\t};")
             else:
-                result.append(f'\tstatic const {correct_type(constant["type"])} {constant["name"]};')
+                result.append(f"\tstatic const {correct_type(constant['type'])} {constant['name']};")
 
     if builtin_api["has_destructor"]:
         result.append(f"\t~{class_name}();")
@@ -737,13 +718,13 @@ def generate_builtin_class_header(builtin_api, size, used_classes, fully_used_cl
                 method_signature += "static "
 
             if "return_type" in method:
-                method_signature += f'{correct_type(method["return_type"])}'
+                method_signature += f"{correct_type(method['return_type'])}"
                 if not method_signature.endswith("*"):
                     method_signature += " "
             else:
                 method_signature += "void "
 
-            method_signature += f'{method["name"]}('
+            method_signature += f"{method['name']}("
 
             method_arguments = []
             if "arguments" in method:
@@ -778,21 +759,21 @@ def generate_builtin_class_header(builtin_api, size, used_classes, fully_used_cl
 
     if "members" in builtin_api:
         for member in builtin_api["members"]:
-            if f'get_{member["name"]}' not in method_list:
-                result.append(f'\t{correct_type(member["type"])} get_{member["name"]}() const;')
-            if f'set_{member["name"]}' not in method_list:
-                result.append(f'\tvoid set_{member["name"]}({type_for_parameter(member["type"])}value);')
+            if f"get_{member['name']}" not in method_list:
+                result.append(f"\t{correct_type(member['type'])} get_{member['name']}() const;")
+            if f"set_{member['name']}" not in method_list:
+                result.append(f"\tvoid set_{member['name']}({type_for_parameter(member['type'])}value);")
 
     if "operators" in builtin_api:
         for operator in builtin_api["operators"]:
             if is_valid_cpp_operator(operator["name"]):
                 if "right_type" in operator:
                     result.append(
-                        f'\t{correct_type(operator["return_type"])} operator{get_operator_cpp_name(operator["name"])}({type_for_parameter(operator["right_type"])}p_other) const;'
+                        f"\t{correct_type(operator['return_type'])} operator{get_operator_cpp_name(operator['name'])}({type_for_parameter(operator['right_type'])}p_other) const;"
                     )
                 else:
                     result.append(
-                        f'\t{correct_type(operator["return_type"])} operator{get_operator_cpp_name(operator["name"])}() const;'
+                        f"\t{correct_type(operator['return_type'])} operator{get_operator_cpp_name(operator['name'])}() const;"
                     )
 
     # Copy assignment.
@@ -931,6 +912,48 @@ def generate_builtin_class_header(builtin_api, size, used_classes, fully_used_cl
         result.append("\tVariant &operator[](int64_t p_index);")
         result.append("\tvoid set_typed(uint32_t p_type, const StringName &p_class_name, const Variant &p_script);")
         result.append("\tvoid _ref(const Array &p_from) const;")
+        result.append("""
+	struct Iterator {
+		_FORCE_INLINE_ Variant &operator*() const;
+		_FORCE_INLINE_ Variant *operator->() const;
+		_FORCE_INLINE_ Iterator &operator++();
+		_FORCE_INLINE_ Iterator &operator--();
+
+		_FORCE_INLINE_ bool operator==(const Iterator &b) const { return elem_ptr == b.elem_ptr; }
+		_FORCE_INLINE_ bool operator!=(const Iterator &b) const { return elem_ptr != b.elem_ptr; }
+
+		Iterator(Variant *p_ptr) { elem_ptr = p_ptr; }
+		Iterator() {}
+		Iterator(const Iterator &p_it) { elem_ptr = p_it.elem_ptr; }
+
+	private:
+		Variant *elem_ptr = nullptr;
+	};
+
+	struct ConstIterator {
+		_FORCE_INLINE_ const Variant &operator*() const;
+		_FORCE_INLINE_ const Variant *operator->() const;
+		_FORCE_INLINE_ ConstIterator &operator++();
+		_FORCE_INLINE_ ConstIterator &operator--();
+
+		_FORCE_INLINE_ bool operator==(const ConstIterator &b) const { return elem_ptr == b.elem_ptr; }
+		_FORCE_INLINE_ bool operator!=(const ConstIterator &b) const { return elem_ptr != b.elem_ptr; }
+
+		ConstIterator(const Variant *p_ptr) { elem_ptr = p_ptr; }
+		ConstIterator() {}
+		ConstIterator(const ConstIterator &p_it) { elem_ptr = p_it.elem_ptr; }
+
+	private:
+		const Variant *elem_ptr = nullptr;
+	};
+
+	_FORCE_INLINE_ Iterator begin();
+	_FORCE_INLINE_ Iterator end();
+
+	_FORCE_INLINE_ ConstIterator begin() const;
+	_FORCE_INLINE_ ConstIterator end() const;
+	""")
+        result.append("\t_FORCE_INLINE_ Array(std::initializer_list<Variant> p_init);")
 
     if class_name == "Dictionary":
         result.append("\tconst Variant &operator[](const Variant &p_key) const;")
@@ -965,8 +988,6 @@ def generate_builtin_class_header(builtin_api, size, used_classes, fully_used_cl
     result.append("")
     result.append("} // namespace godot")
 
-    result.append("")
-    result.append(f"#endif // ! {header_guard}")
     result.append("")
 
     return "\n".join(result)
@@ -1020,7 +1041,7 @@ def generate_builtin_class_source(builtin_api, size, used_classes, fully_used_cl
     if "constructors" in builtin_api:
         for constructor in builtin_api["constructors"]:
             result.append(
-                f'\t_method_bindings.constructor_{constructor["index"]} = internal::gdextension_interface_variant_get_ptr_constructor({enum_type_name}, {constructor["index"]});'
+                f"\t_method_bindings.constructor_{constructor['index']} = internal::gdextension_interface_variant_get_ptr_constructor({enum_type_name}, {constructor['index']});"
             )
 
     if builtin_api["has_destructor"]:
@@ -1044,17 +1065,17 @@ def generate_builtin_class_source(builtin_api, size, used_classes, fully_used_cl
             # TODO: Add error check for hash mismatch.
             result.append(f'\t_gde_name = StringName("{method["name"]}");')
             result.append(
-                f'\t_method_bindings.method_{method["name"]} = internal::gdextension_interface_variant_get_ptr_builtin_method({enum_type_name}, _gde_name._native_ptr(), {method["hash"]});'
+                f"\t_method_bindings.method_{method['name']} = internal::gdextension_interface_variant_get_ptr_builtin_method({enum_type_name}, _gde_name._native_ptr(), {method['hash']});"
             )
 
     if "members" in builtin_api:
         for member in builtin_api["members"]:
             result.append(f'\t_gde_name = StringName("{member["name"]}");')
             result.append(
-                f'\t_method_bindings.member_{member["name"]}_setter = internal::gdextension_interface_variant_get_ptr_setter({enum_type_name}, _gde_name._native_ptr());'
+                f"\t_method_bindings.member_{member['name']}_setter = internal::gdextension_interface_variant_get_ptr_setter({enum_type_name}, _gde_name._native_ptr());"
             )
             result.append(
-                f'\t_method_bindings.member_{member["name"]}_getter = internal::gdextension_interface_variant_get_ptr_getter({enum_type_name}, _gde_name._native_ptr());'
+                f"\t_method_bindings.member_{member['name']}_getter = internal::gdextension_interface_variant_get_ptr_getter({enum_type_name}, _gde_name._native_ptr());"
             )
 
     if "indexing_return_type" in builtin_api:
@@ -1086,11 +1107,11 @@ def generate_builtin_class_source(builtin_api, size, used_classes, fully_used_cl
                         f"GDEXTENSION_VARIANT_TYPE_{camel_to_snake(operator['right_type']).upper()}"
                     )
                 result.append(
-                    f'\t_method_bindings.operator_{get_operator_id_name(operator["name"])}_{operator["right_type"]} = internal::gdextension_interface_variant_get_ptr_operator_evaluator(GDEXTENSION_VARIANT_OP_{get_operator_id_name(operator["name"]).upper()}, {enum_type_name}, {right_type_variant_type});'
+                    f"\t_method_bindings.operator_{get_operator_id_name(operator['name'])}_{operator['right_type']} = internal::gdextension_interface_variant_get_ptr_operator_evaluator(GDEXTENSION_VARIANT_OP_{get_operator_id_name(operator['name']).upper()}, {enum_type_name}, {right_type_variant_type});"
                 )
             else:
                 result.append(
-                    f'\t_method_bindings.operator_{get_operator_id_name(operator["name"])} = internal::gdextension_interface_variant_get_ptr_operator_evaluator(GDEXTENSION_VARIANT_OP_{get_operator_id_name(operator["name"]).upper()}, {enum_type_name}, GDEXTENSION_VARIANT_TYPE_NIL);'
+                    f"\t_method_bindings.operator_{get_operator_id_name(operator['name'])} = internal::gdextension_interface_variant_get_ptr_operator_evaluator(GDEXTENSION_VARIANT_OP_{get_operator_id_name(operator['name']).upper()}, {enum_type_name}, GDEXTENSION_VARIANT_TYPE_NIL);"
                 )
 
     result.append("}")
@@ -1115,7 +1136,7 @@ def generate_builtin_class_source(builtin_api, size, used_classes, fully_used_cl
             result.append(method_signature)
 
             method_call = (
-                f'\tinternal::_call_builtin_constructor(_method_bindings.constructor_{constructor["index"]}, &opaque'
+                f"\tinternal::_call_builtin_constructor(_method_bindings.constructor_{constructor['index']}, &opaque"
             )
             if "arguments" in constructor:
                 if len(constructor["arguments"]) == 1 and constructor["arguments"][0]["type"] == class_name:
@@ -1183,7 +1204,7 @@ def generate_builtin_class_source(builtin_api, size, used_classes, fully_used_cl
                     method_call += f"return internal::_call_builtin_method_ptr_ret_obj<{return_type}>("
             else:
                 method_call += "internal::_call_builtin_method_ptr_no_ret("
-            method_call += f'_method_bindings.method_{method["name"]}, '
+            method_call += f"_method_bindings.method_{method['name']}, "
             if "is_static" in method and method["is_static"]:
                 method_call += "nullptr"
             else:
@@ -1212,19 +1233,19 @@ def generate_builtin_class_source(builtin_api, size, used_classes, fully_used_cl
 
     if "members" in builtin_api:
         for member in builtin_api["members"]:
-            if f'get_{member["name"]}' not in method_list:
-                result.append(f'{correct_type(member["type"])} {class_name}::get_{member["name"]}() const {{')
+            if f"get_{member['name']}" not in method_list:
+                result.append(f"{correct_type(member['type'])} {class_name}::get_{member['name']}() const {{")
                 result.append(
-                    f'\treturn internal::_call_builtin_ptr_getter<{correct_type(member["type"])}>(_method_bindings.member_{member["name"]}_getter, (GDExtensionConstTypePtr)&opaque);'
+                    f"\treturn internal::_call_builtin_ptr_getter<{correct_type(member['type'])}>(_method_bindings.member_{member['name']}_getter, (GDExtensionConstTypePtr)&opaque);"
                 )
                 result.append("}")
 
-            if f'set_{member["name"]}' not in method_list:
-                result.append(f'void {class_name}::set_{member["name"]}({type_for_parameter(member["type"])}value) {{')
+            if f"set_{member['name']}" not in method_list:
+                result.append(f"void {class_name}::set_{member['name']}({type_for_parameter(member['type'])}value) {{")
                 (encode, arg_name) = get_encoded_arg("value", member["type"], None)
                 result += encode
                 result.append(
-                    f'\t_method_bindings.member_{member["name"]}_setter((GDExtensionConstTypePtr)&opaque, (GDExtensionConstTypePtr){arg_name});'
+                    f"\t_method_bindings.member_{member['name']}_setter((GDExtensionConstTypePtr)&opaque, (GDExtensionConstTypePtr){arg_name});"
                 )
 
                 result.append("}")
@@ -1235,20 +1256,20 @@ def generate_builtin_class_source(builtin_api, size, used_classes, fully_used_cl
             if is_valid_cpp_operator(operator["name"]):
                 if "right_type" in operator:
                     result.append(
-                        f'{correct_type(operator["return_type"])} {class_name}::operator{get_operator_cpp_name(operator["name"])}({type_for_parameter(operator["right_type"])}p_other) const {{'
+                        f"{correct_type(operator['return_type'])} {class_name}::operator{get_operator_cpp_name(operator['name'])}({type_for_parameter(operator['right_type'])}p_other) const {{"
                     )
                     (encode, arg_name) = get_encoded_arg("other", operator["right_type"], None)
                     result += encode
                     result.append(
-                        f'\treturn internal::_call_builtin_operator_ptr<{get_gdextension_type(correct_type(operator["return_type"]))}>(_method_bindings.operator_{get_operator_id_name(operator["name"])}_{operator["right_type"]}, (GDExtensionConstTypePtr)&opaque, (GDExtensionConstTypePtr){arg_name});'
+                        f"\treturn internal::_call_builtin_operator_ptr<{get_gdextension_type(correct_type(operator['return_type']))}>(_method_bindings.operator_{get_operator_id_name(operator['name'])}_{operator['right_type']}, (GDExtensionConstTypePtr)&opaque, (GDExtensionConstTypePtr){arg_name});"
                     )
                     result.append("}")
                 else:
                     result.append(
-                        f'{correct_type(operator["return_type"])} {class_name}::operator{get_operator_cpp_name(operator["name"])}() const {{'
+                        f"{correct_type(operator['return_type'])} {class_name}::operator{get_operator_cpp_name(operator['name'])}() const {{"
                     )
                     result.append(
-                        f'\treturn internal::_call_builtin_operator_ptr<{get_gdextension_type(correct_type(operator["return_type"]))}>(_method_bindings.operator_{get_operator_id_name(operator["name"])}, (GDExtensionConstTypePtr)&opaque, (GDExtensionConstTypePtr) nullptr);'
+                        f"\treturn internal::_call_builtin_operator_ptr<{get_gdextension_type(correct_type(operator['return_type']))}>(_method_bindings.operator_{get_operator_id_name(operator['name'])}, (GDExtensionConstTypePtr)&opaque, (GDExtensionConstTypePtr) nullptr);"
                     )
                     result.append("}")
                 result.append("")
@@ -1370,7 +1391,7 @@ def generate_engine_classes_bindings(api, output_dir, use_template_get_node):
                                         fully_used_classes.add(dict_type_name)
                                     else:
                                         used_classes.add(dict_type_name)
-                                dict_type_name = dict_type_names[2]
+                                dict_type_name = dict_type_names[1]
                                 if dict_type_name.endswith("*"):
                                     dict_type_name = dict_type_name[:-1]
                                 if is_included(dict_type_name, class_name):
@@ -1425,7 +1446,7 @@ def generate_engine_classes_bindings(api, output_dir, use_template_get_node):
                                     fully_used_classes.add(dict_type_name)
                                 else:
                                     used_classes.add(dict_type_name)
-                            dict_type_name = dict_type_names[2]
+                            dict_type_name = dict_type_names[1]
                             if dict_type_name.endswith("*"):
                                 dict_type_name = dict_type_name[:-1]
                             if is_included(dict_type_name, class_name):
@@ -1498,9 +1519,7 @@ def generate_engine_classes_bindings(api, output_dir, use_template_get_node):
         result = []
         add_header(f"{snake_struct_name}.hpp", result)
 
-        header_guard = f"GODOT_CPP_{snake_struct_name.upper()}_HPP"
-        result.append(f"#ifndef {header_guard}")
-        result.append(f"#define {header_guard}")
+        result.append("#pragma once")
 
         used_classes = []
         expanded_format = native_struct["format"].replace("(", " ").replace(")", ";").replace(",", ";")
@@ -1540,7 +1559,6 @@ def generate_engine_classes_bindings(api, output_dir, use_template_get_node):
         result.append("")
         result.append("} // namespace godot")
         result.append("")
-        result.append(f"#endif // ! {header_guard}")
 
         with header_filename.open("w+", encoding="utf-8") as header_file:
             header_file.write("\n".join(result))
@@ -1556,11 +1574,7 @@ def generate_engine_class_header(class_api, used_classes, fully_used_classes, us
 
     add_header(f"{snake_class_name.lower()}.hpp", result)
 
-    header_guard = f"GODOT_CPP_{snake_class_name}_HPP"
-
-    result.append(f"#ifndef {header_guard}")
-    result.append(f"#define {header_guard}")
-
+    result.append("#pragma once")
     result.append("")
 
     if len(fully_used_classes) > 0:
@@ -1624,12 +1638,12 @@ def generate_engine_class_header(class_api, used_classes, fully_used_classes, us
     if "enums" in class_api:
         for enum_api in class_api["enums"]:
             if enum_api["is_bitfield"]:
-                result.append(f'\tenum {enum_api["name"]} : uint64_t {{')
+                result.append(f"\tenum {enum_api['name']} : uint64_t {{")
             else:
-                result.append(f'\tenum {enum_api["name"]} {{')
+                result.append(f"\tenum {enum_api['name']} {{")
 
             for value in enum_api["values"]:
-                result.append(f'\t\t{value["name"]} = {value["value"]},')
+                result.append(f"\t\t{value['name']} = {value['value']},")
             result.append("\t};")
             result.append("")
 
@@ -1637,7 +1651,7 @@ def generate_engine_class_header(class_api, used_classes, fully_used_classes, us
         for value in class_api["constants"]:
             if "type" not in value:
                 value["type"] = "int"
-            result.append(f'\tstatic const {value["type"]} {value["name"]} = {value["value"]};')
+            result.append(f"\tstatic const {value['type']} {value['name']} = {value['value']};")
         result.append("")
 
     if is_singleton:
@@ -1709,6 +1723,16 @@ def generate_engine_class_header(class_api, used_classes, fully_used_classes, us
         result.append(f"\t~{class_name}();")
         result.append("")
 
+    if class_name == "Object":
+        result.append('\tString _to_string() const { return "<" + get_class() + "#" + itos(get_instance_id()) + ">"; }')
+        result.append("")
+
+    if class_name == "Node":
+        result.append(
+            '\tString _to_string() const { return (!get_name().is_empty() ? String(get_name()) + ":" : "") + Object::_to_string(); }'
+        )
+        result.append("")
+
     result.append("public:")
 
     # Special cases.
@@ -1760,9 +1784,9 @@ def generate_engine_class_header(class_api, used_classes, fully_used_classes, us
     if "enums" in class_api and class_name != "Object":
         for enum_api in class_api["enums"]:
             if enum_api["is_bitfield"]:
-                result.append(f'VARIANT_BITFIELD_CAST({class_name}::{enum_api["name"]});')
+                result.append(f"VARIANT_BITFIELD_CAST({class_name}::{enum_api['name']});")
             else:
-                result.append(f'VARIANT_ENUM_CAST({class_name}::{enum_api["name"]});')
+                result.append(f"VARIANT_ENUM_CAST({class_name}::{enum_api['name']});")
         result.append("")
 
     if class_name == "ClassDBSingleton":
@@ -1771,12 +1795,12 @@ def generate_engine_class_header(class_api, used_classes, fully_used_classes, us
         if "enums" in class_api:
             for enum_api in class_api["enums"]:
                 if enum_api["is_bitfield"]:
-                    result.append(f'\tenum {enum_api["name"]} : uint64_t {{ \\')
+                    result.append(f"\tenum {enum_api['name']} : uint64_t {{ \\")
                 else:
-                    result.append(f'\tenum {enum_api["name"]} {{ \\')
+                    result.append(f"\tenum {enum_api['name']} {{ \\")
 
                 for value in enum_api["values"]:
-                    result.append(f'\t\t{value["name"]} = {value["value"]}, \\')
+                    result.append(f"\t\t{value['name']} = {value['value']}, \\")
                 result.append("\t}; \\")
                 result.append("\t \\")
 
@@ -1807,7 +1831,7 @@ def generate_engine_class_header(class_api, used_classes, fully_used_classes, us
             else:
                 method_signature += "void "
 
-            method_signature += f'{method["name"]}('
+            method_signature += f"{method['name']}("
 
             method_arguments = []
             if "arguments" in method:
@@ -1826,7 +1850,7 @@ def generate_engine_class_header(class_api, used_classes, fully_used_classes, us
                 method_body += "return "
                 if "alias_for" in class_api and return_type.startswith(class_api["alias_for"] + "::"):
                     method_body += f"({return_type})"
-            method_body += f'ClassDBSingleton::get_singleton()->{method["name"]}('
+            method_body += f"ClassDBSingleton::get_singleton()->{method['name']}("
             method_body += ", ".join(map(lambda x: escape_argument(x["name"]), method_arguments))
             if vararg:
                 method_body += ", p_args..."
@@ -1842,14 +1866,13 @@ def generate_engine_class_header(class_api, used_classes, fully_used_classes, us
         if "enums" in class_api:
             for enum_api in class_api["enums"]:
                 if enum_api["is_bitfield"]:
-                    result.append(f'\tVARIANT_BITFIELD_CAST({class_api["alias_for"]}::{enum_api["name"]}); \\')
+                    result.append(f"\tVARIANT_BITFIELD_CAST({class_api['alias_for']}::{enum_api['name']}); \\")
                 else:
-                    result.append(f'\tVARIANT_ENUM_CAST({class_api["alias_for"]}::{enum_api["name"]}); \\')
+                    result.append(f"\tVARIANT_ENUM_CAST({class_api['alias_for']}::{enum_api['name']}); \\")
 
         result.append("\t")
         result.append("")
 
-    result.append(f"#endif // ! {header_guard}")
     result.append("")
 
     return "\n".join(result)
@@ -1942,7 +1965,7 @@ def generate_engine_class_source(class_api, used_classes, fully_used_classes, us
 
             if has_return:
                 result.append(
-                    f'\tCHECK_METHOD_BIND_RET(_gde_method_bind, {get_default_value_for_type(method["return_value"]["type"])});'
+                    f"\tCHECK_METHOD_BIND_RET(_gde_method_bind, ({get_default_value_for_type(method['return_value']['type'])}));"
                 )
             else:
                 result.append("\tCHECK_METHOD_BIND(_gde_method_bind);")
@@ -2024,7 +2047,7 @@ def generate_engine_class_source(class_api, used_classes, fully_used_classes, us
             method_signature += " {"
             if "return_value" in method and correct_type(method["return_value"]["type"]) != "void":
                 result.append(method_signature)
-                result.append(f'\treturn {get_default_value_for_type(method["return_value"]["type"])};')
+                result.append(f"\treturn {get_default_value_for_type(method['return_value']['type'])};")
                 result.append("}")
             else:
                 method_signature += "}"
@@ -2051,9 +2074,7 @@ def generate_global_constants(api, output_dir):
 
     header_filename = include_gen_folder / "global_constants.hpp"
 
-    header_guard = "GODOT_CPP_GLOBAL_CONSTANTS_HPP"
-    header.append(f"#ifndef {header_guard}")
-    header.append(f"#define {header_guard}")
+    header.append("#pragma once")
     header.append("")
     header.append("#include <cstdint>")
     header.append("")
@@ -2062,7 +2083,7 @@ def generate_global_constants(api, output_dir):
 
     if len(api["global_constants"]) > 0:
         for constant in api["global_constants"]:
-            header.append(f'const int64_t {escape_identifier(constant["name"])} = {constant["value"]};')
+            header.append(f"const int64_t {escape_identifier(constant['name'])} = {constant['value']};")
 
         header.append("")
 
@@ -2071,19 +2092,18 @@ def generate_global_constants(api, output_dir):
             continue
 
         if enum_def["is_bitfield"]:
-            header.append(f'enum {enum_def["name"]} : uint64_t {{')
+            header.append(f"enum {enum_def['name']} : uint64_t {{")
         else:
-            header.append(f'enum {enum_def["name"]} {{')
+            header.append(f"enum {enum_def['name']} {{")
 
         for value in enum_def["values"]:
-            header.append(f'\t{value["name"]} = {value["value"]},')
+            header.append(f"\t{value['name']} = {value['value']},")
         header.append("};")
         header.append("")
 
     header.append("} // namespace godot")
 
     header.append("")
-    header.append(f"#endif // ! {header_guard}")
 
     with header_filename.open("w+", encoding="utf-8") as header_file:
         header_file.write("\n".join(header))
@@ -2099,19 +2119,15 @@ def generate_version_header(api, output_dir):
 
     header_file_path = include_gen_folder / header_filename
 
-    header_guard = "GODOT_CPP_VERSION_HPP"
-    header.append(f"#ifndef {header_guard}")
-    header.append(f"#define {header_guard}")
+    header.append("#pragma once")
     header.append("")
 
     header.append(f"#define GODOT_VERSION_MAJOR {api['header']['version_major']}")
     header.append(f"#define GODOT_VERSION_MINOR {api['header']['version_minor']}")
     header.append(f"#define GODOT_VERSION_PATCH {api['header']['version_patch']}")
-    header.append(f"#define GODOT_VERSION_STATUS \"{api['header']['version_status']}\"")
-    header.append(f"#define GODOT_VERSION_BUILD \"{api['header']['version_build']}\"")
+    header.append(f'#define GODOT_VERSION_STATUS "{api["header"]["version_status"]}"')
+    header.append(f'#define GODOT_VERSION_BUILD "{api["header"]["version_build"]}"')
 
-    header.append("")
-    header.append(f"#endif // {header_guard}")
     header.append("")
 
     with header_file_path.open("w+", encoding="utf-8") as header_file:
@@ -2132,9 +2148,7 @@ def generate_global_constant_binds(api, output_dir):
 
     header_filename = include_gen_folder / "global_constants_binds.hpp"
 
-    header_guard = "GODOT_CPP_GLOBAL_CONSTANTS_BINDS_HPP"
-    header.append(f"#ifndef {header_guard}")
-    header.append(f"#define {header_guard}")
+    header.append("#pragma once")
     header.append("")
     header.append("#include <godot_cpp/classes/global_constants.hpp>")
     header.append("")
@@ -2144,17 +2158,15 @@ def generate_global_constant_binds(api, output_dir):
             continue
 
         if enum_def["is_bitfield"]:
-            header.append(f'VARIANT_BITFIELD_CAST({enum_def["name"]});')
+            header.append(f"VARIANT_BITFIELD_CAST({enum_def['name']});")
         else:
-            header.append(f'VARIANT_ENUM_CAST({enum_def["name"]});')
+            header.append(f"VARIANT_ENUM_CAST({enum_def['name']});")
 
     # Variant::Type is not a global enum, but only one line, it is worth to place in this file instead of creating new file.
     header.append("VARIANT_ENUM_CAST(godot::Variant::Type);")
 
     header.append("")
 
-    header.append(f"#endif // ! {header_guard}")
-
     with header_filename.open("w+", encoding="utf-8") as header_file:
         header_file.write("\n".join(header))
 
@@ -2173,9 +2185,7 @@ def generate_utility_functions(api, output_dir):
 
     header_filename = include_gen_folder / "utility_functions.hpp"
 
-    header_guard = "GODOT_CPP_UTILITY_FUNCTIONS_HPP"
-    header.append(f"#ifndef {header_guard}")
-    header.append(f"#define {header_guard}")
+    header.append("#pragma once")
     header.append("")
     header.append("#include <godot_cpp/variant/builtin_types.hpp>")
     header.append("#include <godot_cpp/variant/variant.hpp>")
@@ -2214,7 +2224,6 @@ def generate_utility_functions(api, output_dir):
     header.append("")
     header.append("} // namespace godot")
     header.append("")
-    header.append(f"#endif // ! {header_guard}")
 
     with header_filename.open("w+", encoding="utf-8") as header_file:
         header_file.write("\n".join(header))
@@ -2250,7 +2259,7 @@ def generate_utility_functions(api, output_dir):
         has_return = "return_type" in function and function["return_type"] != "void"
         if has_return:
             source.append(
-                f'\tCHECK_METHOD_BIND_RET(_gde_function, {get_default_value_for_type(function["return_type"])});'
+                f"\tCHECK_METHOD_BIND_RET(_gde_function, ({get_default_value_for_type(function['return_type'])}));"
             )
         else:
             source.append("\tCHECK_METHOD_BIND(_gde_function);")
@@ -2262,7 +2271,7 @@ def generate_utility_functions(api, output_dir):
                 if function["return_type"] == "Object":
                     function_call += "internal::_call_utility_ret_obj(_gde_function"
                 else:
-                    function_call += f'internal::_call_utility_ret<{get_gdextension_type(correct_type(function["return_type"]))}>(_gde_function'
+                    function_call += f"internal::_call_utility_ret<{get_gdextension_type(correct_type(function['return_type']))}>(_gde_function"
             else:
                 function_call += "internal::_call_utility_no_ret(_gde_function"
 
@@ -2280,7 +2289,7 @@ def generate_utility_functions(api, output_dir):
                 function_call += ", ".join(arguments)
         else:
             if has_return:
-                source.append(f'\t{get_gdextension_type(correct_type(function["return_type"]))} ret;')
+                source.append(f"\t{get_gdextension_type(correct_type(function['return_type']))} ret;")
             else:
                 source.append("\tVariant ret;")
             function_call += "_gde_function(&ret, reinterpret_cast<GDExtensionConstVariantPtr *>(p_args), p_arg_count"
@@ -2474,7 +2483,7 @@ def make_varargs_template(
 
     if len(class_befor_signature) > 0:
         function_signature += class_befor_signature + "::"
-    function_signature += f'{escape_identifier(function_data["name"])}'
+    function_signature += f"{escape_identifier(function_data['name'])}"
 
     method_arguments = []
     if "arguments" in function_data:
@@ -2499,7 +2508,7 @@ def make_varargs_template(
         if argument["type"] == "Variant":
             args_array += escape_argument(argument["name"])
         else:
-            args_array += f'Variant({escape_argument(argument["name"])})'
+            args_array += f"Variant({escape_argument(argument['name'])})"
         args_array += ", "
 
     args_array += "Variant(p_args)... };"
@@ -2515,7 +2524,7 @@ def make_varargs_template(
         if return_type != "void":
             call_line += "return "
 
-        call_line += f'{escape_identifier(function_data["name"])}_internal(call_args.data(), variant_args.size());'
+        call_line += f"{escape_identifier(function_data['name'])}_internal(call_args.data(), variant_args.size());"
         result.append(call_line)
     else:
         base = "(GDExtensionTypePtr)&opaque"
@@ -2525,7 +2534,7 @@ def make_varargs_template(
         ret = "nullptr"
         if return_type != "void":
             ret = "&ret"
-            result.append(f'\t{correct_type(function_data["return_type"])} ret;')
+            result.append(f"\t{correct_type(function_data['return_type'])} ret;")
 
         function_name = function_data["name"]
         result.append(
@@ -2746,9 +2755,22 @@ def correct_type(type_name, meta=None, use_alias=True):
     if type_name in type_conversion:
         return type_conversion[type_name]
     if type_name.startswith("typedarray::"):
-        return type_name.replace("typedarray::", "TypedArray<") + ">"
+        arr_type_name = type_name.replace("typedarray::", "")
+        if is_refcounted(arr_type_name):
+            arr_type_name = "Ref<" + arr_type_name + ">"
+        return "TypedArray<" + arr_type_name + ">"
     if type_name.startswith("typeddictionary::"):
-        return type_name.replace("typeddictionary::", "TypedDictionary<").replace(";", ", ") + ">"
+        dict_type_name = type_name.replace("typeddictionary::", "")
+        dict_type_names = dict_type_name.split(";")
+        if is_refcounted(dict_type_names[0]):
+            key_name = "Ref<" + dict_type_names[0] + ">"
+        else:
+            key_name = dict_type_names[0]
+        if is_refcounted(dict_type_names[1]):
+            val_name = "Ref<" + dict_type_names[1] + ">"
+        else:
+            val_name = dict_type_names[1]
+        return "TypedDictionary<" + key_name + ", " + val_name + ">"
     if is_enum(type_name):
         if is_bitfield(type_name):
             base_class = get_enum_class(type_name)

+ 3 - 3
cmake/GodotCPPModule.cmake

@@ -86,9 +86,9 @@ missing. ]]
 function(
     binding_generator_generate_bindings
     API_FILE
-    USE_TEMPLATE_GET_NODE,
-    BITS,
-    PRECISION,
+    USE_TEMPLATE_GET_NODE
+    BITS
+    PRECISION
     OUTPUT_DIR
 )
     # This code snippet will be squashed into a single line

+ 2 - 2
cmake/common_compiler_flags.cmake

@@ -47,7 +47,7 @@ by default, we need to test for it. ]]
 function(compiler_detection)
     if(${CMAKE_CXX_COMPILER_ID} STREQUAL Clang)
         if(${CMAKE_CXX_COMPILER_FRONTEND_VARIANT} STREQUAL MSVC)
-            message("Using clang-cl")
+            message(STATUS "Using clang-cl")
             set(IS_CLANG "0" PARENT_SCOPE)
             set(IS_MSVC "1" PARENT_SCOPE)
             set(NOT_MSVC "0" PARENT_SCOPE)
@@ -159,7 +159,7 @@ function(common_compiler_flags)
             GDEXTENSION
 
             # features
-            $<${DEBUG_FEATURES}:DEBUG_ENABLED DEBUG_METHODS_ENABLED>
+            $<${DEBUG_FEATURES}:DEBUG_ENABLED>
 
             $<${IS_DEV_BUILD}:DEV_ENABLED>
 

+ 14 - 8
cmake/godotcpp.cmake

@@ -29,7 +29,7 @@ include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/windows.cmake)
 # Detect number of processors
 include(ProcessorCount)
 ProcessorCount(PROC_MAX)
-message("Auto-detected ${PROC_MAX} CPU cores available for build parallelism.")
+message(STATUS "Auto-detected ${PROC_MAX} CPU cores available for build parallelism.")
 
 # List of known platforms
 set(PLATFORM_LIST
@@ -197,15 +197,21 @@ function(godotcpp_generate)
     another compiler simulating the Visual C++ cl command-line syntax. ]]
     if(MSVC)
         math(EXPR PROC_N "(${PROC_MAX}-1) | (${X}-2)>>31 & 1")
-        message("Using ${PROC_N} cores for multi-threaded compilation.")
+        message(STATUS "Using ${PROC_N} cores for multi-threaded compilation.")
         # TODO You can override it at configure time with ...." )
     else()
+        if(CMAKE_BUILD_PARALLEL_LEVEL)
+            set(_cores "${CMAKE_BUILD_PARALLEL_LEVEL}")
+        else()
+            set(_cores "all")
+        endif()
         message(
-            "Using ${CMAKE_BUILD_PARALLEL_LEVEL} cores, You can override"
-            " it at configure time by using -j <n> or --parallel <n> on the build"
+            STATUS
+            "Using ${_cores} cores. You can override"
+            " this at configure time by using -j <n> or --parallel <n> in the build"
             " command."
         )
-        message("  eg. cmake --build . -j 7  ...")
+        message(STATUS "  eg. cmake --build . -j 7  ...")
     endif()
 
     #[[ GODOTCPP_SYMBOL_VISIBLITY
@@ -245,8 +251,8 @@ function(godotcpp_generate)
     # Build Profile
     if(GODOTCPP_BUILD_PROFILE)
         message(STATUS "Using build profile to trim api file")
-        message("\tBUILD_PROFILE = '${GODOTCPP_BUILD_PROFILE}'")
-        message("\tAPI_SOURCE = '${GODOTCPP_GDEXTENSION_API_FILE}'")
+        message(STATUS "\tBUILD_PROFILE = '${GODOTCPP_BUILD_PROFILE}'")
+        message(STATUS "\tAPI_SOURCE = '${GODOTCPP_GDEXTENSION_API_FILE}'")
         build_profile_generate_trimmed_api(
                 "${GODOTCPP_BUILD_PROFILE}"
                 "${GODOTCPP_GDEXTENSION_API_FILE}"
@@ -276,7 +282,7 @@ function(godotcpp_generate)
     string(
         CONCAT
         SYSTEM_NAME
-        "$<$<PLATFORM_ID:Android>:android.${ANDROID_ABI}>"
+        "$<$<PLATFORM_ID:Android>:android>"
         "$<$<PLATFORM_ID:iOS>:ios>"
         "$<$<PLATFORM_ID:Linux>:linux>"
         "$<$<PLATFORM_ID:Darwin>:macos>"

+ 1147 - 0
cmake/ios.toolchain.cmake

@@ -0,0 +1,1147 @@
+# gersemi: off
+# This file is part of the ios-cmake project. It was retrieved from
+# https://github.com/leetal/ios-cmake.git, which is a fork of
+# https://github.com/gerstrong/ios-cmake.git, which is a fork of
+# https://github.com/cristeab/ios-cmake.git, which is a fork of
+# https://code.google.com/p/ios-cmake/. Which in turn is based off of
+# the Platform/Darwin.cmake and Platform/UnixPaths.cmake files which
+# are included with CMake 2.8.4
+#
+# The ios-cmake project is licensed under the new BSD license.
+#
+# Copyright (c) 2014, Bogdan Cristea and LTE Engineering Software,
+# Kitware, Inc., Insight Software Consortium.  All rights reserved.
+# Redistribution and use in source and binary forms, with or without
+# modification, are permitted provided that the following conditions
+# are met:
+# 1. Redistributions of source code must retain the above copyright
+# notice, this list of conditions and the following disclaimer.
+#
+# 2. Redistributions in binary form must reproduce the above copyright
+# notice, this list of conditions and the following disclaimer in the
+# documentation and/or other materials provided with the distribution.
+#
+# 3. Neither the name of the copyright holder nor the names of its
+# contributors may be used to endorse or promote products derived from
+# this software without specific prior written permission.
+#
+# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+# FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+# COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+# INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+# ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+# POSSIBILITY OF SUCH DAMAGE.
+#
+# This file is based on the Platform/Darwin.cmake and
+# Platform/UnixPaths.cmake files which are included with CMake 2.8.4
+# It has been altered for iOS development.
+#
+# Updated by Alex Stewart ([email protected])
+#
+# *****************************************************************************
+#      Now maintained by Alexander Widerberg (widerbergaren [at] gmail.com)
+#                      under the BSD-3-Clause license
+#                   https://github.com/leetal/ios-cmake
+# *****************************************************************************
+#
+#                           INFORMATION / HELP
+#
+###############################################################################
+#                                  OPTIONS                                    #
+###############################################################################
+#
+# PLATFORM: (default "OS64")
+#    OS = Build for iPhoneOS.
+#    OS64 = Build for arm64 iphoneOS.
+#    OS64COMBINED = Build for arm64 x86_64 iphoneOS + iphoneOS Simulator. Combined into FAT STATIC lib (only supported on 3.14+ of CMake with "-G Xcode" argument in combination with the "cmake --install" CMake build step)
+#    SIMULATOR = Build for x86 i386 iphoneOS Simulator.
+#    SIMULATOR64 = Build for x86_64 iphoneOS Simulator.
+#    SIMULATORARM64 = Build for arm64 iphoneOS Simulator.
+#    SIMULATOR64COMBINED = Build for arm64 x86_64 iphoneOS Simulator. Combined into FAT STATIC lib (supported on 3.14+ of CMakewith "-G Xcode" argument ONLY)
+#    TVOS = Build for arm64 tvOS.
+#    TVOSCOMBINED = Build for arm64 x86_64 tvOS + tvOS Simulator. Combined into FAT STATIC lib (only supported on 3.14+ of CMake with "-G Xcode" argument in combination with the "cmake --install" CMake build step)
+#    SIMULATOR_TVOS = Build for x86_64 tvOS Simulator.
+#    SIMULATORARM64_TVOS = Build for arm64 tvOS Simulator.
+#    VISIONOSCOMBINED = Build for arm64 visionOS + visionOS Simulator. Combined into FAT STATIC lib (only supported on 3.14+ of CMake with "-G Xcode" argument in combination with the "cmake --install" CMake build step)
+#    VISIONOS = Build for arm64 visionOS.
+#    SIMULATOR_VISIONOS = Build for arm64 visionOS Simulator.
+#    WATCHOS = Build for armv7k arm64_32 for watchOS.
+#    WATCHOSCOMBINED = Build for armv7k arm64_32 x86_64 watchOS + watchOS Simulator. Combined into FAT STATIC lib (only supported on 3.14+ of CMake with "-G Xcode" argument in combination with the "cmake --install" CMake build step)
+#    SIMULATOR_WATCHOS = Build for x86_64 for watchOS Simulator.
+#    SIMULATORARM64_WATCHOS = Build for arm64 for watchOS Simulator.
+#    MAC = Build for x86_64 macOS.
+#    MAC_ARM64 = Build for Apple Silicon macOS.
+#    MAC_UNIVERSAL = Combined build for x86_64 and Apple Silicon on macOS.
+#    MAC_CATALYST = Build for x86_64 macOS with Catalyst support (iOS toolchain on macOS).
+#                   Note: The build argument "MACOSX_DEPLOYMENT_TARGET" can be used to control min-version of macOS
+#    MAC_CATALYST_ARM64 = Build for Apple Silicon macOS with Catalyst support (iOS toolchain on macOS).
+#                         Note: The build argument "MACOSX_DEPLOYMENT_TARGET" can be used to control min-version of macOS
+#    MAC_CATALYST_UNIVERSAL = Combined build for x86_64 and Apple Silicon on Catalyst.
+#
+# CMAKE_OSX_SYSROOT: Path to the SDK to use.  By default this is
+#    automatically determined from PLATFORM and xcodebuild, but
+#    can also be manually specified (although this should not be required).
+#
+# CMAKE_DEVELOPER_ROOT: Path to the Developer directory for the platform
+#    being compiled for.  By default, this is automatically determined from
+#    CMAKE_OSX_SYSROOT, but can also be manually specified (although this should
+#    not be required).
+#
+# DEPLOYMENT_TARGET: Minimum SDK version to target. Default 6.0 on watchOS, 13.0 on tvOS+iOS/iPadOS, 11.0 on macOS, 1.0 on visionOS
+#
+# NAMED_LANGUAGE_SUPPORT:
+#    ON (default) = Will require "enable_language(OBJC) and/or enable_language(OBJCXX)" for full OBJC|OBJCXX support
+#    OFF = Will embed the OBJC and OBJCXX flags into the CMAKE_C_FLAGS and CMAKE_CXX_FLAGS (legacy behavior, CMake version < 3.16)
+#
+# ENABLE_BITCODE: (ON|OFF) Enables or disables bitcode support. Default OFF
+#
+# ENABLE_ARC: (ON|OFF) Enables or disables ARC support. Default ON (ARC enabled by default)
+#
+# ENABLE_VISIBILITY: (ON|OFF) Enables or disables symbol visibility support. Default OFF (visibility hidden by default)
+#
+# ENABLE_STRICT_TRY_COMPILE: (ON|OFF) Enables or disables strict try_compile() on all Check* directives (will run linker
+#    to actually check if linking is possible). Default OFF (will set CMAKE_TRY_COMPILE_TARGET_TYPE to STATIC_LIBRARY)
+#
+# ARCHS: (armv7 armv7s armv7k arm64 arm64_32 i386 x86_64) If specified, will override the default architectures for the given PLATFORM
+#    OS = armv7 armv7s arm64 (if applicable)
+#    OS64 = arm64 (if applicable)
+#    SIMULATOR = i386
+#    SIMULATOR64 = x86_64
+#    SIMULATORARM64 = arm64
+#    TVOS = arm64
+#    SIMULATOR_TVOS = x86_64 (i386 has since long been deprecated)
+#    SIMULATORARM64_TVOS = arm64
+#    WATCHOS = armv7k arm64_32 (if applicable)
+#    SIMULATOR_WATCHOS = x86_64 (i386 has since long been deprecated)
+#    SIMULATORARM64_WATCHOS = arm64
+#    MAC = x86_64
+#    MAC_ARM64 = arm64
+#    MAC_UNIVERSAL = x86_64 arm64
+#    MAC_CATALYST = x86_64
+#    MAC_CATALYST_ARM64 = arm64
+#    MAC_CATALYST_UNIVERSAL = x86_64 arm64
+#
+# NOTE: When manually specifying ARCHS, put a semi-colon between the entries. E.g., -DARCHS="armv7;arm64"
+#
+###############################################################################
+#                                END OPTIONS                                  #
+###############################################################################
+#
+# This toolchain defines the following properties (available via get_property()) for use externally:
+#
+# PLATFORM: The currently targeted platform.
+# XCODE_VERSION: Version number (not including Build version) of Xcode detected.
+# SDK_VERSION: Version of SDK being used.
+# OSX_ARCHITECTURES: Architectures being compiled for (generated from PLATFORM).
+# APPLE_TARGET_TRIPLE: Used by autoconf build systems. NOTE: If "ARCHS" is overridden, this will *NOT* be set!
+#
+# This toolchain defines the following macros for use externally:
+#
+# set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE XCODE_VARIANT)
+#   A convenience macro for setting xcode specific properties on targets.
+#   Available variants are: All, Release, RelWithDebInfo, Debug, MinSizeRel
+#   example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1" "all").
+#
+# find_host_package (PROGRAM ARGS)
+#   A macro used to find executable programs on the host system, not within the
+#   environment. Thanks to the android-cmake project for providing the
+#   command.
+#
+
+cmake_minimum_required(VERSION 3.8.0)
+
+# CMake invokes the toolchain file twice during the first build, but only once during subsequent rebuilds.
+# NOTE: To improve single-library build-times, provide the flag "OS_SINGLE_BUILD" as a build argument.
+if(DEFINED OS_SINGLE_BUILD AND DEFINED ENV{_IOS_TOOLCHAIN_HAS_RUN})
+  return()
+endif()
+set(ENV{_IOS_TOOLCHAIN_HAS_RUN} true)
+
+# List of supported platform values
+list(APPEND _supported_platforms
+        "OS" "OS64" "OS64COMBINED" "SIMULATOR" "SIMULATOR64" "SIMULATORARM64" "SIMULATOR64COMBINED"
+        "TVOS" "TVOSCOMBINED" "SIMULATOR_TVOS" "SIMULATORARM64_TVOS"
+        "WATCHOS" "WATCHOSCOMBINED" "SIMULATOR_WATCHOS" "SIMULATORARM64_WATCHOS"
+        "MAC" "MAC_ARM64" "MAC_UNIVERSAL"
+        "VISIONOS" "SIMULATOR_VISIONOS" "VISIONOSCOMBINED"
+        "MAC_CATALYST" "MAC_CATALYST_ARM64" "MAC_CATALYST_UNIVERSAL")
+
+# Cache what generator is used
+set(USED_CMAKE_GENERATOR "${CMAKE_GENERATOR}")
+
+# Check if using a CMake version capable of building combined FAT builds (simulator and target slices combined in one static lib)
+if(${CMAKE_VERSION} VERSION_GREATER_EQUAL "3.14")
+  set(MODERN_CMAKE YES)
+endif()
+
+# Get the Xcode version being used.
+# Problem: CMake runs toolchain files multiple times, but can't read cache variables on some runs.
+# Workaround: On the first run (in which cache variables are always accessible), set an intermediary environment variable.
+#
+# NOTE: This pattern is used in many places in this toolchain to speed up checks of all sorts
+if(DEFINED XCODE_VERSION_INT)
+  # Environment variables are always preserved.
+  set(ENV{_XCODE_VERSION_INT} "${XCODE_VERSION_INT}")
+elseif(DEFINED ENV{_XCODE_VERSION_INT})
+  set(XCODE_VERSION_INT "$ENV{_XCODE_VERSION_INT}")
+elseif(NOT DEFINED XCODE_VERSION_INT)
+  find_program(XCODEBUILD_EXECUTABLE xcodebuild)
+  if(NOT XCODEBUILD_EXECUTABLE)
+    message(FATAL_ERROR "xcodebuild not found. Please install either the standalone commandline tools or Xcode.")
+  endif()
+  execute_process(COMMAND ${XCODEBUILD_EXECUTABLE} -version
+          OUTPUT_VARIABLE XCODE_VERSION_INT
+          ERROR_QUIET
+          OUTPUT_STRIP_TRAILING_WHITESPACE)
+  string(REGEX MATCH "Xcode [0-9\\.]+" XCODE_VERSION_INT "${XCODE_VERSION_INT}")
+  string(REGEX REPLACE "Xcode ([0-9\\.]+)" "\\1" XCODE_VERSION_INT "${XCODE_VERSION_INT}")
+  set(XCODE_VERSION_INT "${XCODE_VERSION_INT}" CACHE INTERNAL "")
+endif()
+
+# Assuming that xcode 12.0 is installed you most probably have ios sdk 14.0 or later installed (tested on Big Sur)
+# if you don't set a deployment target it will be set the way you only get 64-bit builds
+#if(NOT DEFINED DEPLOYMENT_TARGET AND XCODE_VERSION_INT VERSION_GREATER 12.0)
+# Temporarily fix the arm64 issues in CMake install-combined by excluding arm64 for simulator builds (needed for Apple Silicon...)
+#  set(CMAKE_XCODE_ATTRIBUTE_EXCLUDED_ARCHS[sdk=iphonesimulator*] "arm64")
+#endif()
+
+# Check if the platform variable is set
+if(DEFINED PLATFORM)
+  # Environment variables are always preserved.
+  set(ENV{_PLATFORM} "${PLATFORM}")
+elseif(DEFINED ENV{_PLATFORM})
+  set(PLATFORM "$ENV{_PLATFORM}")
+elseif(NOT DEFINED PLATFORM)
+  message(FATAL_ERROR "PLATFORM argument not set. Bailing configure since I don't know what target you want to build for!")
+endif ()
+
+if(PLATFORM MATCHES ".*COMBINED" AND NOT CMAKE_GENERATOR MATCHES "Xcode")
+  message(FATAL_ERROR "The combined builds support requires Xcode to be used as a generator via '-G Xcode' command-line argument in CMake")
+endif()
+
+# Safeguard that the platform value is set and is one of the supported values
+list(FIND _supported_platforms ${PLATFORM} contains_PLATFORM)
+if("${contains_PLATFORM}" EQUAL "-1")
+  string(REPLACE ";"  "\n * " _supported_platforms_formatted "${_supported_platforms}")
+  message(FATAL_ERROR " Invalid PLATFORM specified! Current value: ${PLATFORM}.\n"
+          " Supported PLATFORM values: \n * ${_supported_platforms_formatted}")
+endif()
+
+# Check if Apple Silicon is supported
+if(PLATFORM MATCHES "^(MAC_ARM64)$|^(MAC_CATALYST_ARM64)$|^(MAC_UNIVERSAL)$|^(MAC_CATALYST_UNIVERSAL)$" AND ${CMAKE_VERSION} VERSION_LESS "3.19.5")
+  message(FATAL_ERROR "Apple Silicon builds requires a minimum of CMake 3.19.5")
+endif()
+
+# Touch the toolchain variable to suppress the "unused variable" warning.
+# This happens if CMake is invoked with the same command line the second time.
+if(CMAKE_TOOLCHAIN_FILE)
+endif()
+
+# Fix for PThread library not in path
+set(CMAKE_THREAD_LIBS_INIT "-lpthread")
+set(CMAKE_HAVE_THREADS_LIBRARY 1)
+set(CMAKE_USE_WIN32_THREADS_INIT 0)
+set(CMAKE_USE_PTHREADS_INIT 1)
+
+# Specify named language support defaults.
+if(NOT DEFINED NAMED_LANGUAGE_SUPPORT AND ${CMAKE_VERSION} VERSION_GREATER_EQUAL "3.16")
+  set(NAMED_LANGUAGE_SUPPORT ON)
+  message(STATUS "[DEFAULTS] Using explicit named language support! E.g., enable_language(CXX) is needed in the project files.")
+elseif(NOT DEFINED NAMED_LANGUAGE_SUPPORT AND ${CMAKE_VERSION} VERSION_LESS "3.16")
+  set(NAMED_LANGUAGE_SUPPORT OFF)
+  message(STATUS "[DEFAULTS] Disabling explicit named language support. Falling back to legacy behavior.")
+elseif(DEFINED NAMED_LANGUAGE_SUPPORT AND ${CMAKE_VERSION} VERSION_LESS "3.16")
+  message(FATAL_ERROR "CMake named language support for OBJC and OBJCXX was added in CMake 3.16.")
+endif()
+set(NAMED_LANGUAGE_SUPPORT_INT ${NAMED_LANGUAGE_SUPPORT} CACHE BOOL
+        "Whether or not to enable explicit named language support" FORCE)
+
+# Specify the minimum version of the deployment target.
+if(NOT DEFINED DEPLOYMENT_TARGET)
+  if (PLATFORM MATCHES "WATCHOS")
+    # Unless specified, SDK version 4.0 is used by default as minimum target version (watchOS).
+    set(DEPLOYMENT_TARGET "6.0")
+  elseif(PLATFORM STREQUAL "MAC")
+    # Unless specified, SDK version 10.13 (High Sierra) is used by default as the minimum target version (macos).
+    set(DEPLOYMENT_TARGET "11.0")
+  elseif(PLATFORM STREQUAL "VISIONOS" OR PLATFORM STREQUAL "SIMULATOR_VISIONOS" OR PLATFORM STREQUAL "VISIONOSCOMBINED")
+    # Unless specified, SDK version 1.0 is used by default as minimum target version (visionOS).
+    set(DEPLOYMENT_TARGET "1.0")
+  elseif(PLATFORM STREQUAL "MAC_ARM64")
+    # Unless specified, SDK version 11.0 (Big Sur) is used by default as the minimum target version (macOS on arm).
+    set(DEPLOYMENT_TARGET "11.0")
+  elseif(PLATFORM STREQUAL "MAC_UNIVERSAL")
+    # Unless specified, SDK version 11.0 (Big Sur) is used by default as minimum target version for universal builds.
+    set(DEPLOYMENT_TARGET "11.0")
+  elseif(PLATFORM STREQUAL "MAC_CATALYST" OR PLATFORM STREQUAL "MAC_CATALYST_ARM64" OR PLATFORM STREQUAL "MAC_CATALYST_UNIVERSAL")
+    # Unless specified, SDK version 13.0 is used by default as the minimum target version (mac catalyst minimum requirement).
+    set(DEPLOYMENT_TARGET "13.1")
+  else()
+    # Unless specified, SDK version 11.0 is used by default as the minimum target version (iOS, tvOS).
+    set(DEPLOYMENT_TARGET "13.0")
+  endif()
+  message(STATUS "[DEFAULTS] Using the default min-version since DEPLOYMENT_TARGET not provided!")
+elseif(DEFINED DEPLOYMENT_TARGET AND PLATFORM MATCHES "^MAC_CATALYST" AND ${DEPLOYMENT_TARGET} VERSION_LESS "13.1")
+  message(FATAL_ERROR "Mac Catalyst builds requires a minimum deployment target of 13.1!")
+endif()
+
+# Store the DEPLOYMENT_TARGET in the cache
+set(DEPLOYMENT_TARGET "${DEPLOYMENT_TARGET}" CACHE INTERNAL "")
+
+# Handle the case where we are targeting iOS and a version above 10.3.4 (32-bit support dropped officially)
+if(PLATFORM STREQUAL "OS" AND DEPLOYMENT_TARGET VERSION_GREATER_EQUAL 10.3.4)
+  set(PLATFORM "OS64")
+  message(STATUS "Targeting minimum SDK version ${DEPLOYMENT_TARGET}. Dropping 32-bit support.")
+elseif(PLATFORM STREQUAL "SIMULATOR" AND DEPLOYMENT_TARGET VERSION_GREATER_EQUAL 10.3.4)
+  set(PLATFORM "SIMULATOR64")
+  message(STATUS "Targeting minimum SDK version ${DEPLOYMENT_TARGET}. Dropping 32-bit support.")
+endif()
+
+set(PLATFORM_INT "${PLATFORM}")
+
+if(DEFINED ARCHS)
+  string(REPLACE ";" "-" ARCHS_SPLIT "${ARCHS}")
+endif()
+
+# Determine the platform name and architectures for use in xcodebuild commands
+# from the specified PLATFORM_INT name.
+if(PLATFORM_INT STREQUAL "OS")
+  set(SDK_NAME iphoneos)
+  if(NOT ARCHS)
+    set(ARCHS armv7 armv7s arm64)
+    set(APPLE_TARGET_TRIPLE_INT arm-apple-ios${DEPLOYMENT_TARGET})
+  else()
+    set(APPLE_TARGET_TRIPLE_INT ${ARCHS_SPLIT}-apple-ios${DEPLOYMENT_TARGET})
+  endif()
+elseif(PLATFORM_INT STREQUAL "OS64")
+  set(SDK_NAME iphoneos)
+  if(NOT ARCHS)
+    if (XCODE_VERSION_INT VERSION_GREATER 10.0)
+      set(ARCHS arm64) # FIXME: Add arm64e when Apple has fixed the integration issues with it, libarclite_iphoneos.a is currently missing bitcode markers for example
+    else()
+      set(ARCHS arm64)
+    endif()
+    set(APPLE_TARGET_TRIPLE_INT arm64-apple-ios${DEPLOYMENT_TARGET})
+  else()
+    set(APPLE_TARGET_TRIPLE_INT ${ARCHS_SPLIT}-apple-ios${DEPLOYMENT_TARGET})
+  endif()
+elseif(PLATFORM_INT STREQUAL "OS64COMBINED")
+  set(SDK_NAME iphoneos)
+  if(MODERN_CMAKE)
+    if(NOT ARCHS)
+      if (XCODE_VERSION_INT VERSION_GREATER 12.0)
+        set(ARCHS arm64 x86_64)
+        set(CMAKE_XCODE_ATTRIBUTE_ARCHS[sdk=iphoneos*] "arm64")
+        set(CMAKE_XCODE_ATTRIBUTE_ARCHS[sdk=iphonesimulator*] "x86_64 arm64")
+        set(CMAKE_XCODE_ATTRIBUTE_VALID_ARCHS[sdk=iphoneos*] "arm64")
+        set(CMAKE_XCODE_ATTRIBUTE_VALID_ARCHS[sdk=iphonesimulator*] "x86_64 arm64")
+      else()
+        set(ARCHS arm64 x86_64)
+        set(CMAKE_XCODE_ATTRIBUTE_ARCHS[sdk=iphoneos*] "arm64")
+        set(CMAKE_XCODE_ATTRIBUTE_ARCHS[sdk=iphonesimulator*] "x86_64")
+        set(CMAKE_XCODE_ATTRIBUTE_VALID_ARCHS[sdk=iphoneos*] "arm64")
+        set(CMAKE_XCODE_ATTRIBUTE_VALID_ARCHS[sdk=iphonesimulator*] "x86_64")
+      endif()
+      set(APPLE_TARGET_TRIPLE_INT arm64-x86_64-apple-ios${DEPLOYMENT_TARGET})
+    else()
+      set(APPLE_TARGET_TRIPLE_INT ${ARCHS_SPLIT}-apple-ios${DEPLOYMENT_TARGET})
+    endif()
+  else()
+    message(FATAL_ERROR "Please make sure that you are running CMake 3.14+ to make the OS64COMBINED setting work")
+  endif()
+elseif(PLATFORM_INT STREQUAL "SIMULATOR64COMBINED")
+  set(SDK_NAME iphonesimulator)
+  if(MODERN_CMAKE)
+    if(NOT ARCHS)
+      if (XCODE_VERSION_INT VERSION_GREATER 12.0)
+        set(ARCHS arm64 x86_64) # FIXME: Add arm64e when Apple have fixed the integration issues with it, libarclite_iphoneos.a is currently missing bitcode markers for example
+        set(CMAKE_XCODE_ATTRIBUTE_ARCHS[sdk=iphoneos*] "")
+        set(CMAKE_XCODE_ATTRIBUTE_ARCHS[sdk=iphonesimulator*] "x86_64 arm64")
+        set(CMAKE_XCODE_ATTRIBUTE_VALID_ARCHS[sdk=iphoneos*] "")
+        set(CMAKE_XCODE_ATTRIBUTE_VALID_ARCHS[sdk=iphonesimulator*] "x86_64 arm64")
+      else()
+        set(ARCHS arm64 x86_64)
+        set(CMAKE_XCODE_ATTRIBUTE_ARCHS[sdk=iphoneos*] "")
+        set(CMAKE_XCODE_ATTRIBUTE_ARCHS[sdk=iphonesimulator*] "x86_64")
+        set(CMAKE_XCODE_ATTRIBUTE_VALID_ARCHS[sdk=iphoneos*] "")
+        set(CMAKE_XCODE_ATTRIBUTE_VALID_ARCHS[sdk=iphonesimulator*] "x86_64")
+      endif()
+      set(APPLE_TARGET_TRIPLE_INT aarch64-x86_64-apple-ios${DEPLOYMENT_TARGET}-simulator)
+    else()
+      set(APPLE_TARGET_TRIPLE_INT ${ARCHS_SPLIT}-apple-ios${DEPLOYMENT_TARGET}-simulator)
+    endif()
+  else()
+    message(FATAL_ERROR "Please make sure that you are running CMake 3.14+ to make the SIMULATOR64COMBINED setting work")
+  endif()
+elseif(PLATFORM_INT STREQUAL "SIMULATOR")
+  set(SDK_NAME iphonesimulator)
+  if(NOT ARCHS)
+    set(ARCHS i386)
+    set(APPLE_TARGET_TRIPLE_INT i386-apple-ios${DEPLOYMENT_TARGET}-simulator)
+  else()
+    set(APPLE_TARGET_TRIPLE_INT ${ARCHS_SPLIT}-apple-ios${DEPLOYMENT_TARGET}-simulator)
+  endif()
+  message(DEPRECATION "SIMULATOR IS DEPRECATED. Consider using SIMULATOR64 instead.")
+elseif(PLATFORM_INT STREQUAL "SIMULATOR64")
+  set(SDK_NAME iphonesimulator)
+  if(NOT ARCHS)
+    set(ARCHS x86_64)
+    set(APPLE_TARGET_TRIPLE_INT x86_64-apple-ios${DEPLOYMENT_TARGET}-simulator)
+  else()
+    set(APPLE_TARGET_TRIPLE_INT ${ARCHS_SPLIT}-apple-ios${DEPLOYMENT_TARGET}-simulator)
+  endif()
+elseif(PLATFORM_INT STREQUAL "SIMULATORARM64")
+  set(SDK_NAME iphonesimulator)
+  if(NOT ARCHS)
+    set(ARCHS arm64)
+    set(APPLE_TARGET_TRIPLE_INT arm64-apple-ios${DEPLOYMENT_TARGET}-simulator)
+  else()
+    set(APPLE_TARGET_TRIPLE_INT ${ARCHS_SPLIT}-apple-ios${DEPLOYMENT_TARGET}-simulator)
+  endif()
+elseif(PLATFORM_INT STREQUAL "TVOS")
+  set(SDK_NAME appletvos)
+  if(NOT ARCHS)
+    set(ARCHS arm64)
+    set(APPLE_TARGET_TRIPLE_INT arm64-apple-tvos${DEPLOYMENT_TARGET})
+  else()
+    set(APPLE_TARGET_TRIPLE_INT ${ARCHS_SPLIT}-apple-tvos${DEPLOYMENT_TARGET})
+  endif()
+elseif (PLATFORM_INT STREQUAL "TVOSCOMBINED")
+  set(SDK_NAME appletvos)
+  if(MODERN_CMAKE)
+    if(NOT ARCHS)
+      set(ARCHS arm64 x86_64)
+      set(APPLE_TARGET_TRIPLE_INT arm64-x86_64-apple-tvos${DEPLOYMENT_TARGET})
+      set(CMAKE_XCODE_ATTRIBUTE_ARCHS[sdk=appletvos*] "arm64")
+      set(CMAKE_XCODE_ATTRIBUTE_ARCHS[sdk=appletvsimulator*] "x86_64 arm64")
+      set(CMAKE_XCODE_ATTRIBUTE_VALID_ARCHS[sdk=appletvos*] "arm64")
+      set(CMAKE_XCODE_ATTRIBUTE_VALID_ARCHS[sdk=appletvsimulator*] "x86_64 arm64")
+    else()
+      set(APPLE_TARGET_TRIPLE_INT ${ARCHS_SPLIT}-apple-tvos${DEPLOYMENT_TARGET})
+    endif()
+  else()
+    message(FATAL_ERROR "Please make sure that you are running CMake 3.14+ to make the TVOSCOMBINED setting work")
+  endif()
+elseif(PLATFORM_INT STREQUAL "SIMULATOR_TVOS")
+  set(SDK_NAME appletvsimulator)
+  if(NOT ARCHS)
+    set(ARCHS x86_64)
+    set(APPLE_TARGET_TRIPLE_INT x86_64-apple-tvos${DEPLOYMENT_TARGET}-simulator)
+  else()
+    set(APPLE_TARGET_TRIPLE_INT ${ARCHS_SPLIT}-apple-tvos${DEPLOYMENT_TARGET}-simulator)
+  endif()
+elseif(PLATFORM_INT STREQUAL "SIMULATORARM64_TVOS")
+  set(SDK_NAME appletvsimulator)
+  if(NOT ARCHS)
+    set(ARCHS arm64)
+    set(APPLE_TARGET_TRIPLE_INT arm64-apple-tvos${DEPLOYMENT_TARGET}-simulator)
+  else()
+    set(APPLE_TARGET_TRIPLE_INT ${ARCHS_SPLIT}-apple-tvos${DEPLOYMENT_TARGET}-simulator)
+  endif()
+elseif(PLATFORM_INT STREQUAL "WATCHOS")
+  set(SDK_NAME watchos)
+  if(NOT ARCHS)
+    if (XCODE_VERSION_INT VERSION_GREATER 10.0)
+      set(ARCHS armv7k arm64_32)
+      set(APPLE_TARGET_TRIPLE_INT arm64_32-apple-watchos${DEPLOYMENT_TARGET})
+    else()
+      set(ARCHS armv7k)
+      set(APPLE_TARGET_TRIPLE_INT arm-apple-watchos${DEPLOYMENT_TARGET})
+    endif()
+  else()
+    set(APPLE_TARGET_TRIPLE_INT ${ARCHS_SPLIT}-apple-watchos${DEPLOYMENT_TARGET})
+  endif()
+elseif(PLATFORM_INT STREQUAL "WATCHOSCOMBINED")
+  set(SDK_NAME watchos)
+  if(MODERN_CMAKE)
+    if(NOT ARCHS)
+      if (XCODE_VERSION_INT VERSION_GREATER 10.0)
+        set(ARCHS armv7k arm64_32 i386)
+        set(APPLE_TARGET_TRIPLE_INT arm64_32-i386-apple-watchos${DEPLOYMENT_TARGET})
+        set(CMAKE_XCODE_ATTRIBUTE_ARCHS[sdk=watchos*] "armv7k arm64_32")
+        set(CMAKE_XCODE_ATTRIBUTE_ARCHS[sdk=watchsimulator*] "i386")
+        set(CMAKE_XCODE_ATTRIBUTE_VALID_ARCHS[sdk=watchos*] "armv7k arm64_32")
+        set(CMAKE_XCODE_ATTRIBUTE_VALID_ARCHS[sdk=watchsimulator*] "i386")
+      else()
+        set(ARCHS armv7k i386)
+        set(APPLE_TARGET_TRIPLE_INT arm-i386-apple-watchos${DEPLOYMENT_TARGET})
+        set(CMAKE_XCODE_ATTRIBUTE_ARCHS[sdk=watchos*] "armv7k")
+        set(CMAKE_XCODE_ATTRIBUTE_ARCHS[sdk=watchsimulator*] "i386")
+        set(CMAKE_XCODE_ATTRIBUTE_VALID_ARCHS[sdk=watchos*] "armv7k")
+        set(CMAKE_XCODE_ATTRIBUTE_VALID_ARCHS[sdk=watchsimulator*] "i386")
+      endif()
+    else()
+      set(APPLE_TARGET_TRIPLE_INT ${ARCHS_SPLIT}-apple-watchos${DEPLOYMENT_TARGET})
+    endif()
+  else()
+    message(FATAL_ERROR "Please make sure that you are running CMake 3.14+ to make the WATCHOSCOMBINED setting work")
+  endif()
+elseif(PLATFORM_INT STREQUAL "SIMULATOR_WATCHOS")
+  set(SDK_NAME watchsimulator)
+  if(NOT ARCHS)
+    set(ARCHS i386)
+    set(APPLE_TARGET_TRIPLE_INT i386-apple-watchos${DEPLOYMENT_TARGET}-simulator)
+  else()
+    set(APPLE_TARGET_TRIPLE_INT ${ARCHS_SPLIT}-apple-watchos${DEPLOYMENT_TARGET}-simulator)
+  endif()
+elseif(PLATFORM_INT STREQUAL "SIMULATORARM64_WATCHOS")
+  set(SDK_NAME watchsimulator)
+  if(NOT ARCHS)
+    set(ARCHS arm64)
+    set(APPLE_TARGET_TRIPLE_INT arm64-apple-watchos${DEPLOYMENT_TARGET}-simulator)
+  else()
+    set(APPLE_TARGET_TRIPLE_INT ${ARCHS_SPLIT}-apple-watchos${DEPLOYMENT_TARGET}-simulator)
+  endif()
+elseif(PLATFORM_INT STREQUAL "SIMULATOR_VISIONOS")
+  set(SDK_NAME xrsimulator)
+  if(NOT ARCHS)
+    set(ARCHS arm64)
+    set(APPLE_TARGET_TRIPLE_INT arm64-apple-xros${DEPLOYMENT_TARGET}-simulator)
+  else()
+    set(APPLE_TARGET_TRIPLE_INT ${ARCHS_SPLIT}-apple-xros${DEPLOYMENT_TARGET}-simulator)
+  endif()
+elseif(PLATFORM_INT STREQUAL "VISIONOS")
+  set(SDK_NAME xros)
+  if(NOT ARCHS)
+    set(ARCHS arm64)
+    set(APPLE_TARGET_TRIPLE_INT arm64-apple-xros${DEPLOYMENT_TARGET})
+  else()
+    set(APPLE_TARGET_TRIPLE_INT ${ARCHS_SPLIT}-apple-xros${DEPLOYMENT_TARGET})
+  endif()
+elseif(PLATFORM_INT STREQUAL "VISIONOSCOMBINED")
+  set(SDK_NAME xros)
+  if(MODERN_CMAKE)
+    if(NOT ARCHS)
+      set(ARCHS arm64)
+      set(APPLE_TARGET_TRIPLE_INT arm64-apple-xros${DEPLOYMENT_TARGET})
+      set(CMAKE_XCODE_ATTRIBUTE_ARCHS[sdk=xros*] "arm64")
+      set(CMAKE_XCODE_ATTRIBUTE_ARCHS[sdk=xrsimulator*] "arm64")
+    else()
+      set(APPLE_TARGET_TRIPLE_INT ${ARCHS_SPLIT}-apple-xros${DEPLOYMENT_TARGET})
+    endif()
+  else()
+    message(FATAL_ERROR "Please make sure that you are running CMake 3.14+ to make the VISIONOSCOMBINED setting work")
+  endif()
+elseif(PLATFORM_INT STREQUAL "MAC" OR PLATFORM_INT STREQUAL "MAC_CATALYST")
+  set(SDK_NAME macosx)
+  if(NOT ARCHS)
+    set(ARCHS x86_64)
+  endif()
+  string(REPLACE ";" "-" ARCHS_SPLIT "${ARCHS}")
+  if(PLATFORM_INT STREQUAL "MAC")
+    set(APPLE_TARGET_TRIPLE_INT ${ARCHS_SPLIT}-apple-macosx${DEPLOYMENT_TARGET})
+  elseif(PLATFORM_INT STREQUAL "MAC_CATALYST")
+    set(APPLE_TARGET_TRIPLE_INT ${ARCHS_SPLIT}-apple-ios${DEPLOYMENT_TARGET}-macabi)
+  endif()
+elseif(PLATFORM_INT MATCHES "^(MAC_ARM64)$|^(MAC_CATALYST_ARM64)$")
+  set(SDK_NAME macosx)
+  if(NOT ARCHS)
+    set(ARCHS arm64)
+  endif()
+  string(REPLACE ";" "-" ARCHS_SPLIT "${ARCHS}")
+  if(PLATFORM_INT STREQUAL "MAC_ARM64")
+    set(APPLE_TARGET_TRIPLE_INT ${ARCHS_SPLIT}-apple-macosx${DEPLOYMENT_TARGET})
+  elseif(PLATFORM_INT STREQUAL "MAC_CATALYST_ARM64")
+    set(APPLE_TARGET_TRIPLE_INT ${ARCHS_SPLIT}-apple-ios${DEPLOYMENT_TARGET}-macabi)
+  endif()
+elseif(PLATFORM_INT STREQUAL "MAC_UNIVERSAL")
+  set(SDK_NAME macosx)
+  if(NOT ARCHS)
+    set(ARCHS "x86_64;arm64")
+  endif()
+  string(REPLACE ";" "-" ARCHS_SPLIT "${ARCHS}")
+  set(APPLE_TARGET_TRIPLE_INT ${ARCHS_SPLIT}-apple-macosx${DEPLOYMENT_TARGET})
+elseif(PLATFORM_INT STREQUAL "MAC_CATALYST_UNIVERSAL")
+  set(SDK_NAME macosx)
+  if(NOT ARCHS)
+    set(ARCHS "x86_64;arm64")
+  endif()
+  string(REPLACE ";" "-" ARCHS_SPLIT "${ARCHS}")
+  set(APPLE_TARGET_TRIPLE_INT ${ARCHS_SPLIT}-apple-ios${DEPLOYMENT_TARGET}-macabi)
+else()
+  message(FATAL_ERROR "Invalid PLATFORM: ${PLATFORM_INT}")
+endif()
+
+string(REPLACE ";" " " ARCHS_SPACED "${ARCHS}")
+
+if(MODERN_CMAKE AND PLATFORM_INT MATCHES ".*COMBINED" AND NOT CMAKE_GENERATOR MATCHES "Xcode")
+  message(FATAL_ERROR "The COMBINED options only work with Xcode generator, -G Xcode")
+endif()
+
+if(CMAKE_GENERATOR MATCHES "Xcode" AND PLATFORM_INT MATCHES "^MAC_CATALYST")
+  set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY "libc++")
+  set(CMAKE_XCODE_ATTRIBUTE_SUPPORTED_PLATFORMS "macosx")
+  set(CMAKE_XCODE_ATTRIBUTE_SUPPORTS_MACCATALYST "YES")
+  if(NOT DEFINED MACOSX_DEPLOYMENT_TARGET)
+    set(CMAKE_XCODE_ATTRIBUTE_MACOSX_DEPLOYMENT_TARGET "10.15")
+  else()
+    set(CMAKE_XCODE_ATTRIBUTE_MACOSX_DEPLOYMENT_TARGET "${MACOSX_DEPLOYMENT_TARGET}")
+  endif()
+elseif(CMAKE_GENERATOR MATCHES "Xcode")
+  set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY "libc++")
+  set(CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET "${DEPLOYMENT_TARGET}")
+  if(NOT PLATFORM_INT MATCHES ".*COMBINED")
+    set(CMAKE_XCODE_ATTRIBUTE_ARCHS[sdk=${SDK_NAME}*] "${ARCHS_SPACED}")
+    set(CMAKE_XCODE_ATTRIBUTE_VALID_ARCHS[sdk=${SDK_NAME}*] "${ARCHS_SPACED}")
+  endif()
+endif()
+
+# If the user did not specify the SDK root to use, then query xcodebuild for it.
+if(DEFINED CMAKE_OSX_SYSROOT_INT)
+  # Environment variables are always preserved.
+  set(ENV{_CMAKE_OSX_SYSROOT_INT} "${CMAKE_OSX_SYSROOT_INT}")
+elseif(DEFINED ENV{_CMAKE_OSX_SYSROOT_INT})
+  set(CMAKE_OSX_SYSROOT_INT "$ENV{_CMAKE_OSX_SYSROOT_INT}")
+elseif(NOT DEFINED CMAKE_OSX_SYSROOT_INT)
+  execute_process(COMMAND ${XCODEBUILD_EXECUTABLE} -version -sdk ${SDK_NAME} Path
+          OUTPUT_VARIABLE CMAKE_OSX_SYSROOT_INT
+          ERROR_QUIET
+          OUTPUT_STRIP_TRAILING_WHITESPACE)
+endif()
+
+if (NOT DEFINED CMAKE_OSX_SYSROOT_INT AND NOT DEFINED CMAKE_OSX_SYSROOT)
+  message(SEND_ERROR "Please make sure that Xcode is installed and that the toolchain"
+          "is pointing to the correct path. Please run:"
+          "sudo xcode-select -s /Applications/Xcode.app/Contents/Developer"
+          "and see if that fixes the problem for you.")
+  message(FATAL_ERROR "Invalid CMAKE_OSX_SYSROOT: ${CMAKE_OSX_SYSROOT} "
+          "does not exist.")
+elseif(DEFINED CMAKE_OSX_SYSROOT_INT)
+  set(CMAKE_OSX_SYSROOT_INT "${CMAKE_OSX_SYSROOT_INT}" CACHE INTERNAL "")
+  # Specify the location or name of the platform SDK to be used in CMAKE_OSX_SYSROOT.
+  set(CMAKE_OSX_SYSROOT "${CMAKE_OSX_SYSROOT_INT}" CACHE INTERNAL "")
+endif()
+
+# Use bitcode or not
+if(NOT DEFINED ENABLE_BITCODE)
+  message(STATUS "[DEFAULTS] Disabling bitcode support by default. ENABLE_BITCODE not provided for override!")
+  set(ENABLE_BITCODE OFF)
+endif()
+set(ENABLE_BITCODE_INT ${ENABLE_BITCODE} CACHE BOOL
+        "Whether or not to enable bitcode" FORCE)
+# Use ARC or not
+if(NOT DEFINED ENABLE_ARC)
+  # Unless specified, enable ARC support by default
+  set(ENABLE_ARC ON)
+  message(STATUS "[DEFAULTS] Enabling ARC support by default. ENABLE_ARC not provided!")
+endif()
+set(ENABLE_ARC_INT ${ENABLE_ARC} CACHE BOOL "Whether or not to enable ARC" FORCE)
+# Use hidden visibility or not
+if(NOT DEFINED ENABLE_VISIBILITY)
+  # Unless specified, disable symbols visibility by default
+  set(ENABLE_VISIBILITY OFF)
+  message(STATUS "[DEFAULTS] Hiding symbols visibility by default. ENABLE_VISIBILITY not provided!")
+endif()
+set(ENABLE_VISIBILITY_INT ${ENABLE_VISIBILITY} CACHE BOOL "Whether or not to hide symbols from the dynamic linker (-fvisibility=hidden)" FORCE)
+# Set strict compiler checks or not
+if(NOT DEFINED ENABLE_STRICT_TRY_COMPILE)
+  # Unless specified, disable strict try_compile()
+  set(ENABLE_STRICT_TRY_COMPILE OFF)
+  message(STATUS "[DEFAULTS] Using NON-strict compiler checks by default. ENABLE_STRICT_TRY_COMPILE not provided!")
+endif()
+set(ENABLE_STRICT_TRY_COMPILE_INT ${ENABLE_STRICT_TRY_COMPILE} CACHE BOOL
+        "Whether or not to use strict compiler checks" FORCE)
+
+# Get the SDK version information.
+if(DEFINED SDK_VERSION)
+  # Environment variables are always preserved.
+  set(ENV{_SDK_VERSION} "${SDK_VERSION}")
+elseif(DEFINED ENV{_SDK_VERSION})
+  set(SDK_VERSION "$ENV{_SDK_VERSION}")
+elseif(NOT DEFINED SDK_VERSION)
+  execute_process(COMMAND ${XCODEBUILD_EXECUTABLE} -sdk ${CMAKE_OSX_SYSROOT_INT} -version SDKVersion
+          OUTPUT_VARIABLE SDK_VERSION
+          ERROR_QUIET
+          OUTPUT_STRIP_TRAILING_WHITESPACE)
+endif()
+
+# Find the Developer root for the specific iOS platform being compiled for
+# from CMAKE_OSX_SYSROOT.  Should be ../../ from SDK specified in
+# CMAKE_OSX_SYSROOT. There does not appear to be a direct way to obtain
+# this information from xcrun or xcodebuild.
+if (NOT DEFINED CMAKE_DEVELOPER_ROOT AND NOT CMAKE_GENERATOR MATCHES "Xcode")
+  get_filename_component(PLATFORM_SDK_DIR ${CMAKE_OSX_SYSROOT_INT} PATH)
+  get_filename_component(CMAKE_DEVELOPER_ROOT ${PLATFORM_SDK_DIR} PATH)
+  if (NOT EXISTS "${CMAKE_DEVELOPER_ROOT}")
+    message(FATAL_ERROR "Invalid CMAKE_DEVELOPER_ROOT: ${CMAKE_DEVELOPER_ROOT} does not exist.")
+  endif()
+endif()
+
+# Find the C & C++ compilers for the specified SDK.
+if(DEFINED CMAKE_C_COMPILER)
+  # Environment variables are always preserved.
+  set(ENV{_CMAKE_C_COMPILER} "${CMAKE_C_COMPILER}")
+elseif(DEFINED ENV{_CMAKE_C_COMPILER})
+  set(CMAKE_C_COMPILER "$ENV{_CMAKE_C_COMPILER}")
+  set(CMAKE_ASM_COMPILER ${CMAKE_C_COMPILER})
+elseif(NOT DEFINED CMAKE_C_COMPILER)
+  execute_process(COMMAND xcrun -sdk ${CMAKE_OSX_SYSROOT_INT} -find clang
+          OUTPUT_VARIABLE CMAKE_C_COMPILER
+          ERROR_QUIET
+          OUTPUT_STRIP_TRAILING_WHITESPACE)
+  set(CMAKE_ASM_COMPILER ${CMAKE_C_COMPILER})
+endif()
+if(DEFINED CMAKE_CXX_COMPILER)
+  # Environment variables are always preserved.
+  set(ENV{_CMAKE_CXX_COMPILER} "${CMAKE_CXX_COMPILER}")
+elseif(DEFINED ENV{_CMAKE_CXX_COMPILER})
+  set(CMAKE_CXX_COMPILER "$ENV{_CMAKE_CXX_COMPILER}")
+elseif(NOT DEFINED CMAKE_CXX_COMPILER)
+  execute_process(COMMAND xcrun -sdk ${CMAKE_OSX_SYSROOT_INT} -find clang++
+          OUTPUT_VARIABLE CMAKE_CXX_COMPILER
+          ERROR_QUIET
+          OUTPUT_STRIP_TRAILING_WHITESPACE)
+endif()
+# Find (Apple's) libtool.
+if(DEFINED BUILD_LIBTOOL)
+  # Environment variables are always preserved.
+  set(ENV{_BUILD_LIBTOOL} "${BUILD_LIBTOOL}")
+elseif(DEFINED ENV{_BUILD_LIBTOOL})
+  set(BUILD_LIBTOOL "$ENV{_BUILD_LIBTOOL}")
+elseif(NOT DEFINED BUILD_LIBTOOL)
+  execute_process(COMMAND xcrun -sdk ${CMAKE_OSX_SYSROOT_INT} -find libtool
+          OUTPUT_VARIABLE BUILD_LIBTOOL
+          ERROR_QUIET
+          OUTPUT_STRIP_TRAILING_WHITESPACE)
+endif()
+# Find the toolchain's provided install_name_tool if none is found on the host
+if(DEFINED CMAKE_INSTALL_NAME_TOOL)
+  # Environment variables are always preserved.
+  set(ENV{_CMAKE_INSTALL_NAME_TOOL} "${CMAKE_INSTALL_NAME_TOOL}")
+elseif(DEFINED ENV{_CMAKE_INSTALL_NAME_TOOL})
+  set(CMAKE_INSTALL_NAME_TOOL "$ENV{_CMAKE_INSTALL_NAME_TOOL}")
+elseif(NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
+  execute_process(COMMAND xcrun -sdk ${CMAKE_OSX_SYSROOT_INT} -find install_name_tool
+          OUTPUT_VARIABLE CMAKE_INSTALL_NAME_TOOL_INT
+          ERROR_QUIET
+          OUTPUT_STRIP_TRAILING_WHITESPACE)
+  set(CMAKE_INSTALL_NAME_TOOL ${CMAKE_INSTALL_NAME_TOOL_INT} CACHE INTERNAL "")
+endif()
+
+# Configure libtool to be used instead of ar + ranlib to build static libraries.
+# This is required on Xcode 7+, but should also work on previous versions of
+# Xcode.
+get_property(languages GLOBAL PROPERTY ENABLED_LANGUAGES)
+foreach(lang ${languages})
+  set(CMAKE_${lang}_CREATE_STATIC_LIBRARY "${BUILD_LIBTOOL} -static -o <TARGET> <LINK_FLAGS> <OBJECTS> " CACHE INTERNAL "")
+endforeach()
+
+# CMake 3.14+ support building for iOS, watchOS, and tvOS out of the box.
+if(MODERN_CMAKE)
+  if(SDK_NAME MATCHES "iphone")
+    set(CMAKE_SYSTEM_NAME iOS)
+  elseif(SDK_NAME MATCHES "xros")
+      set(CMAKE_SYSTEM_NAME visionOS)
+  elseif(SDK_NAME MATCHES "xrsimulator")
+      set(CMAKE_SYSTEM_NAME visionOS)
+  elseif(SDK_NAME MATCHES "macosx")
+    set(CMAKE_SYSTEM_NAME Darwin)
+  elseif(SDK_NAME MATCHES "appletv")
+    set(CMAKE_SYSTEM_NAME tvOS)
+  elseif(SDK_NAME MATCHES "watch")
+    set(CMAKE_SYSTEM_NAME watchOS)
+  endif()
+  # Provide flags for a combined FAT library build on newer CMake versions
+  if(PLATFORM_INT MATCHES ".*COMBINED")
+    set(CMAKE_IOS_INSTALL_COMBINED YES)
+    if(CMAKE_GENERATOR MATCHES "Xcode")
+      # Set the SDKROOT Xcode properties to a Xcode-friendly value (the SDK_NAME, E.g, iphoneos)
+      # This way, Xcode will automatically switch between the simulator and device SDK when building.
+      set(CMAKE_XCODE_ATTRIBUTE_SDKROOT "${SDK_NAME}")
+      # Force to not build just one ARCH, but all!
+      set(CMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH "NO")
+    endif()
+  endif()
+elseif(NOT DEFINED CMAKE_SYSTEM_NAME AND ${CMAKE_VERSION} VERSION_GREATER_EQUAL "3.10")
+  # Legacy code path prior to CMake 3.14 or fallback if no CMAKE_SYSTEM_NAME specified
+  set(CMAKE_SYSTEM_NAME iOS)
+elseif(NOT DEFINED CMAKE_SYSTEM_NAME)
+  # Legacy code path before CMake 3.14 or fallback if no CMAKE_SYSTEM_NAME specified
+  set(CMAKE_SYSTEM_NAME Darwin)
+endif()
+# Standard settings.
+set(CMAKE_SYSTEM_VERSION ${SDK_VERSION} CACHE INTERNAL "")
+set(UNIX ON CACHE BOOL "")
+set(APPLE ON CACHE BOOL "")
+if(PLATFORM STREQUAL "MAC" OR PLATFORM STREQUAL "MAC_ARM64" OR PLATFORM STREQUAL "MAC_UNIVERSAL")
+  set(IOS OFF CACHE BOOL "")
+  set(MACOS ON CACHE BOOL "")
+elseif(PLATFORM STREQUAL "MAC_CATALYST" OR PLATFORM STREQUAL "MAC_CATALYST_ARM64" OR PLATFORM STREQUAL "MAC_CATALYST_UNIVERSAL")
+  set(IOS ON CACHE BOOL "")
+  set(MACOS ON CACHE BOOL "")
+elseif(PLATFORM STREQUAL "VISIONOS" OR PLATFORM STREQUAL "SIMULATOR_VISIONOS" OR PLATFORM STREQUAL "VISIONOSCOMBINED")
+  set(IOS OFF CACHE BOOL "")
+  set(VISIONOS ON CACHE BOOL "")
+else()
+  set(IOS ON CACHE BOOL "")
+endif()
+# Set the architectures for which to build.
+set(CMAKE_OSX_ARCHITECTURES ${ARCHS} CACHE INTERNAL "")
+# Change the type of target generated for try_compile() so it'll work when cross-compiling, weak compiler checks
+if(NOT ENABLE_STRICT_TRY_COMPILE_INT)
+  set(CMAKE_TRY_COMPILE_TARGET_TYPE STATIC_LIBRARY)
+endif()
+# All iOS/Darwin specific settings - some may be redundant.
+if (NOT DEFINED CMAKE_MACOSX_BUNDLE)
+  set(CMAKE_MACOSX_BUNDLE YES)
+endif()
+set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED "NO")
+set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED "NO")
+set(CMAKE_SHARED_LIBRARY_PREFIX "lib")
+set(CMAKE_SHARED_LIBRARY_SUFFIX ".dylib")
+set(CMAKE_EXTRA_SHARED_LIBRARY_SUFFIXES ".tbd" ".so")
+set(CMAKE_SHARED_MODULE_PREFIX "lib")
+set(CMAKE_SHARED_MODULE_SUFFIX ".so")
+set(CMAKE_C_COMPILER_ABI ELF)
+set(CMAKE_CXX_COMPILER_ABI ELF)
+set(CMAKE_C_HAS_ISYSROOT 1)
+set(CMAKE_CXX_HAS_ISYSROOT 1)
+set(CMAKE_MODULE_EXISTS 1)
+set(CMAKE_DL_LIBS "")
+set(CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ")
+set(CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ")
+set(CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}")
+set(CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}")
+
+if(ARCHS MATCHES "((^|;|, )(arm64|arm64e|x86_64))+")
+  set(CMAKE_C_SIZEOF_DATA_PTR 8)
+  set(CMAKE_CXX_SIZEOF_DATA_PTR 8)
+  if(ARCHS MATCHES "((^|;|, )(arm64|arm64e))+")
+    set(CMAKE_SYSTEM_PROCESSOR "aarch64")
+  else()
+    set(CMAKE_SYSTEM_PROCESSOR "x86_64")
+  endif()
+else()
+  set(CMAKE_C_SIZEOF_DATA_PTR 4)
+  set(CMAKE_CXX_SIZEOF_DATA_PTR 4)
+  set(CMAKE_SYSTEM_PROCESSOR "arm")
+endif()
+
+# Note that only Xcode 7+ supports the newer more specific:
+# -m${SDK_NAME}-version-min flags, older versions of Xcode use:
+# -m(ios/ios-simulator)-version-min instead.
+if(${CMAKE_VERSION} VERSION_LESS "3.11")
+  if(PLATFORM_INT STREQUAL "OS" OR PLATFORM_INT STREQUAL "OS64")
+    if(XCODE_VERSION_INT VERSION_LESS 7.0)
+      set(SDK_NAME_VERSION_FLAGS
+              "-mios-version-min=${DEPLOYMENT_TARGET}")
+    else()
+      # Xcode 7.0+ uses flags we can build directly from SDK_NAME.
+      set(SDK_NAME_VERSION_FLAGS
+              "-m${SDK_NAME}-version-min=${DEPLOYMENT_TARGET}")
+    endif()
+  elseif(PLATFORM_INT STREQUAL "TVOS")
+    set(SDK_NAME_VERSION_FLAGS
+            "-mtvos-version-min=${DEPLOYMENT_TARGET}")
+  elseif(PLATFORM_INT STREQUAL "SIMULATOR_TVOS")
+    set(SDK_NAME_VERSION_FLAGS
+            "-mtvos-simulator-version-min=${DEPLOYMENT_TARGET}")
+elseif(PLATFORM_INT STREQUAL "SIMULATORARM64_TVOS")
+    set(SDK_NAME_VERSION_FLAGS
+            "-mtvos-simulator-version-min=${DEPLOYMENT_TARGET}")
+  elseif(PLATFORM_INT STREQUAL "WATCHOS")
+    set(SDK_NAME_VERSION_FLAGS
+            "-mwatchos-version-min=${DEPLOYMENT_TARGET}")
+  elseif(PLATFORM_INT STREQUAL "SIMULATOR_WATCHOS")
+    set(SDK_NAME_VERSION_FLAGS
+            "-mwatchos-simulator-version-min=${DEPLOYMENT_TARGET}")
+  elseif(PLATFORM_INT STREQUAL "SIMULATORARM64_WATCHOS")
+    set(SDK_NAME_VERSION_FLAGS
+            "-mwatchos-simulator-version-min=${DEPLOYMENT_TARGET}")
+  elseif(PLATFORM_INT STREQUAL "MAC")
+    set(SDK_NAME_VERSION_FLAGS
+            "-mmacosx-version-min=${DEPLOYMENT_TARGET}")
+  else()
+    # SIMULATOR or SIMULATOR64 both use -mios-simulator-version-min.
+    set(SDK_NAME_VERSION_FLAGS
+            "-mios-simulator-version-min=${DEPLOYMENT_TARGET}")
+  endif()
+elseif(NOT PLATFORM_INT MATCHES "^MAC_CATALYST")
+  # Newer versions of CMake sets the version min flags correctly, skip this for Mac Catalyst targets
+  set(CMAKE_OSX_DEPLOYMENT_TARGET ${DEPLOYMENT_TARGET} CACHE INTERNAL "Minimum OS X deployment version")
+endif()
+
+if(DEFINED APPLE_TARGET_TRIPLE_INT)
+  set(APPLE_TARGET_TRIPLE ${APPLE_TARGET_TRIPLE_INT} CACHE INTERNAL "")
+  set(CMAKE_C_COMPILER_TARGET ${APPLE_TARGET_TRIPLE})
+  set(CMAKE_CXX_COMPILER_TARGET ${APPLE_TARGET_TRIPLE})
+  set(CMAKE_ASM_COMPILER_TARGET ${APPLE_TARGET_TRIPLE})
+endif()
+
+if(PLATFORM_INT MATCHES "^MAC_CATALYST")
+  set(C_TARGET_FLAGS "-isystem ${CMAKE_OSX_SYSROOT_INT}/System/iOSSupport/usr/include -iframework ${CMAKE_OSX_SYSROOT_INT}/System/iOSSupport/System/Library/Frameworks")
+endif()
+
+if(ENABLE_BITCODE_INT)
+  set(BITCODE "-fembed-bitcode")
+  set(CMAKE_XCODE_ATTRIBUTE_BITCODE_GENERATION_MODE "bitcode")
+  set(CMAKE_XCODE_ATTRIBUTE_ENABLE_BITCODE "YES")
+else()
+  set(BITCODE "")
+  set(CMAKE_XCODE_ATTRIBUTE_ENABLE_BITCODE "NO")
+endif()
+
+if(ENABLE_ARC_INT)
+  set(FOBJC_ARC "-fobjc-arc")
+  set(CMAKE_XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC "YES")
+else()
+  set(FOBJC_ARC "-fno-objc-arc")
+  set(CMAKE_XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC "NO")
+endif()
+
+if(NAMED_LANGUAGE_SUPPORT_INT)
+  set(OBJC_VARS "-fobjc-abi-version=2 -DOBJC_OLD_DISPATCH_PROTOTYPES=0")
+  set(OBJC_LEGACY_VARS "")
+else()
+  set(OBJC_VARS "")
+  set(OBJC_LEGACY_VARS "-fobjc-abi-version=2 -DOBJC_OLD_DISPATCH_PROTOTYPES=0")
+endif()
+
+if(NOT ENABLE_VISIBILITY_INT)
+  foreach(lang ${languages})
+    set(CMAKE_${lang}_VISIBILITY_PRESET "hidden" CACHE INTERNAL "")
+  endforeach()
+  set(CMAKE_XCODE_ATTRIBUTE_GCC_SYMBOLS_PRIVATE_EXTERN "YES")
+  set(VISIBILITY "-fvisibility=hidden -fvisibility-inlines-hidden")
+else()
+  foreach(lang ${languages})
+    set(CMAKE_${lang}_VISIBILITY_PRESET "default" CACHE INTERNAL "")
+  endforeach()
+  set(CMAKE_XCODE_ATTRIBUTE_GCC_SYMBOLS_PRIVATE_EXTERN "NO")
+  set(VISIBILITY "-fvisibility=default")
+endif()
+
+if(DEFINED APPLE_TARGET_TRIPLE)
+  set(APPLE_TARGET_TRIPLE_FLAG "-target ${APPLE_TARGET_TRIPLE}")
+endif()
+
+#Check if Xcode generator is used since that will handle these flags automagically
+if(CMAKE_GENERATOR MATCHES "Xcode")
+  message(STATUS "Not setting any manual command-line buildflags, since Xcode is selected as the generator. Modifying the Xcode build-settings directly instead.")
+else()
+  set(CMAKE_C_FLAGS "${C_TARGET_FLAGS} ${APPLE_TARGET_TRIPLE_FLAG} ${SDK_NAME_VERSION_FLAGS} ${OBJC_LEGACY_VARS} ${BITCODE} ${VISIBILITY} ${CMAKE_C_FLAGS}" CACHE INTERNAL
+     "Flags used by the compiler during all C build types.")
+  set(CMAKE_C_FLAGS_DEBUG "-O0 -g ${CMAKE_C_FLAGS_DEBUG}")
+  set(CMAKE_C_FLAGS_MINSIZEREL "-DNDEBUG -Os ${CMAKE_C_FLAGS_MINSIZEREL}")
+  set(CMAKE_C_FLAGS_RELWITHDEBINFO "-DNDEBUG -O2 -g ${CMAKE_C_FLAGS_RELWITHDEBINFO}")
+  set(CMAKE_C_FLAGS_RELEASE "-DNDEBUG -O3 ${CMAKE_C_FLAGS_RELEASE}")
+  set(CMAKE_CXX_FLAGS "${C_TARGET_FLAGS} ${APPLE_TARGET_TRIPLE_FLAG} ${SDK_NAME_VERSION_FLAGS} ${OBJC_LEGACY_VARS} ${BITCODE} ${VISIBILITY} ${CMAKE_CXX_FLAGS}" CACHE INTERNAL
+     "Flags used by the compiler during all CXX build types.")
+  set(CMAKE_CXX_FLAGS_DEBUG "-O0 -g ${CMAKE_CXX_FLAGS_DEBUG}")
+  set(CMAKE_CXX_FLAGS_MINSIZEREL "-DNDEBUG -Os ${CMAKE_CXX_FLAGS_MINSIZEREL}")
+  set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "-DNDEBUG -O2 -g ${CMAKE_CXX_FLAGS_RELWITHDEBINFO}")
+  set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG -O3 ${CMAKE_CXX_FLAGS_RELEASE}")
+  if(NAMED_LANGUAGE_SUPPORT_INT)
+    set(CMAKE_OBJC_FLAGS "${C_TARGET_FLAGS} ${APPLE_TARGET_TRIPLE_FLAG} ${SDK_NAME_VERSION_FLAGS} ${BITCODE} ${VISIBILITY} ${FOBJC_ARC} ${OBJC_VARS} ${CMAKE_OBJC_FLAGS}" CACHE INTERNAL
+     "Flags used by the compiler during all OBJC build types.")
+    set(CMAKE_OBJC_FLAGS_DEBUG "-O0 -g ${CMAKE_OBJC_FLAGS_DEBUG}")
+    set(CMAKE_OBJC_FLAGS_MINSIZEREL "-DNDEBUG -Os ${CMAKE_OBJC_FLAGS_MINSIZEREL}")
+    set(CMAKE_OBJC_FLAGS_RELWITHDEBINFO "-DNDEBUG -O2 -g ${CMAKE_OBJC_FLAGS_RELWITHDEBINFO}")
+    set(CMAKE_OBJC_FLAGS_RELEASE "-DNDEBUG -O3 ${CMAKE_OBJC_FLAGS_RELEASE}")
+    set(CMAKE_OBJCXX_FLAGS "${C_TARGET_FLAGS} ${APPLE_TARGET_TRIPLE_FLAG} ${SDK_NAME_VERSION_FLAGS} ${BITCODE} ${VISIBILITY} ${FOBJC_ARC} ${OBJC_VARS} ${CMAKE_OBJCXX_FLAGS}" CACHE INTERNAL
+     "Flags used by the compiler during all OBJCXX build types.")
+    set(CMAKE_OBJCXX_FLAGS_DEBUG "-O0 -g ${CMAKE_OBJCXX_FLAGS_DEBUG}")
+    set(CMAKE_OBJCXX_FLAGS_MINSIZEREL "-DNDEBUG -Os ${CMAKE_OBJCXX_FLAGS_MINSIZEREL}")
+    set(CMAKE_OBJCXX_FLAGS_RELWITHDEBINFO "-DNDEBUG -O2 -g ${CMAKE_OBJCXX_FLAGS_RELWITHDEBINFO}")
+    set(CMAKE_OBJCXX_FLAGS_RELEASE "-DNDEBUG -O3 ${CMAKE_OBJCXX_FLAGS_RELEASE}")
+  endif()
+  set(CMAKE_C_LINK_FLAGS "${C_TARGET_FLAGS} ${SDK_NAME_VERSION_FLAGS} -Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}" CACHE INTERNAL
+     "Flags used by the compiler for all C link types.")
+  set(CMAKE_CXX_LINK_FLAGS "${C_TARGET_FLAGS} ${SDK_NAME_VERSION_FLAGS}  -Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}" CACHE INTERNAL
+     "Flags used by the compiler for all CXX link types.")
+  if(NAMED_LANGUAGE_SUPPORT_INT)
+    set(CMAKE_OBJC_LINK_FLAGS "${C_TARGET_FLAGS} ${SDK_NAME_VERSION_FLAGS} -Wl,-search_paths_first ${CMAKE_OBJC_LINK_FLAGS}" CACHE INTERNAL
+     "Flags used by the compiler for all OBJC link types.")
+    set(CMAKE_OBJCXX_LINK_FLAGS "${C_TARGET_FLAGS} ${SDK_NAME_VERSION_FLAGS} -Wl,-search_paths_first ${CMAKE_OBJCXX_LINK_FLAGS}" CACHE INTERNAL
+     "Flags used by the compiler for all OBJCXX link types.")
+  endif()
+  set(CMAKE_ASM_FLAGS "${CMAKE_C_FLAGS} -x assembler-with-cpp -arch ${CMAKE_OSX_ARCHITECTURES} ${APPLE_TARGET_TRIPLE_FLAG}" CACHE INTERNAL
+     "Flags used by the compiler for all ASM build types.")
+endif()
+
+## Print status messages to inform of the current state
+message(STATUS "Configuring ${SDK_NAME} build for platform: ${PLATFORM_INT}, architecture(s): ${ARCHS}")
+message(STATUS "Using SDK: ${CMAKE_OSX_SYSROOT_INT}")
+message(STATUS "Using C compiler: ${CMAKE_C_COMPILER}")
+message(STATUS "Using CXX compiler: ${CMAKE_CXX_COMPILER}")
+message(STATUS "Using libtool: ${BUILD_LIBTOOL}")
+message(STATUS "Using install name tool: ${CMAKE_INSTALL_NAME_TOOL}")
+if(DEFINED APPLE_TARGET_TRIPLE)
+  message(STATUS "Autoconf target triple: ${APPLE_TARGET_TRIPLE}")
+endif()
+message(STATUS "Using minimum deployment version: ${DEPLOYMENT_TARGET}"
+        " (SDK version: ${SDK_VERSION})")
+if(MODERN_CMAKE)
+  message(STATUS "Merging integrated CMake 3.14+ iOS,tvOS,watchOS,macOS toolchain(s) with this toolchain!")
+  if(PLATFORM_INT MATCHES ".*COMBINED")
+    message(STATUS "Will combine built (static) artifacts into FAT lib...")
+  endif()
+endif()
+if(CMAKE_GENERATOR MATCHES "Xcode")
+  message(STATUS "Using Xcode version: ${XCODE_VERSION_INT}")
+endif()
+message(STATUS "CMake version: ${CMAKE_VERSION}")
+if(DEFINED SDK_NAME_VERSION_FLAGS)
+  message(STATUS "Using version flags: ${SDK_NAME_VERSION_FLAGS}")
+endif()
+message(STATUS "Using a data_ptr size of: ${CMAKE_CXX_SIZEOF_DATA_PTR}")
+if(ENABLE_BITCODE_INT)
+  message(STATUS "Bitcode: Enabled")
+else()
+  message(STATUS "Bitcode: Disabled")
+endif()
+
+if(ENABLE_ARC_INT)
+  message(STATUS "ARC: Enabled")
+else()
+  message(STATUS "ARC: Disabled")
+endif()
+
+if(ENABLE_VISIBILITY_INT)
+  message(STATUS "Hiding symbols: Disabled")
+else()
+  message(STATUS "Hiding symbols: Enabled")
+endif()
+
+# Set global properties
+set_property(GLOBAL PROPERTY PLATFORM "${PLATFORM}")
+set_property(GLOBAL PROPERTY APPLE_TARGET_TRIPLE "${APPLE_TARGET_TRIPLE_INT}")
+set_property(GLOBAL PROPERTY SDK_VERSION "${SDK_VERSION}")
+set_property(GLOBAL PROPERTY XCODE_VERSION "${XCODE_VERSION_INT}")
+set_property(GLOBAL PROPERTY OSX_ARCHITECTURES "${CMAKE_OSX_ARCHITECTURES}")
+
+# Export configurable variables for the try_compile() command.
+set(CMAKE_TRY_COMPILE_PLATFORM_VARIABLES
+        PLATFORM
+        XCODE_VERSION_INT
+        SDK_VERSION
+        NAMED_LANGUAGE_SUPPORT
+        DEPLOYMENT_TARGET
+        CMAKE_DEVELOPER_ROOT
+        CMAKE_OSX_SYSROOT_INT
+        ENABLE_BITCODE
+        ENABLE_ARC
+        CMAKE_ASM_COMPILER
+        CMAKE_C_COMPILER
+        CMAKE_C_COMPILER_TARGET
+        CMAKE_CXX_COMPILER
+        CMAKE_CXX_COMPILER_TARGET
+        BUILD_LIBTOOL
+        CMAKE_INSTALL_NAME_TOOL
+        CMAKE_C_FLAGS
+        CMAKE_C_DEBUG
+        CMAKE_C_MINSIZEREL
+        CMAKE_C_RELWITHDEBINFO
+        CMAKE_C_RELEASE
+        CMAKE_CXX_FLAGS
+        CMAKE_CXX_FLAGS_DEBUG
+        CMAKE_CXX_FLAGS_MINSIZEREL
+        CMAKE_CXX_FLAGS_RELWITHDEBINFO
+        CMAKE_CXX_FLAGS_RELEASE
+        CMAKE_C_LINK_FLAGS
+        CMAKE_CXX_LINK_FLAGS
+        CMAKE_ASM_FLAGS
+)
+
+if(NAMED_LANGUAGE_SUPPORT_INT)
+  list(APPEND CMAKE_TRY_COMPILE_PLATFORM_VARIABLES
+        CMAKE_OBJC_FLAGS
+        CMAKE_OBJC_DEBUG
+        CMAKE_OBJC_MINSIZEREL
+        CMAKE_OBJC_RELWITHDEBINFO
+        CMAKE_OBJC_RELEASE
+        CMAKE_OBJCXX_FLAGS
+        CMAKE_OBJCXX_DEBUG
+        CMAKE_OBJCXX_MINSIZEREL
+        CMAKE_OBJCXX_RELWITHDEBINFO
+        CMAKE_OBJCXX_RELEASE
+        CMAKE_OBJC_LINK_FLAGS
+        CMAKE_OBJCXX_LINK_FLAGS
+  )
+endif()
+
+set(CMAKE_PLATFORM_HAS_INSTALLNAME 1)
+set(CMAKE_SHARED_LINKER_FLAGS "-rpath @executable_path/Frameworks -rpath @loader_path/Frameworks")
+set(CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -Wl,-headerpad_max_install_names")
+set(CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -Wl,-headerpad_max_install_names")
+set(CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,")
+set(CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,")
+set(CMAKE_FIND_LIBRARY_SUFFIXES ".tbd" ".dylib" ".so" ".a")
+set(CMAKE_SHARED_LIBRARY_SONAME_C_FLAG "-install_name")
+
+# Set the find root to the SDK developer roots.
+# Note: CMAKE_FIND_ROOT_PATH is only useful when cross-compiling. Thus, do not set on macOS builds.
+if(NOT PLATFORM_INT MATCHES "^MAC.*$")
+  list(APPEND CMAKE_FIND_ROOT_PATH "${CMAKE_OSX_SYSROOT_INT}" CACHE INTERNAL "")
+  set(CMAKE_IGNORE_PATH "/System/Library/Frameworks;/usr/local/lib;/opt/homebrew" CACHE INTERNAL "")
+endif()
+
+# Default to searching for frameworks first.
+IF(NOT DEFINED CMAKE_FIND_FRAMEWORK)
+  set(CMAKE_FIND_FRAMEWORK FIRST)
+ENDIF(NOT DEFINED CMAKE_FIND_FRAMEWORK)
+
+# Set up the default search directories for frameworks.
+if(PLATFORM_INT MATCHES "^MAC_CATALYST")
+  set(CMAKE_FRAMEWORK_PATH
+          ${CMAKE_DEVELOPER_ROOT}/Library/PrivateFrameworks
+          ${CMAKE_OSX_SYSROOT_INT}/System/Library/Frameworks
+          ${CMAKE_OSX_SYSROOT_INT}/System/iOSSupport/System/Library/Frameworks
+          ${CMAKE_FRAMEWORK_PATH} CACHE INTERNAL "")
+else()
+  set(CMAKE_FRAMEWORK_PATH
+          ${CMAKE_DEVELOPER_ROOT}/Library/PrivateFrameworks
+          ${CMAKE_OSX_SYSROOT_INT}/System/Library/Frameworks
+          ${CMAKE_FRAMEWORK_PATH} CACHE INTERNAL "")
+endif()
+
+# By default, search both the specified iOS SDK and the remainder of the host filesystem.
+if(NOT CMAKE_FIND_ROOT_PATH_MODE_PROGRAM)
+  set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM BOTH CACHE INTERNAL "")
+endif()
+if(NOT CMAKE_FIND_ROOT_PATH_MODE_LIBRARY)
+  set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY BOTH CACHE INTERNAL "")
+endif()
+if(NOT CMAKE_FIND_ROOT_PATH_MODE_INCLUDE)
+  set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE BOTH CACHE INTERNAL "")
+endif()
+if(NOT CMAKE_FIND_ROOT_PATH_MODE_PACKAGE)
+  set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE BOTH CACHE INTERNAL "")
+endif()
+
+#
+# Some helper-macros below to simplify and beautify the CMakeFile
+#
+
+# This little macro lets you set any Xcode specific property.
+macro(set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE XCODE_RELVERSION)
+  set(XCODE_RELVERSION_I "${XCODE_RELVERSION}")
+  if(XCODE_RELVERSION_I STREQUAL "All")
+    set_property(TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} "${XCODE_VALUE}")
+  else()
+    set_property(TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY}[variant=${XCODE_RELVERSION_I}] "${XCODE_VALUE}")
+  endif()
+endmacro(set_xcode_property)
+
+# This macro lets you find executable programs on the host system.
+macro(find_host_package)
+  set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
+  set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER)
+  set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER)
+  set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE NEVER)
+  set(_TOOLCHAIN_IOS ${IOS})
+  set(IOS OFF)
+  find_package(${ARGN})
+  set(IOS ${_TOOLCHAIN_IOS})
+  set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM BOTH)
+  set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY BOTH)
+  set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE BOTH)
+  set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE BOTH)
+endmacro(find_host_package)
+# gersemi: on

+ 14 - 0
cmake/linux.cmake

@@ -14,11 +14,25 @@ function(linux_options)
         Not implemented as compiler selection is managed by CMake. Look to
         doc/cmake.rst for examples.
     ]]
+    option(GODOTCPP_USE_STATIC_CPP "Link libgcc and libstdc++ statically for better portability" ON)
 endfunction()
 
 #[===========================[ Target Generation ]===========================]
 function(linux_generate)
+    set(STATIC_CPP "$<BOOL:${GODOTCPP_USE_STATIC_CPP}>")
+
     target_compile_definitions(godot-cpp PUBLIC LINUX_ENABLED UNIX_ENABLED)
 
+    # gersemi: off
+    target_link_options(
+        godot-cpp
+        PUBLIC
+            $<${STATIC_CPP}:
+                -static-libgcc
+                -static-libstdc++
+            >
+    )
+    # gersemi: on
+
     common_compiler_flags()
 endfunction()

+ 0 - 12
cmake/macos.cmake

@@ -17,14 +17,6 @@ https://cmake.org/cmake/help/latest/variable/CMAKE_OSX_ARCHITECTURES.html
 # Find Requirements
 if(APPLE)
     set(CMAKE_OSX_SYSROOT $ENV{SDKROOT})
-    find_library(
-        COCOA_LIBRARY
-        REQUIRED
-        NAMES Cocoa
-        PATHS ${CMAKE_OSX_SYSROOT}/System/Library
-        PATH_SUFFIXES Frameworks
-        NO_DEFAULT_PATH
-    )
 endif(APPLE)
 
 #[=============================[ MacOS Options ]=============================]
@@ -45,9 +37,5 @@ endfunction()
 function(macos_generate)
     target_compile_definitions(godot-cpp PUBLIC MACOS_ENABLED UNIX_ENABLED)
 
-    target_link_options(godot-cpp PUBLIC -Wl,-undefined,dynamic_lookup)
-
-    target_link_libraries(godot-cpp INTERFACE ${COCOA_LIBRARY})
-
     common_compiler_flags()
 endfunction()

+ 1 - 4
include/godot_cpp/classes/editor_plugin_registration.hpp

@@ -28,8 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_EDITOR_PLUGIN_REGISTRATION_HPP
-#define GODOT_EDITOR_PLUGIN_REGISTRATION_HPP
+#pragma once
 
 #include <godot_cpp/templates/vector.hpp>
 
@@ -58,5 +57,3 @@ public:
 };
 
 } // namespace godot
-
-#endif // GODOT_EDITOR_PLUGIN_REGISTRATION_HPP

+ 5 - 4
include/godot_cpp/classes/ref.hpp

@@ -28,8 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_REF_HPP
-#define GODOT_REF_HPP
+#pragma once
 
 #include <godot_cpp/core/defs.hpp>
 
@@ -71,6 +70,10 @@ class Ref {
 	}
 
 public:
+	static _FORCE_INLINE_ String get_class_static() {
+		return T::get_class_static();
+	}
+
 	_FORCE_INLINE_ bool operator==(const T *p_ptr) const {
 		return reference == p_ptr;
 	}
@@ -284,5 +287,3 @@ struct GetTypeInfo<const Ref<T> &, typename EnableIf<TypeInherits<RefCounted, T>
 };
 
 } // namespace godot
-
-#endif // GODOT_REF_HPP

+ 13 - 18
include/godot_cpp/classes/wrapped.hpp

@@ -28,8 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_WRAPPED_HPP
-#define GODOT_WRAPPED_HPP
+#pragma once
 
 #include <godot_cpp/core/memory.hpp>
 
@@ -94,7 +93,7 @@ protected:
 	bool _property_can_revert(const StringName &p_name) const { return false; }
 	bool _property_get_revert(const StringName &p_name, Variant &r_property) const { return false; }
 	void _validate_property(PropertyInfo &p_property) const {}
-	String _to_string() const { return "[" + String(get_class_static()) + ":" + itos(get_instance_id()) + "]"; }
+	String _to_string() const { return "<Wrapped#0>"; }
 
 	static void notification_bind(GDExtensionClassInstancePtr p_instance, int32_t p_what, GDExtensionBool p_reversed) {}
 	static GDExtensionBool set_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionConstVariantPtr p_value) { return false; }
@@ -122,10 +121,6 @@ public:
 		return string_name;
 	}
 
-	uint64_t get_instance_id() const {
-		return 0;
-	}
-
 	// Must be public but you should not touch this.
 	GodotObject *_owner = nullptr;
 };
@@ -193,7 +188,9 @@ private:
 	friend class ::godot::Wrapped;                                                                                                                                                     \
                                                                                                                                                                                        \
 protected:                                                                                                                                                                             \
-	virtual bool _is_extension_class() const override { return true; }                                                                                                                 \
+	virtual bool _is_extension_class() const override {                                                                                                                                \
+		return true;                                                                                                                                                                   \
+	}                                                                                                                                                                                  \
                                                                                                                                                                                        \
 	static const ::godot::StringName *_get_extension_class_name() {                                                                                                                    \
 		const ::godot::StringName &string_name = get_class_static();                                                                                                                   \
@@ -205,35 +202,35 @@ protected:
 	}                                                                                                                                                                                  \
                                                                                                                                                                                        \
 	static void (::godot::Wrapped::*_get_notification())(int) {                                                                                                                        \
-		return (void(::godot::Wrapped::*)(int)) & m_class::_notification;                                                                                                              \
+		return (void (::godot::Wrapped::*)(int)) & m_class::_notification;                                                                                                             \
 	}                                                                                                                                                                                  \
                                                                                                                                                                                        \
 	static bool (::godot::Wrapped::*_get_set())(const ::godot::StringName &p_name, const ::godot::Variant &p_property) {                                                               \
-		return (bool(::godot::Wrapped::*)(const ::godot::StringName &p_name, const ::godot::Variant &p_property)) & m_class::_set;                                                     \
+		return (bool (::godot::Wrapped::*)(const ::godot::StringName &p_name, const ::godot::Variant &p_property)) & m_class::_set;                                                    \
 	}                                                                                                                                                                                  \
                                                                                                                                                                                        \
 	static bool (::godot::Wrapped::*_get_get())(const ::godot::StringName &p_name, ::godot::Variant &r_ret) const {                                                                    \
-		return (bool(::godot::Wrapped::*)(const ::godot::StringName &p_name, ::godot::Variant &r_ret) const) & m_class::_get;                                                          \
+		return (bool (::godot::Wrapped::*)(const ::godot::StringName &p_name, ::godot::Variant &r_ret) const) & m_class::_get;                                                         \
 	}                                                                                                                                                                                  \
                                                                                                                                                                                        \
 	static void (::godot::Wrapped::*_get_get_property_list())(::godot::List<::godot::PropertyInfo> * p_list) const {                                                                   \
-		return (void(::godot::Wrapped::*)(::godot::List<::godot::PropertyInfo> * p_list) const) & m_class::_get_property_list;                                                         \
+		return (void (::godot::Wrapped::*)(::godot::List<::godot::PropertyInfo> * p_list) const) & m_class::_get_property_list;                                                        \
 	}                                                                                                                                                                                  \
                                                                                                                                                                                        \
 	static bool (::godot::Wrapped::*_get_property_can_revert())(const ::godot::StringName &p_name) const {                                                                             \
-		return (bool(::godot::Wrapped::*)(const ::godot::StringName &p_name) const) & m_class::_property_can_revert;                                                                   \
+		return (bool (::godot::Wrapped::*)(const ::godot::StringName &p_name) const) & m_class::_property_can_revert;                                                                  \
 	}                                                                                                                                                                                  \
                                                                                                                                                                                        \
 	static bool (::godot::Wrapped::*_get_property_get_revert())(const ::godot::StringName &p_name, ::godot::Variant &) const {                                                         \
-		return (bool(::godot::Wrapped::*)(const ::godot::StringName &p_name, ::godot::Variant &) const) & m_class::_property_get_revert;                                               \
+		return (bool (::godot::Wrapped::*)(const ::godot::StringName &p_name, ::godot::Variant &) const) & m_class::_property_get_revert;                                              \
 	}                                                                                                                                                                                  \
                                                                                                                                                                                        \
 	static void (::godot::Wrapped::*_get_validate_property())(::godot::PropertyInfo & p_property) const {                                                                              \
-		return (void(::godot::Wrapped::*)(::godot::PropertyInfo & p_property) const) & m_class::_validate_property;                                                                    \
+		return (void (::godot::Wrapped::*)(::godot::PropertyInfo & p_property) const) & m_class::_validate_property;                                                                   \
 	}                                                                                                                                                                                  \
                                                                                                                                                                                        \
 	static ::godot::String (::godot::Wrapped::*_get_to_string())() const {                                                                                                             \
-		return (::godot::String(::godot::Wrapped::*)() const) & m_class::_to_string;                                                                                                   \
+		return (::godot::String (::godot::Wrapped::*)() const) & m_class::_to_string;                                                                                                  \
 	}                                                                                                                                                                                  \
                                                                                                                                                                                        \
 	template <typename T, typename B>                                                                                                                                                  \
@@ -511,5 +508,3 @@ private:
 #define GDVIRTUAL_BIND(m_name, ...) ::godot::ClassDB::add_virtual_method(get_class_static(), _gdvirtual_##m_name##_get_method_info(), ::godot::snarray(__VA_ARGS__));
 #define GDVIRTUAL_IS_OVERRIDDEN(m_name) _gdvirtual_##m_name##_overridden()
 #define GDVIRTUAL_IS_OVERRIDDEN_PTR(m_obj, m_name) m_obj->_gdvirtual_##m_name##_overridden()
-
-#endif // GODOT_WRAPPED_HPP

+ 2 - 4
include/godot_cpp/core/binder_common.hpp

@@ -28,11 +28,11 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_BINDER_COMMON_HPP
-#define GODOT_BINDER_COMMON_HPP
+#pragma once
 
 #include <gdextension_interface.h>
 
+#include <godot_cpp/core/defs.hpp>
 #include <godot_cpp/core/method_ptrcall.hpp>
 #include <godot_cpp/core/type_info.hpp>
 
@@ -692,5 +692,3 @@ void call_with_ptr_args_static_method_ret(R (*p_method)(P...), const GDExtension
 
 #include <godot_cpp/classes/global_constants_binds.hpp>
 #include <godot_cpp/variant/builtin_binds.hpp>
-
-#endif // GODOT_BINDER_COMMON_HPP

+ 1 - 4
include/godot_cpp/core/builtin_ptrcall.hpp

@@ -28,8 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_BUILTIN_PTRCALL_HPP
-#define GODOT_BUILTIN_PTRCALL_HPP
+#pragma once
 
 #include <gdextension_interface.h>
 #include <godot_cpp/core/object.hpp>
@@ -88,5 +87,3 @@ T _call_builtin_ptr_getter(const GDExtensionPtrGetter getter, GDExtensionConstTy
 } // namespace internal
 
 } // namespace godot
-
-#endif // GODOT_BUILTIN_PTRCALL_HPP

+ 1 - 4
include/godot_cpp/core/class_db.hpp

@@ -28,8 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_CLASS_DB_HPP
-#define GODOT_CLASS_DB_HPP
+#pragma once
 
 #include <gdextension_interface.h>
 
@@ -370,5 +369,3 @@ MethodBind *ClassDB::bind_vararg_method(uint32_t p_flags, StringName p_name, M p
 } // namespace godot
 
 CLASSDB_SINGLETON_VARIANT_CAST;
-
-#endif // GODOT_CLASS_DB_HPP

+ 232 - 26
include/godot_cpp/core/defs.hpp

@@ -28,12 +28,11 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_DEFS_HPP
-#define GODOT_DEFS_HPP
+#pragma once
 
 #include <cstddef>
 #include <cstdint>
-#include <cstring>
+#include <utility>
 
 namespace godot {
 
@@ -65,15 +64,33 @@ namespace godot {
 #endif
 #endif
 
-// Should always inline, except in debug builds because it makes debugging harder.
+// Should always inline, except in dev builds because it makes debugging harder,
+// or `size_enabled` builds where inlining is actively avoided.
 #ifndef _FORCE_INLINE_
-#ifdef DISABLE_FORCED_INLINE
+#if defined(DEV_ENABLED) || defined(SIZE_EXTRA)
 #define _FORCE_INLINE_ inline
 #else
 #define _FORCE_INLINE_ _ALWAYS_INLINE_
 #endif
 #endif
 
+// Should never inline.
+#ifndef _NO_INLINE_
+#if defined(__GNUC__)
+#define _NO_INLINE_ __attribute__((noinline))
+#elif defined(_MSC_VER)
+#define _NO_INLINE_ __declspec(noinline)
+#else
+#define _NO_INLINE_
+#endif
+#endif
+
+// In some cases [[nodiscard]] will get false positives,
+// we can prevent the warning in specific cases by preceding the call with a cast.
+#ifndef _ALLOW_DISCARD_
+#define _ALLOW_DISCARD_ (void)
+#endif
+
 // Windows badly defines a lot of stuff we'll never use. Undefine it.
 #ifdef _WIN32
 #undef min // override standard definition
@@ -81,14 +98,182 @@ namespace godot {
 #undef ERROR // override (really stupid) wingdi.h standard definition
 #undef DELETE // override (another really stupid) winnt.h standard definition
 #undef MessageBox // override winuser.h standard definition
-#undef MIN // override standard definition
-#undef MAX // override standard definition
-#undef CLAMP // override standard definition
 #undef Error
 #undef OK
 #undef CONNECT_DEFERRED // override from Windows SDK, clashes with Object enum
+#undef MemoryBarrier
+#undef MONO_FONT
 #endif
 
+// Make room for our constexpr's below by overriding potential system-specific macros.
+#undef SIGN
+#undef MIN
+#undef MAX
+#undef CLAMP
+
+template <typename T>
+constexpr const T SIGN(const T m_v) {
+	return m_v > 0 ? +1.0f : (m_v < 0 ? -1.0f : 0.0f);
+}
+
+template <typename T, typename T2>
+constexpr auto MIN(const T m_a, const T2 m_b) {
+	return m_a < m_b ? m_a : m_b;
+}
+
+template <typename T, typename T2>
+constexpr auto MAX(const T m_a, const T2 m_b) {
+	return m_a > m_b ? m_a : m_b;
+}
+
+template <typename T, typename T2, typename T3>
+constexpr auto CLAMP(const T m_a, const T2 m_min, const T3 m_max) {
+	return m_a < m_min ? m_min : (m_a > m_max ? m_max : m_a);
+}
+
+// Generic swap template.
+#ifndef SWAP
+#define SWAP(m_x, m_y) std::swap((m_x), (m_y))
+#endif // SWAP
+
+/* Functions to handle powers of 2 and shifting. */
+
+// Returns `true` if a positive integer is a power of 2, `false` otherwise.
+template <typename T>
+inline bool is_power_of_2(const T x) {
+	return x && ((x & (x - 1)) == 0);
+}
+
+// Function to find the next power of 2 to an integer.
+static _FORCE_INLINE_ unsigned int next_power_of_2(unsigned int x) {
+	if (x == 0) {
+		return 0;
+	}
+
+	--x;
+	x |= x >> 1;
+	x |= x >> 2;
+	x |= x >> 4;
+	x |= x >> 8;
+	x |= x >> 16;
+
+	return ++x;
+}
+
+// Function to find the previous power of 2 to an integer.
+static _FORCE_INLINE_ unsigned int previous_power_of_2(unsigned int x) {
+	x |= x >> 1;
+	x |= x >> 2;
+	x |= x >> 4;
+	x |= x >> 8;
+	x |= x >> 16;
+	return x - (x >> 1);
+}
+
+// Function to find the closest power of 2 to an integer.
+static _FORCE_INLINE_ unsigned int closest_power_of_2(unsigned int x) {
+	unsigned int nx = next_power_of_2(x);
+	unsigned int px = previous_power_of_2(x);
+	return (nx - x) > (x - px) ? px : nx;
+}
+
+// Get a shift value from a power of 2.
+static inline int get_shift_from_power_of_2(unsigned int p_bits) {
+	for (unsigned int i = 0; i < 32; i++) {
+		if (p_bits == (unsigned int)(1 << i)) {
+			return i;
+		}
+	}
+
+	return -1;
+}
+
+template <typename T>
+static _FORCE_INLINE_ T nearest_power_of_2_templated(T x) {
+	--x;
+
+	// The number of operations on x is the base two logarithm
+	// of the number of bits in the type. Add three to account
+	// for sizeof(T) being in bytes.
+	size_t num = get_shift_from_power_of_2(sizeof(T)) + 3;
+
+	// If the compiler is smart, it unrolls this loop.
+	// If it's dumb, this is a bit slow.
+	for (size_t i = 0; i < num; i++) {
+		x |= x >> (1 << i);
+	}
+
+	return ++x;
+}
+
+// Function to find the nearest (bigger) power of 2 to an integer.
+static inline unsigned int nearest_shift(unsigned int p_number) {
+	for (int i = 30; i >= 0; i--) {
+		if (p_number & (1 << i)) {
+			return i + 1;
+		}
+	}
+
+	return 0;
+}
+
+// constexpr function to find the floored log2 of a number
+template <typename T>
+constexpr T floor_log2(T x) {
+	return x < 2 ? x : 1 + floor_log2(x >> 1);
+}
+
+// Get the number of bits needed to represent the number.
+// IE, if you pass in 8, you will get 4.
+// If you want to know how many bits are needed to store 8 values however, pass in (8 - 1).
+template <typename T>
+constexpr T get_num_bits(T x) {
+	return floor_log2(x);
+}
+
+// Swap 16, 32 and 64 bits value for endianness.
+#if defined(__GNUC__)
+#define BSWAP16(x) __builtin_bswap16(x)
+#define BSWAP32(x) __builtin_bswap32(x)
+#define BSWAP64(x) __builtin_bswap64(x)
+#elif defined(_MSC_VER)
+#define BSWAP16(x) _byteswap_ushort(x)
+#define BSWAP32(x) _byteswap_ulong(x)
+#define BSWAP64(x) _byteswap_uint64(x)
+#else
+static inline uint16_t BSWAP16(uint16_t x) {
+	return (x >> 8) | (x << 8);
+}
+
+static inline uint32_t BSWAP32(uint32_t x) {
+	return ((x << 24) | ((x << 8) & 0x00FF0000) | ((x >> 8) & 0x0000FF00) | (x >> 24));
+}
+
+static inline uint64_t BSWAP64(uint64_t x) {
+	x = (x & 0x00000000FFFFFFFF) << 32 | (x & 0xFFFFFFFF00000000) >> 32;
+	x = (x & 0x0000FFFF0000FFFF) << 16 | (x & 0xFFFF0000FFFF0000) >> 16;
+	x = (x & 0x00FF00FF00FF00FF) << 8 | (x & 0xFF00FF00FF00FF00) >> 8;
+	return x;
+}
+#endif
+
+// Generic comparator used in Map, List, etc.
+template <typename T>
+struct Comparator {
+	_ALWAYS_INLINE_ bool operator()(const T &p_a, const T &p_b) const { return (p_a < p_b); }
+};
+
+// Global lock macro, relies on the static Mutex::_global_mutex.
+void _global_lock();
+void _global_unlock();
+
+struct _GlobalLock {
+	_GlobalLock() { _global_lock(); }
+	~_GlobalLock() { _global_unlock(); }
+};
+
+#define GLOBAL_LOCK_FUNCTION _GlobalLock _global_lock_;
+
 #if defined(__GNUC__)
 #define likely(x) __builtin_expect(!!(x), 1)
 #define unlikely(x) __builtin_expect(!!(x), 0)
@@ -97,22 +282,17 @@ namespace godot {
 #define unlikely(x) x
 #endif
 
-#ifdef REAL_T_IS_DOUBLE
-typedef double real_t;
+#if defined(__GNUC__)
+#define _PRINTF_FORMAT_ATTRIBUTE_2_0 __attribute__((format(printf, 2, 0)))
+#define _PRINTF_FORMAT_ATTRIBUTE_2_3 __attribute__((format(printf, 2, 3)))
 #else
-typedef float real_t;
+#define _PRINTF_FORMAT_ATTRIBUTE_2_0
+#define _PRINTF_FORMAT_ATTRIBUTE_2_3
 #endif
 
-// Generic swap template.
-#ifndef SWAP
-#define SWAP(m_x, m_y) __swap_tmpl((m_x), (m_y))
-template <typename T>
-inline void __swap_tmpl(T &x, T &y) {
-	T aux = x;
-	x = y;
-	y = aux;
-}
-#endif // SWAP
+// This is needed due to a strange OpenGL API that expects a pointer
+// type for an argument that is actually an offset.
+#define CAST_INT_TO_UCHAR_PTR(ptr) ((uint8_t *)(uintptr_t)(ptr))
 
 // Home-made index sequence trick, so it can be used everywhere without the costly include of std::tuple.
 // https://stackoverflow.com/questions/15014096/c-index-of-type-during-variadic-template-expansion
@@ -125,10 +305,36 @@ struct BuildIndexSequence : BuildIndexSequence<N - 1, N - 1, Is...> {};
 template <size_t... Is>
 struct BuildIndexSequence<0, Is...> : IndexSequence<Is...> {};
 
-} //namespace godot
+// Limit the depth of recursive algorithms when dealing with Array/Dictionary
+#define MAX_RECURSION 100
 
-// To maintain compatibility an alias is defined outside the namespace.
-// Consider it deprecated.
-using real_t = godot::real_t;
+#ifdef DEBUG_ENABLED
+#define DEBUG_METHODS_ENABLED
+#endif
 
-#endif // GODOT_DEFS_HPP
+// Macro GD_IS_DEFINED() allows to check if a macro is defined. It needs to be defined to anything (say 1) to work.
+#define __GDARG_PLACEHOLDER_1 false,
+#define __gd_take_second_arg(__ignored, val, ...) val
+#define ____gd_is_defined(arg1_or_junk) __gd_take_second_arg(arg1_or_junk true, false)
+#define ___gd_is_defined(val) ____gd_is_defined(__GDARG_PLACEHOLDER_##val)
+#define GD_IS_DEFINED(x) ___gd_is_defined(x)
+
+// Whether the default value of a type is just all-0 bytes.
+// This can most commonly be exploited by using memset for these types instead of loop-construct.
+// Trivially constructible types are also zero-constructible.
+template <typename T>
+struct is_zero_constructible : std::is_trivially_constructible<T> {};
+
+template <typename T>
+struct is_zero_constructible<const T> : is_zero_constructible<T> {};
+
+template <typename T>
+struct is_zero_constructible<volatile T> : is_zero_constructible<T> {};
+
+template <typename T>
+struct is_zero_constructible<const volatile T> : is_zero_constructible<T> {};
+
+template <typename T>
+inline constexpr bool is_zero_constructible_v = is_zero_constructible<T>::value;
+
+} //namespace godot

+ 5 - 8
include/godot_cpp/core/engine_ptrcall.hpp

@@ -28,8 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_ENGINE_PTRCALL_HPP
-#define GODOT_ENGINE_PTRCALL_HPP
+#pragma once
 
 #include <gdextension_interface.h>
 
@@ -56,10 +55,10 @@ O *_call_native_mb_ret_obj(const GDExtensionMethodBindPtr mb, void *instance, co
 
 template <typename R, typename... Args>
 R _call_native_mb_ret(const GDExtensionMethodBindPtr mb, void *instance, const Args &...args) {
-	R ret;
+	typename PtrToArg<R>::EncodeT ret;
 	std::array<GDExtensionConstTypePtr, sizeof...(Args)> mb_args = { { (GDExtensionConstTypePtr)args... } };
 	internal::gdextension_interface_object_method_bind_ptrcall(mb, instance, mb_args.data(), &ret);
-	return ret;
+	return static_cast<R>(ret);
 }
 
 template <typename... Args>
@@ -70,10 +69,10 @@ void _call_native_mb_no_ret(const GDExtensionMethodBindPtr mb, void *instance, c
 
 template <typename R, typename... Args>
 R _call_utility_ret(GDExtensionPtrUtilityFunction func, const Args &...args) {
-	R ret;
+	typename PtrToArg<R>::EncodeT ret;
 	std::array<GDExtensionConstTypePtr, sizeof...(Args)> mb_args = { { (GDExtensionConstTypePtr)args... } };
 	func(&ret, mb_args.data(), mb_args.size());
-	return ret;
+	return static_cast<R>(ret);
 }
 
 template <typename... Args>
@@ -93,5 +92,3 @@ void _call_utility_no_ret(const GDExtensionPtrUtilityFunction func, const Args &
 } // namespace internal
 
 } // namespace godot
-
-#endif // GODOT_ENGINE_PTRCALL_HPP

+ 1 - 4
include/godot_cpp/core/error_macros.hpp

@@ -28,8 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_ERROR_MACROS_HPP
-#define GODOT_ERROR_MACROS_HPP
+#pragma once
 
 #include <godot_cpp/core/defs.hpp>
 
@@ -802,5 +801,3 @@ void _err_flush_stdout();
 #define CHECK_METHOD_BIND_RET(m_mb, m_ret)
 #define CHECK_METHOD_BIND(m_mb)
 #endif
-
-#endif // GODOT_ERROR_MACROS_HPP

+ 51 - 0
include/godot_cpp/core/math.compat.inc

@@ -0,0 +1,51 @@
+/**************************************************************************/
+/*  math.compat.inc                                                  */
+/**************************************************************************/
+/*                         This file is part of:                          */
+/*                             GODOT ENGINE                               */
+/*                        https://godotengine.org                         */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
+/*                                                                        */
+/* Permission is hereby granted, free of charge, to any person obtaining  */
+/* a copy of this software and associated documentation files (the        */
+/* "Software"), to deal in the Software without restriction, including    */
+/* without limitation the rights to use, copy, modify, merge, publish,    */
+/* distribute, sublicense, and/or sell copies of the Software, and to     */
+/* permit persons to whom the Software is furnished to do so, subject to  */
+/* the following conditions:                                              */
+/*                                                                        */
+/* The above copyright notice and this permission notice shall be         */
+/* included in all copies or substantial portions of the Software.        */
+/*                                                                        */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
+/**************************************************************************/
+
+
+#ifndef DISABLE_DEPRECATED
+
+namespace godot {
+
+#undef ABS
+
+// Generic ABS function, for math uses please use Math::abs.
+template <typename T>
+[[deprecated("Use Math::abs instead")]]
+constexpr T ABS(T m_v) {
+	return m_v < 0 ? -m_v : m_v;
+}
+
+}
+
+// To maintain compatibility an alias is defined outside the namespace.
+// Consider it deprecated.
+using real_t = godot::real_t;
+
+#endif

+ 23 - 180
include/godot_cpp/core/math.hpp

@@ -28,10 +28,10 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_MATH_HPP
-#define GODOT_MATH_HPP
+#pragma once
 
 #include <godot_cpp/core/defs.hpp>
+#include <godot_cpp/core/math_defs.hpp>
 
 #include <gdextension_interface.h>
 
@@ -39,185 +39,8 @@
 
 namespace godot {
 
-#define Math_SQRT12 0.7071067811865475244008443621048490
-#define Math_SQRT2 1.4142135623730950488016887242
-#define Math_LN2 0.6931471805599453094172321215
-#define Math_PI 3.1415926535897932384626433833
-#define Math_TAU 6.2831853071795864769252867666
-#define Math_E 2.7182818284590452353602874714
-#define Math_INF INFINITY
-#define Math_NAN NAN
-
-// Make room for our constexpr's below by overriding potential system-specific macros.
-#undef ABS
-#undef SIGN
-#undef MIN
-#undef MAX
-#undef CLAMP
-
-// Generic ABS function, for math uses please use Math::abs.
-template <typename T>
-constexpr T ABS(T m_v) {
-	return m_v < 0 ? -m_v : m_v;
-}
-
-template <typename T>
-constexpr const T SIGN(const T m_v) {
-	return m_v == 0 ? 0.0f : (m_v < 0 ? -1.0f : +1.0f);
-}
-
-template <typename T, typename T2>
-constexpr auto MIN(const T m_a, const T2 m_b) {
-	return m_a < m_b ? m_a : m_b;
-}
-
-template <typename T, typename T2>
-constexpr auto MAX(const T m_a, const T2 m_b) {
-	return m_a > m_b ? m_a : m_b;
-}
-
-template <typename T, typename T2, typename T3>
-constexpr auto CLAMP(const T m_a, const T2 m_min, const T3 m_max) {
-	return m_a < m_min ? m_min : (m_a > m_max ? m_max : m_a);
-}
-
-// Generic swap template.
-#ifndef SWAP
-#define SWAP(m_x, m_y) __swap_tmpl((m_x), (m_y))
-template <typename T>
-inline void __swap_tmpl(T &x, T &y) {
-	T aux = x;
-	x = y;
-	y = aux;
-}
-#endif // SWAP
-
-/* Functions to handle powers of 2 and shifting. */
-
-// Function to find the next power of 2 to an integer.
-static _FORCE_INLINE_ unsigned int next_power_of_2(unsigned int x) {
-	if (x == 0) {
-		return 0;
-	}
-
-	--x;
-	x |= x >> 1;
-	x |= x >> 2;
-	x |= x >> 4;
-	x |= x >> 8;
-	x |= x >> 16;
-
-	return ++x;
-}
-
-// Function to find the previous power of 2 to an integer.
-static _FORCE_INLINE_ unsigned int previous_power_of_2(unsigned int x) {
-	x |= x >> 1;
-	x |= x >> 2;
-	x |= x >> 4;
-	x |= x >> 8;
-	x |= x >> 16;
-	return x - (x >> 1);
-}
-
-// Function to find the closest power of 2 to an integer.
-static _FORCE_INLINE_ unsigned int closest_power_of_2(unsigned int x) {
-	unsigned int nx = next_power_of_2(x);
-	unsigned int px = previous_power_of_2(x);
-	return (nx - x) > (x - px) ? px : nx;
-}
-
-// Get a shift value from a power of 2.
-static inline int get_shift_from_power_of_2(unsigned int p_bits) {
-	for (unsigned int i = 0; i < 32; i++) {
-		if (p_bits == (unsigned int)(1 << i)) {
-			return i;
-		}
-	}
-
-	return -1;
-}
-
-template <typename T>
-static _FORCE_INLINE_ T nearest_power_of_2_templated(T x) {
-	--x;
-
-	// The number of operations on x is the base two logarithm
-	// of the number of bits in the type. Add three to account
-	// for sizeof(T) being in bytes.
-	size_t num = get_shift_from_power_of_2(sizeof(T)) + 3;
-
-	// If the compiler is smart, it unrolls this loop.
-	// If it's dumb, this is a bit slow.
-	for (size_t i = 0; i < num; i++) {
-		x |= x >> (1 << i);
-	}
-
-	return ++x;
-}
-
-// Function to find the nearest (bigger) power of 2 to an integer.
-static inline unsigned int nearest_shift(unsigned int p_number) {
-	for (int i = 30; i >= 0; i--) {
-		if (p_number & (1 << i)) {
-			return i + 1;
-		}
-	}
-
-	return 0;
-}
-
-// constexpr function to find the floored log2 of a number
-template <typename T>
-constexpr T floor_log2(T x) {
-	return x < 2 ? x : 1 + floor_log2(x >> 1);
-}
-
-// Get the number of bits needed to represent the number.
-// IE, if you pass in 8, you will get 4.
-// If you want to know how many bits are needed to store 8 values however, pass in (8 - 1).
-template <typename T>
-constexpr T get_num_bits(T x) {
-	return floor_log2(x);
-}
-
-// Swap 16, 32 and 64 bits value for endianness.
-#if defined(__GNUC__)
-#define BSWAP16(x) __builtin_bswap16(x)
-#define BSWAP32(x) __builtin_bswap32(x)
-#define BSWAP64(x) __builtin_bswap64(x)
-#else
-static inline uint16_t BSWAP16(uint16_t x) {
-	return (x >> 8) | (x << 8);
-}
-
-static inline uint32_t BSWAP32(uint32_t x) {
-	return ((x << 24) | ((x << 8) & 0x00FF0000) | ((x >> 8) & 0x0000FF00) | (x >> 24));
-}
-
-static inline uint64_t BSWAP64(uint64_t x) {
-	x = (x & 0x00000000FFFFFFFF) << 32 | (x & 0xFFFFFFFF00000000) >> 32;
-	x = (x & 0x0000FFFF0000FFFF) << 16 | (x & 0xFFFF0000FFFF0000) >> 16;
-	x = (x & 0x00FF00FF00FF00FF) << 8 | (x & 0xFF00FF00FF00FF00) >> 8;
-	return x;
-}
-#endif
-
 namespace Math {
 
-// This epsilon should match the one used by Godot for consistency.
-// Using `f` when `real_t` is float.
-#define CMP_EPSILON 0.00001f
-#define CMP_EPSILON2 (CMP_EPSILON * CMP_EPSILON)
-
-// This epsilon is for values related to a unit size (scalar or vector len).
-#ifdef PRECISE_MATH_CHECKS
-#define UNIT_EPSILON 0.00001
-#else
-// Tolerate some more floating point error normally.
-#define UNIT_EPSILON 0.001
-#endif
-
 // Functions reproduced as in Godot's source code `math_funcs.h`.
 // Some are overloads to automatically support changing real_t into either double or float in the way Godot does.
 
@@ -538,6 +361,26 @@ inline float bezier_interpolate(float p_start, float p_control_1, float p_contro
 	return p_start * omt3 + p_control_1 * omt2 * p_t * 3.0f + p_control_2 * omt * t2 * 3.0f + p_end * t3;
 }
 
+inline double bezier_derivative(double p_start, double p_control_1, double p_control_2, double p_end, double p_t) {
+	/* Formula from Wikipedia article on Bezier curves. */
+	double omt = (1.0 - p_t);
+	double omt2 = omt * omt;
+	double t2 = p_t * p_t;
+
+	double d = (p_control_1 - p_start) * 3.0 * omt2 + (p_control_2 - p_control_1) * 6.0 * omt * p_t + (p_end - p_control_2) * 3.0 * t2;
+	return d;
+}
+
+inline float bezier_derivative(float p_start, float p_control_1, float p_control_2, float p_end, float p_t) {
+	/* Formula from Wikipedia article on Bezier curves. */
+	float omt = (1.0f - p_t);
+	float omt2 = omt * omt;
+	float t2 = p_t * p_t;
+
+	float d = (p_control_1 - p_start) * 3.0f * omt2 + (p_control_2 - p_control_1) * 6.0f * omt * p_t + (p_end - p_control_2) * 3.0f * t2;
+	return d;
+}
+
 template <typename T>
 inline T clamp(T x, T minv, T maxv) {
 	if (x < minv) {
@@ -816,4 +659,4 @@ inline float snap_scalar_separation(float p_offset, float p_step, float p_target
 } // namespace Math
 } // namespace godot
 
-#endif // GODOT_MATH_HPP
+#include "math.compat.inc"

+ 72 - 0
include/godot_cpp/core/math_defs.hpp

@@ -0,0 +1,72 @@
+/**************************************************************************/
+/*  math_defs.hpp                                                         */
+/**************************************************************************/
+/*                         This file is part of:                          */
+/*                             GODOT ENGINE                               */
+/*                        https://godotengine.org                         */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
+/*                                                                        */
+/* Permission is hereby granted, free of charge, to any person obtaining  */
+/* a copy of this software and associated documentation files (the        */
+/* "Software"), to deal in the Software without restriction, including    */
+/* without limitation the rights to use, copy, modify, merge, publish,    */
+/* distribute, sublicense, and/or sell copies of the Software, and to     */
+/* permit persons to whom the Software is furnished to do so, subject to  */
+/* the following conditions:                                              */
+/*                                                                        */
+/* The above copyright notice and this permission notice shall be         */
+/* included in all copies or substantial portions of the Software.        */
+/*                                                                        */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
+/**************************************************************************/
+
+#pragma once
+
+namespace godot {
+
+#define CMP_EPSILON 0.00001
+#define CMP_EPSILON2 (CMP_EPSILON * CMP_EPSILON)
+
+#define CMP_NORMALIZE_TOLERANCE 0.000001
+#define CMP_POINT_IN_PLANE_EPSILON 0.00001
+
+#define Math_SQRT12 0.7071067811865475244008443621048490
+#define Math_SQRT2 1.4142135623730950488016887242
+#define Math_LN2 0.6931471805599453094172321215
+#define Math_TAU 6.2831853071795864769252867666
+#define Math_PI 3.1415926535897932384626433833
+#define Math_E 2.7182818284590452353602874714
+
+#ifdef DEBUG_ENABLED
+#define MATH_CHECKS
+#endif
+
+//this epsilon is for values related to a unit size (scalar or vector len)
+#ifdef PRECISE_MATH_CHECKS
+#define UNIT_EPSILON 0.00001
+#else
+//tolerate some more floating point error normally
+#define UNIT_EPSILON 0.001
+#endif
+
+#define USEC_TO_SEC(m_usec) ((m_usec) / 1000000.0)
+
+/**
+ * The "Real" type is an abstract type used for real numbers, such as 1.5,
+ * in contrast to integer numbers. Precision can be controlled with the
+ * presence or absence of the REAL_T_IS_DOUBLE define.
+ */
+#ifdef REAL_T_IS_DOUBLE
+typedef double real_t;
+#else
+typedef float real_t;
+#endif
+} // namespace godot

+ 1 - 10
include/godot_cpp/core/memory.hpp

@@ -28,8 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_MEMORY_HPP
-#define GODOT_MEMORY_HPP
+#pragma once
 
 #include <cstddef>
 #include <cstdint>
@@ -102,12 +101,6 @@ _ALWAYS_INLINE_ T *_post_initialize(T *p_obj) {
 #define memnew_allocator(m_class, m_allocator) (::godot::_pre_initialize<std::remove_pointer_t<decltype(new ("", "") m_class)>>(), ::godot::_post_initialize(new ("", m_allocator::alloc) m_class))
 #define memnew_placement(m_placement, m_class) (::godot::_pre_initialize<std::remove_pointer_t<decltype(new ("", "") m_class)>>(), ::godot::_post_initialize(new ("", m_placement, sizeof(m_class), "") m_class))
 
-// Generic comparator used in Map, List, etc.
-template <typename T>
-struct Comparator {
-	_ALWAYS_INLINE_ bool operator()(const T &p_a, const T &p_b) const { return (p_a < p_b); }
-};
-
 template <typename T>
 void memdelete(T *p_class, typename std::enable_if<!std::is_base_of_v<godot::Wrapped, T>>::type * = nullptr) {
 	if constexpr (!std::is_trivially_destructible_v<T>) {
@@ -216,5 +209,3 @@ struct _GlobalNilClass {
 };
 
 } // namespace godot
-
-#endif // GODOT_MEMORY_HPP

+ 59 - 58
include/godot_cpp/core/method_bind.hpp

@@ -28,8 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_METHOD_BIND_HPP
-#define GODOT_METHOD_BIND_HPP
+#pragma once
 
 #include <godot_cpp/core/binder_common.hpp>
 #include <godot_cpp/core/type_info.hpp>
@@ -48,14 +47,14 @@
 namespace godot {
 
 class MethodBind {
+	uint32_t hint_flags = METHOD_FLAGS_DEFAULT;
 	StringName name;
 	StringName instance_class;
 	int argument_count = 0;
-	uint32_t hint_flags = METHOD_FLAGS_DEFAULT;
 
 	bool _static = false;
-	bool _is_const = false;
-	bool _has_return = false;
+	bool _const = false;
+	bool _returns = false;
 	bool _vararg = false;
 
 	std::vector<StringName> argument_names;
@@ -63,20 +62,20 @@ class MethodBind {
 	std::vector<Variant> default_arguments;
 
 protected:
+	void _set_const(bool p_const);
+	void _set_static(bool p_static);
+	void _set_returns(bool p_returns);
+	void _set_vararg(bool p_vararg);
 	virtual GDExtensionVariantType gen_argument_type(int p_arg) const = 0;
 	virtual PropertyInfo gen_argument_type_info(int p_arg) const = 0;
-	void generate_argument_types(int p_count);
-	void set_const(bool p_const);
-	void set_return(bool p_return);
-	void set_static(bool p_static);
-	void set_vararg(bool p_vararg);
-	void set_argument_count(int p_count);
+	void _generate_argument_types(int p_count);
+
+	void set_argument_count(int p_count) { argument_count = p_count; }
 
 public:
-	StringName get_name() const;
-	void set_name(const StringName &p_name);
-	_FORCE_INLINE_ int get_default_argument_count() const { return (int)default_arguments.size(); }
 	_FORCE_INLINE_ const std::vector<Variant> &get_default_arguments() const { return default_arguments; }
+	_FORCE_INLINE_ int get_default_argument_count() const { return (int)default_arguments.size(); }
+
 	_FORCE_INLINE_ Variant has_default_argument(int p_arg) const {
 		const int num_default_args = (int)(default_arguments.size());
 		const int idx = p_arg - (argument_count - num_default_args);
@@ -97,19 +96,6 @@ public:
 			return default_arguments[idx];
 		}
 	}
-	_FORCE_INLINE_ StringName get_instance_class() const { return instance_class; }
-	_FORCE_INLINE_ void set_instance_class(StringName p_class) { instance_class = p_class; }
-
-	_FORCE_INLINE_ int get_argument_count() const { return argument_count; }
-	_FORCE_INLINE_ bool is_const() const { return _is_const; }
-	_FORCE_INLINE_ bool is_static() const { return _static; }
-	_FORCE_INLINE_ bool is_vararg() const { return _vararg; }
-	_FORCE_INLINE_ bool has_return() const { return _has_return; }
-	_FORCE_INLINE_ uint32_t get_hint_flags() const { return hint_flags | (is_const() ? GDEXTENSION_METHOD_FLAG_CONST : 0) | (is_vararg() ? GDEXTENSION_METHOD_FLAG_VARARG : 0) | (is_static() ? GDEXTENSION_METHOD_FLAG_STATIC : 0); }
-	_FORCE_INLINE_ void set_hint_flags(uint32_t p_hint_flags) { hint_flags = p_hint_flags; }
-	void set_argument_names(const std::vector<StringName> &p_names);
-	std::vector<StringName> get_argument_names() const;
-	void set_default_arguments(const std::vector<Variant> &p_default_arguments) { default_arguments = p_default_arguments; }
 
 	_FORCE_INLINE_ GDExtensionVariantType get_argument_type(int p_argument) const {
 		ERR_FAIL_COND_V(p_argument < -1 || p_argument > argument_count, GDEXTENSION_VARIANT_TYPE_NIL);
@@ -117,7 +103,6 @@ public:
 	}
 
 	PropertyInfo get_argument_info(int p_argument) const;
-	virtual GDExtensionClassMethodArgumentMetadata get_argument_metadata(int p_argument) const = 0;
 
 	std::vector<PropertyInfo> get_arguments_info_list() const {
 		std::vector<PropertyInfo> vec;
@@ -128,6 +113,31 @@ public:
 		}
 		return vec;
 	}
+
+	void set_argument_names(const std::vector<StringName> &p_names);
+	std::vector<StringName> get_argument_names() const;
+
+	virtual GDExtensionClassMethodArgumentMetadata get_argument_metadata(int p_argument) const = 0;
+
+	_FORCE_INLINE_ void set_hint_flags(uint32_t p_hint_flags) { hint_flags = p_hint_flags; }
+	_FORCE_INLINE_ uint32_t get_hint_flags() const { return hint_flags | (is_const() ? GDEXTENSION_METHOD_FLAG_CONST : 0) | (is_vararg() ? GDEXTENSION_METHOD_FLAG_VARARG : 0) | (is_static() ? GDEXTENSION_METHOD_FLAG_STATIC : 0); }
+	_FORCE_INLINE_ StringName get_instance_class() const { return instance_class; }
+	_FORCE_INLINE_ void set_instance_class(StringName p_class) { instance_class = p_class; }
+
+	_FORCE_INLINE_ int get_argument_count() const { return argument_count; }
+
+	virtual Variant call(GDExtensionClassInstancePtr p_instance, const GDExtensionConstVariantPtr *p_args, GDExtensionInt p_argument_count, GDExtensionCallError &r_error) const = 0;
+	virtual void ptrcall(GDExtensionClassInstancePtr p_instance, const GDExtensionConstTypePtr *p_args, GDExtensionTypePtr r_return) const = 0;
+
+	StringName get_name() const;
+	void set_name(const StringName &p_name);
+	_FORCE_INLINE_ bool is_const() const { return _const; }
+	_FORCE_INLINE_ bool is_static() const { return _static; }
+	_FORCE_INLINE_ bool is_vararg() const { return _vararg; }
+	_FORCE_INLINE_ bool has_return() const { return _returns; }
+
+	void set_default_arguments(const std::vector<Variant> &p_default_arguments) { default_arguments = p_default_arguments; }
+
 	std::vector<GDExtensionClassMethodArgumentMetadata> get_arguments_metadata_list() const {
 		std::vector<GDExtensionClassMethodArgumentMetadata> vec;
 		// First element is return value
@@ -138,9 +148,6 @@ public:
 		return vec;
 	}
 
-	virtual Variant call(GDExtensionClassInstancePtr p_instance, const GDExtensionConstVariantPtr *p_args, GDExtensionInt p_argument_count, GDExtensionCallError &r_error) const = 0;
-	virtual void ptrcall(GDExtensionClassInstancePtr p_instance, const GDExtensionConstTypePtr *p_args, GDExtensionTypePtr r_return) const = 0;
-
 	static void bind_call(void *p_method_userdata, GDExtensionClassInstancePtr p_instance, const GDExtensionConstVariantPtr *p_args, GDExtensionInt p_argument_count, GDExtensionVariantPtr r_return, GDExtensionCallError *r_error);
 	static void bind_ptrcall(void *p_method_userdata, GDExtensionClassInstancePtr p_instance, const GDExtensionConstTypePtr *p_args, GDExtensionTypePtr r_return);
 
@@ -150,8 +157,7 @@ public:
 template <typename Derived, typename T, typename R, bool should_returns>
 class MethodBindVarArgBase : public MethodBind {
 protected:
-	R(T::*method)
-	(const Variant **, GDExtensionInt, GDExtensionCallError &);
+	R (T::*method)(const Variant **, GDExtensionInt, GDExtensionCallError &);
 	std::vector<PropertyInfo> arguments;
 
 public:
@@ -182,8 +188,8 @@ public:
 			const MethodInfo &p_method_info,
 			bool p_return_nil_is_variant) :
 			method(p_method) {
-		set_vararg(true);
-		set_const(true);
+		_set_vararg(true);
+		_set_const(true);
 		set_argument_count(p_method_info.arguments.size());
 		if (p_method_info.arguments.size()) {
 			arguments = p_method_info.arguments;
@@ -196,8 +202,8 @@ public:
 			set_argument_names(names);
 		}
 
-		generate_argument_types((int)p_method_info.arguments.size());
-		set_return(should_returns);
+		_generate_argument_types((int)p_method_info.arguments.size());
+		_set_returns(should_returns);
 	}
 
 	~MethodBindVarArgBase() {}
@@ -334,7 +340,7 @@ public:
 
 	MethodBindT(void (MB_T::*p_method)(P...)) {
 		method = p_method;
-		generate_argument_types(sizeof...(P));
+		_generate_argument_types(sizeof...(P));
 		set_argument_count(sizeof...(P));
 	}
 };
@@ -410,9 +416,9 @@ public:
 
 	MethodBindTC(void (MB_T::*p_method)(P...) const) {
 		method = p_method;
-		generate_argument_types(sizeof...(P));
+		_generate_argument_types(sizeof...(P));
 		set_argument_count(sizeof...(P));
-		set_const(true);
+		_set_const(true);
 	}
 };
 
@@ -435,8 +441,7 @@ template <typename T, typename R, typename... P>
 template <typename R, typename... P>
 #endif // TYPED_METHOD_BIND
 class MethodBindTR : public MethodBind {
-	R(MB_T::*method)
-	(P...);
+	R (MB_T::*method)(P...);
 
 protected:
 // GCC raises warnings in the case P = {} as the comparison is always false...
@@ -493,9 +498,9 @@ public:
 
 	MethodBindTR(R (MB_T::*p_method)(P...)) {
 		method = p_method;
-		generate_argument_types(sizeof...(P));
+		_generate_argument_types(sizeof...(P));
 		set_argument_count(sizeof...(P));
-		set_return(true);
+		_set_returns(true);
 	}
 };
 
@@ -518,8 +523,7 @@ template <typename T, typename R, typename... P>
 template <typename R, typename... P>
 #endif // TYPED_METHOD_BIND
 class MethodBindTRC : public MethodBind {
-	R(MB_T::*method)
-	(P...) const;
+	R (MB_T::*method)(P...) const;
 
 protected:
 // GCC raises warnings in the case P = {} as the comparison is always false...
@@ -576,10 +580,10 @@ public:
 
 	MethodBindTRC(R (MB_T::*p_method)(P...) const) {
 		method = p_method;
-		generate_argument_types(sizeof...(P));
+		_generate_argument_types(sizeof...(P));
 		set_argument_count(sizeof...(P));
-		set_return(true);
-		set_const(true);
+		_set_returns(true);
+		_set_const(true);
 	}
 };
 
@@ -648,9 +652,9 @@ public:
 
 	MethodBindTS(void (*p_function)(P...)) {
 		function = p_function;
-		generate_argument_types(sizeof...(P));
+		_generate_argument_types(sizeof...(P));
 		set_argument_count(sizeof...(P));
-		set_static(true);
+		_set_static(true);
 	}
 };
 
@@ -664,8 +668,7 @@ MethodBind *create_static_method_bind(void (*p_method)(P...)) {
 
 template <typename R, typename... P>
 class MethodBindTRS : public MethodBind {
-	R(*function)
-	(P...);
+	R (*function)(P...);
 
 protected:
 // GCC raises warnings in the case P = {} as the comparison is always false...
@@ -717,10 +720,10 @@ public:
 
 	MethodBindTRS(R (*p_function)(P...)) {
 		function = p_function;
-		generate_argument_types(sizeof...(P));
+		_generate_argument_types(sizeof...(P));
 		set_argument_count(sizeof...(P));
-		set_static(true);
-		set_return(true);
+		_set_static(true);
+		_set_returns(true);
 	}
 };
 
@@ -731,5 +734,3 @@ MethodBind *create_static_method_bind(R (*p_method)(P...)) {
 }
 
 } // namespace godot
-
-#endif // GODOT_METHOD_BIND_HPP

+ 4 - 4
include/godot_cpp/core/method_ptrcall.hpp

@@ -28,8 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_METHOD_PTRCALL_HPP
-#define GODOT_METHOD_PTRCALL_HPP
+#pragma once
 
 #include <godot_cpp/core/defs.hpp>
 
@@ -122,6 +121,9 @@ MAKE_PTRARGCONV(uint16_t, int64_t);
 MAKE_PTRARGCONV(int16_t, int64_t);
 MAKE_PTRARGCONV(uint32_t, int64_t);
 MAKE_PTRARGCONV(int32_t, int64_t);
+MAKE_PTRARGCONV(char16_t, int64_t);
+MAKE_PTRARGCONV(char32_t, int64_t);
+MAKE_PTRARGCONV(wchar_t, int64_t);
 MAKE_PTRARG(int64_t);
 MAKE_PTRARG(uint64_t);
 // Float types
@@ -234,5 +236,3 @@ GDVIRTUAL_NATIVE_PTR(float);
 GDVIRTUAL_NATIVE_PTR(double);
 
 } // namespace godot
-
-#endif // GODOT_METHOD_PTRCALL_HPP

+ 1 - 4
include/godot_cpp/core/mutex_lock.hpp

@@ -28,8 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_MUTEX_LOCK_HPP
-#define GODOT_MUTEX_LOCK_HPP
+#pragma once
 
 #include <godot_cpp/classes/mutex.hpp>
 
@@ -55,5 +54,3 @@ public:
 #define _THREAD_SAFE_UNLOCK_ _thread_safe_.unlock();
 
 } // namespace godot
-
-#endif // GODOT_MUTEX_LOCK_HPP

+ 1 - 4
include/godot_cpp/core/object.hpp

@@ -28,8 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_OBJECT_HPP
-#define GODOT_OBJECT_HPP
+#pragma once
 
 #include <godot_cpp/core/defs.hpp>
 
@@ -148,5 +147,3 @@ const T *Object::cast_to(const Object *p_object) {
 }
 
 } // namespace godot
-
-#endif // GODOT_OBJECT_HPP

+ 1 - 4
include/godot_cpp/core/object_id.hpp

@@ -28,8 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_OBJECT_ID_HPP
-#define GODOT_OBJECT_ID_HPP
+#pragma once
 
 #include <godot_cpp/core/defs.hpp>
 
@@ -58,5 +57,3 @@ public:
 };
 
 } // namespace godot
-
-#endif // GODOT_OBJECT_ID_HPP

+ 1 - 4
include/godot_cpp/core/print_string.hpp

@@ -28,8 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_PRINT_STRING_HPP
-#define GODOT_PRINT_STRING_HPP
+#pragma once
 
 #include <godot_cpp/variant/utility_functions.hpp>
 
@@ -69,5 +68,3 @@ void print_verbose(const Variant &p_variant, Args... p_args) {
 bool is_print_verbose_enabled();
 
 } // namespace godot
-
-#endif // GODOT_PRINT_STRING_HPP

+ 1 - 4
include/godot_cpp/core/property_info.hpp

@@ -28,8 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_PROPERTY_INFO_HPP
-#define GODOT_PROPERTY_INFO_HPP
+#pragma once
 
 #include <godot_cpp/core/defs.hpp>
 
@@ -128,5 +127,3 @@ struct PropertyInfo {
 };
 
 } // namespace godot
-
-#endif // GODOT_PROPERTY_INFO_HPP

+ 2 - 4
include/godot_cpp/core/type_info.hpp

@@ -28,9 +28,9 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_TYPE_INFO_HPP
-#define GODOT_TYPE_INFO_HPP
+#pragma once
 
+#include <godot_cpp/core/method_ptrcall.hpp>
 #include <godot_cpp/core/object.hpp>
 #include <godot_cpp/variant/typed_array.hpp>
 #include <godot_cpp/variant/variant.hpp>
@@ -416,5 +416,3 @@ MAKE_TYPED_ARRAY_INFO(IPAddress, Variant::STRING)
 #define CLASS_INFO(m_type) (GetTypeInfo<m_type *>::get_class_info())
 
 } // namespace godot
-
-#endif // GODOT_TYPE_INFO_HPP

+ 1 - 4
include/godot_cpp/godot.hpp

@@ -28,8 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_GODOT_HPP
-#define GODOT_GODOT_HPP
+#pragma once
 
 #include <gdextension_interface.h>
 
@@ -265,5 +264,3 @@ public:
 };
 
 } // namespace godot
-
-#endif // GODOT_GODOT_HPP

+ 91 - 53
include/godot_cpp/templates/cowdata.hpp

@@ -28,8 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_COWDATA_HPP
-#define GODOT_COWDATA_HPP
+#pragma once
 
 #include <godot_cpp/classes/global_constants.hpp>
 #include <godot_cpp/core/error_macros.hpp>
@@ -38,8 +37,10 @@
 #include <godot_cpp/templates/safe_refcount.hpp>
 
 #include <cstring>
+#include <initializer_list>
 #include <new>
 #include <type_traits>
+#include <utility>
 
 namespace godot {
 
@@ -167,13 +168,25 @@ private:
 		return *out;
 	}
 
-	void _unref(void *p_data);
+	// Decrements the reference count. Deallocates the backing buffer if needed.
+	// After this function, _ptr is guaranteed to be NULL.
+	void _unref();
 	void _ref(const CowData *p_from);
 	void _ref(const CowData &p_from);
 	USize _copy_on_write();
+	Error _realloc(Size p_alloc_size);
 
 public:
 	void operator=(const CowData<T> &p_from) { _ref(p_from); }
+	void operator=(CowData<T> &&p_from) {
+		if (_ptr == p_from._ptr) {
+			return;
+		}
+
+		_unref();
+		_ptr = p_from._ptr;
+		p_from._ptr = nullptr;
+	}
 
 	_FORCE_INLINE_ T *ptrw() {
 		_copy_on_write();
@@ -222,19 +235,22 @@ public:
 		T *p = ptrw();
 		Size len = size();
 		for (Size i = p_index; i < len - 1; i++) {
-			p[i] = p[i + 1];
+			p[i] = std::move(p[i + 1]);
 		}
 
 		resize(len - 1);
 	}
 
 	Error insert(Size p_pos, const T &p_val) {
-		ERR_FAIL_INDEX_V(p_pos, size() + 1, ERR_INVALID_PARAMETER);
-		resize(size() + 1);
-		for (Size i = (size() - 1); i > p_pos; i--) {
-			set(i, get(i - 1));
+		Size new_size = size() + 1;
+		ERR_FAIL_INDEX_V(p_pos, new_size, ERR_INVALID_PARAMETER);
+		Error err = resize(new_size);
+		ERR_FAIL_COND_V(err, err);
+		T *p = ptrw();
+		for (Size i = new_size - 1; i > p_pos; i--) {
+			p[i] = std::move(p[i - 1]);
 		}
-		set(p_pos, p_val);
+		p[p_pos] = p_val;
 
 		return OK;
 	}
@@ -244,35 +260,47 @@ public:
 	Size count(const T &p_val) const;
 
 	_FORCE_INLINE_ CowData() {}
-	_FORCE_INLINE_ ~CowData();
-	_FORCE_INLINE_ CowData(CowData<T> &p_from) { _ref(p_from); };
+	_FORCE_INLINE_ ~CowData() { _unref(); }
+	_FORCE_INLINE_ CowData(std::initializer_list<T> p_init);
+	_FORCE_INLINE_ CowData(const CowData<T> &p_from) { _ref(p_from); }
+	_FORCE_INLINE_ CowData(CowData<T> &&p_from) {
+		_ptr = p_from._ptr;
+		p_from._ptr = nullptr;
+	}
 };
 
 template <typename T>
-void CowData<T>::_unref(void *p_data) {
-	if (!p_data) {
+void CowData<T>::_unref() {
+	if (!_ptr) {
 		return;
 	}
 
 	SafeNumeric<USize> *refc = _get_refcount();
-
 	if (refc->decrement() > 0) {
-		return; // still in use
+		// Data is still in use elsewhere.
+		_ptr = nullptr;
+		return;
 	}
-	// clean up
+	// Clean up.
+	// First, invalidate our own reference.
+	// NOTE: It is required to do so immediately because it must not be observable outside of this
+	//       function after refcount has already been reduced to 0.
+	// WARNING: It must be done before calling the destructors, because one of them may otherwise
+	//          observe it through a reference to us. In this case, it may try to access the buffer,
+	//          which is illegal after some of the elements in it have already been destructed, and
+	//          may lead to a segmentation fault.
+	USize current_size = *_get_size();
+	T *prev_ptr = _ptr;
+	_ptr = nullptr;
 
 	if constexpr (!std::is_trivially_destructible_v<T>) {
-		USize *count = _get_size();
-		T *data = (T *)(count + 1);
-
-		for (USize i = 0; i < *count; ++i) {
-			// call destructors
-			data[i].~T();
+		for (USize i = 0; i < current_size; ++i) {
+			prev_ptr[i].~T();
 		}
 	}
 
 	// free mem
-	Memory::free_static(((uint8_t *)p_data) - DATA_OFFSET, false);
+	Memory::free_static((uint8_t *)prev_ptr - DATA_OFFSET, false);
 }
 
 template <typename T>
@@ -307,7 +335,7 @@ typename CowData<T>::USize CowData<T>::_copy_on_write() {
 			}
 		}
 
-		_unref(_ptr);
+		_unref();
 		_ptr = _data_ptr;
 
 		rc = 1;
@@ -327,14 +355,13 @@ Error CowData<T>::resize(Size p_size) {
 	}
 
 	if (p_size == 0) {
-		// wants to clean up
-		_unref(_ptr);
-		_ptr = nullptr;
+		// Wants to clean up.
+		_unref(); // Resets _ptr to nullptr.
 		return OK;
 	}
 
 	// possibly changing size, copy on write
-	USize rc = _copy_on_write();
+	_copy_on_write();
 
 	USize current_alloc_size = _get_alloc_size(current_size);
 	USize alloc_size;
@@ -355,16 +382,12 @@ Error CowData<T>::resize(Size p_size) {
 				*(_size_ptr) = 0; //size, currently none
 
 				_ptr = _data_ptr;
-			} else {
-				uint8_t *mem_new = (uint8_t *)Memory::realloc_static(((uint8_t *)_ptr) - DATA_OFFSET, alloc_size + DATA_OFFSET, false);
-				ERR_FAIL_NULL_V(mem_new, ERR_OUT_OF_MEMORY);
-
-				SafeNumeric<USize> *_refc_ptr = _get_refcount_ptr(mem_new);
-				T *_data_ptr = _get_data_ptr(mem_new);
-
-				new (_refc_ptr) SafeNumeric<USize>(rc); //refcount
 
-				_ptr = _data_ptr;
+			} else {
+				const Error error = _realloc(alloc_size);
+				if (error) {
+					return error;
+				}
 			}
 		}
 
@@ -390,15 +413,10 @@ Error CowData<T>::resize(Size p_size) {
 		}
 
 		if (alloc_size != current_alloc_size) {
-			uint8_t *mem_new = (uint8_t *)Memory::realloc_static(((uint8_t *)_ptr) - DATA_OFFSET, alloc_size + DATA_OFFSET, false);
-			ERR_FAIL_NULL_V(mem_new, ERR_OUT_OF_MEMORY);
-
-			SafeNumeric<USize> *_refc_ptr = _get_refcount_ptr(mem_new);
-			T *_data_ptr = _get_data_ptr(mem_new);
-
-			new (_refc_ptr) SafeNumeric<USize>(rc); //refcount
-
-			_ptr = _data_ptr;
+			const Error error = _realloc(alloc_size);
+			if (error) {
+				return error;
+			}
 		}
 
 		*_get_size() = p_size;
@@ -407,6 +425,21 @@ Error CowData<T>::resize(Size p_size) {
 	return OK;
 }
 
+template <typename T>
+Error CowData<T>::_realloc(Size p_alloc_size) {
+	uint8_t *mem_new = (uint8_t *)Memory::realloc_static(((uint8_t *)_ptr) - DATA_OFFSET, p_alloc_size + DATA_OFFSET, false);
+	ERR_FAIL_NULL_V(mem_new, ERR_OUT_OF_MEMORY);
+
+	SafeNumeric<USize> *_refc_ptr = _get_refcount_ptr(mem_new);
+	T *_data_ptr = _get_data_ptr(mem_new);
+
+	// If we realloc, we're guaranteed to be the only reference.
+	new (_refc_ptr) SafeNumeric<USize>(1);
+	_ptr = _data_ptr;
+
+	return OK;
+}
+
 template <typename T>
 typename CowData<T>::Size CowData<T>::find(const T &p_val, Size p_from) const {
 	Size ret = -1;
@@ -466,11 +499,10 @@ void CowData<T>::_ref(const CowData &p_from) {
 		return; // self assign, do nothing.
 	}
 
-	_unref(_ptr);
-	_ptr = nullptr;
+	_unref(); // Resets _ptr to nullptr.
 
 	if (!p_from._ptr) {
-		return; // nothing to do
+		return; //nothing to do
 	}
 
 	if (p_from._get_refcount()->conditional_increment() > 0) { // could reference
@@ -479,8 +511,16 @@ void CowData<T>::_ref(const CowData &p_from) {
 }
 
 template <typename T>
-CowData<T>::~CowData() {
-	_unref(_ptr);
+CowData<T>::CowData(std::initializer_list<T> p_init) {
+	Error err = resize(p_init.size());
+	if (err != OK) {
+		return;
+	}
+
+	Size i = 0;
+	for (const T &element : p_init) {
+		set(i++, element);
+	}
 }
 
 #if defined(__GNUC__) && !defined(__clang__)
@@ -488,5 +528,3 @@ CowData<T>::~CowData() {
 #endif
 
 } // namespace godot
-
-#endif // GODOT_COWDATA_HPP

+ 108 - 24
include/godot_cpp/templates/hash_map.hpp

@@ -28,8 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_HASH_MAP_HPP
-#define GODOT_HASH_MAP_HPP
+#pragma once
 
 #include <godot_cpp/core/error_macros.hpp>
 #include <godot_cpp/core/memory.hpp>
@@ -62,15 +61,17 @@ struct HashMapElement {
 			data(p_key, p_value) {}
 };
 
+bool _hashmap_variant_less_than(const Variant &p_left, const Variant &p_right);
+
 template <typename TKey, typename TValue,
 		typename Hasher = HashMapHasherDefault,
 		typename Comparator = HashMapComparatorDefault<TKey>,
 		typename Allocator = DefaultTypedAllocator<HashMapElement<TKey, TValue>>>
 class HashMap {
 public:
-	const uint32_t MIN_CAPACITY_INDEX = 2; // Use a prime.
-	const float MAX_OCCUPANCY = 0.75;
-	const uint32_t EMPTY_HASH = 0;
+	static constexpr uint32_t MIN_CAPACITY_INDEX = 2; // Use a prime.
+	static constexpr float MAX_OCCUPANCY = 0.75;
+	static constexpr uint32_t EMPTY_HASH = 0;
 
 private:
 	Allocator element_alloc;
@@ -92,19 +93,20 @@ private:
 		return hash;
 	}
 
-	_FORCE_INLINE_ uint32_t _get_probe_length(uint32_t p_pos, uint32_t p_hash, uint32_t p_capacity) const {
-		uint32_t original_pos = p_hash % p_capacity;
-		return (p_pos - original_pos + p_capacity) % p_capacity;
+	static _FORCE_INLINE_ uint32_t _get_probe_length(const uint32_t p_pos, const uint32_t p_hash, const uint32_t p_capacity, const uint64_t p_capacity_inv) {
+		const uint32_t original_pos = fastmod(p_hash, p_capacity_inv, p_capacity);
+		return fastmod(p_pos - original_pos + p_capacity, p_capacity_inv, p_capacity);
 	}
 
 	bool _lookup_pos(const TKey &p_key, uint32_t &r_pos) const {
-		if (elements == nullptr) {
+		if (elements == nullptr || num_elements == 0) {
 			return false; // Failed lookups, no elements
 		}
 
-		uint32_t capacity = hash_table_size_primes[capacity_index];
+		const uint32_t capacity = hash_table_size_primes[capacity_index];
+		const uint64_t capacity_inv = hash_table_size_primes_inv[capacity_index];
 		uint32_t hash = _hash(p_key);
-		uint32_t pos = hash % capacity;
+		uint32_t pos = fastmod(hash, capacity_inv, capacity);
 		uint32_t distance = 0;
 
 		while (true) {
@@ -112,7 +114,7 @@ private:
 				return false;
 			}
 
-			if (distance > _get_probe_length(pos, hashes[pos], capacity)) {
+			if (distance > _get_probe_length(pos, hashes[pos], capacity, capacity_inv)) {
 				return false;
 			}
 
@@ -121,17 +123,18 @@ private:
 				return true;
 			}
 
-			pos = (pos + 1) % capacity;
+			pos = fastmod((pos + 1), capacity_inv, capacity);
 			distance++;
 		}
 	}
 
 	void _insert_with_hash(uint32_t p_hash, HashMapElement<TKey, TValue> *p_value) {
-		uint32_t capacity = hash_table_size_primes[capacity_index];
+		const uint32_t capacity = hash_table_size_primes[capacity_index];
+		const uint64_t capacity_inv = hash_table_size_primes_inv[capacity_index];
 		uint32_t hash = p_hash;
 		HashMapElement<TKey, TValue> *value = p_value;
 		uint32_t distance = 0;
-		uint32_t pos = hash % capacity;
+		uint32_t pos = fastmod(hash, capacity_inv, capacity);
 
 		while (true) {
 			if (hashes[pos] == EMPTY_HASH) {
@@ -144,14 +147,14 @@ private:
 			}
 
 			// Not an empty slot, let's check the probing length of the existing one.
-			uint32_t existing_probe_len = _get_probe_length(pos, hashes[pos], capacity);
+			uint32_t existing_probe_len = _get_probe_length(pos, hashes[pos], capacity, capacity_inv);
 			if (existing_probe_len < distance) {
 				SWAP(hash, hashes[pos]);
 				SWAP(value, elements[pos]);
 				distance = existing_probe_len;
 			}
 
-			pos = (pos + 1) % capacity;
+			pos = fastmod((pos + 1), capacity_inv, capacity);
 			distance++;
 		}
 	}
@@ -251,7 +254,7 @@ public:
 	}
 
 	void clear() {
-		if (elements == nullptr) {
+		if (elements == nullptr || num_elements == 0) {
 			return;
 		}
 		uint32_t capacity = hash_table_size_primes[capacity_index];
@@ -270,6 +273,47 @@ public:
 		num_elements = 0;
 	}
 
+	void sort() {
+		if (elements == nullptr || num_elements < 2) {
+			return; // An empty or single element HashMap is already sorted.
+		}
+		// Use insertion sort because we want this operation to be fast for the
+		// common case where the input is already sorted or nearly sorted.
+		HashMapElement<TKey, TValue> *inserting = head_element->next;
+		while (inserting != nullptr) {
+			HashMapElement<TKey, TValue> *after = nullptr;
+			for (HashMapElement<TKey, TValue> *current = inserting->prev; current != nullptr; current = current->prev) {
+				if (_hashmap_variant_less_than(inserting->data.key, current->data.key)) {
+					after = current;
+				} else {
+					break;
+				}
+			}
+			HashMapElement<TKey, TValue> *next = inserting->next;
+			if (after != nullptr) {
+				// Modify the elements around `inserting` to remove it from its current position.
+				inserting->prev->next = next;
+				if (next == nullptr) {
+					tail_element = inserting->prev;
+				} else {
+					next->prev = inserting->prev;
+				}
+				// Modify `before` and `after` to insert `inserting` between them.
+				HashMapElement<TKey, TValue> *before = after->prev;
+				if (before == nullptr) {
+					head_element = inserting;
+				} else {
+					before->next = inserting;
+				}
+				after->prev = inserting;
+				// Point `inserting` to its new surroundings.
+				inserting->prev = before;
+				inserting->next = after;
+			}
+			inserting = next;
+		}
+	}
+
 	TValue &get(const TKey &p_key) {
 		uint32_t pos = 0;
 		bool exists = _lookup_pos(p_key, pos);
@@ -317,13 +361,14 @@ public:
 			return false;
 		}
 
-		uint32_t capacity = hash_table_size_primes[capacity_index];
-		uint32_t next_pos = (pos + 1) % capacity;
-		while (hashes[next_pos] != EMPTY_HASH && _get_probe_length(next_pos, hashes[next_pos], capacity) != 0) {
+		const uint32_t capacity = hash_table_size_primes[capacity_index];
+		const uint64_t capacity_inv = hash_table_size_primes_inv[capacity_index];
+		uint32_t next_pos = fastmod((pos + 1), capacity_inv, capacity);
+		while (hashes[next_pos] != EMPTY_HASH && _get_probe_length(next_pos, hashes[next_pos], capacity, capacity_inv) != 0) {
 			SWAP(hashes[next_pos], hashes[pos]);
 			SWAP(elements[next_pos], elements[pos]);
 			pos = next_pos;
-			next_pos = (pos + 1) % capacity;
+			next_pos = fastmod((pos + 1), capacity_inv, capacity);
 		}
 
 		hashes[pos] = EMPTY_HASH;
@@ -351,6 +396,40 @@ public:
 		return true;
 	}
 
+	// Replace the key of an entry in-place, without invalidating iterators or changing the entries position during iteration.
+	// p_old_key must exist in the map and p_new_key must not, unless it is equal to p_old_key.
+	bool replace_key(const TKey &p_old_key, const TKey &p_new_key) {
+		if (p_old_key == p_new_key) {
+			return true;
+		}
+		uint32_t pos = 0;
+		ERR_FAIL_COND_V(_lookup_pos(p_new_key, pos), false);
+		ERR_FAIL_COND_V(!_lookup_pos(p_old_key, pos), false);
+		HashMapElement<TKey, TValue> *element = elements[pos];
+
+		// Delete the old entries in hashes and elements.
+		const uint32_t capacity = hash_table_size_primes[capacity_index];
+		const uint64_t capacity_inv = hash_table_size_primes_inv[capacity_index];
+		uint32_t next_pos = fastmod((pos + 1), capacity_inv, capacity);
+		while (hashes[next_pos] != EMPTY_HASH && _get_probe_length(next_pos, hashes[next_pos], capacity, capacity_inv) != 0) {
+			SWAP(hashes[next_pos], hashes[pos]);
+			SWAP(elements[next_pos], elements[pos]);
+			pos = next_pos;
+			next_pos = fastmod((pos + 1), capacity_inv, capacity);
+		}
+		hashes[pos] = EMPTY_HASH;
+		elements[pos] = nullptr;
+		// _insert_with_hash will increment this again.
+		num_elements--;
+
+		// Update the HashMapElement with the new key and reinsert it.
+		const_cast<TKey &>(element->data.key) = p_new_key;
+		uint32_t hash = _hash(p_new_key);
+		_insert_with_hash(hash, element);
+
+		return true;
+	}
+
 	// Reserves space for a number of elements, useful to avoid many resizes and rehashes.
 	// If adding a known (possibly large) number of elements at once, must be larger than old capacity.
 	void reserve(uint32_t p_new_capacity) {
@@ -561,6 +640,13 @@ public:
 		capacity_index = MIN_CAPACITY_INDEX;
 	}
 
+	HashMap(std::initializer_list<KeyValue<TKey, TValue>> p_init) {
+		reserve(p_init.size());
+		for (const KeyValue<TKey, TValue> &E : p_init) {
+			insert(E.key, E.value);
+		}
+	}
+
 	uint32_t debug_get_hash(uint32_t p_index) {
 		if (num_elements == 0) {
 			return 0;
@@ -587,5 +673,3 @@ public:
 };
 
 } // namespace godot
-
-#endif // GODOT_HASH_MAP_HPP

+ 29 - 22
include/godot_cpp/templates/hash_set.hpp

@@ -28,8 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_HASH_SET_HPP
-#define GODOT_HASH_SET_HPP
+#pragma once
 
 #include <godot_cpp/core/error_macros.hpp>
 #include <godot_cpp/core/memory.hpp>
@@ -76,19 +75,20 @@ private:
 		return hash;
 	}
 
-	_FORCE_INLINE_ uint32_t _get_probe_length(uint32_t p_pos, uint32_t p_hash, uint32_t p_capacity) const {
-		uint32_t original_pos = p_hash % p_capacity;
-		return (p_pos - original_pos + p_capacity) % p_capacity;
+	static _FORCE_INLINE_ uint32_t _get_probe_length(const uint32_t p_pos, const uint32_t p_hash, const uint32_t p_capacity, const uint64_t p_capacity_inv) {
+		const uint32_t original_pos = fastmod(p_hash, p_capacity_inv, p_capacity);
+		return fastmod(p_pos - original_pos + p_capacity, p_capacity_inv, p_capacity);
 	}
 
 	bool _lookup_pos(const TKey &p_key, uint32_t &r_pos) const {
-		if (keys == nullptr) {
+		if (keys == nullptr || num_elements == 0) {
 			return false; // Failed lookups, no elements
 		}
 
-		uint32_t capacity = hash_table_size_primes[capacity_index];
+		const uint32_t capacity = hash_table_size_primes[capacity_index];
+		const uint64_t capacity_inv = hash_table_size_primes_inv[capacity_index];
 		uint32_t hash = _hash(p_key);
-		uint32_t pos = hash % capacity;
+		uint32_t pos = fastmod(hash, capacity_inv, capacity);
 		uint32_t distance = 0;
 
 		while (true) {
@@ -96,7 +96,7 @@ private:
 				return false;
 			}
 
-			if (distance > _get_probe_length(pos, hashes[pos], capacity)) {
+			if (distance > _get_probe_length(pos, hashes[pos], capacity, capacity_inv)) {
 				return false;
 			}
 
@@ -105,17 +105,18 @@ private:
 				return true;
 			}
 
-			pos = (pos + 1) % capacity;
+			pos = fastmod(pos + 1, capacity_inv, capacity);
 			distance++;
 		}
 	}
 
 	uint32_t _insert_with_hash(uint32_t p_hash, uint32_t p_index) {
-		uint32_t capacity = hash_table_size_primes[capacity_index];
+		const uint32_t capacity = hash_table_size_primes[capacity_index];
+		const uint64_t capacity_inv = hash_table_size_primes_inv[capacity_index];
 		uint32_t hash = p_hash;
 		uint32_t index = p_index;
 		uint32_t distance = 0;
-		uint32_t pos = hash % capacity;
+		uint32_t pos = fastmod(hash, capacity_inv, capacity);
 
 		while (true) {
 			if (hashes[pos] == EMPTY_HASH) {
@@ -126,7 +127,7 @@ private:
 			}
 
 			// Not an empty slot, let's check the probing length of the existing one.
-			uint32_t existing_probe_len = _get_probe_length(pos, hashes[pos], capacity);
+			uint32_t existing_probe_len = _get_probe_length(pos, hashes[pos], capacity, capacity_inv);
 			if (existing_probe_len < distance) {
 				key_to_hash[index] = pos;
 				SWAP(hash, hashes[pos]);
@@ -134,7 +135,7 @@ private:
 				distance = existing_probe_len;
 			}
 
-			pos = (pos + 1) % capacity;
+			pos = fastmod(pos + 1, capacity_inv, capacity);
 			distance++;
 		}
 	}
@@ -237,7 +238,7 @@ public:
 	}
 
 	void clear() {
-		if (keys == nullptr) {
+		if (keys == nullptr || num_elements == 0) {
 			return;
 		}
 		uint32_t capacity = hash_table_size_primes[capacity_index];
@@ -265,11 +266,12 @@ public:
 		}
 
 		uint32_t key_pos = pos;
-		pos = key_to_hash[pos]; // make hash pos
+		pos = key_to_hash[pos]; //make hash pos
 
-		uint32_t capacity = hash_table_size_primes[capacity_index];
-		uint32_t next_pos = (pos + 1) % capacity;
-		while (hashes[next_pos] != EMPTY_HASH && _get_probe_length(next_pos, hashes[next_pos], capacity) != 0) {
+		const uint32_t capacity = hash_table_size_primes[capacity_index];
+		const uint64_t capacity_inv = hash_table_size_primes_inv[capacity_index];
+		uint32_t next_pos = fastmod(pos + 1, capacity_inv, capacity);
+		while (hashes[next_pos] != EMPTY_HASH && _get_probe_length(next_pos, hashes[next_pos], capacity, capacity_inv) != 0) {
 			uint32_t kpos = hash_to_key[pos];
 			uint32_t kpos_next = hash_to_key[next_pos];
 			SWAP(key_to_hash[kpos], key_to_hash[kpos_next]);
@@ -277,7 +279,7 @@ public:
 			SWAP(hash_to_key[next_pos], hash_to_key[pos]);
 
 			pos = next_pos;
-			next_pos = (pos + 1) % capacity;
+			next_pos = fastmod(pos + 1, capacity_inv, capacity);
 		}
 
 		hashes[pos] = EMPTY_HASH;
@@ -444,6 +446,13 @@ public:
 		capacity_index = MIN_CAPACITY_INDEX;
 	}
 
+	HashSet(std::initializer_list<TKey> p_init) {
+		reserve(p_init.size());
+		for (const TKey &E : p_init) {
+			insert(E);
+		}
+	}
+
 	void reset() {
 		clear();
 
@@ -473,5 +482,3 @@ public:
 };
 
 } // namespace godot
-
-#endif // GODOT_HASH_SET_HPP

+ 141 - 31
include/godot_cpp/templates/hashfuncs.hpp

@@ -28,8 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_HASHFUNCS_HPP
-#define GODOT_HASHFUNCS_HPP
+#pragma once
 
 // Needed for fastmod.
 #if defined(_MSC_VER)
@@ -67,10 +66,11 @@ namespace godot {
 static _FORCE_INLINE_ uint32_t hash_djb2(const char *p_cstr) {
 	const unsigned char *chr = (const unsigned char *)p_cstr;
 	uint32_t hash = 5381;
-	uint32_t c;
+	uint32_t c = *chr++;
 
-	while ((c = *chr++)) {
+	while (c) {
 		hash = ((hash << 5) + hash) ^ c; /* hash * 33 ^ c */
+		c = *chr++;
 	}
 
 	return hash;
@@ -108,6 +108,16 @@ static _FORCE_INLINE_ uint32_t hash_one_uint64(const uint64_t p_int) {
 	return uint32_t(v);
 }
 
+static _FORCE_INLINE_ uint64_t hash64_murmur3_64(uint64_t key, uint64_t seed) {
+	key ^= seed;
+	key ^= key >> 33;
+	key *= 0xff51afd7ed558ccd;
+	key ^= key >> 33;
+	key *= 0xc4ceb9fe1a85ec53;
+	key ^= key >> 33;
+	return key;
+}
+
 #define HASH_MURMUR3_SEED 0x7F07C65
 // Murmurhash3 32-bit version.
 // All MurmurHash versions are public domain software, and the author disclaims all copyright to their code.
@@ -228,7 +238,7 @@ static _FORCE_INLINE_ uint32_t hash_murmur3_buffer(const void *key, int length,
 			k1 = hash_rotl32(k1, 15);
 			k1 *= c2;
 			h1 ^= k1;
-	}
+	};
 
 	// Finalize with additional bit mixing.
 	h1 ^= length;
@@ -311,40 +321,41 @@ struct HashMapHasherDefault {
 
 	static _FORCE_INLINE_ uint32_t hash(const String &p_string) { return p_string.hash(); }
 	static _FORCE_INLINE_ uint32_t hash(const char *p_cstr) { return hash_djb2(p_cstr); }
-	static _FORCE_INLINE_ uint32_t hash(const wchar_t p_wchar) { return hash_fmix32(p_wchar); }
-	static _FORCE_INLINE_ uint32_t hash(const char16_t p_uchar) { return hash_fmix32(p_uchar); }
-	static _FORCE_INLINE_ uint32_t hash(const char32_t p_uchar) { return hash_fmix32(p_uchar); }
+	static _FORCE_INLINE_ uint32_t hash(const wchar_t p_wchar) { return hash_fmix32(uint32_t(p_wchar)); }
+	static _FORCE_INLINE_ uint32_t hash(const char16_t p_uchar) { return hash_fmix32(uint32_t(p_uchar)); }
+	static _FORCE_INLINE_ uint32_t hash(const char32_t p_uchar) { return hash_fmix32(uint32_t(p_uchar)); }
 	static _FORCE_INLINE_ uint32_t hash(const RID &p_rid) { return hash_one_uint64(p_rid.get_id()); }
+	static _FORCE_INLINE_ uint32_t hash(const CharString &p_char_string) { return hash_djb2(p_char_string.get_data()); }
 	static _FORCE_INLINE_ uint32_t hash(const StringName &p_string_name) { return p_string_name.hash(); }
 	static _FORCE_INLINE_ uint32_t hash(const NodePath &p_path) { return p_path.hash(); }
 	static _FORCE_INLINE_ uint32_t hash(const ObjectID &p_id) { return hash_one_uint64(p_id); }
 
 	static _FORCE_INLINE_ uint32_t hash(const uint64_t p_int) { return hash_one_uint64(p_int); }
-	static _FORCE_INLINE_ uint32_t hash(const int64_t p_int) { return hash_one_uint64(p_int); }
+	static _FORCE_INLINE_ uint32_t hash(const int64_t p_int) { return hash_one_uint64(uint64_t(p_int)); }
 	static _FORCE_INLINE_ uint32_t hash(const float p_float) { return hash_murmur3_one_float(p_float); }
 	static _FORCE_INLINE_ uint32_t hash(const double p_double) { return hash_murmur3_one_double(p_double); }
 	static _FORCE_INLINE_ uint32_t hash(const uint32_t p_int) { return hash_fmix32(p_int); }
-	static _FORCE_INLINE_ uint32_t hash(const int32_t p_int) { return hash_fmix32(p_int); }
-	static _FORCE_INLINE_ uint32_t hash(const uint16_t p_int) { return hash_fmix32(p_int); }
-	static _FORCE_INLINE_ uint32_t hash(const int16_t p_int) { return hash_fmix32(p_int); }
-	static _FORCE_INLINE_ uint32_t hash(const uint8_t p_int) { return hash_fmix32(p_int); }
-	static _FORCE_INLINE_ uint32_t hash(const int8_t p_int) { return hash_fmix32(p_int); }
+	static _FORCE_INLINE_ uint32_t hash(const int32_t p_int) { return hash_fmix32(uint32_t(p_int)); }
+	static _FORCE_INLINE_ uint32_t hash(const uint16_t p_int) { return hash_fmix32(uint32_t(p_int)); }
+	static _FORCE_INLINE_ uint32_t hash(const int16_t p_int) { return hash_fmix32(uint32_t(p_int)); }
+	static _FORCE_INLINE_ uint32_t hash(const uint8_t p_int) { return hash_fmix32(uint32_t(p_int)); }
+	static _FORCE_INLINE_ uint32_t hash(const int8_t p_int) { return hash_fmix32(uint32_t(p_int)); }
 	static _FORCE_INLINE_ uint32_t hash(const Vector2i &p_vec) {
-		uint32_t h = hash_murmur3_one_32(p_vec.x);
-		h = hash_murmur3_one_32(p_vec.y, h);
+		uint32_t h = hash_murmur3_one_32(uint32_t(p_vec.x));
+		h = hash_murmur3_one_32(uint32_t(p_vec.y), h);
 		return hash_fmix32(h);
 	}
 	static _FORCE_INLINE_ uint32_t hash(const Vector3i &p_vec) {
-		uint32_t h = hash_murmur3_one_32(p_vec.x);
-		h = hash_murmur3_one_32(p_vec.y, h);
-		h = hash_murmur3_one_32(p_vec.z, h);
+		uint32_t h = hash_murmur3_one_32(uint32_t(p_vec.x));
+		h = hash_murmur3_one_32(uint32_t(p_vec.y), h);
+		h = hash_murmur3_one_32(uint32_t(p_vec.z), h);
 		return hash_fmix32(h);
 	}
 	static _FORCE_INLINE_ uint32_t hash(const Vector4i &p_vec) {
-		uint32_t h = hash_murmur3_one_32(p_vec.x);
-		h = hash_murmur3_one_32(p_vec.y, h);
-		h = hash_murmur3_one_32(p_vec.z, h);
-		h = hash_murmur3_one_32(p_vec.w, h);
+		uint32_t h = hash_murmur3_one_32(uint32_t(p_vec.x));
+		h = hash_murmur3_one_32(uint32_t(p_vec.y), h);
+		h = hash_murmur3_one_32(uint32_t(p_vec.z), h);
+		h = hash_murmur3_one_32(uint32_t(p_vec.w), h);
 		return hash_fmix32(h);
 	}
 	static _FORCE_INLINE_ uint32_t hash(const Vector2 &p_vec) {
@@ -366,10 +377,10 @@ struct HashMapHasherDefault {
 		return hash_fmix32(h);
 	}
 	static _FORCE_INLINE_ uint32_t hash(const Rect2i &p_rect) {
-		uint32_t h = hash_murmur3_one_32(p_rect.position.x);
-		h = hash_murmur3_one_32(p_rect.position.y, h);
-		h = hash_murmur3_one_32(p_rect.size.x, h);
-		h = hash_murmur3_one_32(p_rect.size.y, h);
+		uint32_t h = hash_murmur3_one_32(uint32_t(p_rect.position.x));
+		h = hash_murmur3_one_32(uint32_t(p_rect.position.y), h);
+		h = hash_murmur3_one_32(uint32_t(p_rect.size.x), h);
+		h = hash_murmur3_one_32(uint32_t(p_rect.size.y), h);
 		return hash_fmix32(h);
 	}
 	static _FORCE_INLINE_ uint32_t hash(const Rect2 &p_rect) {
@@ -390,6 +401,19 @@ struct HashMapHasherDefault {
 	}
 };
 
+struct HashHasher {
+	static _FORCE_INLINE_ uint32_t hash(const int32_t hash) { return hash; }
+	static _FORCE_INLINE_ uint32_t hash(const uint32_t hash) { return hash; }
+	static _FORCE_INLINE_ uint64_t hash(const int64_t hash) { return hash; }
+	static _FORCE_INLINE_ uint64_t hash(const uint64_t hash) { return hash; }
+};
+
+// TODO: Fold this into HashMapHasherDefault once C++20 concepts are allowed
+template <typename T>
+struct HashableHasher {
+	static _FORCE_INLINE_ uint32_t hash(const T &hashable) { return hashable.hash(); }
+};
+
 template <typename T>
 struct HashMapComparatorDefault {
 	static bool compare(const T &p_lhs, const T &p_rhs) {
@@ -411,6 +435,13 @@ struct HashMapComparatorDefault<double> {
 	}
 };
 
+template <>
+struct HashMapComparatorDefault<Color> {
+	static bool compare(const Color &p_lhs, const Color &p_rhs) {
+		return ((p_lhs.r == p_rhs.r) || (Math::is_nan(p_lhs.r) && Math::is_nan(p_rhs.r))) && ((p_lhs.g == p_rhs.g) || (Math::is_nan(p_lhs.g) && Math::is_nan(p_rhs.g))) && ((p_lhs.b == p_rhs.b) || (Math::is_nan(p_lhs.b) && Math::is_nan(p_rhs.b))) && ((p_lhs.a == p_rhs.a) || (Math::is_nan(p_lhs.a) && Math::is_nan(p_rhs.a)));
+	}
+};
+
 template <>
 struct HashMapComparatorDefault<Vector2> {
 	static bool compare(const Vector2 &p_lhs, const Vector2 &p_rhs) {
@@ -425,9 +456,90 @@ struct HashMapComparatorDefault<Vector3> {
 	}
 };
 
+template <>
+struct HashMapComparatorDefault<Vector4> {
+	static bool compare(const Vector4 &p_lhs, const Vector4 &p_rhs) {
+		return ((p_lhs.x == p_rhs.x) || (Math::is_nan(p_lhs.x) && Math::is_nan(p_rhs.x))) && ((p_lhs.y == p_rhs.y) || (Math::is_nan(p_lhs.y) && Math::is_nan(p_rhs.y))) && ((p_lhs.z == p_rhs.z) || (Math::is_nan(p_lhs.z) && Math::is_nan(p_rhs.z))) && ((p_lhs.w == p_rhs.w) || (Math::is_nan(p_lhs.w) && Math::is_nan(p_rhs.w)));
+	}
+};
+
+template <>
+struct HashMapComparatorDefault<Rect2> {
+	static bool compare(const Rect2 &p_lhs, const Rect2 &p_rhs) {
+		return HashMapComparatorDefault<Vector2>().compare(p_lhs.position, p_rhs.position) && HashMapComparatorDefault<Vector2>().compare(p_lhs.size, p_rhs.size);
+	}
+};
+
+template <>
+struct HashMapComparatorDefault<AABB> {
+	static bool compare(const AABB &p_lhs, const AABB &p_rhs) {
+		return HashMapComparatorDefault<Vector3>().compare(p_lhs.position, p_rhs.position) && HashMapComparatorDefault<Vector3>().compare(p_lhs.size, p_rhs.size);
+	}
+};
+
+template <>
+struct HashMapComparatorDefault<Plane> {
+	static bool compare(const Plane &p_lhs, const Plane &p_rhs) {
+		return HashMapComparatorDefault<Vector3>().compare(p_lhs.normal, p_rhs.normal) && ((p_lhs.d == p_rhs.d) || (Math::is_nan(p_lhs.d) && Math::is_nan(p_rhs.d)));
+	}
+};
+
+template <>
+struct HashMapComparatorDefault<Transform2D> {
+	static bool compare(const Transform2D &p_lhs, const Transform2D &p_rhs) {
+		for (int i = 0; i < 3; ++i) {
+			if (!HashMapComparatorDefault<Vector2>().compare(p_lhs.columns[i], p_rhs.columns[i])) {
+				return false;
+			}
+		}
+
+		return true;
+	}
+};
+
+template <>
+struct HashMapComparatorDefault<Basis> {
+	static bool compare(const Basis &p_lhs, const Basis &p_rhs) {
+		for (int i = 0; i < 3; ++i) {
+			if (!HashMapComparatorDefault<Vector3>().compare(p_lhs.rows[i], p_rhs.rows[i])) {
+				return false;
+			}
+		}
+
+		return true;
+	}
+};
+
+template <>
+struct HashMapComparatorDefault<Transform3D> {
+	static bool compare(const Transform3D &p_lhs, const Transform3D &p_rhs) {
+		return HashMapComparatorDefault<Basis>().compare(p_lhs.basis, p_rhs.basis) && HashMapComparatorDefault<Vector3>().compare(p_lhs.origin, p_rhs.origin);
+	}
+};
+
+template <>
+struct HashMapComparatorDefault<Projection> {
+	static bool compare(const Projection &p_lhs, const Projection &p_rhs) {
+		for (int i = 0; i < 4; ++i) {
+			if (!HashMapComparatorDefault<Vector4>().compare(p_lhs.columns[i], p_rhs.columns[i])) {
+				return false;
+			}
+		}
+
+		return true;
+	}
+};
+
+template <>
+struct HashMapComparatorDefault<Quaternion> {
+	static bool compare(const Quaternion &p_lhs, const Quaternion &p_rhs) {
+		return ((p_lhs.x == p_rhs.x) || (Math::is_nan(p_lhs.x) && Math::is_nan(p_rhs.x))) && ((p_lhs.y == p_rhs.y) || (Math::is_nan(p_lhs.y) && Math::is_nan(p_rhs.y))) && ((p_lhs.z == p_rhs.z) || (Math::is_nan(p_lhs.z) && Math::is_nan(p_rhs.z))) && ((p_lhs.w == p_rhs.w) || (Math::is_nan(p_lhs.w) && Math::is_nan(p_rhs.w)));
+	}
+};
+
 constexpr uint32_t HASH_TABLE_SIZE_MAX = 29;
 
-const uint32_t hash_table_size_primes[HASH_TABLE_SIZE_MAX] = {
+inline constexpr uint32_t hash_table_size_primes[HASH_TABLE_SIZE_MAX] = {
 	5,
 	13,
 	23,
@@ -460,7 +572,7 @@ const uint32_t hash_table_size_primes[HASH_TABLE_SIZE_MAX] = {
 };
 
 // Computed with elem_i = UINT64_C (0 x FFFFFFFF FFFFFFFF ) / d_i + 1, where d_i is the i-th element of the above array.
-const uint64_t hash_table_size_primes_inv[HASH_TABLE_SIZE_MAX] = {
+inline constexpr uint64_t hash_table_size_primes_inv[HASH_TABLE_SIZE_MAX] = {
 	3689348814741910324,
 	1418980313362273202,
 	802032351030850071,
@@ -522,5 +634,3 @@ static _FORCE_INLINE_ uint32_t fastmod(const uint32_t n, const uint64_t c, const
 }
 
 } // namespace godot
-
-#endif // GODOT_HASHFUNCS_HPP

+ 64 - 17
include/godot_cpp/templates/list.hpp

@@ -28,13 +28,14 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_LIST_HPP
-#define GODOT_LIST_HPP
+#pragma once
 
 #include <godot_cpp/core/error_macros.hpp>
 #include <godot_cpp/core/memory.hpp>
 #include <godot_cpp/templates/sort_array.hpp>
 
+#include <initializer_list>
+
 /**
  * Generic Templatized Linked List Implementation.
  * The implementation differs from the STL one because
@@ -134,6 +135,8 @@ public:
 			data->erase(this);
 		}
 
+		void transfer_to_back(List<T, A> *p_dst_list);
+
 		_FORCE_INLINE_ Element() {}
 	};
 
@@ -224,7 +227,7 @@ private:
 		Element *last = nullptr;
 		int size_cache = 0;
 
-		bool erase(const Element *p_I) {
+		bool erase(Element *p_I) {
 			ERR_FAIL_NULL_V(p_I, false);
 			ERR_FAIL_COND_V(p_I->data != this, false);
 
@@ -244,7 +247,7 @@ private:
 				p_I->next_ptr->prev_ptr = p_I->prev_ptr;
 			}
 
-			memdelete_allocator<Element, A>(const_cast<Element *>(p_I));
+			memdelete_allocator<Element, A>(p_I);
 			size_cache--;
 
 			return true;
@@ -430,7 +433,7 @@ public:
 	/**
 	 * erase an element in the list, by iterator pointing to it. Return true if it was found/erased.
 	 */
-	bool erase(const Element *p_I) {
+	bool erase(Element *p_I) {
 		if (_data && p_I) {
 			bool ret = _data->erase(p_I);
 
@@ -522,10 +525,14 @@ public:
 			it = it->next();
 		}
 	}
+	void operator=(List &&p_list) {
+		if (unlikely(this == &p_list)) {
+			return;
+		}
 
-	// Index operator, kept for compatibility.
-	_FORCE_INLINE_ T &operator[](int p_index) {
-		return get(p_index);
+		clear();
+		_data = p_list._data;
+		p_list._data = nullptr;
 	}
 
 	// Random access to elements, use with care,
@@ -543,11 +550,6 @@ public:
 		return I->get();
 	}
 
-	// Index operator, kept for compatibility.
-	_FORCE_INLINE_ const T &operator[](int p_index) const {
-		return get(p_index);
-	}
-
 	// Random access to elements, use with care,
 	// do not use for iteration.
 	const T &get(int p_index) const {
@@ -721,8 +723,8 @@ public:
 
 	template <typename C>
 	void sort_custom() {
-		// this version uses auxiliary memory for speed.
-		// if you don't want to use auxiliary memory, use the in_place version
+		//this version uses auxiliary memory for speed.
+		//if you don't want to use auxiliary memory, use the in_place version
 
 		int s = size();
 		if (s < 2) {
@@ -770,9 +772,19 @@ public:
 			it = it->next();
 		}
 	}
+	List(List &&p_list) {
+		_data = p_list._data;
+		p_list._data = nullptr;
+	}
 
 	List() {}
 
+	List(std::initializer_list<T> p_init) {
+		for (const T &E : p_init) {
+			push_back(E);
+		}
+	}
+
 	~List() {
 		clear();
 		if (_data) {
@@ -782,6 +794,41 @@ public:
 	}
 };
 
-} // namespace godot
+template <typename T, typename A>
+void List<T, A>::Element::transfer_to_back(List<T, A> *p_dst_list) {
+	// Detach from current.
+
+	if (data->first == this) {
+		data->first = data->first->next_ptr;
+	}
+	if (data->last == this) {
+		data->last = data->last->prev_ptr;
+	}
+	if (prev_ptr) {
+		prev_ptr->next_ptr = next_ptr;
+	}
+	if (next_ptr) {
+		next_ptr->prev_ptr = prev_ptr;
+	}
+	data->size_cache--;
 
-#endif // GODOT_LIST_HPP
+	// Attach to the back of the new one.
+
+	if (!p_dst_list->_data) {
+		p_dst_list->_data = memnew_allocator(_Data, A);
+		p_dst_list->_data->first = this;
+		p_dst_list->_data->last = nullptr;
+		p_dst_list->_data->size_cache = 0;
+		prev_ptr = nullptr;
+	} else {
+		p_dst_list->_data->last->next_ptr = this;
+		prev_ptr = p_dst_list->_data->last;
+	}
+	p_dst_list->_data->last = this;
+	next_ptr = nullptr;
+
+	data = p_dst_list->_data;
+	p_dst_list->_data->size_cache++;
+}
+
+} // namespace godot

+ 78 - 31
include/godot_cpp/templates/local_vector.hpp

@@ -28,8 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_LOCAL_VECTOR_HPP
-#define GODOT_LOCAL_VECTOR_HPP
+#pragma once
 
 #include <godot_cpp/core/error_macros.hpp>
 #include <godot_cpp/core/memory.hpp>
@@ -59,21 +58,18 @@ public:
 		return data;
 	}
 
+	// Must take a copy instead of a reference (see GH-31736).
 	_FORCE_INLINE_ void push_back(T p_elem) {
 		if (unlikely(count == capacity)) {
-			if (capacity == 0) {
-				capacity = 1;
-			} else {
-				capacity <<= 1;
-			}
+			capacity = tight ? (capacity + 1) : MAX((U)1, capacity << 1);
 			data = (T *)memrealloc(data, capacity * sizeof(T));
 			CRASH_COND_MSG(!data, "Out of memory");
 		}
 
-		if constexpr (!std::is_trivially_constructible<T>::value && !force_trivial) {
+		if constexpr (!std::is_trivially_constructible_v<T> && !force_trivial) {
 			memnew_placement(&data[count++], T(p_elem));
 		} else {
-			data[count++] = p_elem;
+			data[count++] = std::move(p_elem);
 		}
 	}
 
@@ -81,31 +77,49 @@ public:
 		ERR_FAIL_UNSIGNED_INDEX(p_index, count);
 		count--;
 		for (U i = p_index; i < count; i++) {
-			data[i] = data[i + 1];
+			data[i] = std::move(data[i + 1]);
 		}
-		if constexpr (!std::is_trivially_destructible<T>::value && !force_trivial) {
+		if constexpr (!std::is_trivially_destructible_v<T> && !force_trivial) {
 			data[count].~T();
 		}
 	}
 
 	/// Removes the item copying the last value into the position of the one to
-	/// remove. It's generally faster than `remove`.
+	/// remove. It's generally faster than `remove_at`.
 	void remove_at_unordered(U p_index) {
 		ERR_FAIL_INDEX(p_index, count);
 		count--;
 		if (count > p_index) {
-			data[p_index] = data[count];
+			data[p_index] = std::move(data[count]);
 		}
-		if constexpr (!std::is_trivially_destructible<T>::value && !force_trivial) {
+		if constexpr (!std::is_trivially_destructible_v<T> && !force_trivial) {
 			data[count].~T();
 		}
 	}
 
-	void erase(const T &p_val) {
+	_FORCE_INLINE_ bool erase(const T &p_val) {
 		int64_t idx = find(p_val);
 		if (idx >= 0) {
 			remove_at(idx);
+			return true;
+		}
+		return false;
+	}
+
+	U erase_multiple_unordered(const T &p_val) {
+		U from = 0;
+		U occurrences = 0;
+		while (true) {
+			int64_t idx = find(p_val, from);
+
+			if (idx == -1) {
+				break;
+			}
+			remove_at_unordered(idx);
+			from = idx;
+			occurrences++;
 		}
+		return occurrences;
 	}
 
 	void invert() {
@@ -137,7 +151,7 @@ public:
 	_FORCE_INLINE_ U size() const { return count; }
 	void resize(U p_size) {
 		if (p_size < count) {
-			if constexpr (!std::is_trivially_destructible<T>::value && !force_trivial) {
+			if constexpr (!std::is_trivially_destructible_v<T> && !force_trivial) {
 				for (U i = p_size; i < count; i++) {
 					data[i].~T();
 				}
@@ -145,16 +159,11 @@ public:
 			count = p_size;
 		} else if (p_size > count) {
 			if (unlikely(p_size > capacity)) {
-				if (capacity == 0) {
-					capacity = 1;
-				}
-				while (capacity < p_size) {
-					capacity <<= 1;
-				}
+				capacity = tight ? p_size : nearest_power_of_2_templated(p_size);
 				data = (T *)memrealloc(data, capacity * sizeof(T));
 				CRASH_COND_MSG(!data, "Out of memory");
 			}
-			if constexpr (!std::is_trivially_constructible<T>::value && !force_trivial) {
+			if constexpr (!std::is_trivially_constructible_v<T> && !force_trivial) {
 				for (U i = count; i < p_size; i++) {
 					memnew_placement(&data[i], T);
 				}
@@ -238,13 +247,13 @@ public:
 	void insert(U p_pos, T p_val) {
 		ERR_FAIL_UNSIGNED_INDEX(p_pos, count + 1);
 		if (p_pos == count) {
-			push_back(p_val);
+			push_back(std::move(p_val));
 		} else {
 			resize(count + 1);
 			for (U i = count - 1; i > p_pos; i--) {
-				data[i] = data[i - 1];
+				data[i] = std::move(data[i - 1]);
 			}
-			data[p_pos] = p_val;
+			data[p_pos] = std::move(p_val);
 		}
 	}
 
@@ -288,9 +297,17 @@ public:
 
 	operator Vector<T>() const {
 		Vector<T> ret;
-		ret.resize(size());
+		ret.resize(count);
 		T *w = ret.ptrw();
-		memcpy(w, data, sizeof(T) * count);
+		if (w) {
+			if constexpr (std::is_trivially_copyable_v<T>) {
+				memcpy(w, data, sizeof(T) * count);
+			} else {
+				for (U i = 0; i < count; i++) {
+					w[i] = data[i];
+				}
+			}
+		}
 		return ret;
 	}
 
@@ -298,7 +315,9 @@ public:
 		Vector<uint8_t> ret;
 		ret.resize(count * sizeof(T));
 		uint8_t *w = ret.ptrw();
-		memcpy(w, data, sizeof(T) * count);
+		if (w) {
+			memcpy(w, data, sizeof(T) * count);
+		}
 		return ret;
 	}
 
@@ -315,6 +334,16 @@ public:
 			data[i] = p_from.data[i];
 		}
 	}
+	_FORCE_INLINE_ LocalVector(LocalVector &&p_from) {
+		data = p_from.data;
+		count = p_from.count;
+		capacity = p_from.capacity;
+
+		p_from.data = nullptr;
+		p_from.count = 0;
+		p_from.capacity = 0;
+	}
+
 	inline void operator=(const LocalVector &p_from) {
 		resize(p_from.size());
 		for (U i = 0; i < p_from.count; i++) {
@@ -327,6 +356,26 @@ public:
 			data[i] = p_from[i];
 		}
 	}
+	inline void operator=(LocalVector &&p_from) {
+		if (unlikely(this == &p_from)) {
+			return;
+		}
+		reset();
+
+		data = p_from.data;
+		count = p_from.count;
+		capacity = p_from.capacity;
+
+		p_from.data = nullptr;
+		p_from.count = 0;
+		p_from.capacity = 0;
+	}
+	inline void operator=(Vector<T> &&p_from) {
+		resize(p_from.size());
+		for (U i = 0; i < count; i++) {
+			data[i] = std::move(p_from[i]);
+		}
+	}
 
 	_FORCE_INLINE_ ~LocalVector() {
 		if (data) {
@@ -339,5 +388,3 @@ template <typename T, typename U = uint32_t, bool force_trivial = false>
 using TightLocalVector = LocalVector<T, U, force_trivial, true>;
 
 } // namespace godot
-
-#endif // GODOT_LOCAL_VECTOR_HPP

+ 12 - 4
include/godot_cpp/templates/pair.hpp

@@ -28,8 +28,9 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_PAIR_HPP
-#define GODOT_PAIR_HPP
+#pragma once
+
+#include <godot_cpp/templates/hashfuncs.hpp>
 
 namespace godot {
 
@@ -69,6 +70,15 @@ struct PairSort {
 	}
 };
 
+template <typename F, typename S>
+struct PairHash {
+	static uint32_t hash(const Pair<F, S> &P) {
+		uint64_t h1 = HashMapHasherDefault::hash(P.first);
+		uint64_t h2 = HashMapHasherDefault::hash(P.second);
+		return hash_one_uint64((h1 << 32) | h2);
+	}
+};
+
 template <typename K, typename V>
 struct KeyValue {
 	const K key;
@@ -103,5 +113,3 @@ struct KeyValueSort {
 };
 
 } // namespace godot
-
-#endif // GODOT_PAIR_HPP

+ 26 - 9
include/godot_cpp/templates/rb_map.hpp

@@ -28,13 +28,14 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_RB_MAP_HPP
-#define GODOT_RB_MAP_HPP
+#pragma once
 
 #include <godot_cpp/core/error_macros.hpp>
 #include <godot_cpp/core/memory.hpp>
 #include <godot_cpp/templates/pair.hpp>
 
+#include <initializer_list>
+
 namespace godot {
 
 // based on the very nice implementation of rb-trees by:
@@ -98,6 +99,8 @@ public:
 	typedef KeyValue<K, V> ValueType;
 
 	struct Iterator {
+		friend class RBMap<K, V, C, A>;
+
 		_FORCE_INLINE_ KeyValue<K, V> &operator*() const {
 			return E->key_value();
 		}
@@ -111,11 +114,16 @@ public:
 			return *this;
 		}
 
-		_FORCE_INLINE_ bool operator==(const Iterator &b) const { return E == b.E; }
-		_FORCE_INLINE_ bool operator!=(const Iterator &b) const { return E != b.E; }
+		_FORCE_INLINE_ bool operator==(const Iterator &p_it) const { return E == p_it.E; }
+		_FORCE_INLINE_ bool operator!=(const Iterator &p_it) const { return E != p_it.E; }
 		explicit operator bool() const {
 			return E != nullptr;
 		}
+
+		Iterator &operator=(const Iterator &p_it) {
+			E = p_it.E;
+			return *this;
+		}
 		Iterator(Element *p_E) { E = p_E; }
 		Iterator() {}
 		Iterator(const Iterator &p_it) { E = p_it.E; }
@@ -138,11 +146,16 @@ public:
 			return *this;
 		}
 
-		_FORCE_INLINE_ bool operator==(const ConstIterator &b) const { return E == b.E; }
-		_FORCE_INLINE_ bool operator!=(const ConstIterator &b) const { return E != b.E; }
+		_FORCE_INLINE_ bool operator==(const ConstIterator &p_it) const { return E == p_it.E; }
+		_FORCE_INLINE_ bool operator!=(const ConstIterator &p_it) const { return E != p_it.E; }
 		explicit operator bool() const {
 			return E != nullptr;
 		}
+
+		ConstIterator &operator=(const ConstIterator &p_it) {
+			E = p_it.E;
+			return *this;
+		}
 		ConstIterator(const Element *p_E) { E = p_E; }
 		ConstIterator() {}
 		ConstIterator(const ConstIterator &p_it) { E = p_it.E; }
@@ -419,7 +432,7 @@ private:
 		new_node->right = _data._nil;
 		new_node->left = _data._nil;
 
-		// new_node->data=_data;
+		//new_node->data=_data;
 
 		if (new_parent == _data._root || less(p_key, new_parent->_data.key)) {
 			new_parent->left = new_node;
@@ -753,6 +766,12 @@ public:
 		_copy_from(p_map);
 	}
 
+	RBMap(std::initializer_list<KeyValue<K, V>> p_init) {
+		for (const KeyValue<K, V> &E : p_init) {
+			insert(E.key, E.value);
+		}
+	}
+
 	_FORCE_INLINE_ RBMap() {}
 
 	~RBMap() {
@@ -761,5 +780,3 @@ public:
 };
 
 } // namespace godot
-
-#endif // GODOT_RB_MAP_HPP

+ 10 - 5
include/godot_cpp/templates/rb_set.hpp

@@ -28,11 +28,12 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_RB_SET_HPP
-#define GODOT_RB_SET_HPP
+#pragma once
 
 #include <godot_cpp/core/memory.hpp>
 
+#include <initializer_list>
+
 // based on the very nice implementation of rb-trees by:
 // https://web.archive.org/web/20120507164830/https://web.mit.edu/~emin/www/source_code/red_black_tree/index.html
 
@@ -399,7 +400,7 @@ private:
 		new_node->right = _data._nil;
 		new_node->left = _data._nil;
 		new_node->value = p_value;
-		// new_node->data=_data;
+		//new_node->data=_data;
 
 		if (new_parent == _data._root || less(p_value, new_parent->value)) {
 			new_parent->left = new_node;
@@ -702,6 +703,12 @@ public:
 		_copy_from(p_set);
 	}
 
+	RBSet(std::initializer_list<T> p_init) {
+		for (const T &E : p_init) {
+			insert(E);
+		}
+	}
+
 	_FORCE_INLINE_ RBSet() {}
 
 	~RBSet() {
@@ -710,5 +717,3 @@ public:
 };
 
 } // namespace godot
-
-#endif // GODOT_RB_SET_HPP

+ 1 - 4
include/godot_cpp/templates/rid_owner.hpp

@@ -28,8 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_RID_OWNER_HPP
-#define GODOT_RID_OWNER_HPP
+#pragma once
 
 #include <godot_cpp/core/memory.hpp>
 #include <godot_cpp/godot.hpp>
@@ -461,5 +460,3 @@ public:
 };
 
 } // namespace godot
-
-#endif // GODOT_RID_OWNER_HPP

+ 33 - 143
include/godot_cpp/templates/safe_refcount.hpp

@@ -28,8 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_SAFE_REFCOUNT_HPP
-#define GODOT_SAFE_REFCOUNT_HPP
+#pragma once
 
 #if !defined(NO_THREADS)
 
@@ -52,7 +51,7 @@ namespace godot {
 #define SAFE_NUMERIC_TYPE_PUN_GUARANTEES(m_type)                    \
 	static_assert(sizeof(SafeNumeric<m_type>) == sizeof(m_type));   \
 	static_assert(alignof(SafeNumeric<m_type>) == alignof(m_type)); \
-	static_assert(std::is_trivially_destructible<std::atomic<m_type>>::value);
+	static_assert(std::is_trivially_destructible_v<std::atomic<m_type>>);
 #define SAFE_FLAG_TYPE_PUN_GUARANTEES                \
 	static_assert(sizeof(SafeFlag) == sizeof(bool)); \
 	static_assert(alignof(SafeFlag) == alignof(bool));
@@ -103,6 +102,17 @@ public:
 		return value.fetch_sub(p_value, std::memory_order_acq_rel) - p_value;
 	}
 
+	_ALWAYS_INLINE_ T bit_or(T p_value) {
+		return value.fetch_or(p_value, std::memory_order_acq_rel);
+	}
+	_ALWAYS_INLINE_ T bit_and(T p_value) {
+		return value.fetch_and(p_value, std::memory_order_acq_rel);
+	}
+
+	_ALWAYS_INLINE_ T bit_xor(T p_value) {
+		return value.fetch_xor(p_value, std::memory_order_acq_rel);
+	}
+
 	// Returns the original value instead of the new one
 	_ALWAYS_INLINE_ T postsub(T p_value) {
 		return value.fetch_sub(p_value, std::memory_order_acq_rel);
@@ -114,7 +124,8 @@ public:
 			if (tmp >= p_value) {
 				return tmp; // already greater, or equal
 			}
-			if (value.compare_exchange_weak(tmp, p_value, std::memory_order_release)) {
+
+			if (value.compare_exchange_weak(tmp, p_value, std::memory_order_acq_rel)) {
 				return p_value;
 			}
 		}
@@ -126,7 +137,7 @@ public:
 			if (c == 0) {
 				return 0;
 			}
-			if (value.compare_exchange_weak(c, c + 1, std::memory_order_release)) {
+			if (value.compare_exchange_weak(c, c + 1, std::memory_order_acq_rel)) {
 				return c + 1;
 			}
 		}
@@ -167,6 +178,16 @@ public:
 class SafeRefCount {
 	SafeNumeric<uint32_t> count;
 
+#ifdef DEV_ENABLED
+	_ALWAYS_INLINE_ void _check_unref_safety() {
+		// This won't catch every misuse, but it's better than nothing.
+		CRASH_COND_MSG(count.get() == 0,
+				"Trying to unreference a SafeRefCount which is already zero is wrong and a symptom of it being misused.\n"
+				"Upon a SafeRefCount reaching zero any object whose lifetime is tied to it, as well as the ref count itself, must be destroyed.\n"
+				"Moreover, to guarantee that, no multiple threads should be racing to do the final unreferencing to zero.");
+	}
+#endif
+
 public:
 	_ALWAYS_INLINE_ bool ref() { // true on success
 		return count.conditional_increment() != 0;
@@ -177,10 +198,16 @@ public:
 	}
 
 	_ALWAYS_INLINE_ bool unref() { // true if must be disposed of
+#ifdef DEV_ENABLED
+		_check_unref_safety();
+#endif
 		return count.decrement() == 0;
 	}
 
 	_ALWAYS_INLINE_ uint32_t unrefval() { // 0 if must be disposed of
+#ifdef DEV_ENABLED
+		_check_unref_safety();
+#endif
 		return count.decrement();
 	}
 
@@ -193,143 +220,6 @@ public:
 	}
 };
 
-#else
-
-template <typename T>
-class SafeNumeric {
-protected:
-	T value;
-
-public:
-	_ALWAYS_INLINE_ void set(T p_value) {
-		value = p_value;
-	}
-
-	_ALWAYS_INLINE_ T get() const {
-		return value;
-	}
-
-	_ALWAYS_INLINE_ T increment() {
-		return ++value;
-	}
-
-	_ALWAYS_INLINE_ T postincrement() {
-		return value++;
-	}
-
-	_ALWAYS_INLINE_ T decrement() {
-		return --value;
-	}
-
-	_ALWAYS_INLINE_ T postdecrement() {
-		return value--;
-	}
-
-	_ALWAYS_INLINE_ T add(T p_value) {
-		return value += p_value;
-	}
-
-	_ALWAYS_INLINE_ T postadd(T p_value) {
-		T old = value;
-		value += p_value;
-		return old;
-	}
-
-	_ALWAYS_INLINE_ T sub(T p_value) {
-		return value -= p_value;
-	}
-
-	_ALWAYS_INLINE_ T postsub(T p_value) {
-		T old = value;
-		value -= p_value;
-		return old;
-	}
-
-	_ALWAYS_INLINE_ T exchange_if_greater(T p_value) {
-		if (value < p_value) {
-			value = p_value;
-		}
-		return value;
-	}
-
-	_ALWAYS_INLINE_ T conditional_increment() {
-		if (value == 0) {
-			return 0;
-		} else {
-			return ++value;
-		}
-	}
-
-	_ALWAYS_INLINE_ explicit SafeNumeric<T>(T p_value = static_cast<T>(0)) :
-			value(p_value) {
-	}
-};
-
-class SafeFlag {
-protected:
-	bool flag;
-
-public:
-	_ALWAYS_INLINE_ bool is_set() const {
-		return flag;
-	}
-
-	_ALWAYS_INLINE_ void set() {
-		flag = true;
-	}
-
-	_ALWAYS_INLINE_ void clear() {
-		flag = false;
-	}
-
-	_ALWAYS_INLINE_ void set_to(bool p_value) {
-		flag = p_value;
-	}
-
-	_ALWAYS_INLINE_ explicit SafeFlag(bool p_value = false) :
-			flag(p_value) {}
-};
-
-class SafeRefCount {
-	uint32_t count = 0;
-
-public:
-	_ALWAYS_INLINE_ bool ref() { // true on success
-		if (count != 0) {
-			++count;
-			return true;
-		} else {
-			return false;
-		}
-	}
-
-	_ALWAYS_INLINE_ uint32_t refval() { // none-zero on success
-		if (count != 0) {
-			return ++count;
-		} else {
-			return 0;
-		}
-	}
-
-	_ALWAYS_INLINE_ bool unref() { // true if must be disposed of
-		return --count == 0;
-	}
-
-	_ALWAYS_INLINE_ uint32_t unrefval() { // 0 if must be disposed of
-		return --count;
-	}
-
-	_ALWAYS_INLINE_ uint32_t get() const {
-		return count;
-	}
-
-	_ALWAYS_INLINE_ void init(uint32_t p_value = 1) {
-		count = p_value;
-	}
-};
-
-#endif
-
 } // namespace godot
 
-#endif // GODOT_SAFE_REFCOUNT_HPP
+#endif // !defined(NO_THREADS)

+ 6 - 9
include/godot_cpp/templates/search_array.hpp

@@ -28,8 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_SEARCH_ARRAY_HPP
-#define GODOT_SEARCH_ARRAY_HPP
+#pragma once
 
 #include <godot_cpp/templates/sort_array.hpp>
 
@@ -40,12 +39,12 @@ class SearchArray {
 public:
 	Comparator compare;
 
-	inline int bisect(const T *p_array, int p_len, const T &p_value, bool p_before) const {
-		int lo = 0;
-		int hi = p_len;
+	inline int64_t bisect(const T *p_array, int64_t p_len, const T &p_value, bool p_before) const {
+		int64_t lo = 0;
+		int64_t hi = p_len;
 		if (p_before) {
 			while (lo < hi) {
-				const int mid = (lo + hi) / 2;
+				const int64_t mid = (lo + hi) / 2;
 				if (compare(p_array[mid], p_value)) {
 					lo = mid + 1;
 				} else {
@@ -54,7 +53,7 @@ public:
 			}
 		} else {
 			while (lo < hi) {
-				const int mid = (lo + hi) / 2;
+				const int64_t mid = (lo + hi) / 2;
 				if (compare(p_value, p_array[mid])) {
 					hi = mid;
 				} else {
@@ -67,5 +66,3 @@ public:
 };
 
 } // namespace godot
-
-#endif // GODOT_SEARCH_ARRAY_HPP

+ 68 - 5
include/godot_cpp/templates/self_list.hpp

@@ -28,8 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_SELF_LIST_HPP
-#define GODOT_SELF_LIST_HPP
+#pragma once
 
 #include <godot_cpp/core/defs.hpp>
 #include <godot_cpp/core/error_macros.hpp>
@@ -101,11 +100,74 @@ public:
 			p_elem->_root = nullptr;
 		}
 
+		void clear() {
+			while (_first) {
+				remove(_first);
+			}
+		}
+
+		void sort() {
+			sort_custom<Comparator<T>>();
+		}
+
+		template <typename C>
+		void sort_custom() {
+			if (_first == _last) {
+				return;
+			}
+
+			SelfList<T> *from = _first;
+			SelfList<T> *current = from;
+			SelfList<T> *to = from;
+
+			while (current) {
+				SelfList<T> *next = current->_next;
+
+				if (from != current) {
+					current->_prev = nullptr;
+					current->_next = from;
+
+					SelfList<T> *find = from;
+					C less;
+					while (find && less(*find->_self, *current->_self)) {
+						current->_prev = find;
+						current->_next = find->_next;
+						find = find->_next;
+					}
+
+					if (current->_prev) {
+						current->_prev->_next = current;
+					} else {
+						from = current;
+					}
+
+					if (current->_next) {
+						current->_next->_prev = current;
+					} else {
+						to = current;
+					}
+				} else {
+					current->_prev = nullptr;
+					current->_next = nullptr;
+				}
+
+				current = next;
+			}
+			_first = from;
+			_last = to;
+		}
+
 		_FORCE_INLINE_ SelfList<T> *first() { return _first; }
 		_FORCE_INLINE_ const SelfList<T> *first() const { return _first; }
 
+		// Forbid copying, which has broken behavior.
+		void operator=(const List &) = delete;
+
 		_FORCE_INLINE_ List() {}
-		_FORCE_INLINE_ ~List() { ERR_FAIL_COND(_first != nullptr); }
+		_FORCE_INLINE_ ~List() {
+			// A self list must be empty on destruction.
+			DEV_ASSERT(_first == nullptr);
+		}
 	};
 
 private:
@@ -127,6 +189,9 @@ public:
 	_FORCE_INLINE_ const SelfList<T> *prev() const { return _prev; }
 	_FORCE_INLINE_ T *self() const { return _self; }
 
+	// Forbid copying, which has broken behavior.
+	void operator=(const SelfList<T> &) = delete;
+
 	_FORCE_INLINE_ SelfList(T *p_self) {
 		_self = p_self;
 	}
@@ -139,5 +204,3 @@ public:
 };
 
 } // namespace godot
-
-#endif // GODOT_SELF_LIST_HPP

+ 40 - 43
include/godot_cpp/templates/sort_array.hpp

@@ -28,8 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_SORT_ARRAY_HPP
-#define GODOT_SORT_ARRAY_HPP
+#pragma once
 
 #include <godot_cpp/core/error_macros.hpp>
 
@@ -79,8 +78,8 @@ public:
 		}
 	}
 
-	inline int bitlog(int n) const {
-		int k;
+	inline int64_t bitlog(int64_t n) const {
+		int64_t k;
 		for (k = 0; n != 1; n >>= 1) {
 			++k;
 		}
@@ -89,8 +88,8 @@ public:
 
 	/* Heap / Heapsort functions */
 
-	inline void push_heap(int p_first, int p_hole_idx, int p_top_index, T p_value, T *p_array) const {
-		int parent = (p_hole_idx - 1) / 2;
+	inline void push_heap(int64_t p_first, int64_t p_hole_idx, int64_t p_top_index, T p_value, T *p_array) const {
+		int64_t parent = (p_hole_idx - 1) / 2;
 		while (p_hole_idx > p_top_index && compare(p_array[p_first + parent], p_value)) {
 			p_array[p_first + p_hole_idx] = p_array[p_first + parent];
 			p_hole_idx = parent;
@@ -99,17 +98,17 @@ public:
 		p_array[p_first + p_hole_idx] = p_value;
 	}
 
-	inline void pop_heap(int p_first, int p_last, int p_result, T p_value, T *p_array) const {
+	inline void pop_heap(int64_t p_first, int64_t p_last, int64_t p_result, T p_value, T *p_array) const {
 		p_array[p_result] = p_array[p_first];
 		adjust_heap(p_first, 0, p_last - p_first, p_value, p_array);
 	}
-	inline void pop_heap(int p_first, int p_last, T *p_array) const {
+	inline void pop_heap(int64_t p_first, int64_t p_last, T *p_array) const {
 		pop_heap(p_first, p_last - 1, p_last - 1, p_array[p_last - 1], p_array);
 	}
 
-	inline void adjust_heap(int p_first, int p_hole_idx, int p_len, T p_value, T *p_array) const {
-		int top_index = p_hole_idx;
-		int second_child = 2 * p_hole_idx + 2;
+	inline void adjust_heap(int64_t p_first, int64_t p_hole_idx, int64_t p_len, T p_value, T *p_array) const {
+		int64_t top_index = p_hole_idx;
+		int64_t second_child = 2 * p_hole_idx + 2;
 
 		while (second_child < p_len) {
 			if (compare(p_array[p_first + second_child], p_array[p_first + (second_child - 1)])) {
@@ -128,18 +127,18 @@ public:
 		push_heap(p_first, p_hole_idx, top_index, p_value, p_array);
 	}
 
-	inline void sort_heap(int p_first, int p_last, T *p_array) const {
+	inline void sort_heap(int64_t p_first, int64_t p_last, T *p_array) const {
 		while (p_last - p_first > 1) {
 			pop_heap(p_first, p_last--, p_array);
 		}
 	}
 
-	inline void make_heap(int p_first, int p_last, T *p_array) const {
+	inline void make_heap(int64_t p_first, int64_t p_last, T *p_array) const {
 		if (p_last - p_first < 2) {
 			return;
 		}
-		int len = p_last - p_first;
-		int parent = (len - 2) / 2;
+		int64_t len = p_last - p_first;
+		int64_t parent = (len - 2) / 2;
 
 		while (true) {
 			adjust_heap(p_first, parent, len, p_array[p_first + parent], p_array);
@@ -150,9 +149,9 @@ public:
 		}
 	}
 
-	inline void partial_sort(int p_first, int p_last, int p_middle, T *p_array) const {
+	inline void partial_sort(int64_t p_first, int64_t p_last, int64_t p_middle, T *p_array) const {
 		make_heap(p_first, p_middle, p_array);
-		for (int i = p_middle; i < p_last; i++) {
+		for (int64_t i = p_middle; i < p_last; i++) {
 			if (compare(p_array[i], p_array[p_first])) {
 				pop_heap(p_first, p_middle, i, p_array[i], p_array);
 			}
@@ -160,29 +159,29 @@ public:
 		sort_heap(p_first, p_middle, p_array);
 	}
 
-	inline void partial_select(int p_first, int p_last, int p_middle, T *p_array) const {
+	inline void partial_select(int64_t p_first, int64_t p_last, int64_t p_middle, T *p_array) const {
 		make_heap(p_first, p_middle, p_array);
-		for (int i = p_middle; i < p_last; i++) {
+		for (int64_t i = p_middle; i < p_last; i++) {
 			if (compare(p_array[i], p_array[p_first])) {
 				pop_heap(p_first, p_middle, i, p_array[i], p_array);
 			}
 		}
 	}
 
-	inline int partitioner(int p_first, int p_last, T p_pivot, T *p_array) const {
-		const int unmodified_first = p_first;
-		const int unmodified_last = p_last;
+	inline int64_t partitioner(int64_t p_first, int64_t p_last, T p_pivot, T *p_array) const {
+		const int64_t unmodified_first = p_first;
+		const int64_t unmodified_last = p_last;
 
 		while (true) {
 			while (compare(p_array[p_first], p_pivot)) {
-				if (Validate) {
+				if constexpr (Validate) {
 					ERR_BAD_COMPARE(p_first == unmodified_last - 1);
 				}
 				p_first++;
 			}
 			p_last--;
 			while (compare(p_pivot, p_array[p_last])) {
-				if (Validate) {
+				if constexpr (Validate) {
 					ERR_BAD_COMPARE(p_last == unmodified_first);
 				}
 				p_last--;
@@ -197,7 +196,7 @@ public:
 		}
 	}
 
-	inline void introsort(int p_first, int p_last, T *p_array, int p_max_depth) const {
+	inline void introsort(int64_t p_first, int64_t p_last, T *p_array, int64_t p_max_depth) const {
 		while (p_last - p_first > INTROSORT_THRESHOLD) {
 			if (p_max_depth == 0) {
 				partial_sort(p_first, p_last, p_last, p_array);
@@ -206,7 +205,7 @@ public:
 
 			p_max_depth--;
 
-			int cut = partitioner(
+			int64_t cut = partitioner(
 					p_first,
 					p_last,
 					median_of_3(
@@ -220,7 +219,7 @@ public:
 		}
 	}
 
-	inline void introselect(int p_first, int p_nth, int p_last, T *p_array, int p_max_depth) const {
+	inline void introselect(int64_t p_first, int64_t p_nth, int64_t p_last, T *p_array, int64_t p_max_depth) const {
 		while (p_last - p_first > 3) {
 			if (p_max_depth == 0) {
 				partial_select(p_first, p_nth + 1, p_last, p_array);
@@ -230,7 +229,7 @@ public:
 
 			p_max_depth--;
 
-			int cut = partitioner(
+			int64_t cut = partitioner(
 					p_first,
 					p_last,
 					median_of_3(
@@ -249,10 +248,10 @@ public:
 		insertion_sort(p_first, p_last, p_array);
 	}
 
-	inline void unguarded_linear_insert(int p_last, T p_value, T *p_array) const {
-		int next = p_last - 1;
+	inline void unguarded_linear_insert(int64_t p_last, T p_value, T *p_array) const {
+		int64_t next = p_last - 1;
 		while (compare(p_value, p_array[next])) {
-			if (Validate) {
+			if constexpr (Validate) {
 				ERR_BAD_COMPARE(next == 0);
 			}
 			p_array[p_last] = p_array[next];
@@ -262,10 +261,10 @@ public:
 		p_array[p_last] = p_value;
 	}
 
-	inline void linear_insert(int p_first, int p_last, T *p_array) const {
+	inline void linear_insert(int64_t p_first, int64_t p_last, T *p_array) const {
 		T val = p_array[p_last];
 		if (compare(val, p_array[p_first])) {
-			for (int i = p_last; i > p_first; i--) {
+			for (int64_t i = p_last; i > p_first; i--) {
 				p_array[i] = p_array[i - 1];
 			}
 
@@ -275,22 +274,22 @@ public:
 		}
 	}
 
-	inline void insertion_sort(int p_first, int p_last, T *p_array) const {
+	inline void insertion_sort(int64_t p_first, int64_t p_last, T *p_array) const {
 		if (p_first == p_last) {
 			return;
 		}
-		for (int i = p_first + 1; i != p_last; i++) {
+		for (int64_t i = p_first + 1; i != p_last; i++) {
 			linear_insert(p_first, i, p_array);
 		}
 	}
 
-	inline void unguarded_insertion_sort(int p_first, int p_last, T *p_array) const {
-		for (int i = p_first; i != p_last; i++) {
+	inline void unguarded_insertion_sort(int64_t p_first, int64_t p_last, T *p_array) const {
+		for (int64_t i = p_first; i != p_last; i++) {
 			unguarded_linear_insert(i, p_array[i], p_array);
 		}
 	}
 
-	inline void final_insertion_sort(int p_first, int p_last, T *p_array) const {
+	inline void final_insertion_sort(int64_t p_first, int64_t p_last, T *p_array) const {
 		if (p_last - p_first > INTROSORT_THRESHOLD) {
 			insertion_sort(p_first, p_first + INTROSORT_THRESHOLD, p_array);
 			unguarded_insertion_sort(p_first + INTROSORT_THRESHOLD, p_last, p_array);
@@ -299,18 +298,18 @@ public:
 		}
 	}
 
-	inline void sort_range(int p_first, int p_last, T *p_array) const {
+	inline void sort_range(int64_t p_first, int64_t p_last, T *p_array) const {
 		if (p_first != p_last) {
 			introsort(p_first, p_last, p_array, bitlog(p_last - p_first) * 2);
 			final_insertion_sort(p_first, p_last, p_array);
 		}
 	}
 
-	inline void sort(T *p_array, int p_len) const {
+	inline void sort(T *p_array, int64_t p_len) const {
 		sort_range(0, p_len, p_array);
 	}
 
-	inline void nth_element(int p_first, int p_last, int p_nth, T *p_array) const {
+	inline void nth_element(int64_t p_first, int64_t p_last, int64_t p_nth, T *p_array) const {
 		if (p_first == p_last || p_nth == p_last) {
 			return;
 		}
@@ -319,5 +318,3 @@ public:
 };
 
 } // namespace godot
-
-#endif // GODOT_SORT_ARRAY_HPP

+ 1 - 4
include/godot_cpp/templates/spin_lock.hpp

@@ -28,8 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_SPIN_LOCK_HPP
-#define GODOT_SPIN_LOCK_HPP
+#pragma once
 
 #include <atomic>
 
@@ -50,5 +49,3 @@ public:
 };
 
 } // namespace godot
-
-#endif // GODOT_SPIN_LOCK_HPP

+ 1 - 4
include/godot_cpp/templates/thread_work_pool.hpp

@@ -28,8 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_THREAD_WORK_POOL_HPP
-#define GODOT_THREAD_WORK_POOL_HPP
+#pragma once
 
 #include <godot_cpp/classes/os.hpp>
 #include <godot_cpp/classes/semaphore.hpp>
@@ -201,5 +200,3 @@ public:
 };
 
 } // namespace godot
-
-#endif // GODOT_THREAD_WORK_POOL_HPP

+ 15 - 18
include/godot_cpp/templates/vector.hpp

@@ -28,8 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_VECTOR_HPP
-#define GODOT_VECTOR_HPP
+#pragma once
 
 /**
  * @class Vector
@@ -69,6 +68,7 @@ private:
 	CowData<T> _cowdata;
 
 public:
+	// Must take a copy instead of a reference (see GH-31736).
 	bool push_back(T p_elem);
 	_FORCE_INLINE_ bool append(const T &p_elem) { return push_back(p_elem); } //alias
 	void fill(T p_elem);
@@ -97,11 +97,13 @@ public:
 	Error resize(Size p_size) { return _cowdata.resize(p_size); }
 	Error resize_zeroed(Size p_size) { return _cowdata.template resize<true>(p_size); }
 	_FORCE_INLINE_ const T &operator[](Size p_index) const { return _cowdata.get(p_index); }
+	// Must take a copy instead of a reference (see GH-31736).
 	Error insert(Size p_pos, T p_val) { return _cowdata.insert(p_pos, p_val); }
 	Size find(const T &p_val, Size p_from = 0) const { return _cowdata.find(p_val, p_from); }
 	Size rfind(const T &p_val, Size p_from = -1) const { return _cowdata.rfind(p_val, p_from); }
 	Size count(const T &p_val) const { return _cowdata.count(p_val); }
 
+	// Must take a copy instead of a reference (see GH-31736).
 	void append_array(Vector<T> p_other);
 
 	_FORCE_INLINE_ bool has(const T &p_val) const { return find(p_val) != -1; }
@@ -146,17 +148,19 @@ public:
 		insert(i, p_val);
 	}
 
-	inline void operator=(const Vector &p_from) {
-		_cowdata._ref(p_from._cowdata);
-	}
+	void operator=(const Vector &p_from) { _cowdata._ref(p_from._cowdata); }
+	void operator=(Vector &&p_from) { _cowdata = std::move(p_from._cowdata); }
 
 	Vector<uint8_t> to_byte_array() const {
 		Vector<uint8_t> ret;
 		if (is_empty()) {
 			return ret;
 		}
-		ret.resize(size() * sizeof(T));
-		memcpy(ret.ptrw(), ptr(), sizeof(T) * size());
+		size_t alloc_size = size() * sizeof(T);
+		ret.resize(alloc_size);
+		if (alloc_size) {
+			memcpy(ret.ptrw(), ptr(), alloc_size);
+		}
 		return ret;
 	}
 
@@ -279,16 +283,11 @@ public:
 	}
 
 	_FORCE_INLINE_ Vector() {}
-	_FORCE_INLINE_ Vector(std::initializer_list<T> p_init) {
-		Error err = _cowdata.resize(p_init.size());
-		ERR_FAIL_COND(err);
-
-		Size i = 0;
-		for (const T &element : p_init) {
-			_cowdata.set(i++, element);
-		}
-	}
+	_FORCE_INLINE_ Vector(std::initializer_list<T> p_init) :
+			_cowdata(p_init) {}
 	_FORCE_INLINE_ Vector(const Vector &p_from) { _cowdata._ref(p_from._cowdata); }
+	_FORCE_INLINE_ Vector(Vector &&p_from) :
+			_cowdata(std::move(p_from._cowdata)) {}
 
 	_FORCE_INLINE_ ~Vector() {}
 };
@@ -332,5 +331,3 @@ void Vector<T>::fill(T p_elem) {
 }
 
 } // namespace godot
-
-#endif // GODOT_VECTOR_HPP

+ 11 - 9
include/godot_cpp/templates/vmap.hpp

@@ -28,8 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_VMAP_HPP
-#define GODOT_VMAP_HPP
+#pragma once
 
 #include <godot_cpp/templates/cowdata.hpp>
 
@@ -73,16 +72,16 @@ private:
 			middle = (low + high) / 2;
 
 			if (p_val < a[middle].key) {
-				high = middle - 1; // search low end of array
+				high = middle - 1; //search low end of array
 			} else if (a[middle].key < p_val) {
-				low = middle + 1; // search high end of array
+				low = middle + 1; //search high end of array
 			} else {
 				r_exact = true;
 				return middle;
 			}
 		}
 
-		// return the position where this would be inserted
+		//return the position where this would be inserted
 		if (a[middle].key < p_val) {
 			middle++;
 		}
@@ -103,9 +102,9 @@ private:
 			middle = (low + high) / 2;
 
 			if (p_val < a[middle].key) {
-				high = middle - 1; // search low end of array
+				high = middle - 1; //search low end of array
 			} else if (a[middle].key < p_val) {
-				low = middle + 1; // search high end of array
+				low = middle + 1; //search high end of array
 			} else {
 				return middle;
 			}
@@ -143,6 +142,9 @@ public:
 	}
 
 	int find_nearest(const T &p_val) const {
+		if (_cowdata.is_empty()) {
+			return -1;
+		}
 		bool exact;
 		return _find(p_val, exact);
 	}
@@ -192,6 +194,8 @@ public:
 	}
 
 	_FORCE_INLINE_ VMap() {}
+	_FORCE_INLINE_ VMap(std::initializer_list<T> p_init) :
+			_cowdata(p_init) {}
 	_FORCE_INLINE_ VMap(const VMap &p_from) { _cowdata._ref(p_from._cowdata); }
 
 	inline void operator=(const VMap &p_from) {
@@ -200,5 +204,3 @@ public:
 };
 
 } // namespace godot
-
-#endif // GODOT_VMAP_HPP

+ 10 - 9
include/godot_cpp/templates/vset.hpp

@@ -28,8 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_VSET_HPP
-#define GODOT_VSET_HPP
+#pragma once
 
 #include <godot_cpp/templates/vector.hpp>
 
@@ -60,16 +59,16 @@ class VSet {
 			middle = (low + high) / 2;
 
 			if (p_val < a[middle]) {
-				high = middle - 1; // search low end of array
+				high = middle - 1; //search low end of array
 			} else if (a[middle] < p_val) {
-				low = middle + 1; // search high end of array
+				low = middle + 1; //search high end of array
 			} else {
 				r_exact = true;
 				return middle;
 			}
 		}
 
-		// return the position where this would be inserted
+		//return the position where this would be inserted
 		if (a[middle] < p_val) {
 			middle++;
 		}
@@ -90,9 +89,9 @@ class VSet {
 			middle = (low + high) / 2;
 
 			if (p_val < a[middle]) {
-				high = middle - 1; // search low end of array
+				high = middle - 1; //search low end of array
 			} else if (a[middle] < p_val) {
-				low = middle + 1; // search high end of array
+				low = middle + 1; //search high end of array
 			} else {
 				return middle;
 			}
@@ -138,8 +137,10 @@ public:
 	inline const T &operator[](int p_index) const {
 		return _data[p_index];
 	}
+
+	_FORCE_INLINE_ VSet() {}
+	_FORCE_INLINE_ VSet(std::initializer_list<T> p_init) :
+			_data(p_init) {}
 };
 
 } // namespace godot
-
-#endif // GODOT_VSET_HPP

+ 24 - 19
include/godot_cpp/variant/aabb.hpp

@@ -28,8 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_AABB_HPP
-#define GODOT_AABB_HPP
+#pragma once
 
 #include <godot_cpp/variant/plane.hpp>
 #include <godot_cpp/variant/vector3.hpp>
@@ -73,16 +72,21 @@ struct [[nodiscard]] AABB {
 	AABB merge(const AABB &p_with) const;
 	void merge_with(const AABB &p_aabb); ///merge with another AABB
 	AABB intersection(const AABB &p_aabb) const; ///get box where two intersect, empty if no intersection occurs
-	bool intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector3 *r_clip = nullptr, Vector3 *r_normal = nullptr) const;
-	bool intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *r_clip = nullptr, Vector3 *r_normal = nullptr) const;
-	_FORCE_INLINE_ bool smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t t0, real_t t1) const;
+	_FORCE_INLINE_ bool smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t p_t0, real_t p_t1) const;
+
+	bool intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector3 *r_intersection_point = nullptr, Vector3 *r_normal = nullptr) const;
+	bool intersects_ray(const Vector3 &p_from, const Vector3 &p_dir) const {
+		bool inside;
+		return find_intersects_ray(p_from, p_dir, inside);
+	}
+	bool find_intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, bool &r_inside, Vector3 *r_intersection_point = nullptr, Vector3 *r_normal = nullptr) const;
 
 	_FORCE_INLINE_ bool intersects_convex_shape(const Plane *p_planes, int p_plane_count, const Vector3 *p_points, int p_point_count) const;
 	_FORCE_INLINE_ bool inside_convex_shape(const Plane *p_planes, int p_plane_count) const;
 	bool intersects_plane(const Plane &p_plane) const;
 
 	_FORCE_INLINE_ bool has_point(const Vector3 &p_point) const;
-	_FORCE_INLINE_ Vector3 get_support(const Vector3 &p_normal) const;
+	_FORCE_INLINE_ Vector3 get_support(const Vector3 &p_direction) const;
 
 	Vector3 get_longest_axis() const;
 	int get_longest_axis_index() const;
@@ -209,15 +213,18 @@ inline bool AABB::encloses(const AABB &p_aabb) const {
 			(src_max.z >= dst_max.z));
 }
 
-Vector3 AABB::get_support(const Vector3 &p_normal) const {
-	Vector3 half_extents = size * 0.5f;
-	Vector3 ofs = position + half_extents;
-
-	return Vector3(
-				   (p_normal.x > 0) ? half_extents.x : -half_extents.x,
-				   (p_normal.y > 0) ? half_extents.y : -half_extents.y,
-				   (p_normal.z > 0) ? half_extents.z : -half_extents.z) +
-			ofs;
+Vector3 AABB::get_support(const Vector3 &p_direction) const {
+	Vector3 support = position;
+	if (p_direction.x > 0.0f) {
+		support.x += size.x;
+	}
+	if (p_direction.y > 0.0f) {
+		support.y += size.y;
+	}
+	if (p_direction.z > 0.0f) {
+		support.z += size.z;
+	}
+	return support;
 }
 
 Vector3 AABB::get_endpoint(int p_point) const {
@@ -403,7 +410,7 @@ inline real_t AABB::get_shortest_axis_size() const {
 	return max_size;
 }
 
-bool AABB::smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t t0, real_t t1) const {
+bool AABB::smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t p_t0, real_t p_t1) const {
 #ifdef MATH_CHECKS
 	if (unlikely(size.x < 0 || size.y < 0 || size.z < 0)) {
 		ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
@@ -454,7 +461,7 @@ bool AABB::smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real
 	if (tzmax < tmax) {
 		tmax = tzmax;
 	}
-	return ((tmin < t1) && (tmax > t0));
+	return ((tmin < p_t1) && (tmax > p_t0));
 }
 
 void AABB::grow_by(real_t p_amount) {
@@ -491,5 +498,3 @@ AABB AABB::quantized(real_t p_unit) const {
 }
 
 } // namespace godot
-
-#endif // GODOT_AABB_HPP

+ 1 - 4
include/godot_cpp/variant/array_helpers.hpp

@@ -28,8 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_ARRAY_HELPERS_HPP
-#define GODOT_ARRAY_HELPERS_HPP
+#pragma once
 
 namespace godot {
 namespace helpers {
@@ -51,5 +50,3 @@ T append_all(T appendable) {
 }
 } // namespace helpers
 } // namespace godot
-
-#endif // GODOT_ARRAY_HELPERS_HPP

+ 64 - 55
include/godot_cpp/variant/basis.hpp

@@ -28,8 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_BASIS_HPP
-#define GODOT_BASIS_HPP
+#pragma once
 
 #include <godot_cpp/classes/global_constants.hpp>
 #include <godot_cpp/variant/quaternion.hpp>
@@ -44,11 +43,11 @@ struct [[nodiscard]] Basis {
 		Vector3(0, 0, 1)
 	};
 
-	_FORCE_INLINE_ const Vector3 &operator[](int axis) const {
-		return rows[axis];
+	_FORCE_INLINE_ const Vector3 &operator[](int p_row) const {
+		return rows[p_row];
 	}
-	_FORCE_INLINE_ Vector3 &operator[](int axis) {
-		return rows[axis];
+	_FORCE_INLINE_ Vector3 &operator[](int p_row) {
+		return rows[p_row];
 	}
 
 	void invert();
@@ -59,21 +58,19 @@ struct [[nodiscard]] Basis {
 
 	_FORCE_INLINE_ real_t determinant() const;
 
-	void from_z(const Vector3 &p_z);
-
 	void rotate(const Vector3 &p_axis, real_t p_angle);
 	Basis rotated(const Vector3 &p_axis, real_t p_angle) const;
 
 	void rotate_local(const Vector3 &p_axis, real_t p_angle);
 	Basis rotated_local(const Vector3 &p_axis, real_t p_angle) const;
 
-	void rotate(const Vector3 &p_euler, EulerOrder p_order = EULER_ORDER_YXZ);
-	Basis rotated(const Vector3 &p_euler, EulerOrder p_order = EULER_ORDER_YXZ) const;
+	void rotate(const Vector3 &p_euler, EulerOrder p_order = EulerOrder::EULER_ORDER_YXZ);
+	Basis rotated(const Vector3 &p_euler, EulerOrder p_order = EulerOrder::EULER_ORDER_YXZ) const;
 
 	void rotate(const Quaternion &p_quaternion);
 	Basis rotated(const Quaternion &p_quaternion) const;
 
-	Vector3 get_euler_normalized(EulerOrder p_order = EULER_ORDER_YXZ) const;
+	Vector3 get_euler_normalized(EulerOrder p_order = EulerOrder::EULER_ORDER_YXZ) const;
 	void get_rotation_axis_angle(Vector3 &p_axis, real_t &p_angle) const;
 	void get_rotation_axis_angle_local(Vector3 &p_axis, real_t &p_angle) const;
 	Quaternion get_rotation_quaternion() const;
@@ -82,9 +79,9 @@ struct [[nodiscard]] Basis {
 
 	Vector3 rotref_posscale_decomposition(Basis &rotref) const;
 
-	Vector3 get_euler(EulerOrder p_order = EULER_ORDER_YXZ) const;
-	void set_euler(const Vector3 &p_euler, EulerOrder p_order = EULER_ORDER_YXZ);
-	static Basis from_euler(const Vector3 &p_euler, EulerOrder p_order = EULER_ORDER_YXZ) {
+	Vector3 get_euler(EulerOrder p_order = EulerOrder::EULER_ORDER_YXZ) const;
+	void set_euler(const Vector3 &p_euler, EulerOrder p_order = EulerOrder::EULER_ORDER_YXZ);
+	static Basis from_euler(const Vector3 &p_euler, EulerOrder p_order = EulerOrder::EULER_ORDER_YXZ) {
 		Basis b;
 		b.set_euler(p_euler, p_order);
 		return b;
@@ -104,27 +101,25 @@ struct [[nodiscard]] Basis {
 
 	void scale_orthogonal(const Vector3 &p_scale);
 	Basis scaled_orthogonal(const Vector3 &p_scale) const;
-
-	void make_scale_uniform();
-	float get_uniform_scale() const;
+	real_t get_uniform_scale() const;
 
 	Vector3 get_scale() const;
 	Vector3 get_scale_abs() const;
-	Vector3 get_scale_local() const;
+	Vector3 get_scale_global() const;
 
 	void set_axis_angle_scale(const Vector3 &p_axis, real_t p_angle, const Vector3 &p_scale);
-	void set_euler_scale(const Vector3 &p_euler, const Vector3 &p_scale, EulerOrder p_order = EULER_ORDER_YXZ);
+	void set_euler_scale(const Vector3 &p_euler, const Vector3 &p_scale, EulerOrder p_order = EulerOrder::EULER_ORDER_YXZ);
 	void set_quaternion_scale(const Quaternion &p_quaternion, const Vector3 &p_scale);
 
 	// transposed dot products
-	_FORCE_INLINE_ real_t tdotx(const Vector3 &v) const {
-		return rows[0][0] * v[0] + rows[1][0] * v[1] + rows[2][0] * v[2];
+	_FORCE_INLINE_ real_t tdotx(const Vector3 &p_v) const {
+		return rows[0][0] * p_v[0] + rows[1][0] * p_v[1] + rows[2][0] * p_v[2];
 	}
-	_FORCE_INLINE_ real_t tdoty(const Vector3 &v) const {
-		return rows[0][1] * v[0] + rows[1][1] * v[1] + rows[2][1] * v[2];
+	_FORCE_INLINE_ real_t tdoty(const Vector3 &p_v) const {
+		return rows[0][1] * p_v[0] + rows[1][1] * p_v[1] + rows[2][1] * p_v[2];
 	}
-	_FORCE_INLINE_ real_t tdotz(const Vector3 &v) const {
-		return rows[0][2] * v[0] + rows[1][2] * v[1] + rows[2][2] * v[2];
+	_FORCE_INLINE_ real_t tdotz(const Vector3 &p_v) const {
+		return rows[0][2] * p_v[0] + rows[1][2] * p_v[1] + rows[2][2] * p_v[2];
 	}
 
 	bool is_equal_approx(const Basis &p_basis) const;
@@ -141,31 +136,35 @@ struct [[nodiscard]] Basis {
 	_FORCE_INLINE_ Basis operator+(const Basis &p_matrix) const;
 	_FORCE_INLINE_ void operator-=(const Basis &p_matrix);
 	_FORCE_INLINE_ Basis operator-(const Basis &p_matrix) const;
-	_FORCE_INLINE_ void operator*=(const real_t p_val);
-	_FORCE_INLINE_ Basis operator*(const real_t p_val) const;
+	_FORCE_INLINE_ void operator*=(real_t p_val);
+	_FORCE_INLINE_ Basis operator*(real_t p_val) const;
+	_FORCE_INLINE_ void operator/=(real_t p_val);
+	_FORCE_INLINE_ Basis operator/(real_t p_val) const;
 
 	bool is_orthogonal() const;
+	bool is_orthonormal() const;
+	bool is_conformal() const;
 	bool is_diagonal() const;
 	bool is_rotation() const;
 
-	Basis lerp(const Basis &p_to, const real_t &p_weight) const;
-	Basis slerp(const Basis &p_to, const real_t &p_weight) const;
+	Basis lerp(const Basis &p_to, real_t p_weight) const;
+	Basis slerp(const Basis &p_to, real_t p_weight) const;
 	void rotate_sh(real_t *p_values);
 
 	operator String() const;
 
 	/* create / set */
 
-	_FORCE_INLINE_ void set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz) {
-		rows[0][0] = xx;
-		rows[0][1] = xy;
-		rows[0][2] = xz;
-		rows[1][0] = yx;
-		rows[1][1] = yy;
-		rows[1][2] = yz;
-		rows[2][0] = zx;
-		rows[2][1] = zy;
-		rows[2][2] = zz;
+	_FORCE_INLINE_ void set(real_t p_xx, real_t p_xy, real_t p_xz, real_t p_yx, real_t p_yy, real_t p_yz, real_t p_zx, real_t p_zy, real_t p_zz) {
+		rows[0][0] = p_xx;
+		rows[0][1] = p_xy;
+		rows[0][2] = p_xz;
+		rows[1][0] = p_yx;
+		rows[1][1] = p_yy;
+		rows[1][2] = p_yz;
+		rows[2][0] = p_zx;
+		rows[2][1] = p_zy;
+		rows[2][2] = p_zz;
 	}
 	_FORCE_INLINE_ void set_columns(const Vector3 &p_x, const Vector3 &p_y, const Vector3 &p_z) {
 		set_column(0, p_x);
@@ -195,20 +194,20 @@ struct [[nodiscard]] Basis {
 		rows[2].zero();
 	}
 
-	_FORCE_INLINE_ Basis transpose_xform(const Basis &m) const {
+	_FORCE_INLINE_ Basis transpose_xform(const Basis &p_m) const {
 		return Basis(
-				rows[0].x * m[0].x + rows[1].x * m[1].x + rows[2].x * m[2].x,
-				rows[0].x * m[0].y + rows[1].x * m[1].y + rows[2].x * m[2].y,
-				rows[0].x * m[0].z + rows[1].x * m[1].z + rows[2].x * m[2].z,
-				rows[0].y * m[0].x + rows[1].y * m[1].x + rows[2].y * m[2].x,
-				rows[0].y * m[0].y + rows[1].y * m[1].y + rows[2].y * m[2].y,
-				rows[0].y * m[0].z + rows[1].y * m[1].z + rows[2].y * m[2].z,
-				rows[0].z * m[0].x + rows[1].z * m[1].x + rows[2].z * m[2].x,
-				rows[0].z * m[0].y + rows[1].z * m[1].y + rows[2].z * m[2].y,
-				rows[0].z * m[0].z + rows[1].z * m[1].z + rows[2].z * m[2].z);
+				rows[0].x * p_m[0].x + rows[1].x * p_m[1].x + rows[2].x * p_m[2].x,
+				rows[0].x * p_m[0].y + rows[1].x * p_m[1].y + rows[2].x * p_m[2].y,
+				rows[0].x * p_m[0].z + rows[1].x * p_m[1].z + rows[2].x * p_m[2].z,
+				rows[0].y * p_m[0].x + rows[1].y * p_m[1].x + rows[2].y * p_m[2].x,
+				rows[0].y * p_m[0].y + rows[1].y * p_m[1].y + rows[2].y * p_m[2].y,
+				rows[0].y * p_m[0].z + rows[1].y * p_m[1].z + rows[2].y * p_m[2].z,
+				rows[0].z * p_m[0].x + rows[1].z * p_m[1].x + rows[2].z * p_m[2].x,
+				rows[0].z * p_m[0].y + rows[1].z * p_m[1].y + rows[2].z * p_m[2].y,
+				rows[0].z * p_m[0].z + rows[1].z * p_m[1].z + rows[2].z * p_m[2].z);
 	}
-	Basis(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz) {
-		set(xx, xy, xz, yx, yy, yz, zx, zy, zz);
+	Basis(real_t p_xx, real_t p_xy, real_t p_xz, real_t p_yx, real_t p_yy, real_t p_yz, real_t p_zx, real_t p_zy, real_t p_zz) {
+		set(p_xx, p_xy, p_xz, p_yx, p_yy, p_yz, p_zx, p_zy, p_zz);
 	}
 
 	void orthonormalize();
@@ -282,18 +281,30 @@ _FORCE_INLINE_ Basis Basis::operator-(const Basis &p_matrix) const {
 	return ret;
 }
 
-_FORCE_INLINE_ void Basis::operator*=(const real_t p_val) {
+_FORCE_INLINE_ void Basis::operator*=(real_t p_val) {
 	rows[0] *= p_val;
 	rows[1] *= p_val;
 	rows[2] *= p_val;
 }
 
-_FORCE_INLINE_ Basis Basis::operator*(const real_t p_val) const {
+_FORCE_INLINE_ Basis Basis::operator*(real_t p_val) const {
 	Basis ret(*this);
 	ret *= p_val;
 	return ret;
 }
 
+_FORCE_INLINE_ void Basis::operator/=(real_t p_val) {
+	rows[0] /= p_val;
+	rows[1] /= p_val;
+	rows[2] /= p_val;
+}
+
+_FORCE_INLINE_ Basis Basis::operator/(real_t p_val) const {
+	Basis ret(*this);
+	ret /= p_val;
+	return ret;
+}
+
 Vector3 Basis::xform(const Vector3 &p_vector) const {
 	return Vector3(
 			rows[0].dot(p_vector),
@@ -315,5 +326,3 @@ real_t Basis::determinant() const {
 }
 
 } // namespace godot
-
-#endif // GODOT_BASIS_HPP

+ 1 - 4
include/godot_cpp/variant/callable_custom.hpp

@@ -28,8 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_CALLABLE_CUSTOM_HPP
-#define GODOT_CALLABLE_CUSTOM_HPP
+#pragma once
 
 #include <godot_cpp/core/object_id.hpp>
 #include <godot_cpp/variant/string_name.hpp>
@@ -61,5 +60,3 @@ public:
 };
 
 } // namespace godot
-
-#endif // GODOT_CALLABLE_CUSTOM_HPP

+ 4 - 10
include/godot_cpp/variant/callable_method_pointer.hpp

@@ -28,8 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_CALLABLE_METHOD_POINTER_HPP
-#define GODOT_CALLABLE_METHOD_POINTER_HPP
+#pragma once
 
 #include <godot_cpp/core/binder_common.hpp>
 #include <godot_cpp/variant/variant.hpp>
@@ -105,8 +104,7 @@ template <typename T, typename R, typename... P>
 class CallableCustomMethodPointerRet : public CallableCustomMethodPointerBase {
 	struct Data {
 		T *instance;
-		R(T::*method)
-		(P...);
+		R (T::*method)(P...);
 	} data;
 	static_assert(sizeof(Data) % 4 == 0);
 
@@ -147,8 +145,7 @@ template <typename T, typename R, typename... P>
 class CallableCustomMethodPointerRetC : public CallableCustomMethodPointerBase {
 	struct Data {
 		T *instance;
-		R(T::*method)
-		(P...) const;
+		R (T::*method)(P...) const;
 	} data;
 	static_assert(sizeof(Data) % 4 == 0);
 
@@ -228,8 +225,7 @@ Callable create_custom_callable_static_function_pointer(void (*p_method)(P...))
 template <typename R, typename... P>
 class CallableCustomStaticMethodPointerRet : public CallableCustomMethodPointerBase {
 	struct Data {
-		R(*method)
-		(P...);
+		R (*method)(P...);
 	} data;
 	static_assert(sizeof(Data) % 4 == 0);
 
@@ -269,5 +265,3 @@ Callable create_custom_callable_static_function_pointer(R (*p_method)(P...)) {
 #define callable_mp_static(M) ::godot::create_custom_callable_static_function_pointer(M)
 
 } // namespace godot
-
-#endif // GODOT_CALLABLE_METHOD_POINTER_HPP

+ 3631 - 0
include/godot_cpp/variant/char_range.inc.hpp

@@ -0,0 +1,3631 @@
+/**************************************************************************/
+/*  char_range.inc.hpp                                                    */
+/**************************************************************************/
+/*                         This file is part of:                          */
+/*                             GODOT ENGINE                               */
+/*                        https://godotengine.org                         */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
+/*                                                                        */
+/* Permission is hereby granted, free of charge, to any person obtaining  */
+/* a copy of this software and associated documentation files (the        */
+/* "Software"), to deal in the Software without restriction, including    */
+/* without limitation the rights to use, copy, modify, merge, publish,    */
+/* distribute, sublicense, and/or sell copies of the Software, and to     */
+/* permit persons to whom the Software is furnished to do so, subject to  */
+/* the following conditions:                                              */
+/*                                                                        */
+/* The above copyright notice and this permission notice shall be         */
+/* included in all copies or substantial portions of the Software.        */
+/*                                                                        */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
+/**************************************************************************/
+
+#pragma once
+
+// Unicode Derived Core Properties
+// Source: https://www.unicode.org/Public/16.0.0/ucd/DerivedCoreProperties.txt
+
+namespace godot {
+
+struct CharRange {
+	char32_t start;
+	char32_t end;
+};
+
+constexpr inline CharRange xid_start[] = {
+	{ 0x41, 0x5a },
+	{ 0x5f, 0x5f }, // Underscore technically isn't in XID_Start, but for our purposes it's included.
+	{ 0x61, 0x7a },
+	{ 0xaa, 0xaa },
+	{ 0xb5, 0xb5 },
+	{ 0xba, 0xba },
+	{ 0xc0, 0xd6 },
+	{ 0xd8, 0xf6 },
+	{ 0xf8, 0x2c1 },
+	{ 0x2c6, 0x2d1 },
+	{ 0x2e0, 0x2e4 },
+	{ 0x2ec, 0x2ec },
+	{ 0x2ee, 0x2ee },
+	{ 0x370, 0x374 },
+	{ 0x376, 0x377 },
+	{ 0x37b, 0x37d },
+	{ 0x37f, 0x37f },
+	{ 0x386, 0x386 },
+	{ 0x388, 0x38a },
+	{ 0x38c, 0x38c },
+	{ 0x38e, 0x3a1 },
+	{ 0x3a3, 0x3f5 },
+	{ 0x3f7, 0x481 },
+	{ 0x48a, 0x52f },
+	{ 0x531, 0x556 },
+	{ 0x559, 0x559 },
+	{ 0x560, 0x588 },
+	{ 0x5d0, 0x5ea },
+	{ 0x5ef, 0x5f2 },
+	{ 0x620, 0x64a },
+	{ 0x66e, 0x66f },
+	{ 0x671, 0x6d3 },
+	{ 0x6d5, 0x6d5 },
+	{ 0x6e5, 0x6e6 },
+	{ 0x6ee, 0x6ef },
+	{ 0x6fa, 0x6fc },
+	{ 0x6ff, 0x6ff },
+	{ 0x710, 0x710 },
+	{ 0x712, 0x72f },
+	{ 0x74d, 0x7a5 },
+	{ 0x7b1, 0x7b1 },
+	{ 0x7ca, 0x7ea },
+	{ 0x7f4, 0x7f5 },
+	{ 0x7fa, 0x7fa },
+	{ 0x800, 0x815 },
+	{ 0x81a, 0x81a },
+	{ 0x824, 0x824 },
+	{ 0x828, 0x828 },
+	{ 0x840, 0x858 },
+	{ 0x860, 0x86a },
+	{ 0x870, 0x887 },
+	{ 0x889, 0x88e },
+	{ 0x8a0, 0x8c9 },
+	{ 0x904, 0x939 },
+	{ 0x93d, 0x93d },
+	{ 0x950, 0x950 },
+	{ 0x958, 0x961 },
+	{ 0x971, 0x980 },
+	{ 0x985, 0x98c },
+	{ 0x98f, 0x990 },
+	{ 0x993, 0x9a8 },
+	{ 0x9aa, 0x9b0 },
+	{ 0x9b2, 0x9b2 },
+	{ 0x9b6, 0x9b9 },
+	{ 0x9bd, 0x9bd },
+	{ 0x9ce, 0x9ce },
+	{ 0x9dc, 0x9dd },
+	{ 0x9df, 0x9e1 },
+	{ 0x9f0, 0x9f1 },
+	{ 0x9fc, 0x9fc },
+	{ 0xa05, 0xa0a },
+	{ 0xa0f, 0xa10 },
+	{ 0xa13, 0xa28 },
+	{ 0xa2a, 0xa30 },
+	{ 0xa32, 0xa33 },
+	{ 0xa35, 0xa36 },
+	{ 0xa38, 0xa39 },
+	{ 0xa59, 0xa5c },
+	{ 0xa5e, 0xa5e },
+	{ 0xa72, 0xa74 },
+	{ 0xa85, 0xa8d },
+	{ 0xa8f, 0xa91 },
+	{ 0xa93, 0xaa8 },
+	{ 0xaaa, 0xab0 },
+	{ 0xab2, 0xab3 },
+	{ 0xab5, 0xab9 },
+	{ 0xabd, 0xabd },
+	{ 0xad0, 0xad0 },
+	{ 0xae0, 0xae1 },
+	{ 0xaf9, 0xaf9 },
+	{ 0xb05, 0xb0c },
+	{ 0xb0f, 0xb10 },
+	{ 0xb13, 0xb28 },
+	{ 0xb2a, 0xb30 },
+	{ 0xb32, 0xb33 },
+	{ 0xb35, 0xb39 },
+	{ 0xb3d, 0xb3d },
+	{ 0xb5c, 0xb5d },
+	{ 0xb5f, 0xb61 },
+	{ 0xb71, 0xb71 },
+	{ 0xb83, 0xb83 },
+	{ 0xb85, 0xb8a },
+	{ 0xb8e, 0xb90 },
+	{ 0xb92, 0xb95 },
+	{ 0xb99, 0xb9a },
+	{ 0xb9c, 0xb9c },
+	{ 0xb9e, 0xb9f },
+	{ 0xba3, 0xba4 },
+	{ 0xba8, 0xbaa },
+	{ 0xbae, 0xbb9 },
+	{ 0xbd0, 0xbd0 },
+	{ 0xc05, 0xc0c },
+	{ 0xc0e, 0xc10 },
+	{ 0xc12, 0xc28 },
+	{ 0xc2a, 0xc39 },
+	{ 0xc3d, 0xc3d },
+	{ 0xc58, 0xc5a },
+	{ 0xc5d, 0xc5d },
+	{ 0xc60, 0xc61 },
+	{ 0xc80, 0xc80 },
+	{ 0xc85, 0xc8c },
+	{ 0xc8e, 0xc90 },
+	{ 0xc92, 0xca8 },
+	{ 0xcaa, 0xcb3 },
+	{ 0xcb5, 0xcb9 },
+	{ 0xcbd, 0xcbd },
+	{ 0xcdd, 0xcde },
+	{ 0xce0, 0xce1 },
+	{ 0xcf1, 0xcf2 },
+	{ 0xd04, 0xd0c },
+	{ 0xd0e, 0xd10 },
+	{ 0xd12, 0xd3a },
+	{ 0xd3d, 0xd3d },
+	{ 0xd4e, 0xd4e },
+	{ 0xd54, 0xd56 },
+	{ 0xd5f, 0xd61 },
+	{ 0xd7a, 0xd7f },
+	{ 0xd85, 0xd96 },
+	{ 0xd9a, 0xdb1 },
+	{ 0xdb3, 0xdbb },
+	{ 0xdbd, 0xdbd },
+	{ 0xdc0, 0xdc6 },
+	{ 0xe01, 0xe30 },
+	{ 0xe32, 0xe32 },
+	{ 0xe40, 0xe46 },
+	{ 0xe81, 0xe82 },
+	{ 0xe84, 0xe84 },
+	{ 0xe86, 0xe8a },
+	{ 0xe8c, 0xea3 },
+	{ 0xea5, 0xea5 },
+	{ 0xea7, 0xeb0 },
+	{ 0xeb2, 0xeb2 },
+	{ 0xebd, 0xebd },
+	{ 0xec0, 0xec4 },
+	{ 0xec6, 0xec6 },
+	{ 0xedc, 0xedf },
+	{ 0xf00, 0xf00 },
+	{ 0xf40, 0xf47 },
+	{ 0xf49, 0xf6c },
+	{ 0xf88, 0xf8c },
+	{ 0x1000, 0x102a },
+	{ 0x103f, 0x103f },
+	{ 0x1050, 0x1055 },
+	{ 0x105a, 0x105d },
+	{ 0x1061, 0x1061 },
+	{ 0x1065, 0x1066 },
+	{ 0x106e, 0x1070 },
+	{ 0x1075, 0x1081 },
+	{ 0x108e, 0x108e },
+	{ 0x10a0, 0x10c5 },
+	{ 0x10c7, 0x10c7 },
+	{ 0x10cd, 0x10cd },
+	{ 0x10d0, 0x10fa },
+	{ 0x10fc, 0x1248 },
+	{ 0x124a, 0x124d },
+	{ 0x1250, 0x1256 },
+	{ 0x1258, 0x1258 },
+	{ 0x125a, 0x125d },
+	{ 0x1260, 0x1288 },
+	{ 0x128a, 0x128d },
+	{ 0x1290, 0x12b0 },
+	{ 0x12b2, 0x12b5 },
+	{ 0x12b8, 0x12be },
+	{ 0x12c0, 0x12c0 },
+	{ 0x12c2, 0x12c5 },
+	{ 0x12c8, 0x12d6 },
+	{ 0x12d8, 0x1310 },
+	{ 0x1312, 0x1315 },
+	{ 0x1318, 0x135a },
+	{ 0x1380, 0x138f },
+	{ 0x13a0, 0x13f5 },
+	{ 0x13f8, 0x13fd },
+	{ 0x1401, 0x166c },
+	{ 0x166f, 0x167f },
+	{ 0x1681, 0x169a },
+	{ 0x16a0, 0x16ea },
+	{ 0x16ee, 0x16f8 },
+	{ 0x1700, 0x1711 },
+	{ 0x171f, 0x1731 },
+	{ 0x1740, 0x1751 },
+	{ 0x1760, 0x176c },
+	{ 0x176e, 0x1770 },
+	{ 0x1780, 0x17b3 },
+	{ 0x17d7, 0x17d7 },
+	{ 0x17dc, 0x17dc },
+	{ 0x1820, 0x1878 },
+	{ 0x1880, 0x18a8 },
+	{ 0x18aa, 0x18aa },
+	{ 0x18b0, 0x18f5 },
+	{ 0x1900, 0x191e },
+	{ 0x1950, 0x196d },
+	{ 0x1970, 0x1974 },
+	{ 0x1980, 0x19ab },
+	{ 0x19b0, 0x19c9 },
+	{ 0x1a00, 0x1a16 },
+	{ 0x1a20, 0x1a54 },
+	{ 0x1aa7, 0x1aa7 },
+	{ 0x1b05, 0x1b33 },
+	{ 0x1b45, 0x1b4c },
+	{ 0x1b83, 0x1ba0 },
+	{ 0x1bae, 0x1baf },
+	{ 0x1bba, 0x1be5 },
+	{ 0x1c00, 0x1c23 },
+	{ 0x1c4d, 0x1c4f },
+	{ 0x1c5a, 0x1c7d },
+	{ 0x1c80, 0x1c8a },
+	{ 0x1c90, 0x1cba },
+	{ 0x1cbd, 0x1cbf },
+	{ 0x1ce9, 0x1cec },
+	{ 0x1cee, 0x1cf3 },
+	{ 0x1cf5, 0x1cf6 },
+	{ 0x1cfa, 0x1cfa },
+	{ 0x1d00, 0x1dbf },
+	{ 0x1e00, 0x1f15 },
+	{ 0x1f18, 0x1f1d },
+	{ 0x1f20, 0x1f45 },
+	{ 0x1f48, 0x1f4d },
+	{ 0x1f50, 0x1f57 },
+	{ 0x1f59, 0x1f59 },
+	{ 0x1f5b, 0x1f5b },
+	{ 0x1f5d, 0x1f5d },
+	{ 0x1f5f, 0x1f7d },
+	{ 0x1f80, 0x1fb4 },
+	{ 0x1fb6, 0x1fbc },
+	{ 0x1fbe, 0x1fbe },
+	{ 0x1fc2, 0x1fc4 },
+	{ 0x1fc6, 0x1fcc },
+	{ 0x1fd0, 0x1fd3 },
+	{ 0x1fd6, 0x1fdb },
+	{ 0x1fe0, 0x1fec },
+	{ 0x1ff2, 0x1ff4 },
+	{ 0x1ff6, 0x1ffc },
+	{ 0x2071, 0x2071 },
+	{ 0x207f, 0x207f },
+	{ 0x2090, 0x209c },
+	{ 0x2102, 0x2102 },
+	{ 0x2107, 0x2107 },
+	{ 0x210a, 0x2113 },
+	{ 0x2115, 0x2115 },
+	{ 0x2118, 0x211d },
+	{ 0x2124, 0x2124 },
+	{ 0x2126, 0x2126 },
+	{ 0x2128, 0x2128 },
+	{ 0x212a, 0x2139 },
+	{ 0x213c, 0x213f },
+	{ 0x2145, 0x2149 },
+	{ 0x214e, 0x214e },
+	{ 0x2160, 0x2188 },
+	{ 0x2c00, 0x2ce4 },
+	{ 0x2ceb, 0x2cee },
+	{ 0x2cf2, 0x2cf3 },
+	{ 0x2d00, 0x2d25 },
+	{ 0x2d27, 0x2d27 },
+	{ 0x2d2d, 0x2d2d },
+	{ 0x2d30, 0x2d67 },
+	{ 0x2d6f, 0x2d6f },
+	{ 0x2d80, 0x2d96 },
+	{ 0x2da0, 0x2da6 },
+	{ 0x2da8, 0x2dae },
+	{ 0x2db0, 0x2db6 },
+	{ 0x2db8, 0x2dbe },
+	{ 0x2dc0, 0x2dc6 },
+	{ 0x2dc8, 0x2dce },
+	{ 0x2dd0, 0x2dd6 },
+	{ 0x2dd8, 0x2dde },
+	{ 0x3005, 0x3007 },
+	{ 0x3021, 0x3029 },
+	{ 0x3031, 0x3035 },
+	{ 0x3038, 0x303c },
+	{ 0x3041, 0x3096 },
+	{ 0x309d, 0x309f },
+	{ 0x30a1, 0x30fa },
+	{ 0x30fc, 0x30ff },
+	{ 0x3105, 0x312f },
+	{ 0x3131, 0x318e },
+	{ 0x31a0, 0x31bf },
+	{ 0x31f0, 0x31ff },
+	{ 0x3400, 0x4dbf },
+	{ 0x4e00, 0xa48c },
+	{ 0xa4d0, 0xa4fd },
+	{ 0xa500, 0xa60c },
+	{ 0xa610, 0xa61f },
+	{ 0xa62a, 0xa62b },
+	{ 0xa640, 0xa66e },
+	{ 0xa67f, 0xa69d },
+	{ 0xa6a0, 0xa6ef },
+	{ 0xa717, 0xa71f },
+	{ 0xa722, 0xa788 },
+	{ 0xa78b, 0xa7cd },
+	{ 0xa7d0, 0xa7d1 },
+	{ 0xa7d3, 0xa7d3 },
+	{ 0xa7d5, 0xa7dc },
+	{ 0xa7f2, 0xa801 },
+	{ 0xa803, 0xa805 },
+	{ 0xa807, 0xa80a },
+	{ 0xa80c, 0xa822 },
+	{ 0xa840, 0xa873 },
+	{ 0xa882, 0xa8b3 },
+	{ 0xa8f2, 0xa8f7 },
+	{ 0xa8fb, 0xa8fb },
+	{ 0xa8fd, 0xa8fe },
+	{ 0xa90a, 0xa925 },
+	{ 0xa930, 0xa946 },
+	{ 0xa960, 0xa97c },
+	{ 0xa984, 0xa9b2 },
+	{ 0xa9cf, 0xa9cf },
+	{ 0xa9e0, 0xa9e4 },
+	{ 0xa9e6, 0xa9ef },
+	{ 0xa9fa, 0xa9fe },
+	{ 0xaa00, 0xaa28 },
+	{ 0xaa40, 0xaa42 },
+	{ 0xaa44, 0xaa4b },
+	{ 0xaa60, 0xaa76 },
+	{ 0xaa7a, 0xaa7a },
+	{ 0xaa7e, 0xaaaf },
+	{ 0xaab1, 0xaab1 },
+	{ 0xaab5, 0xaab6 },
+	{ 0xaab9, 0xaabd },
+	{ 0xaac0, 0xaac0 },
+	{ 0xaac2, 0xaac2 },
+	{ 0xaadb, 0xaadd },
+	{ 0xaae0, 0xaaea },
+	{ 0xaaf2, 0xaaf4 },
+	{ 0xab01, 0xab06 },
+	{ 0xab09, 0xab0e },
+	{ 0xab11, 0xab16 },
+	{ 0xab20, 0xab26 },
+	{ 0xab28, 0xab2e },
+	{ 0xab30, 0xab5a },
+	{ 0xab5c, 0xab69 },
+	{ 0xab70, 0xabe2 },
+	{ 0xac00, 0xd7a3 },
+	{ 0xd7b0, 0xd7c6 },
+	{ 0xd7cb, 0xd7fb },
+	{ 0xf900, 0xfa6d },
+	{ 0xfa70, 0xfad9 },
+	{ 0xfb00, 0xfb06 },
+	{ 0xfb13, 0xfb17 },
+	{ 0xfb1d, 0xfb1d },
+	{ 0xfb1f, 0xfb28 },
+	{ 0xfb2a, 0xfb36 },
+	{ 0xfb38, 0xfb3c },
+	{ 0xfb3e, 0xfb3e },
+	{ 0xfb40, 0xfb41 },
+	{ 0xfb43, 0xfb44 },
+	{ 0xfb46, 0xfbb1 },
+	{ 0xfbd3, 0xfc5d },
+	{ 0xfc64, 0xfd3d },
+	{ 0xfd50, 0xfd8f },
+	{ 0xfd92, 0xfdc7 },
+	{ 0xfdf0, 0xfdf9 },
+	{ 0xfe71, 0xfe71 },
+	{ 0xfe73, 0xfe73 },
+	{ 0xfe77, 0xfe77 },
+	{ 0xfe79, 0xfe79 },
+	{ 0xfe7b, 0xfe7b },
+	{ 0xfe7d, 0xfe7d },
+	{ 0xfe7f, 0xfefc },
+	{ 0xff21, 0xff3a },
+	{ 0xff41, 0xff5a },
+	{ 0xff66, 0xff9d },
+	{ 0xffa0, 0xffbe },
+	{ 0xffc2, 0xffc7 },
+	{ 0xffca, 0xffcf },
+	{ 0xffd2, 0xffd7 },
+	{ 0xffda, 0xffdc },
+	{ 0x10000, 0x1000b },
+	{ 0x1000d, 0x10026 },
+	{ 0x10028, 0x1003a },
+	{ 0x1003c, 0x1003d },
+	{ 0x1003f, 0x1004d },
+	{ 0x10050, 0x1005d },
+	{ 0x10080, 0x100fa },
+	{ 0x10140, 0x10174 },
+	{ 0x10280, 0x1029c },
+	{ 0x102a0, 0x102d0 },
+	{ 0x10300, 0x1031f },
+	{ 0x1032d, 0x1034a },
+	{ 0x10350, 0x10375 },
+	{ 0x10380, 0x1039d },
+	{ 0x103a0, 0x103c3 },
+	{ 0x103c8, 0x103cf },
+	{ 0x103d1, 0x103d5 },
+	{ 0x10400, 0x1049d },
+	{ 0x104b0, 0x104d3 },
+	{ 0x104d8, 0x104fb },
+	{ 0x10500, 0x10527 },
+	{ 0x10530, 0x10563 },
+	{ 0x10570, 0x1057a },
+	{ 0x1057c, 0x1058a },
+	{ 0x1058c, 0x10592 },
+	{ 0x10594, 0x10595 },
+	{ 0x10597, 0x105a1 },
+	{ 0x105a3, 0x105b1 },
+	{ 0x105b3, 0x105b9 },
+	{ 0x105bb, 0x105bc },
+	{ 0x105c0, 0x105f3 },
+	{ 0x10600, 0x10736 },
+	{ 0x10740, 0x10755 },
+	{ 0x10760, 0x10767 },
+	{ 0x10780, 0x10785 },
+	{ 0x10787, 0x107b0 },
+	{ 0x107b2, 0x107ba },
+	{ 0x10800, 0x10805 },
+	{ 0x10808, 0x10808 },
+	{ 0x1080a, 0x10835 },
+	{ 0x10837, 0x10838 },
+	{ 0x1083c, 0x1083c },
+	{ 0x1083f, 0x10855 },
+	{ 0x10860, 0x10876 },
+	{ 0x10880, 0x1089e },
+	{ 0x108e0, 0x108f2 },
+	{ 0x108f4, 0x108f5 },
+	{ 0x10900, 0x10915 },
+	{ 0x10920, 0x10939 },
+	{ 0x10980, 0x109b7 },
+	{ 0x109be, 0x109bf },
+	{ 0x10a00, 0x10a00 },
+	{ 0x10a10, 0x10a13 },
+	{ 0x10a15, 0x10a17 },
+	{ 0x10a19, 0x10a35 },
+	{ 0x10a60, 0x10a7c },
+	{ 0x10a80, 0x10a9c },
+	{ 0x10ac0, 0x10ac7 },
+	{ 0x10ac9, 0x10ae4 },
+	{ 0x10b00, 0x10b35 },
+	{ 0x10b40, 0x10b55 },
+	{ 0x10b60, 0x10b72 },
+	{ 0x10b80, 0x10b91 },
+	{ 0x10c00, 0x10c48 },
+	{ 0x10c80, 0x10cb2 },
+	{ 0x10cc0, 0x10cf2 },
+	{ 0x10d00, 0x10d23 },
+	{ 0x10d4a, 0x10d65 },
+	{ 0x10d6f, 0x10d85 },
+	{ 0x10e80, 0x10ea9 },
+	{ 0x10eb0, 0x10eb1 },
+	{ 0x10ec2, 0x10ec4 },
+	{ 0x10f00, 0x10f1c },
+	{ 0x10f27, 0x10f27 },
+	{ 0x10f30, 0x10f45 },
+	{ 0x10f70, 0x10f81 },
+	{ 0x10fb0, 0x10fc4 },
+	{ 0x10fe0, 0x10ff6 },
+	{ 0x11003, 0x11037 },
+	{ 0x11071, 0x11072 },
+	{ 0x11075, 0x11075 },
+	{ 0x11083, 0x110af },
+	{ 0x110d0, 0x110e8 },
+	{ 0x11103, 0x11126 },
+	{ 0x11144, 0x11144 },
+	{ 0x11147, 0x11147 },
+	{ 0x11150, 0x11172 },
+	{ 0x11176, 0x11176 },
+	{ 0x11183, 0x111b2 },
+	{ 0x111c1, 0x111c4 },
+	{ 0x111da, 0x111da },
+	{ 0x111dc, 0x111dc },
+	{ 0x11200, 0x11211 },
+	{ 0x11213, 0x1122b },
+	{ 0x1123f, 0x11240 },
+	{ 0x11280, 0x11286 },
+	{ 0x11288, 0x11288 },
+	{ 0x1128a, 0x1128d },
+	{ 0x1128f, 0x1129d },
+	{ 0x1129f, 0x112a8 },
+	{ 0x112b0, 0x112de },
+	{ 0x11305, 0x1130c },
+	{ 0x1130f, 0x11310 },
+	{ 0x11313, 0x11328 },
+	{ 0x1132a, 0x11330 },
+	{ 0x11332, 0x11333 },
+	{ 0x11335, 0x11339 },
+	{ 0x1133d, 0x1133d },
+	{ 0x11350, 0x11350 },
+	{ 0x1135d, 0x11361 },
+	{ 0x11380, 0x11389 },
+	{ 0x1138b, 0x1138b },
+	{ 0x1138e, 0x1138e },
+	{ 0x11390, 0x113b5 },
+	{ 0x113b7, 0x113b7 },
+	{ 0x113d1, 0x113d1 },
+	{ 0x113d3, 0x113d3 },
+	{ 0x11400, 0x11434 },
+	{ 0x11447, 0x1144a },
+	{ 0x1145f, 0x11461 },
+	{ 0x11480, 0x114af },
+	{ 0x114c4, 0x114c5 },
+	{ 0x114c7, 0x114c7 },
+	{ 0x11580, 0x115ae },
+	{ 0x115d8, 0x115db },
+	{ 0x11600, 0x1162f },
+	{ 0x11644, 0x11644 },
+	{ 0x11680, 0x116aa },
+	{ 0x116b8, 0x116b8 },
+	{ 0x11700, 0x1171a },
+	{ 0x11740, 0x11746 },
+	{ 0x11800, 0x1182b },
+	{ 0x118a0, 0x118df },
+	{ 0x118ff, 0x11906 },
+	{ 0x11909, 0x11909 },
+	{ 0x1190c, 0x11913 },
+	{ 0x11915, 0x11916 },
+	{ 0x11918, 0x1192f },
+	{ 0x1193f, 0x1193f },
+	{ 0x11941, 0x11941 },
+	{ 0x119a0, 0x119a7 },
+	{ 0x119aa, 0x119d0 },
+	{ 0x119e1, 0x119e1 },
+	{ 0x119e3, 0x119e3 },
+	{ 0x11a00, 0x11a00 },
+	{ 0x11a0b, 0x11a32 },
+	{ 0x11a3a, 0x11a3a },
+	{ 0x11a50, 0x11a50 },
+	{ 0x11a5c, 0x11a89 },
+	{ 0x11a9d, 0x11a9d },
+	{ 0x11ab0, 0x11af8 },
+	{ 0x11bc0, 0x11be0 },
+	{ 0x11c00, 0x11c08 },
+	{ 0x11c0a, 0x11c2e },
+	{ 0x11c40, 0x11c40 },
+	{ 0x11c72, 0x11c8f },
+	{ 0x11d00, 0x11d06 },
+	{ 0x11d08, 0x11d09 },
+	{ 0x11d0b, 0x11d30 },
+	{ 0x11d46, 0x11d46 },
+	{ 0x11d60, 0x11d65 },
+	{ 0x11d67, 0x11d68 },
+	{ 0x11d6a, 0x11d89 },
+	{ 0x11d98, 0x11d98 },
+	{ 0x11ee0, 0x11ef2 },
+	{ 0x11f02, 0x11f02 },
+	{ 0x11f04, 0x11f10 },
+	{ 0x11f12, 0x11f33 },
+	{ 0x11fb0, 0x11fb0 },
+	{ 0x12000, 0x12399 },
+	{ 0x12400, 0x1246e },
+	{ 0x12480, 0x12543 },
+	{ 0x12f90, 0x12ff0 },
+	{ 0x13000, 0x1342f },
+	{ 0x13441, 0x13446 },
+	{ 0x13460, 0x143fa },
+	{ 0x14400, 0x14646 },
+	{ 0x16100, 0x1611d },
+	{ 0x16800, 0x16a38 },
+	{ 0x16a40, 0x16a5e },
+	{ 0x16a70, 0x16abe },
+	{ 0x16ad0, 0x16aed },
+	{ 0x16b00, 0x16b2f },
+	{ 0x16b40, 0x16b43 },
+	{ 0x16b63, 0x16b77 },
+	{ 0x16b7d, 0x16b8f },
+	{ 0x16d40, 0x16d6c },
+	{ 0x16e40, 0x16e7f },
+	{ 0x16f00, 0x16f4a },
+	{ 0x16f50, 0x16f50 },
+	{ 0x16f93, 0x16f9f },
+	{ 0x16fe0, 0x16fe1 },
+	{ 0x16fe3, 0x16fe3 },
+	{ 0x17000, 0x187f7 },
+	{ 0x18800, 0x18cd5 },
+	{ 0x18cff, 0x18d08 },
+	{ 0x1aff0, 0x1aff3 },
+	{ 0x1aff5, 0x1affb },
+	{ 0x1affd, 0x1affe },
+	{ 0x1b000, 0x1b122 },
+	{ 0x1b132, 0x1b132 },
+	{ 0x1b150, 0x1b152 },
+	{ 0x1b155, 0x1b155 },
+	{ 0x1b164, 0x1b167 },
+	{ 0x1b170, 0x1b2fb },
+	{ 0x1bc00, 0x1bc6a },
+	{ 0x1bc70, 0x1bc7c },
+	{ 0x1bc80, 0x1bc88 },
+	{ 0x1bc90, 0x1bc99 },
+	{ 0x1d400, 0x1d454 },
+	{ 0x1d456, 0x1d49c },
+	{ 0x1d49e, 0x1d49f },
+	{ 0x1d4a2, 0x1d4a2 },
+	{ 0x1d4a5, 0x1d4a6 },
+	{ 0x1d4a9, 0x1d4ac },
+	{ 0x1d4ae, 0x1d4b9 },
+	{ 0x1d4bb, 0x1d4bb },
+	{ 0x1d4bd, 0x1d4c3 },
+	{ 0x1d4c5, 0x1d505 },
+	{ 0x1d507, 0x1d50a },
+	{ 0x1d50d, 0x1d514 },
+	{ 0x1d516, 0x1d51c },
+	{ 0x1d51e, 0x1d539 },
+	{ 0x1d53b, 0x1d53e },
+	{ 0x1d540, 0x1d544 },
+	{ 0x1d546, 0x1d546 },
+	{ 0x1d54a, 0x1d550 },
+	{ 0x1d552, 0x1d6a5 },
+	{ 0x1d6a8, 0x1d6c0 },
+	{ 0x1d6c2, 0x1d6da },
+	{ 0x1d6dc, 0x1d6fa },
+	{ 0x1d6fc, 0x1d714 },
+	{ 0x1d716, 0x1d734 },
+	{ 0x1d736, 0x1d74e },
+	{ 0x1d750, 0x1d76e },
+	{ 0x1d770, 0x1d788 },
+	{ 0x1d78a, 0x1d7a8 },
+	{ 0x1d7aa, 0x1d7c2 },
+	{ 0x1d7c4, 0x1d7cb },
+	{ 0x1df00, 0x1df1e },
+	{ 0x1df25, 0x1df2a },
+	{ 0x1e030, 0x1e06d },
+	{ 0x1e100, 0x1e12c },
+	{ 0x1e137, 0x1e13d },
+	{ 0x1e14e, 0x1e14e },
+	{ 0x1e290, 0x1e2ad },
+	{ 0x1e2c0, 0x1e2eb },
+	{ 0x1e4d0, 0x1e4eb },
+	{ 0x1e5d0, 0x1e5ed },
+	{ 0x1e5f0, 0x1e5f0 },
+	{ 0x1e7e0, 0x1e7e6 },
+	{ 0x1e7e8, 0x1e7eb },
+	{ 0x1e7ed, 0x1e7ee },
+	{ 0x1e7f0, 0x1e7fe },
+	{ 0x1e800, 0x1e8c4 },
+	{ 0x1e900, 0x1e943 },
+	{ 0x1e94b, 0x1e94b },
+	{ 0x1ee00, 0x1ee03 },
+	{ 0x1ee05, 0x1ee1f },
+	{ 0x1ee21, 0x1ee22 },
+	{ 0x1ee24, 0x1ee24 },
+	{ 0x1ee27, 0x1ee27 },
+	{ 0x1ee29, 0x1ee32 },
+	{ 0x1ee34, 0x1ee37 },
+	{ 0x1ee39, 0x1ee39 },
+	{ 0x1ee3b, 0x1ee3b },
+	{ 0x1ee42, 0x1ee42 },
+	{ 0x1ee47, 0x1ee47 },
+	{ 0x1ee49, 0x1ee49 },
+	{ 0x1ee4b, 0x1ee4b },
+	{ 0x1ee4d, 0x1ee4f },
+	{ 0x1ee51, 0x1ee52 },
+	{ 0x1ee54, 0x1ee54 },
+	{ 0x1ee57, 0x1ee57 },
+	{ 0x1ee59, 0x1ee59 },
+	{ 0x1ee5b, 0x1ee5b },
+	{ 0x1ee5d, 0x1ee5d },
+	{ 0x1ee5f, 0x1ee5f },
+	{ 0x1ee61, 0x1ee62 },
+	{ 0x1ee64, 0x1ee64 },
+	{ 0x1ee67, 0x1ee6a },
+	{ 0x1ee6c, 0x1ee72 },
+	{ 0x1ee74, 0x1ee77 },
+	{ 0x1ee79, 0x1ee7c },
+	{ 0x1ee7e, 0x1ee7e },
+	{ 0x1ee80, 0x1ee89 },
+	{ 0x1ee8b, 0x1ee9b },
+	{ 0x1eea1, 0x1eea3 },
+	{ 0x1eea5, 0x1eea9 },
+	{ 0x1eeab, 0x1eebb },
+	{ 0x20000, 0x2a6df },
+	{ 0x2a700, 0x2b739 },
+	{ 0x2b740, 0x2b81d },
+	{ 0x2b820, 0x2cea1 },
+	{ 0x2ceb0, 0x2ebe0 },
+	{ 0x2ebf0, 0x2ee5d },
+	{ 0x2f800, 0x2fa1d },
+	{ 0x30000, 0x3134a },
+	{ 0x31350, 0x323af },
+};
+
+constexpr inline CharRange xid_continue[] = {
+	{ 0x30, 0x39 },
+	{ 0x41, 0x5a },
+	{ 0x5f, 0x5f },
+	{ 0x61, 0x7a },
+	{ 0xaa, 0xaa },
+	{ 0xb5, 0xb5 },
+	{ 0xb7, 0xb7 },
+	{ 0xba, 0xba },
+	{ 0xc0, 0xd6 },
+	{ 0xd8, 0xf6 },
+	{ 0xf8, 0x2c1 },
+	{ 0x2c6, 0x2d1 },
+	{ 0x2e0, 0x2e4 },
+	{ 0x2ec, 0x2ec },
+	{ 0x2ee, 0x2ee },
+	{ 0x300, 0x374 },
+	{ 0x376, 0x377 },
+	{ 0x37b, 0x37d },
+	{ 0x37f, 0x37f },
+	{ 0x386, 0x38a },
+	{ 0x38c, 0x38c },
+	{ 0x38e, 0x3a1 },
+	{ 0x3a3, 0x3f5 },
+	{ 0x3f7, 0x481 },
+	{ 0x483, 0x487 },
+	{ 0x48a, 0x52f },
+	{ 0x531, 0x556 },
+	{ 0x559, 0x559 },
+	{ 0x560, 0x588 },
+	{ 0x591, 0x5bd },
+	{ 0x5bf, 0x5bf },
+	{ 0x5c1, 0x5c2 },
+	{ 0x5c4, 0x5c5 },
+	{ 0x5c7, 0x5c7 },
+	{ 0x5d0, 0x5ea },
+	{ 0x5ef, 0x5f2 },
+	{ 0x610, 0x61a },
+	{ 0x620, 0x669 },
+	{ 0x66e, 0x6d3 },
+	{ 0x6d5, 0x6dc },
+	{ 0x6df, 0x6e8 },
+	{ 0x6ea, 0x6fc },
+	{ 0x6ff, 0x6ff },
+	{ 0x710, 0x74a },
+	{ 0x74d, 0x7b1 },
+	{ 0x7c0, 0x7f5 },
+	{ 0x7fa, 0x7fa },
+	{ 0x7fd, 0x7fd },
+	{ 0x800, 0x82d },
+	{ 0x840, 0x85b },
+	{ 0x860, 0x86a },
+	{ 0x870, 0x887 },
+	{ 0x889, 0x88e },
+	{ 0x897, 0x8e1 },
+	{ 0x8e3, 0x963 },
+	{ 0x966, 0x96f },
+	{ 0x971, 0x983 },
+	{ 0x985, 0x98c },
+	{ 0x98f, 0x990 },
+	{ 0x993, 0x9a8 },
+	{ 0x9aa, 0x9b0 },
+	{ 0x9b2, 0x9b2 },
+	{ 0x9b6, 0x9b9 },
+	{ 0x9bc, 0x9c4 },
+	{ 0x9c7, 0x9c8 },
+	{ 0x9cb, 0x9ce },
+	{ 0x9d7, 0x9d7 },
+	{ 0x9dc, 0x9dd },
+	{ 0x9df, 0x9e3 },
+	{ 0x9e6, 0x9f1 },
+	{ 0x9fc, 0x9fc },
+	{ 0x9fe, 0x9fe },
+	{ 0xa01, 0xa03 },
+	{ 0xa05, 0xa0a },
+	{ 0xa0f, 0xa10 },
+	{ 0xa13, 0xa28 },
+	{ 0xa2a, 0xa30 },
+	{ 0xa32, 0xa33 },
+	{ 0xa35, 0xa36 },
+	{ 0xa38, 0xa39 },
+	{ 0xa3c, 0xa3c },
+	{ 0xa3e, 0xa42 },
+	{ 0xa47, 0xa48 },
+	{ 0xa4b, 0xa4d },
+	{ 0xa51, 0xa51 },
+	{ 0xa59, 0xa5c },
+	{ 0xa5e, 0xa5e },
+	{ 0xa66, 0xa75 },
+	{ 0xa81, 0xa83 },
+	{ 0xa85, 0xa8d },
+	{ 0xa8f, 0xa91 },
+	{ 0xa93, 0xaa8 },
+	{ 0xaaa, 0xab0 },
+	{ 0xab2, 0xab3 },
+	{ 0xab5, 0xab9 },
+	{ 0xabc, 0xac5 },
+	{ 0xac7, 0xac9 },
+	{ 0xacb, 0xacd },
+	{ 0xad0, 0xad0 },
+	{ 0xae0, 0xae3 },
+	{ 0xae6, 0xaef },
+	{ 0xaf9, 0xaff },
+	{ 0xb01, 0xb03 },
+	{ 0xb05, 0xb0c },
+	{ 0xb0f, 0xb10 },
+	{ 0xb13, 0xb28 },
+	{ 0xb2a, 0xb30 },
+	{ 0xb32, 0xb33 },
+	{ 0xb35, 0xb39 },
+	{ 0xb3c, 0xb44 },
+	{ 0xb47, 0xb48 },
+	{ 0xb4b, 0xb4d },
+	{ 0xb55, 0xb57 },
+	{ 0xb5c, 0xb5d },
+	{ 0xb5f, 0xb63 },
+	{ 0xb66, 0xb6f },
+	{ 0xb71, 0xb71 },
+	{ 0xb82, 0xb83 },
+	{ 0xb85, 0xb8a },
+	{ 0xb8e, 0xb90 },
+	{ 0xb92, 0xb95 },
+	{ 0xb99, 0xb9a },
+	{ 0xb9c, 0xb9c },
+	{ 0xb9e, 0xb9f },
+	{ 0xba3, 0xba4 },
+	{ 0xba8, 0xbaa },
+	{ 0xbae, 0xbb9 },
+	{ 0xbbe, 0xbc2 },
+	{ 0xbc6, 0xbc8 },
+	{ 0xbca, 0xbcd },
+	{ 0xbd0, 0xbd0 },
+	{ 0xbd7, 0xbd7 },
+	{ 0xbe6, 0xbef },
+	{ 0xc00, 0xc0c },
+	{ 0xc0e, 0xc10 },
+	{ 0xc12, 0xc28 },
+	{ 0xc2a, 0xc39 },
+	{ 0xc3c, 0xc44 },
+	{ 0xc46, 0xc48 },
+	{ 0xc4a, 0xc4d },
+	{ 0xc55, 0xc56 },
+	{ 0xc58, 0xc5a },
+	{ 0xc5d, 0xc5d },
+	{ 0xc60, 0xc63 },
+	{ 0xc66, 0xc6f },
+	{ 0xc80, 0xc83 },
+	{ 0xc85, 0xc8c },
+	{ 0xc8e, 0xc90 },
+	{ 0xc92, 0xca8 },
+	{ 0xcaa, 0xcb3 },
+	{ 0xcb5, 0xcb9 },
+	{ 0xcbc, 0xcc4 },
+	{ 0xcc6, 0xcc8 },
+	{ 0xcca, 0xccd },
+	{ 0xcd5, 0xcd6 },
+	{ 0xcdd, 0xcde },
+	{ 0xce0, 0xce3 },
+	{ 0xce6, 0xcef },
+	{ 0xcf1, 0xcf3 },
+	{ 0xd00, 0xd0c },
+	{ 0xd0e, 0xd10 },
+	{ 0xd12, 0xd44 },
+	{ 0xd46, 0xd48 },
+	{ 0xd4a, 0xd4e },
+	{ 0xd54, 0xd57 },
+	{ 0xd5f, 0xd63 },
+	{ 0xd66, 0xd6f },
+	{ 0xd7a, 0xd7f },
+	{ 0xd81, 0xd83 },
+	{ 0xd85, 0xd96 },
+	{ 0xd9a, 0xdb1 },
+	{ 0xdb3, 0xdbb },
+	{ 0xdbd, 0xdbd },
+	{ 0xdc0, 0xdc6 },
+	{ 0xdca, 0xdca },
+	{ 0xdcf, 0xdd4 },
+	{ 0xdd6, 0xdd6 },
+	{ 0xdd8, 0xddf },
+	{ 0xde6, 0xdef },
+	{ 0xdf2, 0xdf3 },
+	{ 0xe01, 0xe3a },
+	{ 0xe40, 0xe4e },
+	{ 0xe50, 0xe59 },
+	{ 0xe81, 0xe82 },
+	{ 0xe84, 0xe84 },
+	{ 0xe86, 0xe8a },
+	{ 0xe8c, 0xea3 },
+	{ 0xea5, 0xea5 },
+	{ 0xea7, 0xebd },
+	{ 0xec0, 0xec4 },
+	{ 0xec6, 0xec6 },
+	{ 0xec8, 0xece },
+	{ 0xed0, 0xed9 },
+	{ 0xedc, 0xedf },
+	{ 0xf00, 0xf00 },
+	{ 0xf18, 0xf19 },
+	{ 0xf20, 0xf29 },
+	{ 0xf35, 0xf35 },
+	{ 0xf37, 0xf37 },
+	{ 0xf39, 0xf39 },
+	{ 0xf3e, 0xf47 },
+	{ 0xf49, 0xf6c },
+	{ 0xf71, 0xf84 },
+	{ 0xf86, 0xf97 },
+	{ 0xf99, 0xfbc },
+	{ 0xfc6, 0xfc6 },
+	{ 0x1000, 0x1049 },
+	{ 0x1050, 0x109d },
+	{ 0x10a0, 0x10c5 },
+	{ 0x10c7, 0x10c7 },
+	{ 0x10cd, 0x10cd },
+	{ 0x10d0, 0x10fa },
+	{ 0x10fc, 0x1248 },
+	{ 0x124a, 0x124d },
+	{ 0x1250, 0x1256 },
+	{ 0x1258, 0x1258 },
+	{ 0x125a, 0x125d },
+	{ 0x1260, 0x1288 },
+	{ 0x128a, 0x128d },
+	{ 0x1290, 0x12b0 },
+	{ 0x12b2, 0x12b5 },
+	{ 0x12b8, 0x12be },
+	{ 0x12c0, 0x12c0 },
+	{ 0x12c2, 0x12c5 },
+	{ 0x12c8, 0x12d6 },
+	{ 0x12d8, 0x1310 },
+	{ 0x1312, 0x1315 },
+	{ 0x1318, 0x135a },
+	{ 0x135d, 0x135f },
+	{ 0x1369, 0x1371 },
+	{ 0x1380, 0x138f },
+	{ 0x13a0, 0x13f5 },
+	{ 0x13f8, 0x13fd },
+	{ 0x1401, 0x166c },
+	{ 0x166f, 0x167f },
+	{ 0x1681, 0x169a },
+	{ 0x16a0, 0x16ea },
+	{ 0x16ee, 0x16f8 },
+	{ 0x1700, 0x1715 },
+	{ 0x171f, 0x1734 },
+	{ 0x1740, 0x1753 },
+	{ 0x1760, 0x176c },
+	{ 0x176e, 0x1770 },
+	{ 0x1772, 0x1773 },
+	{ 0x1780, 0x17d3 },
+	{ 0x17d7, 0x17d7 },
+	{ 0x17dc, 0x17dd },
+	{ 0x17e0, 0x17e9 },
+	{ 0x180b, 0x180d },
+	{ 0x180f, 0x1819 },
+	{ 0x1820, 0x1878 },
+	{ 0x1880, 0x18aa },
+	{ 0x18b0, 0x18f5 },
+	{ 0x1900, 0x191e },
+	{ 0x1920, 0x192b },
+	{ 0x1930, 0x193b },
+	{ 0x1946, 0x196d },
+	{ 0x1970, 0x1974 },
+	{ 0x1980, 0x19ab },
+	{ 0x19b0, 0x19c9 },
+	{ 0x19d0, 0x19da },
+	{ 0x1a00, 0x1a1b },
+	{ 0x1a20, 0x1a5e },
+	{ 0x1a60, 0x1a7c },
+	{ 0x1a7f, 0x1a89 },
+	{ 0x1a90, 0x1a99 },
+	{ 0x1aa7, 0x1aa7 },
+	{ 0x1ab0, 0x1abd },
+	{ 0x1abf, 0x1ace },
+	{ 0x1b00, 0x1b4c },
+	{ 0x1b50, 0x1b59 },
+	{ 0x1b6b, 0x1b73 },
+	{ 0x1b80, 0x1bf3 },
+	{ 0x1c00, 0x1c37 },
+	{ 0x1c40, 0x1c49 },
+	{ 0x1c4d, 0x1c7d },
+	{ 0x1c80, 0x1c8a },
+	{ 0x1c90, 0x1cba },
+	{ 0x1cbd, 0x1cbf },
+	{ 0x1cd0, 0x1cd2 },
+	{ 0x1cd4, 0x1cfa },
+	{ 0x1d00, 0x1f15 },
+	{ 0x1f18, 0x1f1d },
+	{ 0x1f20, 0x1f45 },
+	{ 0x1f48, 0x1f4d },
+	{ 0x1f50, 0x1f57 },
+	{ 0x1f59, 0x1f59 },
+	{ 0x1f5b, 0x1f5b },
+	{ 0x1f5d, 0x1f5d },
+	{ 0x1f5f, 0x1f7d },
+	{ 0x1f80, 0x1fb4 },
+	{ 0x1fb6, 0x1fbc },
+	{ 0x1fbe, 0x1fbe },
+	{ 0x1fc2, 0x1fc4 },
+	{ 0x1fc6, 0x1fcc },
+	{ 0x1fd0, 0x1fd3 },
+	{ 0x1fd6, 0x1fdb },
+	{ 0x1fe0, 0x1fec },
+	{ 0x1ff2, 0x1ff4 },
+	{ 0x1ff6, 0x1ffc },
+	{ 0x200c, 0x200d },
+	{ 0x203f, 0x2040 },
+	{ 0x2054, 0x2054 },
+	{ 0x2071, 0x2071 },
+	{ 0x207f, 0x207f },
+	{ 0x2090, 0x209c },
+	{ 0x20d0, 0x20dc },
+	{ 0x20e1, 0x20e1 },
+	{ 0x20e5, 0x20f0 },
+	{ 0x2102, 0x2102 },
+	{ 0x2107, 0x2107 },
+	{ 0x210a, 0x2113 },
+	{ 0x2115, 0x2115 },
+	{ 0x2118, 0x211d },
+	{ 0x2124, 0x2124 },
+	{ 0x2126, 0x2126 },
+	{ 0x2128, 0x2128 },
+	{ 0x212a, 0x2139 },
+	{ 0x213c, 0x213f },
+	{ 0x2145, 0x2149 },
+	{ 0x214e, 0x214e },
+	{ 0x2160, 0x2188 },
+	{ 0x2c00, 0x2ce4 },
+	{ 0x2ceb, 0x2cf3 },
+	{ 0x2d00, 0x2d25 },
+	{ 0x2d27, 0x2d27 },
+	{ 0x2d2d, 0x2d2d },
+	{ 0x2d30, 0x2d67 },
+	{ 0x2d6f, 0x2d6f },
+	{ 0x2d7f, 0x2d96 },
+	{ 0x2da0, 0x2da6 },
+	{ 0x2da8, 0x2dae },
+	{ 0x2db0, 0x2db6 },
+	{ 0x2db8, 0x2dbe },
+	{ 0x2dc0, 0x2dc6 },
+	{ 0x2dc8, 0x2dce },
+	{ 0x2dd0, 0x2dd6 },
+	{ 0x2dd8, 0x2dde },
+	{ 0x2de0, 0x2dff },
+	{ 0x3005, 0x3007 },
+	{ 0x3021, 0x302f },
+	{ 0x3031, 0x3035 },
+	{ 0x3038, 0x303c },
+	{ 0x3041, 0x3096 },
+	{ 0x3099, 0x309a },
+	{ 0x309d, 0x309f },
+	{ 0x30a1, 0x30ff },
+	{ 0x3105, 0x312f },
+	{ 0x3131, 0x318e },
+	{ 0x31a0, 0x31bf },
+	{ 0x31f0, 0x31ff },
+	{ 0x3400, 0x4dbf },
+	{ 0x4e00, 0xa48c },
+	{ 0xa4d0, 0xa4fd },
+	{ 0xa500, 0xa60c },
+	{ 0xa610, 0xa62b },
+	{ 0xa640, 0xa66f },
+	{ 0xa674, 0xa67d },
+	{ 0xa67f, 0xa6f1 },
+	{ 0xa717, 0xa71f },
+	{ 0xa722, 0xa788 },
+	{ 0xa78b, 0xa7cd },
+	{ 0xa7d0, 0xa7d1 },
+	{ 0xa7d3, 0xa7d3 },
+	{ 0xa7d5, 0xa7dc },
+	{ 0xa7f2, 0xa827 },
+	{ 0xa82c, 0xa82c },
+	{ 0xa840, 0xa873 },
+	{ 0xa880, 0xa8c5 },
+	{ 0xa8d0, 0xa8d9 },
+	{ 0xa8e0, 0xa8f7 },
+	{ 0xa8fb, 0xa8fb },
+	{ 0xa8fd, 0xa92d },
+	{ 0xa930, 0xa953 },
+	{ 0xa960, 0xa97c },
+	{ 0xa980, 0xa9c0 },
+	{ 0xa9cf, 0xa9d9 },
+	{ 0xa9e0, 0xa9fe },
+	{ 0xaa00, 0xaa36 },
+	{ 0xaa40, 0xaa4d },
+	{ 0xaa50, 0xaa59 },
+	{ 0xaa60, 0xaa76 },
+	{ 0xaa7a, 0xaac2 },
+	{ 0xaadb, 0xaadd },
+	{ 0xaae0, 0xaaef },
+	{ 0xaaf2, 0xaaf6 },
+	{ 0xab01, 0xab06 },
+	{ 0xab09, 0xab0e },
+	{ 0xab11, 0xab16 },
+	{ 0xab20, 0xab26 },
+	{ 0xab28, 0xab2e },
+	{ 0xab30, 0xab5a },
+	{ 0xab5c, 0xab69 },
+	{ 0xab70, 0xabea },
+	{ 0xabec, 0xabed },
+	{ 0xabf0, 0xabf9 },
+	{ 0xac00, 0xd7a3 },
+	{ 0xd7b0, 0xd7c6 },
+	{ 0xd7cb, 0xd7fb },
+	{ 0xf900, 0xfa6d },
+	{ 0xfa70, 0xfad9 },
+	{ 0xfb00, 0xfb06 },
+	{ 0xfb13, 0xfb17 },
+	{ 0xfb1d, 0xfb28 },
+	{ 0xfb2a, 0xfb36 },
+	{ 0xfb38, 0xfb3c },
+	{ 0xfb3e, 0xfb3e },
+	{ 0xfb40, 0xfb41 },
+	{ 0xfb43, 0xfb44 },
+	{ 0xfb46, 0xfbb1 },
+	{ 0xfbd3, 0xfc5d },
+	{ 0xfc64, 0xfd3d },
+	{ 0xfd50, 0xfd8f },
+	{ 0xfd92, 0xfdc7 },
+	{ 0xfdf0, 0xfdf9 },
+	{ 0xfe00, 0xfe0f },
+	{ 0xfe20, 0xfe2f },
+	{ 0xfe33, 0xfe34 },
+	{ 0xfe4d, 0xfe4f },
+	{ 0xfe71, 0xfe71 },
+	{ 0xfe73, 0xfe73 },
+	{ 0xfe77, 0xfe77 },
+	{ 0xfe79, 0xfe79 },
+	{ 0xfe7b, 0xfe7b },
+	{ 0xfe7d, 0xfe7d },
+	{ 0xfe7f, 0xfefc },
+	{ 0xff10, 0xff19 },
+	{ 0xff21, 0xff3a },
+	{ 0xff3f, 0xff3f },
+	{ 0xff41, 0xff5a },
+	{ 0xff65, 0xffbe },
+	{ 0xffc2, 0xffc7 },
+	{ 0xffca, 0xffcf },
+	{ 0xffd2, 0xffd7 },
+	{ 0xffda, 0xffdc },
+	{ 0x10000, 0x1000b },
+	{ 0x1000d, 0x10026 },
+	{ 0x10028, 0x1003a },
+	{ 0x1003c, 0x1003d },
+	{ 0x1003f, 0x1004d },
+	{ 0x10050, 0x1005d },
+	{ 0x10080, 0x100fa },
+	{ 0x10140, 0x10174 },
+	{ 0x101fd, 0x101fd },
+	{ 0x10280, 0x1029c },
+	{ 0x102a0, 0x102d0 },
+	{ 0x102e0, 0x102e0 },
+	{ 0x10300, 0x1031f },
+	{ 0x1032d, 0x1034a },
+	{ 0x10350, 0x1037a },
+	{ 0x10380, 0x1039d },
+	{ 0x103a0, 0x103c3 },
+	{ 0x103c8, 0x103cf },
+	{ 0x103d1, 0x103d5 },
+	{ 0x10400, 0x1049d },
+	{ 0x104a0, 0x104a9 },
+	{ 0x104b0, 0x104d3 },
+	{ 0x104d8, 0x104fb },
+	{ 0x10500, 0x10527 },
+	{ 0x10530, 0x10563 },
+	{ 0x10570, 0x1057a },
+	{ 0x1057c, 0x1058a },
+	{ 0x1058c, 0x10592 },
+	{ 0x10594, 0x10595 },
+	{ 0x10597, 0x105a1 },
+	{ 0x105a3, 0x105b1 },
+	{ 0x105b3, 0x105b9 },
+	{ 0x105bb, 0x105bc },
+	{ 0x105c0, 0x105f3 },
+	{ 0x10600, 0x10736 },
+	{ 0x10740, 0x10755 },
+	{ 0x10760, 0x10767 },
+	{ 0x10780, 0x10785 },
+	{ 0x10787, 0x107b0 },
+	{ 0x107b2, 0x107ba },
+	{ 0x10800, 0x10805 },
+	{ 0x10808, 0x10808 },
+	{ 0x1080a, 0x10835 },
+	{ 0x10837, 0x10838 },
+	{ 0x1083c, 0x1083c },
+	{ 0x1083f, 0x10855 },
+	{ 0x10860, 0x10876 },
+	{ 0x10880, 0x1089e },
+	{ 0x108e0, 0x108f2 },
+	{ 0x108f4, 0x108f5 },
+	{ 0x10900, 0x10915 },
+	{ 0x10920, 0x10939 },
+	{ 0x10980, 0x109b7 },
+	{ 0x109be, 0x109bf },
+	{ 0x10a00, 0x10a03 },
+	{ 0x10a05, 0x10a06 },
+	{ 0x10a0c, 0x10a13 },
+	{ 0x10a15, 0x10a17 },
+	{ 0x10a19, 0x10a35 },
+	{ 0x10a38, 0x10a3a },
+	{ 0x10a3f, 0x10a3f },
+	{ 0x10a60, 0x10a7c },
+	{ 0x10a80, 0x10a9c },
+	{ 0x10ac0, 0x10ac7 },
+	{ 0x10ac9, 0x10ae6 },
+	{ 0x10b00, 0x10b35 },
+	{ 0x10b40, 0x10b55 },
+	{ 0x10b60, 0x10b72 },
+	{ 0x10b80, 0x10b91 },
+	{ 0x10c00, 0x10c48 },
+	{ 0x10c80, 0x10cb2 },
+	{ 0x10cc0, 0x10cf2 },
+	{ 0x10d00, 0x10d27 },
+	{ 0x10d30, 0x10d39 },
+	{ 0x10d40, 0x10d65 },
+	{ 0x10d69, 0x10d6d },
+	{ 0x10d6f, 0x10d85 },
+	{ 0x10e80, 0x10ea9 },
+	{ 0x10eab, 0x10eac },
+	{ 0x10eb0, 0x10eb1 },
+	{ 0x10ec2, 0x10ec4 },
+	{ 0x10efc, 0x10f1c },
+	{ 0x10f27, 0x10f27 },
+	{ 0x10f30, 0x10f50 },
+	{ 0x10f70, 0x10f85 },
+	{ 0x10fb0, 0x10fc4 },
+	{ 0x10fe0, 0x10ff6 },
+	{ 0x11000, 0x11046 },
+	{ 0x11066, 0x11075 },
+	{ 0x1107f, 0x110ba },
+	{ 0x110c2, 0x110c2 },
+	{ 0x110d0, 0x110e8 },
+	{ 0x110f0, 0x110f9 },
+	{ 0x11100, 0x11134 },
+	{ 0x11136, 0x1113f },
+	{ 0x11144, 0x11147 },
+	{ 0x11150, 0x11173 },
+	{ 0x11176, 0x11176 },
+	{ 0x11180, 0x111c4 },
+	{ 0x111c9, 0x111cc },
+	{ 0x111ce, 0x111da },
+	{ 0x111dc, 0x111dc },
+	{ 0x11200, 0x11211 },
+	{ 0x11213, 0x11237 },
+	{ 0x1123e, 0x11241 },
+	{ 0x11280, 0x11286 },
+	{ 0x11288, 0x11288 },
+	{ 0x1128a, 0x1128d },
+	{ 0x1128f, 0x1129d },
+	{ 0x1129f, 0x112a8 },
+	{ 0x112b0, 0x112ea },
+	{ 0x112f0, 0x112f9 },
+	{ 0x11300, 0x11303 },
+	{ 0x11305, 0x1130c },
+	{ 0x1130f, 0x11310 },
+	{ 0x11313, 0x11328 },
+	{ 0x1132a, 0x11330 },
+	{ 0x11332, 0x11333 },
+	{ 0x11335, 0x11339 },
+	{ 0x1133b, 0x11344 },
+	{ 0x11347, 0x11348 },
+	{ 0x1134b, 0x1134d },
+	{ 0x11350, 0x11350 },
+	{ 0x11357, 0x11357 },
+	{ 0x1135d, 0x11363 },
+	{ 0x11366, 0x1136c },
+	{ 0x11370, 0x11374 },
+	{ 0x11380, 0x11389 },
+	{ 0x1138b, 0x1138b },
+	{ 0x1138e, 0x1138e },
+	{ 0x11390, 0x113b5 },
+	{ 0x113b7, 0x113c0 },
+	{ 0x113c2, 0x113c2 },
+	{ 0x113c5, 0x113c5 },
+	{ 0x113c7, 0x113ca },
+	{ 0x113cc, 0x113d3 },
+	{ 0x113e1, 0x113e2 },
+	{ 0x11400, 0x1144a },
+	{ 0x11450, 0x11459 },
+	{ 0x1145e, 0x11461 },
+	{ 0x11480, 0x114c5 },
+	{ 0x114c7, 0x114c7 },
+	{ 0x114d0, 0x114d9 },
+	{ 0x11580, 0x115b5 },
+	{ 0x115b8, 0x115c0 },
+	{ 0x115d8, 0x115dd },
+	{ 0x11600, 0x11640 },
+	{ 0x11644, 0x11644 },
+	{ 0x11650, 0x11659 },
+	{ 0x11680, 0x116b8 },
+	{ 0x116c0, 0x116c9 },
+	{ 0x116d0, 0x116e3 },
+	{ 0x11700, 0x1171a },
+	{ 0x1171d, 0x1172b },
+	{ 0x11730, 0x11739 },
+	{ 0x11740, 0x11746 },
+	{ 0x11800, 0x1183a },
+	{ 0x118a0, 0x118e9 },
+	{ 0x118ff, 0x11906 },
+	{ 0x11909, 0x11909 },
+	{ 0x1190c, 0x11913 },
+	{ 0x11915, 0x11916 },
+	{ 0x11918, 0x11935 },
+	{ 0x11937, 0x11938 },
+	{ 0x1193b, 0x11943 },
+	{ 0x11950, 0x11959 },
+	{ 0x119a0, 0x119a7 },
+	{ 0x119aa, 0x119d7 },
+	{ 0x119da, 0x119e1 },
+	{ 0x119e3, 0x119e4 },
+	{ 0x11a00, 0x11a3e },
+	{ 0x11a47, 0x11a47 },
+	{ 0x11a50, 0x11a99 },
+	{ 0x11a9d, 0x11a9d },
+	{ 0x11ab0, 0x11af8 },
+	{ 0x11bc0, 0x11be0 },
+	{ 0x11bf0, 0x11bf9 },
+	{ 0x11c00, 0x11c08 },
+	{ 0x11c0a, 0x11c36 },
+	{ 0x11c38, 0x11c40 },
+	{ 0x11c50, 0x11c59 },
+	{ 0x11c72, 0x11c8f },
+	{ 0x11c92, 0x11ca7 },
+	{ 0x11ca9, 0x11cb6 },
+	{ 0x11d00, 0x11d06 },
+	{ 0x11d08, 0x11d09 },
+	{ 0x11d0b, 0x11d36 },
+	{ 0x11d3a, 0x11d3a },
+	{ 0x11d3c, 0x11d3d },
+	{ 0x11d3f, 0x11d47 },
+	{ 0x11d50, 0x11d59 },
+	{ 0x11d60, 0x11d65 },
+	{ 0x11d67, 0x11d68 },
+	{ 0x11d6a, 0x11d8e },
+	{ 0x11d90, 0x11d91 },
+	{ 0x11d93, 0x11d98 },
+	{ 0x11da0, 0x11da9 },
+	{ 0x11ee0, 0x11ef6 },
+	{ 0x11f00, 0x11f10 },
+	{ 0x11f12, 0x11f3a },
+	{ 0x11f3e, 0x11f42 },
+	{ 0x11f50, 0x11f5a },
+	{ 0x11fb0, 0x11fb0 },
+	{ 0x12000, 0x12399 },
+	{ 0x12400, 0x1246e },
+	{ 0x12480, 0x12543 },
+	{ 0x12f90, 0x12ff0 },
+	{ 0x13000, 0x1342f },
+	{ 0x13440, 0x13455 },
+	{ 0x13460, 0x143fa },
+	{ 0x14400, 0x14646 },
+	{ 0x16100, 0x16139 },
+	{ 0x16800, 0x16a38 },
+	{ 0x16a40, 0x16a5e },
+	{ 0x16a60, 0x16a69 },
+	{ 0x16a70, 0x16abe },
+	{ 0x16ac0, 0x16ac9 },
+	{ 0x16ad0, 0x16aed },
+	{ 0x16af0, 0x16af4 },
+	{ 0x16b00, 0x16b36 },
+	{ 0x16b40, 0x16b43 },
+	{ 0x16b50, 0x16b59 },
+	{ 0x16b63, 0x16b77 },
+	{ 0x16b7d, 0x16b8f },
+	{ 0x16d40, 0x16d6c },
+	{ 0x16d70, 0x16d79 },
+	{ 0x16e40, 0x16e7f },
+	{ 0x16f00, 0x16f4a },
+	{ 0x16f4f, 0x16f87 },
+	{ 0x16f8f, 0x16f9f },
+	{ 0x16fe0, 0x16fe1 },
+	{ 0x16fe3, 0x16fe4 },
+	{ 0x16ff0, 0x16ff1 },
+	{ 0x17000, 0x187f7 },
+	{ 0x18800, 0x18cd5 },
+	{ 0x18cff, 0x18d08 },
+	{ 0x1aff0, 0x1aff3 },
+	{ 0x1aff5, 0x1affb },
+	{ 0x1affd, 0x1affe },
+	{ 0x1b000, 0x1b122 },
+	{ 0x1b132, 0x1b132 },
+	{ 0x1b150, 0x1b152 },
+	{ 0x1b155, 0x1b155 },
+	{ 0x1b164, 0x1b167 },
+	{ 0x1b170, 0x1b2fb },
+	{ 0x1bc00, 0x1bc6a },
+	{ 0x1bc70, 0x1bc7c },
+	{ 0x1bc80, 0x1bc88 },
+	{ 0x1bc90, 0x1bc99 },
+	{ 0x1bc9d, 0x1bc9e },
+	{ 0x1ccf0, 0x1ccf9 },
+	{ 0x1cf00, 0x1cf2d },
+	{ 0x1cf30, 0x1cf46 },
+	{ 0x1d165, 0x1d169 },
+	{ 0x1d16d, 0x1d172 },
+	{ 0x1d17b, 0x1d182 },
+	{ 0x1d185, 0x1d18b },
+	{ 0x1d1aa, 0x1d1ad },
+	{ 0x1d242, 0x1d244 },
+	{ 0x1d400, 0x1d454 },
+	{ 0x1d456, 0x1d49c },
+	{ 0x1d49e, 0x1d49f },
+	{ 0x1d4a2, 0x1d4a2 },
+	{ 0x1d4a5, 0x1d4a6 },
+	{ 0x1d4a9, 0x1d4ac },
+	{ 0x1d4ae, 0x1d4b9 },
+	{ 0x1d4bb, 0x1d4bb },
+	{ 0x1d4bd, 0x1d4c3 },
+	{ 0x1d4c5, 0x1d505 },
+	{ 0x1d507, 0x1d50a },
+	{ 0x1d50d, 0x1d514 },
+	{ 0x1d516, 0x1d51c },
+	{ 0x1d51e, 0x1d539 },
+	{ 0x1d53b, 0x1d53e },
+	{ 0x1d540, 0x1d544 },
+	{ 0x1d546, 0x1d546 },
+	{ 0x1d54a, 0x1d550 },
+	{ 0x1d552, 0x1d6a5 },
+	{ 0x1d6a8, 0x1d6c0 },
+	{ 0x1d6c2, 0x1d6da },
+	{ 0x1d6dc, 0x1d6fa },
+	{ 0x1d6fc, 0x1d714 },
+	{ 0x1d716, 0x1d734 },
+	{ 0x1d736, 0x1d74e },
+	{ 0x1d750, 0x1d76e },
+	{ 0x1d770, 0x1d788 },
+	{ 0x1d78a, 0x1d7a8 },
+	{ 0x1d7aa, 0x1d7c2 },
+	{ 0x1d7c4, 0x1d7cb },
+	{ 0x1d7ce, 0x1d7ff },
+	{ 0x1da00, 0x1da36 },
+	{ 0x1da3b, 0x1da6c },
+	{ 0x1da75, 0x1da75 },
+	{ 0x1da84, 0x1da84 },
+	{ 0x1da9b, 0x1da9f },
+	{ 0x1daa1, 0x1daaf },
+	{ 0x1df00, 0x1df1e },
+	{ 0x1df25, 0x1df2a },
+	{ 0x1e000, 0x1e006 },
+	{ 0x1e008, 0x1e018 },
+	{ 0x1e01b, 0x1e021 },
+	{ 0x1e023, 0x1e024 },
+	{ 0x1e026, 0x1e02a },
+	{ 0x1e030, 0x1e06d },
+	{ 0x1e08f, 0x1e08f },
+	{ 0x1e100, 0x1e12c },
+	{ 0x1e130, 0x1e13d },
+	{ 0x1e140, 0x1e149 },
+	{ 0x1e14e, 0x1e14e },
+	{ 0x1e290, 0x1e2ae },
+	{ 0x1e2c0, 0x1e2f9 },
+	{ 0x1e4d0, 0x1e4f9 },
+	{ 0x1e5d0, 0x1e5fa },
+	{ 0x1e7e0, 0x1e7e6 },
+	{ 0x1e7e8, 0x1e7eb },
+	{ 0x1e7ed, 0x1e7ee },
+	{ 0x1e7f0, 0x1e7fe },
+	{ 0x1e800, 0x1e8c4 },
+	{ 0x1e8d0, 0x1e8d6 },
+	{ 0x1e900, 0x1e94b },
+	{ 0x1e950, 0x1e959 },
+	{ 0x1ee00, 0x1ee03 },
+	{ 0x1ee05, 0x1ee1f },
+	{ 0x1ee21, 0x1ee22 },
+	{ 0x1ee24, 0x1ee24 },
+	{ 0x1ee27, 0x1ee27 },
+	{ 0x1ee29, 0x1ee32 },
+	{ 0x1ee34, 0x1ee37 },
+	{ 0x1ee39, 0x1ee39 },
+	{ 0x1ee3b, 0x1ee3b },
+	{ 0x1ee42, 0x1ee42 },
+	{ 0x1ee47, 0x1ee47 },
+	{ 0x1ee49, 0x1ee49 },
+	{ 0x1ee4b, 0x1ee4b },
+	{ 0x1ee4d, 0x1ee4f },
+	{ 0x1ee51, 0x1ee52 },
+	{ 0x1ee54, 0x1ee54 },
+	{ 0x1ee57, 0x1ee57 },
+	{ 0x1ee59, 0x1ee59 },
+	{ 0x1ee5b, 0x1ee5b },
+	{ 0x1ee5d, 0x1ee5d },
+	{ 0x1ee5f, 0x1ee5f },
+	{ 0x1ee61, 0x1ee62 },
+	{ 0x1ee64, 0x1ee64 },
+	{ 0x1ee67, 0x1ee6a },
+	{ 0x1ee6c, 0x1ee72 },
+	{ 0x1ee74, 0x1ee77 },
+	{ 0x1ee79, 0x1ee7c },
+	{ 0x1ee7e, 0x1ee7e },
+	{ 0x1ee80, 0x1ee89 },
+	{ 0x1ee8b, 0x1ee9b },
+	{ 0x1eea1, 0x1eea3 },
+	{ 0x1eea5, 0x1eea9 },
+	{ 0x1eeab, 0x1eebb },
+	{ 0x1fbf0, 0x1fbf9 },
+	{ 0x20000, 0x2a6df },
+	{ 0x2a700, 0x2b739 },
+	{ 0x2b740, 0x2b81d },
+	{ 0x2b820, 0x2cea1 },
+	{ 0x2ceb0, 0x2ebe0 },
+	{ 0x2ebf0, 0x2ee5d },
+	{ 0x2f800, 0x2fa1d },
+	{ 0x30000, 0x3134a },
+	{ 0x31350, 0x323af },
+	{ 0xe0100, 0xe01ef },
+};
+
+constexpr inline CharRange uppercase_letter[] = {
+	{ 0x41, 0x5a },
+	{ 0xc0, 0xd6 },
+	{ 0xd8, 0xde },
+	{ 0x100, 0x100 },
+	{ 0x102, 0x102 },
+	{ 0x104, 0x104 },
+	{ 0x106, 0x106 },
+	{ 0x108, 0x108 },
+	{ 0x10a, 0x10a },
+	{ 0x10c, 0x10c },
+	{ 0x10e, 0x10e },
+	{ 0x110, 0x110 },
+	{ 0x112, 0x112 },
+	{ 0x114, 0x114 },
+	{ 0x116, 0x116 },
+	{ 0x118, 0x118 },
+	{ 0x11a, 0x11a },
+	{ 0x11c, 0x11c },
+	{ 0x11e, 0x11e },
+	{ 0x120, 0x120 },
+	{ 0x122, 0x122 },
+	{ 0x124, 0x124 },
+	{ 0x126, 0x126 },
+	{ 0x128, 0x128 },
+	{ 0x12a, 0x12a },
+	{ 0x12c, 0x12c },
+	{ 0x12e, 0x12e },
+	{ 0x130, 0x130 },
+	{ 0x132, 0x132 },
+	{ 0x134, 0x134 },
+	{ 0x136, 0x136 },
+	{ 0x139, 0x139 },
+	{ 0x13b, 0x13b },
+	{ 0x13d, 0x13d },
+	{ 0x13f, 0x13f },
+	{ 0x141, 0x141 },
+	{ 0x143, 0x143 },
+	{ 0x145, 0x145 },
+	{ 0x147, 0x147 },
+	{ 0x14a, 0x14a },
+	{ 0x14c, 0x14c },
+	{ 0x14e, 0x14e },
+	{ 0x150, 0x150 },
+	{ 0x152, 0x152 },
+	{ 0x154, 0x154 },
+	{ 0x156, 0x156 },
+	{ 0x158, 0x158 },
+	{ 0x15a, 0x15a },
+	{ 0x15c, 0x15c },
+	{ 0x15e, 0x15e },
+	{ 0x160, 0x160 },
+	{ 0x162, 0x162 },
+	{ 0x164, 0x164 },
+	{ 0x166, 0x166 },
+	{ 0x168, 0x168 },
+	{ 0x16a, 0x16a },
+	{ 0x16c, 0x16c },
+	{ 0x16e, 0x16e },
+	{ 0x170, 0x170 },
+	{ 0x172, 0x172 },
+	{ 0x174, 0x174 },
+	{ 0x176, 0x176 },
+	{ 0x178, 0x179 },
+	{ 0x17b, 0x17b },
+	{ 0x17d, 0x17d },
+	{ 0x181, 0x182 },
+	{ 0x184, 0x184 },
+	{ 0x186, 0x187 },
+	{ 0x189, 0x18b },
+	{ 0x18e, 0x191 },
+	{ 0x193, 0x194 },
+	{ 0x196, 0x198 },
+	{ 0x19c, 0x19d },
+	{ 0x19f, 0x1a0 },
+	{ 0x1a2, 0x1a2 },
+	{ 0x1a4, 0x1a4 },
+	{ 0x1a6, 0x1a7 },
+	{ 0x1a9, 0x1a9 },
+	{ 0x1ac, 0x1ac },
+	{ 0x1ae, 0x1af },
+	{ 0x1b1, 0x1b3 },
+	{ 0x1b5, 0x1b5 },
+	{ 0x1b7, 0x1b8 },
+	{ 0x1bc, 0x1bc },
+	{ 0x1c4, 0x1c4 },
+	{ 0x1c7, 0x1c7 },
+	{ 0x1ca, 0x1ca },
+	{ 0x1cd, 0x1cd },
+	{ 0x1cf, 0x1cf },
+	{ 0x1d1, 0x1d1 },
+	{ 0x1d3, 0x1d3 },
+	{ 0x1d5, 0x1d5 },
+	{ 0x1d7, 0x1d7 },
+	{ 0x1d9, 0x1d9 },
+	{ 0x1db, 0x1db },
+	{ 0x1de, 0x1de },
+	{ 0x1e0, 0x1e0 },
+	{ 0x1e2, 0x1e2 },
+	{ 0x1e4, 0x1e4 },
+	{ 0x1e6, 0x1e6 },
+	{ 0x1e8, 0x1e8 },
+	{ 0x1ea, 0x1ea },
+	{ 0x1ec, 0x1ec },
+	{ 0x1ee, 0x1ee },
+	{ 0x1f1, 0x1f1 },
+	{ 0x1f4, 0x1f4 },
+	{ 0x1f6, 0x1f8 },
+	{ 0x1fa, 0x1fa },
+	{ 0x1fc, 0x1fc },
+	{ 0x1fe, 0x1fe },
+	{ 0x200, 0x200 },
+	{ 0x202, 0x202 },
+	{ 0x204, 0x204 },
+	{ 0x206, 0x206 },
+	{ 0x208, 0x208 },
+	{ 0x20a, 0x20a },
+	{ 0x20c, 0x20c },
+	{ 0x20e, 0x20e },
+	{ 0x210, 0x210 },
+	{ 0x212, 0x212 },
+	{ 0x214, 0x214 },
+	{ 0x216, 0x216 },
+	{ 0x218, 0x218 },
+	{ 0x21a, 0x21a },
+	{ 0x21c, 0x21c },
+	{ 0x21e, 0x21e },
+	{ 0x220, 0x220 },
+	{ 0x222, 0x222 },
+	{ 0x224, 0x224 },
+	{ 0x226, 0x226 },
+	{ 0x228, 0x228 },
+	{ 0x22a, 0x22a },
+	{ 0x22c, 0x22c },
+	{ 0x22e, 0x22e },
+	{ 0x230, 0x230 },
+	{ 0x232, 0x232 },
+	{ 0x23a, 0x23b },
+	{ 0x23d, 0x23e },
+	{ 0x241, 0x241 },
+	{ 0x243, 0x246 },
+	{ 0x248, 0x248 },
+	{ 0x24a, 0x24a },
+	{ 0x24c, 0x24c },
+	{ 0x24e, 0x24e },
+	{ 0x370, 0x370 },
+	{ 0x372, 0x372 },
+	{ 0x376, 0x376 },
+	{ 0x37f, 0x37f },
+	{ 0x386, 0x386 },
+	{ 0x388, 0x38a },
+	{ 0x38c, 0x38c },
+	{ 0x38e, 0x38f },
+	{ 0x391, 0x3a1 },
+	{ 0x3a3, 0x3ab },
+	{ 0x3cf, 0x3cf },
+	{ 0x3d2, 0x3d4 },
+	{ 0x3d8, 0x3d8 },
+	{ 0x3da, 0x3da },
+	{ 0x3dc, 0x3dc },
+	{ 0x3de, 0x3de },
+	{ 0x3e0, 0x3e0 },
+	{ 0x3e2, 0x3e2 },
+	{ 0x3e4, 0x3e4 },
+	{ 0x3e6, 0x3e6 },
+	{ 0x3e8, 0x3e8 },
+	{ 0x3ea, 0x3ea },
+	{ 0x3ec, 0x3ec },
+	{ 0x3ee, 0x3ee },
+	{ 0x3f4, 0x3f4 },
+	{ 0x3f7, 0x3f7 },
+	{ 0x3f9, 0x3fa },
+	{ 0x3fd, 0x42f },
+	{ 0x460, 0x460 },
+	{ 0x462, 0x462 },
+	{ 0x464, 0x464 },
+	{ 0x466, 0x466 },
+	{ 0x468, 0x468 },
+	{ 0x46a, 0x46a },
+	{ 0x46c, 0x46c },
+	{ 0x46e, 0x46e },
+	{ 0x470, 0x470 },
+	{ 0x472, 0x472 },
+	{ 0x474, 0x474 },
+	{ 0x476, 0x476 },
+	{ 0x478, 0x478 },
+	{ 0x47a, 0x47a },
+	{ 0x47c, 0x47c },
+	{ 0x47e, 0x47e },
+	{ 0x480, 0x480 },
+	{ 0x48a, 0x48a },
+	{ 0x48c, 0x48c },
+	{ 0x48e, 0x48e },
+	{ 0x490, 0x490 },
+	{ 0x492, 0x492 },
+	{ 0x494, 0x494 },
+	{ 0x496, 0x496 },
+	{ 0x498, 0x498 },
+	{ 0x49a, 0x49a },
+	{ 0x49c, 0x49c },
+	{ 0x49e, 0x49e },
+	{ 0x4a0, 0x4a0 },
+	{ 0x4a2, 0x4a2 },
+	{ 0x4a4, 0x4a4 },
+	{ 0x4a6, 0x4a6 },
+	{ 0x4a8, 0x4a8 },
+	{ 0x4aa, 0x4aa },
+	{ 0x4ac, 0x4ac },
+	{ 0x4ae, 0x4ae },
+	{ 0x4b0, 0x4b0 },
+	{ 0x4b2, 0x4b2 },
+	{ 0x4b4, 0x4b4 },
+	{ 0x4b6, 0x4b6 },
+	{ 0x4b8, 0x4b8 },
+	{ 0x4ba, 0x4ba },
+	{ 0x4bc, 0x4bc },
+	{ 0x4be, 0x4be },
+	{ 0x4c0, 0x4c1 },
+	{ 0x4c3, 0x4c3 },
+	{ 0x4c5, 0x4c5 },
+	{ 0x4c7, 0x4c7 },
+	{ 0x4c9, 0x4c9 },
+	{ 0x4cb, 0x4cb },
+	{ 0x4cd, 0x4cd },
+	{ 0x4d0, 0x4d0 },
+	{ 0x4d2, 0x4d2 },
+	{ 0x4d4, 0x4d4 },
+	{ 0x4d6, 0x4d6 },
+	{ 0x4d8, 0x4d8 },
+	{ 0x4da, 0x4da },
+	{ 0x4dc, 0x4dc },
+	{ 0x4de, 0x4de },
+	{ 0x4e0, 0x4e0 },
+	{ 0x4e2, 0x4e2 },
+	{ 0x4e4, 0x4e4 },
+	{ 0x4e6, 0x4e6 },
+	{ 0x4e8, 0x4e8 },
+	{ 0x4ea, 0x4ea },
+	{ 0x4ec, 0x4ec },
+	{ 0x4ee, 0x4ee },
+	{ 0x4f0, 0x4f0 },
+	{ 0x4f2, 0x4f2 },
+	{ 0x4f4, 0x4f4 },
+	{ 0x4f6, 0x4f6 },
+	{ 0x4f8, 0x4f8 },
+	{ 0x4fa, 0x4fa },
+	{ 0x4fc, 0x4fc },
+	{ 0x4fe, 0x4fe },
+	{ 0x500, 0x500 },
+	{ 0x502, 0x502 },
+	{ 0x504, 0x504 },
+	{ 0x506, 0x506 },
+	{ 0x508, 0x508 },
+	{ 0x50a, 0x50a },
+	{ 0x50c, 0x50c },
+	{ 0x50e, 0x50e },
+	{ 0x510, 0x510 },
+	{ 0x512, 0x512 },
+	{ 0x514, 0x514 },
+	{ 0x516, 0x516 },
+	{ 0x518, 0x518 },
+	{ 0x51a, 0x51a },
+	{ 0x51c, 0x51c },
+	{ 0x51e, 0x51e },
+	{ 0x520, 0x520 },
+	{ 0x522, 0x522 },
+	{ 0x524, 0x524 },
+	{ 0x526, 0x526 },
+	{ 0x528, 0x528 },
+	{ 0x52a, 0x52a },
+	{ 0x52c, 0x52c },
+	{ 0x52e, 0x52e },
+	{ 0x531, 0x556 },
+	{ 0x10a0, 0x10c5 },
+	{ 0x10c7, 0x10c7 },
+	{ 0x10cd, 0x10cd },
+	{ 0x13a0, 0x13f5 },
+	{ 0x1c89, 0x1c89 },
+	{ 0x1c90, 0x1cba },
+	{ 0x1cbd, 0x1cbf },
+	{ 0x1e00, 0x1e00 },
+	{ 0x1e02, 0x1e02 },
+	{ 0x1e04, 0x1e04 },
+	{ 0x1e06, 0x1e06 },
+	{ 0x1e08, 0x1e08 },
+	{ 0x1e0a, 0x1e0a },
+	{ 0x1e0c, 0x1e0c },
+	{ 0x1e0e, 0x1e0e },
+	{ 0x1e10, 0x1e10 },
+	{ 0x1e12, 0x1e12 },
+	{ 0x1e14, 0x1e14 },
+	{ 0x1e16, 0x1e16 },
+	{ 0x1e18, 0x1e18 },
+	{ 0x1e1a, 0x1e1a },
+	{ 0x1e1c, 0x1e1c },
+	{ 0x1e1e, 0x1e1e },
+	{ 0x1e20, 0x1e20 },
+	{ 0x1e22, 0x1e22 },
+	{ 0x1e24, 0x1e24 },
+	{ 0x1e26, 0x1e26 },
+	{ 0x1e28, 0x1e28 },
+	{ 0x1e2a, 0x1e2a },
+	{ 0x1e2c, 0x1e2c },
+	{ 0x1e2e, 0x1e2e },
+	{ 0x1e30, 0x1e30 },
+	{ 0x1e32, 0x1e32 },
+	{ 0x1e34, 0x1e34 },
+	{ 0x1e36, 0x1e36 },
+	{ 0x1e38, 0x1e38 },
+	{ 0x1e3a, 0x1e3a },
+	{ 0x1e3c, 0x1e3c },
+	{ 0x1e3e, 0x1e3e },
+	{ 0x1e40, 0x1e40 },
+	{ 0x1e42, 0x1e42 },
+	{ 0x1e44, 0x1e44 },
+	{ 0x1e46, 0x1e46 },
+	{ 0x1e48, 0x1e48 },
+	{ 0x1e4a, 0x1e4a },
+	{ 0x1e4c, 0x1e4c },
+	{ 0x1e4e, 0x1e4e },
+	{ 0x1e50, 0x1e50 },
+	{ 0x1e52, 0x1e52 },
+	{ 0x1e54, 0x1e54 },
+	{ 0x1e56, 0x1e56 },
+	{ 0x1e58, 0x1e58 },
+	{ 0x1e5a, 0x1e5a },
+	{ 0x1e5c, 0x1e5c },
+	{ 0x1e5e, 0x1e5e },
+	{ 0x1e60, 0x1e60 },
+	{ 0x1e62, 0x1e62 },
+	{ 0x1e64, 0x1e64 },
+	{ 0x1e66, 0x1e66 },
+	{ 0x1e68, 0x1e68 },
+	{ 0x1e6a, 0x1e6a },
+	{ 0x1e6c, 0x1e6c },
+	{ 0x1e6e, 0x1e6e },
+	{ 0x1e70, 0x1e70 },
+	{ 0x1e72, 0x1e72 },
+	{ 0x1e74, 0x1e74 },
+	{ 0x1e76, 0x1e76 },
+	{ 0x1e78, 0x1e78 },
+	{ 0x1e7a, 0x1e7a },
+	{ 0x1e7c, 0x1e7c },
+	{ 0x1e7e, 0x1e7e },
+	{ 0x1e80, 0x1e80 },
+	{ 0x1e82, 0x1e82 },
+	{ 0x1e84, 0x1e84 },
+	{ 0x1e86, 0x1e86 },
+	{ 0x1e88, 0x1e88 },
+	{ 0x1e8a, 0x1e8a },
+	{ 0x1e8c, 0x1e8c },
+	{ 0x1e8e, 0x1e8e },
+	{ 0x1e90, 0x1e90 },
+	{ 0x1e92, 0x1e92 },
+	{ 0x1e94, 0x1e94 },
+	{ 0x1e9e, 0x1e9e },
+	{ 0x1ea0, 0x1ea0 },
+	{ 0x1ea2, 0x1ea2 },
+	{ 0x1ea4, 0x1ea4 },
+	{ 0x1ea6, 0x1ea6 },
+	{ 0x1ea8, 0x1ea8 },
+	{ 0x1eaa, 0x1eaa },
+	{ 0x1eac, 0x1eac },
+	{ 0x1eae, 0x1eae },
+	{ 0x1eb0, 0x1eb0 },
+	{ 0x1eb2, 0x1eb2 },
+	{ 0x1eb4, 0x1eb4 },
+	{ 0x1eb6, 0x1eb6 },
+	{ 0x1eb8, 0x1eb8 },
+	{ 0x1eba, 0x1eba },
+	{ 0x1ebc, 0x1ebc },
+	{ 0x1ebe, 0x1ebe },
+	{ 0x1ec0, 0x1ec0 },
+	{ 0x1ec2, 0x1ec2 },
+	{ 0x1ec4, 0x1ec4 },
+	{ 0x1ec6, 0x1ec6 },
+	{ 0x1ec8, 0x1ec8 },
+	{ 0x1eca, 0x1eca },
+	{ 0x1ecc, 0x1ecc },
+	{ 0x1ece, 0x1ece },
+	{ 0x1ed0, 0x1ed0 },
+	{ 0x1ed2, 0x1ed2 },
+	{ 0x1ed4, 0x1ed4 },
+	{ 0x1ed6, 0x1ed6 },
+	{ 0x1ed8, 0x1ed8 },
+	{ 0x1eda, 0x1eda },
+	{ 0x1edc, 0x1edc },
+	{ 0x1ede, 0x1ede },
+	{ 0x1ee0, 0x1ee0 },
+	{ 0x1ee2, 0x1ee2 },
+	{ 0x1ee4, 0x1ee4 },
+	{ 0x1ee6, 0x1ee6 },
+	{ 0x1ee8, 0x1ee8 },
+	{ 0x1eea, 0x1eea },
+	{ 0x1eec, 0x1eec },
+	{ 0x1eee, 0x1eee },
+	{ 0x1ef0, 0x1ef0 },
+	{ 0x1ef2, 0x1ef2 },
+	{ 0x1ef4, 0x1ef4 },
+	{ 0x1ef6, 0x1ef6 },
+	{ 0x1ef8, 0x1ef8 },
+	{ 0x1efa, 0x1efa },
+	{ 0x1efc, 0x1efc },
+	{ 0x1efe, 0x1efe },
+	{ 0x1f08, 0x1f0f },
+	{ 0x1f18, 0x1f1d },
+	{ 0x1f28, 0x1f2f },
+	{ 0x1f38, 0x1f3f },
+	{ 0x1f48, 0x1f4d },
+	{ 0x1f59, 0x1f59 },
+	{ 0x1f5b, 0x1f5b },
+	{ 0x1f5d, 0x1f5d },
+	{ 0x1f5f, 0x1f5f },
+	{ 0x1f68, 0x1f6f },
+	{ 0x1fb8, 0x1fbb },
+	{ 0x1fc8, 0x1fcb },
+	{ 0x1fd8, 0x1fdb },
+	{ 0x1fe8, 0x1fec },
+	{ 0x1ff8, 0x1ffb },
+	{ 0x2102, 0x2102 },
+	{ 0x2107, 0x2107 },
+	{ 0x210b, 0x210d },
+	{ 0x2110, 0x2112 },
+	{ 0x2115, 0x2115 },
+	{ 0x2119, 0x211d },
+	{ 0x2124, 0x2124 },
+	{ 0x2126, 0x2126 },
+	{ 0x2128, 0x2128 },
+	{ 0x212a, 0x212d },
+	{ 0x2130, 0x2133 },
+	{ 0x213e, 0x213f },
+	{ 0x2145, 0x2145 },
+	{ 0x2160, 0x216f },
+	{ 0x2183, 0x2183 },
+	{ 0x24b6, 0x24cf },
+	{ 0x2c00, 0x2c2f },
+	{ 0x2c60, 0x2c60 },
+	{ 0x2c62, 0x2c64 },
+	{ 0x2c67, 0x2c67 },
+	{ 0x2c69, 0x2c69 },
+	{ 0x2c6b, 0x2c6b },
+	{ 0x2c6d, 0x2c70 },
+	{ 0x2c72, 0x2c72 },
+	{ 0x2c75, 0x2c75 },
+	{ 0x2c7e, 0x2c80 },
+	{ 0x2c82, 0x2c82 },
+	{ 0x2c84, 0x2c84 },
+	{ 0x2c86, 0x2c86 },
+	{ 0x2c88, 0x2c88 },
+	{ 0x2c8a, 0x2c8a },
+	{ 0x2c8c, 0x2c8c },
+	{ 0x2c8e, 0x2c8e },
+	{ 0x2c90, 0x2c90 },
+	{ 0x2c92, 0x2c92 },
+	{ 0x2c94, 0x2c94 },
+	{ 0x2c96, 0x2c96 },
+	{ 0x2c98, 0x2c98 },
+	{ 0x2c9a, 0x2c9a },
+	{ 0x2c9c, 0x2c9c },
+	{ 0x2c9e, 0x2c9e },
+	{ 0x2ca0, 0x2ca0 },
+	{ 0x2ca2, 0x2ca2 },
+	{ 0x2ca4, 0x2ca4 },
+	{ 0x2ca6, 0x2ca6 },
+	{ 0x2ca8, 0x2ca8 },
+	{ 0x2caa, 0x2caa },
+	{ 0x2cac, 0x2cac },
+	{ 0x2cae, 0x2cae },
+	{ 0x2cb0, 0x2cb0 },
+	{ 0x2cb2, 0x2cb2 },
+	{ 0x2cb4, 0x2cb4 },
+	{ 0x2cb6, 0x2cb6 },
+	{ 0x2cb8, 0x2cb8 },
+	{ 0x2cba, 0x2cba },
+	{ 0x2cbc, 0x2cbc },
+	{ 0x2cbe, 0x2cbe },
+	{ 0x2cc0, 0x2cc0 },
+	{ 0x2cc2, 0x2cc2 },
+	{ 0x2cc4, 0x2cc4 },
+	{ 0x2cc6, 0x2cc6 },
+	{ 0x2cc8, 0x2cc8 },
+	{ 0x2cca, 0x2cca },
+	{ 0x2ccc, 0x2ccc },
+	{ 0x2cce, 0x2cce },
+	{ 0x2cd0, 0x2cd0 },
+	{ 0x2cd2, 0x2cd2 },
+	{ 0x2cd4, 0x2cd4 },
+	{ 0x2cd6, 0x2cd6 },
+	{ 0x2cd8, 0x2cd8 },
+	{ 0x2cda, 0x2cda },
+	{ 0x2cdc, 0x2cdc },
+	{ 0x2cde, 0x2cde },
+	{ 0x2ce0, 0x2ce0 },
+	{ 0x2ce2, 0x2ce2 },
+	{ 0x2ceb, 0x2ceb },
+	{ 0x2ced, 0x2ced },
+	{ 0x2cf2, 0x2cf2 },
+	{ 0xa640, 0xa640 },
+	{ 0xa642, 0xa642 },
+	{ 0xa644, 0xa644 },
+	{ 0xa646, 0xa646 },
+	{ 0xa648, 0xa648 },
+	{ 0xa64a, 0xa64a },
+	{ 0xa64c, 0xa64c },
+	{ 0xa64e, 0xa64e },
+	{ 0xa650, 0xa650 },
+	{ 0xa652, 0xa652 },
+	{ 0xa654, 0xa654 },
+	{ 0xa656, 0xa656 },
+	{ 0xa658, 0xa658 },
+	{ 0xa65a, 0xa65a },
+	{ 0xa65c, 0xa65c },
+	{ 0xa65e, 0xa65e },
+	{ 0xa660, 0xa660 },
+	{ 0xa662, 0xa662 },
+	{ 0xa664, 0xa664 },
+	{ 0xa666, 0xa666 },
+	{ 0xa668, 0xa668 },
+	{ 0xa66a, 0xa66a },
+	{ 0xa66c, 0xa66c },
+	{ 0xa680, 0xa680 },
+	{ 0xa682, 0xa682 },
+	{ 0xa684, 0xa684 },
+	{ 0xa686, 0xa686 },
+	{ 0xa688, 0xa688 },
+	{ 0xa68a, 0xa68a },
+	{ 0xa68c, 0xa68c },
+	{ 0xa68e, 0xa68e },
+	{ 0xa690, 0xa690 },
+	{ 0xa692, 0xa692 },
+	{ 0xa694, 0xa694 },
+	{ 0xa696, 0xa696 },
+	{ 0xa698, 0xa698 },
+	{ 0xa69a, 0xa69a },
+	{ 0xa722, 0xa722 },
+	{ 0xa724, 0xa724 },
+	{ 0xa726, 0xa726 },
+	{ 0xa728, 0xa728 },
+	{ 0xa72a, 0xa72a },
+	{ 0xa72c, 0xa72c },
+	{ 0xa72e, 0xa72e },
+	{ 0xa732, 0xa732 },
+	{ 0xa734, 0xa734 },
+	{ 0xa736, 0xa736 },
+	{ 0xa738, 0xa738 },
+	{ 0xa73a, 0xa73a },
+	{ 0xa73c, 0xa73c },
+	{ 0xa73e, 0xa73e },
+	{ 0xa740, 0xa740 },
+	{ 0xa742, 0xa742 },
+	{ 0xa744, 0xa744 },
+	{ 0xa746, 0xa746 },
+	{ 0xa748, 0xa748 },
+	{ 0xa74a, 0xa74a },
+	{ 0xa74c, 0xa74c },
+	{ 0xa74e, 0xa74e },
+	{ 0xa750, 0xa750 },
+	{ 0xa752, 0xa752 },
+	{ 0xa754, 0xa754 },
+	{ 0xa756, 0xa756 },
+	{ 0xa758, 0xa758 },
+	{ 0xa75a, 0xa75a },
+	{ 0xa75c, 0xa75c },
+	{ 0xa75e, 0xa75e },
+	{ 0xa760, 0xa760 },
+	{ 0xa762, 0xa762 },
+	{ 0xa764, 0xa764 },
+	{ 0xa766, 0xa766 },
+	{ 0xa768, 0xa768 },
+	{ 0xa76a, 0xa76a },
+	{ 0xa76c, 0xa76c },
+	{ 0xa76e, 0xa76e },
+	{ 0xa779, 0xa779 },
+	{ 0xa77b, 0xa77b },
+	{ 0xa77d, 0xa77e },
+	{ 0xa780, 0xa780 },
+	{ 0xa782, 0xa782 },
+	{ 0xa784, 0xa784 },
+	{ 0xa786, 0xa786 },
+	{ 0xa78b, 0xa78b },
+	{ 0xa78d, 0xa78d },
+	{ 0xa790, 0xa790 },
+	{ 0xa792, 0xa792 },
+	{ 0xa796, 0xa796 },
+	{ 0xa798, 0xa798 },
+	{ 0xa79a, 0xa79a },
+	{ 0xa79c, 0xa79c },
+	{ 0xa79e, 0xa79e },
+	{ 0xa7a0, 0xa7a0 },
+	{ 0xa7a2, 0xa7a2 },
+	{ 0xa7a4, 0xa7a4 },
+	{ 0xa7a6, 0xa7a6 },
+	{ 0xa7a8, 0xa7a8 },
+	{ 0xa7aa, 0xa7ae },
+	{ 0xa7b0, 0xa7b4 },
+	{ 0xa7b6, 0xa7b6 },
+	{ 0xa7b8, 0xa7b8 },
+	{ 0xa7ba, 0xa7ba },
+	{ 0xa7bc, 0xa7bc },
+	{ 0xa7be, 0xa7be },
+	{ 0xa7c0, 0xa7c0 },
+	{ 0xa7c2, 0xa7c2 },
+	{ 0xa7c4, 0xa7c7 },
+	{ 0xa7c9, 0xa7c9 },
+	{ 0xa7cb, 0xa7cc },
+	{ 0xa7d0, 0xa7d0 },
+	{ 0xa7d6, 0xa7d6 },
+	{ 0xa7d8, 0xa7d8 },
+	{ 0xa7da, 0xa7da },
+	{ 0xa7dc, 0xa7dc },
+	{ 0xa7f5, 0xa7f5 },
+	{ 0xff21, 0xff3a },
+	{ 0x10400, 0x10427 },
+	{ 0x104b0, 0x104d3 },
+	{ 0x10570, 0x1057a },
+	{ 0x1057c, 0x1058a },
+	{ 0x1058c, 0x10592 },
+	{ 0x10594, 0x10595 },
+	{ 0x10c80, 0x10cb2 },
+	{ 0x10d50, 0x10d65 },
+	{ 0x118a0, 0x118bf },
+	{ 0x16e40, 0x16e5f },
+	{ 0x1d400, 0x1d419 },
+	{ 0x1d434, 0x1d44d },
+	{ 0x1d468, 0x1d481 },
+	{ 0x1d49c, 0x1d49c },
+	{ 0x1d49e, 0x1d49f },
+	{ 0x1d4a2, 0x1d4a2 },
+	{ 0x1d4a5, 0x1d4a6 },
+	{ 0x1d4a9, 0x1d4ac },
+	{ 0x1d4ae, 0x1d4b5 },
+	{ 0x1d4d0, 0x1d4e9 },
+	{ 0x1d504, 0x1d505 },
+	{ 0x1d507, 0x1d50a },
+	{ 0x1d50d, 0x1d514 },
+	{ 0x1d516, 0x1d51c },
+	{ 0x1d538, 0x1d539 },
+	{ 0x1d53b, 0x1d53e },
+	{ 0x1d540, 0x1d544 },
+	{ 0x1d546, 0x1d546 },
+	{ 0x1d54a, 0x1d550 },
+	{ 0x1d56c, 0x1d585 },
+	{ 0x1d5a0, 0x1d5b9 },
+	{ 0x1d5d4, 0x1d5ed },
+	{ 0x1d608, 0x1d621 },
+	{ 0x1d63c, 0x1d655 },
+	{ 0x1d670, 0x1d689 },
+	{ 0x1d6a8, 0x1d6c0 },
+	{ 0x1d6e2, 0x1d6fa },
+	{ 0x1d71c, 0x1d734 },
+	{ 0x1d756, 0x1d76e },
+	{ 0x1d790, 0x1d7a8 },
+	{ 0x1d7ca, 0x1d7ca },
+	{ 0x1e900, 0x1e921 },
+	{ 0x1f130, 0x1f149 },
+	{ 0x1f150, 0x1f169 },
+	{ 0x1f170, 0x1f189 },
+};
+
+constexpr inline CharRange lowercase_letter[] = {
+	{ 0x61, 0x7a },
+	{ 0xaa, 0xaa },
+	{ 0xb5, 0xb5 },
+	{ 0xba, 0xba },
+	{ 0xdf, 0xf6 },
+	{ 0xf8, 0xff },
+	{ 0x101, 0x101 },
+	{ 0x103, 0x103 },
+	{ 0x105, 0x105 },
+	{ 0x107, 0x107 },
+	{ 0x109, 0x109 },
+	{ 0x10b, 0x10b },
+	{ 0x10d, 0x10d },
+	{ 0x10f, 0x10f },
+	{ 0x111, 0x111 },
+	{ 0x113, 0x113 },
+	{ 0x115, 0x115 },
+	{ 0x117, 0x117 },
+	{ 0x119, 0x119 },
+	{ 0x11b, 0x11b },
+	{ 0x11d, 0x11d },
+	{ 0x11f, 0x11f },
+	{ 0x121, 0x121 },
+	{ 0x123, 0x123 },
+	{ 0x125, 0x125 },
+	{ 0x127, 0x127 },
+	{ 0x129, 0x129 },
+	{ 0x12b, 0x12b },
+	{ 0x12d, 0x12d },
+	{ 0x12f, 0x12f },
+	{ 0x131, 0x131 },
+	{ 0x133, 0x133 },
+	{ 0x135, 0x135 },
+	{ 0x137, 0x138 },
+	{ 0x13a, 0x13a },
+	{ 0x13c, 0x13c },
+	{ 0x13e, 0x13e },
+	{ 0x140, 0x140 },
+	{ 0x142, 0x142 },
+	{ 0x144, 0x144 },
+	{ 0x146, 0x146 },
+	{ 0x148, 0x149 },
+	{ 0x14b, 0x14b },
+	{ 0x14d, 0x14d },
+	{ 0x14f, 0x14f },
+	{ 0x151, 0x151 },
+	{ 0x153, 0x153 },
+	{ 0x155, 0x155 },
+	{ 0x157, 0x157 },
+	{ 0x159, 0x159 },
+	{ 0x15b, 0x15b },
+	{ 0x15d, 0x15d },
+	{ 0x15f, 0x15f },
+	{ 0x161, 0x161 },
+	{ 0x163, 0x163 },
+	{ 0x165, 0x165 },
+	{ 0x167, 0x167 },
+	{ 0x169, 0x169 },
+	{ 0x16b, 0x16b },
+	{ 0x16d, 0x16d },
+	{ 0x16f, 0x16f },
+	{ 0x171, 0x171 },
+	{ 0x173, 0x173 },
+	{ 0x175, 0x175 },
+	{ 0x177, 0x177 },
+	{ 0x17a, 0x17a },
+	{ 0x17c, 0x17c },
+	{ 0x17e, 0x180 },
+	{ 0x183, 0x183 },
+	{ 0x185, 0x185 },
+	{ 0x188, 0x188 },
+	{ 0x18c, 0x18d },
+	{ 0x192, 0x192 },
+	{ 0x195, 0x195 },
+	{ 0x199, 0x19b },
+	{ 0x19e, 0x19e },
+	{ 0x1a1, 0x1a1 },
+	{ 0x1a3, 0x1a3 },
+	{ 0x1a5, 0x1a5 },
+	{ 0x1a8, 0x1a8 },
+	{ 0x1aa, 0x1ab },
+	{ 0x1ad, 0x1ad },
+	{ 0x1b0, 0x1b0 },
+	{ 0x1b4, 0x1b4 },
+	{ 0x1b6, 0x1b6 },
+	{ 0x1b9, 0x1ba },
+	{ 0x1bd, 0x1bf },
+	{ 0x1c6, 0x1c6 },
+	{ 0x1c9, 0x1c9 },
+	{ 0x1cc, 0x1cc },
+	{ 0x1ce, 0x1ce },
+	{ 0x1d0, 0x1d0 },
+	{ 0x1d2, 0x1d2 },
+	{ 0x1d4, 0x1d4 },
+	{ 0x1d6, 0x1d6 },
+	{ 0x1d8, 0x1d8 },
+	{ 0x1da, 0x1da },
+	{ 0x1dc, 0x1dd },
+	{ 0x1df, 0x1df },
+	{ 0x1e1, 0x1e1 },
+	{ 0x1e3, 0x1e3 },
+	{ 0x1e5, 0x1e5 },
+	{ 0x1e7, 0x1e7 },
+	{ 0x1e9, 0x1e9 },
+	{ 0x1eb, 0x1eb },
+	{ 0x1ed, 0x1ed },
+	{ 0x1ef, 0x1f0 },
+	{ 0x1f3, 0x1f3 },
+	{ 0x1f5, 0x1f5 },
+	{ 0x1f9, 0x1f9 },
+	{ 0x1fb, 0x1fb },
+	{ 0x1fd, 0x1fd },
+	{ 0x1ff, 0x1ff },
+	{ 0x201, 0x201 },
+	{ 0x203, 0x203 },
+	{ 0x205, 0x205 },
+	{ 0x207, 0x207 },
+	{ 0x209, 0x209 },
+	{ 0x20b, 0x20b },
+	{ 0x20d, 0x20d },
+	{ 0x20f, 0x20f },
+	{ 0x211, 0x211 },
+	{ 0x213, 0x213 },
+	{ 0x215, 0x215 },
+	{ 0x217, 0x217 },
+	{ 0x219, 0x219 },
+	{ 0x21b, 0x21b },
+	{ 0x21d, 0x21d },
+	{ 0x21f, 0x21f },
+	{ 0x221, 0x221 },
+	{ 0x223, 0x223 },
+	{ 0x225, 0x225 },
+	{ 0x227, 0x227 },
+	{ 0x229, 0x229 },
+	{ 0x22b, 0x22b },
+	{ 0x22d, 0x22d },
+	{ 0x22f, 0x22f },
+	{ 0x231, 0x231 },
+	{ 0x233, 0x239 },
+	{ 0x23c, 0x23c },
+	{ 0x23f, 0x240 },
+	{ 0x242, 0x242 },
+	{ 0x247, 0x247 },
+	{ 0x249, 0x249 },
+	{ 0x24b, 0x24b },
+	{ 0x24d, 0x24d },
+	{ 0x24f, 0x293 },
+	{ 0x295, 0x2b8 },
+	{ 0x2c0, 0x2c1 },
+	{ 0x2e0, 0x2e4 },
+	{ 0x345, 0x345 },
+	{ 0x371, 0x371 },
+	{ 0x373, 0x373 },
+	{ 0x377, 0x377 },
+	{ 0x37a, 0x37d },
+	{ 0x390, 0x390 },
+	{ 0x3ac, 0x3ce },
+	{ 0x3d0, 0x3d1 },
+	{ 0x3d5, 0x3d7 },
+	{ 0x3d9, 0x3d9 },
+	{ 0x3db, 0x3db },
+	{ 0x3dd, 0x3dd },
+	{ 0x3df, 0x3df },
+	{ 0x3e1, 0x3e1 },
+	{ 0x3e3, 0x3e3 },
+	{ 0x3e5, 0x3e5 },
+	{ 0x3e7, 0x3e7 },
+	{ 0x3e9, 0x3e9 },
+	{ 0x3eb, 0x3eb },
+	{ 0x3ed, 0x3ed },
+	{ 0x3ef, 0x3f3 },
+	{ 0x3f5, 0x3f5 },
+	{ 0x3f8, 0x3f8 },
+	{ 0x3fb, 0x3fc },
+	{ 0x430, 0x45f },
+	{ 0x461, 0x461 },
+	{ 0x463, 0x463 },
+	{ 0x465, 0x465 },
+	{ 0x467, 0x467 },
+	{ 0x469, 0x469 },
+	{ 0x46b, 0x46b },
+	{ 0x46d, 0x46d },
+	{ 0x46f, 0x46f },
+	{ 0x471, 0x471 },
+	{ 0x473, 0x473 },
+	{ 0x475, 0x475 },
+	{ 0x477, 0x477 },
+	{ 0x479, 0x479 },
+	{ 0x47b, 0x47b },
+	{ 0x47d, 0x47d },
+	{ 0x47f, 0x47f },
+	{ 0x481, 0x481 },
+	{ 0x48b, 0x48b },
+	{ 0x48d, 0x48d },
+	{ 0x48f, 0x48f },
+	{ 0x491, 0x491 },
+	{ 0x493, 0x493 },
+	{ 0x495, 0x495 },
+	{ 0x497, 0x497 },
+	{ 0x499, 0x499 },
+	{ 0x49b, 0x49b },
+	{ 0x49d, 0x49d },
+	{ 0x49f, 0x49f },
+	{ 0x4a1, 0x4a1 },
+	{ 0x4a3, 0x4a3 },
+	{ 0x4a5, 0x4a5 },
+	{ 0x4a7, 0x4a7 },
+	{ 0x4a9, 0x4a9 },
+	{ 0x4ab, 0x4ab },
+	{ 0x4ad, 0x4ad },
+	{ 0x4af, 0x4af },
+	{ 0x4b1, 0x4b1 },
+	{ 0x4b3, 0x4b3 },
+	{ 0x4b5, 0x4b5 },
+	{ 0x4b7, 0x4b7 },
+	{ 0x4b9, 0x4b9 },
+	{ 0x4bb, 0x4bb },
+	{ 0x4bd, 0x4bd },
+	{ 0x4bf, 0x4bf },
+	{ 0x4c2, 0x4c2 },
+	{ 0x4c4, 0x4c4 },
+	{ 0x4c6, 0x4c6 },
+	{ 0x4c8, 0x4c8 },
+	{ 0x4ca, 0x4ca },
+	{ 0x4cc, 0x4cc },
+	{ 0x4ce, 0x4cf },
+	{ 0x4d1, 0x4d1 },
+	{ 0x4d3, 0x4d3 },
+	{ 0x4d5, 0x4d5 },
+	{ 0x4d7, 0x4d7 },
+	{ 0x4d9, 0x4d9 },
+	{ 0x4db, 0x4db },
+	{ 0x4dd, 0x4dd },
+	{ 0x4df, 0x4df },
+	{ 0x4e1, 0x4e1 },
+	{ 0x4e3, 0x4e3 },
+	{ 0x4e5, 0x4e5 },
+	{ 0x4e7, 0x4e7 },
+	{ 0x4e9, 0x4e9 },
+	{ 0x4eb, 0x4eb },
+	{ 0x4ed, 0x4ed },
+	{ 0x4ef, 0x4ef },
+	{ 0x4f1, 0x4f1 },
+	{ 0x4f3, 0x4f3 },
+	{ 0x4f5, 0x4f5 },
+	{ 0x4f7, 0x4f7 },
+	{ 0x4f9, 0x4f9 },
+	{ 0x4fb, 0x4fb },
+	{ 0x4fd, 0x4fd },
+	{ 0x4ff, 0x4ff },
+	{ 0x501, 0x501 },
+	{ 0x503, 0x503 },
+	{ 0x505, 0x505 },
+	{ 0x507, 0x507 },
+	{ 0x509, 0x509 },
+	{ 0x50b, 0x50b },
+	{ 0x50d, 0x50d },
+	{ 0x50f, 0x50f },
+	{ 0x511, 0x511 },
+	{ 0x513, 0x513 },
+	{ 0x515, 0x515 },
+	{ 0x517, 0x517 },
+	{ 0x519, 0x519 },
+	{ 0x51b, 0x51b },
+	{ 0x51d, 0x51d },
+	{ 0x51f, 0x51f },
+	{ 0x521, 0x521 },
+	{ 0x523, 0x523 },
+	{ 0x525, 0x525 },
+	{ 0x527, 0x527 },
+	{ 0x529, 0x529 },
+	{ 0x52b, 0x52b },
+	{ 0x52d, 0x52d },
+	{ 0x52f, 0x52f },
+	{ 0x560, 0x588 },
+	{ 0x10d0, 0x10fa },
+	{ 0x10fc, 0x10ff },
+	{ 0x13f8, 0x13fd },
+	{ 0x1c80, 0x1c88 },
+	{ 0x1c8a, 0x1c8a },
+	{ 0x1d00, 0x1dbf },
+	{ 0x1e01, 0x1e01 },
+	{ 0x1e03, 0x1e03 },
+	{ 0x1e05, 0x1e05 },
+	{ 0x1e07, 0x1e07 },
+	{ 0x1e09, 0x1e09 },
+	{ 0x1e0b, 0x1e0b },
+	{ 0x1e0d, 0x1e0d },
+	{ 0x1e0f, 0x1e0f },
+	{ 0x1e11, 0x1e11 },
+	{ 0x1e13, 0x1e13 },
+	{ 0x1e15, 0x1e15 },
+	{ 0x1e17, 0x1e17 },
+	{ 0x1e19, 0x1e19 },
+	{ 0x1e1b, 0x1e1b },
+	{ 0x1e1d, 0x1e1d },
+	{ 0x1e1f, 0x1e1f },
+	{ 0x1e21, 0x1e21 },
+	{ 0x1e23, 0x1e23 },
+	{ 0x1e25, 0x1e25 },
+	{ 0x1e27, 0x1e27 },
+	{ 0x1e29, 0x1e29 },
+	{ 0x1e2b, 0x1e2b },
+	{ 0x1e2d, 0x1e2d },
+	{ 0x1e2f, 0x1e2f },
+	{ 0x1e31, 0x1e31 },
+	{ 0x1e33, 0x1e33 },
+	{ 0x1e35, 0x1e35 },
+	{ 0x1e37, 0x1e37 },
+	{ 0x1e39, 0x1e39 },
+	{ 0x1e3b, 0x1e3b },
+	{ 0x1e3d, 0x1e3d },
+	{ 0x1e3f, 0x1e3f },
+	{ 0x1e41, 0x1e41 },
+	{ 0x1e43, 0x1e43 },
+	{ 0x1e45, 0x1e45 },
+	{ 0x1e47, 0x1e47 },
+	{ 0x1e49, 0x1e49 },
+	{ 0x1e4b, 0x1e4b },
+	{ 0x1e4d, 0x1e4d },
+	{ 0x1e4f, 0x1e4f },
+	{ 0x1e51, 0x1e51 },
+	{ 0x1e53, 0x1e53 },
+	{ 0x1e55, 0x1e55 },
+	{ 0x1e57, 0x1e57 },
+	{ 0x1e59, 0x1e59 },
+	{ 0x1e5b, 0x1e5b },
+	{ 0x1e5d, 0x1e5d },
+	{ 0x1e5f, 0x1e5f },
+	{ 0x1e61, 0x1e61 },
+	{ 0x1e63, 0x1e63 },
+	{ 0x1e65, 0x1e65 },
+	{ 0x1e67, 0x1e67 },
+	{ 0x1e69, 0x1e69 },
+	{ 0x1e6b, 0x1e6b },
+	{ 0x1e6d, 0x1e6d },
+	{ 0x1e6f, 0x1e6f },
+	{ 0x1e71, 0x1e71 },
+	{ 0x1e73, 0x1e73 },
+	{ 0x1e75, 0x1e75 },
+	{ 0x1e77, 0x1e77 },
+	{ 0x1e79, 0x1e79 },
+	{ 0x1e7b, 0x1e7b },
+	{ 0x1e7d, 0x1e7d },
+	{ 0x1e7f, 0x1e7f },
+	{ 0x1e81, 0x1e81 },
+	{ 0x1e83, 0x1e83 },
+	{ 0x1e85, 0x1e85 },
+	{ 0x1e87, 0x1e87 },
+	{ 0x1e89, 0x1e89 },
+	{ 0x1e8b, 0x1e8b },
+	{ 0x1e8d, 0x1e8d },
+	{ 0x1e8f, 0x1e8f },
+	{ 0x1e91, 0x1e91 },
+	{ 0x1e93, 0x1e93 },
+	{ 0x1e95, 0x1e9d },
+	{ 0x1e9f, 0x1e9f },
+	{ 0x1ea1, 0x1ea1 },
+	{ 0x1ea3, 0x1ea3 },
+	{ 0x1ea5, 0x1ea5 },
+	{ 0x1ea7, 0x1ea7 },
+	{ 0x1ea9, 0x1ea9 },
+	{ 0x1eab, 0x1eab },
+	{ 0x1ead, 0x1ead },
+	{ 0x1eaf, 0x1eaf },
+	{ 0x1eb1, 0x1eb1 },
+	{ 0x1eb3, 0x1eb3 },
+	{ 0x1eb5, 0x1eb5 },
+	{ 0x1eb7, 0x1eb7 },
+	{ 0x1eb9, 0x1eb9 },
+	{ 0x1ebb, 0x1ebb },
+	{ 0x1ebd, 0x1ebd },
+	{ 0x1ebf, 0x1ebf },
+	{ 0x1ec1, 0x1ec1 },
+	{ 0x1ec3, 0x1ec3 },
+	{ 0x1ec5, 0x1ec5 },
+	{ 0x1ec7, 0x1ec7 },
+	{ 0x1ec9, 0x1ec9 },
+	{ 0x1ecb, 0x1ecb },
+	{ 0x1ecd, 0x1ecd },
+	{ 0x1ecf, 0x1ecf },
+	{ 0x1ed1, 0x1ed1 },
+	{ 0x1ed3, 0x1ed3 },
+	{ 0x1ed5, 0x1ed5 },
+	{ 0x1ed7, 0x1ed7 },
+	{ 0x1ed9, 0x1ed9 },
+	{ 0x1edb, 0x1edb },
+	{ 0x1edd, 0x1edd },
+	{ 0x1edf, 0x1edf },
+	{ 0x1ee1, 0x1ee1 },
+	{ 0x1ee3, 0x1ee3 },
+	{ 0x1ee5, 0x1ee5 },
+	{ 0x1ee7, 0x1ee7 },
+	{ 0x1ee9, 0x1ee9 },
+	{ 0x1eeb, 0x1eeb },
+	{ 0x1eed, 0x1eed },
+	{ 0x1eef, 0x1eef },
+	{ 0x1ef1, 0x1ef1 },
+	{ 0x1ef3, 0x1ef3 },
+	{ 0x1ef5, 0x1ef5 },
+	{ 0x1ef7, 0x1ef7 },
+	{ 0x1ef9, 0x1ef9 },
+	{ 0x1efb, 0x1efb },
+	{ 0x1efd, 0x1efd },
+	{ 0x1eff, 0x1f07 },
+	{ 0x1f10, 0x1f15 },
+	{ 0x1f20, 0x1f27 },
+	{ 0x1f30, 0x1f37 },
+	{ 0x1f40, 0x1f45 },
+	{ 0x1f50, 0x1f57 },
+	{ 0x1f60, 0x1f67 },
+	{ 0x1f70, 0x1f7d },
+	{ 0x1f80, 0x1f87 },
+	{ 0x1f90, 0x1f97 },
+	{ 0x1fa0, 0x1fa7 },
+	{ 0x1fb0, 0x1fb4 },
+	{ 0x1fb6, 0x1fb7 },
+	{ 0x1fbe, 0x1fbe },
+	{ 0x1fc2, 0x1fc4 },
+	{ 0x1fc6, 0x1fc7 },
+	{ 0x1fd0, 0x1fd3 },
+	{ 0x1fd6, 0x1fd7 },
+	{ 0x1fe0, 0x1fe7 },
+	{ 0x1ff2, 0x1ff4 },
+	{ 0x1ff6, 0x1ff7 },
+	{ 0x2071, 0x2071 },
+	{ 0x207f, 0x207f },
+	{ 0x2090, 0x209c },
+	{ 0x210a, 0x210a },
+	{ 0x210e, 0x210f },
+	{ 0x2113, 0x2113 },
+	{ 0x212f, 0x212f },
+	{ 0x2134, 0x2134 },
+	{ 0x2139, 0x2139 },
+	{ 0x213c, 0x213d },
+	{ 0x2146, 0x2149 },
+	{ 0x214e, 0x214e },
+	{ 0x2170, 0x217f },
+	{ 0x2184, 0x2184 },
+	{ 0x24d0, 0x24e9 },
+	{ 0x2c30, 0x2c5f },
+	{ 0x2c61, 0x2c61 },
+	{ 0x2c65, 0x2c66 },
+	{ 0x2c68, 0x2c68 },
+	{ 0x2c6a, 0x2c6a },
+	{ 0x2c6c, 0x2c6c },
+	{ 0x2c71, 0x2c71 },
+	{ 0x2c73, 0x2c74 },
+	{ 0x2c76, 0x2c7d },
+	{ 0x2c81, 0x2c81 },
+	{ 0x2c83, 0x2c83 },
+	{ 0x2c85, 0x2c85 },
+	{ 0x2c87, 0x2c87 },
+	{ 0x2c89, 0x2c89 },
+	{ 0x2c8b, 0x2c8b },
+	{ 0x2c8d, 0x2c8d },
+	{ 0x2c8f, 0x2c8f },
+	{ 0x2c91, 0x2c91 },
+	{ 0x2c93, 0x2c93 },
+	{ 0x2c95, 0x2c95 },
+	{ 0x2c97, 0x2c97 },
+	{ 0x2c99, 0x2c99 },
+	{ 0x2c9b, 0x2c9b },
+	{ 0x2c9d, 0x2c9d },
+	{ 0x2c9f, 0x2c9f },
+	{ 0x2ca1, 0x2ca1 },
+	{ 0x2ca3, 0x2ca3 },
+	{ 0x2ca5, 0x2ca5 },
+	{ 0x2ca7, 0x2ca7 },
+	{ 0x2ca9, 0x2ca9 },
+	{ 0x2cab, 0x2cab },
+	{ 0x2cad, 0x2cad },
+	{ 0x2caf, 0x2caf },
+	{ 0x2cb1, 0x2cb1 },
+	{ 0x2cb3, 0x2cb3 },
+	{ 0x2cb5, 0x2cb5 },
+	{ 0x2cb7, 0x2cb7 },
+	{ 0x2cb9, 0x2cb9 },
+	{ 0x2cbb, 0x2cbb },
+	{ 0x2cbd, 0x2cbd },
+	{ 0x2cbf, 0x2cbf },
+	{ 0x2cc1, 0x2cc1 },
+	{ 0x2cc3, 0x2cc3 },
+	{ 0x2cc5, 0x2cc5 },
+	{ 0x2cc7, 0x2cc7 },
+	{ 0x2cc9, 0x2cc9 },
+	{ 0x2ccb, 0x2ccb },
+	{ 0x2ccd, 0x2ccd },
+	{ 0x2ccf, 0x2ccf },
+	{ 0x2cd1, 0x2cd1 },
+	{ 0x2cd3, 0x2cd3 },
+	{ 0x2cd5, 0x2cd5 },
+	{ 0x2cd7, 0x2cd7 },
+	{ 0x2cd9, 0x2cd9 },
+	{ 0x2cdb, 0x2cdb },
+	{ 0x2cdd, 0x2cdd },
+	{ 0x2cdf, 0x2cdf },
+	{ 0x2ce1, 0x2ce1 },
+	{ 0x2ce3, 0x2ce4 },
+	{ 0x2cec, 0x2cec },
+	{ 0x2cee, 0x2cee },
+	{ 0x2cf3, 0x2cf3 },
+	{ 0x2d00, 0x2d25 },
+	{ 0x2d27, 0x2d27 },
+	{ 0x2d2d, 0x2d2d },
+	{ 0xa641, 0xa641 },
+	{ 0xa643, 0xa643 },
+	{ 0xa645, 0xa645 },
+	{ 0xa647, 0xa647 },
+	{ 0xa649, 0xa649 },
+	{ 0xa64b, 0xa64b },
+	{ 0xa64d, 0xa64d },
+	{ 0xa64f, 0xa64f },
+	{ 0xa651, 0xa651 },
+	{ 0xa653, 0xa653 },
+	{ 0xa655, 0xa655 },
+	{ 0xa657, 0xa657 },
+	{ 0xa659, 0xa659 },
+	{ 0xa65b, 0xa65b },
+	{ 0xa65d, 0xa65d },
+	{ 0xa65f, 0xa65f },
+	{ 0xa661, 0xa661 },
+	{ 0xa663, 0xa663 },
+	{ 0xa665, 0xa665 },
+	{ 0xa667, 0xa667 },
+	{ 0xa669, 0xa669 },
+	{ 0xa66b, 0xa66b },
+	{ 0xa66d, 0xa66d },
+	{ 0xa681, 0xa681 },
+	{ 0xa683, 0xa683 },
+	{ 0xa685, 0xa685 },
+	{ 0xa687, 0xa687 },
+	{ 0xa689, 0xa689 },
+	{ 0xa68b, 0xa68b },
+	{ 0xa68d, 0xa68d },
+	{ 0xa68f, 0xa68f },
+	{ 0xa691, 0xa691 },
+	{ 0xa693, 0xa693 },
+	{ 0xa695, 0xa695 },
+	{ 0xa697, 0xa697 },
+	{ 0xa699, 0xa699 },
+	{ 0xa69b, 0xa69d },
+	{ 0xa723, 0xa723 },
+	{ 0xa725, 0xa725 },
+	{ 0xa727, 0xa727 },
+	{ 0xa729, 0xa729 },
+	{ 0xa72b, 0xa72b },
+	{ 0xa72d, 0xa72d },
+	{ 0xa72f, 0xa731 },
+	{ 0xa733, 0xa733 },
+	{ 0xa735, 0xa735 },
+	{ 0xa737, 0xa737 },
+	{ 0xa739, 0xa739 },
+	{ 0xa73b, 0xa73b },
+	{ 0xa73d, 0xa73d },
+	{ 0xa73f, 0xa73f },
+	{ 0xa741, 0xa741 },
+	{ 0xa743, 0xa743 },
+	{ 0xa745, 0xa745 },
+	{ 0xa747, 0xa747 },
+	{ 0xa749, 0xa749 },
+	{ 0xa74b, 0xa74b },
+	{ 0xa74d, 0xa74d },
+	{ 0xa74f, 0xa74f },
+	{ 0xa751, 0xa751 },
+	{ 0xa753, 0xa753 },
+	{ 0xa755, 0xa755 },
+	{ 0xa757, 0xa757 },
+	{ 0xa759, 0xa759 },
+	{ 0xa75b, 0xa75b },
+	{ 0xa75d, 0xa75d },
+	{ 0xa75f, 0xa75f },
+	{ 0xa761, 0xa761 },
+	{ 0xa763, 0xa763 },
+	{ 0xa765, 0xa765 },
+	{ 0xa767, 0xa767 },
+	{ 0xa769, 0xa769 },
+	{ 0xa76b, 0xa76b },
+	{ 0xa76d, 0xa76d },
+	{ 0xa76f, 0xa778 },
+	{ 0xa77a, 0xa77a },
+	{ 0xa77c, 0xa77c },
+	{ 0xa77f, 0xa77f },
+	{ 0xa781, 0xa781 },
+	{ 0xa783, 0xa783 },
+	{ 0xa785, 0xa785 },
+	{ 0xa787, 0xa787 },
+	{ 0xa78c, 0xa78c },
+	{ 0xa78e, 0xa78e },
+	{ 0xa791, 0xa791 },
+	{ 0xa793, 0xa795 },
+	{ 0xa797, 0xa797 },
+	{ 0xa799, 0xa799 },
+	{ 0xa79b, 0xa79b },
+	{ 0xa79d, 0xa79d },
+	{ 0xa79f, 0xa79f },
+	{ 0xa7a1, 0xa7a1 },
+	{ 0xa7a3, 0xa7a3 },
+	{ 0xa7a5, 0xa7a5 },
+	{ 0xa7a7, 0xa7a7 },
+	{ 0xa7a9, 0xa7a9 },
+	{ 0xa7af, 0xa7af },
+	{ 0xa7b5, 0xa7b5 },
+	{ 0xa7b7, 0xa7b7 },
+	{ 0xa7b9, 0xa7b9 },
+	{ 0xa7bb, 0xa7bb },
+	{ 0xa7bd, 0xa7bd },
+	{ 0xa7bf, 0xa7bf },
+	{ 0xa7c1, 0xa7c1 },
+	{ 0xa7c3, 0xa7c3 },
+	{ 0xa7c8, 0xa7c8 },
+	{ 0xa7ca, 0xa7ca },
+	{ 0xa7cd, 0xa7cd },
+	{ 0xa7d1, 0xa7d1 },
+	{ 0xa7d3, 0xa7d3 },
+	{ 0xa7d5, 0xa7d5 },
+	{ 0xa7d7, 0xa7d7 },
+	{ 0xa7d9, 0xa7d9 },
+	{ 0xa7db, 0xa7db },
+	{ 0xa7f2, 0xa7f4 },
+	{ 0xa7f6, 0xa7f6 },
+	{ 0xa7f8, 0xa7fa },
+	{ 0xab30, 0xab5a },
+	{ 0xab5c, 0xab69 },
+	{ 0xab70, 0xabbf },
+	{ 0xfb00, 0xfb06 },
+	{ 0xfb13, 0xfb17 },
+	{ 0xff41, 0xff5a },
+	{ 0x10428, 0x1044f },
+	{ 0x104d8, 0x104fb },
+	{ 0x10597, 0x105a1 },
+	{ 0x105a3, 0x105b1 },
+	{ 0x105b3, 0x105b9 },
+	{ 0x105bb, 0x105bc },
+	{ 0x10780, 0x10780 },
+	{ 0x10783, 0x10785 },
+	{ 0x10787, 0x107b0 },
+	{ 0x107b2, 0x107ba },
+	{ 0x10cc0, 0x10cf2 },
+	{ 0x10d70, 0x10d85 },
+	{ 0x118c0, 0x118df },
+	{ 0x16e60, 0x16e7f },
+	{ 0x1d41a, 0x1d433 },
+	{ 0x1d44e, 0x1d454 },
+	{ 0x1d456, 0x1d467 },
+	{ 0x1d482, 0x1d49b },
+	{ 0x1d4b6, 0x1d4b9 },
+	{ 0x1d4bb, 0x1d4bb },
+	{ 0x1d4bd, 0x1d4c3 },
+	{ 0x1d4c5, 0x1d4cf },
+	{ 0x1d4ea, 0x1d503 },
+	{ 0x1d51e, 0x1d537 },
+	{ 0x1d552, 0x1d56b },
+	{ 0x1d586, 0x1d59f },
+	{ 0x1d5ba, 0x1d5d3 },
+	{ 0x1d5ee, 0x1d607 },
+	{ 0x1d622, 0x1d63b },
+	{ 0x1d656, 0x1d66f },
+	{ 0x1d68a, 0x1d6a5 },
+	{ 0x1d6c2, 0x1d6da },
+	{ 0x1d6dc, 0x1d6e1 },
+	{ 0x1d6fc, 0x1d714 },
+	{ 0x1d716, 0x1d71b },
+	{ 0x1d736, 0x1d74e },
+	{ 0x1d750, 0x1d755 },
+	{ 0x1d770, 0x1d788 },
+	{ 0x1d78a, 0x1d78f },
+	{ 0x1d7aa, 0x1d7c2 },
+	{ 0x1d7c4, 0x1d7c9 },
+	{ 0x1d7cb, 0x1d7cb },
+	{ 0x1df00, 0x1df09 },
+	{ 0x1df0b, 0x1df1e },
+	{ 0x1df25, 0x1df2a },
+	{ 0x1e030, 0x1e06d },
+	{ 0x1e922, 0x1e943 },
+};
+
+constexpr inline CharRange unicode_letter[] = {
+	{ 0x41, 0x5a },
+	{ 0x61, 0x7a },
+	{ 0xaa, 0xaa },
+	{ 0xb5, 0xb5 },
+	{ 0xba, 0xba },
+	{ 0xc0, 0xd6 },
+	{ 0xd8, 0xf6 },
+	{ 0xf8, 0x2c1 },
+	{ 0x2c6, 0x2d1 },
+	{ 0x2e0, 0x2e4 },
+	{ 0x2ec, 0x2ec },
+	{ 0x2ee, 0x2ee },
+	{ 0x345, 0x345 },
+	{ 0x363, 0x374 },
+	{ 0x376, 0x377 },
+	{ 0x37a, 0x37d },
+	{ 0x37f, 0x37f },
+	{ 0x386, 0x386 },
+	{ 0x388, 0x38a },
+	{ 0x38c, 0x38c },
+	{ 0x38e, 0x3a1 },
+	{ 0x3a3, 0x3f5 },
+	{ 0x3f7, 0x481 },
+	{ 0x48a, 0x52f },
+	{ 0x531, 0x556 },
+	{ 0x559, 0x559 },
+	{ 0x560, 0x588 },
+	{ 0x5b0, 0x5bd },
+	{ 0x5bf, 0x5bf },
+	{ 0x5c1, 0x5c2 },
+	{ 0x5c4, 0x5c5 },
+	{ 0x5c7, 0x5c7 },
+	{ 0x5d0, 0x5ea },
+	{ 0x5ef, 0x5f2 },
+	{ 0x610, 0x61a },
+	{ 0x620, 0x657 },
+	{ 0x659, 0x65f },
+	{ 0x66e, 0x6d3 },
+	{ 0x6d5, 0x6dc },
+	{ 0x6e1, 0x6e8 },
+	{ 0x6ed, 0x6ef },
+	{ 0x6fa, 0x6fc },
+	{ 0x6ff, 0x6ff },
+	{ 0x710, 0x73f },
+	{ 0x74d, 0x7b1 },
+	{ 0x7ca, 0x7ea },
+	{ 0x7f4, 0x7f5 },
+	{ 0x7fa, 0x7fa },
+	{ 0x800, 0x817 },
+	{ 0x81a, 0x82c },
+	{ 0x840, 0x858 },
+	{ 0x860, 0x86a },
+	{ 0x870, 0x887 },
+	{ 0x889, 0x88e },
+	{ 0x897, 0x897 },
+	{ 0x8a0, 0x8c9 },
+	{ 0x8d4, 0x8df },
+	{ 0x8e3, 0x8e9 },
+	{ 0x8f0, 0x93b },
+	{ 0x93d, 0x94c },
+	{ 0x94e, 0x950 },
+	{ 0x955, 0x963 },
+	{ 0x971, 0x983 },
+	{ 0x985, 0x98c },
+	{ 0x98f, 0x990 },
+	{ 0x993, 0x9a8 },
+	{ 0x9aa, 0x9b0 },
+	{ 0x9b2, 0x9b2 },
+	{ 0x9b6, 0x9b9 },
+	{ 0x9bd, 0x9c4 },
+	{ 0x9c7, 0x9c8 },
+	{ 0x9cb, 0x9cc },
+	{ 0x9ce, 0x9ce },
+	{ 0x9d7, 0x9d7 },
+	{ 0x9dc, 0x9dd },
+	{ 0x9df, 0x9e3 },
+	{ 0x9f0, 0x9f1 },
+	{ 0x9fc, 0x9fc },
+	{ 0xa01, 0xa03 },
+	{ 0xa05, 0xa0a },
+	{ 0xa0f, 0xa10 },
+	{ 0xa13, 0xa28 },
+	{ 0xa2a, 0xa30 },
+	{ 0xa32, 0xa33 },
+	{ 0xa35, 0xa36 },
+	{ 0xa38, 0xa39 },
+	{ 0xa3e, 0xa42 },
+	{ 0xa47, 0xa48 },
+	{ 0xa4b, 0xa4c },
+	{ 0xa51, 0xa51 },
+	{ 0xa59, 0xa5c },
+	{ 0xa5e, 0xa5e },
+	{ 0xa70, 0xa75 },
+	{ 0xa81, 0xa83 },
+	{ 0xa85, 0xa8d },
+	{ 0xa8f, 0xa91 },
+	{ 0xa93, 0xaa8 },
+	{ 0xaaa, 0xab0 },
+	{ 0xab2, 0xab3 },
+	{ 0xab5, 0xab9 },
+	{ 0xabd, 0xac5 },
+	{ 0xac7, 0xac9 },
+	{ 0xacb, 0xacc },
+	{ 0xad0, 0xad0 },
+	{ 0xae0, 0xae3 },
+	{ 0xaf9, 0xafc },
+	{ 0xb01, 0xb03 },
+	{ 0xb05, 0xb0c },
+	{ 0xb0f, 0xb10 },
+	{ 0xb13, 0xb28 },
+	{ 0xb2a, 0xb30 },
+	{ 0xb32, 0xb33 },
+	{ 0xb35, 0xb39 },
+	{ 0xb3d, 0xb44 },
+	{ 0xb47, 0xb48 },
+	{ 0xb4b, 0xb4c },
+	{ 0xb56, 0xb57 },
+	{ 0xb5c, 0xb5d },
+	{ 0xb5f, 0xb63 },
+	{ 0xb71, 0xb71 },
+	{ 0xb82, 0xb83 },
+	{ 0xb85, 0xb8a },
+	{ 0xb8e, 0xb90 },
+	{ 0xb92, 0xb95 },
+	{ 0xb99, 0xb9a },
+	{ 0xb9c, 0xb9c },
+	{ 0xb9e, 0xb9f },
+	{ 0xba3, 0xba4 },
+	{ 0xba8, 0xbaa },
+	{ 0xbae, 0xbb9 },
+	{ 0xbbe, 0xbc2 },
+	{ 0xbc6, 0xbc8 },
+	{ 0xbca, 0xbcc },
+	{ 0xbd0, 0xbd0 },
+	{ 0xbd7, 0xbd7 },
+	{ 0xc00, 0xc0c },
+	{ 0xc0e, 0xc10 },
+	{ 0xc12, 0xc28 },
+	{ 0xc2a, 0xc39 },
+	{ 0xc3d, 0xc44 },
+	{ 0xc46, 0xc48 },
+	{ 0xc4a, 0xc4c },
+	{ 0xc55, 0xc56 },
+	{ 0xc58, 0xc5a },
+	{ 0xc5d, 0xc5d },
+	{ 0xc60, 0xc63 },
+	{ 0xc80, 0xc83 },
+	{ 0xc85, 0xc8c },
+	{ 0xc8e, 0xc90 },
+	{ 0xc92, 0xca8 },
+	{ 0xcaa, 0xcb3 },
+	{ 0xcb5, 0xcb9 },
+	{ 0xcbd, 0xcc4 },
+	{ 0xcc6, 0xcc8 },
+	{ 0xcca, 0xccc },
+	{ 0xcd5, 0xcd6 },
+	{ 0xcdd, 0xcde },
+	{ 0xce0, 0xce3 },
+	{ 0xcf1, 0xcf3 },
+	{ 0xd00, 0xd0c },
+	{ 0xd0e, 0xd10 },
+	{ 0xd12, 0xd3a },
+	{ 0xd3d, 0xd44 },
+	{ 0xd46, 0xd48 },
+	{ 0xd4a, 0xd4c },
+	{ 0xd4e, 0xd4e },
+	{ 0xd54, 0xd57 },
+	{ 0xd5f, 0xd63 },
+	{ 0xd7a, 0xd7f },
+	{ 0xd81, 0xd83 },
+	{ 0xd85, 0xd96 },
+	{ 0xd9a, 0xdb1 },
+	{ 0xdb3, 0xdbb },
+	{ 0xdbd, 0xdbd },
+	{ 0xdc0, 0xdc6 },
+	{ 0xdcf, 0xdd4 },
+	{ 0xdd6, 0xdd6 },
+	{ 0xdd8, 0xddf },
+	{ 0xdf2, 0xdf3 },
+	{ 0xe01, 0xe3a },
+	{ 0xe40, 0xe46 },
+	{ 0xe4d, 0xe4d },
+	{ 0xe81, 0xe82 },
+	{ 0xe84, 0xe84 },
+	{ 0xe86, 0xe8a },
+	{ 0xe8c, 0xea3 },
+	{ 0xea5, 0xea5 },
+	{ 0xea7, 0xeb9 },
+	{ 0xebb, 0xebd },
+	{ 0xec0, 0xec4 },
+	{ 0xec6, 0xec6 },
+	{ 0xecd, 0xecd },
+	{ 0xedc, 0xedf },
+	{ 0xf00, 0xf00 },
+	{ 0xf40, 0xf47 },
+	{ 0xf49, 0xf6c },
+	{ 0xf71, 0xf83 },
+	{ 0xf88, 0xf97 },
+	{ 0xf99, 0xfbc },
+	{ 0x1000, 0x1036 },
+	{ 0x1038, 0x1038 },
+	{ 0x103b, 0x103f },
+	{ 0x1050, 0x108f },
+	{ 0x109a, 0x109d },
+	{ 0x10a0, 0x10c5 },
+	{ 0x10c7, 0x10c7 },
+	{ 0x10cd, 0x10cd },
+	{ 0x10d0, 0x10fa },
+	{ 0x10fc, 0x1248 },
+	{ 0x124a, 0x124d },
+	{ 0x1250, 0x1256 },
+	{ 0x1258, 0x1258 },
+	{ 0x125a, 0x125d },
+	{ 0x1260, 0x1288 },
+	{ 0x128a, 0x128d },
+	{ 0x1290, 0x12b0 },
+	{ 0x12b2, 0x12b5 },
+	{ 0x12b8, 0x12be },
+	{ 0x12c0, 0x12c0 },
+	{ 0x12c2, 0x12c5 },
+	{ 0x12c8, 0x12d6 },
+	{ 0x12d8, 0x1310 },
+	{ 0x1312, 0x1315 },
+	{ 0x1318, 0x135a },
+	{ 0x1380, 0x138f },
+	{ 0x13a0, 0x13f5 },
+	{ 0x13f8, 0x13fd },
+	{ 0x1401, 0x166c },
+	{ 0x166f, 0x167f },
+	{ 0x1681, 0x169a },
+	{ 0x16a0, 0x16ea },
+	{ 0x16ee, 0x16f8 },
+	{ 0x1700, 0x1713 },
+	{ 0x171f, 0x1733 },
+	{ 0x1740, 0x1753 },
+	{ 0x1760, 0x176c },
+	{ 0x176e, 0x1770 },
+	{ 0x1772, 0x1773 },
+	{ 0x1780, 0x17b3 },
+	{ 0x17b6, 0x17c8 },
+	{ 0x17d7, 0x17d7 },
+	{ 0x17dc, 0x17dc },
+	{ 0x1820, 0x1878 },
+	{ 0x1880, 0x18aa },
+	{ 0x18b0, 0x18f5 },
+	{ 0x1900, 0x191e },
+	{ 0x1920, 0x192b },
+	{ 0x1930, 0x1938 },
+	{ 0x1950, 0x196d },
+	{ 0x1970, 0x1974 },
+	{ 0x1980, 0x19ab },
+	{ 0x19b0, 0x19c9 },
+	{ 0x1a00, 0x1a1b },
+	{ 0x1a20, 0x1a5e },
+	{ 0x1a61, 0x1a74 },
+	{ 0x1aa7, 0x1aa7 },
+	{ 0x1abf, 0x1ac0 },
+	{ 0x1acc, 0x1ace },
+	{ 0x1b00, 0x1b33 },
+	{ 0x1b35, 0x1b43 },
+	{ 0x1b45, 0x1b4c },
+	{ 0x1b80, 0x1ba9 },
+	{ 0x1bac, 0x1baf },
+	{ 0x1bba, 0x1be5 },
+	{ 0x1be7, 0x1bf1 },
+	{ 0x1c00, 0x1c36 },
+	{ 0x1c4d, 0x1c4f },
+	{ 0x1c5a, 0x1c7d },
+	{ 0x1c80, 0x1c8a },
+	{ 0x1c90, 0x1cba },
+	{ 0x1cbd, 0x1cbf },
+	{ 0x1ce9, 0x1cec },
+	{ 0x1cee, 0x1cf3 },
+	{ 0x1cf5, 0x1cf6 },
+	{ 0x1cfa, 0x1cfa },
+	{ 0x1d00, 0x1dbf },
+	{ 0x1dd3, 0x1df4 },
+	{ 0x1e00, 0x1f15 },
+	{ 0x1f18, 0x1f1d },
+	{ 0x1f20, 0x1f45 },
+	{ 0x1f48, 0x1f4d },
+	{ 0x1f50, 0x1f57 },
+	{ 0x1f59, 0x1f59 },
+	{ 0x1f5b, 0x1f5b },
+	{ 0x1f5d, 0x1f5d },
+	{ 0x1f5f, 0x1f7d },
+	{ 0x1f80, 0x1fb4 },
+	{ 0x1fb6, 0x1fbc },
+	{ 0x1fbe, 0x1fbe },
+	{ 0x1fc2, 0x1fc4 },
+	{ 0x1fc6, 0x1fcc },
+	{ 0x1fd0, 0x1fd3 },
+	{ 0x1fd6, 0x1fdb },
+	{ 0x1fe0, 0x1fec },
+	{ 0x1ff2, 0x1ff4 },
+	{ 0x1ff6, 0x1ffc },
+	{ 0x2071, 0x2071 },
+	{ 0x207f, 0x207f },
+	{ 0x2090, 0x209c },
+	{ 0x2102, 0x2102 },
+	{ 0x2107, 0x2107 },
+	{ 0x210a, 0x2113 },
+	{ 0x2115, 0x2115 },
+	{ 0x2119, 0x211d },
+	{ 0x2124, 0x2124 },
+	{ 0x2126, 0x2126 },
+	{ 0x2128, 0x2128 },
+	{ 0x212a, 0x212d },
+	{ 0x212f, 0x2139 },
+	{ 0x213c, 0x213f },
+	{ 0x2145, 0x2149 },
+	{ 0x214e, 0x214e },
+	{ 0x2160, 0x2188 },
+	{ 0x24b6, 0x24e9 },
+	{ 0x2c00, 0x2ce4 },
+	{ 0x2ceb, 0x2cee },
+	{ 0x2cf2, 0x2cf3 },
+	{ 0x2d00, 0x2d25 },
+	{ 0x2d27, 0x2d27 },
+	{ 0x2d2d, 0x2d2d },
+	{ 0x2d30, 0x2d67 },
+	{ 0x2d6f, 0x2d6f },
+	{ 0x2d80, 0x2d96 },
+	{ 0x2da0, 0x2da6 },
+	{ 0x2da8, 0x2dae },
+	{ 0x2db0, 0x2db6 },
+	{ 0x2db8, 0x2dbe },
+	{ 0x2dc0, 0x2dc6 },
+	{ 0x2dc8, 0x2dce },
+	{ 0x2dd0, 0x2dd6 },
+	{ 0x2dd8, 0x2dde },
+	{ 0x2de0, 0x2dff },
+	{ 0x2e2f, 0x2e2f },
+	{ 0x3005, 0x3007 },
+	{ 0x3021, 0x3029 },
+	{ 0x3031, 0x3035 },
+	{ 0x3038, 0x303c },
+	{ 0x3041, 0x3096 },
+	{ 0x309d, 0x309f },
+	{ 0x30a1, 0x30fa },
+	{ 0x30fc, 0x30ff },
+	{ 0x3105, 0x312f },
+	{ 0x3131, 0x318e },
+	{ 0x31a0, 0x31bf },
+	{ 0x31f0, 0x31ff },
+	{ 0x3400, 0x4dbf },
+	{ 0x4e00, 0xa48c },
+	{ 0xa4d0, 0xa4fd },
+	{ 0xa500, 0xa60c },
+	{ 0xa610, 0xa61f },
+	{ 0xa62a, 0xa62b },
+	{ 0xa640, 0xa66e },
+	{ 0xa674, 0xa67b },
+	{ 0xa67f, 0xa6ef },
+	{ 0xa717, 0xa71f },
+	{ 0xa722, 0xa788 },
+	{ 0xa78b, 0xa7cd },
+	{ 0xa7d0, 0xa7d1 },
+	{ 0xa7d3, 0xa7d3 },
+	{ 0xa7d5, 0xa7dc },
+	{ 0xa7f2, 0xa805 },
+	{ 0xa807, 0xa827 },
+	{ 0xa840, 0xa873 },
+	{ 0xa880, 0xa8c3 },
+	{ 0xa8c5, 0xa8c5 },
+	{ 0xa8f2, 0xa8f7 },
+	{ 0xa8fb, 0xa8fb },
+	{ 0xa8fd, 0xa8ff },
+	{ 0xa90a, 0xa92a },
+	{ 0xa930, 0xa952 },
+	{ 0xa960, 0xa97c },
+	{ 0xa980, 0xa9b2 },
+	{ 0xa9b4, 0xa9bf },
+	{ 0xa9cf, 0xa9cf },
+	{ 0xa9e0, 0xa9ef },
+	{ 0xa9fa, 0xa9fe },
+	{ 0xaa00, 0xaa36 },
+	{ 0xaa40, 0xaa4d },
+	{ 0xaa60, 0xaa76 },
+	{ 0xaa7a, 0xaabe },
+	{ 0xaac0, 0xaac0 },
+	{ 0xaac2, 0xaac2 },
+	{ 0xaadb, 0xaadd },
+	{ 0xaae0, 0xaaef },
+	{ 0xaaf2, 0xaaf5 },
+	{ 0xab01, 0xab06 },
+	{ 0xab09, 0xab0e },
+	{ 0xab11, 0xab16 },
+	{ 0xab20, 0xab26 },
+	{ 0xab28, 0xab2e },
+	{ 0xab30, 0xab5a },
+	{ 0xab5c, 0xab69 },
+	{ 0xab70, 0xabea },
+	{ 0xac00, 0xd7a3 },
+	{ 0xd7b0, 0xd7c6 },
+	{ 0xd7cb, 0xd7fb },
+	{ 0xf900, 0xfa6d },
+	{ 0xfa70, 0xfad9 },
+	{ 0xfb00, 0xfb06 },
+	{ 0xfb13, 0xfb17 },
+	{ 0xfb1d, 0xfb28 },
+	{ 0xfb2a, 0xfb36 },
+	{ 0xfb38, 0xfb3c },
+	{ 0xfb3e, 0xfb3e },
+	{ 0xfb40, 0xfb41 },
+	{ 0xfb43, 0xfb44 },
+	{ 0xfb46, 0xfbb1 },
+	{ 0xfbd3, 0xfd3d },
+	{ 0xfd50, 0xfd8f },
+	{ 0xfd92, 0xfdc7 },
+	{ 0xfdf0, 0xfdfb },
+	{ 0xfe70, 0xfe74 },
+	{ 0xfe76, 0xfefc },
+	{ 0xff21, 0xff3a },
+	{ 0xff41, 0xff5a },
+	{ 0xff66, 0xffbe },
+	{ 0xffc2, 0xffc7 },
+	{ 0xffca, 0xffcf },
+	{ 0xffd2, 0xffd7 },
+	{ 0xffda, 0xffdc },
+	{ 0x10000, 0x1000b },
+	{ 0x1000d, 0x10026 },
+	{ 0x10028, 0x1003a },
+	{ 0x1003c, 0x1003d },
+	{ 0x1003f, 0x1004d },
+	{ 0x10050, 0x1005d },
+	{ 0x10080, 0x100fa },
+	{ 0x10140, 0x10174 },
+	{ 0x10280, 0x1029c },
+	{ 0x102a0, 0x102d0 },
+	{ 0x10300, 0x1031f },
+	{ 0x1032d, 0x1034a },
+	{ 0x10350, 0x1037a },
+	{ 0x10380, 0x1039d },
+	{ 0x103a0, 0x103c3 },
+	{ 0x103c8, 0x103cf },
+	{ 0x103d1, 0x103d5 },
+	{ 0x10400, 0x1049d },
+	{ 0x104b0, 0x104d3 },
+	{ 0x104d8, 0x104fb },
+	{ 0x10500, 0x10527 },
+	{ 0x10530, 0x10563 },
+	{ 0x10570, 0x1057a },
+	{ 0x1057c, 0x1058a },
+	{ 0x1058c, 0x10592 },
+	{ 0x10594, 0x10595 },
+	{ 0x10597, 0x105a1 },
+	{ 0x105a3, 0x105b1 },
+	{ 0x105b3, 0x105b9 },
+	{ 0x105bb, 0x105bc },
+	{ 0x105c0, 0x105f3 },
+	{ 0x10600, 0x10736 },
+	{ 0x10740, 0x10755 },
+	{ 0x10760, 0x10767 },
+	{ 0x10780, 0x10785 },
+	{ 0x10787, 0x107b0 },
+	{ 0x107b2, 0x107ba },
+	{ 0x10800, 0x10805 },
+	{ 0x10808, 0x10808 },
+	{ 0x1080a, 0x10835 },
+	{ 0x10837, 0x10838 },
+	{ 0x1083c, 0x1083c },
+	{ 0x1083f, 0x10855 },
+	{ 0x10860, 0x10876 },
+	{ 0x10880, 0x1089e },
+	{ 0x108e0, 0x108f2 },
+	{ 0x108f4, 0x108f5 },
+	{ 0x10900, 0x10915 },
+	{ 0x10920, 0x10939 },
+	{ 0x10980, 0x109b7 },
+	{ 0x109be, 0x109bf },
+	{ 0x10a00, 0x10a03 },
+	{ 0x10a05, 0x10a06 },
+	{ 0x10a0c, 0x10a13 },
+	{ 0x10a15, 0x10a17 },
+	{ 0x10a19, 0x10a35 },
+	{ 0x10a60, 0x10a7c },
+	{ 0x10a80, 0x10a9c },
+	{ 0x10ac0, 0x10ac7 },
+	{ 0x10ac9, 0x10ae4 },
+	{ 0x10b00, 0x10b35 },
+	{ 0x10b40, 0x10b55 },
+	{ 0x10b60, 0x10b72 },
+	{ 0x10b80, 0x10b91 },
+	{ 0x10c00, 0x10c48 },
+	{ 0x10c80, 0x10cb2 },
+	{ 0x10cc0, 0x10cf2 },
+	{ 0x10d00, 0x10d27 },
+	{ 0x10d4a, 0x10d65 },
+	{ 0x10d69, 0x10d69 },
+	{ 0x10d6f, 0x10d85 },
+	{ 0x10e80, 0x10ea9 },
+	{ 0x10eab, 0x10eac },
+	{ 0x10eb0, 0x10eb1 },
+	{ 0x10ec2, 0x10ec4 },
+	{ 0x10efc, 0x10efc },
+	{ 0x10f00, 0x10f1c },
+	{ 0x10f27, 0x10f27 },
+	{ 0x10f30, 0x10f45 },
+	{ 0x10f70, 0x10f81 },
+	{ 0x10fb0, 0x10fc4 },
+	{ 0x10fe0, 0x10ff6 },
+	{ 0x11000, 0x11045 },
+	{ 0x11071, 0x11075 },
+	{ 0x11080, 0x110b8 },
+	{ 0x110c2, 0x110c2 },
+	{ 0x110d0, 0x110e8 },
+	{ 0x11100, 0x11132 },
+	{ 0x11144, 0x11147 },
+	{ 0x11150, 0x11172 },
+	{ 0x11176, 0x11176 },
+	{ 0x11180, 0x111bf },
+	{ 0x111c1, 0x111c4 },
+	{ 0x111ce, 0x111cf },
+	{ 0x111da, 0x111da },
+	{ 0x111dc, 0x111dc },
+	{ 0x11200, 0x11211 },
+	{ 0x11213, 0x11234 },
+	{ 0x11237, 0x11237 },
+	{ 0x1123e, 0x11241 },
+	{ 0x11280, 0x11286 },
+	{ 0x11288, 0x11288 },
+	{ 0x1128a, 0x1128d },
+	{ 0x1128f, 0x1129d },
+	{ 0x1129f, 0x112a8 },
+	{ 0x112b0, 0x112e8 },
+	{ 0x11300, 0x11303 },
+	{ 0x11305, 0x1130c },
+	{ 0x1130f, 0x11310 },
+	{ 0x11313, 0x11328 },
+	{ 0x1132a, 0x11330 },
+	{ 0x11332, 0x11333 },
+	{ 0x11335, 0x11339 },
+	{ 0x1133d, 0x11344 },
+	{ 0x11347, 0x11348 },
+	{ 0x1134b, 0x1134c },
+	{ 0x11350, 0x11350 },
+	{ 0x11357, 0x11357 },
+	{ 0x1135d, 0x11363 },
+	{ 0x11380, 0x11389 },
+	{ 0x1138b, 0x1138b },
+	{ 0x1138e, 0x1138e },
+	{ 0x11390, 0x113b5 },
+	{ 0x113b7, 0x113c0 },
+	{ 0x113c2, 0x113c2 },
+	{ 0x113c5, 0x113c5 },
+	{ 0x113c7, 0x113ca },
+	{ 0x113cc, 0x113cd },
+	{ 0x113d1, 0x113d1 },
+	{ 0x113d3, 0x113d3 },
+	{ 0x11400, 0x11441 },
+	{ 0x11443, 0x11445 },
+	{ 0x11447, 0x1144a },
+	{ 0x1145f, 0x11461 },
+	{ 0x11480, 0x114c1 },
+	{ 0x114c4, 0x114c5 },
+	{ 0x114c7, 0x114c7 },
+	{ 0x11580, 0x115b5 },
+	{ 0x115b8, 0x115be },
+	{ 0x115d8, 0x115dd },
+	{ 0x11600, 0x1163e },
+	{ 0x11640, 0x11640 },
+	{ 0x11644, 0x11644 },
+	{ 0x11680, 0x116b5 },
+	{ 0x116b8, 0x116b8 },
+	{ 0x11700, 0x1171a },
+	{ 0x1171d, 0x1172a },
+	{ 0x11740, 0x11746 },
+	{ 0x11800, 0x11838 },
+	{ 0x118a0, 0x118df },
+	{ 0x118ff, 0x11906 },
+	{ 0x11909, 0x11909 },
+	{ 0x1190c, 0x11913 },
+	{ 0x11915, 0x11916 },
+	{ 0x11918, 0x11935 },
+	{ 0x11937, 0x11938 },
+	{ 0x1193b, 0x1193c },
+	{ 0x1193f, 0x11942 },
+	{ 0x119a0, 0x119a7 },
+	{ 0x119aa, 0x119d7 },
+	{ 0x119da, 0x119df },
+	{ 0x119e1, 0x119e1 },
+	{ 0x119e3, 0x119e4 },
+	{ 0x11a00, 0x11a32 },
+	{ 0x11a35, 0x11a3e },
+	{ 0x11a50, 0x11a97 },
+	{ 0x11a9d, 0x11a9d },
+	{ 0x11ab0, 0x11af8 },
+	{ 0x11bc0, 0x11be0 },
+	{ 0x11c00, 0x11c08 },
+	{ 0x11c0a, 0x11c36 },
+	{ 0x11c38, 0x11c3e },
+	{ 0x11c40, 0x11c40 },
+	{ 0x11c72, 0x11c8f },
+	{ 0x11c92, 0x11ca7 },
+	{ 0x11ca9, 0x11cb6 },
+	{ 0x11d00, 0x11d06 },
+	{ 0x11d08, 0x11d09 },
+	{ 0x11d0b, 0x11d36 },
+	{ 0x11d3a, 0x11d3a },
+	{ 0x11d3c, 0x11d3d },
+	{ 0x11d3f, 0x11d41 },
+	{ 0x11d43, 0x11d43 },
+	{ 0x11d46, 0x11d47 },
+	{ 0x11d60, 0x11d65 },
+	{ 0x11d67, 0x11d68 },
+	{ 0x11d6a, 0x11d8e },
+	{ 0x11d90, 0x11d91 },
+	{ 0x11d93, 0x11d96 },
+	{ 0x11d98, 0x11d98 },
+	{ 0x11ee0, 0x11ef6 },
+	{ 0x11f00, 0x11f10 },
+	{ 0x11f12, 0x11f3a },
+	{ 0x11f3e, 0x11f40 },
+	{ 0x11fb0, 0x11fb0 },
+	{ 0x12000, 0x12399 },
+	{ 0x12400, 0x1246e },
+	{ 0x12480, 0x12543 },
+	{ 0x12f90, 0x12ff0 },
+	{ 0x13000, 0x1342f },
+	{ 0x13441, 0x13446 },
+	{ 0x13460, 0x143fa },
+	{ 0x14400, 0x14646 },
+	{ 0x16100, 0x1612e },
+	{ 0x16800, 0x16a38 },
+	{ 0x16a40, 0x16a5e },
+	{ 0x16a70, 0x16abe },
+	{ 0x16ad0, 0x16aed },
+	{ 0x16b00, 0x16b2f },
+	{ 0x16b40, 0x16b43 },
+	{ 0x16b63, 0x16b77 },
+	{ 0x16b7d, 0x16b8f },
+	{ 0x16d40, 0x16d6c },
+	{ 0x16e40, 0x16e7f },
+	{ 0x16f00, 0x16f4a },
+	{ 0x16f4f, 0x16f87 },
+	{ 0x16f8f, 0x16f9f },
+	{ 0x16fe0, 0x16fe1 },
+	{ 0x16fe3, 0x16fe3 },
+	{ 0x16ff0, 0x16ff1 },
+	{ 0x17000, 0x187f7 },
+	{ 0x18800, 0x18cd5 },
+	{ 0x18cff, 0x18d08 },
+	{ 0x1aff0, 0x1aff3 },
+	{ 0x1aff5, 0x1affb },
+	{ 0x1affd, 0x1affe },
+	{ 0x1b000, 0x1b122 },
+	{ 0x1b132, 0x1b132 },
+	{ 0x1b150, 0x1b152 },
+	{ 0x1b155, 0x1b155 },
+	{ 0x1b164, 0x1b167 },
+	{ 0x1b170, 0x1b2fb },
+	{ 0x1bc00, 0x1bc6a },
+	{ 0x1bc70, 0x1bc7c },
+	{ 0x1bc80, 0x1bc88 },
+	{ 0x1bc90, 0x1bc99 },
+	{ 0x1bc9e, 0x1bc9e },
+	{ 0x1d400, 0x1d454 },
+	{ 0x1d456, 0x1d49c },
+	{ 0x1d49e, 0x1d49f },
+	{ 0x1d4a2, 0x1d4a2 },
+	{ 0x1d4a5, 0x1d4a6 },
+	{ 0x1d4a9, 0x1d4ac },
+	{ 0x1d4ae, 0x1d4b9 },
+	{ 0x1d4bb, 0x1d4bb },
+	{ 0x1d4bd, 0x1d4c3 },
+	{ 0x1d4c5, 0x1d505 },
+	{ 0x1d507, 0x1d50a },
+	{ 0x1d50d, 0x1d514 },
+	{ 0x1d516, 0x1d51c },
+	{ 0x1d51e, 0x1d539 },
+	{ 0x1d53b, 0x1d53e },
+	{ 0x1d540, 0x1d544 },
+	{ 0x1d546, 0x1d546 },
+	{ 0x1d54a, 0x1d550 },
+	{ 0x1d552, 0x1d6a5 },
+	{ 0x1d6a8, 0x1d6c0 },
+	{ 0x1d6c2, 0x1d6da },
+	{ 0x1d6dc, 0x1d6fa },
+	{ 0x1d6fc, 0x1d714 },
+	{ 0x1d716, 0x1d734 },
+	{ 0x1d736, 0x1d74e },
+	{ 0x1d750, 0x1d76e },
+	{ 0x1d770, 0x1d788 },
+	{ 0x1d78a, 0x1d7a8 },
+	{ 0x1d7aa, 0x1d7c2 },
+	{ 0x1d7c4, 0x1d7cb },
+	{ 0x1df00, 0x1df1e },
+	{ 0x1df25, 0x1df2a },
+	{ 0x1e000, 0x1e006 },
+	{ 0x1e008, 0x1e018 },
+	{ 0x1e01b, 0x1e021 },
+	{ 0x1e023, 0x1e024 },
+	{ 0x1e026, 0x1e02a },
+	{ 0x1e030, 0x1e06d },
+	{ 0x1e08f, 0x1e08f },
+	{ 0x1e100, 0x1e12c },
+	{ 0x1e137, 0x1e13d },
+	{ 0x1e14e, 0x1e14e },
+	{ 0x1e290, 0x1e2ad },
+	{ 0x1e2c0, 0x1e2eb },
+	{ 0x1e4d0, 0x1e4eb },
+	{ 0x1e5d0, 0x1e5ed },
+	{ 0x1e5f0, 0x1e5f0 },
+	{ 0x1e7e0, 0x1e7e6 },
+	{ 0x1e7e8, 0x1e7eb },
+	{ 0x1e7ed, 0x1e7ee },
+	{ 0x1e7f0, 0x1e7fe },
+	{ 0x1e800, 0x1e8c4 },
+	{ 0x1e900, 0x1e943 },
+	{ 0x1e947, 0x1e947 },
+	{ 0x1e94b, 0x1e94b },
+	{ 0x1ee00, 0x1ee03 },
+	{ 0x1ee05, 0x1ee1f },
+	{ 0x1ee21, 0x1ee22 },
+	{ 0x1ee24, 0x1ee24 },
+	{ 0x1ee27, 0x1ee27 },
+	{ 0x1ee29, 0x1ee32 },
+	{ 0x1ee34, 0x1ee37 },
+	{ 0x1ee39, 0x1ee39 },
+	{ 0x1ee3b, 0x1ee3b },
+	{ 0x1ee42, 0x1ee42 },
+	{ 0x1ee47, 0x1ee47 },
+	{ 0x1ee49, 0x1ee49 },
+	{ 0x1ee4b, 0x1ee4b },
+	{ 0x1ee4d, 0x1ee4f },
+	{ 0x1ee51, 0x1ee52 },
+	{ 0x1ee54, 0x1ee54 },
+	{ 0x1ee57, 0x1ee57 },
+	{ 0x1ee59, 0x1ee59 },
+	{ 0x1ee5b, 0x1ee5b },
+	{ 0x1ee5d, 0x1ee5d },
+	{ 0x1ee5f, 0x1ee5f },
+	{ 0x1ee61, 0x1ee62 },
+	{ 0x1ee64, 0x1ee64 },
+	{ 0x1ee67, 0x1ee6a },
+	{ 0x1ee6c, 0x1ee72 },
+	{ 0x1ee74, 0x1ee77 },
+	{ 0x1ee79, 0x1ee7c },
+	{ 0x1ee7e, 0x1ee7e },
+	{ 0x1ee80, 0x1ee89 },
+	{ 0x1ee8b, 0x1ee9b },
+	{ 0x1eea1, 0x1eea3 },
+	{ 0x1eea5, 0x1eea9 },
+	{ 0x1eeab, 0x1eebb },
+	{ 0x1f130, 0x1f149 },
+	{ 0x1f150, 0x1f169 },
+	{ 0x1f170, 0x1f189 },
+	{ 0x20000, 0x2a6df },
+	{ 0x2a700, 0x2b739 },
+	{ 0x2b740, 0x2b81d },
+	{ 0x2b820, 0x2cea1 },
+	{ 0x2ceb0, 0x2ebe0 },
+	{ 0x2ebf0, 0x2ee5d },
+	{ 0x2f800, 0x2fa1d },
+	{ 0x30000, 0x3134a },
+	{ 0x31350, 0x323af },
+};
+
+} // namespace godot

+ 2 - 5
include/godot_cpp/variant/char_string.hpp

@@ -28,8 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_CHAR_STRING_HPP
-#define GODOT_CHAR_STRING_HPP
+#pragma once
 
 #include <godot_cpp/templates/cowdata.hpp>
 
@@ -114,7 +113,7 @@ public:
 	CharStringT<T> &operator+=(T p_char);
 	int64_t length() const { return size() ? size() - 1 : 0; }
 	const T *get_data() const;
-	operator const T *() const { return get_data(); };
+	operator const T *() const { return get_data(); }
 
 protected:
 	void copy_from(const T *p_cstr);
@@ -138,5 +137,3 @@ typedef CharStringT<char32_t> Char32String;
 typedef CharStringT<wchar_t> CharWideString;
 
 } // namespace godot
-
-#endif // GODOT_CHAR_STRING_HPP

+ 71 - 27
include/godot_cpp/variant/char_utils.hpp

@@ -28,63 +28,107 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_CHAR_UTILS_HPP
-#define GODOT_CHAR_UTILS_HPP
+#pragma once
+
+#include "char_range.inc.hpp"
+
+namespace godot {
+
+#define BSEARCH_CHAR_RANGE(m_array)                      \
+	int low = 0;                                         \
+	int high = sizeof(m_array) / sizeof(m_array[0]) - 1; \
+	int middle = (low + high) / 2;                       \
+                                                         \
+	while (low <= high) {                                \
+		if (p_char < m_array[middle].start) {            \
+			high = middle - 1;                           \
+		} else if (p_char > m_array[middle].end) {       \
+			low = middle + 1;                            \
+		} else {                                         \
+			return true;                                 \
+		}                                                \
+                                                         \
+		middle = (low + high) / 2;                       \
+	}                                                    \
+                                                         \
+	return false
+
+constexpr bool is_unicode_identifier_start(char32_t p_char) {
+	BSEARCH_CHAR_RANGE(xid_start);
+}
+
+constexpr bool is_unicode_identifier_continue(char32_t p_char) {
+	BSEARCH_CHAR_RANGE(xid_continue);
+}
+
+constexpr bool is_unicode_upper_case(char32_t p_char) {
+	BSEARCH_CHAR_RANGE(uppercase_letter);
+}
+
+constexpr bool is_unicode_lower_case(char32_t p_char) {
+	BSEARCH_CHAR_RANGE(lowercase_letter);
+}
+
+constexpr bool is_unicode_letter(char32_t p_char) {
+	BSEARCH_CHAR_RANGE(unicode_letter);
+}
+
+#undef BSEARCH_CHAR_RANGE
 
-static _FORCE_INLINE_ bool is_ascii_upper_case(char32_t c) {
-	return (c >= 'A' && c <= 'Z');
+constexpr bool is_ascii_upper_case(char32_t p_char) {
+	return (p_char >= 'A' && p_char <= 'Z');
 }
 
-static _FORCE_INLINE_ bool is_ascii_lower_case(char32_t c) {
-	return (c >= 'a' && c <= 'z');
+constexpr bool is_ascii_lower_case(char32_t p_char) {
+	return (p_char >= 'a' && p_char <= 'z');
 }
 
-static _FORCE_INLINE_ bool is_digit(char32_t c) {
-	return (c >= '0' && c <= '9');
+constexpr bool is_digit(char32_t p_char) {
+	return (p_char >= '0' && p_char <= '9');
 }
 
-static _FORCE_INLINE_ bool is_hex_digit(char32_t c) {
-	return (is_digit(c) || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'));
+constexpr bool is_hex_digit(char32_t p_char) {
+	return (is_digit(p_char) || (p_char >= 'a' && p_char <= 'f') || (p_char >= 'A' && p_char <= 'F'));
 }
 
-static _FORCE_INLINE_ bool is_binary_digit(char32_t c) {
-	return (c == '0' || c == '1');
+constexpr bool is_binary_digit(char32_t p_char) {
+	return (p_char == '0' || p_char == '1');
 }
 
-static _FORCE_INLINE_ bool is_ascii_char(char32_t c) {
-	return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z');
+constexpr bool is_ascii_alphabet_char(char32_t p_char) {
+	return (p_char >= 'a' && p_char <= 'z') || (p_char >= 'A' && p_char <= 'Z');
 }
 
-static _FORCE_INLINE_ bool is_ascii_alphanumeric_char(char32_t c) {
-	return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9');
+constexpr bool is_ascii_alphanumeric_char(char32_t p_char) {
+	return (p_char >= 'a' && p_char <= 'z') || (p_char >= 'A' && p_char <= 'Z') || (p_char >= '0' && p_char <= '9');
 }
 
-static _FORCE_INLINE_ bool is_ascii_identifier_char(char32_t c) {
-	return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_';
+constexpr bool is_ascii_identifier_char(char32_t p_char) {
+	return (p_char >= 'a' && p_char <= 'z') || (p_char >= 'A' && p_char <= 'Z') || (p_char >= '0' && p_char <= '9') || p_char == '_';
 }
 
-static _FORCE_INLINE_ bool is_symbol(char32_t c) {
-	return c != '_' && ((c >= '!' && c <= '/') || (c >= ':' && c <= '@') || (c >= '[' && c <= '`') || (c >= '{' && c <= '~') || c == '\t' || c == ' ');
+constexpr bool is_symbol(char32_t p_char) {
+	return p_char != '_' && ((p_char >= '!' && p_char <= '/') || (p_char >= ':' && p_char <= '@') || (p_char >= '[' && p_char <= '`') || (p_char >= '{' && p_char <= '~') || p_char == '\t' || p_char == ' ');
 }
 
-static _FORCE_INLINE_ bool is_control(char32_t p_char) {
+constexpr bool is_control(char32_t p_char) {
 	return (p_char <= 0x001f) || (p_char >= 0x007f && p_char <= 0x009f);
 }
 
-static _FORCE_INLINE_ bool is_whitespace(char32_t p_char) {
-	return (p_char == ' ') || (p_char == 0x00a0) || (p_char == 0x1680) || (p_char >= 0x2000 && p_char <= 0x200a) || (p_char == 0x202f) || (p_char == 0x205f) || (p_char == 0x3000) || (p_char == 0x2028) || (p_char == 0x2029) || (p_char >= 0x0009 && p_char <= 0x000d) || (p_char == 0x0085);
+constexpr bool is_whitespace(char32_t p_char) {
+	return (p_char == ' ') || (p_char == 0x00a0) || (p_char == 0x1680) || (p_char >= 0x2000 && p_char <= 0x200b) || (p_char == 0x202f) || (p_char == 0x205f) || (p_char == 0x3000) || (p_char == 0x2028) || (p_char == 0x2029) || (p_char >= 0x0009 && p_char <= 0x000d) || (p_char == 0x0085);
 }
 
-static _FORCE_INLINE_ bool is_linebreak(char32_t p_char) {
+constexpr bool is_linebreak(char32_t p_char) {
 	return (p_char >= 0x000a && p_char <= 0x000d) || (p_char == 0x0085) || (p_char == 0x2028) || (p_char == 0x2029);
 }
 
-static _FORCE_INLINE_ bool is_punct(char32_t p_char) {
+constexpr bool is_punct(char32_t p_char) {
 	return (p_char >= ' ' && p_char <= '/') || (p_char >= ':' && p_char <= '@') || (p_char >= '[' && p_char <= '^') || (p_char == '`') || (p_char >= '{' && p_char <= '~') || (p_char >= 0x2000 && p_char <= 0x206f) || (p_char >= 0x3000 && p_char <= 0x303f);
 }
 
-static _FORCE_INLINE_ bool is_underscore(char32_t p_char) {
+constexpr bool is_underscore(char32_t p_char) {
 	return (p_char == '_');
 }
 
-#endif // GODOT_CHAR_UTILS_HPP
+} // namespace godot

+ 52 - 43
include/godot_cpp/variant/color.hpp

@@ -28,8 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_COLOR_HPP
-#define GODOT_COLOR_HPP
+#pragma once
 
 #include <godot_cpp/core/math.hpp>
 
@@ -103,12 +102,10 @@ struct [[nodiscard]] Color {
 
 	_FORCE_INLINE_ Color lerp(const Color &p_to, float p_weight) const {
 		Color res = *this;
-
-		res.r += (p_weight * (p_to.r - r));
-		res.g += (p_weight * (p_to.g - g));
-		res.b += (p_weight * (p_to.b - b));
-		res.a += (p_weight * (p_to.a - a));
-
+		res.r = Math::lerp(res.r, p_to.r, p_weight);
+		res.g = Math::lerp(res.g, p_to.g, p_weight);
+		res.b = Math::lerp(res.b, p_to.b, p_weight);
+		res.a = Math::lerp(res.a, p_to.a, p_weight);
 		return res;
 	}
 
@@ -129,33 +126,46 @@ struct [[nodiscard]] Color {
 	}
 
 	_FORCE_INLINE_ uint32_t to_rgbe9995() const {
-		const float pow2to9 = 512.0f;
-		const float B = 15.0f;
-		const float N = 9.0f;
-
-		float sharedexp = 65408.000f; // Result of: ((pow2to9 - 1.0f) / pow2to9) * powf(2.0f, 31.0f - 15.0f)
-
-		float cRed = MAX(0.0f, MIN(sharedexp, r));
-		float cGreen = MAX(0.0f, MIN(sharedexp, g));
-		float cBlue = MAX(0.0f, MIN(sharedexp, b));
-
-		float cMax = MAX(cRed, MAX(cGreen, cBlue));
-
-		float expp = MAX(-B - 1.0f, floor(Math::log(cMax) / (real_t)Math_LN2)) + 1.0f + B;
-
-		float sMax = (float)floor((cMax / Math::pow(2.0f, expp - B - N)) + 0.5f);
-
-		float exps = expp + 1.0f;
-
-		if (0.0f <= sMax && sMax < pow2to9) {
-			exps = expp;
-		}
-
-		float sRed = Math::floor((cRed / pow(2.0f, exps - B - N)) + 0.5f);
-		float sGreen = Math::floor((cGreen / pow(2.0f, exps - B - N)) + 0.5f);
-		float sBlue = Math::floor((cBlue / pow(2.0f, exps - B - N)) + 0.5f);
-
-		return (uint32_t(Math::fast_ftoi(sRed)) & 0x1FF) | ((uint32_t(Math::fast_ftoi(sGreen)) & 0x1FF) << 9) | ((uint32_t(Math::fast_ftoi(sBlue)) & 0x1FF) << 18) | ((uint32_t(Math::fast_ftoi(exps)) & 0x1F) << 27);
+		// https://github.com/microsoft/DirectX-Graphics-Samples/blob/v10.0.19041.0/MiniEngine/Core/Color.cpp
+		static const float kMaxVal = float(0x1FF << 7);
+		static const float kMinVal = float(1.f / (1 << 16));
+
+		// Clamp RGB to [0, 1.FF*2^16]
+		const float _r = CLAMP(r, 0.0f, kMaxVal);
+		const float _g = CLAMP(g, 0.0f, kMaxVal);
+		const float _b = CLAMP(b, 0.0f, kMaxVal);
+
+		// Compute the maximum channel, no less than 1.0*2^-15
+		const float MaxChannel = MAX(MAX(_r, _g), MAX(_b, kMinVal));
+
+		// Take the exponent of the maximum channel (rounding up the 9th bit) and
+		// add 15 to it.  When added to the channels, it causes the implicit '1.0'
+		// bit and the first 8 mantissa bits to be shifted down to the low 9 bits
+		// of the mantissa, rounding the truncated bits.
+		union {
+			float f;
+			uint32_t i;
+		} R, G, B, E;
+
+		E.f = MaxChannel;
+		E.i += 0x07804000; // Add 15 to the exponent and 0x4000 to the mantissa
+		E.i &= 0x7F800000; // Zero the mantissa
+
+		// This shifts the 9-bit values we need into the lowest bits, rounding as
+		// needed. Note that if the channel has a smaller exponent than the max
+		// channel, it will shift even more.  This is intentional.
+		R.f = _r + E.f;
+		G.f = _g + E.f;
+		B.f = _b + E.f;
+
+		// Convert the Bias to the correct exponent in the upper 5 bits.
+		E.i <<= 4;
+		E.i += 0x10000000;
+
+		// Combine the fields. RGB floats have unwanted data in the upper 9
+		// bits. Only red needs to mask them off because green and blue shift
+		// it out to the left.
+		return E.i | (B.i << 18U) | (G.i << 9U) | (R.i & 511U);
 	}
 
 	_FORCE_INLINE_ Color blend(const Color &p_over) const {
@@ -174,16 +184,16 @@ struct [[nodiscard]] Color {
 
 	_FORCE_INLINE_ Color srgb_to_linear() const {
 		return Color(
-				r < 0.04045f ? r * (1.0f / 12.92f) : Math::pow((r + 0.055f) * (float)(1.0 / (1.0 + 0.055)), 2.4f),
-				g < 0.04045f ? g * (1.0f / 12.92f) : Math::pow((g + 0.055f) * (float)(1.0 / (1.0 + 0.055)), 2.4f),
-				b < 0.04045f ? b * (1.0f / 12.92f) : Math::pow((b + 0.055f) * (float)(1.0 / (1.0 + 0.055)), 2.4f),
+				r < 0.04045f ? r * (1.0f / 12.92f) : Math::pow(float((r + 0.055) * (1.0 / (1.0 + 0.055))), 2.4f),
+				g < 0.04045f ? g * (1.0f / 12.92f) : Math::pow(float((g + 0.055) * (1.0 / (1.0 + 0.055))), 2.4f),
+				b < 0.04045f ? b * (1.0f / 12.92f) : Math::pow(float((b + 0.055) * (1.0 / (1.0 + 0.055))), 2.4f),
 				a);
 	}
 	_FORCE_INLINE_ Color linear_to_srgb() const {
 		return Color(
-				r < 0.0031308f ? 12.92f * r : (1.0f + 0.055f) * Math::pow(r, 1.0f / 2.4f) - 0.055f,
-				g < 0.0031308f ? 12.92f * g : (1.0f + 0.055f) * Math::pow(g, 1.0f / 2.4f) - 0.055f,
-				b < 0.0031308f ? 12.92f * b : (1.0f + 0.055f) * Math::pow(b, 1.0f / 2.4f) - 0.055f, a);
+				r < 0.0031308f ? 12.92f * r : (1.0 + 0.055) * Math::pow(r, 1.0f / 2.4f) - 0.055,
+				g < 0.0031308f ? 12.92f * g : (1.0 + 0.055) * Math::pow(g, 1.0f / 2.4f) - 0.055,
+				b < 0.0031308f ? 12.92f * b : (1.0 + 0.055) * Math::pow(b, 1.0f / 2.4f) - 0.055, a);
 	}
 
 	static Color hex(uint32_t p_hex);
@@ -199,6 +209,7 @@ struct [[nodiscard]] Color {
 	static Color from_string(const String &p_string, const Color &p_default);
 	static Color from_hsv(float p_h, float p_s, float p_v, float p_alpha = 1.0f);
 	static Color from_rgbe9995(uint32_t p_rgbe);
+	static Color from_rgba8(int64_t p_r8, int64_t p_g8, int64_t p_b8, int64_t p_a8 = 255);
 
 	_FORCE_INLINE_ bool operator<(const Color &p_color) const; // Used in set keys.
 	operator String() const;
@@ -285,5 +296,3 @@ _FORCE_INLINE_ Color operator*(float p_scalar, const Color &p_color) {
 }
 
 } // namespace godot
-
-#endif // GODOT_COLOR_HPP

+ 1 - 5
include/godot_cpp/variant/color_names.inc.hpp

@@ -28,8 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_COLOR_NAMES_INC_HPP
-#define GODOT_COLOR_NAMES_INC_HPP
+#pragma once
 
 namespace godot {
 
@@ -188,9 +187,6 @@ static NamedColor named_colors[] = {
 	{ "WHITE_SMOKE", Color::hex(0xF5F5F5FF) },
 	{ "YELLOW", Color::hex(0xFFFF00FF) },
 	{ "YELLOW_GREEN", Color::hex(0x9ACD32FF) },
-	{ nullptr, Color() },
 };
 
 } // namespace godot
-
-#endif // GODOT_COLOR_NAMES_INC_HPP

+ 2 - 5
include/godot_cpp/variant/plane.hpp

@@ -28,8 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_PLANE_HPP
-#define GODOT_PLANE_HPP
+#pragma once
 
 #include <godot_cpp/classes/global_constants.hpp>
 #include <godot_cpp/variant/vector3.hpp>
@@ -50,7 +49,7 @@ struct [[nodiscard]] Plane {
 
 	/* Plane-Point operations */
 
-	_FORCE_INLINE_ Vector3 center() const { return normal * d; }
+	_FORCE_INLINE_ Vector3 get_center() const { return normal * d; }
 	Vector3 get_any_perpendicular_normal() const;
 
 	_FORCE_INLINE_ bool is_point_over(const Vector3 &p_point) const; ///< Point is over plane
@@ -137,5 +136,3 @@ bool Plane::operator!=(const Plane &p_plane) const {
 }
 
 } // namespace godot
-
-#endif // GODOT_PLANE_HPP

+ 9 - 10
include/godot_cpp/variant/projection.hpp

@@ -28,10 +28,10 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_PROJECTION_HPP
-#define GODOT_PROJECTION_HPP
+#pragma once
 
 #include <godot_cpp/core/math.hpp>
+#include <godot_cpp/templates/vector.hpp>
 #include <godot_cpp/variant/vector3.hpp>
 #include <godot_cpp/variant/vector4.hpp>
 
@@ -56,21 +56,21 @@ struct [[nodiscard]] Projection {
 
 	Vector4 columns[4];
 
-	_FORCE_INLINE_ const Vector4 &operator[](const int p_axis) const {
+	_FORCE_INLINE_ const Vector4 &operator[](int p_axis) const {
 		DEV_ASSERT((unsigned int)p_axis < 4);
 		return columns[p_axis];
 	}
 
-	_FORCE_INLINE_ Vector4 &operator[](const int p_axis) {
+	_FORCE_INLINE_ Vector4 &operator[](int p_axis) {
 		DEV_ASSERT((unsigned int)p_axis < 4);
 		return columns[p_axis];
 	}
 
-	float determinant() const;
+	real_t determinant() const;
 	void set_identity();
 	void set_zero();
 	void set_light_bias();
-	void set_depth_correction(bool p_flip_y = true);
+	void set_depth_correction(bool p_flip_y = true, bool p_reverse_z = true, bool p_remap_z = true);
 
 	void set_light_atlas_rect(const Rect2 &p_rect);
 	void set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool p_flip_fov = false);
@@ -107,7 +107,7 @@ struct [[nodiscard]] Projection {
 	real_t get_fov() const;
 	bool is_orthogonal() const;
 
-	Array get_projection_planes(const Transform3D &p_transform) const;
+	Vector<Plane> get_projection_planes(const Transform3D &p_transform) const;
 
 	bool get_endpoints(const Transform3D &p_transform, Vector3 *p_8points) const;
 	Vector2 get_viewport_half_extents() const;
@@ -149,10 +149,11 @@ struct [[nodiscard]] Projection {
 		return !(*this == p_cam);
 	}
 
-	float get_lod_multiplier() const;
+	real_t get_lod_multiplier() const;
 
 	Projection();
 	Projection(const Vector4 &p_x, const Vector4 &p_y, const Vector4 &p_z, const Vector4 &p_w);
+	Projection(real_t p_xx, real_t p_xy, real_t p_xz, real_t p_xw, real_t p_yx, real_t p_yy, real_t p_yz, real_t p_yw, real_t p_zx, real_t p_zy, real_t p_zz, real_t p_zw, real_t p_wx, real_t p_wy, real_t p_wz, real_t p_ww);
 	Projection(const Transform3D &p_transform);
 	~Projection();
 };
@@ -167,5 +168,3 @@ Vector3 Projection::xform(const Vector3 &p_vec3) const {
 }
 
 } // namespace godot
-
-#endif // GODOT_PROJECTION_HPP

+ 17 - 11
include/godot_cpp/variant/quaternion.hpp

@@ -28,8 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_QUATERNION_HPP
-#define GODOT_QUATERNION_HPP
+#pragma once
 
 #include <godot_cpp/classes/global_constants.hpp>
 #include <godot_cpp/core/math.hpp>
@@ -143,15 +142,24 @@ struct [[nodiscard]] Quaternion {
 	}
 
 	Quaternion(const Vector3 &p_v0, const Vector3 &p_v1) { // Shortest arc.
-		Vector3 c = p_v0.cross(p_v1);
-		real_t d = p_v0.dot(p_v1);
-
-		if (d < -1.0f + (real_t)CMP_EPSILON) {
-			x = 0;
-			y = 1;
-			z = 0;
+#ifdef MATH_CHECKS
+		ERR_FAIL_COND_MSG(p_v0.is_zero_approx() || p_v1.is_zero_approx(), "The vectors must not be zero.");
+#endif
+		constexpr real_t ALMOST_ONE = 1.0f - (real_t)CMP_EPSILON;
+		Vector3 n0 = p_v0.normalized();
+		Vector3 n1 = p_v1.normalized();
+		real_t d = n0.dot(n1);
+		if (Math::abs(d) > ALMOST_ONE) {
+			if (d >= 0) {
+				return; // Vectors are same.
+			}
+			Vector3 axis = n0.get_any_perpendicular();
+			x = axis.x;
+			y = axis.y;
+			z = axis.z;
 			w = 0;
 		} else {
+			Vector3 c = n0.cross(n1);
 			real_t s = Math::sqrt((1.0f + d) * 2.0f);
 			real_t rs = 1.0f / s;
 
@@ -232,5 +240,3 @@ _FORCE_INLINE_ Quaternion operator*(real_t p_real, const Quaternion &p_quaternio
 }
 
 } // namespace godot
-
-#endif // GODOT_QUATERNION_HPP

+ 23 - 20
include/godot_cpp/variant/rect2.hpp

@@ -28,8 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_RECT2_HPP
-#define GODOT_RECT2_HPP
+#pragma once
 
 #include <godot_cpp/classes/global_constants.hpp>
 #include <godot_cpp/variant/vector2.hpp>
@@ -53,7 +52,7 @@ struct [[nodiscard]] Rect2 {
 
 	_FORCE_INLINE_ Vector2 get_center() const { return position + (size * 0.5f); }
 
-	inline bool intersects(const Rect2 &p_rect, const bool p_include_borders = false) const {
+	inline bool intersects(const Rect2 &p_rect, bool p_include_borders = false) const {
 #ifdef MATH_CHECKS
 		if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) {
 			ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
@@ -106,17 +105,17 @@ struct [[nodiscard]] Rect2 {
 		}
 		if (p_point.y < position.y) {
 			real_t d = position.y - p_point.y;
-			dist = inside ? d : Math::min(dist, d);
+			dist = inside ? d : MIN(dist, d);
 			inside = false;
 		}
 		if (p_point.x >= (position.x + size.x)) {
 			real_t d = p_point.x - (position.x + size.x);
-			dist = inside ? d : Math::min(dist, d);
+			dist = inside ? d : MIN(dist, d);
 			inside = false;
 		}
 		if (p_point.y >= (position.y + size.y)) {
 			real_t d = p_point.y - (position.y + size.y);
-			dist = inside ? d : Math::min(dist, d);
+			dist = inside ? d : MIN(dist, d);
 			inside = false;
 		}
 
@@ -146,7 +145,7 @@ struct [[nodiscard]] Rect2 {
 		return size.x > 0.0f && size.y > 0.0f;
 	}
 
-	// Returns the intersection between two Rect2s or an empty Rect2 if there is no intersection
+	// Returns the intersection between two Rect2s or an empty Rect2 if there is no intersection.
 	inline Rect2 intersection(const Rect2 &p_rect) const {
 		Rect2 new_rect = p_rect;
 
@@ -283,13 +282,19 @@ struct [[nodiscard]] Rect2 {
 		return Rect2(position + size.minf(0), size.abs());
 	}
 
-	Vector2 get_support(const Vector2 &p_normal) const {
-		Vector2 half_extents = size * 0.5f;
-		Vector2 ofs = position + half_extents;
-		return Vector2(
-					   (p_normal.x > 0) ? -half_extents.x : half_extents.x,
-					   (p_normal.y > 0) ? -half_extents.y : half_extents.y) +
-				ofs;
+	_FORCE_INLINE_ Rect2 round() const {
+		return Rect2(position.round(), size.round());
+	}
+
+	Vector2 get_support(const Vector2 &p_direction) const {
+		Vector2 support = position;
+		if (p_direction.x > 0.0f) {
+			support.x += size.x;
+		}
+		if (p_direction.y > 0.0f) {
+			support.y += size.y;
+		}
+		return support;
 	}
 
 	_FORCE_INLINE_ bool intersects_filled_polygon(const Vector2 *p_points, int p_point_count) const {
@@ -305,14 +310,14 @@ struct [[nodiscard]] Rect2 {
 			i_f = i;
 
 			Vector2 r = (b - a);
-			float l = r.length();
+			const real_t l = r.length();
 			if (l == 0.0f) {
 				continue;
 			}
 
 			// Check inside.
 			Vector2 tg = r.orthogonal();
-			float s = tg.dot(center) - tg.dot(a);
+			const real_t s = tg.dot(center) - tg.dot(a);
 			if (s < 0.0f) {
 				side_plus++;
 			} else {
@@ -328,8 +333,8 @@ struct [[nodiscard]] Rect2 {
 			Vector2 t13 = (position - a) * ir;
 			Vector2 t24 = (end - a) * ir;
 
-			float tmin = Math::max(Math::min(t13.x, t24.x), Math::min(t13.y, t24.y));
-			float tmax = Math::min(Math::max(t13.x, t24.x), Math::max(t13.y, t24.y));
+			const real_t tmin = MAX(MIN(t13.x, t24.x), MIN(t13.y, t24.y));
+			const real_t tmax = MIN(MAX(t13.x, t24.x), MAX(t13.y, t24.y));
 
 			// if tmax < 0, ray (line) is intersecting AABB, but the whole AABB is behind us
 			if (tmax < 0 || tmin > tmax || tmin >= l) {
@@ -369,5 +374,3 @@ struct [[nodiscard]] Rect2 {
 };
 
 } // namespace godot
-
-#endif // GODOT_RECT2_HPP

+ 2 - 5
include/godot_cpp/variant/rect2i.hpp

@@ -28,8 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_RECT2I_HPP
-#define GODOT_RECT2I_HPP
+#pragma once
 
 #include <godot_cpp/classes/global_constants.hpp>
 #include <godot_cpp/variant/vector2i.hpp>
@@ -89,7 +88,7 @@ struct [[nodiscard]] Rect2i {
 		return size.x > 0 && size.y > 0;
 	}
 
-	// Returns the intersection between two Rect2is or an empty Rect2i if there is no intersection
+	// Returns the intersection between two Rect2is or an empty Rect2i if there is no intersection.
 	inline Rect2i intersection(const Rect2i &p_rect) const {
 		Rect2i new_rect = p_rect;
 
@@ -241,5 +240,3 @@ struct [[nodiscard]] Rect2i {
 };
 
 } // namespace godot
-
-#endif // GODOT_RECT2I_HPP

+ 37 - 35
include/godot_cpp/variant/transform2d.hpp

@@ -28,8 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_TRANSFORM2D_HPP
-#define GODOT_TRANSFORM2D_HPP
+#pragma once
 
 #include <godot_cpp/variant/packed_vector2_array.hpp>
 #include <godot_cpp/variant/rect2.hpp>
@@ -40,21 +39,24 @@ namespace godot {
 class String;
 
 struct [[nodiscard]] Transform2D {
-	// Warning #1: basis of Transform2D is stored differently from Basis. In terms of columns array, the basis matrix looks like "on paper":
+	// WARNING: The basis of Transform2D is stored differently from Basis.
+	// In terms of columns array, the basis matrix looks like "on paper":
 	// M = (columns[0][0] columns[1][0])
 	//     (columns[0][1] columns[1][1])
-	// This is such that the columns, which can be interpreted as basis vectors of the coordinate system "painted" on the object, can be accessed as columns[i].
-	// Note that this is the opposite of the indices in mathematical texts, meaning: $M_{12}$ in a math book corresponds to columns[1][0] here.
+	// This is such that the columns, which can be interpreted as basis vectors
+	// of the coordinate system "painted" on the object, can be accessed as columns[i].
+	// NOTE: This is the opposite of the indices in mathematical texts,
+	// meaning: $M_{12}$ in a math book corresponds to columns[1][0] here.
 	// This requires additional care when working with explicit indices.
 	// See https://en.wikipedia.org/wiki/Row-_and_column-major_order for further reading.
 
-	// Warning #2: 2D be aware that unlike 3D code, 2D code uses a left-handed coordinate system: Y-axis points down,
-	// and angle is measure from +X to +Y in a clockwise-fashion.
+	// WARNING: Be aware that unlike 3D code, 2D code uses a left-handed coordinate system:
+	// Y-axis points down, and angle is measure from +X to +Y in a clockwise-fashion.
 
 	Vector2 columns[3];
 
-	_FORCE_INLINE_ real_t tdotx(const Vector2 &v) const { return columns[0][0] * v.x + columns[1][0] * v.y; }
-	_FORCE_INLINE_ real_t tdoty(const Vector2 &v) const { return columns[0][1] * v.x + columns[1][1] * v.y; }
+	_FORCE_INLINE_ real_t tdotx(const Vector2 &p_v) const { return columns[0][0] * p_v.x + columns[1][0] * p_v.y; }
+	_FORCE_INLINE_ real_t tdoty(const Vector2 &p_v) const { return columns[0][1] * p_v.x + columns[1][1] * p_v.y; }
 
 	const Vector2 &operator[](int p_idx) const { return columns[p_idx]; }
 	Vector2 &operator[](int p_idx) { return columns[p_idx]; }
@@ -65,20 +67,20 @@ struct [[nodiscard]] Transform2D {
 	void affine_invert();
 	Transform2D affine_inverse() const;
 
-	void set_rotation(const real_t p_rot);
+	void set_rotation(real_t p_rot);
 	real_t get_rotation() const;
 	real_t get_skew() const;
-	void set_skew(const real_t p_angle);
-	_FORCE_INLINE_ void set_rotation_and_scale(const real_t p_rot, const Size2 &p_scale);
-	_FORCE_INLINE_ void set_rotation_scale_and_skew(const real_t p_rot, const Size2 &p_scale, const real_t p_skew);
-	void rotate(const real_t p_angle);
+	void set_skew(real_t p_angle);
+	_FORCE_INLINE_ void set_rotation_and_scale(real_t p_rot, const Size2 &p_scale);
+	_FORCE_INLINE_ void set_rotation_scale_and_skew(real_t p_rot, const Size2 &p_scale, real_t p_skew);
+	void rotate(real_t p_angle);
 
 	void scale(const Size2 &p_scale);
 	void scale_basis(const Size2 &p_scale);
-	void translate_local(const real_t p_tx, const real_t p_ty);
+	void translate_local(real_t p_tx, real_t p_ty);
 	void translate_local(const Vector2 &p_translation);
 
-	real_t basis_determinant() const;
+	real_t determinant() const;
 
 	Size2 get_scale() const;
 	void set_scale(const Size2 &p_scale);
@@ -86,18 +88,18 @@ struct [[nodiscard]] Transform2D {
 	_FORCE_INLINE_ const Vector2 &get_origin() const { return columns[2]; }
 	_FORCE_INLINE_ void set_origin(const Vector2 &p_origin) { columns[2] = p_origin; }
 
-	Transform2D basis_scaled(const Size2 &p_scale) const;
 	Transform2D scaled(const Size2 &p_scale) const;
 	Transform2D scaled_local(const Size2 &p_scale) const;
 	Transform2D translated(const Vector2 &p_offset) const;
 	Transform2D translated_local(const Vector2 &p_offset) const;
-	Transform2D rotated(const real_t p_angle) const;
-	Transform2D rotated_local(const real_t p_angle) const;
+	Transform2D rotated(real_t p_angle) const;
+	Transform2D rotated_local(real_t p_angle) const;
 
 	Transform2D untranslated() const;
 
 	void orthonormalize();
 	Transform2D orthonormalized() const;
+	bool is_conformal() const;
 	bool is_equal_approx(const Transform2D &p_transform) const;
 	bool is_finite() const;
 
@@ -108,10 +110,12 @@ struct [[nodiscard]] Transform2D {
 
 	void operator*=(const Transform2D &p_transform);
 	Transform2D operator*(const Transform2D &p_transform) const;
-	void operator*=(const real_t p_val);
-	Transform2D operator*(const real_t p_val) const;
+	void operator*=(real_t p_val);
+	Transform2D operator*(real_t p_val) const;
+	void operator/=(real_t p_val);
+	Transform2D operator/(real_t p_val) const;
 
-	Transform2D interpolate_with(const Transform2D &p_transform, const real_t p_c) const;
+	Transform2D interpolate_with(const Transform2D &p_transform, real_t p_c) const;
 
 	_FORCE_INLINE_ Vector2 basis_xform(const Vector2 &p_vec) const;
 	_FORCE_INLINE_ Vector2 basis_xform_inv(const Vector2 &p_vec) const;
@@ -124,13 +128,13 @@ struct [[nodiscard]] Transform2D {
 
 	operator String() const;
 
-	Transform2D(const real_t xx, const real_t xy, const real_t yx, const real_t yy, const real_t ox, const real_t oy) {
-		columns[0][0] = xx;
-		columns[0][1] = xy;
-		columns[1][0] = yx;
-		columns[1][1] = yy;
-		columns[2][0] = ox;
-		columns[2][1] = oy;
+	Transform2D(real_t p_xx, real_t p_xy, real_t p_yx, real_t p_yy, real_t p_ox, real_t p_oy) {
+		columns[0][0] = p_xx;
+		columns[0][1] = p_xy;
+		columns[1][0] = p_yx;
+		columns[1][1] = p_yy;
+		columns[2][0] = p_ox;
+		columns[2][1] = p_oy;
 	}
 
 	Transform2D(const Vector2 &p_x, const Vector2 &p_y, const Vector2 &p_origin) {
@@ -139,9 +143,9 @@ struct [[nodiscard]] Transform2D {
 		columns[2] = p_origin;
 	}
 
-	Transform2D(const real_t p_rot, const Vector2 &p_pos);
+	Transform2D(real_t p_rot, const Vector2 &p_pos);
 
-	Transform2D(const real_t p_rot, const Size2 &p_scale, const real_t p_skew, const Vector2 &p_pos);
+	Transform2D(real_t p_rot, const Size2 &p_scale, real_t p_skew, const Vector2 &p_pos);
 
 	Transform2D() {
 		columns[0][0] = 1.0;
@@ -189,14 +193,14 @@ Rect2 Transform2D::xform(const Rect2 &p_rect) const {
 	return new_rect;
 }
 
-void Transform2D::set_rotation_and_scale(const real_t p_rot, const Size2 &p_scale) {
+void Transform2D::set_rotation_and_scale(real_t p_rot, const Size2 &p_scale) {
 	columns[0][0] = Math::cos(p_rot) * p_scale.x;
 	columns[1][1] = Math::cos(p_rot) * p_scale.y;
 	columns[1][0] = -Math::sin(p_rot) * p_scale.y;
 	columns[0][1] = Math::sin(p_rot) * p_scale.x;
 }
 
-void Transform2D::set_rotation_scale_and_skew(const real_t p_rot, const Size2 &p_scale, const real_t p_skew) {
+void Transform2D::set_rotation_scale_and_skew(real_t p_rot, const Size2 &p_scale, real_t p_skew) {
 	columns[0][0] = Math::cos(p_rot) * p_scale.x;
 	columns[1][1] = Math::cos(p_rot + p_skew) * p_scale.y;
 	columns[1][0] = -Math::sin(p_rot + p_skew) * p_scale.y;
@@ -247,5 +251,3 @@ PackedVector2Array Transform2D::xform_inv(const PackedVector2Array &p_array) con
 }
 
 } // namespace godot
-
-#endif // GODOT_TRANSFORM2D_HPP

+ 13 - 14
include/godot_cpp/variant/transform3d.hpp

@@ -28,8 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_TRANSFORM3D_HPP
-#define GODOT_TRANSFORM3D_HPP
+#pragma once
 
 #include <godot_cpp/core/math.hpp>
 #include <godot_cpp/variant/aabb.hpp>
@@ -55,8 +54,8 @@ struct [[nodiscard]] Transform3D {
 	void rotate(const Vector3 &p_axis, real_t p_angle);
 	void rotate_basis(const Vector3 &p_axis, real_t p_angle);
 
-	void set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0));
-	Transform3D looking_at(const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0)) const;
+	void set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0), bool p_use_model_front = false);
+	Transform3D looking_at(const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0), bool p_use_model_front = false) const;
 
 	void scale(const Vector3 &p_scale);
 	Transform3D scaled(const Vector3 &p_scale) const;
@@ -105,8 +104,10 @@ struct [[nodiscard]] Transform3D {
 
 	void operator*=(const Transform3D &p_transform);
 	Transform3D operator*(const Transform3D &p_transform) const;
-	void operator*=(const real_t p_val);
-	Transform3D operator*(const real_t p_val) const;
+	void operator*=(real_t p_val);
+	Transform3D operator*(real_t p_val) const;
+	void operator/=(real_t p_val);
+	Transform3D operator/(real_t p_val) const;
 
 	Transform3D interpolate_with(const Transform3D &p_transform, real_t p_c) const;
 
@@ -116,11 +117,11 @@ struct [[nodiscard]] Transform3D {
 				basis.xform(v));
 	}
 
-	void set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t tx, real_t ty, real_t tz) {
-		basis.set(xx, xy, xz, yx, yy, yz, zx, zy, zz);
-		origin.x = tx;
-		origin.y = ty;
-		origin.z = tz;
+	void set(real_t p_xx, real_t p_xy, real_t p_xz, real_t p_yx, real_t p_yy, real_t p_yz, real_t p_zx, real_t p_zy, real_t p_zz, real_t p_tx, real_t p_ty, real_t p_tz) {
+		basis.set(p_xx, p_xy, p_xz, p_yx, p_yy, p_yz, p_zx, p_zy, p_zz);
+		origin.x = p_tx;
+		origin.y = p_ty;
+		origin.z = p_tz;
 	}
 
 	operator String() const;
@@ -128,7 +129,7 @@ struct [[nodiscard]] Transform3D {
 	Transform3D() {}
 	Transform3D(const Basis &p_basis, const Vector3 &p_origin = Vector3());
 	Transform3D(const Vector3 &p_x, const Vector3 &p_y, const Vector3 &p_z, const Vector3 &p_origin);
-	Transform3D(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t ox, real_t oy, real_t oz);
+	Transform3D(real_t p_xx, real_t p_xy, real_t p_xz, real_t p_yx, real_t p_yy, real_t p_yz, real_t p_zx, real_t p_zy, real_t p_zz, real_t p_ox, real_t p_oy, real_t p_oz);
 };
 
 _FORCE_INLINE_ Vector3 Transform3D::xform(const Vector3 &p_vector) const {
@@ -272,5 +273,3 @@ _FORCE_INLINE_ Plane Transform3D::xform_inv_fast(const Plane &p_plane, const Tra
 }
 
 } // namespace godot
-
-#endif // GODOT_TRANSFORM3D_HPP

+ 6 - 4
include/godot_cpp/variant/typed_array.hpp

@@ -28,8 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_TYPED_ARRAY_HPP
-#define GODOT_TYPED_ARRAY_HPP
+#pragma once
 
 #include <godot_cpp/variant/array.hpp>
 #include <godot_cpp/variant/variant.hpp>
@@ -54,6 +53,8 @@ public:
 			assign(p_array);
 		}
 	}
+	_FORCE_INLINE_ TypedArray(std::initializer_list<Variant> p_init) :
+			TypedArray(Array(p_init)) {}
 	_FORCE_INLINE_ TypedArray() {
 		set_typed(Variant::OBJECT, T::get_class_static(), Variant());
 	}
@@ -69,6 +70,9 @@ public:
 			ERR_FAIL_COND_MSG(!is_same_typed(p_array), "Cannot assign an array with a different element type."); \
 			_ref(p_array);                                                                                       \
 		}                                                                                                        \
+		_FORCE_INLINE_ TypedArray(std::initializer_list<Variant> p_init) :                                       \
+				Array(Array(p_init), m_variant_type, StringName(), Variant()) {                                  \
+		}                                                                                                        \
 		_FORCE_INLINE_ TypedArray(const Variant &p_variant) :                                                    \
 				TypedArray(Array(p_variant)) {                                                                   \
 		}                                                                                                        \
@@ -138,5 +142,3 @@ MAKE_TYPED_ARRAY(PackedColorArray, Variant::PACKED_COLOR_ARRAY)
 #undef MAKE_TYPED_ARRAY
 
 } // namespace godot
-
-#endif // GODOT_TYPED_ARRAY_HPP

+ 74 - 48
include/godot_cpp/variant/typed_dictionary.hpp

@@ -28,10 +28,10 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_TYPED_DICTIONARY_HPP
-#define GODOT_TYPED_DICTIONARY_HPP
+#pragma once
 
 #include <godot_cpp/core/type_info.hpp>
+#include <godot_cpp/templates/pair.hpp>
 #include <godot_cpp/variant/dictionary.hpp>
 #include <godot_cpp/variant/variant.hpp>
 
@@ -58,54 +58,75 @@ public:
 	_FORCE_INLINE_ TypedDictionary() {
 		set_typed(Variant::OBJECT, K::get_class_static(), Variant(), Variant::OBJECT, V::get_class_static(), Variant());
 	}
+	_FORCE_INLINE_ TypedDictionary(std::initializer_list<KeyValue<K, V>> p_init) :
+			Dictionary() {
+		set_typed(Variant::OBJECT, K::get_class_static(), Variant(), Variant::OBJECT, V::get_class_static(), Variant());
+		for (const KeyValue<K, V> &E : p_init) {
+			operator[](E.key) = E.value;
+		}
+	}
 };
 
 //specialization for the rest of variant types
 
-#define MAKE_TYPED_DICTIONARY_WITH_OBJECT(m_type, m_variant_type)                                                          \
-	template <typename T>                                                                                                  \
-	class TypedDictionary<T, m_type> : public Dictionary {                                                                 \
-	public:                                                                                                                \
-		_FORCE_INLINE_ void operator=(const Dictionary &p_dictionary) {                                                    \
-			ERR_FAIL_COND_MSG(!is_same_typed(p_dictionary), "Cannot assign an dictionary with a different element type."); \
-			Dictionary::operator=(p_dictionary);                                                                           \
-		}                                                                                                                  \
-		_FORCE_INLINE_ TypedDictionary(const Variant &p_variant) :                                                         \
-				TypedDictionary(Dictionary(p_variant)) {                                                                   \
-		}                                                                                                                  \
-		_FORCE_INLINE_ TypedDictionary(const Dictionary &p_dictionary) {                                                   \
-			set_typed(Variant::OBJECT, T::get_class_static(), Variant(), m_variant_type, StringName(), Variant());         \
-			if (is_same_typed(p_dictionary)) {                                                                             \
-				Dictionary::operator=(p_dictionary);                                                                       \
-			} else {                                                                                                       \
-				assign(p_dictionary);                                                                                      \
-			}                                                                                                              \
-		}                                                                                                                  \
-		_FORCE_INLINE_ TypedDictionary() {                                                                                 \
-			set_typed(Variant::OBJECT, T::get_class_static(), Variant(), m_variant_type, StringName(), Variant());         \
-		}                                                                                                                  \
-	};                                                                                                                     \
-	template <typename T>                                                                                                  \
-	class TypedDictionary<m_type, T> : public Dictionary {                                                                 \
-	public:                                                                                                                \
-		_FORCE_INLINE_ void operator=(const Dictionary &p_dictionary) {                                                    \
-			ERR_FAIL_COND_MSG(!is_same_typed(p_dictionary), "Cannot assign an dictionary with a different element type."); \
-			Dictionary::operator=(p_dictionary);                                                                           \
-		}                                                                                                                  \
-		_FORCE_INLINE_ TypedDictionary(const Variant &p_variant) :                                                         \
-				TypedDictionary(Dictionary(p_variant)) {                                                                   \
-		}                                                                                                                  \
-		_FORCE_INLINE_ TypedDictionary(const Dictionary &p_dictionary) {                                                   \
-			set_typed(m_variant_type, StringName(), Variant(), Variant::OBJECT, T::get_class_static(), Variant());         \
-			if (is_same_typed(p_dictionary)) {                                                                             \
-				Dictionary::operator=(p_dictionary);                                                                       \
-			} else {                                                                                                       \
-				assign(p_dictionary);                                                                                      \
-			}                                                                                                              \
-		}                                                                                                                  \
-		_FORCE_INLINE_ TypedDictionary() {                                                                                 \
-			set_typed(m_variant_type, StringName(), Variant(), Variant::OBJECT, T::get_class_static(), Variant());         \
-		}                                                                                                                  \
+#define MAKE_TYPED_DICTIONARY_WITH_OBJECT(m_type, m_variant_type)                                                                             \
+	template <typename T>                                                                                                                     \
+	class TypedDictionary<T, m_type> : public Dictionary {                                                                                    \
+	public:                                                                                                                                   \
+		_FORCE_INLINE_ void operator=(const Dictionary &p_dictionary) {                                                                       \
+			ERR_FAIL_COND_MSG(!is_same_typed(p_dictionary), "Cannot assign an dictionary with a different element type.");                    \
+			Dictionary::operator=(p_dictionary);                                                                                              \
+		}                                                                                                                                     \
+		_FORCE_INLINE_ TypedDictionary(const Variant &p_variant) :                                                                            \
+				TypedDictionary(Dictionary(p_variant)) {                                                                                      \
+		}                                                                                                                                     \
+		_FORCE_INLINE_ TypedDictionary(const Dictionary &p_dictionary) {                                                                      \
+			set_typed(Variant::OBJECT, T::get_class_static(), Variant(), m_variant_type, StringName(), Variant());                            \
+			if (is_same_typed(p_dictionary)) {                                                                                                \
+				Dictionary::operator=(p_dictionary);                                                                                          \
+			} else {                                                                                                                          \
+				assign(p_dictionary);                                                                                                         \
+			}                                                                                                                                 \
+		}                                                                                                                                     \
+		_FORCE_INLINE_ TypedDictionary() {                                                                                                    \
+			set_typed(Variant::OBJECT, T::get_class_static(), Variant(), m_variant_type, StringName(), Variant());                            \
+		}                                                                                                                                     \
+		_FORCE_INLINE_ TypedDictionary(std::initializer_list<KeyValue<T, m_type>> p_init) :                                                   \
+				Dictionary() {                                                                                                                \
+			set_typed(Variant::OBJECT, T::get_class_static(), Variant(), m_variant_type, StringName(), Variant());                            \
+			for (const KeyValue<T, m_type> &E : p_init) {                                                                                     \
+				operator[](E.key) = E.value;                                                                                                  \
+			}                                                                                                                                 \
+		}                                                                                                                                     \
+	};                                                                                                                                        \
+	template <typename T>                                                                                                                     \
+	class TypedDictionary<m_type, T> : public Dictionary {                                                                                    \
+	public:                                                                                                                                   \
+		_FORCE_INLINE_ void operator=(const Dictionary &p_dictionary) {                                                                       \
+			ERR_FAIL_COND_MSG(!is_same_typed(p_dictionary), "Cannot assign an dictionary with a different element type.");                    \
+			Dictionary::operator=(p_dictionary);                                                                                              \
+		}                                                                                                                                     \
+		_FORCE_INLINE_ TypedDictionary(const Variant &p_variant) :                                                                            \
+				TypedDictionary(Dictionary(p_variant)) {                                                                                      \
+		}                                                                                                                                     \
+		_FORCE_INLINE_ TypedDictionary(const Dictionary &p_dictionary) {                                                                      \
+			set_typed(m_variant_type, StringName(), Variant(), Variant::OBJECT, T::get_class_static(), Variant());                            \
+			if (is_same_typed(p_dictionary)) {                                                                                                \
+				Dictionary::operator=(p_dictionary);                                                                                          \
+			} else {                                                                                                                          \
+				assign(p_dictionary);                                                                                                         \
+			}                                                                                                                                 \
+		}                                                                                                                                     \
+		_FORCE_INLINE_ TypedDictionary() {                                                                                                    \
+			set_typed(m_variant_type, StringName(), Variant(), Variant::OBJECT, T::get_class_static(), Variant());                            \
+		}                                                                                                                                     \
+		_FORCE_INLINE_ TypedDictionary(std::initializer_list<KeyValue<m_type, T>> p_init) :                                                   \
+				Dictionary() {                                                                                                                \
+			set_typed(m_variant_type, StringName(), Variant(), Variant::OBJECT, std::remove_pointer<T>::type::get_class_static(), Variant()); \
+			for (const KeyValue<m_type, T> &E : p_init) {                                                                                     \
+				operator[](E.key) = E.value;                                                                                                  \
+			}                                                                                                                                 \
+		}                                                                                                                                     \
 	};
 
 #define MAKE_TYPED_DICTIONARY_EXPANDED(m_type_key, m_variant_type_key, m_type_value, m_variant_type_value)                 \
@@ -130,6 +151,13 @@ public:
 		_FORCE_INLINE_ TypedDictionary() {                                                                                 \
 			set_typed(m_variant_type_key, StringName(), Variant(), m_variant_type_value, StringName(), Variant());         \
 		}                                                                                                                  \
+		_FORCE_INLINE_ TypedDictionary(std::initializer_list<KeyValue<m_type_key, m_type_value>> p_init) :                 \
+				Dictionary() {                                                                                             \
+			set_typed(m_variant_type_key, StringName(), Variant(), m_variant_type_value, StringName(), Variant());         \
+			for (const KeyValue<m_type_key, m_type_value> &E : p_init) {                                                   \
+				operator[](E.key) = E.value;                                                                               \
+			}                                                                                                              \
+		}                                                                                                                  \
 	};
 
 #define MAKE_TYPED_DICTIONARY_NIL(m_type, m_variant_type)                                                     \
@@ -435,5 +463,3 @@ MAKE_TYPED_DICTIONARY_INFO(IPAddress, Variant::STRING)
 #undef MAKE_TYPED_DICTIONARY_INFO_WITH_OBJECT
 
 } // namespace godot
-
-#endif // GODOT_TYPED_DICTIONARY_HPP

+ 63 - 5
include/godot_cpp/variant/variant.hpp

@@ -28,11 +28,11 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_VARIANT_HPP
-#define GODOT_VARIANT_HPP
+#pragma once
 
 #include <godot_cpp/core/defs.hpp>
 
+#include <godot_cpp/variant/array.hpp>
 #include <godot_cpp/variant/builtin_types.hpp>
 #include <godot_cpp/variant/variant_size.hpp>
 
@@ -145,7 +145,7 @@ private:
 	static GDExtensionTypeFromVariantConstructorFunc to_type_constructor[VARIANT_MAX];
 
 public:
-	_FORCE_INLINE_ GDExtensionVariantPtr _native_ptr() const { return const_cast<uint8_t(*)[GODOT_CPP_VARIANT_SIZE]>(&opaque); }
+	_FORCE_INLINE_ GDExtensionVariantPtr _native_ptr() const { return const_cast<uint8_t (*)[GODOT_CPP_VARIANT_SIZE]>(&opaque); }
 	Variant();
 	Variant(std::nullptr_t n) :
 			Variant() {}
@@ -358,6 +358,66 @@ String vformat(const String &p_text, const VarArgs... p_args) {
 	return p_text % args_array;
 }
 
+Variant &Array::Iterator::operator*() const {
+	return *elem_ptr;
+}
+
+Variant *Array::Iterator::operator->() const {
+	return elem_ptr;
+}
+
+Array::Iterator &Array::Iterator::operator++() {
+	elem_ptr++;
+	return *this;
+}
+
+Array::Iterator &Array::Iterator::operator--() {
+	elem_ptr--;
+	return *this;
+}
+
+const Variant &Array::ConstIterator::operator*() const {
+	return *elem_ptr;
+}
+
+const Variant *Array::ConstIterator::operator->() const {
+	return elem_ptr;
+}
+
+Array::ConstIterator &Array::ConstIterator::operator++() {
+	elem_ptr++;
+	return *this;
+}
+
+Array::ConstIterator &Array::ConstIterator::operator--() {
+	elem_ptr--;
+	return *this;
+}
+
+Array::Iterator Array::begin() {
+	return Array::Iterator(ptrw());
+}
+Array::Iterator Array::end() {
+	return Array::Iterator(ptrw() + size());
+}
+
+Array::ConstIterator Array::begin() const {
+	return Array::ConstIterator(ptr());
+}
+Array::ConstIterator Array::end() const {
+	return Array::ConstIterator(ptr() + size());
+}
+
+Array::Array(std::initializer_list<Variant> p_init) :
+		Array() {
+	ERR_FAIL_COND(resize(p_init.size()) != 0);
+
+	size_t i = 0;
+	for (const Variant &element : p_init) {
+		set(i++, element);
+	}
+}
+
 #include <godot_cpp/variant/builtin_vararg_methods.hpp>
 
 #ifdef REAL_T_IS_DOUBLE
@@ -367,5 +427,3 @@ using PackedRealArray = PackedFloat32Array;
 #endif // REAL_T_IS_DOUBLE
 
 } // namespace godot
-
-#endif // GODOT_VARIANT_HPP

+ 1 - 4
include/godot_cpp/variant/variant_internal.hpp

@@ -28,8 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_VARIANT_INTERNAL_HPP
-#define GODOT_VARIANT_INTERNAL_HPP
+#pragma once
 
 #include <gdextension_interface.h>
 #include <godot_cpp/variant/variant.hpp>
@@ -505,5 +504,3 @@ struct VariantDefaultInitializer {
 };
 
 } // namespace godot
-
-#endif // GODOT_VARIANT_INTERNAL_HPP

+ 57 - 60
include/godot_cpp/variant/vector2.hpp

@@ -28,8 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_VECTOR2_HPP
-#define GODOT_VECTOR2_HPP
+#pragma once
 
 #include <godot_cpp/core/error_macros.hpp>
 #include <godot_cpp/core/math.hpp>
@@ -62,13 +61,13 @@ struct [[nodiscard]] Vector2 {
 		real_t coord[2] = { 0 };
 	};
 
-	_FORCE_INLINE_ real_t &operator[](int p_idx) {
-		DEV_ASSERT((unsigned int)p_idx < 2);
-		return coord[p_idx];
+	_FORCE_INLINE_ real_t &operator[](int p_axis) {
+		DEV_ASSERT((unsigned int)p_axis < 2);
+		return coord[p_axis];
 	}
-	_FORCE_INLINE_ const real_t &operator[](int p_idx) const {
-		DEV_ASSERT((unsigned int)p_idx < 2);
-		return coord[p_idx];
+	_FORCE_INLINE_ const real_t &operator[](int p_axis) const {
+		DEV_ASSERT((unsigned int)p_axis < 2);
+		return coord[p_axis];
 	}
 
 	_FORCE_INLINE_ Vector2::Axis min_axis_index() const {
@@ -85,7 +84,7 @@ struct [[nodiscard]] Vector2 {
 
 	real_t length() const;
 	real_t length_squared() const;
-	Vector2 limit_length(const real_t p_len = 1.0) const;
+	Vector2 limit_length(real_t p_len = 1.0) const;
 
 	Vector2 min(const Vector2 &p_vector2) const {
 		return Vector2(MIN(x, p_vector2.x), MIN(y, p_vector2.y));
@@ -111,19 +110,20 @@ struct [[nodiscard]] Vector2 {
 
 	real_t dot(const Vector2 &p_other) const;
 	real_t cross(const Vector2 &p_other) const;
-	Vector2 posmod(const real_t p_mod) const;
+	Vector2 posmod(real_t p_mod) const;
 	Vector2 posmodv(const Vector2 &p_modv) const;
 	Vector2 project(const Vector2 &p_to) const;
 
-	Vector2 plane_project(const real_t p_d, const Vector2 &p_vec) const;
+	Vector2 plane_project(real_t p_d, const Vector2 &p_vec) const;
 
-	_FORCE_INLINE_ Vector2 lerp(const Vector2 &p_to, const real_t p_weight) const;
-	_FORCE_INLINE_ Vector2 slerp(const Vector2 &p_to, const real_t p_weight) const;
-	_FORCE_INLINE_ Vector2 cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, const real_t p_weight) const;
-	_FORCE_INLINE_ Vector2 cubic_interpolate_in_time(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, const real_t p_weight, const real_t &p_b_t, const real_t &p_pre_a_t, const real_t &p_post_b_t) const;
-	_FORCE_INLINE_ Vector2 bezier_interpolate(const Vector2 &p_control_1, const Vector2 &p_control_2, const Vector2 &p_end, const real_t p_t) const;
+	_FORCE_INLINE_ Vector2 lerp(const Vector2 &p_to, real_t p_weight) const;
+	_FORCE_INLINE_ Vector2 slerp(const Vector2 &p_to, real_t p_weight) const;
+	_FORCE_INLINE_ Vector2 cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_weight) const;
+	_FORCE_INLINE_ Vector2 cubic_interpolate_in_time(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_weight, real_t p_b_t, real_t p_pre_a_t, real_t p_post_b_t) const;
+	_FORCE_INLINE_ Vector2 bezier_interpolate(const Vector2 &p_control_1, const Vector2 &p_control_2, const Vector2 &p_end, real_t p_t) const;
+	_FORCE_INLINE_ Vector2 bezier_derivative(const Vector2 &p_control_1, const Vector2 &p_control_2, const Vector2 &p_end, real_t p_t) const;
 
-	Vector2 move_toward(const Vector2 &p_to, const real_t p_delta) const;
+	Vector2 move_toward(const Vector2 &p_to, real_t p_delta) const;
 
 	Vector2 slide(const Vector2 &p_normal) const;
 	Vector2 bounce(const Vector2 &p_normal) const;
@@ -139,16 +139,16 @@ struct [[nodiscard]] Vector2 {
 	void operator-=(const Vector2 &p_v);
 	Vector2 operator*(const Vector2 &p_v1) const;
 
-	Vector2 operator*(const real_t &rvalue) const;
-	void operator*=(const real_t &rvalue);
-	void operator*=(const Vector2 &rvalue) { *this = *this * rvalue; }
+	Vector2 operator*(real_t p_rvalue) const;
+	void operator*=(real_t p_rvalue);
+	void operator*=(const Vector2 &p_rvalue) { *this = *this * p_rvalue; }
 
 	Vector2 operator/(const Vector2 &p_v1) const;
 
-	Vector2 operator/(const real_t &rvalue) const;
+	Vector2 operator/(real_t p_rvalue) const;
 
-	void operator/=(const real_t &rvalue);
-	void operator/=(const Vector2 &rvalue) { *this = *this / rvalue; }
+	void operator/=(real_t p_rvalue);
+	void operator/=(const Vector2 &p_rvalue) { *this = *this / p_rvalue; }
 
 	Vector2 operator-() const;
 
@@ -161,13 +161,13 @@ struct [[nodiscard]] Vector2 {
 	bool operator>=(const Vector2 &p_vec2) const { return x == p_vec2.x ? (y >= p_vec2.y) : (x > p_vec2.x); }
 
 	real_t angle() const;
-	static Vector2 from_angle(const real_t p_angle);
+	static Vector2 from_angle(real_t p_angle);
 
 	_FORCE_INLINE_ Vector2 abs() const {
 		return Vector2(Math::abs(x), Math::abs(y));
 	}
 
-	Vector2 rotated(const real_t p_by) const;
+	Vector2 rotated(real_t p_by) const;
 	Vector2 orthogonal() const {
 		return Vector2(y, -x);
 	}
@@ -186,13 +186,13 @@ struct [[nodiscard]] Vector2 {
 	operator Vector2i() const;
 
 	_FORCE_INLINE_ Vector2() {}
-	_FORCE_INLINE_ Vector2(const real_t p_x, const real_t p_y) {
+	_FORCE_INLINE_ Vector2(real_t p_x, real_t p_y) {
 		x = p_x;
 		y = p_y;
 	}
 };
 
-_FORCE_INLINE_ Vector2 Vector2::plane_project(const real_t p_d, const Vector2 &p_vec) const {
+_FORCE_INLINE_ Vector2 Vector2::plane_project(real_t p_d, const Vector2 &p_vec) const {
 	return p_vec - *this * (dot(p_vec) - p_d);
 }
 
@@ -218,26 +218,26 @@ _FORCE_INLINE_ Vector2 Vector2::operator*(const Vector2 &p_v1) const {
 	return Vector2(x * p_v1.x, y * p_v1.y);
 }
 
-_FORCE_INLINE_ Vector2 Vector2::operator*(const real_t &rvalue) const {
-	return Vector2(x * rvalue, y * rvalue);
+_FORCE_INLINE_ Vector2 Vector2::operator*(real_t p_rvalue) const {
+	return Vector2(x * p_rvalue, y * p_rvalue);
 }
 
-_FORCE_INLINE_ void Vector2::operator*=(const real_t &rvalue) {
-	x *= rvalue;
-	y *= rvalue;
+_FORCE_INLINE_ void Vector2::operator*=(real_t p_rvalue) {
+	x *= p_rvalue;
+	y *= p_rvalue;
 }
 
 _FORCE_INLINE_ Vector2 Vector2::operator/(const Vector2 &p_v1) const {
 	return Vector2(x / p_v1.x, y / p_v1.y);
 }
 
-_FORCE_INLINE_ Vector2 Vector2::operator/(const real_t &rvalue) const {
-	return Vector2(x / rvalue, y / rvalue);
+_FORCE_INLINE_ Vector2 Vector2::operator/(real_t p_rvalue) const {
+	return Vector2(x / p_rvalue, y / p_rvalue);
 }
 
-_FORCE_INLINE_ void Vector2::operator/=(const real_t &rvalue) {
-	x /= rvalue;
-	y /= rvalue;
+_FORCE_INLINE_ void Vector2::operator/=(real_t p_rvalue) {
+	x /= p_rvalue;
+	y /= p_rvalue;
 }
 
 _FORCE_INLINE_ Vector2 Vector2::operator-() const {
@@ -252,16 +252,14 @@ _FORCE_INLINE_ bool Vector2::operator!=(const Vector2 &p_vec2) const {
 	return x != p_vec2.x || y != p_vec2.y;
 }
 
-Vector2 Vector2::lerp(const Vector2 &p_to, const real_t p_weight) const {
+Vector2 Vector2::lerp(const Vector2 &p_to, real_t p_weight) const {
 	Vector2 res = *this;
-
-	res.x += (p_weight * (p_to.x - x));
-	res.y += (p_weight * (p_to.y - y));
-
+	res.x = Math::lerp(res.x, p_to.x, p_weight);
+	res.y = Math::lerp(res.y, p_to.y, p_weight);
 	return res;
 }
 
-Vector2 Vector2::slerp(const Vector2 &p_to, const real_t p_weight) const {
+Vector2 Vector2::slerp(const Vector2 &p_to, real_t p_weight) const {
 	real_t start_length_sq = length_squared();
 	real_t end_length_sq = p_to.length_squared();
 	if (unlikely(start_length_sq == 0.0f || end_length_sq == 0.0f)) {
@@ -274,31 +272,32 @@ Vector2 Vector2::slerp(const Vector2 &p_to, const real_t p_weight) const {
 	return rotated(angle * p_weight) * (result_length / start_length);
 }
 
-Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, const real_t p_weight) const {
+Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_weight) const {
 	Vector2 res = *this;
 	res.x = Math::cubic_interpolate(res.x, p_b.x, p_pre_a.x, p_post_b.x, p_weight);
 	res.y = Math::cubic_interpolate(res.y, p_b.y, p_pre_a.y, p_post_b.y, p_weight);
 	return res;
 }
 
-Vector2 Vector2::cubic_interpolate_in_time(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, const real_t p_weight, const real_t &p_b_t, const real_t &p_pre_a_t, const real_t &p_post_b_t) const {
+Vector2 Vector2::cubic_interpolate_in_time(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_weight, real_t p_b_t, real_t p_pre_a_t, real_t p_post_b_t) const {
 	Vector2 res = *this;
 	res.x = Math::cubic_interpolate_in_time(res.x, p_b.x, p_pre_a.x, p_post_b.x, p_weight, p_b_t, p_pre_a_t, p_post_b_t);
 	res.y = Math::cubic_interpolate_in_time(res.y, p_b.y, p_pre_a.y, p_post_b.y, p_weight, p_b_t, p_pre_a_t, p_post_b_t);
 	return res;
 }
 
-Vector2 Vector2::bezier_interpolate(const Vector2 &p_control_1, const Vector2 &p_control_2, const Vector2 &p_end, const real_t p_t) const {
+Vector2 Vector2::bezier_interpolate(const Vector2 &p_control_1, const Vector2 &p_control_2, const Vector2 &p_end, real_t p_t) const {
 	Vector2 res = *this;
+	res.x = Math::bezier_interpolate(res.x, p_control_1.x, p_control_2.x, p_end.x, p_t);
+	res.y = Math::bezier_interpolate(res.y, p_control_1.y, p_control_2.y, p_end.y, p_t);
+	return res;
+}
 
-	/* Formula from Wikipedia article on Bezier curves. */
-	real_t omt = (1.0 - p_t);
-	real_t omt2 = omt * omt;
-	real_t omt3 = omt2 * omt;
-	real_t t2 = p_t * p_t;
-	real_t t3 = t2 * p_t;
-
-	return res * omt3 + p_control_1 * omt2 * p_t * 3.0 + p_control_2 * omt * t2 * 3.0 + p_end * t3;
+Vector2 Vector2::bezier_derivative(const Vector2 &p_control_1, const Vector2 &p_control_2, const Vector2 &p_end, real_t p_t) const {
+	Vector2 res = *this;
+	res.x = Math::bezier_derivative(res.x, p_control_1.x, p_control_2.x, p_end.x, p_t);
+	res.y = Math::bezier_derivative(res.y, p_control_1.y, p_control_2.y, p_end.y, p_t);
+	return res;
 }
 
 Vector2 Vector2::direction_to(const Vector2 &p_to) const {
@@ -310,19 +309,19 @@ Vector2 Vector2::direction_to(const Vector2 &p_to) const {
 // Multiplication operators required to workaround issues with LLVM using implicit conversion
 // to Vector2i instead for integers where it should not.
 
-_FORCE_INLINE_ Vector2 operator*(const float p_scalar, const Vector2 &p_vec) {
+_FORCE_INLINE_ Vector2 operator*(float p_scalar, const Vector2 &p_vec) {
 	return p_vec * p_scalar;
 }
 
-_FORCE_INLINE_ Vector2 operator*(const double p_scalar, const Vector2 &p_vec) {
+_FORCE_INLINE_ Vector2 operator*(double p_scalar, const Vector2 &p_vec) {
 	return p_vec * p_scalar;
 }
 
-_FORCE_INLINE_ Vector2 operator*(const int32_t p_scalar, const Vector2 &p_vec) {
+_FORCE_INLINE_ Vector2 operator*(int32_t p_scalar, const Vector2 &p_vec) {
 	return p_vec * p_scalar;
 }
 
-_FORCE_INLINE_ Vector2 operator*(const int64_t p_scalar, const Vector2 &p_vec) {
+_FORCE_INLINE_ Vector2 operator*(int64_t p_scalar, const Vector2 &p_vec) {
 	return p_vec * p_scalar;
 }
 
@@ -330,5 +329,3 @@ typedef Vector2 Size2;
 typedef Vector2 Point2;
 
 } // namespace godot
-
-#endif // GODOT_VECTOR2_HPP

+ 28 - 26
include/godot_cpp/variant/vector2i.hpp

@@ -28,8 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_VECTOR2I_HPP
-#define GODOT_VECTOR2I_HPP
+#pragma once
 
 #include <godot_cpp/core/error_macros.hpp>
 #include <godot_cpp/core/math.hpp>
@@ -62,13 +61,13 @@ struct [[nodiscard]] Vector2i {
 		int32_t coord[2] = { 0 };
 	};
 
-	_FORCE_INLINE_ int32_t &operator[](int p_idx) {
-		DEV_ASSERT((unsigned int)p_idx < 2);
-		return coord[p_idx];
+	_FORCE_INLINE_ int32_t &operator[](int p_axis) {
+		DEV_ASSERT((unsigned int)p_axis < 2);
+		return coord[p_axis];
 	}
-	_FORCE_INLINE_ const int32_t &operator[](int p_idx) const {
-		DEV_ASSERT((unsigned int)p_idx < 2);
-		return coord[p_idx];
+	_FORCE_INLINE_ const int32_t &operator[](int p_axis) const {
+		DEV_ASSERT((unsigned int)p_axis < 2);
+		return coord[p_axis];
 	}
 
 	_FORCE_INLINE_ Vector2i::Axis min_axis_index() const {
@@ -95,22 +94,30 @@ struct [[nodiscard]] Vector2i {
 		return Vector2i(MAX(x, p_scalar), MAX(y, p_scalar));
 	}
 
+	double distance_to(const Vector2i &p_to) const {
+		return (p_to - *this).length();
+	}
+
+	int64_t distance_squared_to(const Vector2i &p_to) const {
+		return (p_to - *this).length_squared();
+	}
+
 	Vector2i operator+(const Vector2i &p_v) const;
 	void operator+=(const Vector2i &p_v);
 	Vector2i operator-(const Vector2i &p_v) const;
 	void operator-=(const Vector2i &p_v);
 	Vector2i operator*(const Vector2i &p_v1) const;
 
-	Vector2i operator*(const int32_t &rvalue) const;
-	void operator*=(const int32_t &rvalue);
+	Vector2i operator*(int32_t p_rvalue) const;
+	void operator*=(int32_t p_rvalue);
 
 	Vector2i operator/(const Vector2i &p_v1) const;
-	Vector2i operator/(const int32_t &rvalue) const;
-	void operator/=(const int32_t &rvalue);
+	Vector2i operator/(int32_t p_rvalue) const;
+	void operator/=(int32_t p_rvalue);
 
 	Vector2i operator%(const Vector2i &p_v1) const;
-	Vector2i operator%(const int32_t &rvalue) const;
-	void operator%=(const int32_t &rvalue);
+	Vector2i operator%(int32_t p_rvalue) const;
+	void operator%=(int32_t p_rvalue);
 
 	Vector2i operator-() const;
 	bool operator<(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y < p_vec2.y) : (x < p_vec2.x); }
@@ -125,22 +132,19 @@ struct [[nodiscard]] Vector2i {
 	int64_t length_squared() const;
 	double length() const;
 
-	int64_t distance_squared_to(const Vector2i &p_to) const;
-	double distance_to(const Vector2i &p_to) const;
-
 	real_t aspect() const { return width / (real_t)height; }
 	Vector2i sign() const { return Vector2i(SIGN(x), SIGN(y)); }
 	Vector2i abs() const { return Vector2i(Math::abs(x), Math::abs(y)); }
-	Vector2i snapped(const Vector2i &p_step) const;
-	Vector2i snappedi(int32_t p_step) const;
 	Vector2i clamp(const Vector2i &p_min, const Vector2i &p_max) const;
 	Vector2i clampi(int32_t p_min, int32_t p_max) const;
+	Vector2i snapped(const Vector2i &p_step) const;
+	Vector2i snappedi(int32_t p_step) const;
 
 	operator String() const;
 	operator Vector2() const;
 
 	inline Vector2i() {}
-	inline Vector2i(const int32_t p_x, const int32_t p_y) {
+	inline Vector2i(int32_t p_x, int32_t p_y) {
 		x = p_x;
 		y = p_y;
 	}
@@ -148,19 +152,19 @@ struct [[nodiscard]] Vector2i {
 
 // Multiplication operators required to workaround issues with LLVM using implicit conversion.
 
-_FORCE_INLINE_ Vector2i operator*(const int32_t p_scalar, const Vector2i &p_vector) {
+_FORCE_INLINE_ Vector2i operator*(int32_t p_scalar, const Vector2i &p_vector) {
 	return p_vector * p_scalar;
 }
 
-_FORCE_INLINE_ Vector2i operator*(const int64_t p_scalar, const Vector2i &p_vector) {
+_FORCE_INLINE_ Vector2i operator*(int64_t p_scalar, const Vector2i &p_vector) {
 	return p_vector * p_scalar;
 }
 
-_FORCE_INLINE_ Vector2i operator*(const float p_scalar, const Vector2i &p_vector) {
+_FORCE_INLINE_ Vector2i operator*(float p_scalar, const Vector2i &p_vector) {
 	return p_vector * p_scalar;
 }
 
-_FORCE_INLINE_ Vector2i operator*(const double p_scalar, const Vector2i &p_vector) {
+_FORCE_INLINE_ Vector2i operator*(double p_scalar, const Vector2i &p_vector) {
 	return p_vector * p_scalar;
 }
 
@@ -168,5 +172,3 @@ typedef Vector2i Size2i;
 typedef Vector2i Point2i;
 
 } // namespace godot
-
-#endif // GODOT_VECTOR2I_HPP

+ 71 - 58
include/godot_cpp/variant/vector3.hpp

@@ -28,15 +28,14 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_VECTOR3_HPP
-#define GODOT_VECTOR3_HPP
+#pragma once
 
 #include <godot_cpp/core/error_macros.hpp>
 #include <godot_cpp/core/math.hpp>
+#include <godot_cpp/variant/string.hpp>
 
 namespace godot {
 
-class String;
 struct Basis;
 struct Vector2;
 struct Vector3i;
@@ -60,12 +59,12 @@ struct [[nodiscard]] Vector3 {
 		real_t coord[3] = { 0 };
 	};
 
-	_FORCE_INLINE_ const real_t &operator[](const int p_axis) const {
+	_FORCE_INLINE_ const real_t &operator[](int p_axis) const {
 		DEV_ASSERT((unsigned int)p_axis < 3);
 		return coord[p_axis];
 	}
 
-	_FORCE_INLINE_ real_t &operator[](const int p_axis) {
+	_FORCE_INLINE_ real_t &operator[](int p_axis) {
 		DEV_ASSERT((unsigned int)p_axis < 3);
 		return coord[p_axis];
 	}
@@ -101,36 +100,38 @@ struct [[nodiscard]] Vector3 {
 	_FORCE_INLINE_ Vector3 normalized() const;
 	_FORCE_INLINE_ bool is_normalized() const;
 	_FORCE_INLINE_ Vector3 inverse() const;
-	Vector3 limit_length(const real_t p_len = 1.0) const;
+	Vector3 limit_length(real_t p_len = 1.0) const;
 
 	_FORCE_INLINE_ void zero();
 
-	void snap(const Vector3 p_val);
-	void snapf(real_t p_val);
-	Vector3 snapped(const Vector3 p_val) const;
-	Vector3 snappedf(real_t p_val) const;
+	void snap(const Vector3 &p_step);
+	void snapf(real_t p_step);
+	Vector3 snapped(const Vector3 &p_step) const;
+	Vector3 snappedf(real_t p_step) const;
 
-	void rotate(const Vector3 &p_axis, const real_t p_angle);
-	Vector3 rotated(const Vector3 &p_axis, const real_t p_angle) const;
+	void rotate(const Vector3 &p_axis, real_t p_angle);
+	Vector3 rotated(const Vector3 &p_axis, real_t p_angle) const;
 
 	/* Static Methods between 2 vector3s */
 
-	_FORCE_INLINE_ Vector3 lerp(const Vector3 &p_to, const real_t p_weight) const;
-	_FORCE_INLINE_ Vector3 slerp(const Vector3 &p_to, const real_t p_weight) const;
-	_FORCE_INLINE_ Vector3 cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, const real_t p_weight) const;
-	_FORCE_INLINE_ Vector3 cubic_interpolate_in_time(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, const real_t p_weight, const real_t &p_b_t, const real_t &p_pre_a_t, const real_t &p_post_b_t) const;
-	_FORCE_INLINE_ Vector3 bezier_interpolate(const Vector3 &p_control_1, const Vector3 &p_control_2, const Vector3 &p_end, const real_t p_t) const;
+	_FORCE_INLINE_ Vector3 lerp(const Vector3 &p_to, real_t p_weight) const;
+	_FORCE_INLINE_ Vector3 slerp(const Vector3 &p_to, real_t p_weight) const;
+	_FORCE_INLINE_ Vector3 cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_weight) const;
+	_FORCE_INLINE_ Vector3 cubic_interpolate_in_time(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_weight, real_t p_b_t, real_t p_pre_a_t, real_t p_post_b_t) const;
+	_FORCE_INLINE_ Vector3 bezier_interpolate(const Vector3 &p_control_1, const Vector3 &p_control_2, const Vector3 &p_end, real_t p_t) const;
+	_FORCE_INLINE_ Vector3 bezier_derivative(const Vector3 &p_control_1, const Vector3 &p_control_2, const Vector3 &p_end, real_t p_t) const;
 
-	Vector3 move_toward(const Vector3 &p_to, const real_t p_delta) const;
+	Vector3 move_toward(const Vector3 &p_to, real_t p_delta) const;
 
 	Vector2 octahedron_encode() const;
 	static Vector3 octahedron_decode(const Vector2 &p_oct);
-	Vector2 octahedron_tangent_encode(const float sign) const;
-	static Vector3 octahedron_tangent_decode(const Vector2 &p_oct, float *sign);
+	Vector2 octahedron_tangent_encode(float p_sign) const;
+	static Vector3 octahedron_tangent_decode(const Vector2 &p_oct, float *r_sign);
 
 	_FORCE_INLINE_ Vector3 cross(const Vector3 &p_with) const;
 	_FORCE_INLINE_ real_t dot(const Vector3 &p_with) const;
 	Basis outer(const Vector3 &p_with) const;
+	_FORCE_INLINE_ Vector3 get_any_perpendicular() const;
 
 	_FORCE_INLINE_ Vector3 abs() const;
 	_FORCE_INLINE_ Vector3 floor() const;
@@ -143,7 +144,7 @@ struct [[nodiscard]] Vector3 {
 	_FORCE_INLINE_ real_t distance_to(const Vector3 &p_to) const;
 	_FORCE_INLINE_ real_t distance_squared_to(const Vector3 &p_to) const;
 
-	_FORCE_INLINE_ Vector3 posmod(const real_t p_mod) const;
+	_FORCE_INLINE_ Vector3 posmod(real_t p_mod) const;
 	_FORCE_INLINE_ Vector3 posmodv(const Vector3 &p_modv) const;
 	_FORCE_INLINE_ Vector3 project(const Vector3 &p_to) const;
 
@@ -170,10 +171,10 @@ struct [[nodiscard]] Vector3 {
 	_FORCE_INLINE_ Vector3 &operator/=(const Vector3 &p_v);
 	_FORCE_INLINE_ Vector3 operator/(const Vector3 &p_v) const;
 
-	_FORCE_INLINE_ Vector3 &operator*=(const real_t p_scalar);
-	_FORCE_INLINE_ Vector3 operator*(const real_t p_scalar) const;
-	_FORCE_INLINE_ Vector3 &operator/=(const real_t p_scalar);
-	_FORCE_INLINE_ Vector3 operator/(const real_t p_scalar) const;
+	_FORCE_INLINE_ Vector3 &operator*=(real_t p_scalar);
+	_FORCE_INLINE_ Vector3 operator*(real_t p_scalar) const;
+	_FORCE_INLINE_ Vector3 &operator/=(real_t p_scalar);
+	_FORCE_INLINE_ Vector3 operator/(real_t p_scalar) const;
 
 	_FORCE_INLINE_ Vector3 operator-() const;
 
@@ -188,7 +189,7 @@ struct [[nodiscard]] Vector3 {
 	operator Vector3i() const;
 
 	_FORCE_INLINE_ Vector3() {}
-	_FORCE_INLINE_ Vector3(const real_t p_x, const real_t p_y, const real_t p_z) {
+	_FORCE_INLINE_ Vector3(real_t p_x, real_t p_y, real_t p_z) {
 		x = p_x;
 		y = p_y;
 		z = p_z;
@@ -228,14 +229,15 @@ Vector3 Vector3::round() const {
 	return Vector3(Math::round(x), Math::round(y), Math::round(z));
 }
 
-Vector3 Vector3::lerp(const Vector3 &p_to, const real_t p_weight) const {
-	return Vector3(
-			x + (p_weight * (p_to.x - x)),
-			y + (p_weight * (p_to.y - y)),
-			z + (p_weight * (p_to.z - z)));
+Vector3 Vector3::lerp(const Vector3 &p_to, real_t p_weight) const {
+	Vector3 res = *this;
+	res.x = Math::lerp(res.x, p_to.x, p_weight);
+	res.y = Math::lerp(res.y, p_to.y, p_weight);
+	res.z = Math::lerp(res.z, p_to.z, p_weight);
+	return res;
 }
 
-Vector3 Vector3::slerp(const Vector3 &p_to, const real_t p_weight) const {
+Vector3 Vector3::slerp(const Vector3 &p_to, real_t p_weight) const {
 	// This method seems more complicated than it really is, since we write out
 	// the internals of some methods for efficiency (mainly, checking length).
 	real_t start_length_sq = length_squared();
@@ -257,7 +259,7 @@ Vector3 Vector3::slerp(const Vector3 &p_to, const real_t p_weight) const {
 	return rotated(axis, angle * p_weight) * (result_length / start_length);
 }
 
-Vector3 Vector3::cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, const real_t p_weight) const {
+Vector3 Vector3::cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_weight) const {
 	Vector3 res = *this;
 	res.x = Math::cubic_interpolate(res.x, p_b.x, p_pre_a.x, p_post_b.x, p_weight);
 	res.y = Math::cubic_interpolate(res.y, p_b.y, p_pre_a.y, p_post_b.y, p_weight);
@@ -265,7 +267,7 @@ Vector3 Vector3::cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, c
 	return res;
 }
 
-Vector3 Vector3::cubic_interpolate_in_time(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, const real_t p_weight, const real_t &p_b_t, const real_t &p_pre_a_t, const real_t &p_post_b_t) const {
+Vector3 Vector3::cubic_interpolate_in_time(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_weight, real_t p_b_t, real_t p_pre_a_t, real_t p_post_b_t) const {
 	Vector3 res = *this;
 	res.x = Math::cubic_interpolate_in_time(res.x, p_b.x, p_pre_a.x, p_post_b.x, p_weight, p_b_t, p_pre_a_t, p_post_b_t);
 	res.y = Math::cubic_interpolate_in_time(res.y, p_b.y, p_pre_a.y, p_post_b.y, p_weight, p_b_t, p_pre_a_t, p_post_b_t);
@@ -273,17 +275,20 @@ Vector3 Vector3::cubic_interpolate_in_time(const Vector3 &p_b, const Vector3 &p_
 	return res;
 }
 
-Vector3 Vector3::bezier_interpolate(const Vector3 &p_control_1, const Vector3 &p_control_2, const Vector3 &p_end, const real_t p_t) const {
+Vector3 Vector3::bezier_interpolate(const Vector3 &p_control_1, const Vector3 &p_control_2, const Vector3 &p_end, real_t p_t) const {
 	Vector3 res = *this;
+	res.x = Math::bezier_interpolate(res.x, p_control_1.x, p_control_2.x, p_end.x, p_t);
+	res.y = Math::bezier_interpolate(res.y, p_control_1.y, p_control_2.y, p_end.y, p_t);
+	res.z = Math::bezier_interpolate(res.z, p_control_1.z, p_control_2.z, p_end.z, p_t);
+	return res;
+}
 
-	/* Formula from Wikipedia article on Bezier curves. */
-	real_t omt = (1.0 - p_t);
-	real_t omt2 = omt * omt;
-	real_t omt3 = omt2 * omt;
-	real_t t2 = p_t * p_t;
-	real_t t3 = t2 * p_t;
-
-	return res * omt3 + p_control_1 * omt2 * p_t * 3.0 + p_control_2 * omt * t2 * 3.0 + p_end * t3;
+Vector3 Vector3::bezier_derivative(const Vector3 &p_control_1, const Vector3 &p_control_2, const Vector3 &p_end, real_t p_t) const {
+	Vector3 res = *this;
+	res.x = Math::bezier_derivative(res.x, p_control_1.x, p_control_2.x, p_end.x, p_t);
+	res.y = Math::bezier_derivative(res.y, p_control_1.y, p_control_2.y, p_end.y, p_t);
+	res.z = Math::bezier_derivative(res.z, p_control_1.z, p_control_2.z, p_end.z, p_t);
+	return res;
 }
 
 real_t Vector3::distance_to(const Vector3 &p_to) const {
@@ -294,7 +299,7 @@ real_t Vector3::distance_squared_to(const Vector3 &p_to) const {
 	return (p_to - *this).length_squared();
 }
 
-Vector3 Vector3::posmod(const real_t p_mod) const {
+Vector3 Vector3::posmod(real_t p_mod) const {
 	return Vector3(Math::fposmod(x, p_mod), Math::fposmod(y, p_mod), Math::fposmod(z, p_mod));
 }
 
@@ -323,6 +328,16 @@ Vector3 Vector3::direction_to(const Vector3 &p_to) const {
 	return ret;
 }
 
+Vector3 Vector3::get_any_perpendicular() const {
+	// Return the any perpendicular vector by cross product with the Vector3.RIGHT or Vector3.UP,
+	// whichever has the greater angle to the current vector with the sign of each element positive.
+	// The only essence is "to avoid being parallel to the current vector", and there is no mathematical basis for using Vector3.RIGHT and Vector3.UP,
+	// since it could be a different vector depending on the prior branching code Math::abs(x) <= Math::abs(y) && Math::abs(x) <= Math::abs(z).
+	// However, it would be reasonable to use any of the axes of the basis, as it is simpler to calculate.
+	ERR_FAIL_COND_V_MSG(is_zero_approx(), Vector3(0, 0, 0), "The Vector3 must not be zero.");
+	return cross((Math::abs(x) <= Math::abs(y) && Math::abs(x) <= Math::abs(z)) ? Vector3(1, 0, 0) : Vector3(0, 1, 0)).normalized();
+}
+
 /* Operators */
 
 Vector3 &Vector3::operator+=(const Vector3 &p_v) {
@@ -369,7 +384,7 @@ Vector3 Vector3::operator/(const Vector3 &p_v) const {
 	return Vector3(x / p_v.x, y / p_v.y, z / p_v.z);
 }
 
-Vector3 &Vector3::operator*=(const real_t p_scalar) {
+Vector3 &Vector3::operator*=(real_t p_scalar) {
 	x *= p_scalar;
 	y *= p_scalar;
 	z *= p_scalar;
@@ -379,34 +394,34 @@ Vector3 &Vector3::operator*=(const real_t p_scalar) {
 // Multiplication operators required to workaround issues with LLVM using implicit conversion
 // to Vector3i instead for integers where it should not.
 
-_FORCE_INLINE_ Vector3 operator*(const float p_scalar, const Vector3 &p_vec) {
+_FORCE_INLINE_ Vector3 operator*(float p_scalar, const Vector3 &p_vec) {
 	return p_vec * p_scalar;
 }
 
-_FORCE_INLINE_ Vector3 operator*(const double p_scalar, const Vector3 &p_vec) {
+_FORCE_INLINE_ Vector3 operator*(double p_scalar, const Vector3 &p_vec) {
 	return p_vec * p_scalar;
 }
 
-_FORCE_INLINE_ Vector3 operator*(const int32_t p_scalar, const Vector3 &p_vec) {
+_FORCE_INLINE_ Vector3 operator*(int32_t p_scalar, const Vector3 &p_vec) {
 	return p_vec * p_scalar;
 }
 
-_FORCE_INLINE_ Vector3 operator*(const int64_t p_scalar, const Vector3 &p_vec) {
+_FORCE_INLINE_ Vector3 operator*(int64_t p_scalar, const Vector3 &p_vec) {
 	return p_vec * p_scalar;
 }
 
-Vector3 Vector3::operator*(const real_t p_scalar) const {
+Vector3 Vector3::operator*(real_t p_scalar) const {
 	return Vector3(x * p_scalar, y * p_scalar, z * p_scalar);
 }
 
-Vector3 &Vector3::operator/=(const real_t p_scalar) {
+Vector3 &Vector3::operator/=(real_t p_scalar) {
 	x /= p_scalar;
 	y /= p_scalar;
 	z /= p_scalar;
 	return *this;
 }
 
-Vector3 Vector3::operator/(const real_t p_scalar) const {
+Vector3 Vector3::operator/(real_t p_scalar) const {
 	return Vector3(x / p_scalar, y / p_scalar, z / p_scalar);
 }
 
@@ -520,9 +535,9 @@ void Vector3::zero() {
 // slide returns the component of the vector along the given plane, specified by its normal vector.
 Vector3 Vector3::slide(const Vector3 &p_normal) const {
 #ifdef MATH_CHECKS
-	ERR_FAIL_COND_V_MSG(!p_normal.is_normalized(), Vector3(), "The normal Vector3 must be normalized.");
+	ERR_FAIL_COND_V_MSG(!p_normal.is_normalized(), Vector3(), "The normal Vector3 " + p_normal.operator String() + " must be normalized.");
 #endif
-	return *this - p_normal * this->dot(p_normal);
+	return *this - p_normal * dot(p_normal);
 }
 
 Vector3 Vector3::bounce(const Vector3 &p_normal) const {
@@ -531,11 +546,9 @@ Vector3 Vector3::bounce(const Vector3 &p_normal) const {
 
 Vector3 Vector3::reflect(const Vector3 &p_normal) const {
 #ifdef MATH_CHECKS
-	ERR_FAIL_COND_V_MSG(!p_normal.is_normalized(), Vector3(), "The normal Vector3 must be normalized.");
+	ERR_FAIL_COND_V_MSG(!p_normal.is_normalized(), Vector3(), "The normal Vector3 " + p_normal.operator String() + " must be normalized.");
 #endif
-	return 2.0f * p_normal * this->dot(p_normal) - *this;
+	return 2.0f * p_normal * dot(p_normal) - *this;
 }
 
 } // namespace godot
-
-#endif // GODOT_VECTOR3_HPP

+ 33 - 36
include/godot_cpp/variant/vector3i.hpp

@@ -28,8 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_VECTOR3I_HPP
-#define GODOT_VECTOR3I_HPP
+#pragma once
 
 #include <godot_cpp/core/error_macros.hpp>
 #include <godot_cpp/core/math.hpp>
@@ -58,12 +57,12 @@ struct [[nodiscard]] Vector3i {
 		int32_t coord[3] = { 0 };
 	};
 
-	_FORCE_INLINE_ const int32_t &operator[](const int p_axis) const {
+	_FORCE_INLINE_ const int32_t &operator[](int p_axis) const {
 		DEV_ASSERT((unsigned int)p_axis < 3);
 		return coord[p_axis];
 	}
 
-	_FORCE_INLINE_ int32_t &operator[](const int p_axis) {
+	_FORCE_INLINE_ int32_t &operator[](int p_axis) {
 		DEV_ASSERT((unsigned int)p_axis < 3);
 		return coord[p_axis];
 	}
@@ -90,17 +89,17 @@ struct [[nodiscard]] Vector3i {
 	_FORCE_INLINE_ int64_t length_squared() const;
 	_FORCE_INLINE_ double length() const;
 
-	_FORCE_INLINE_ int64_t distance_squared_to(const Vector3i &p_to) const;
-	_FORCE_INLINE_ double distance_to(const Vector3i &p_to) const;
-
 	_FORCE_INLINE_ void zero();
 
 	_FORCE_INLINE_ Vector3i abs() const;
 	_FORCE_INLINE_ Vector3i sign() const;
-	Vector3i snapped(const Vector3i &p_step) const;
-	Vector3i snappedi(int32_t p_step) const;
 	Vector3i clamp(const Vector3i &p_min, const Vector3i &p_max) const;
 	Vector3i clampi(int32_t p_min, int32_t p_max) const;
+	Vector3i snapped(const Vector3i &p_step) const;
+	Vector3i snappedi(int32_t p_step) const;
+
+	_FORCE_INLINE_ double distance_to(const Vector3i &p_to) const;
+	_FORCE_INLINE_ int64_t distance_squared_to(const Vector3i &p_to) const;
 
 	/* Operators */
 
@@ -115,12 +114,12 @@ struct [[nodiscard]] Vector3i {
 	_FORCE_INLINE_ Vector3i &operator%=(const Vector3i &p_v);
 	_FORCE_INLINE_ Vector3i operator%(const Vector3i &p_v) const;
 
-	_FORCE_INLINE_ Vector3i &operator*=(const int32_t p_scalar);
-	_FORCE_INLINE_ Vector3i operator*(const int32_t p_scalar) const;
-	_FORCE_INLINE_ Vector3i &operator/=(const int32_t p_scalar);
-	_FORCE_INLINE_ Vector3i operator/(const int32_t p_scalar) const;
-	_FORCE_INLINE_ Vector3i &operator%=(const int32_t p_scalar);
-	_FORCE_INLINE_ Vector3i operator%(const int32_t p_scalar) const;
+	_FORCE_INLINE_ Vector3i &operator*=(int32_t p_scalar);
+	_FORCE_INLINE_ Vector3i operator*(int32_t p_scalar) const;
+	_FORCE_INLINE_ Vector3i &operator/=(int32_t p_scalar);
+	_FORCE_INLINE_ Vector3i operator/(int32_t p_scalar) const;
+	_FORCE_INLINE_ Vector3i &operator%=(int32_t p_scalar);
+	_FORCE_INLINE_ Vector3i operator%(int32_t p_scalar) const;
 
 	_FORCE_INLINE_ Vector3i operator-() const;
 
@@ -135,7 +134,7 @@ struct [[nodiscard]] Vector3i {
 	operator Vector3() const;
 
 	_FORCE_INLINE_ Vector3i() {}
-	_FORCE_INLINE_ Vector3i(const int32_t p_x, const int32_t p_y, const int32_t p_z) {
+	_FORCE_INLINE_ Vector3i(int32_t p_x, int32_t p_y, int32_t p_z) {
 		x = p_x;
 		y = p_y;
 		z = p_z;
@@ -150,14 +149,6 @@ double Vector3i::length() const {
 	return Math::sqrt((double)length_squared());
 }
 
-int64_t Vector3i::distance_squared_to(const Vector3i &p_to) const {
-	return (p_to - *this).length_squared();
-}
-
-double Vector3i::distance_to(const Vector3i &p_to) const {
-	return (p_to - *this).length();
-}
-
 Vector3i Vector3i::abs() const {
 	return Vector3i(Math::abs(x), Math::abs(y), Math::abs(z));
 }
@@ -166,6 +157,14 @@ Vector3i Vector3i::sign() const {
 	return Vector3i(SIGN(x), SIGN(y), SIGN(z));
 }
 
+double Vector3i::distance_to(const Vector3i &p_to) const {
+	return (p_to - *this).length();
+}
+
+int64_t Vector3i::distance_squared_to(const Vector3i &p_to) const {
+	return (p_to - *this).length_squared();
+}
+
 /* Operators */
 
 Vector3i &Vector3i::operator+=(const Vector3i &p_v) {
@@ -223,54 +222,54 @@ Vector3i Vector3i::operator%(const Vector3i &p_v) const {
 	return Vector3i(x % p_v.x, y % p_v.y, z % p_v.z);
 }
 
-Vector3i &Vector3i::operator*=(const int32_t p_scalar) {
+Vector3i &Vector3i::operator*=(int32_t p_scalar) {
 	x *= p_scalar;
 	y *= p_scalar;
 	z *= p_scalar;
 	return *this;
 }
 
-Vector3i Vector3i::operator*(const int32_t p_scalar) const {
+Vector3i Vector3i::operator*(int32_t p_scalar) const {
 	return Vector3i(x * p_scalar, y * p_scalar, z * p_scalar);
 }
 
 // Multiplication operators required to workaround issues with LLVM using implicit conversion.
 
-_FORCE_INLINE_ Vector3i operator*(const int32_t p_scalar, const Vector3i &p_vector) {
+_FORCE_INLINE_ Vector3i operator*(int32_t p_scalar, const Vector3i &p_vector) {
 	return p_vector * p_scalar;
 }
 
-_FORCE_INLINE_ Vector3i operator*(const int64_t p_scalar, const Vector3i &p_vector) {
+_FORCE_INLINE_ Vector3i operator*(int64_t p_scalar, const Vector3i &p_vector) {
 	return p_vector * p_scalar;
 }
 
-_FORCE_INLINE_ Vector3i operator*(const float p_scalar, const Vector3i &p_vector) {
+_FORCE_INLINE_ Vector3i operator*(float p_scalar, const Vector3i &p_vector) {
 	return p_vector * p_scalar;
 }
 
-_FORCE_INLINE_ Vector3i operator*(const double p_scalar, const Vector3i &p_vector) {
+_FORCE_INLINE_ Vector3i operator*(double p_scalar, const Vector3i &p_vector) {
 	return p_vector * p_scalar;
 }
 
-Vector3i &Vector3i::operator/=(const int32_t p_scalar) {
+Vector3i &Vector3i::operator/=(int32_t p_scalar) {
 	x /= p_scalar;
 	y /= p_scalar;
 	z /= p_scalar;
 	return *this;
 }
 
-Vector3i Vector3i::operator/(const int32_t p_scalar) const {
+Vector3i Vector3i::operator/(int32_t p_scalar) const {
 	return Vector3i(x / p_scalar, y / p_scalar, z / p_scalar);
 }
 
-Vector3i &Vector3i::operator%=(const int32_t p_scalar) {
+Vector3i &Vector3i::operator%=(int32_t p_scalar) {
 	x %= p_scalar;
 	y %= p_scalar;
 	z %= p_scalar;
 	return *this;
 }
 
-Vector3i Vector3i::operator%(const int32_t p_scalar) const {
+Vector3i Vector3i::operator%(int32_t p_scalar) const {
 	return Vector3i(x % p_scalar, y % p_scalar, z % p_scalar);
 }
 
@@ -339,5 +338,3 @@ void Vector3i::zero() {
 }
 
 } // namespace godot
-
-#endif // GODOT_VECTOR3I_HPP

+ 33 - 50
include/godot_cpp/variant/vector4.hpp

@@ -28,8 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_VECTOR4_HPP
-#define GODOT_VECTOR4_HPP
+#pragma once
 
 #include <godot_cpp/core/error_macros.hpp>
 #include <godot_cpp/core/math.hpp>
@@ -37,6 +36,7 @@
 namespace godot {
 
 class String;
+struct Vector4i;
 
 struct [[nodiscard]] Vector4 {
 	static const int AXIS_COUNT = 4;
@@ -55,15 +55,14 @@ struct [[nodiscard]] Vector4 {
 			real_t z;
 			real_t w;
 		};
-		[[deprecated("Use coord instead")]] real_t components[4];
 		real_t coord[4] = { 0, 0, 0, 0 };
 	};
 
-	_FORCE_INLINE_ real_t &operator[](const int p_axis) {
+	_FORCE_INLINE_ real_t &operator[](int p_axis) {
 		DEV_ASSERT((unsigned int)p_axis < 4);
 		return coord[p_axis];
 	}
-	_FORCE_INLINE_ const real_t &operator[](const int p_axis) const {
+	_FORCE_INLINE_ const real_t &operator[](int p_axis) const {
 		DEV_ASSERT((unsigned int)p_axis < 4);
 		return coord[p_axis];
 	}
@@ -105,11 +104,11 @@ struct [[nodiscard]] Vector4 {
 	Vector4 floor() const;
 	Vector4 ceil() const;
 	Vector4 round() const;
-	Vector4 lerp(const Vector4 &p_to, const real_t p_weight) const;
-	Vector4 cubic_interpolate(const Vector4 &p_b, const Vector4 &p_pre_a, const Vector4 &p_post_b, const real_t p_weight) const;
-	Vector4 cubic_interpolate_in_time(const Vector4 &p_b, const Vector4 &p_pre_a, const Vector4 &p_post_b, const real_t p_weight, const real_t &p_b_t, const real_t &p_pre_a_t, const real_t &p_post_b_t) const;
+	Vector4 lerp(const Vector4 &p_to, real_t p_weight) const;
+	Vector4 cubic_interpolate(const Vector4 &p_b, const Vector4 &p_pre_a, const Vector4 &p_post_b, real_t p_weight) const;
+	Vector4 cubic_interpolate_in_time(const Vector4 &p_b, const Vector4 &p_pre_a, const Vector4 &p_post_b, real_t p_weight, real_t p_b_t, real_t p_pre_a_t, real_t p_post_b_t) const;
 
-	Vector4 posmod(const real_t p_mod) const;
+	Vector4 posmod(real_t p_mod) const;
 	Vector4 posmodv(const Vector4 &p_modv) const;
 	void snap(const Vector4 &p_step);
 	void snapf(real_t p_step);
@@ -125,15 +124,15 @@ struct [[nodiscard]] Vector4 {
 	_FORCE_INLINE_ void operator-=(const Vector4 &p_vec4);
 	_FORCE_INLINE_ void operator*=(const Vector4 &p_vec4);
 	_FORCE_INLINE_ void operator/=(const Vector4 &p_vec4);
-	_FORCE_INLINE_ void operator*=(const real_t &s);
-	_FORCE_INLINE_ void operator/=(const real_t &s);
+	_FORCE_INLINE_ void operator*=(real_t p_s);
+	_FORCE_INLINE_ void operator/=(real_t p_s);
 	_FORCE_INLINE_ Vector4 operator+(const Vector4 &p_vec4) const;
 	_FORCE_INLINE_ Vector4 operator-(const Vector4 &p_vec4) const;
 	_FORCE_INLINE_ Vector4 operator*(const Vector4 &p_vec4) const;
 	_FORCE_INLINE_ Vector4 operator/(const Vector4 &p_vec4) const;
 	_FORCE_INLINE_ Vector4 operator-() const;
-	_FORCE_INLINE_ Vector4 operator*(const real_t &s) const;
-	_FORCE_INLINE_ Vector4 operator/(const real_t &s) const;
+	_FORCE_INLINE_ Vector4 operator*(real_t p_s) const;
+	_FORCE_INLINE_ Vector4 operator/(real_t p_s) const;
 
 	_FORCE_INLINE_ bool operator==(const Vector4 &p_vec4) const;
 	_FORCE_INLINE_ bool operator!=(const Vector4 &p_vec4) const;
@@ -143,28 +142,14 @@ struct [[nodiscard]] Vector4 {
 	_FORCE_INLINE_ bool operator<=(const Vector4 &p_vec4) const;
 
 	operator String() const;
+	operator Vector4i() const;
 
 	_FORCE_INLINE_ Vector4() {}
-
-	_FORCE_INLINE_ Vector4(real_t p_x, real_t p_y, real_t p_z, real_t p_w) :
-			x(p_x),
-			y(p_y),
-			z(p_z),
-			w(p_w) {
-	}
-
-	Vector4(const Vector4 &p_vec4) :
-			x(p_vec4.x),
-			y(p_vec4.y),
-			z(p_vec4.z),
-			w(p_vec4.w) {
-	}
-
-	void operator=(const Vector4 &p_vec4) {
-		x = p_vec4.x;
-		y = p_vec4.y;
-		z = p_vec4.z;
-		w = p_vec4.w;
+	_FORCE_INLINE_ Vector4(real_t p_x, real_t p_y, real_t p_z, real_t p_w) {
+		x = p_x;
+		y = p_y;
+		z = p_z;
+		w = p_w;
 	}
 };
 
@@ -203,15 +188,15 @@ void Vector4::operator/=(const Vector4 &p_vec4) {
 	z /= p_vec4.z;
 	w /= p_vec4.w;
 }
-void Vector4::operator*=(const real_t &s) {
-	x *= s;
-	y *= s;
-	z *= s;
-	w *= s;
+void Vector4::operator*=(real_t p_s) {
+	x *= p_s;
+	y *= p_s;
+	z *= p_s;
+	w *= p_s;
 }
 
-void Vector4::operator/=(const real_t &s) {
-	*this *= 1.0f / s;
+void Vector4::operator/=(real_t p_s) {
+	*this *= 1.0f / p_s;
 }
 
 Vector4 Vector4::operator+(const Vector4 &p_vec4) const {
@@ -234,12 +219,12 @@ Vector4 Vector4::operator-() const {
 	return Vector4(-x, -y, -z, -w);
 }
 
-Vector4 Vector4::operator*(const real_t &s) const {
-	return Vector4(x * s, y * s, z * s, w * s);
+Vector4 Vector4::operator*(real_t p_s) const {
+	return Vector4(x * p_s, y * p_s, z * p_s, w * p_s);
 }
 
-Vector4 Vector4::operator/(const real_t &s) const {
-	return *this * (1.0f / s);
+Vector4 Vector4::operator/(real_t p_s) const {
+	return *this * (1.0f / p_s);
 }
 
 bool Vector4::operator==(const Vector4 &p_vec4) const {
@@ -302,22 +287,20 @@ bool Vector4::operator>=(const Vector4 &p_v) const {
 	return x > p_v.x;
 }
 
-_FORCE_INLINE_ Vector4 operator*(const float p_scalar, const Vector4 &p_vec) {
+_FORCE_INLINE_ Vector4 operator*(float p_scalar, const Vector4 &p_vec) {
 	return p_vec * p_scalar;
 }
 
-_FORCE_INLINE_ Vector4 operator*(const double p_scalar, const Vector4 &p_vec) {
+_FORCE_INLINE_ Vector4 operator*(double p_scalar, const Vector4 &p_vec) {
 	return p_vec * p_scalar;
 }
 
-_FORCE_INLINE_ Vector4 operator*(const int32_t p_scalar, const Vector4 &p_vec) {
+_FORCE_INLINE_ Vector4 operator*(int32_t p_scalar, const Vector4 &p_vec) {
 	return p_vec * p_scalar;
 }
 
-_FORCE_INLINE_ Vector4 operator*(const int64_t p_scalar, const Vector4 &p_vec) {
+_FORCE_INLINE_ Vector4 operator*(int64_t p_scalar, const Vector4 &p_vec) {
 	return p_vec * p_scalar;
 }
 
 } // namespace godot
-
-#endif // GODOT_VECTOR4_HPP

+ 30 - 33
include/godot_cpp/variant/vector4i.hpp

@@ -28,8 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_VECTOR4I_HPP
-#define GODOT_VECTOR4I_HPP
+#pragma once
 
 #include <godot_cpp/core/error_macros.hpp>
 #include <godot_cpp/core/math.hpp>
@@ -60,12 +59,12 @@ struct [[nodiscard]] Vector4i {
 		int32_t coord[4] = { 0 };
 	};
 
-	_FORCE_INLINE_ const int32_t &operator[](const int p_axis) const {
+	_FORCE_INLINE_ const int32_t &operator[](int p_axis) const {
 		DEV_ASSERT((unsigned int)p_axis < 4);
 		return coord[p_axis];
 	}
 
-	_FORCE_INLINE_ int32_t &operator[](const int p_axis) {
+	_FORCE_INLINE_ int32_t &operator[](int p_axis) {
 		DEV_ASSERT((unsigned int)p_axis < 4);
 		return coord[p_axis];
 	}
@@ -92,17 +91,17 @@ struct [[nodiscard]] Vector4i {
 	_FORCE_INLINE_ int64_t length_squared() const;
 	_FORCE_INLINE_ double length() const;
 
-	_FORCE_INLINE_ int64_t distance_squared_to(const Vector4i &p_to) const;
-	_FORCE_INLINE_ double distance_to(const Vector4i &p_to) const;
-
 	_FORCE_INLINE_ void zero();
 
+	_FORCE_INLINE_ double distance_to(const Vector4i &p_to) const;
+	_FORCE_INLINE_ int64_t distance_squared_to(const Vector4i &p_to) const;
+
 	_FORCE_INLINE_ Vector4i abs() const;
 	_FORCE_INLINE_ Vector4i sign() const;
-	Vector4i snapped(const Vector4i &p_step) const;
-	Vector4i snappedi(int32_t p_step) const;
 	Vector4i clamp(const Vector4i &p_min, const Vector4i &p_max) const;
 	Vector4i clampi(int32_t p_min, int32_t p_max) const;
+	Vector4i snapped(const Vector4i &p_step) const;
+	Vector4i snappedi(int32_t p_step) const;
 
 	/* Operators */
 
@@ -117,12 +116,12 @@ struct [[nodiscard]] Vector4i {
 	_FORCE_INLINE_ Vector4i &operator%=(const Vector4i &p_v);
 	_FORCE_INLINE_ Vector4i operator%(const Vector4i &p_v) const;
 
-	_FORCE_INLINE_ Vector4i &operator*=(const int32_t p_scalar);
-	_FORCE_INLINE_ Vector4i operator*(const int32_t p_scalar) const;
-	_FORCE_INLINE_ Vector4i &operator/=(const int32_t p_scalar);
-	_FORCE_INLINE_ Vector4i operator/(const int32_t p_scalar) const;
-	_FORCE_INLINE_ Vector4i &operator%=(const int32_t p_scalar);
-	_FORCE_INLINE_ Vector4i operator%(const int32_t p_scalar) const;
+	_FORCE_INLINE_ Vector4i &operator*=(int32_t p_scalar);
+	_FORCE_INLINE_ Vector4i operator*(int32_t p_scalar) const;
+	_FORCE_INLINE_ Vector4i &operator/=(int32_t p_scalar);
+	_FORCE_INLINE_ Vector4i operator/(int32_t p_scalar) const;
+	_FORCE_INLINE_ Vector4i &operator%=(int32_t p_scalar);
+	_FORCE_INLINE_ Vector4i operator%(int32_t p_scalar) const;
 
 	_FORCE_INLINE_ Vector4i operator-() const;
 
@@ -138,7 +137,7 @@ struct [[nodiscard]] Vector4i {
 
 	_FORCE_INLINE_ Vector4i() {}
 	Vector4i(const Vector4 &p_vec4);
-	_FORCE_INLINE_ Vector4i(const int32_t p_x, const int32_t p_y, const int32_t p_z, const int32_t p_w) {
+	_FORCE_INLINE_ Vector4i(int32_t p_x, int32_t p_y, int32_t p_z, int32_t p_w) {
 		x = p_x;
 		y = p_y;
 		z = p_z;
@@ -154,20 +153,20 @@ double Vector4i::length() const {
 	return Math::sqrt((double)length_squared());
 }
 
-int64_t Vector4i::distance_squared_to(const Vector4i &p_to) const {
-	return (p_to - *this).length_squared();
-}
-
 double Vector4i::distance_to(const Vector4i &p_to) const {
 	return (p_to - *this).length();
 }
 
+int64_t Vector4i::distance_squared_to(const Vector4i &p_to) const {
+	return (p_to - *this).length_squared();
+}
+
 Vector4i Vector4i::abs() const {
 	return Vector4i(Math::abs(x), Math::abs(y), Math::abs(z), Math::abs(w));
 }
 
 Vector4i Vector4i::sign() const {
-	return Vector4i(Math::sign(x), Math::sign(y), Math::sign(z), Math::sign(w));
+	return Vector4i(SIGN(x), SIGN(y), SIGN(z), SIGN(w));
 }
 
 /* Operators */
@@ -232,7 +231,7 @@ Vector4i Vector4i::operator%(const Vector4i &p_v) const {
 	return Vector4i(x % p_v.x, y % p_v.y, z % p_v.z, w % p_v.w);
 }
 
-Vector4i &Vector4i::operator*=(const int32_t p_scalar) {
+Vector4i &Vector4i::operator*=(int32_t p_scalar) {
 	x *= p_scalar;
 	y *= p_scalar;
 	z *= p_scalar;
@@ -240,29 +239,29 @@ Vector4i &Vector4i::operator*=(const int32_t p_scalar) {
 	return *this;
 }
 
-Vector4i Vector4i::operator*(const int32_t p_scalar) const {
+Vector4i Vector4i::operator*(int32_t p_scalar) const {
 	return Vector4i(x * p_scalar, y * p_scalar, z * p_scalar, w * p_scalar);
 }
 
 // Multiplication operators required to workaround issues with LLVM using implicit conversion.
 
-_FORCE_INLINE_ Vector4i operator*(const int32_t p_scalar, const Vector4i &p_vector) {
+_FORCE_INLINE_ Vector4i operator*(int32_t p_scalar, const Vector4i &p_vector) {
 	return p_vector * p_scalar;
 }
 
-_FORCE_INLINE_ Vector4i operator*(const int64_t p_scalar, const Vector4i &p_vector) {
+_FORCE_INLINE_ Vector4i operator*(int64_t p_scalar, const Vector4i &p_vector) {
 	return p_vector * p_scalar;
 }
 
-_FORCE_INLINE_ Vector4i operator*(const float p_scalar, const Vector4i &p_vector) {
+_FORCE_INLINE_ Vector4i operator*(float p_scalar, const Vector4i &p_vector) {
 	return p_vector * p_scalar;
 }
 
-_FORCE_INLINE_ Vector4i operator*(const double p_scalar, const Vector4i &p_vector) {
+_FORCE_INLINE_ Vector4i operator*(double p_scalar, const Vector4i &p_vector) {
 	return p_vector * p_scalar;
 }
 
-Vector4i &Vector4i::operator/=(const int32_t p_scalar) {
+Vector4i &Vector4i::operator/=(int32_t p_scalar) {
 	x /= p_scalar;
 	y /= p_scalar;
 	z /= p_scalar;
@@ -270,11 +269,11 @@ Vector4i &Vector4i::operator/=(const int32_t p_scalar) {
 	return *this;
 }
 
-Vector4i Vector4i::operator/(const int32_t p_scalar) const {
+Vector4i Vector4i::operator/(int32_t p_scalar) const {
 	return Vector4i(x / p_scalar, y / p_scalar, z / p_scalar, w / p_scalar);
 }
 
-Vector4i &Vector4i::operator%=(const int32_t p_scalar) {
+Vector4i &Vector4i::operator%=(int32_t p_scalar) {
 	x %= p_scalar;
 	y %= p_scalar;
 	z %= p_scalar;
@@ -282,7 +281,7 @@ Vector4i &Vector4i::operator%=(const int32_t p_scalar) {
 	return *this;
 }
 
-Vector4i Vector4i::operator%(const int32_t p_scalar) const {
+Vector4i Vector4i::operator%(int32_t p_scalar) const {
 	return Vector4i(x % p_scalar, y % p_scalar, z % p_scalar, w % p_scalar);
 }
 
@@ -367,5 +366,3 @@ void Vector4i::zero() {
 }
 
 } // namespace godot
-
-#endif // GODOT_VECTOR4I_HPP

+ 46 - 85
misc/scripts/header_guards.py

@@ -2,121 +2,82 @@
 # -*- coding: utf-8 -*-
 
 import sys
-from pathlib import Path
 
 if len(sys.argv) < 2:
     print("Invalid usage of header_guards.py, it should be called with a path to one or multiple files.")
     sys.exit(1)
 
-HEADER_CHECK_OFFSET = 30
-HEADER_BEGIN_OFFSET = 31
-HEADER_END_OFFSET = -1
-
 changed = []
 invalid = []
 
 for file in sys.argv[1:]:
-    with open(file, "rt", encoding="utf-8", newline="\n") as f:
-        lines = f.readlines()
+    header_start = -1
+    header_end = -1
 
-    if len(lines) <= HEADER_BEGIN_OFFSET:
-        continue  # Most likely a dummy file.
+    with open(file.strip(), "rt", encoding="utf-8", newline="\n") as f:
+        lines = f.readlines()
 
-    if lines[HEADER_CHECK_OFFSET].startswith("#import"):
-        continue  # Early catch obj-c file.
+    for idx, line in enumerate(lines):
+        sline = line.strip()
+
+        if header_start < 0:
+            if sline == "":  # Skip empty lines at the top.
+                continue
+
+            if sline.startswith("/**********"):  # Godot header starts this way.
+                header_start = idx
+            else:
+                header_end = 0  # There is no Godot header.
+                break
+        else:
+            if not sline.startswith(("*", "/*")):  # Not in the Godot header anymore.
+                header_end = idx + 1  # The guard should be two lines below the Godot header.
+                break
+
+    if (HEADER_CHECK_OFFSET := header_end) < 0 or HEADER_CHECK_OFFSET >= len(lines):
+        invalid.append(file)
+        continue
 
-    name = f"GODOT_{Path(file).name}".upper().replace(".", "_").replace("-", "_").replace(" ", "_")
+    if lines[HEADER_CHECK_OFFSET].startswith("#pragma once"):
+        continue
 
-    HEADER_CHECK = f"#ifndef {name}\n"
-    HEADER_BEGIN = f"#define {name}\n"
-    HEADER_END = f"#endif // {name}\n"
+    # Might be using legacy header guards.
+    HEADER_BEGIN_OFFSET = HEADER_CHECK_OFFSET + 1
+    HEADER_END_OFFSET = len(lines) - 1
 
-    if (
-        lines[HEADER_CHECK_OFFSET] == HEADER_CHECK
-        and lines[HEADER_BEGIN_OFFSET] == HEADER_BEGIN
-        and lines[HEADER_END_OFFSET] == HEADER_END
-    ):
+    if HEADER_BEGIN_OFFSET >= HEADER_END_OFFSET:
+        invalid.append(file)
         continue
 
-    # Guards might exist but with the wrong names.
     if (
         lines[HEADER_CHECK_OFFSET].startswith("#ifndef")
         and lines[HEADER_BEGIN_OFFSET].startswith("#define")
         and lines[HEADER_END_OFFSET].startswith("#endif")
     ):
-        lines[HEADER_CHECK_OFFSET] = HEADER_CHECK
-        lines[HEADER_BEGIN_OFFSET] = HEADER_BEGIN
-        lines[HEADER_END_OFFSET] = HEADER_END
+        lines[HEADER_CHECK_OFFSET] = "#pragma once"
+        lines[HEADER_BEGIN_OFFSET] = "\n"
+        lines.pop()
         with open(file, "wt", encoding="utf-8", newline="\n") as f:
             f.writelines(lines)
         changed.append(file)
         continue
 
-    header_check = -1
-    header_begin = -1
-    header_end = -1
-    pragma_once = -1
-    objc = False
-
-    for idx, line in enumerate(lines):
-        if not line.startswith("#"):
-            continue
-        elif line.startswith("#ifndef") and header_check == -1:
-            header_check = idx
-        elif line.startswith("#define") and header_begin == -1:
-            header_begin = idx
-        elif line.startswith("#endif") and header_end == -1:
-            header_end = idx
-        elif line.startswith("#pragma once"):
-            pragma_once = idx
+    # Verify `#pragma once` doesn't exist at invalid location.
+    misplaced = False
+    for line in lines:
+        if line.startswith("#pragma once"):
+            misplaced = True
             break
-        elif line.startswith("#import"):
-            objc = True
-            break
-
-    if objc:
-        continue
 
-    if pragma_once != -1:
-        lines.pop(pragma_once)
-        lines.insert(HEADER_CHECK_OFFSET, HEADER_CHECK)
-        lines.insert(HEADER_BEGIN_OFFSET, HEADER_BEGIN)
-        lines.append("\n")
-        lines.append(HEADER_END)
-        with open(file, "wt", encoding="utf-8", newline="\n") as f:
-            f.writelines(lines)
-        changed.append(file)
-        continue
-
-    if header_check == -1 and header_begin == -1 and header_end == -1:
-        # Guards simply didn't exist
-        lines.insert(HEADER_CHECK_OFFSET, HEADER_CHECK)
-        lines.insert(HEADER_BEGIN_OFFSET, HEADER_BEGIN)
-        lines.append("\n")
-        lines.append(HEADER_END)
-        with open(file, "wt", encoding="utf-8", newline="\n") as f:
-            f.writelines(lines)
-        changed.append(file)
+    if misplaced:
+        invalid.append(file)
         continue
 
-    if header_check != -1 and header_begin != -1 and header_end != -1:
-        # All prepends "found", see if we can salvage this.
-        if header_check == header_begin - 1 and header_begin < header_end:
-            lines.pop(header_check)
-            lines.pop(header_begin - 1)
-            lines.pop(header_end - 2)
-            if lines[header_end - 3] == "\n":
-                lines.pop(header_end - 3)
-            lines.insert(HEADER_CHECK_OFFSET, HEADER_CHECK)
-            lines.insert(HEADER_BEGIN_OFFSET, HEADER_BEGIN)
-            lines.append("\n")
-            lines.append(HEADER_END)
-            with open(file, "wt", encoding="utf-8", newline="\n") as f:
-                f.writelines(lines)
-            changed.append(file)
-            continue
-
-    invalid.append(file)
+    # Assume that we're simply missing a guard entirely.
+    lines.insert(HEADER_CHECK_OFFSET, "#pragma once\n\n")
+    with open(file, "wt", encoding="utf-8", newline="\n") as f:
+        f.writelines(lines)
+    changed.append(file)
 
 if changed:
     for file in changed:

+ 31 - 31
pyproject.toml

@@ -5,16 +5,16 @@ ignore_missing_imports = true
 namespace_packages = true
 no_implicit_optional = true
 pretty = true
-scripts_are_modules = true
 show_column_numbers = true
 warn_redundant_casts = true
 warn_return_any = true
 warn_unreachable = true
+python_version = "3.8"
 
 [tool.ruff]
-extend-include = ["SConstruct"]
+extend-include = ["*SConstruct"]
 line-length = 120
-target-version = "py37"
+target-version = "py38"
 
 [tool.ruff.lint]
 extend-select = [
@@ -27,32 +27,32 @@ extend-select = [
 ]
 
 [tool.codespell]
-enable-colors = ""
-write-changes = ""
-check-hidden = ""
+enable-colors = true
+write-changes = true
+check-hidden = true
 quiet-level = 3
-builtin = "clear,rare,en-GB_to_en-US"
-ignore-words-list = """\
-	breaked,
-	cancelled,
-	checkin,
-	curvelinear,
-	doubleclick,
-	expct,
-	findn,
-	gird,
-	hel,
-	inout,
-	labelin,
-	lod,
-	mis,
-	nd,
-	numer,
-	ot,
-	outin,
-	requestor,
-	te,
-	textin,
-	thirdparty,
-	vai
-"""
+builtin = ["clear", "rare", "en-GB_to_en-US"]
+ignore-words-list = [
+	"breaked",
+	"cancelled",
+	"checkin",
+	"curvelinear",
+	"doubleclick",
+	"expct",
+	"findn",
+	"gird",
+	"hel",
+	"inout",
+	"labelin",
+	"lod",
+	"mis",
+	"nd",
+	"numer",
+	"ot",
+	"outin",
+	"requestor",
+	"te",
+	"textin",
+	"thirdparty",
+	"vai",
+]

+ 1 - 1
src/core/class_db.cpp

@@ -392,7 +392,7 @@ void ClassDB::initialize_class(const ClassInfo &p_cl) {
 }
 
 void ClassDB::initialize(GDExtensionInitializationLevel p_level) {
-	for (const std::pair<StringName, ClassInfo> pair : classes) {
+	for (const std::pair<const StringName, ClassInfo> &pair : classes) {
 		const ClassInfo &cl = pair.second;
 		if (cl.level != p_level) {
 			continue;

+ 13 - 17
src/core/method_bind.cpp

@@ -32,32 +32,28 @@
 
 namespace godot {
 
-StringName MethodBind::get_name() const {
-	return name;
+void MethodBind::_set_const(bool p_const) {
+	_const = p_const;
 }
 
-void MethodBind::set_name(const StringName &p_name) {
-	name = p_name;
-}
-
-void MethodBind::set_argument_count(int p_count) {
-	argument_count = p_count;
+void MethodBind::_set_static(bool p_static) {
+	_static = p_static;
 }
 
-void MethodBind::set_const(bool p_const) {
-	_is_const = p_const;
+void MethodBind::_set_returns(bool p_returns) {
+	_returns = p_returns;
 }
 
-void MethodBind::set_return(bool p_return) {
-	_has_return = p_return;
+void MethodBind::_set_vararg(bool p_vararg) {
+	_vararg = p_vararg;
 }
 
-void MethodBind::set_static(bool p_static) {
-	_static = p_static;
+StringName MethodBind::get_name() const {
+	return name;
 }
 
-void MethodBind::set_vararg(bool p_vararg) {
-	_vararg = p_vararg;
+void MethodBind::set_name(const StringName &p_name) {
+	name = p_name;
 }
 
 void MethodBind::set_argument_names(const std::vector<StringName> &p_names) {
@@ -68,7 +64,7 @@ std::vector<StringName> MethodBind::get_argument_names() const {
 	return argument_names;
 }
 
-void MethodBind::generate_argument_types(int p_count) {
+void MethodBind::_generate_argument_types(int p_count) {
 	set_argument_count(p_count);
 
 	if (argument_types != nullptr) {

+ 48 - 20
src/variant/aabb.cpp

@@ -119,55 +119,75 @@ AABB AABB::intersection(const AABB &p_aabb) const {
 	return AABB(min, max - min);
 }
 
-bool AABB::intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *r_clip, Vector3 *r_normal) const {
+// Note that this routine returns the BACKTRACKED (i.e. behind the ray origin)
+// intersection point + normal if INSIDE the AABB.
+// The caller can therefore decide when INSIDE whether to use the
+// backtracked intersection, or use p_from as the intersection, and
+// carry on progressing without e.g. reflecting against the normal.
+bool AABB::find_intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, bool &r_inside, Vector3 *r_intersection_point, Vector3 *r_normal) const {
 #ifdef MATH_CHECKS
 	if (unlikely(size.x < 0 || size.y < 0 || size.z < 0)) {
 		ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
 	}
 #endif
-	Vector3 c1, c2;
 	Vector3 end = position + size;
-	real_t near = -1e20;
-	real_t far = 1e20;
+	real_t tmin = -1e20;
+	real_t tmax = 1e20;
 	int axis = 0;
 
+	// Make sure r_inside is always initialized,
+	// to prevent reading uninitialized data in the client code.
+	r_inside = false;
+
 	for (int i = 0; i < 3; i++) {
 		if (p_dir[i] == 0) {
 			if ((p_from[i] < position[i]) || (p_from[i] > end[i])) {
 				return false;
 			}
 		} else { // ray not parallel to planes in this direction
-			c1[i] = (position[i] - p_from[i]) / p_dir[i];
-			c2[i] = (end[i] - p_from[i]) / p_dir[i];
+			real_t t1 = (position[i] - p_from[i]) / p_dir[i];
+			real_t t2 = (end[i] - p_from[i]) / p_dir[i];
 
-			if (c1[i] > c2[i]) {
-				SWAP(c1, c2);
+			if (t1 > t2) {
+				SWAP(t1, t2);
 			}
-			if (c1[i] > near) {
-				near = c1[i];
+			if (t1 >= tmin) {
+				tmin = t1;
 				axis = i;
 			}
-			if (c2[i] < far) {
-				far = c2[i];
+			if (t2 < tmax) {
+				if (t2 < 0) {
+					return false;
+				}
+				tmax = t2;
 			}
-			if ((near > far) || (far < 0)) {
+			if (tmin > tmax) {
 				return false;
 			}
 		}
 	}
 
-	if (r_clip) {
-		*r_clip = c1;
+	// Did the ray start from inside the box?
+	// In which case the intersection returned is the point of entry
+	// (behind the ray start) or the calling routine can use the ray origin as intersection point.
+	r_inside = tmin < 0;
+
+	if (r_intersection_point) {
+		*r_intersection_point = p_from + p_dir * tmin;
+
+		// Prevent float error by making sure the point is exactly
+		// on the AABB border on the relevant axis.
+		r_intersection_point->coord[axis] = (p_dir[axis] >= 0) ? position.coord[axis] : end.coord[axis];
 	}
 	if (r_normal) {
 		*r_normal = Vector3();
-		(*r_normal)[axis] = p_dir[axis] ? -1 : 1;
+		(*r_normal)[axis] = (p_dir[axis] >= 0) ? -1 : 1;
 	}
 
 	return true;
 }
 
-bool AABB::intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector3 *r_clip, Vector3 *r_normal) const {
+bool AABB::intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector3 *r_intersection_point, Vector3 *r_normal) const {
 #ifdef MATH_CHECKS
 	if (unlikely(size.x < 0 || size.y < 0 || size.z < 0)) {
 		ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
@@ -225,8 +245,8 @@ bool AABB::intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector
 		*r_normal = normal;
 	}
 
-	if (r_clip) {
-		*r_clip = p_from + rel * min;
+	if (r_intersection_point) {
+		*r_intersection_point = p_from + rel * min;
 	}
 
 	return true;
@@ -412,7 +432,15 @@ Variant AABB::intersects_segment_bind(const Vector3 &p_from, const Vector3 &p_to
 
 Variant AABB::intersects_ray_bind(const Vector3 &p_from, const Vector3 &p_dir) const {
 	Vector3 inters;
-	if (intersects_ray(p_from, p_dir, &inters)) {
+	bool inside = false;
+
+	if (find_intersects_ray(p_from, p_dir, inside, &inters)) {
+		// When inside the intersection point may be BEHIND the ray,
+		// so for general use we return the ray origin.
+		if (inside) {
+			return p_from;
+		}
+
 		return inters;
 	}
 	return Variant();

+ 81 - 69
src/variant/basis.cpp

@@ -29,31 +29,17 @@
 /**************************************************************************/
 
 #include <godot_cpp/core/error_macros.hpp>
+#include <godot_cpp/core/math.hpp>
 #include <godot_cpp/variant/basis.hpp>
 #include <godot_cpp/variant/string.hpp>
 
+using namespace godot;
+
 #define cofac(row1, col1, row2, col2) \
 	(rows[row1][col1] * rows[row2][col2] - rows[row1][col2] * rows[row2][col1])
 
 namespace godot {
 
-void Basis::from_z(const Vector3 &p_z) {
-	if (Math::abs(p_z.z) > (real_t)Math_SQRT12) {
-		// choose p in y-z plane
-		real_t a = p_z[1] * p_z[1] + p_z[2] * p_z[2];
-		real_t k = 1.0f / Math::sqrt(a);
-		rows[0] = Vector3(0, -p_z[2] * k, p_z[1] * k);
-		rows[1] = Vector3(a * k, -p_z[0] * rows[0][2], p_z[0] * rows[0][1]);
-	} else {
-		// choose p in x-y plane
-		real_t a = p_z.x * p_z.x + p_z.y * p_z.y;
-		real_t k = 1.0f / Math::sqrt(a);
-		rows[0] = Vector3(-p_z.y * k, p_z.x * k, 0);
-		rows[1] = Vector3(-p_z.z * rows[0].y, p_z.z * rows[0].x, a * k);
-	}
-	rows[2] = p_z;
-}
-
 void Basis::invert() {
 	real_t co[3] = {
 		cofac(1, 1, 2, 2), cofac(1, 2, 2, 0), cofac(1, 0, 2, 1)
@@ -107,13 +93,35 @@ Basis Basis::orthogonalized() const {
 	return c;
 }
 
+// Returns true if the basis vectors are orthogonal (perpendicular), so it has no skew or shear, and can be decomposed into rotation and scale.
+// See https://en.wikipedia.org/wiki/Orthogonal_basis
 bool Basis::is_orthogonal() const {
-	Basis identity;
-	Basis m = (*this) * transposed();
+	const Vector3 x = get_column(0);
+	const Vector3 y = get_column(1);
+	const Vector3 z = get_column(2);
+	return Math::is_zero_approx(x.dot(y)) && Math::is_zero_approx(x.dot(z)) && Math::is_zero_approx(y.dot(z));
+}
 
-	return m.is_equal_approx(identity);
+// Returns true if the basis vectors are orthonormal (orthogonal and normalized), so it has no scale, skew, or shear.
+// See https://en.wikipedia.org/wiki/Orthonormal_basis
+bool Basis::is_orthonormal() const {
+	const Vector3 x = get_column(0);
+	const Vector3 y = get_column(1);
+	const Vector3 z = get_column(2);
+	return Math::is_equal_approx(x.length_squared(), 1) && Math::is_equal_approx(y.length_squared(), 1) && Math::is_equal_approx(z.length_squared(), 1) && Math::is_zero_approx(x.dot(y)) && Math::is_zero_approx(x.dot(z)) && Math::is_zero_approx(y.dot(z));
 }
 
+// Returns true if the basis is conformal (orthogonal, uniform scale, preserves angles and distance ratios).
+// See https://en.wikipedia.org/wiki/Conformal_linear_transformation
+bool Basis::is_conformal() const {
+	const Vector3 x = get_column(0);
+	const Vector3 y = get_column(1);
+	const Vector3 z = get_column(2);
+	const real_t x_len_sq = x.length_squared();
+	return Math::is_equal_approx(x_len_sq, y.length_squared()) && Math::is_equal_approx(x_len_sq, z.length_squared()) && Math::is_zero_approx(x.dot(y)) && Math::is_zero_approx(x.dot(z)) && Math::is_zero_approx(y.dot(z));
+}
+
+// Returns true if the basis only has diagonal elements, so it may only have scale or flip, but no rotation, skew, or shear.
 bool Basis::is_diagonal() const {
 	return (
 			Math::is_zero_approx(rows[0][1]) && Math::is_zero_approx(rows[0][2]) &&
@@ -121,8 +129,9 @@ bool Basis::is_diagonal() const {
 			Math::is_zero_approx(rows[2][0]) && Math::is_zero_approx(rows[2][1]));
 }
 
+// Returns true if the basis is a pure rotation matrix, so it has no scale, skew, shear, or flip.
 bool Basis::is_rotation() const {
-	return Math::is_equal_approx(determinant(), 1, (real_t)UNIT_EPSILON) && is_orthogonal();
+	return is_conformal() && Math::is_equal_approx(determinant(), 1, (real_t)UNIT_EPSILON);
 }
 
 #ifdef MATH_CHECKS
@@ -257,29 +266,26 @@ void Basis::scale_orthogonal(const Vector3 &p_scale) {
 Basis Basis::scaled_orthogonal(const Vector3 &p_scale) const {
 	Basis m = *this;
 	Vector3 s = Vector3(-1, -1, -1) + p_scale;
+	bool sign = std::signbit(s.x + s.y + s.z);
+	Basis b = m.orthonormalized();
+	s = b.xform_inv(s);
 	Vector3 dots;
-	Basis b;
 	for (int i = 0; i < 3; i++) {
 		for (int j = 0; j < 3; j++) {
 			dots[j] += s[i] * Math::abs(m.get_column(i).normalized().dot(b.get_column(j)));
 		}
 	}
+	if (sign != std::signbit(dots.x + dots.y + dots.z)) {
+		dots = -dots;
+	}
 	m.scale_local(Vector3(1, 1, 1) + dots);
 	return m;
 }
 
-float Basis::get_uniform_scale() const {
+real_t Basis::get_uniform_scale() const {
 	return (rows[0].length() + rows[1].length() + rows[2].length()) / 3.0f;
 }
 
-void Basis::make_scale_uniform() {
-	float l = (rows[0].length() + rows[1].length() + rows[2].length()) / 3.0f;
-	for (int i = 0; i < 3; i++) {
-		rows[i].normalize();
-		rows[i] *= l;
-	}
-}
-
 Basis Basis::scaled_local(const Vector3 &p_scale) const {
 	return (*this) * Basis::from_scale(p_scale);
 }
@@ -291,7 +297,7 @@ Vector3 Basis::get_scale_abs() const {
 			Vector3(rows[0][2], rows[1][2], rows[2][2]).length());
 }
 
-Vector3 Basis::get_scale_local() const {
+Vector3 Basis::get_scale_global() const {
 	real_t det_sign = SIGN(determinant());
 	return det_sign * Vector3(rows[0].length(), rows[1].length(), rows[2].length());
 }
@@ -418,7 +424,7 @@ void Basis::rotate_to_align(Vector3 p_start_direction, Vector3 p_end_direction)
 		real_t dot = p_start_direction.dot(p_end_direction);
 		dot = CLAMP(dot, -1.0f, 1.0f);
 		const real_t angle_rads = Math::acos(dot);
-		set_axis_angle(axis, angle_rads);
+		*this = Basis(axis, angle_rads) * (*this);
 	}
 }
 
@@ -453,8 +459,13 @@ void Basis::get_rotation_axis_angle_local(Vector3 &p_axis, real_t &p_angle) cons
 }
 
 Vector3 Basis::get_euler(EulerOrder p_order) const {
+	// This epsilon value results in angles within a +/- 0.04 degree range being simplified/truncated.
+	// Based on testing, this is the largest the epsilon can be without the angle truncation becoming
+	// visually noticeable.
+	const real_t epsilon = 0.00000025;
+
 	switch (p_order) {
-		case EULER_ORDER_XYZ: {
+		case EulerOrder::EULER_ORDER_XYZ: {
 			// Euler angles in XYZ convention.
 			// See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
 			//
@@ -464,8 +475,8 @@ Vector3 Basis::get_euler(EulerOrder p_order) const {
 
 			Vector3 euler;
 			real_t sy = rows[0][2];
-			if (sy < (1.0f - (real_t)CMP_EPSILON)) {
-				if (sy > -(1.0f - (real_t)CMP_EPSILON)) {
+			if (sy < (1.0f - epsilon)) {
+				if (sy > -(1.0f - epsilon)) {
 					// is this a pure Y rotation?
 					if (rows[1][0] == 0 && rows[0][1] == 0 && rows[1][2] == 0 && rows[2][1] == 0 && rows[1][1] == 1) {
 						// return the simplest form (human friendlier in editor and scripts)
@@ -489,7 +500,7 @@ Vector3 Basis::get_euler(EulerOrder p_order) const {
 			}
 			return euler;
 		}
-		case EULER_ORDER_XZY: {
+		case EulerOrder::EULER_ORDER_XZY: {
 			// Euler angles in XZY convention.
 			// See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
 			//
@@ -499,8 +510,8 @@ Vector3 Basis::get_euler(EulerOrder p_order) const {
 
 			Vector3 euler;
 			real_t sz = rows[0][1];
-			if (sz < (1.0f - (real_t)CMP_EPSILON)) {
-				if (sz > -(1.0f - (real_t)CMP_EPSILON)) {
+			if (sz < (1.0f - epsilon)) {
+				if (sz > -(1.0f - epsilon)) {
 					euler.x = Math::atan2(rows[2][1], rows[1][1]);
 					euler.y = Math::atan2(rows[0][2], rows[0][0]);
 					euler.z = Math::asin(-sz);
@@ -518,7 +529,7 @@ Vector3 Basis::get_euler(EulerOrder p_order) const {
 			}
 			return euler;
 		}
-		case EULER_ORDER_YXZ: {
+		case EulerOrder::EULER_ORDER_YXZ: {
 			// Euler angles in YXZ convention.
 			// See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
 			//
@@ -530,8 +541,8 @@ Vector3 Basis::get_euler(EulerOrder p_order) const {
 
 			real_t m12 = rows[1][2];
 
-			if (m12 < (1 - (real_t)CMP_EPSILON)) {
-				if (m12 > -(1 - (real_t)CMP_EPSILON)) {
+			if (m12 < (1 - epsilon)) {
+				if (m12 > -(1 - epsilon)) {
 					// is this a pure X rotation?
 					if (rows[1][0] == 0 && rows[0][1] == 0 && rows[0][2] == 0 && rows[2][0] == 0 && rows[0][0] == 1) {
 						// return the simplest form (human friendlier in editor and scripts)
@@ -556,7 +567,7 @@ Vector3 Basis::get_euler(EulerOrder p_order) const {
 
 			return euler;
 		}
-		case EULER_ORDER_YZX: {
+		case EulerOrder::EULER_ORDER_YZX: {
 			// Euler angles in YZX convention.
 			// See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
 			//
@@ -566,8 +577,8 @@ Vector3 Basis::get_euler(EulerOrder p_order) const {
 
 			Vector3 euler;
 			real_t sz = rows[1][0];
-			if (sz < (1.0f - (real_t)CMP_EPSILON)) {
-				if (sz > -(1.0f - (real_t)CMP_EPSILON)) {
+			if (sz < (1.0f - epsilon)) {
+				if (sz > -(1.0f - epsilon)) {
 					euler.x = Math::atan2(-rows[1][2], rows[1][1]);
 					euler.y = Math::atan2(-rows[2][0], rows[0][0]);
 					euler.z = Math::asin(sz);
@@ -584,8 +595,8 @@ Vector3 Basis::get_euler(EulerOrder p_order) const {
 				euler.z = Math_PI / 2.0f;
 			}
 			return euler;
-		}
-		case EULER_ORDER_ZXY: {
+		} break;
+		case EulerOrder::EULER_ORDER_ZXY: {
 			// Euler angles in ZXY convention.
 			// See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
 			//
@@ -594,8 +605,8 @@ Vector3 Basis::get_euler(EulerOrder p_order) const {
 			//        -cx*sy            sx                    cx*cy
 			Vector3 euler;
 			real_t sx = rows[2][1];
-			if (sx < (1.0f - (real_t)CMP_EPSILON)) {
-				if (sx > -(1.0f - (real_t)CMP_EPSILON)) {
+			if (sx < (1.0f - epsilon)) {
+				if (sx > -(1.0f - epsilon)) {
 					euler.x = Math::asin(sx);
 					euler.y = Math::atan2(-rows[2][0], rows[2][2]);
 					euler.z = Math::atan2(-rows[0][1], rows[1][1]);
@@ -612,8 +623,8 @@ Vector3 Basis::get_euler(EulerOrder p_order) const {
 				euler.z = 0;
 			}
 			return euler;
-		}
-		case EULER_ORDER_ZYX: {
+		} break;
+		case EulerOrder::EULER_ORDER_ZYX: {
 			// Euler angles in ZYX convention.
 			// See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
 			//
@@ -622,8 +633,8 @@ Vector3 Basis::get_euler(EulerOrder p_order) const {
 			//        -sy               cy*sx                 cy*cx
 			Vector3 euler;
 			real_t sy = rows[2][0];
-			if (sy < (1.0f - (real_t)CMP_EPSILON)) {
-				if (sy > -(1.0f - (real_t)CMP_EPSILON)) {
+			if (sy < (1.0f - epsilon)) {
+				if (sy > -(1.0f - epsilon)) {
 					euler.x = Math::atan2(rows[2][1], rows[2][2]);
 					euler.y = Math::asin(-sy);
 					euler.z = Math::atan2(rows[1][0], rows[0][0]);
@@ -664,26 +675,26 @@ void Basis::set_euler(const Vector3 &p_euler, EulerOrder p_order) {
 	Basis zmat(c, -s, 0, s, c, 0, 0, 0, 1);
 
 	switch (p_order) {
-		case EULER_ORDER_XYZ: {
+		case EulerOrder::EULER_ORDER_XYZ: {
 			*this = xmat * (ymat * zmat);
 		} break;
-		case EULER_ORDER_XZY: {
+		case EulerOrder::EULER_ORDER_XZY: {
 			*this = xmat * zmat * ymat;
 		} break;
-		case EULER_ORDER_YXZ: {
+		case EulerOrder::EULER_ORDER_YXZ: {
 			*this = ymat * xmat * zmat;
 		} break;
-		case EULER_ORDER_YZX: {
+		case EulerOrder::EULER_ORDER_YZX: {
 			*this = ymat * zmat * xmat;
 		} break;
-		case EULER_ORDER_ZXY: {
+		case EulerOrder::EULER_ORDER_ZXY: {
 			*this = zmat * xmat * ymat;
 		} break;
-		case EULER_ORDER_ZYX: {
+		case EulerOrder::EULER_ORDER_ZYX: {
 			*this = zmat * ymat * xmat;
 		} break;
 		default: {
-			ERR_FAIL_MSG("Invalid order parameter for set_euler(vec3,order)");
+			ERR_FAIL_MSG("Invalid Euler order parameter.");
 		}
 	}
 }
@@ -720,7 +731,7 @@ Basis::operator String() const {
 
 Quaternion Basis::get_quaternion() const {
 #ifdef MATH_CHECKS
-	ERR_FAIL_COND_V_MSG(!is_rotation(), Quaternion(), "Basis must be normalized in order to be casted to a Quaternion. Use get_rotation_quaternion() or call orthonormalized() if the Basis contains linearly independent vectors.");
+	ERR_FAIL_COND_V_MSG(!is_rotation(), Quaternion(), "Basis " + operator String() + " must be normalized in order to be casted to a Quaternion. Use get_rotation_quaternion() or call orthonormalized() if the Basis contains linearly independent vectors.");
 #endif
 	/* Allow getting a quaternion from an unnormalized transform */
 	Basis m = *this;
@@ -828,8 +839,8 @@ void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
 	z = (rows[1][0] - rows[0][1]) / s;
 
 	r_axis = Vector3(x, y, z);
-	// CLAMP to avoid NaN if the value passed to acos is not in [0,1].
-	r_angle = Math::acos(CLAMP((rows[0][0] + rows[1][1] + rows[2][2] - 1) / 2, (real_t)0.0, (real_t)1.0));
+	// acos does clamping.
+	r_angle = Math::acos((rows[0][0] + rows[1][1] + rows[2][2] - 1) / 2);
 }
 
 void Basis::set_quaternion(const Quaternion &p_quaternion) {
@@ -847,7 +858,7 @@ void Basis::set_quaternion(const Quaternion &p_quaternion) {
 void Basis::set_axis_angle(const Vector3 &p_axis, real_t p_angle) {
 // Rotation matrix from axis and angle, see https://en.wikipedia.org/wiki/Rotation_matrix#Rotation_matrix_from_axis_angle
 #ifdef MATH_CHECKS
-	ERR_FAIL_COND_MSG(!p_axis.is_normalized(), "The axis Vector3 must be normalized.");
+	ERR_FAIL_COND_MSG(!p_axis.is_normalized(), "The axis Vector3 " + p_axis.operator String() + " must be normalized.");
 #endif
 	Vector3 axis_sq(p_axis.x * p_axis.x, p_axis.y * p_axis.y, p_axis.z * p_axis.z);
 	real_t cosine = Math::cos(p_angle);
@@ -905,7 +916,7 @@ void Basis::_set_diagonal(const Vector3 &p_diag) {
 	rows[2][2] = p_diag.z;
 }
 
-Basis Basis::lerp(const Basis &p_to, const real_t &p_weight) const {
+Basis Basis::lerp(const Basis &p_to, real_t p_weight) const {
 	Basis b;
 	b.rows[0] = rows[0].lerp(p_to.rows[0], p_weight);
 	b.rows[1] = rows[1].lerp(p_to.rows[1], p_weight);
@@ -914,7 +925,7 @@ Basis Basis::lerp(const Basis &p_to, const real_t &p_weight) const {
 	return b;
 }
 
-Basis Basis::slerp(const Basis &p_to, const real_t &p_weight) const {
+Basis Basis::slerp(const Basis &p_to, real_t p_weight) const {
 	//consider scale
 	Quaternion from(*this);
 	Quaternion to(p_to);
@@ -1047,9 +1058,10 @@ Basis Basis::looking_at(const Vector3 &p_target, const Vector3 &p_up, bool p_use
 		v_z = -v_z;
 	}
 	Vector3 v_x = p_up.cross(v_z);
-#ifdef MATH_CHECKS
-	ERR_FAIL_COND_V_MSG(v_x.is_zero_approx(), Basis(), "The target vector and up vector can't be parallel to each other.");
-#endif
+	if (v_x.is_zero_approx()) {
+		WARN_PRINT("Target and up vectors are colinear. This is not advised as it may cause unwanted rotation around local Z axis.");
+		v_x = p_up.get_any_perpendicular(); // Vectors are almost parallel.
+	}
 	v_x.normalize();
 	Vector3 v_y = v_z.cross(v_x);
 

+ 31 - 26
src/variant/color.cpp

@@ -29,6 +29,7 @@
 /**************************************************************************/
 
 #include <godot_cpp/core/error_macros.hpp>
+#include <godot_cpp/templates/hash_map.hpp>
 #include <godot_cpp/variant/color.hpp>
 #include <godot_cpp/variant/color_names.inc.hpp>
 #include <godot_cpp/variant/string.hpp>
@@ -131,20 +132,20 @@ String _to_hex(float p_val) {
 
 String Color::to_html(bool p_alpha) const {
 	String txt;
-	txt = txt + _to_hex(r);
-	txt = txt + _to_hex(g);
-	txt = txt + _to_hex(b);
+	txt += _to_hex(r);
+	txt += _to_hex(g);
+	txt += _to_hex(b);
 	if (p_alpha) {
-		txt = txt + _to_hex(a);
+		txt += _to_hex(a);
 	}
 	return txt;
 }
 
 float Color::get_h() const {
-	float min = Math::min(r, g);
-	min = Math::min(min, b);
-	float max = Math::max(r, g);
-	max = Math::max(max, b);
+	float min = MIN(r, g);
+	min = MIN(min, b);
+	float max = MAX(r, g);
+	max = MAX(max, b);
 
 	float delta = max - min;
 
@@ -170,10 +171,10 @@ float Color::get_h() const {
 }
 
 float Color::get_s() const {
-	float min = Math::min(r, g);
-	min = Math::min(min, b);
-	float max = Math::max(r, g);
-	max = Math::max(max, b);
+	float min = MIN(r, g);
+	min = MIN(min, b);
+	float max = MAX(r, g);
+	max = MAX(max, b);
 
 	float delta = max - min;
 
@@ -181,8 +182,8 @@ float Color::get_s() const {
 }
 
 float Color::get_v() const {
-	float max = Math::max(r, g);
-	max = Math::max(max, b);
+	float max = MAX(r, g);
+	max = MAX(max, b);
 	return max;
 }
 
@@ -385,7 +386,6 @@ Color Color::named(const String &p_name) {
 	int idx = find_named_color(p_name);
 	if (idx == -1) {
 		ERR_FAIL_V_MSG(Color(), "Invalid color name: " + p_name + ".");
-		return Color();
 	}
 	return named_colors[idx].color;
 }
@@ -400,7 +400,7 @@ Color Color::named(const String &p_name, const Color &p_default) {
 
 int Color::find_named_color(const String &p_name) {
 	String name = p_name;
-	// Normalize name
+	// Normalize name.
 	name = name.replace(" ", "");
 	name = name.replace("-", "");
 	name = name.replace("_", "");
@@ -408,23 +408,24 @@ int Color::find_named_color(const String &p_name) {
 	name = name.replace(".", "");
 	name = name.to_upper();
 
-	int idx = 0;
-	while (named_colors[idx].name != nullptr) {
-		if (name == String(named_colors[idx].name).replace("_", "")) {
-			return idx;
+	static HashMap<String, int> named_colors_hashmap;
+	if (unlikely(named_colors_hashmap.is_empty())) {
+		const int named_color_count = get_named_color_count();
+		for (int i = 0; i < named_color_count; i++) {
+			named_colors_hashmap[String(named_colors[i].name).replace("_", "")] = i;
 		}
-		idx++;
+	}
+
+	const HashMap<String, int>::ConstIterator E = named_colors_hashmap.find(name);
+	if (E) {
+		return E->value;
 	}
 
 	return -1;
 }
 
 int Color::get_named_color_count() {
-	int idx = 0;
-	while (named_colors[idx].name != nullptr) {
-		idx++;
-	}
-	return idx;
+	return sizeof(named_colors) / sizeof(NamedColor);
 }
 
 String Color::get_named_color_name(int p_idx) {
@@ -467,6 +468,10 @@ Color Color::from_rgbe9995(uint32_t p_rgbe) {
 	return Color(rd, gd, bd, 1.0f);
 }
 
+Color Color::from_rgba8(int64_t p_r8, int64_t p_g8, int64_t p_b8, int64_t p_a8) {
+	return Color(p_r8 / 255.0f, p_g8 / 255.0f, p_b8 / 255.0f, p_a8 / 255.0f);
+}
+
 Color::operator String() const {
 	return "(" + String::num(r, 4) + ", " + String::num(g, 4) + ", " + String::num(b, 4) + ", " + String::num(a, 4) + ")";
 }

+ 8 - 0
src/variant/packed_arrays.cpp

@@ -236,6 +236,14 @@ void Array::_ref(const Array &p_from) const {
 	internal::gdextension_interface_array_ref((GDExtensionTypePtr *)this, (GDExtensionConstTypePtr *)&p_from);
 }
 
+const Variant *Array::ptr() const {
+	return (const Variant *)internal::gdextension_interface_array_operator_index_const((GDExtensionTypePtr *)this, 0);
+}
+
+Variant *Array::ptrw() {
+	return (Variant *)internal::gdextension_interface_array_operator_index((GDExtensionTypePtr *)this, 0);
+}
+
 const Variant &Dictionary::operator[](const Variant &p_key) const {
 	const Variant *var = (const Variant *)internal::gdextension_interface_dictionary_operator_index_const((GDExtensionTypePtr *)this, (GDExtensionVariantPtr)&p_key);
 	return *var;

+ 0 - 4
src/variant/plane.cpp

@@ -100,13 +100,11 @@ bool Plane::intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3
 	Vector3 segment = p_dir;
 	real_t den = normal.dot(segment);
 
-	//printf("den is %i\n",den);
 	if (Math::is_zero_approx(den)) {
 		return false;
 	}
 
 	real_t dist = (normal.dot(p_from) - d) / den;
-	//printf("dist is %i\n",dist);
 
 	if (dist > (real_t)CMP_EPSILON) { //this is a ray, before the emitting pos (p_from) doesn't exist
 
@@ -123,13 +121,11 @@ bool Plane::intersects_segment(const Vector3 &p_begin, const Vector3 &p_end, Vec
 	Vector3 segment = p_begin - p_end;
 	real_t den = normal.dot(segment);
 
-	//printf("den is %i\n",den);
 	if (Math::is_zero_approx(den)) {
 		return false;
 	}
 
 	real_t dist = (normal.dot(p_begin) - d) / den;
-	//printf("dist is %i\n",dist);
 
 	if (dist < (real_t)-CMP_EPSILON || dist > (1.0f + (real_t)CMP_EPSILON)) {
 		return false;

+ 255 - 124
src/variant/projection.cpp

@@ -39,7 +39,7 @@
 
 namespace godot {
 
-float Projection::determinant() const {
+real_t Projection::determinant() const {
 	return columns[0][3] * columns[1][2] * columns[2][1] * columns[3][0] - columns[0][2] * columns[1][3] * columns[2][1] * columns[3][0] -
 			columns[0][3] * columns[1][1] * columns[2][2] * columns[3][0] + columns[0][1] * columns[1][3] * columns[2][2] * columns[3][0] +
 			columns[0][2] * columns[1][1] * columns[2][3] * columns[3][0] - columns[0][1] * columns[1][2] * columns[2][3] * columns[3][0] -
@@ -171,7 +171,7 @@ Projection Projection::perspective_znear_adjusted(real_t p_new_znear) const {
 }
 
 Plane Projection::get_projection_plane(Planes p_plane) const {
-	const real_t *matrix = (const real_t *)this->columns;
+	const real_t *matrix = (const real_t *)columns;
 
 	switch (p_plane) {
 		case PLANE_NEAR: {
@@ -404,20 +404,19 @@ void Projection::set_frustum(real_t p_size, real_t p_aspect, Vector2 p_offset, r
 }
 
 real_t Projection::get_z_far() const {
-	const real_t *matrix = (const real_t *)this->columns;
+	const real_t *matrix = (const real_t *)columns;
 	Plane new_plane = Plane(matrix[3] - matrix[2],
 			matrix[7] - matrix[6],
 			matrix[11] - matrix[10],
 			matrix[15] - matrix[14]);
 
-	new_plane.normal = -new_plane.normal;
 	new_plane.normalize();
 
 	return new_plane.d;
 }
 
 real_t Projection::get_z_near() const {
-	const real_t *matrix = (const real_t *)this->columns;
+	const real_t *matrix = (const real_t *)columns;
 	Plane new_plane = Plane(matrix[3] + matrix[2],
 			matrix[7] + matrix[6],
 			matrix[11] + matrix[10],
@@ -428,7 +427,7 @@ real_t Projection::get_z_near() const {
 }
 
 Vector2 Projection::get_viewport_half_extents() const {
-	const real_t *matrix = (const real_t *)this->columns;
+	const real_t *matrix = (const real_t *)columns;
 	///////--- Near Plane ---///////
 	Plane near_plane = Plane(matrix[3] + matrix[2],
 			matrix[7] + matrix[6],
@@ -456,7 +455,7 @@ Vector2 Projection::get_viewport_half_extents() const {
 }
 
 Vector2 Projection::get_far_plane_half_extents() const {
-	const real_t *matrix = (const real_t *)this->columns;
+	const real_t *matrix = (const real_t *)columns;
 	///////--- Far Plane ---///////
 	Plane far_plane = Plane(matrix[3] - matrix[2],
 			matrix[7] - matrix[6],
@@ -484,7 +483,7 @@ Vector2 Projection::get_far_plane_half_extents() const {
 }
 
 bool Projection::get_endpoints(const Transform3D &p_transform, Vector3 *p_8points) const {
-	Array planes = get_projection_planes(Transform3D());
+	Vector<Plane> planes = get_projection_planes(Transform3D());
 	const Planes intersections[8][3] = {
 		{ PLANE_FAR, PLANE_LEFT, PLANE_TOP },
 		{ PLANE_FAR, PLANE_LEFT, PLANE_BOTTOM },
@@ -509,17 +508,17 @@ bool Projection::get_endpoints(const Transform3D &p_transform, Vector3 *p_8point
 	return true;
 }
 
-Array Projection::get_projection_planes(const Transform3D &p_transform) const {
+Vector<Plane> Projection::get_projection_planes(const Transform3D &p_transform) const {
 	/** Fast Plane Extraction from combined modelview/projection matrices.
 	 * References:
 	 * https://web.archive.org/web/20011221205252/https://www.markmorley.com/opengl/frustumculling.html
 	 * https://web.archive.org/web/20061020020112/https://www2.ravensoft.com/users/ggribb/plane%20extraction.pdf
 	 */
 
-	Array planes;
+	Vector<Plane> planes;
 	planes.resize(6);
 
-	const real_t *matrix = (const real_t *)this->columns;
+	const real_t *matrix = (const real_t *)columns;
 
 	Plane new_plane;
 
@@ -532,7 +531,7 @@ Array Projection::get_projection_planes(const Transform3D &p_transform) const {
 	new_plane.normal = -new_plane.normal;
 	new_plane.normalize();
 
-	planes[0] = p_transform.xform(new_plane);
+	planes.write[0] = p_transform.xform(new_plane);
 
 	///////--- Far Plane ---///////
 	new_plane = Plane(matrix[3] - matrix[2],
@@ -543,7 +542,7 @@ Array Projection::get_projection_planes(const Transform3D &p_transform) const {
 	new_plane.normal = -new_plane.normal;
 	new_plane.normalize();
 
-	planes[1] = p_transform.xform(new_plane);
+	planes.write[1] = p_transform.xform(new_plane);
 
 	///////--- Left Plane ---///////
 	new_plane = Plane(matrix[3] + matrix[0],
@@ -554,7 +553,7 @@ Array Projection::get_projection_planes(const Transform3D &p_transform) const {
 	new_plane.normal = -new_plane.normal;
 	new_plane.normalize();
 
-	planes[2] = p_transform.xform(new_plane);
+	planes.write[2] = p_transform.xform(new_plane);
 
 	///////--- Top Plane ---///////
 	new_plane = Plane(matrix[3] - matrix[1],
@@ -565,7 +564,7 @@ Array Projection::get_projection_planes(const Transform3D &p_transform) const {
 	new_plane.normal = -new_plane.normal;
 	new_plane.normalize();
 
-	planes[3] = p_transform.xform(new_plane);
+	planes.write[3] = p_transform.xform(new_plane);
 
 	///////--- Right Plane ---///////
 	new_plane = Plane(matrix[3] - matrix[0],
@@ -576,7 +575,7 @@ Array Projection::get_projection_planes(const Transform3D &p_transform) const {
 	new_plane.normal = -new_plane.normal;
 	new_plane.normalize();
 
-	planes[4] = p_transform.xform(new_plane);
+	planes.write[4] = p_transform.xform(new_plane);
 
 	///////--- Bottom Plane ---///////
 	new_plane = Plane(matrix[3] + matrix[1],
@@ -587,7 +586,7 @@ Array Projection::get_projection_planes(const Transform3D &p_transform) const {
 	new_plane.normal = -new_plane.normal;
 	new_plane.normalize();
 
-	planes[5] = p_transform.xform(new_plane);
+	planes.write[5] = p_transform.xform(new_plane);
 
 	return planes;
 }
@@ -599,101 +598,229 @@ Projection Projection::inverse() const {
 }
 
 void Projection::invert() {
-	int i, j, k;
-	int pvt_i[4], pvt_j[4]; /* Locations of pivot matrix */
-	real_t pvt_val; /* Value of current pivot element */
-	real_t hold; /* Temporary storage */
-	real_t determinant = 1.0f;
-	for (k = 0; k < 4; k++) {
-		/** Locate k'th pivot element **/
-		pvt_val = columns[k][k]; /** Initialize for search **/
-		pvt_i[k] = k;
-		pvt_j[k] = k;
-		for (i = k; i < 4; i++) {
-			for (j = k; j < 4; j++) {
-				if (Math::abs(columns[i][j]) > Math::abs(pvt_val)) {
-					pvt_i[k] = i;
-					pvt_j[k] = j;
-					pvt_val = columns[i][j];
-				}
-			}
-		}
-
-		/** Product of pivots, gives determinant when finished **/
-		determinant *= pvt_val;
-		if (Math::is_zero_approx(determinant)) {
-			return; /** Matrix is singular (zero determinant). **/
-		}
-
-		/** "Interchange" rows (with sign change stuff) **/
-		i = pvt_i[k];
-		if (i != k) { /** If rows are different **/
-			for (j = 0; j < 4; j++) {
-				hold = -columns[k][j];
-				columns[k][j] = columns[i][j];
-				columns[i][j] = hold;
-			}
-		}
-
-		/** "Interchange" columns **/
-		j = pvt_j[k];
-		if (j != k) { /** If columns are different **/
-			for (i = 0; i < 4; i++) {
-				hold = -columns[i][k];
-				columns[i][k] = columns[i][j];
-				columns[i][j] = hold;
-			}
-		}
-
-		/** Divide column by minus pivot value **/
-		for (i = 0; i < 4; i++) {
-			if (i != k) {
-				columns[i][k] /= (-pvt_val);
-			}
-		}
-
-		/** Reduce the matrix **/
-		for (i = 0; i < 4; i++) {
-			hold = columns[i][k];
-			for (j = 0; j < 4; j++) {
-				if (i != k && j != k) {
-					columns[i][j] += hold * columns[k][j];
-				}
-			}
-		}
-
-		/** Divide row by pivot **/
-		for (j = 0; j < 4; j++) {
-			if (j != k) {
-				columns[k][j] /= pvt_val;
-			}
-		}
-
-		/** Replace pivot by reciprocal (at last we can touch it). **/
-		columns[k][k] = 1.0 / pvt_val;
+	// Adapted from Mesa's `src/util/u_math.c` `util_invert_mat4x4`.
+	// MIT licensed. Copyright 2008 VMware, Inc. Authored by Jacques Leroy.
+	Projection temp;
+	real_t *out = (real_t *)temp.columns;
+	real_t *m = (real_t *)columns;
+
+	real_t wtmp[4][8];
+	real_t m0, m1, m2, m3, s;
+	real_t *r0, *r1, *r2, *r3;
+
+#define MAT(m, r, c) (m)[(c) * 4 + (r)]
+
+	r0 = wtmp[0];
+	r1 = wtmp[1];
+	r2 = wtmp[2];
+	r3 = wtmp[3];
+
+	r0[0] = MAT(m, 0, 0);
+	r0[1] = MAT(m, 0, 1);
+	r0[2] = MAT(m, 0, 2);
+	r0[3] = MAT(m, 0, 3);
+	r0[4] = 1.0;
+	r0[5] = 0.0;
+	r0[6] = 0.0;
+	r0[7] = 0.0;
+
+	r1[0] = MAT(m, 1, 0);
+	r1[1] = MAT(m, 1, 1);
+	r1[2] = MAT(m, 1, 2);
+	r1[3] = MAT(m, 1, 3);
+	r1[5] = 1.0;
+	r1[4] = 0.0;
+	r1[6] = 0.0;
+	r1[7] = 0.0;
+
+	r2[0] = MAT(m, 2, 0);
+	r2[1] = MAT(m, 2, 1);
+	r2[2] = MAT(m, 2, 2);
+	r2[3] = MAT(m, 2, 3);
+	r2[6] = 1.0;
+	r2[4] = 0.0;
+	r2[5] = 0.0;
+	r2[7] = 0.0;
+
+	r3[0] = MAT(m, 3, 0);
+	r3[1] = MAT(m, 3, 1);
+	r3[2] = MAT(m, 3, 2);
+	r3[3] = MAT(m, 3, 3);
+
+	r3[7] = 1.0;
+	r3[4] = 0.0;
+	r3[5] = 0.0;
+	r3[6] = 0.0;
+
+	/* choose pivot - or die */
+	if (Math::abs(r3[0]) > Math::abs(r2[0])) {
+		SWAP(r3, r2);
+	}
+	if (Math::abs(r2[0]) > Math::abs(r1[0])) {
+		SWAP(r2, r1);
+	}
+	if (Math::abs(r1[0]) > Math::abs(r0[0])) {
+		SWAP(r1, r0);
+	}
+	ERR_FAIL_COND(0.0 == r0[0]);
+
+	/* eliminate first variable     */
+	m1 = r1[0] / r0[0];
+	m2 = r2[0] / r0[0];
+	m3 = r3[0] / r0[0];
+	s = r0[1];
+	r1[1] -= m1 * s;
+	r2[1] -= m2 * s;
+	r3[1] -= m3 * s;
+	s = r0[2];
+	r1[2] -= m1 * s;
+	r2[2] -= m2 * s;
+	r3[2] -= m3 * s;
+	s = r0[3];
+	r1[3] -= m1 * s;
+	r2[3] -= m2 * s;
+	r3[3] -= m3 * s;
+	s = r0[4];
+	if (s != 0.0) {
+		r1[4] -= m1 * s;
+		r2[4] -= m2 * s;
+		r3[4] -= m3 * s;
+	}
+	s = r0[5];
+	if (s != 0.0) {
+		r1[5] -= m1 * s;
+		r2[5] -= m2 * s;
+		r3[5] -= m3 * s;
+	}
+	s = r0[6];
+	if (s != 0.0) {
+		r1[6] -= m1 * s;
+		r2[6] -= m2 * s;
+		r3[6] -= m3 * s;
+	}
+	s = r0[7];
+	if (s != 0.0) {
+		r1[7] -= m1 * s;
+		r2[7] -= m2 * s;
+		r3[7] -= m3 * s;
 	}
 
-	/* That was most of the work, one final pass of row/column interchange */
-	/* to finish */
-	for (k = 4 - 2; k >= 0; k--) { /* Don't need to work with 1 by 1 corner*/
-		i = pvt_j[k]; /* Rows to swap correspond to pivot COLUMN */
-		if (i != k) { /* If rows are different */
-			for (j = 0; j < 4; j++) {
-				hold = columns[k][j];
-				columns[k][j] = -columns[i][j];
-				columns[i][j] = hold;
-			}
-		}
+	/* choose pivot - or die */
+	if (Math::abs(r3[1]) > Math::abs(r2[1])) {
+		SWAP(r3, r2);
+	}
+	if (Math::abs(r2[1]) > Math::abs(r1[1])) {
+		SWAP(r2, r1);
+	}
+	ERR_FAIL_COND(0.0 == r1[1]);
+
+	/* eliminate second variable */
+	m2 = r2[1] / r1[1];
+	m3 = r3[1] / r1[1];
+	r2[2] -= m2 * r1[2];
+	r3[2] -= m3 * r1[2];
+	r2[3] -= m2 * r1[3];
+	r3[3] -= m3 * r1[3];
+	s = r1[4];
+	if (0.0 != s) {
+		r2[4] -= m2 * s;
+		r3[4] -= m3 * s;
+	}
+	s = r1[5];
+	if (0.0 != s) {
+		r2[5] -= m2 * s;
+		r3[5] -= m3 * s;
+	}
+	s = r1[6];
+	if (0.0 != s) {
+		r2[6] -= m2 * s;
+		r3[6] -= m3 * s;
+	}
+	s = r1[7];
+	if (0.0 != s) {
+		r2[7] -= m2 * s;
+		r3[7] -= m3 * s;
+	}
 
-		j = pvt_i[k]; /* Columns to swap correspond to pivot ROW */
-		if (j != k) { /* If columns are different */
-			for (i = 0; i < 4; i++) {
-				hold = columns[i][k];
-				columns[i][k] = -columns[i][j];
-				columns[i][j] = hold;
-			}
-		}
+	/* choose pivot - or die */
+	if (Math::abs(r3[2]) > Math::abs(r2[2])) {
+		SWAP(r3, r2);
 	}
+	ERR_FAIL_COND(0.0 == r2[2]);
+
+	/* eliminate third variable */
+	m3 = r3[2] / r2[2];
+	r3[3] -= m3 * r2[3];
+	r3[4] -= m3 * r2[4];
+	r3[5] -= m3 * r2[5];
+	r3[6] -= m3 * r2[6];
+	r3[7] -= m3 * r2[7];
+
+	/* last check */
+	ERR_FAIL_COND(0.0 == r3[3]);
+
+	s = 1.0 / r3[3]; /* now back substitute row 3 */
+	r3[4] *= s;
+	r3[5] *= s;
+	r3[6] *= s;
+	r3[7] *= s;
+
+	m2 = r2[3]; /* now back substitute row 2 */
+	s = 1.0 / r2[2];
+	r2[4] = s * (r2[4] - r3[4] * m2);
+	r2[5] = s * (r2[5] - r3[5] * m2);
+	r2[6] = s * (r2[6] - r3[6] * m2);
+	r2[7] = s * (r2[7] - r3[7] * m2);
+	m1 = r1[3];
+	r1[4] -= r3[4] * m1;
+	r1[5] -= r3[5] * m1;
+	r1[6] -= r3[6] * m1;
+	r1[7] -= r3[7] * m1;
+	m0 = r0[3];
+	r0[4] -= r3[4] * m0;
+	r0[5] -= r3[5] * m0;
+	r0[6] -= r3[6] * m0;
+	r0[7] -= r3[7] * m0;
+
+	m1 = r1[2]; /* now back substitute row 1 */
+	s = 1.0 / r1[1];
+	r1[4] = s * (r1[4] - r2[4] * m1);
+	r1[5] = s * (r1[5] - r2[5] * m1),
+	r1[6] = s * (r1[6] - r2[6] * m1);
+	r1[7] = s * (r1[7] - r2[7] * m1);
+	m0 = r0[2];
+	r0[4] -= r2[4] * m0;
+	r0[5] -= r2[5] * m0;
+	r0[6] -= r2[6] * m0;
+	r0[7] -= r2[7] * m0;
+
+	m0 = r0[1]; /* now back substitute row 0 */
+	s = 1.0 / r0[0];
+	r0[4] = s * (r0[4] - r1[4] * m0);
+	r0[5] = s * (r0[5] - r1[5] * m0),
+	r0[6] = s * (r0[6] - r1[6] * m0);
+	r0[7] = s * (r0[7] - r1[7] * m0);
+
+	MAT(out, 0, 0) = r0[4];
+	MAT(out, 0, 1) = r0[5];
+	MAT(out, 0, 2) = r0[6];
+	MAT(out, 0, 3) = r0[7];
+	MAT(out, 1, 0) = r1[4];
+	MAT(out, 1, 1) = r1[5];
+	MAT(out, 1, 2) = r1[6];
+	MAT(out, 1, 3) = r1[7];
+	MAT(out, 2, 0) = r2[4];
+	MAT(out, 2, 1) = r2[5];
+	MAT(out, 2, 2) = r2[6];
+	MAT(out, 2, 3) = r2[7];
+	MAT(out, 3, 0) = r3[4];
+	MAT(out, 3, 1) = r3[5];
+	MAT(out, 3, 2) = r3[6];
+	MAT(out, 3, 3) = r3[7];
+
+#undef MAT
+
+	*this = temp;
 }
 
 void Projection::flip_y() {
@@ -722,7 +849,8 @@ Projection Projection::operator*(const Projection &p_matrix) const {
 	return new_matrix;
 }
 
-void Projection::set_depth_correction(bool p_flip_y) {
+void Projection::set_depth_correction(bool p_flip_y, bool p_reverse_z, bool p_remap_z) {
+	// p_remap_z is used to convert from OpenGL-style clip space (-1 - 1) to Vulkan style (0 - 1).
 	real_t *m = &columns[0][0];
 
 	m[0] = 1;
@@ -735,11 +863,11 @@ void Projection::set_depth_correction(bool p_flip_y) {
 	m[7] = 0.0;
 	m[8] = 0.0;
 	m[9] = 0.0;
-	m[10] = 0.5;
+	m[10] = p_remap_z ? (p_reverse_z ? -0.5 : 0.5) : (p_reverse_z ? -1.0 : 1.0);
 	m[11] = 0.0;
 	m[12] = 0.0;
 	m[13] = 0.0;
-	m[14] = 0.5;
+	m[14] = p_remap_z ? 0.5 : 0.0;
 	m[15] = 1.0;
 }
 
@@ -786,14 +914,10 @@ void Projection::set_light_atlas_rect(const Rect2 &p_rect) {
 }
 
 Projection::operator String() const {
-	String str;
-	for (int i = 0; i < 4; i++) {
-		for (int j = 0; j < 4; j++) {
-			str = str + String((j > 0) ? ", " : "\n") + rtos(columns[i][j]);
-		}
-	}
-
-	return str;
+	return "[X: " + columns[0].operator String() +
+			", Y: " + columns[1].operator String() +
+			", Z: " + columns[2].operator String() +
+			", W: " + columns[3].operator String() + "]";
 }
 
 real_t Projection::get_aspect() const {
@@ -812,7 +936,7 @@ bool Projection::is_orthogonal() const {
 }
 
 real_t Projection::get_fov() const {
-	const real_t *matrix = (const real_t *)this->columns;
+	const real_t *matrix = (const real_t *)columns;
 
 	Plane right_plane = Plane(matrix[3] - matrix[0],
 			matrix[7] - matrix[4],
@@ -834,13 +958,13 @@ real_t Projection::get_fov() const {
 	}
 }
 
-float Projection::get_lod_multiplier() const {
+real_t Projection::get_lod_multiplier() const {
 	if (is_orthogonal()) {
 		return get_viewport_half_extents().x;
 	} else {
-		float zn = get_z_near();
-		float width = get_viewport_half_extents().x * 2.0;
-		return 1.0 / (zn / width);
+		const real_t zn = get_z_near();
+		const real_t width = get_viewport_half_extents().x * 2.0f;
+		return 1.0f / (zn / width);
 	}
 
 	// Usage is lod_size / (lod_distance * multiplier) < threshold
@@ -913,6 +1037,13 @@ Projection::Projection(const Vector4 &p_x, const Vector4 &p_y, const Vector4 &p_
 	columns[3] = p_w;
 }
 
+Projection::Projection(real_t p_xx, real_t p_xy, real_t p_xz, real_t p_xw, real_t p_yx, real_t p_yy, real_t p_yz, real_t p_yw, real_t p_zx, real_t p_zy, real_t p_zz, real_t p_zw, real_t p_wx, real_t p_wy, real_t p_wz, real_t p_ww) {
+	columns[0] = Vector4(p_xx, p_xy, p_xz, p_xw);
+	columns[1] = Vector4(p_yx, p_yy, p_yz, p_yw);
+	columns[2] = Vector4(p_zx, p_zy, p_zz, p_zw);
+	columns[3] = Vector4(p_wx, p_wy, p_wz, p_ww);
+}
+
 Projection::Projection(const Transform3D &p_transform) {
 	const Transform3D &tr = p_transform;
 	real_t *m = &columns[0][0];

+ 6 - 6
src/variant/quaternion.cpp

@@ -194,11 +194,11 @@ Quaternion Quaternion::spherical_cubic_interpolate(const Quaternion &p_b, const
 	post_q = Basis(post_q).get_rotation_quaternion();
 
 	// Flip quaternions to shortest path if necessary.
-	bool flip1 = Math::sign(from_q.dot(pre_q));
+	bool flip1 = std::signbit(from_q.dot(pre_q));
 	pre_q = flip1 ? -pre_q : pre_q;
-	bool flip2 = Math::sign(from_q.dot(to_q));
+	bool flip2 = std::signbit(from_q.dot(to_q));
 	to_q = flip2 ? -to_q : to_q;
-	bool flip3 = flip2 ? to_q.dot(post_q) <= 0 : Math::sign(to_q.dot(post_q));
+	bool flip3 = flip2 ? to_q.dot(post_q) <= 0 : std::signbit(to_q.dot(post_q));
 	post_q = flip3 ? -post_q : post_q;
 
 	// Calc by Expmap in from_q space.
@@ -245,11 +245,11 @@ Quaternion Quaternion::spherical_cubic_interpolate_in_time(const Quaternion &p_b
 	post_q = Basis(post_q).get_rotation_quaternion();
 
 	// Flip quaternions to shortest path if necessary.
-	bool flip1 = Math::sign(from_q.dot(pre_q));
+	bool flip1 = std::signbit(from_q.dot(pre_q));
 	pre_q = flip1 ? -pre_q : pre_q;
-	bool flip2 = Math::sign(from_q.dot(to_q));
+	bool flip2 = std::signbit(from_q.dot(to_q));
 	to_q = flip2 ? -to_q : to_q;
-	bool flip3 = flip2 ? to_q.dot(post_q) <= 0 : Math::sign(to_q.dot(post_q));
+	bool flip3 = flip2 ? to_q.dot(post_q) <= 0 : std::signbit(to_q.dot(post_q));
 	post_q = flip3 ? -post_q : post_q;
 
 	// Calc by Expmap in from_q space.

+ 25 - 25
src/variant/rect2.cpp

@@ -211,31 +211,31 @@ next4:
 	real_t mina = maxa;
 
 	real_t dp = p_xform.columns[0].dot(xf_points2[1]);
-	maxa = Math::max(dp, maxa);
-	mina = Math::min(dp, mina);
+	maxa = MAX(dp, maxa);
+	mina = MIN(dp, mina);
 
 	dp = p_xform.columns[0].dot(xf_points2[2]);
-	maxa = Math::max(dp, maxa);
-	mina = Math::min(dp, mina);
+	maxa = MAX(dp, maxa);
+	mina = MIN(dp, mina);
 
 	dp = p_xform.columns[0].dot(xf_points2[3]);
-	maxa = Math::max(dp, maxa);
-	mina = Math::min(dp, mina);
+	maxa = MAX(dp, maxa);
+	mina = MIN(dp, mina);
 
 	real_t maxb = p_xform.columns[0].dot(xf_points[0]);
 	real_t minb = maxb;
 
 	dp = p_xform.columns[0].dot(xf_points[1]);
-	maxb = Math::max(dp, maxb);
-	minb = Math::min(dp, minb);
+	maxb = MAX(dp, maxb);
+	minb = MIN(dp, minb);
 
 	dp = p_xform.columns[0].dot(xf_points[2]);
-	maxb = Math::max(dp, maxb);
-	minb = Math::min(dp, minb);
+	maxb = MAX(dp, maxb);
+	minb = MIN(dp, minb);
 
 	dp = p_xform.columns[0].dot(xf_points[3]);
-	maxb = Math::max(dp, maxb);
-	minb = Math::min(dp, minb);
+	maxb = MAX(dp, maxb);
+	minb = MIN(dp, minb);
 
 	if (mina > maxb) {
 		return false;
@@ -248,31 +248,31 @@ next4:
 	mina = maxa;
 
 	dp = p_xform.columns[1].dot(xf_points2[1]);
-	maxa = Math::max(dp, maxa);
-	mina = Math::min(dp, mina);
+	maxa = MAX(dp, maxa);
+	mina = MIN(dp, mina);
 
 	dp = p_xform.columns[1].dot(xf_points2[2]);
-	maxa = Math::max(dp, maxa);
-	mina = Math::min(dp, mina);
+	maxa = MAX(dp, maxa);
+	mina = MIN(dp, mina);
 
 	dp = p_xform.columns[1].dot(xf_points2[3]);
-	maxa = Math::max(dp, maxa);
-	mina = Math::min(dp, mina);
+	maxa = MAX(dp, maxa);
+	mina = MIN(dp, mina);
 
 	maxb = p_xform.columns[1].dot(xf_points[0]);
 	minb = maxb;
 
 	dp = p_xform.columns[1].dot(xf_points[1]);
-	maxb = Math::max(dp, maxb);
-	minb = Math::min(dp, minb);
+	maxb = MAX(dp, maxb);
+	minb = MIN(dp, minb);
 
 	dp = p_xform.columns[1].dot(xf_points[2]);
-	maxb = Math::max(dp, maxb);
-	minb = Math::min(dp, minb);
+	maxb = MAX(dp, maxb);
+	minb = MIN(dp, minb);
 
 	dp = p_xform.columns[1].dot(xf_points[3]);
-	maxb = Math::max(dp, maxb);
-	minb = Math::min(dp, minb);
+	maxb = MAX(dp, maxb);
+	minb = MIN(dp, minb);
 
 	if (mina > maxb) {
 		return false;
@@ -285,7 +285,7 @@ next4:
 }
 
 Rect2::operator String() const {
-	return "[P: " + position.operator String() + ", S: " + size + "]";
+	return "[P: " + position.operator String() + ", S: " + size.operator String() + "]";
 }
 
 Rect2::operator Rect2i() const {

+ 49 - 58
src/variant/transform2d.cpp

@@ -48,7 +48,7 @@ Transform2D Transform2D::inverse() const {
 }
 
 void Transform2D::affine_invert() {
-	real_t det = basis_determinant();
+	real_t det = determinant();
 #ifdef MATH_CHECKS
 	ERR_FAIL_COND(det == 0);
 #endif
@@ -67,17 +67,17 @@ Transform2D Transform2D::affine_inverse() const {
 	return inv;
 }
 
-void Transform2D::rotate(const real_t p_angle) {
+void Transform2D::rotate(real_t p_angle) {
 	*this = Transform2D(p_angle, Vector2()) * (*this);
 }
 
 real_t Transform2D::get_skew() const {
-	real_t det = basis_determinant();
+	real_t det = determinant();
 	return Math::acos(columns[0].normalized().dot(SIGN(det) * columns[1].normalized())) - (real_t)Math_PI * 0.5f;
 }
 
-void Transform2D::set_skew(const real_t p_angle) {
-	real_t det = basis_determinant();
+void Transform2D::set_skew(real_t p_angle) {
+	real_t det = determinant();
 	columns[1] = SIGN(det) * columns[0].rotated(((real_t)Math_PI * 0.5f + p_angle)).normalized() * columns[1].length();
 }
 
@@ -85,7 +85,7 @@ real_t Transform2D::get_rotation() const {
 	return Math::atan2(columns[0].y, columns[0].x);
 }
 
-void Transform2D::set_rotation(const real_t p_rot) {
+void Transform2D::set_rotation(real_t p_rot) {
 	Size2 scale = get_scale();
 	real_t cr = Math::cos(p_rot);
 	real_t sr = Math::sin(p_rot);
@@ -96,7 +96,7 @@ void Transform2D::set_rotation(const real_t p_rot) {
 	set_scale(scale);
 }
 
-Transform2D::Transform2D(const real_t p_rot, const Vector2 &p_pos) {
+Transform2D::Transform2D(real_t p_rot, const Vector2 &p_pos) {
 	real_t cr = Math::cos(p_rot);
 	real_t sr = Math::sin(p_rot);
 	columns[0][0] = cr;
@@ -106,7 +106,7 @@ Transform2D::Transform2D(const real_t p_rot, const Vector2 &p_pos) {
 	columns[2] = p_pos;
 }
 
-Transform2D::Transform2D(const real_t p_rot, const Size2 &p_scale, const real_t p_skew, const Vector2 &p_pos) {
+Transform2D::Transform2D(real_t p_rot, const Size2 &p_scale, real_t p_skew, const Vector2 &p_pos) {
 	columns[0][0] = Math::cos(p_rot) * p_scale.x;
 	columns[1][1] = Math::cos(p_rot + p_skew) * p_scale.y;
 	columns[1][0] = -Math::sin(p_rot + p_skew) * p_scale.y;
@@ -115,7 +115,7 @@ Transform2D::Transform2D(const real_t p_rot, const Size2 &p_scale, const real_t
 }
 
 Size2 Transform2D::get_scale() const {
-	real_t det_sign = Math::sign(basis_determinant());
+	real_t det_sign = SIGN(determinant());
 	return Size2(columns[0].length(), det_sign * columns[1].length());
 }
 
@@ -138,7 +138,7 @@ void Transform2D::scale_basis(const Size2 &p_scale) {
 	columns[1][1] *= p_scale.y;
 }
 
-void Transform2D::translate_local(const real_t p_tx, const real_t p_ty) {
+void Transform2D::translate_local(real_t p_tx, real_t p_ty) {
 	translate_local(Vector2(p_tx, p_ty));
 }
 
@@ -153,7 +153,7 @@ void Transform2D::orthonormalize() {
 	Vector2 y = columns[1];
 
 	x.normalize();
-	y = (y - x * (x.dot(y)));
+	y = y - x * x.dot(y);
 	y.normalize();
 
 	columns[0] = x;
@@ -161,9 +161,21 @@ void Transform2D::orthonormalize() {
 }
 
 Transform2D Transform2D::orthonormalized() const {
-	Transform2D on = *this;
-	on.orthonormalize();
-	return on;
+	Transform2D ortho = *this;
+	ortho.orthonormalize();
+	return ortho;
+}
+
+bool Transform2D::is_conformal() const {
+	// Non-flipped case.
+	if (Math::is_equal_approx(columns[0][0], columns[1][1]) && Math::is_equal_approx(columns[0][1], -columns[1][0])) {
+		return true;
+	}
+	// Flipped case.
+	if (Math::is_equal_approx(columns[0][0], -columns[1][1]) && Math::is_equal_approx(columns[0][1], columns[1][0])) {
+		return true;
+	}
+	return false;
 }
 
 bool Transform2D::is_equal_approx(const Transform2D &p_transform) const {
@@ -223,12 +235,6 @@ Transform2D Transform2D::operator*(const Transform2D &p_transform) const {
 	return t;
 }
 
-Transform2D Transform2D::basis_scaled(const Size2 &p_scale) const {
-	Transform2D copy = *this;
-	copy.scale_basis(p_scale);
-	return copy;
-}
-
 Transform2D Transform2D::scaled(const Size2 &p_scale) const {
 	// Equivalent to left multiplication
 	Transform2D copy = *this;
@@ -257,67 +263,52 @@ Transform2D Transform2D::translated_local(const Vector2 &p_offset) const {
 	return Transform2D(columns[0], columns[1], columns[2] + basis_xform(p_offset));
 }
 
-Transform2D Transform2D::rotated(const real_t p_angle) const {
+Transform2D Transform2D::rotated(real_t p_angle) const {
 	// Equivalent to left multiplication
 	return Transform2D(p_angle, Vector2()) * (*this);
 }
 
-Transform2D Transform2D::rotated_local(const real_t p_angle) const {
+Transform2D Transform2D::rotated_local(real_t p_angle) const {
 	// Equivalent to right multiplication
 	return (*this) * Transform2D(p_angle, Vector2()); // Could be optimized, because origin transform can be skipped.
 }
 
-real_t Transform2D::basis_determinant() const {
+real_t Transform2D::determinant() const {
 	return columns[0].x * columns[1].y - columns[0].y * columns[1].x;
 }
 
-Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, const real_t p_c) const {
-	//extract parameters
-	Vector2 p1 = get_origin();
-	Vector2 p2 = p_transform.get_origin();
-
-	real_t r1 = get_rotation();
-	real_t r2 = p_transform.get_rotation();
-
-	Size2 s1 = get_scale();
-	Size2 s2 = p_transform.get_scale();
-
-	//slerp rotation
-	Vector2 v1(Math::cos(r1), Math::sin(r1));
-	Vector2 v2(Math::cos(r2), Math::sin(r2));
-
-	real_t dot = v1.dot(v2);
-
-	dot = Math::clamp(dot, (real_t)-1.0, (real_t)1.0);
-
-	Vector2 v;
-
-	if (dot > 0.9995f) {
-		v = v1.lerp(v2, p_c).normalized(); //linearly interpolate to avoid numerical precision issues
-	} else {
-		real_t angle = p_c * Math::acos(dot);
-		Vector2 v3 = (v2 - v1 * dot).normalized();
-		v = v1 * Math::cos(angle) + v3 * Math::sin(angle);
-	}
-
-	//construct matrix
-	Transform2D res(v.angle(), p1.lerp(p2, p_c));
-	res.scale_basis(s1.lerp(s2, p_c));
-	return res;
+Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, real_t p_weight) const {
+	return Transform2D(
+			Math::lerp_angle(get_rotation(), p_transform.get_rotation(), p_weight),
+			get_scale().lerp(p_transform.get_scale(), p_weight),
+			Math::lerp_angle(get_skew(), p_transform.get_skew(), p_weight),
+			get_origin().lerp(p_transform.get_origin(), p_weight));
 }
 
-void Transform2D::operator*=(const real_t p_val) {
+void Transform2D::operator*=(real_t p_val) {
 	columns[0] *= p_val;
 	columns[1] *= p_val;
 	columns[2] *= p_val;
 }
 
-Transform2D Transform2D::operator*(const real_t p_val) const {
+Transform2D Transform2D::operator*(real_t p_val) const {
 	Transform2D ret(*this);
 	ret *= p_val;
 	return ret;
 }
 
+void Transform2D::operator/=(real_t p_val) {
+	columns[0] /= p_val;
+	columns[1] /= p_val;
+	columns[2] /= p_val;
+}
+
+Transform2D Transform2D::operator/(real_t p_val) const {
+	Transform2D ret(*this);
+	ret /= p_val;
+	return ret;
+}
+
 Transform2D::operator String() const {
 	return "[X: " + columns[0].operator String() +
 			", Y: " + columns[1].operator String() +

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