Remove <string> includes in headers to improve build time
@@ -47,7 +47,6 @@
#include <list>
#include <mutex>
#include <set>
-#include <string>
#include <unordered_map>
#include <vector>
@@ -39,11 +39,8 @@
#include <godot_cpp/classes/global_constants.hpp>
-#include <iostream>
-
namespace godot {
class MethodBind {
@@ -39,6 +39,8 @@
#include <godot_cpp/core/error_macros.hpp>
+#include <stdio.h>
+
namespace internal {