Browse Source

Merge branch 'master' of https://github.com/godotengine/godot-cpp into test_cmake_windows

Nicolás Carrasco 3 years ago
parent
commit
df87396cf3
38 changed files with 716 additions and 407 deletions
  1. 71 10
      .github/workflows/ci.yml
  2. 3 3
      CMakeLists.txt
  3. 6 2
      README.md
  4. 57 31
      SConstruct
  5. 58 1
      binding_generator.py
  6. 1 1
      godot-headers
  7. 6 0
      include/godot_cpp/core/error_macros.hpp
  8. 21 21
      include/godot_cpp/core/method_ptrcall.hpp
  9. 6 4
      include/godot_cpp/variant/aabb.hpp
  10. 4 2
      include/godot_cpp/variant/basis.hpp
  11. 12 0
      include/godot_cpp/variant/char_string.hpp
  12. 5 3
      include/godot_cpp/variant/color.hpp
  13. 5 3
      include/godot_cpp/variant/plane.hpp
  14. 4 2
      include/godot_cpp/variant/quaternion.hpp
  15. 12 7
      include/godot_cpp/variant/rect2.hpp
  16. 12 11
      include/godot_cpp/variant/rect2i.hpp
  17. 4 2
      include/godot_cpp/variant/transform2d.hpp
  18. 4 2
      include/godot_cpp/variant/transform3d.hpp
  19. 1 1
      include/godot_cpp/variant/variant.hpp
  20. 6 3
      include/godot_cpp/variant/vector2.hpp
  21. 8 10
      include/godot_cpp/variant/vector2i.hpp
  22. 5 4
      include/godot_cpp/variant/vector3.hpp
  23. 8 3
      include/godot_cpp/variant/vector3i.hpp
  24. 34 0
      src/core/error_macros.cpp
  25. 1 1
      src/core/method_bind.cpp
  26. 122 18
      src/variant/char_string.cpp
  27. 72 0
      src/variant/packed_arrays.cpp
  28. 10 0
      src/variant/rect2.cpp
  29. 14 1
      src/variant/rect2i.cpp
  30. 101 101
      src/variant/variant.cpp
  31. 11 5
      src/variant/vector2.cpp
  32. 11 5
      src/variant/vector2i.cpp
  33. 7 1
      src/variant/vector3.cpp
  34. 7 1
      src/variant/vector3i.cpp
  35. 3 144
      test/SConstruct
  36. 1 1
      test/demo/bin/libgdexample.osx.debug.framework/Resources/Info.plist
  37. 1 1
      test/demo/bin/libgdexample.osx.release.framework/Resources/Info.plist
  38. 2 2
      test/demo/example.gdextension

+ 71 - 10
.github/workflows/ci.yml

@@ -2,9 +2,52 @@ name: Continuous integration
 on: [push, pull_request]
 
 jobs:
-  linux:
-    name: Build (Linux, GCC)
-    runs-on: ubuntu-18.04
+  build:
+    name: ${{ matrix.name }}
+    runs-on: ${{ matrix.os }}
+    strategy:
+      fail-fast: false
+      matrix:
+        include:
+          - name: 🐧 Linux (GCC)
+            os: ubuntu-18.04
+            platform: linux
+            artifact-name: godot-cpp-linux-glibc2.27-x86_64-release
+            artifact-path: bin/libgodot-cpp.linux.release.64.a
+
+          - name: 🏁 Windows (x86_64, MSVC)
+            os: windows-2019
+            platform: windows
+            artifact-name: godot-cpp-windows-msvc2019-x86_64-release
+            artifact-path: bin/libgodot-cpp.windows.release.64.lib
+
+          - name: 🏁 Windows (x86_64, MinGW)
+            os: windows-2019
+            platform: windows
+            artifact-name: godot-cpp-linux-mingw-x86_64-release
+            artifact-path: bin/libgodot-cpp.windows.release.64.a
+            flags: use_mingw=yes
+
+          - name: 🍎 macOS (universal)
+            os: macos-11
+            platform: osx
+            artifact-name: godot-cpp-macos-universal-release
+            artifact-path: bin/libgodot-cpp.osx.release.universal.a
+            flags: macos_arch=universal
+
+          - name: 🤖 Android (arm64)
+            os: ubuntu-18.04
+            platform: android
+            artifact-name: godot-cpp-android-arm64-release
+            artifact-path: bin/libgodot-cpp.android.release.arm64v8.a
+            flags: android_arch=arm64v8
+
+          - name: 🍏 iOS (arm64)
+            os: macos-11
+            platform: ios
+            artifact-name: godot-cpp-ios-arm64-release
+            artifact-path: bin/libgodot-cpp.ios.release.arm64.a
+
     steps:
       - name: Checkout
         uses: actions/checkout@v2
@@ -16,26 +59,44 @@ jobs:
         with:
           python-version: '3.x'
 
-      - name: Install dependencies
+      - name: Linux dependencies
+        if: ${{ matrix.platform == 'linux' }}
         run: |
           sudo apt-get update -qq
           sudo apt-get install -qqq build-essential pkg-config
+
+      - name: Install scons
+        run: |
           python -m pip install scons
 
-      - name: Build godot-cpp
+      - name: Windows GCC dependency
+        if: ${{ matrix.platform == 'windows' }}
+        # Install GCC from Scoop as the default supplied GCC doesn't work ("Error 1").
         run: |
-          scons target=release generate_bindings=yes -j $(nproc)
+          Invoke-Expression (New-Object System.Net.WebClient).DownloadString('https://get.scoop.sh')
+          scoop install gcc
+          g++ --version
+          gcc --version
 
-      - name: Build test project
+      - name: Build godot-cpp (debug)
+        run: |
+          scons platform=${{ matrix.platform }} target=debug generate_bindings=yes ${{ matrix.flags }} -j2
+
+      - name: Build test without rebuilding godot-cpp (debug)
+        run: |
+          cd test
+          scons platform=${{ matrix.platform }} target=debug ${{ matrix.flags }} build_library=no -j2
+
+      - name: Build test and godot-cpp (release)
         run: |
           cd test
-          scons target=release -j $(nproc)
+          scons platform=${{ matrix.platform }} target=release ${{ matrix.flags }} -j2
 
       - name: Upload artifact
         uses: actions/upload-artifact@v2
         with:
-          name: godot-cpp-linux-glibc2.27-x86_64-release
-          path: bin/libgodot-cpp.linux.release.64.a
+          name: ${{ matrix.artifact-name }}
+          path: ${{ matrix.artifact-path }}
           if-no-files-found: error
 
   linux-cmake:

+ 3 - 3
CMakeLists.txt

@@ -126,20 +126,20 @@ else()
 endif()
 
 # Generate source from the bindings file
-find_package(PythonInterp 3.4 REQUIRED) # pathlib should be present
+find_package(Python3 3.4 REQUIRED) # pathlib should be present
 if(GENERATE_TEMPLATE_GET_NODE)
 	set(GENERATE_BINDING_PARAMETERS "True")
 else()
 	set(GENERATE_BINDING_PARAMETERS "False")
 endif()
 
-execute_process(COMMAND "${PYTHON_EXECUTABLE}" "-c" "import binding_generator; binding_generator.print_file_list(\"${GODOT_CUSTOM_API_FILE}\", \"${CMAKE_CURRENT_BINARY_DIR}\", headers=True, sources=True)"
+execute_process(COMMAND "${Python3_EXECUTABLE}" "-c" "import binding_generator; binding_generator.print_file_list(\"${GODOT_CUSTOM_API_FILE}\", \"${CMAKE_CURRENT_BINARY_DIR}\", headers=True, sources=True)"
 	WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
 	OUTPUT_VARIABLE GENERATED_FILES_LIST
 )
 
 add_custom_command(OUTPUT ${GENERATED_FILES_LIST}
-		COMMAND "${PYTHON_EXECUTABLE}" "-c" "import binding_generator; binding_generator.generate_bindings(\"${GODOT_CUSTOM_API_FILE}\", \"${GENERATE_BINDING_PARAMETERS}\", \"${CMAKE_CURRENT_BINARY_DIR}\")"
+		COMMAND "${Python3_EXECUTABLE}" "-c" "import binding_generator; binding_generator.generate_bindings(\"${GODOT_CUSTOM_API_FILE}\", \"${GENERATE_BINDING_PARAMETERS}\", \"${CMAKE_CURRENT_BINARY_DIR}\")"
 		VERBATIM
 		WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
 		MAIN_DEPENDENCY ${GODOT_CUSTOM_API_FILE}

+ 6 - 2
README.md

@@ -56,8 +56,12 @@ entry_symbol = "example_library_init"
 
 [libraries]
 
-linux.64 = "bin/x11/libgdexample.so"
-windows.64 = "bin/win64/libgdexample.dll"
+linux.64.debug = "bin/libgdexample.linux.debug.64.so"
+linux.64.release = "bin/libgdexample.linux.release.64.so"
+windows.64.debug = "bin/libgdexample.windows.debug.64.dll"
+windows.64.release = "bin/libgdexample.windows.release.64.dll"
+macos.debug = "bin/libgdexample.debug.framework"
+macos.release = "bin/libgdexample.release.framework"
 ```
 
 The `entry_symbol` is the name of the function that initializes your library. It should be similar to following layout:

+ 57 - 31
SConstruct

@@ -125,7 +125,7 @@ opts.Add(EnumVariable("android_arch", "Target Android architecture", "armv7", ["
 opts.Add("macos_deployment_target", "macOS deployment target", "default")
 opts.Add("macos_sdk_path", "macOS SDK path", "")
 opts.Add(EnumVariable("macos_arch", "Target macOS architecture", "universal", ["universal", "x86_64", "arm64"]))
-opts.Add(EnumVariable("ios_arch", "Target iOS architecture", "arm64", ["armv7", "arm64", "x86_64"]))
+opts.Add(EnumVariable("ios_arch", "Target iOS architecture", "arm64", ["universal", "arm64", "x86_64"]))
 opts.Add(BoolVariable("ios_simulator", "Target iOS Simulator", False))
 opts.Add(
     "IPHONEPATH",
@@ -144,6 +144,8 @@ opts.Add(
 )
 opts.Add(BoolVariable("generate_template_get_node", "Generate a template version of the Node class's get_node.", True))
 
+opts.Add(BoolVariable("build_library", "Build the godot-cpp library.", True))
+
 opts.Update(env)
 Help(opts.GenerateHelpText(env))
 
@@ -165,6 +167,13 @@ if host_platform == "windows" and env["platform"] != "android":
 
     opts.Update(env)
 
+# Require C++17
+if host_platform == "windows" and env["platform"] == "windows" and not env["use_mingw"]:
+    # MSVC
+    env.Append(CXXFLAGS=["/std:c++17"])
+else:
+    env.Append(CXXFLAGS=["-std=c++17"])
+
 if env["target"] == "debug":
     env.Append(CPPDEFINES=["DEBUG_ENABLED", "DEBUG_METHODS_ENABLED"])
 
@@ -172,7 +181,7 @@ if env["platform"] == "linux" or env["platform"] == "freebsd":
     if env["use_llvm"]:
         env["CXX"] = "clang++"
 
-    env.Append(CCFLAGS=["-fPIC", "-std=c++17", "-Wwrite-strings"])
+    env.Append(CCFLAGS=["-fPIC", "-Wwrite-strings"])
     env.Append(LINKFLAGS=["-Wl,-R,'$$ORIGIN'"])
 
     if env["target"] == "debug":
@@ -201,8 +210,6 @@ elif env["platform"] == "osx":
         env.Append(LINKFLAGS=["-arch", env["macos_arch"]])
         env.Append(CCFLAGS=["-arch", env["macos_arch"]])
 
-    env.Append(CCFLAGS=["-std=c++17"])
-
     if env["macos_deployment_target"] != "default":
         env.Append(CCFLAGS=["-mmacosx-version-min=" + env["macos_deployment_target"]])
         env.Append(LINKFLAGS=["-mmacosx-version-min=" + env["macos_deployment_target"]])
@@ -228,7 +235,6 @@ elif env["platform"] == "ios":
     if env["ios_simulator"]:
         sdk_name = "iphonesimulator"
         env.Append(CCFLAGS=["-mios-simulator-version-min=10.0"])
-        env["LIBSUFFIX"] = ".simulator" + env["LIBSUFFIX"]
     else:
         sdk_name = "iphoneos"
         env.Append(CCFLAGS=["-miphoneos-version-min=10.0"])
@@ -245,20 +251,21 @@ elif env["platform"] == "ios":
     env["CXX"] = compiler_path + "clang++"
     env["AR"] = compiler_path + "ar"
     env["RANLIB"] = compiler_path + "ranlib"
+    env["SHLIBSUFFIX"] = ".dylib"
 
-    env.Append(CCFLAGS=["-std=c++17", "-arch", env["ios_arch"], "-isysroot", sdk_path])
-    env.Append(
-        LINKFLAGS=[
-            "-arch",
-            env["ios_arch"],
-            "-framework",
-            "Cocoa",
-            "-Wl,-undefined,dynamic_lookup",
-            "-isysroot",
-            sdk_path,
-            "-F" + sdk_path,
-        ]
-    )
+    if env["ios_arch"] == "universal":
+        if env["ios_simulator"]:
+            env.Append(LINKFLAGS=["-arch", "x86_64", "-arch", "arm64"])
+            env.Append(CCFLAGS=["-arch", "x86_64", "-arch", "arm64"])
+        else:
+            env.Append(LINKFLAGS=["-arch", "arm64"])
+            env.Append(CCFLAGS=["-arch", "arm64"])
+    else:
+        env.Append(LINKFLAGS=["-arch", env["ios_arch"]])
+        env.Append(CCFLAGS=["-arch", env["ios_arch"]])
+
+    env.Append(CCFLAGS=["-isysroot", sdk_path])
+    env.Append(LINKFLAGS=["-isysroot", sdk_path, "-F" + sdk_path,])
 
     if env["target"] == "debug":
         env.Append(CCFLAGS=["-Og", "-g"])
@@ -292,14 +299,21 @@ elif env["platform"] == "windows":
         # Don't Clone the environment. Because otherwise, SCons will pick up msvc stuff.
         env = Environment(ENV=os.environ, tools=["mingw"])
         opts.Update(env)
-        # env = env.Clone(tools=['mingw'])
 
+        # Still need to use C++17.
+        env.Append(CCFLAGS=["-std=c++17"])
+        # Don't want lib prefixes
+        env["IMPLIBPREFIX"] = ""
+        env["SHLIBPREFIX"] = ""
+
+        # Long line hack. Use custom spawn, quick AR append (to avoid files with the same names to override each other).
         env["SPAWN"] = mySpawn
+        env.Replace(ARFLAGS=["q"])
 
     # Native or cross-compilation using MinGW
     if host_platform == "linux" or host_platform == "freebsd" or host_platform == "osx" or env["use_mingw"]:
         # These options are for a release build even using target=debug
-        env.Append(CCFLAGS=["-O3", "-std=c++17", "-Wwrite-strings"])
+        env.Append(CCFLAGS=["-O3", "-Wwrite-strings"])
         env.Append(
             LINKFLAGS=[
                 "--static",
@@ -314,9 +328,10 @@ elif env["platform"] == "android":
         # Don't Clone the environment. Because otherwise, SCons will pick up msvc stuff.
         env = Environment(ENV=os.environ, tools=["mingw"])
         opts.Update(env)
-        # env = env.Clone(tools=['mingw'])
 
+        # Long line hack. Use custom spawn, quick AR append (to avoid files with the same names to override each other).
         env["SPAWN"] = mySpawn
+        env.Replace(ARFLAGS=["q"])
 
     # Verify NDK root
     if not "ANDROID_NDK_ROOT" in env:
@@ -382,11 +397,13 @@ elif env["platform"] == "android":
     env["CC"] = toolchain + "/bin/clang"
     env["CXX"] = toolchain + "/bin/clang++"
     env["AR"] = toolchain + "/bin/" + arch_info["tool_path"] + "-ar"
+    env["SHLIBSUFFIX"] = ".so"
 
     env.Append(
         CCFLAGS=["--target=" + arch_info["target"] + env["android_api_level"], "-march=" + arch_info["march"], "-fPIC"]
     )  # , '-fPIE', '-fno-addrsig', '-Oz'])
     env.Append(CCFLAGS=arch_info["ccflags"])
+    env.Append(LINKFLAGS=["--target=" + arch_info["target"] + env["android_api_level"], "-march=" + arch_info["march"]])
 
     if env["target"] == "debug":
         env.Append(CCFLAGS=["-Og", "-g"])
@@ -464,18 +481,27 @@ add_sources(sources, "src/variant", "cpp")
 add_sources(sources, "gen/src/variant", "cpp")
 add_sources(sources, "gen/src/classes", "cpp")
 
-arch_suffix = env["bits"]
+env["arch_suffix"] = env["bits"]
 if env["platform"] == "android":
-    arch_suffix = env["android_arch"]
+    env["arch_suffix"] = env["android_arch"]
 elif env["platform"] == "ios":
-    arch_suffix = env["ios_arch"]
+    env["arch_suffix"] = env["ios_arch"]
+    if env["ios_simulator"]:
+        env["arch_suffix"] += ".simulator"
 elif env["platform"] == "javascript":
-    arch_suffix = "wasm"
+    env["arch_suffix"] = "wasm"
 elif env["platform"] == "osx":
-    arch_suffix = env["macos_arch"]
+    env["arch_suffix"] = env["macos_arch"]
 
-library = env.StaticLibrary(
-    target="bin/" + "libgodot-cpp.{}.{}.{}{}".format(env["platform"], env["target"], arch_suffix, env["LIBSUFFIX"]),
-    source=sources,
-)
-Default(library)
+library = None
+env["OBJSUFFIX"] = ".{}.{}.{}{}".format(env["platform"], env["target"], env["arch_suffix"], env["OBJSUFFIX"])
+library_name = "libgodot-cpp.{}.{}.{}{}".format(env["platform"], env["target"], env["arch_suffix"], env["LIBSUFFIX"])
+
+if env["build_library"]:
+    library = env.StaticLibrary(target=env.File("bin/%s" % library_name), source=sources)
+    Default(library)
+
+env.Append(CPPPATH=[env.Dir(f) for f in ["gen/include", "include", "godot-headers"]])
+env.Append(LIBPATH=[env.Dir("bin")])
+env.Append(LIBS=library_name)
+Return("env")

+ 58 - 1
binding_generator.py

@@ -62,6 +62,7 @@ def generate_bindings(api_filepath, use_template_get_node, output_dir="."):
     target_dir.mkdir(parents=True)
 
     generate_global_constants(api, target_dir)
+    generate_global_constant_binds(api, target_dir)
     generate_builtin_bindings(api, target_dir, "float_64")
     generate_engine_classes_bindings(api, target_dir, use_template_get_node)
     generate_utility_functions(api, target_dir)
@@ -246,7 +247,7 @@ def generate_builtin_class_header(builtin_api, size, used_classes, fully_used_cl
     result.append(f"\tstatic constexpr size_t {snake_class_name}_SIZE = {size};")
     result.append(f"\tuint8_t opaque[{snake_class_name}_SIZE] = {{}};")
     result.append(
-        f"\t_FORCE_INLINE_ GDNativeTypePtr ptr() const {{ return const_cast<uint8_t (*)[{snake_class_name}_SIZE]>(&opaque); }}"
+        f"\t_FORCE_INLINE_ GDNativeTypePtr _native_ptr() const {{ return const_cast<uint8_t (*)[{snake_class_name}_SIZE]>(&opaque); }}"
     )
 
     result.append("")
@@ -378,6 +379,10 @@ def generate_builtin_class_header(builtin_api, size, used_classes, fully_used_cl
 
     # Special cases.
     if class_name == "String":
+        result.append("\tstatic String utf8(const char *from, int len = -1);")
+        result.append("\tvoid parse_utf8(const char *from, int len = -1);")
+        result.append("\tstatic String utf16(const char16_t *from, int len = -1);")
+        result.append("\tvoid parse_utf16(const char16_t *from, int len = -1);")
         result.append("\tCharString utf8() const;")
         result.append("\tCharString ascii() const;")
         result.append("\tChar16String utf16() const;")
@@ -426,6 +431,8 @@ def generate_builtin_class_header(builtin_api, size, used_classes, fully_used_cl
         result.append("bool operator!=(const char32_t *p_str) const;")
         result.append(f"\tconst char32_t &operator[](int p_index) const;")
         result.append(f"\tchar32_t &operator[](int p_index);")
+        result.append(f"\tconst char32_t *ptr() const;")
+        result.append(f"\tchar32_t *ptrw();")
 
     if class_name == "Array":
         result.append("\ttemplate <class... Args>")
@@ -443,6 +450,8 @@ def generate_builtin_class_header(builtin_api, size, used_classes, fully_used_cl
             return_type = "float"
         result.append(f"\tconst " + return_type + f" &operator[](int p_index) const;")
         result.append(f"\t" + return_type + f" &operator[](int p_index);")
+        result.append(f"\tconst " + return_type + f" *ptr() const;")
+        result.append(f"\t" + return_type + f" *ptrw();")
 
     if class_name == "Array":
         result.append(f"\tconst Variant &operator[](int p_index) const;")
@@ -781,6 +790,8 @@ def generate_engine_classes_bindings(api, output_dir, use_template_get_node):
                 if "arguments" in method:
                     for argument in method["arguments"]:
                         type_name = argument["type"]
+                        if type_name.startswith("const "):
+                            type_name = type_name[6:]
                         if type_name.endswith("*"):
                             type_name = type_name[:-1]
                         if is_included(type_name, class_name):
@@ -794,6 +805,8 @@ def generate_engine_classes_bindings(api, output_dir, use_template_get_node):
                                 fully_used_classes.add("Ref")
                 if "return_value" in method:
                     type_name = method["return_value"]["type"]
+                    if type_name.startswith("const "):
+                        type_name = type_name[6:]
                     if type_name.endswith("*"):
                         type_name = type_name[:-1]
                     if is_included(type_name, class_name):
@@ -860,6 +873,8 @@ def generate_engine_classes_bindings(api, output_dir, use_template_get_node):
             result.append(f"\t{field};")
         result.append("};")
 
+        result.append("")
+        result.append(f"GDVIRTUAL_NATIVE_PTR({struct_name});")
         result.append("")
         result.append("} // namespace godot")
         result.append("")
@@ -997,6 +1012,12 @@ def generate_engine_class_header(class_api, used_classes, fully_used_classes, us
     result.append("")
 
     result.append("} // namespace godot")
+    result.append("")
+
+    if "enums" in class_api and class_name != "Object":
+        for enum_api in class_api["enums"]:
+            result.append(f'VARIANT_ENUM_CAST({class_name}, {class_name}::{enum_api["name"]});')
+        result.append("")
 
     result.append(f"#endif // ! {header_guard}")
 
@@ -1180,6 +1201,42 @@ def generate_global_constants(api, output_dir):
         header_file.write("\n".join(header))
 
 
+def generate_global_constant_binds(api, output_dir):
+    include_gen_folder = Path(output_dir) / "include" / "godot_cpp" / "classes"
+    source_gen_folder = Path(output_dir) / "src" / "classes"
+
+    include_gen_folder.mkdir(parents=True, exist_ok=True)
+    source_gen_folder.mkdir(parents=True, exist_ok=True)
+
+    # Generate header
+
+    header = []
+    add_header("global_constants_binds.hpp", header)
+
+    header_filename = include_gen_folder / "global_constants_binds.hpp"
+
+    header_guard = "GODOT_CPP_GLOBAL_CONSTANTS_BINDS_HPP"
+    header.append(f"#ifndef {header_guard}")
+    header.append(f"#define {header_guard}")
+    header.append("")
+    header.append("#include <godot_cpp/classes/global_constants.hpp>")
+    header.append("#include <godot_cpp/core/binder_common.hpp>")
+    header.append("")
+
+    for enum_def in api["global_enums"]:
+        if enum_def["name"].startswith("Variant."):
+            continue
+
+        header.append(f'VARIANT_ENUM_CAST(, godot::{enum_def["name"]});')
+
+    header.append("")
+
+    header.append(f"#endif // ! {header_guard}")
+
+    with header_filename.open("w+") as header_file:
+        header_file.write("\n".join(header))
+
+
 def generate_utility_functions(api, output_dir):
     include_gen_folder = Path(output_dir) / "include" / "godot_cpp" / "variant"
     source_gen_folder = Path(output_dir) / "src" / "variant"

+ 1 - 1
godot-headers

@@ -1 +1 @@
-Subproject commit c9fe81be49d1fd1b9b0bdcc34632192babfccec5
+Subproject commit ac7e75bb2844ceea5844a821276989ab33ef0774

+ 6 - 0
include/godot_cpp/core/error_macros.hpp

@@ -32,14 +32,20 @@
 #define GODOT_CPP_ERROR_MACROS_HPP
 
 #include <godot_cpp/core/defs.hpp>
+#include <godot_cpp/variant/string.hpp>
 
 #include <cstdint>
 
 namespace godot {
 
 void _err_print_error(const char *p_function, const char *p_file, int p_line, const char *p_error, bool p_is_warning = false);
+void _err_print_error(const char *p_function, const char *p_file, int p_line, const String &p_error, bool p_is_warning = false);
 void _err_print_error(const char *p_function, const char *p_file, int p_line, const char *p_error, const char *p_message, bool p_is_warning = false);
+void _err_print_error(const char *p_function, const char *p_file, int p_line, const char *p_error, const String &p_message, bool p_is_warning = false);
+void _err_print_error(const char *p_function, const char *p_file, int p_line, const String &p_error, const char *p_message, bool p_is_warning = false);
+void _err_print_error(const char *p_function, const char *p_file, int p_line, const String &p_error, const String &p_message, bool p_is_warning = false);
 void _err_print_index_error(const char *p_function, const char *p_file, int p_line, int64_t p_index, int64_t p_size, const char *p_index_str, const char *p_size_str, const char *p_message = "", bool fatal = false);
+void _err_print_index_error(const char *p_function, const char *p_file, int p_line, int64_t p_index, int64_t p_size, const char *p_index_str, const char *p_size_str, const String &p_message, bool fatal = false);
 
 // Used to strip debug messages in release mode
 #ifdef DEBUG_ENABLED

+ 21 - 21
include/godot_cpp/core/method_ptrcall.hpp

@@ -185,27 +185,27 @@ struct PtrToArg<const T *> {
 };
 
 // Pointers.
-#define GDVIRTUAL_NATIVE_PTR(m_type)                                     \
-	template <>                                                          \
-	struct PtrToArg<m_type *> {                                          \
-		_FORCE_INLINE_ static m_type *convert(const void *p_ptr) {       \
-			return (m_type *)(*(void **)p_ptr);                          \
-		}                                                                \
-		typedef m_type *EncodeT;                                         \
-		_FORCE_INLINE_ static void encode(m_type *p_var, void *p_ptr) {  \
-			*((void **)p_ptr) = p_var;                                   \
-		}                                                                \
-	};                                                                   \
-                                                                         \
-	template <>                                                          \
-	struct PtrToArg<const m_type *> {                                    \
-		_FORCE_INLINE_ static const m_type *convert(const void *p_ptr) { \
-			return (const m_type *)(*(const void **)p_ptr);              \
-		}                                                                \
-		typedef const m_type *EncodeT;                                   \
-		_FORCE_INLINE_ static void encode(m_type *p_var, void *p_ptr) {  \
-			*((void **)p_ptr) = p_var;                                   \
-		}                                                                \
+#define GDVIRTUAL_NATIVE_PTR(m_type)                                                \
+	template <>                                                                     \
+	struct PtrToArg<m_type *> {                                                     \
+		_FORCE_INLINE_ static m_type *convert(const void *p_ptr) {                  \
+			return (m_type *)(*(void **)p_ptr);                                     \
+		}                                                                           \
+		typedef m_type *EncodeT;                                                    \
+		_FORCE_INLINE_ static void encode(m_type *p_var, void *p_ptr) {             \
+			*((void **)p_ptr) = p_var;                                              \
+		}                                                                           \
+	};                                                                              \
+                                                                                    \
+	template <>                                                                     \
+	struct PtrToArg<const m_type *> {                                               \
+		_FORCE_INLINE_ static const m_type *convert(const void *p_ptr) {            \
+			return (const m_type *)(*(const void **)p_ptr);                         \
+		}                                                                           \
+		typedef const m_type *EncodeT;                                              \
+		_FORCE_INLINE_ static void encode(const m_type *p_var, const void *p_ptr) { \
+			*((const void **)p_ptr) = p_var;                                        \
+		}                                                                           \
 	}
 
 GDVIRTUAL_NATIVE_PTR(bool);

+ 6 - 4
include/godot_cpp/variant/aabb.hpp

@@ -44,9 +44,11 @@
 namespace godot {
 
 class AABB {
-public:
-	_FORCE_INLINE_ GDNativeTypePtr ptr() const { return (void *)this; }
+	_FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; }
+
+	friend class Variant;
 
+public:
 	Vector3 position;
 	Vector3 size;
 
@@ -73,8 +75,8 @@ public:
 	inline bool encloses(const AABB &p_aabb) const; /// p_aabb is completely inside this
 
 	AABB merge(const AABB &p_with) const;
-	void merge_with(const AABB &p_aabb); ///merge with another AABB
-	AABB intersection(const AABB &p_aabb) const; ///get box where two intersect, empty if no intersection occurs
+	void merge_with(const AABB &p_aabb); /// merge with another AABB
+	AABB intersection(const AABB &p_aabb) const; /// get box where two intersect, empty if no intersection occurs
 	bool intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector3 *r_clip = nullptr, Vector3 *r_normal = nullptr) const;
 	bool intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *r_clip = nullptr, Vector3 *r_normal = nullptr) const;
 	inline bool smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t t0, real_t t1) const;

+ 4 - 2
include/godot_cpp/variant/basis.hpp

@@ -38,9 +38,11 @@
 namespace godot {
 
 class Basis {
-public:
-	_FORCE_INLINE_ GDNativeTypePtr ptr() const { return (void *)this; }
+	_FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; }
+
+	friend class Variant;
 
+public:
 	Vector3 elements[3] = {
 		Vector3(1, 0, 0),
 		Vector3(0, 1, 0),

+ 12 - 0
include/godot_cpp/variant/char_string.hpp

@@ -48,6 +48,9 @@ public:
 	int length() const;
 	const char *get_data() const;
 
+	CharString(CharString &&p_str);
+	void operator=(CharString &&p_str);
+	CharString() {}
 	~CharString();
 };
 
@@ -63,6 +66,9 @@ public:
 	int length() const;
 	const char16_t *get_data() const;
 
+	Char16String(Char16String &&p_str);
+	void operator=(Char16String &&p_str);
+	Char16String() {}
 	~Char16String();
 };
 
@@ -78,6 +84,9 @@ public:
 	int length() const;
 	const char32_t *get_data() const;
 
+	Char32String(Char32String &&p_str);
+	void operator=(Char32String &&p_str);
+	Char32String() {}
 	~Char32String();
 };
 
@@ -93,6 +102,9 @@ public:
 	int length() const;
 	const wchar_t *get_data() const;
 
+	CharWideString(CharWideString &&p_str);
+	void operator=(CharWideString &&p_str);
+	CharWideString() {}
 	~CharWideString();
 };
 

+ 5 - 3
include/godot_cpp/variant/color.hpp

@@ -38,9 +38,11 @@ namespace godot {
 class String;
 
 class Color {
-public:
-	_FORCE_INLINE_ GDNativeTypePtr ptr() const { return (void *)this; }
+	_FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; }
+
+	friend class Variant;
 
+public:
 	union {
 		struct {
 			float r;
@@ -198,7 +200,7 @@ public:
 	static Color from_hsv(float p_h, float p_s, float p_v, float p_a);
 	static Color from_rgbe9995(uint32_t p_rgbe);
 
-	inline bool operator<(const Color &p_color) const; //used in set keys
+	inline bool operator<(const Color &p_color) const; // used in set keys
 	operator String() const;
 
 	// For the binder.

+ 5 - 3
include/godot_cpp/variant/plane.hpp

@@ -38,14 +38,16 @@
 namespace godot {
 
 class Plane {
-public:
-	_FORCE_INLINE_ GDNativeTypePtr ptr() const { return (void *)this; }
+	_FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; }
+
+	friend class Variant;
 
+public:
 	Vector3 normal;
 	real_t d = 0;
 
 	void set_normal(const Vector3 &p_normal);
-	inline Vector3 get_normal() const { return normal; }; ///Point is coplanar, CMP_EPSILON for precision
+	inline Vector3 get_normal() const { return normal; }; /// Point is coplanar, CMP_EPSILON for precision
 
 	void normalize();
 	Plane normalized() const;

+ 4 - 2
include/godot_cpp/variant/quaternion.hpp

@@ -37,9 +37,11 @@
 namespace godot {
 
 class Quaternion {
-public:
-	_FORCE_INLINE_ GDNativeTypePtr ptr() const { return (void *)this; }
+	_FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; }
+
+	friend class Variant;
 
+public:
 	union {
 		struct {
 			real_t x;

+ 12 - 7
include/godot_cpp/variant/rect2.hpp

@@ -37,12 +37,16 @@
 
 namespace godot {
 
+class Rect2i;
+class String;
 class Transform2D;
 
 class Rect2 {
-public:
-	_FORCE_INLINE_ GDNativeTypePtr ptr() const { return (void *)this; }
+	_FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; }
+
+	friend class Variant;
 
+public:
 	Point2 position;
 	Size2 size;
 
@@ -161,7 +165,7 @@ public:
 		new_rect.size.x = Math::max(p_rect.position.x + p_rect.size.x, position.x + size.x);
 		new_rect.size.y = Math::max(p_rect.position.y + p_rect.size.y, position.y + size.y);
 
-		new_rect.size = new_rect.size - new_rect.position; //make relative again
+		new_rect.size = new_rect.size - new_rect.position; // make relative again
 
 		return new_rect;
 	}
@@ -225,7 +229,7 @@ public:
 		return r;
 	}
 
-	inline void expand_to(const Vector2 &p_vector) { //in place function for speed
+	inline void expand_to(const Vector2 &p_vector) { // in place function for speed
 
 		Vector2 begin = position;
 		Vector2 end = position + size;
@@ -279,7 +283,7 @@ public:
 				continue;
 			}
 
-			//check inside
+			// check inside
 			Vector2 tg = r.orthogonal();
 			float s = tg.dot(center) - tg.dot(a);
 			if (s < 0.0) {
@@ -288,7 +292,7 @@ public:
 				side_minus++;
 			}
 
-			//check ray box
+			// check ray box
 			r /= l;
 			Vector2 ir((real_t)1.0 / r.x, (real_t)1.0 / r.y);
 
@@ -309,7 +313,7 @@ public:
 		}
 
 		if (side_plus * side_minus == 0) {
-			return true; //all inside
+			return true; // all inside
 		} else {
 			return false;
 		}
@@ -324,6 +328,7 @@ public:
 	}
 
 	operator String() const;
+	operator Rect2i() const;
 
 	Rect2() {}
 	Rect2(real_t p_x, real_t p_y, real_t p_width, real_t p_height) :

+ 12 - 11
include/godot_cpp/variant/rect2i.hpp

@@ -31,15 +31,21 @@
 #ifndef GODOT_RECT2I_HPP
 #define GODOT_RECT2I_HPP
 
-#include <godot_cpp/variant/rect2.hpp>
+#include <godot_cpp/classes/global_constants.hpp>
+#include <godot_cpp/core/math.hpp>
 #include <godot_cpp/variant/vector2i.hpp>
 
 namespace godot {
 
+class Rect2;
+class String;
+
 class Rect2i {
-public:
-	_FORCE_INLINE_ GDNativeTypePtr ptr() const { return (void *)this; }
+	_FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; }
+
+	friend class Variant;
 
+public:
 	Point2i position;
 	Size2i size;
 
@@ -107,7 +113,7 @@ public:
 		new_rect.size.x = Math::max(p_rect.position.x + p_rect.size.x, position.x + size.x);
 		new_rect.size.y = Math::max(p_rect.position.y + p_rect.size.y, position.y + size.y);
 
-		new_rect.size = new_rect.size - new_rect.position; //make relative again
+		new_rect.size = new_rect.size - new_rect.position; // make relative again
 
 		return new_rect;
 	}
@@ -204,15 +210,10 @@ public:
 		return position + size;
 	}
 
-	operator String() const { return String(position) + ", " + String(size); }
-
-	operator Rect2() const { return Rect2(position, size); }
+	operator String() const;
+	operator Rect2() const;
 
 	Rect2i() {}
-	Rect2i(const Rect2 &p_r2) :
-			position(p_r2.position),
-			size(p_r2.size) {
-	}
 	Rect2i(int p_x, int p_y, int p_width, int p_height) :
 			position(Point2i(p_x, p_y)),
 			size(Size2i(p_width, p_height)) {

+ 4 - 2
include/godot_cpp/variant/transform2d.hpp

@@ -40,9 +40,11 @@
 namespace godot {
 
 class Transform2D {
-public:
-	_FORCE_INLINE_ GDNativeTypePtr ptr() const { return (void *)this; }
+	_FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; }
+
+	friend class Variant;
 
+public:
 	// Warning #1: basis of Transform2D is stored differently from Basis. In terms of elements array, the basis matrix looks like "on paper":
 	// M = (elements[0][0] elements[1][0])
 	//     (elements[0][1] elements[1][1])

+ 4 - 2
include/godot_cpp/variant/transform3d.hpp

@@ -40,9 +40,11 @@
 namespace godot {
 
 class Transform3D {
-public:
-	_FORCE_INLINE_ GDNativeTypePtr ptr() const { return (void *)this; }
+	_FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; }
+
+	friend class Variant;
 
+public:
 	Basis basis;
 	Vector3 origin;
 

+ 1 - 1
include/godot_cpp/variant/variant.hpp

@@ -45,7 +45,7 @@ namespace godot {
 class Variant {
 	uint8_t opaque[GODOT_CPP_VARIANT_SIZE]{ 0 };
 
-	_FORCE_INLINE_ GDNativeVariantPtr ptr() const { return const_cast<uint8_t(*)[GODOT_CPP_VARIANT_SIZE]>(&opaque); }
+	_FORCE_INLINE_ GDNativeVariantPtr _native_ptr() const { return const_cast<uint8_t(*)[GODOT_CPP_VARIANT_SIZE]>(&opaque); }
 
 	friend class GDExtensionBinding;
 	friend class MethodBind;

+ 6 - 3
include/godot_cpp/variant/vector2.hpp

@@ -32,16 +32,18 @@
 #define GODOT_VECTOR2_HPP
 
 #include <godot_cpp/core/math.hpp>
-#include <godot_cpp/variant/string.hpp>
 
 namespace godot {
 
+class String;
 class Vector2i;
 
 class Vector2 {
-public:
-	_FORCE_INLINE_ GDNativeTypePtr ptr() const { return (void *)this; }
+	_FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; }
+
+	friend class Variant;
 
+public:
 	enum Axis {
 		AXIS_X,
 		AXIS_Y,
@@ -151,6 +153,7 @@ public:
 	real_t aspect() const { return width / height; }
 
 	operator String() const;
+	operator Vector2i() const;
 
 	inline Vector2() {}
 	inline Vector2(real_t p_x, real_t p_y) {

+ 8 - 10
include/godot_cpp/variant/vector2i.hpp

@@ -32,15 +32,18 @@
 #define GODOT_VECTOR2I_HPP
 
 #include <godot_cpp/core/math.hpp>
-#include <godot_cpp/variant/string.hpp>
-#include <godot_cpp/variant/vector2.hpp>
 
 namespace godot {
 
+class String;
+class Vector2;
+
 class Vector2i {
-public:
-	_FORCE_INLINE_ GDNativeTypePtr ptr() const { return (void *)this; }
+	_FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; }
+
+	friend class Variant;
 
+public:
 	enum Axis {
 		AXIS_X,
 		AXIS_Y,
@@ -94,14 +97,9 @@ public:
 	Vector2i abs() const { return Vector2i(Math::abs(x), Math::abs(y)); }
 
 	operator String() const;
-
-	operator Vector2() const { return Vector2((real_t)x, (real_t)y); }
+	operator Vector2() const;
 
 	inline Vector2i() {}
-	inline Vector2i(const Vector2 &p_vec2) {
-		x = (int32_t)p_vec2.x;
-		y = (int32_t)p_vec2.y;
-	}
 	inline Vector2i(int32_t p_x, int32_t p_y) {
 		x = p_x;
 		y = p_y;

+ 5 - 4
include/godot_cpp/variant/vector3.hpp

@@ -32,17 +32,19 @@
 #define GODOT_VECTOR3_HPP
 
 #include <godot_cpp/core/math.hpp>
-#include <godot_cpp/variant/string.hpp>
 
 namespace godot {
 
 class Basis;
+class String;
 class Vector3i;
 
 class Vector3 {
-public:
-	_FORCE_INLINE_ GDNativeTypePtr ptr() const { return (void *)this; }
+	_FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; }
+
+	friend class Variant;
 
+public:
 	enum Axis {
 		AXIS_X,
 		AXIS_Y,
@@ -157,7 +159,6 @@ public:
 		y = p_y;
 		z = p_z;
 	}
-	Vector3(const Vector3i &p_ivec);
 };
 
 Vector3 Vector3::cross(const Vector3 &p_b) const {

+ 8 - 3
include/godot_cpp/variant/vector3i.hpp

@@ -32,14 +32,18 @@
 #define GODOT_VECTOR3I_HPP
 
 #include <godot_cpp/core/math.hpp>
-#include <godot_cpp/variant/string.hpp>
 
 namespace godot {
 
+class String;
+class Vector3;
+
 class Vector3i {
-public:
-	_FORCE_INLINE_ GDNativeTypePtr ptr() const { return (void *)this; }
+	_FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; }
 
+	friend class Variant;
+
+public:
 	enum Axis {
 		AXIS_X,
 		AXIS_Y,
@@ -105,6 +109,7 @@ public:
 	inline bool operator>=(const Vector3i &p_v) const;
 
 	operator String() const;
+	operator Vector3() const;
 
 	inline Vector3i() {}
 	inline Vector3i(int32_t p_x, int32_t p_y, int32_t p_z) {

+ 34 - 0
src/core/error_macros.cpp

@@ -44,14 +44,48 @@ void _err_print_error(const char *p_function, const char *p_file, int p_line, co
 	}
 }
 
+void _err_print_error(const char *p_function, const char *p_file, int p_line, const String &p_error, const char *p_message, bool p_is_warning) {
+	if (p_is_warning) {
+		internal::gdn_interface->print_warning(p_message, p_function, p_file, p_line);
+	} else {
+		internal::gdn_interface->print_error(p_message, p_function, p_file, p_line);
+	}
+}
+
+void _err_print_error(const char *p_function, const char *p_file, int p_line, const char *p_error, const String &p_message, bool p_is_warning) {
+	if (p_is_warning) {
+		internal::gdn_interface->print_warning(p_message.utf8().get_data(), p_function, p_file, p_line);
+	} else {
+		internal::gdn_interface->print_error(p_message.utf8().get_data(), p_function, p_file, p_line);
+	}
+}
+
+void _err_print_error(const char *p_function, const char *p_file, int p_line, const String &p_error, const String &p_message, bool p_is_warning) {
+	if (p_is_warning) {
+		internal::gdn_interface->print_warning(p_message.utf8().get_data(), p_function, p_file, p_line);
+	} else {
+		internal::gdn_interface->print_error(p_message.utf8().get_data(), p_function, p_file, p_line);
+	}
+}
+
 void _err_print_error(const char *p_function, const char *p_file, int p_line, const char *p_error, bool p_is_warning) {
 	_err_print_error(p_function, p_file, p_line, "", p_error, p_is_warning);
 }
 
+void _err_print_error(const char *p_function, const char *p_file, int p_line, const String &p_error, bool p_is_warning) {
+	_err_print_error(p_function, p_file, p_line, "", p_error, p_is_warning);
+}
+
 void _err_print_index_error(const char *p_function, const char *p_file, int p_line, int64_t p_index, int64_t p_size, const char *p_index_str, const char *p_size_str, const char *p_message, bool fatal) {
 	std::string fstr(fatal ? "FATAL: " : "");
 	std::string err(fstr + "Index " + p_index_str + " = " + std::to_string(p_index) + " is out of bounds (" + p_size_str + " = " + std::to_string(p_size) + ").");
 	_err_print_error(p_function, p_file, p_line, err.c_str(), p_message);
 }
 
+void _err_print_index_error(const char *p_function, const char *p_file, int p_line, int64_t p_index, int64_t p_size, const char *p_index_str, const char *p_size_str, const String &p_message, bool fatal) {
+	std::string fstr(fatal ? "FATAL: " : "");
+	std::string err(fstr + "Index " + p_index_str + " = " + std::to_string(p_index) + " is out of bounds (" + p_size_str + " = " + std::to_string(p_size) + ").");
+	_err_print_error(p_function, p_file, p_line, err.c_str(), p_message);
+}
+
 } // namespace godot

+ 1 - 1
src/core/method_bind.cpp

@@ -103,7 +103,7 @@ void MethodBind::bind_call(void *p_method_userdata, GDExtensionClassInstancePtr
 	Variant ret = bind->call(p_instance, p_args, p_argument_count, *r_error);
 	// This assumes the return value is an empty Variant, so it doesn't need to call the destructor first.
 	// Since only NativeExtensionMethodBind calls this from the Godot side, it should always be the case.
-	internal::gdn_interface->variant_new_copy(r_return, ret.ptr());
+	internal::gdn_interface->variant_new_copy(r_return, ret._native_ptr());
 }
 
 void MethodBind::bind_ptrcall(void *p_method_userdata, GDExtensionClassInstancePtr p_instance, const GDNativeTypePtr *p_args, GDNativeTypePtr r_return) {

+ 122 - 18
src/variant/char_string.cpp

@@ -39,61 +39,157 @@
 
 namespace godot {
 
+int CharString::length() const {
+	return _length;
+}
+
 const char *CharString::get_data() const {
 	return _data;
 }
 
+CharString::CharString(CharString &&p_str) {
+	SWAP(_length, p_str._length);
+	SWAP(_data, p_str._data);
+}
+
+void CharString::operator=(CharString &&p_str) {
+	SWAP(_length, p_str._length);
+	SWAP(_data, p_str._data);
+}
+
 CharString::CharString(const char *str, int length) :
 		_data(str), _length(length) {}
 
 CharString::~CharString() {
-	memdelete_arr(_data);
+	if (_data != nullptr) {
+		memdelete_arr(_data);
+	}
+}
+
+int Char16String::length() const {
+	return _length;
+}
+
+const char16_t *Char16String::get_data() const {
+	return _data;
+}
+
+Char16String::Char16String(Char16String &&p_str) {
+	SWAP(_length, p_str._length);
+	SWAP(_data, p_str._data);
+}
+
+void Char16String::operator=(Char16String &&p_str) {
+	SWAP(_length, p_str._length);
+	SWAP(_data, p_str._data);
 }
 
 Char16String::Char16String(const char16_t *str, int length) :
 		_data(str), _length(length) {}
 
 Char16String::~Char16String() {
-	memdelete_arr(_data);
+	if (_data != nullptr) {
+		memdelete_arr(_data);
+	}
+}
+
+int Char32String::length() const {
+	return _length;
+}
+
+const char32_t *Char32String::get_data() const {
+	return _data;
+}
+
+Char32String::Char32String(Char32String &&p_str) {
+	SWAP(_length, p_str._length);
+	SWAP(_data, p_str._data);
+}
+
+void Char32String::operator=(Char32String &&p_str) {
+	SWAP(_length, p_str._length);
+	SWAP(_data, p_str._data);
 }
 
 Char32String::Char32String(const char32_t *str, int length) :
 		_data(str), _length(length) {}
 
 Char32String::~Char32String() {
-	memdelete_arr(_data);
+	if (_data != nullptr) {
+		memdelete_arr(_data);
+	}
+}
+
+int CharWideString::length() const {
+	return _length;
+}
+
+const wchar_t *CharWideString::get_data() const {
+	return _data;
+}
+
+CharWideString::CharWideString(CharWideString &&p_str) {
+	SWAP(_length, p_str._length);
+	SWAP(_data, p_str._data);
+}
+
+void CharWideString::operator=(CharWideString &&p_str) {
+	SWAP(_length, p_str._length);
+	SWAP(_data, p_str._data);
 }
 
 CharWideString::CharWideString(const wchar_t *str, int length) :
 		_data(str), _length(length) {}
 
 CharWideString::~CharWideString() {
-	memdelete_arr(_data);
+	if (_data != nullptr) {
+		memdelete_arr(_data);
+	}
 }
 
 // Custom String functions that are not part of bound API.
 // It's easier to have them written in C++ directly than in a Python script that generates them.
 
 String::String(const char *from) {
-	internal::gdn_interface->string_new_with_utf8_chars(ptr(), from);
+	internal::gdn_interface->string_new_with_latin1_chars(_native_ptr(), from);
 }
 
 String::String(const wchar_t *from) {
-	internal::gdn_interface->string_new_with_wide_chars(ptr(), from);
+	internal::gdn_interface->string_new_with_wide_chars(_native_ptr(), from);
 }
 
 String::String(const char16_t *from) {
-	internal::gdn_interface->string_new_with_utf16_chars(ptr(), from);
+	internal::gdn_interface->string_new_with_utf16_chars(_native_ptr(), from);
 }
 
 String::String(const char32_t *from) {
-	internal::gdn_interface->string_new_with_utf32_chars(ptr(), from);
+	internal::gdn_interface->string_new_with_utf32_chars(_native_ptr(), from);
+}
+
+String String::utf8(const char *from, int len) {
+	String ret;
+	ret.parse_utf8(from, len);
+	return ret;
+}
+
+void String::parse_utf8(const char *from, int len) {
+	internal::gdn_interface->string_new_with_utf8_chars_and_len(_native_ptr(), from, len);
+}
+
+String String::utf16(const char16_t *from, int len) {
+	String ret;
+	ret.parse_utf16(from, len);
+	return ret;
+}
+
+void String::parse_utf16(const char16_t *from, int len) {
+	internal::gdn_interface->string_new_with_utf16_chars_and_len(_native_ptr(), from, len);
 }
 
 CharString String::utf8() const {
-	int size = internal::gdn_interface->string_to_utf8_chars(ptr(), nullptr, 0);
+	int size = internal::gdn_interface->string_to_utf8_chars(_native_ptr(), nullptr, 0);
 	char *cstr = memnew_arr(char, size + 1);
-	internal::gdn_interface->string_to_utf8_chars(ptr(), cstr, size + 1);
+	internal::gdn_interface->string_to_utf8_chars(_native_ptr(), cstr, size + 1);
 
 	cstr[size] = '\0';
 
@@ -101,9 +197,9 @@ CharString String::utf8() const {
 }
 
 CharString String::ascii() const {
-	int size = internal::gdn_interface->string_to_latin1_chars(ptr(), nullptr, 0);
+	int size = internal::gdn_interface->string_to_latin1_chars(_native_ptr(), nullptr, 0);
 	char *cstr = memnew_arr(char, size + 1);
-	internal::gdn_interface->string_to_latin1_chars(ptr(), cstr, size + 1);
+	internal::gdn_interface->string_to_latin1_chars(_native_ptr(), cstr, size + 1);
 
 	cstr[size] = '\0';
 
@@ -111,9 +207,9 @@ CharString String::ascii() const {
 }
 
 Char16String String::utf16() const {
-	int size = internal::gdn_interface->string_to_utf16_chars(ptr(), nullptr, 0);
+	int size = internal::gdn_interface->string_to_utf16_chars(_native_ptr(), nullptr, 0);
 	char16_t *cstr = memnew_arr(char16_t, size + 1);
-	internal::gdn_interface->string_to_utf16_chars(ptr(), cstr, size + 1);
+	internal::gdn_interface->string_to_utf16_chars(_native_ptr(), cstr, size + 1);
 
 	cstr[size] = '\0';
 
@@ -121,9 +217,9 @@ Char16String String::utf16() const {
 }
 
 Char32String String::utf32() const {
-	int size = internal::gdn_interface->string_to_utf32_chars(ptr(), nullptr, 0);
+	int size = internal::gdn_interface->string_to_utf32_chars(_native_ptr(), nullptr, 0);
 	char32_t *cstr = memnew_arr(char32_t, size + 1);
-	internal::gdn_interface->string_to_utf32_chars(ptr(), cstr, size + 1);
+	internal::gdn_interface->string_to_utf32_chars(_native_ptr(), cstr, size + 1);
 
 	cstr[size] = '\0';
 
@@ -131,9 +227,9 @@ Char32String String::utf32() const {
 }
 
 CharWideString String::wide_string() const {
-	int size = internal::gdn_interface->string_to_wide_chars(ptr(), nullptr, 0);
+	int size = internal::gdn_interface->string_to_wide_chars(_native_ptr(), nullptr, 0);
 	wchar_t *cstr = memnew_arr(wchar_t, size + 1);
-	internal::gdn_interface->string_to_wide_chars(ptr(), cstr, size + 1);
+	internal::gdn_interface->string_to_wide_chars(_native_ptr(), cstr, size + 1);
 
 	cstr[size] = '\0';
 
@@ -200,6 +296,14 @@ char32_t &String::operator[](int p_index) {
 	return *internal::gdn_interface->string_operator_index((GDNativeStringPtr)this, p_index);
 }
 
+const char32_t *String::ptr() const {
+	return internal::gdn_interface->string_operator_index_const((GDNativeStringPtr)this, 0);
+}
+
+char32_t *String::ptrw() {
+	return internal::gdn_interface->string_operator_index((GDNativeStringPtr)this, 0);
+}
+
 bool operator==(const char *p_chr, const String &p_str) {
 	return p_str == String(p_chr);
 }

+ 72 - 0
src/variant/packed_arrays.cpp

@@ -54,6 +54,14 @@ uint8_t &PackedByteArray::operator[](int p_index) {
 	return *internal::gdn_interface->packed_byte_array_operator_index((GDNativeTypePtr *)this, p_index);
 }
 
+const uint8_t *PackedByteArray::ptr() const {
+	return internal::gdn_interface->packed_byte_array_operator_index_const((GDNativeTypePtr *)this, 0);
+}
+
+uint8_t *PackedByteArray::ptrw() {
+	return internal::gdn_interface->packed_byte_array_operator_index((GDNativeTypePtr *)this, 0);
+}
+
 const Color &PackedColorArray::operator[](int p_index) const {
 	const Color *color = (const Color *)internal::gdn_interface->packed_color_array_operator_index_const((GDNativeTypePtr *)this, p_index);
 	return *color;
@@ -64,6 +72,14 @@ Color &PackedColorArray::operator[](int p_index) {
 	return *color;
 }
 
+const Color *PackedColorArray::ptr() const {
+	return (const Color *)internal::gdn_interface->packed_color_array_operator_index_const((GDNativeTypePtr *)this, 0);
+}
+
+Color *PackedColorArray::ptrw() {
+	return (Color *)internal::gdn_interface->packed_color_array_operator_index((GDNativeTypePtr *)this, 0);
+}
+
 const float &PackedFloat32Array::operator[](int p_index) const {
 	return *internal::gdn_interface->packed_float32_array_operator_index_const((GDNativeTypePtr *)this, p_index);
 }
@@ -72,6 +88,14 @@ float &PackedFloat32Array::operator[](int p_index) {
 	return *internal::gdn_interface->packed_float32_array_operator_index((GDNativeTypePtr *)this, p_index);
 }
 
+const float *PackedFloat32Array::ptr() const {
+	return internal::gdn_interface->packed_float32_array_operator_index_const((GDNativeTypePtr *)this, 0);
+}
+
+float *PackedFloat32Array::ptrw() {
+	return internal::gdn_interface->packed_float32_array_operator_index((GDNativeTypePtr *)this, 0);
+}
+
 const double &PackedFloat64Array::operator[](int p_index) const {
 	return *internal::gdn_interface->packed_float64_array_operator_index_const((GDNativeTypePtr *)this, p_index);
 }
@@ -80,6 +104,14 @@ double &PackedFloat64Array::operator[](int p_index) {
 	return *internal::gdn_interface->packed_float64_array_operator_index((GDNativeTypePtr *)this, p_index);
 }
 
+const double *PackedFloat64Array::ptr() const {
+	return internal::gdn_interface->packed_float64_array_operator_index_const((GDNativeTypePtr *)this, 0);
+}
+
+double *PackedFloat64Array::ptrw() {
+	return internal::gdn_interface->packed_float64_array_operator_index((GDNativeTypePtr *)this, 0);
+}
+
 const int32_t &PackedInt32Array::operator[](int p_index) const {
 	return *internal::gdn_interface->packed_int32_array_operator_index_const((GDNativeTypePtr *)this, p_index);
 }
@@ -88,6 +120,14 @@ int32_t &PackedInt32Array::operator[](int p_index) {
 	return *internal::gdn_interface->packed_int32_array_operator_index((GDNativeTypePtr *)this, p_index);
 }
 
+const int32_t *PackedInt32Array::ptr() const {
+	return internal::gdn_interface->packed_int32_array_operator_index_const((GDNativeTypePtr *)this, 0);
+}
+
+int32_t *PackedInt32Array::ptrw() {
+	return internal::gdn_interface->packed_int32_array_operator_index((GDNativeTypePtr *)this, 0);
+}
+
 const int64_t &PackedInt64Array::operator[](int p_index) const {
 	return *internal::gdn_interface->packed_int64_array_operator_index_const((GDNativeTypePtr *)this, p_index);
 }
@@ -96,6 +136,14 @@ int64_t &PackedInt64Array::operator[](int p_index) {
 	return *internal::gdn_interface->packed_int64_array_operator_index((GDNativeTypePtr *)this, p_index);
 }
 
+const int64_t *PackedInt64Array::ptr() const {
+	return internal::gdn_interface->packed_int64_array_operator_index_const((GDNativeTypePtr *)this, 0);
+}
+
+int64_t *PackedInt64Array::ptrw() {
+	return internal::gdn_interface->packed_int64_array_operator_index((GDNativeTypePtr *)this, 0);
+}
+
 const String &PackedStringArray::operator[](int p_index) const {
 	const String *string = (const String *)internal::gdn_interface->packed_string_array_operator_index_const((GDNativeTypePtr *)this, p_index);
 	return *string;
@@ -106,6 +154,14 @@ String &PackedStringArray::operator[](int p_index) {
 	return *string;
 }
 
+const String *PackedStringArray::ptr() const {
+	return (const String *)internal::gdn_interface->packed_string_array_operator_index_const((GDNativeTypePtr *)this, 0);
+}
+
+String *PackedStringArray::ptrw() {
+	return (String *)internal::gdn_interface->packed_string_array_operator_index((GDNativeTypePtr *)this, 0);
+}
+
 const Vector2 &PackedVector2Array::operator[](int p_index) const {
 	const Vector2 *vec = (const Vector2 *)internal::gdn_interface->packed_vector2_array_operator_index_const((GDNativeTypePtr *)this, p_index);
 	return *vec;
@@ -116,6 +172,14 @@ Vector2 &PackedVector2Array::operator[](int p_index) {
 	return *vec;
 }
 
+const Vector2 *PackedVector2Array::ptr() const {
+	return (const Vector2 *)internal::gdn_interface->packed_vector2_array_operator_index_const((GDNativeTypePtr *)this, 0);
+}
+
+Vector2 *PackedVector2Array::ptrw() {
+	return (Vector2 *)internal::gdn_interface->packed_vector2_array_operator_index((GDNativeTypePtr *)this, 0);
+}
+
 const Vector3 &PackedVector3Array::operator[](int p_index) const {
 	const Vector3 *vec = (const Vector3 *)internal::gdn_interface->packed_vector3_array_operator_index_const((GDNativeTypePtr *)this, p_index);
 	return *vec;
@@ -126,6 +190,14 @@ Vector3 &PackedVector3Array::operator[](int p_index) {
 	return *vec;
 }
 
+const Vector3 *PackedVector3Array::ptr() const {
+	return (const Vector3 *)internal::gdn_interface->packed_vector3_array_operator_index_const((GDNativeTypePtr *)this, 0);
+}
+
+Vector3 *PackedVector3Array::ptrw() {
+	return (Vector3 *)internal::gdn_interface->packed_vector3_array_operator_index((GDNativeTypePtr *)this, 0);
+}
+
 const Variant &Array::operator[](int p_index) const {
 	const Variant *var = (const Variant *)internal::gdn_interface->array_operator_index_const((GDNativeTypePtr *)this, p_index);
 	return *var;

+ 10 - 0
src/variant/rect2.cpp

@@ -30,6 +30,8 @@
 
 #include <godot_cpp/variant/rect2.hpp>
 
+#include <godot_cpp/variant/rect2i.hpp>
+#include <godot_cpp/variant/string.hpp>
 #include <godot_cpp/variant/transform2d.hpp>
 
 namespace godot {
@@ -268,4 +270,12 @@ next4:
 	return true;
 }
 
+Rect2::operator String() const {
+	return String(position) + ", " + String(size);
+}
+
+Rect2::operator Rect2i() const {
+	return Rect2i(position, size);
+}
+
 } // namespace godot

+ 14 - 1
src/variant/rect2i.cpp

@@ -30,4 +30,17 @@
 
 #include <godot_cpp/variant/rect2i.hpp>
 
-// No implementation left. This is here to add the header as a compiled unit.
+#include <godot_cpp/variant/rect2.hpp>
+#include <godot_cpp/variant/string.hpp>
+
+namespace godot {
+
+Rect2i::operator String() const {
+	return String(position) + ", " + String(size);
+}
+
+Rect2i::operator Rect2() const {
+	return Rect2(position, size);
+}
+
+} // namespace godot

+ 101 - 101
src/variant/variant.cpp

@@ -69,15 +69,15 @@ void Variant::init_bindings() {
 }
 
 Variant::Variant() {
-	internal::gdn_interface->variant_new_nil(ptr());
+	internal::gdn_interface->variant_new_nil(_native_ptr());
 }
 
 Variant::Variant(const GDNativeVariantPtr native_ptr) {
-	internal::gdn_interface->variant_new_copy(ptr(), native_ptr);
+	internal::gdn_interface->variant_new_copy(_native_ptr(), native_ptr);
 }
 
 Variant::Variant(const Variant &other) {
-	internal::gdn_interface->variant_new_copy(ptr(), other.ptr());
+	internal::gdn_interface->variant_new_copy(_native_ptr(), other._native_ptr());
 }
 
 Variant::Variant(Variant &&other) {
@@ -87,163 +87,163 @@ Variant::Variant(Variant &&other) {
 Variant::Variant(bool v) {
 	GDNativeBool encoded;
 	PtrToArg<bool>::encode(v, &encoded);
-	from_type_constructor[BOOL](ptr(), &encoded);
+	from_type_constructor[BOOL](_native_ptr(), &encoded);
 }
 
 Variant::Variant(int64_t v) {
 	GDNativeInt encoded;
 	PtrToArg<int64_t>::encode(v, &encoded);
-	from_type_constructor[INT](ptr(), &encoded);
+	from_type_constructor[INT](_native_ptr(), &encoded);
 }
 
 Variant::Variant(double v) {
 	double encoded;
 	PtrToArg<double>::encode(v, &encoded);
-	from_type_constructor[FLOAT](ptr(), &encoded);
+	from_type_constructor[FLOAT](_native_ptr(), &encoded);
 }
 
 Variant::Variant(const String &v) {
-	from_type_constructor[STRING](ptr(), v.ptr());
+	from_type_constructor[STRING](_native_ptr(), v._native_ptr());
 }
 
 Variant::Variant(const Vector2 &v) {
-	from_type_constructor[VECTOR2](ptr(), v.ptr());
+	from_type_constructor[VECTOR2](_native_ptr(), v._native_ptr());
 }
 
 Variant::Variant(const Vector2i &v) {
-	from_type_constructor[VECTOR2I](ptr(), v.ptr());
+	from_type_constructor[VECTOR2I](_native_ptr(), v._native_ptr());
 }
 
 Variant::Variant(const Rect2 &v) {
-	from_type_constructor[RECT2](ptr(), v.ptr());
+	from_type_constructor[RECT2](_native_ptr(), v._native_ptr());
 }
 
 Variant::Variant(const Rect2i &v) {
-	from_type_constructor[RECT2I](ptr(), v.ptr());
+	from_type_constructor[RECT2I](_native_ptr(), v._native_ptr());
 }
 
 Variant::Variant(const Vector3 &v) {
-	from_type_constructor[VECTOR3](ptr(), v.ptr());
+	from_type_constructor[VECTOR3](_native_ptr(), v._native_ptr());
 }
 
 Variant::Variant(const Vector3i &v) {
-	from_type_constructor[VECTOR3I](ptr(), v.ptr());
+	from_type_constructor[VECTOR3I](_native_ptr(), v._native_ptr());
 }
 
 Variant::Variant(const Transform2D &v) {
-	from_type_constructor[TRANSFORM2D](ptr(), v.ptr());
+	from_type_constructor[TRANSFORM2D](_native_ptr(), v._native_ptr());
 }
 
 Variant::Variant(const Plane &v) {
-	from_type_constructor[PLANE](ptr(), v.ptr());
+	from_type_constructor[PLANE](_native_ptr(), v._native_ptr());
 }
 
 Variant::Variant(const Quaternion &v) {
-	from_type_constructor[QUATERNION](ptr(), v.ptr());
+	from_type_constructor[QUATERNION](_native_ptr(), v._native_ptr());
 }
 
 Variant::Variant(const godot::AABB &v) {
-	from_type_constructor[AABB](ptr(), v.ptr());
+	from_type_constructor[AABB](_native_ptr(), v._native_ptr());
 }
 
 Variant::Variant(const Basis &v) {
-	from_type_constructor[BASIS](ptr(), v.ptr());
+	from_type_constructor[BASIS](_native_ptr(), v._native_ptr());
 }
 
 Variant::Variant(const Transform3D &v) {
-	from_type_constructor[TRANSFORM3D](ptr(), v.ptr());
+	from_type_constructor[TRANSFORM3D](_native_ptr(), v._native_ptr());
 }
 
 Variant::Variant(const Color &v) {
-	from_type_constructor[COLOR](ptr(), v.ptr());
+	from_type_constructor[COLOR](_native_ptr(), v._native_ptr());
 }
 
 Variant::Variant(const StringName &v) {
-	from_type_constructor[STRING_NAME](ptr(), v.ptr());
+	from_type_constructor[STRING_NAME](_native_ptr(), v._native_ptr());
 }
 
 Variant::Variant(const NodePath &v) {
-	from_type_constructor[NODE_PATH](ptr(), v.ptr());
+	from_type_constructor[NODE_PATH](_native_ptr(), v._native_ptr());
 }
 
 Variant::Variant(const godot::RID &v) {
-	from_type_constructor[RID](ptr(), v.ptr());
+	from_type_constructor[RID](_native_ptr(), v._native_ptr());
 }
 
 Variant::Variant(const Object *v) {
 	if (v) {
-		from_type_constructor[OBJECT](ptr(), const_cast<GodotObject **>(&v->_owner));
+		from_type_constructor[OBJECT](_native_ptr(), const_cast<GodotObject **>(&v->_owner));
 	} else {
 		GodotObject *nullobject = nullptr;
-		from_type_constructor[OBJECT](ptr(), &nullobject);
+		from_type_constructor[OBJECT](_native_ptr(), &nullobject);
 	}
 }
 
 Variant::Variant(const Callable &v) {
-	from_type_constructor[CALLABLE](ptr(), v.ptr());
+	from_type_constructor[CALLABLE](_native_ptr(), v._native_ptr());
 }
 
 Variant::Variant(const Signal &v) {
-	from_type_constructor[SIGNAL](ptr(), v.ptr());
+	from_type_constructor[SIGNAL](_native_ptr(), v._native_ptr());
 }
 
 Variant::Variant(const Dictionary &v) {
-	from_type_constructor[DICTIONARY](ptr(), v.ptr());
+	from_type_constructor[DICTIONARY](_native_ptr(), v._native_ptr());
 }
 
 Variant::Variant(const Array &v) {
-	from_type_constructor[ARRAY](ptr(), v.ptr());
+	from_type_constructor[ARRAY](_native_ptr(), v._native_ptr());
 }
 
 Variant::Variant(const PackedByteArray &v) {
-	from_type_constructor[PACKED_BYTE_ARRAY](ptr(), v.ptr());
+	from_type_constructor[PACKED_BYTE_ARRAY](_native_ptr(), v._native_ptr());
 }
 
 Variant::Variant(const PackedInt32Array &v) {
-	from_type_constructor[PACKED_INT32_ARRAY](ptr(), v.ptr());
+	from_type_constructor[PACKED_INT32_ARRAY](_native_ptr(), v._native_ptr());
 }
 
 Variant::Variant(const PackedInt64Array &v) {
-	from_type_constructor[PACKED_INT64_ARRAY](ptr(), v.ptr());
+	from_type_constructor[PACKED_INT64_ARRAY](_native_ptr(), v._native_ptr());
 }
 
 Variant::Variant(const PackedFloat32Array &v) {
-	from_type_constructor[PACKED_FLOAT32_ARRAY](ptr(), v.ptr());
+	from_type_constructor[PACKED_FLOAT32_ARRAY](_native_ptr(), v._native_ptr());
 }
 
 Variant::Variant(const PackedFloat64Array &v) {
-	from_type_constructor[PACKED_FLOAT64_ARRAY](ptr(), v.ptr());
+	from_type_constructor[PACKED_FLOAT64_ARRAY](_native_ptr(), v._native_ptr());
 }
 
 Variant::Variant(const PackedStringArray &v) {
-	from_type_constructor[PACKED_STRING_ARRAY](ptr(), v.ptr());
+	from_type_constructor[PACKED_STRING_ARRAY](_native_ptr(), v._native_ptr());
 }
 
 Variant::Variant(const PackedVector2Array &v) {
-	from_type_constructor[PACKED_VECTOR2_ARRAY](ptr(), v.ptr());
+	from_type_constructor[PACKED_VECTOR2_ARRAY](_native_ptr(), v._native_ptr());
 }
 
 Variant::Variant(const PackedVector3Array &v) {
-	from_type_constructor[PACKED_VECTOR3_ARRAY](ptr(), v.ptr());
+	from_type_constructor[PACKED_VECTOR3_ARRAY](_native_ptr(), v._native_ptr());
 }
 
 Variant::Variant(const PackedColorArray &v) {
-	from_type_constructor[PACKED_COLOR_ARRAY](ptr(), v.ptr());
+	from_type_constructor[PACKED_COLOR_ARRAY](_native_ptr(), v._native_ptr());
 }
 
 Variant::~Variant() {
-	internal::gdn_interface->variant_destroy(ptr());
+	internal::gdn_interface->variant_destroy(_native_ptr());
 }
 
 Variant::operator bool() const {
 	GDNativeBool result;
-	to_type_constructor[BOOL](&result, ptr());
+	to_type_constructor[BOOL](&result, _native_ptr());
 	return PtrToArg<bool>::convert(&result);
 }
 
 Variant::operator int64_t() const {
 	GDNativeInt result;
-	to_type_constructor[INT](&result, ptr());
+	to_type_constructor[INT](&result, _native_ptr());
 	return PtrToArg<int64_t>::convert(&result);
 }
 
@@ -261,7 +261,7 @@ Variant::operator uint32_t() const {
 
 Variant::operator double() const {
 	double result;
-	to_type_constructor[FLOAT](&result, ptr());
+	to_type_constructor[FLOAT](&result, _native_ptr());
 	return PtrToArg<double>::convert(&result);
 }
 
@@ -271,109 +271,109 @@ Variant::operator float() const {
 
 Variant::operator String() const {
 	String result;
-	to_type_constructor[STRING](result.ptr(), ptr());
+	to_type_constructor[STRING](result._native_ptr(), _native_ptr());
 	return result;
 }
 
 Variant::operator Vector2() const {
 	Vector2 result;
-	to_type_constructor[VECTOR2](result.ptr(), ptr());
+	to_type_constructor[VECTOR2](result._native_ptr(), _native_ptr());
 	return result;
 }
 
 Variant::operator Vector2i() const {
 	Vector2i result;
-	to_type_constructor[VECTOR2I](result.ptr(), ptr());
+	to_type_constructor[VECTOR2I](result._native_ptr(), _native_ptr());
 	return result;
 }
 
 Variant::operator Rect2() const {
 	Rect2 result;
-	to_type_constructor[RECT2](result.ptr(), ptr());
+	to_type_constructor[RECT2](result._native_ptr(), _native_ptr());
 	return result;
 }
 
 Variant::operator Rect2i() const {
 	Rect2i result;
-	to_type_constructor[RECT2I](result.ptr(), ptr());
+	to_type_constructor[RECT2I](result._native_ptr(), _native_ptr());
 	return result;
 }
 
 Variant::operator Vector3() const {
 	Vector3 result;
-	to_type_constructor[VECTOR3](result.ptr(), ptr());
+	to_type_constructor[VECTOR3](result._native_ptr(), _native_ptr());
 	return result;
 }
 
 Variant::operator Vector3i() const {
 	Vector3i result;
-	to_type_constructor[VECTOR3I](result.ptr(), ptr());
+	to_type_constructor[VECTOR3I](result._native_ptr(), _native_ptr());
 	return result;
 }
 
 Variant::operator Transform2D() const {
 	Transform2D result;
-	to_type_constructor[TRANSFORM2D](result.ptr(), ptr());
+	to_type_constructor[TRANSFORM2D](result._native_ptr(), _native_ptr());
 	return result;
 }
 
 Variant::operator Plane() const {
 	Plane result;
-	to_type_constructor[PLANE](result.ptr(), ptr());
+	to_type_constructor[PLANE](result._native_ptr(), _native_ptr());
 	return result;
 }
 
 Variant::operator Quaternion() const {
 	Quaternion result;
-	to_type_constructor[QUATERNION](result.ptr(), ptr());
+	to_type_constructor[QUATERNION](result._native_ptr(), _native_ptr());
 	return result;
 }
 
 Variant::operator godot::AABB() const {
 	godot::AABB result;
-	to_type_constructor[AABB](result.ptr(), ptr());
+	to_type_constructor[AABB](result._native_ptr(), _native_ptr());
 	return result;
 }
 
 Variant::operator Basis() const {
 	Basis result;
-	to_type_constructor[BASIS](result.ptr(), ptr());
+	to_type_constructor[BASIS](result._native_ptr(), _native_ptr());
 	return result;
 }
 
 Variant::operator Transform3D() const {
 	Transform3D result;
-	to_type_constructor[TRANSFORM3D](result.ptr(), ptr());
+	to_type_constructor[TRANSFORM3D](result._native_ptr(), _native_ptr());
 	return result;
 }
 
 Variant::operator Color() const {
 	Color result;
-	to_type_constructor[COLOR](result.ptr(), ptr());
+	to_type_constructor[COLOR](result._native_ptr(), _native_ptr());
 	return result;
 }
 
 Variant::operator StringName() const {
 	StringName result;
-	to_type_constructor[STRING_NAME](result.ptr(), ptr());
+	to_type_constructor[STRING_NAME](result._native_ptr(), _native_ptr());
 	return result;
 }
 
 Variant::operator NodePath() const {
 	NodePath result;
-	to_type_constructor[NODE_PATH](result.ptr(), ptr());
+	to_type_constructor[NODE_PATH](result._native_ptr(), _native_ptr());
 	return result;
 }
 
 Variant::operator godot::RID() const {
 	godot::RID result;
-	to_type_constructor[RID](result.ptr(), ptr());
+	to_type_constructor[RID](result._native_ptr(), _native_ptr());
 	return result;
 }
 
 Variant::operator Object *() const {
 	GodotObject *obj;
-	to_type_constructor[OBJECT](&obj, ptr());
+	to_type_constructor[OBJECT](&obj, _native_ptr());
 	if (obj == nullptr) {
 		return nullptr;
 	}
@@ -382,85 +382,85 @@ Variant::operator Object *() const {
 
 Variant::operator Callable() const {
 	Callable result;
-	to_type_constructor[CALLABLE](result.ptr(), ptr());
+	to_type_constructor[CALLABLE](result._native_ptr(), _native_ptr());
 	return result;
 }
 
 Variant::operator Signal() const {
 	Signal result;
-	to_type_constructor[SIGNAL](result.ptr(), ptr());
+	to_type_constructor[SIGNAL](result._native_ptr(), _native_ptr());
 	return result;
 }
 
 Variant::operator Dictionary() const {
 	Dictionary result;
-	to_type_constructor[DICTIONARY](result.ptr(), ptr());
+	to_type_constructor[DICTIONARY](result._native_ptr(), _native_ptr());
 	return result;
 }
 
 Variant::operator Array() const {
 	Array result;
-	to_type_constructor[ARRAY](result.ptr(), ptr());
+	to_type_constructor[ARRAY](result._native_ptr(), _native_ptr());
 	return result;
 }
 
 Variant::operator PackedByteArray() const {
 	PackedByteArray result;
-	to_type_constructor[PACKED_BYTE_ARRAY](result.ptr(), ptr());
+	to_type_constructor[PACKED_BYTE_ARRAY](result._native_ptr(), _native_ptr());
 	return result;
 }
 
 Variant::operator PackedInt32Array() const {
 	PackedInt32Array result;
-	to_type_constructor[PACKED_INT32_ARRAY](result.ptr(), ptr());
+	to_type_constructor[PACKED_INT32_ARRAY](result._native_ptr(), _native_ptr());
 	return result;
 }
 
 Variant::operator PackedInt64Array() const {
 	PackedInt64Array result;
-	to_type_constructor[PACKED_INT64_ARRAY](result.ptr(), ptr());
+	to_type_constructor[PACKED_INT64_ARRAY](result._native_ptr(), _native_ptr());
 	return result;
 }
 
 Variant::operator PackedFloat32Array() const {
 	PackedFloat32Array result;
-	to_type_constructor[PACKED_FLOAT32_ARRAY](result.ptr(), ptr());
+	to_type_constructor[PACKED_FLOAT32_ARRAY](result._native_ptr(), _native_ptr());
 	return result;
 }
 
 Variant::operator PackedFloat64Array() const {
 	PackedFloat64Array result;
-	to_type_constructor[PACKED_FLOAT64_ARRAY](result.ptr(), ptr());
+	to_type_constructor[PACKED_FLOAT64_ARRAY](result._native_ptr(), _native_ptr());
 	return result;
 }
 
 Variant::operator PackedStringArray() const {
 	PackedStringArray result;
-	to_type_constructor[PACKED_STRING_ARRAY](result.ptr(), ptr());
+	to_type_constructor[PACKED_STRING_ARRAY](result._native_ptr(), _native_ptr());
 	return result;
 }
 
 Variant::operator PackedVector2Array() const {
 	PackedVector2Array result;
-	to_type_constructor[PACKED_VECTOR2_ARRAY](result.ptr(), ptr());
+	to_type_constructor[PACKED_VECTOR2_ARRAY](result._native_ptr(), _native_ptr());
 	return result;
 }
 
 Variant::operator PackedVector3Array() const {
 	PackedVector3Array result;
-	to_type_constructor[PACKED_VECTOR3_ARRAY](result.ptr(), ptr());
+	to_type_constructor[PACKED_VECTOR3_ARRAY](result._native_ptr(), _native_ptr());
 	return result;
 }
 
 Variant::operator PackedColorArray() const {
 	PackedColorArray result;
-	to_type_constructor[PACKED_COLOR_ARRAY](result.ptr(), ptr());
+	to_type_constructor[PACKED_COLOR_ARRAY](result._native_ptr(), _native_ptr());
 	return result;
 }
 
 Variant &Variant::operator=(const Variant &other) {
 	clear();
-	internal::gdn_interface->variant_new_copy(ptr(), other.ptr());
+	internal::gdn_interface->variant_new_copy(_native_ptr(), other._native_ptr());
 	return *this;
 }
 
@@ -500,22 +500,22 @@ bool Variant::operator<(const Variant &other) const {
 }
 
 void Variant::call(const StringName &method, const Variant **args, int argcount, Variant &r_ret, GDNativeCallError &r_error) {
-	internal::gdn_interface->variant_call(ptr(), method.ptr(), reinterpret_cast<const GDNativeVariantPtr *>(const_cast<Variant **>(args)), argcount, r_ret.ptr(), &r_error);
+	internal::gdn_interface->variant_call(_native_ptr(), method._native_ptr(), reinterpret_cast<const GDNativeVariantPtr *>(const_cast<Variant **>(args)), argcount, r_ret._native_ptr(), &r_error);
 }
 
 void Variant::call_static(Variant::Type type, const StringName &method, const Variant **args, int argcount, Variant &r_ret, GDNativeCallError &r_error) {
-	internal::gdn_interface->variant_call_static(static_cast<GDNativeVariantType>(type), method.ptr(), reinterpret_cast<const GDNativeVariantPtr *>(const_cast<Variant **>(args)), argcount, r_ret.ptr(), &r_error);
+	internal::gdn_interface->variant_call_static(static_cast<GDNativeVariantType>(type), method._native_ptr(), reinterpret_cast<const GDNativeVariantPtr *>(const_cast<Variant **>(args)), argcount, r_ret._native_ptr(), &r_error);
 }
 
 void Variant::evaluate(const Operator &op, const Variant &a, const Variant &b, Variant &r_ret, bool &r_valid) {
 	GDNativeBool valid;
-	internal::gdn_interface->variant_evaluate(static_cast<GDNativeVariantOperator>(op), a.ptr(), b.ptr(), r_ret.ptr(), &valid);
+	internal::gdn_interface->variant_evaluate(static_cast<GDNativeVariantOperator>(op), a._native_ptr(), b._native_ptr(), r_ret._native_ptr(), &valid);
 	r_valid = PtrToArg<bool>::convert(&valid);
 }
 
 void Variant::set(const Variant &key, const Variant &value, bool *r_valid) {
 	GDNativeBool valid;
-	internal::gdn_interface->variant_set(ptr(), key.ptr(), value.ptr(), &valid);
+	internal::gdn_interface->variant_set(_native_ptr(), key._native_ptr(), value._native_ptr(), &valid);
 	if (r_valid) {
 		*r_valid = PtrToArg<bool>::convert(&valid);
 	}
@@ -523,27 +523,27 @@ void Variant::set(const Variant &key, const Variant &value, bool *r_valid) {
 
 void Variant::set_named(const StringName &name, const Variant &value, bool &r_valid) {
 	GDNativeBool valid;
-	internal::gdn_interface->variant_set_named(ptr(), name.ptr(), value.ptr(), &valid);
+	internal::gdn_interface->variant_set_named(_native_ptr(), name._native_ptr(), value._native_ptr(), &valid);
 	r_valid = PtrToArg<bool>::convert(&valid);
 }
 
 void Variant::set_indexed(int64_t index, const Variant &value, bool &r_valid, bool &r_oob) {
 	GDNativeBool valid, oob;
-	internal::gdn_interface->variant_set_indexed(ptr(), index, value.ptr(), &valid, &oob);
+	internal::gdn_interface->variant_set_indexed(_native_ptr(), index, value._native_ptr(), &valid, &oob);
 	r_valid = PtrToArg<bool>::convert(&valid);
 	r_oob = PtrToArg<bool>::convert(&oob);
 }
 
 void Variant::set_keyed(const Variant &key, const Variant &value, bool &r_valid) {
 	GDNativeBool valid;
-	internal::gdn_interface->variant_set_keyed(ptr(), key.ptr(), value.ptr(), &valid);
+	internal::gdn_interface->variant_set_keyed(_native_ptr(), key._native_ptr(), value._native_ptr(), &valid);
 	r_valid = PtrToArg<bool>::convert(&valid);
 }
 
 Variant Variant::get(const Variant &key, bool *r_valid) const {
 	Variant result;
 	GDNativeBool valid;
-	internal::gdn_interface->variant_get(ptr(), key.ptr(), result.ptr(), &valid);
+	internal::gdn_interface->variant_get(_native_ptr(), key._native_ptr(), result._native_ptr(), &valid);
 	if (r_valid) {
 		*r_valid = PtrToArg<bool>::convert(&valid);
 	}
@@ -553,7 +553,7 @@ Variant Variant::get(const Variant &key, bool *r_valid) const {
 Variant Variant::get_named(const StringName &name, bool &r_valid) const {
 	Variant result;
 	GDNativeBool valid;
-	internal::gdn_interface->variant_get_named(ptr(), name.ptr(), result.ptr(), &valid);
+	internal::gdn_interface->variant_get_named(_native_ptr(), name._native_ptr(), result._native_ptr(), &valid);
 	r_valid = PtrToArg<bool>::convert(&valid);
 	return result;
 }
@@ -562,7 +562,7 @@ Variant Variant::get_indexed(int64_t index, bool &r_valid, bool &r_oob) const {
 	Variant result;
 	GDNativeBool valid;
 	GDNativeBool oob;
-	internal::gdn_interface->variant_get_indexed(ptr(), index, result.ptr(), &valid, &oob);
+	internal::gdn_interface->variant_get_indexed(_native_ptr(), index, result._native_ptr(), &valid, &oob);
 	r_valid = PtrToArg<bool>::convert(&valid);
 	r_oob = PtrToArg<bool>::convert(&oob);
 	return result;
@@ -571,7 +571,7 @@ Variant Variant::get_indexed(int64_t index, bool &r_valid, bool &r_oob) const {
 Variant Variant::get_keyed(const Variant &key, bool &r_valid) const {
 	Variant result;
 	GDNativeBool valid;
-	internal::gdn_interface->variant_get_keyed(ptr(), key.ptr(), result.ptr(), &valid);
+	internal::gdn_interface->variant_get_keyed(_native_ptr(), key._native_ptr(), result._native_ptr(), &valid);
 	r_valid = PtrToArg<bool>::convert(&valid);
 	return result;
 }
@@ -588,36 +588,36 @@ bool Variant::in(const Variant &index, bool *r_valid) const {
 
 bool Variant::iter_init(Variant &r_iter, bool &r_valid) const {
 	GDNativeBool valid;
-	internal::gdn_interface->variant_iter_init(ptr(), r_iter.ptr(), &valid);
+	internal::gdn_interface->variant_iter_init(_native_ptr(), r_iter._native_ptr(), &valid);
 	return PtrToArg<bool>::convert(&valid);
 }
 
 bool Variant::iter_next(Variant &r_iter, bool &r_valid) const {
 	GDNativeBool valid;
-	internal::gdn_interface->variant_iter_next(ptr(), r_iter.ptr(), &valid);
+	internal::gdn_interface->variant_iter_next(_native_ptr(), r_iter._native_ptr(), &valid);
 	return PtrToArg<bool>::convert(&valid);
 }
 
 Variant Variant::iter_get(const Variant &r_iter, bool &r_valid) const {
 	Variant result;
 	GDNativeBool valid;
-	internal::gdn_interface->variant_iter_get(ptr(), r_iter.ptr(), result.ptr(), &valid);
+	internal::gdn_interface->variant_iter_get(_native_ptr(), r_iter._native_ptr(), result._native_ptr(), &valid);
 	r_valid = PtrToArg<bool>::convert(&valid);
 	return result;
 }
 
 Variant::Type Variant::get_type() const {
-	return static_cast<Variant::Type>(internal::gdn_interface->variant_get_type(ptr()));
+	return static_cast<Variant::Type>(internal::gdn_interface->variant_get_type(_native_ptr()));
 }
 
 bool Variant::has_method(const StringName &method) const {
-	GDNativeBool has = internal::gdn_interface->variant_has_method(ptr(), method.ptr());
+	GDNativeBool has = internal::gdn_interface->variant_has_method(_native_ptr(), method._native_ptr());
 	return PtrToArg<bool>::convert(&has);
 }
 
 bool Variant::has_key(const Variant &key, bool *r_valid) const {
 	GDNativeBool valid;
-	GDNativeBool has = internal::gdn_interface->variant_has_key(ptr(), key.ptr(), &valid);
+	GDNativeBool has = internal::gdn_interface->variant_has_key(_native_ptr(), key._native_ptr(), &valid);
 	if (r_valid) {
 		*r_valid = PtrToArg<bool>::convert(&valid);
 	}
@@ -625,23 +625,23 @@ bool Variant::has_key(const Variant &key, bool *r_valid) const {
 }
 
 bool Variant::has_member(Variant::Type type, const StringName &member) {
-	GDNativeBool has = internal::gdn_interface->variant_has_member(static_cast<GDNativeVariantType>(type), member.ptr());
+	GDNativeBool has = internal::gdn_interface->variant_has_member(static_cast<GDNativeVariantType>(type), member._native_ptr());
 	return PtrToArg<bool>::convert(&has);
 }
 
 bool Variant::hash_compare(const Variant &variant) const {
-	GDNativeBool compare = internal::gdn_interface->variant_hash_compare(ptr(), variant.ptr());
+	GDNativeBool compare = internal::gdn_interface->variant_hash_compare(_native_ptr(), variant._native_ptr());
 	return PtrToArg<bool>::convert(&compare);
 }
 
 bool Variant::booleanize() const {
-	GDNativeBool booleanized = internal::gdn_interface->variant_booleanize(ptr());
+	GDNativeBool booleanized = internal::gdn_interface->variant_booleanize(_native_ptr());
 	return PtrToArg<bool>::convert(&booleanized);
 }
 
 String Variant::stringify() const {
 	String result;
-	internal::gdn_interface->variant_stringify(ptr(), result.ptr());
+	internal::gdn_interface->variant_stringify(_native_ptr(), result._native_ptr());
 	return result;
 }
 
@@ -649,21 +649,21 @@ Variant Variant::duplicate(bool deep) const {
 	Variant result;
 	GDNativeBool _deep;
 	PtrToArg<bool>::encode(deep, &_deep);
-	internal::gdn_interface->variant_duplicate(ptr(), result.ptr(), _deep);
+	internal::gdn_interface->variant_duplicate(_native_ptr(), result._native_ptr(), _deep);
 	return result;
 }
 
 void Variant::blend(const Variant &a, const Variant &b, float c, Variant &r_dst) {
-	internal::gdn_interface->variant_blend(a.ptr(), b.ptr(), c, r_dst.ptr());
+	internal::gdn_interface->variant_blend(a._native_ptr(), b._native_ptr(), c, r_dst._native_ptr());
 }
 
 void Variant::interpolate(const Variant &a, const Variant &b, float c, Variant &r_dst) {
-	internal::gdn_interface->variant_interpolate(a.ptr(), b.ptr(), c, r_dst.ptr());
+	internal::gdn_interface->variant_interpolate(a._native_ptr(), b._native_ptr(), c, r_dst._native_ptr());
 }
 
 String Variant::get_type_name(Variant::Type type) {
 	String result;
-	internal::gdn_interface->variant_get_type_name(static_cast<GDNativeVariantType>(type), result.ptr());
+	internal::gdn_interface->variant_get_type_name(static_cast<GDNativeVariantType>(type), result._native_ptr());
 	return result;
 }
 
@@ -723,9 +723,9 @@ void Variant::clear() {
 	};
 
 	if (unlikely(needs_deinit[get_type()])) { // Make it fast for types that don't need deinit.
-		internal::gdn_interface->variant_destroy(ptr());
+		internal::gdn_interface->variant_destroy(_native_ptr());
 	}
-	internal::gdn_interface->variant_new_nil(ptr());
+	internal::gdn_interface->variant_new_nil(_native_ptr());
 }
 
 } // namespace godot

+ 11 - 5
src/variant/vector2.cpp

@@ -28,16 +28,14 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
+#include <godot_cpp/variant/vector2.hpp>
+
 #include <godot_cpp/core/error_macros.hpp>
 #include <godot_cpp/variant/string.hpp>
-#include <godot_cpp/variant/vector2.hpp>
+#include <godot_cpp/variant/vector2i.hpp>
 
 namespace godot {
 
-Vector2::operator String() const {
-	return String::num(x, 5) + ", " + String::num(y, 5);
-}
-
 real_t Vector2::angle() const {
 	return Math::atan2(y, x);
 }
@@ -195,4 +193,12 @@ bool Vector2::is_equal_approx(const Vector2 &p_v) const {
 	return Math::is_equal_approx(x, p_v.x) && Math::is_equal_approx(y, p_v.y);
 }
 
+Vector2::operator String() const {
+	return String::num(x, 5) + ", " + String::num(y, 5);
+}
+
+Vector2::operator Vector2i() const {
+	return Vector2i(x, y);
+}
+
 } // namespace godot

+ 11 - 5
src/variant/vector2i.cpp

@@ -28,16 +28,14 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
+#include <godot_cpp/variant/vector2i.hpp>
+
 #include <godot_cpp/core/error_macros.hpp>
 #include <godot_cpp/variant/string.hpp>
-#include <godot_cpp/variant/vector2i.hpp>
+#include <godot_cpp/variant/vector2.hpp>
 
 namespace godot {
 
-Vector2i::operator String() const {
-	return String::num(x, 0) + ", " + String::num(y, 0);
-}
-
 Vector2i Vector2i::operator+(const Vector2i &p_v) const {
 	return Vector2i(x + p_v.x, y + p_v.y);
 }
@@ -107,4 +105,12 @@ bool Vector2i::operator!=(const Vector2i &p_vec2) const {
 	return x != p_vec2.x || y != p_vec2.y;
 }
 
+Vector2i::operator String() const {
+	return String::num(x, 0) + ", " + String::num(y, 0);
+}
+
+Vector2i::operator Vector2() const {
+	return Vector2((real_t)x, (real_t)y);
+}
+
 } // namespace godot

+ 7 - 1
src/variant/vector3.cpp

@@ -28,9 +28,11 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
+#include <godot_cpp/variant/vector3.hpp>
+
 #include <godot_cpp/core/error_macros.hpp>
 #include <godot_cpp/variant/basis.hpp>
-#include <godot_cpp/variant/vector3.hpp>
+#include <godot_cpp/variant/vector3i.hpp>
 
 namespace godot {
 
@@ -121,4 +123,8 @@ Vector3::operator String() const {
 	return (String::num(x, 5) + ", " + String::num(y, 5) + ", " + String::num(z, 5));
 }
 
+Vector3::operator Vector3i() const {
+	return Vector3i(x, y, z);
+}
+
 } // namespace godot

+ 7 - 1
src/variant/vector3i.cpp

@@ -28,9 +28,11 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
+#include <godot_cpp/variant/vector3i.hpp>
+
 #include <godot_cpp/core/error_macros.hpp>
 #include <godot_cpp/variant/string.hpp>
-#include <godot_cpp/variant/vector3i.hpp>
+#include <godot_cpp/variant/vector3.hpp>
 
 namespace godot {
 
@@ -56,4 +58,8 @@ Vector3i::operator String() const {
 	return (String::num(x, 0) + ", " + String::num(y, 0) + ", " + String::num(z, 5));
 }
 
+Vector3i::operator Vector3() const {
+	return Vector3((real_t)x, (real_t)y, (real_t)z);
+}
+
 } // namespace godot

+ 3 - 144
test/SConstruct

@@ -2,79 +2,7 @@
 import os
 import sys
 
-# default values, adapt them to your setup
-default_library_name = "libgdexample"
-default_target_path = "demo/bin/"
-
-# Local dependency paths, adapt them to your setup
-cpp_bindings_path = "../"
-# cpp_bindings_path = "godot-cpp/"
-godot_headers_path = cpp_bindings_path + "godot-headers/"
-cpp_library = "libgodot-cpp"
-
-# Try to detect the host platform automatically.
-# This is used if no `platform` argument is passed
-if sys.platform.startswith("linux"):
-    host_platform = "linux"
-elif sys.platform.startswith("freebsd"):
-    host_platform = "freebsd"
-elif sys.platform == "darwin":
-    host_platform = "osx"
-elif sys.platform == "win32" or sys.platform == "msys":
-    host_platform = "windows"
-else:
-    raise ValueError("Could not detect platform automatically, please specify with " "platform=<platform>")
-
-env = Environment(ENV=os.environ)
-
-opts = Variables([], ARGUMENTS)
-
-# Define our options
-opts.Add(EnumVariable("target", "Compilation target", "debug", allowed_values=("debug", "release"), ignorecase=2))
-opts.Add(
-    EnumVariable(
-        "platform",
-        "Compilation platform",
-        host_platform,
-        # We'll need to support these in due times
-        # allowed_values=("linux", "freebsd", "osx", "windows", "android", "ios", "javascript"),
-        allowed_values=("linux", "windows", "osx"),
-        ignorecase=2,
-    )
-)
-opts.Add(EnumVariable("bits", "Target platform bits", "64", ("32", "64")))
-opts.Add(BoolVariable("use_llvm", "Use the LLVM / Clang compiler", "no"))
-opts.Add(EnumVariable("macos_arch", "Target macOS architecture", "universal", ["universal", "x86_64", "arm64"]))
-opts.Add(PathVariable("target_path", "The path where the lib is installed.", default_target_path, PathVariable.PathAccept))
-opts.Add(PathVariable("target_name", "The library name.", default_library_name, PathVariable.PathAccept))
-
-# only support 64 at this time..
-bits = 64
-
-# Updates the environment with the option variables.
-opts.Update(env)
-# Generates help for the -h scons option.
-Help(opts.GenerateHelpText(env))
-
-# This makes sure to keep the session environment variables on Windows.
-# This way, you can run SCons in a Visual Studio 2017 prompt and it will find
-# all the required tools
-if host_platform == "windows" and env["platform"] != "android":
-    if env["bits"] == "64":
-        env = Environment(TARGET_ARCH="amd64")
-    elif env["bits"] == "32":
-        env = Environment(TARGET_ARCH="x86")
-
-    opts.Update(env)
-
-# Process some arguments
-if env["use_llvm"]:
-    env["CC"] = "clang"
-    env["CXX"] = "clang++"
-
-if env["platform"] == "":
-    print("No valid target platform selected.")
-    quit()
+env = SConscript("../SConstruct")
 
 # For the reference:
 # - CCFLAGS are compilation flags shared between C and C++
@@ -84,82 +12,13 @@ if env["platform"] == "":
 # - CPPDEFINES are for pre-processor defines
 # - LINKFLAGS are for linking flags
 
-if env["target"] == "debug":
-    env.Append(CPPDEFINES=["DEBUG_ENABLED", "DEBUG_METHODS_ENABLED"])
-
-# Check our platform specifics
-if env["platform"] == "osx":
-    env["target_path"] += "{}.{}.framework/".format(env["target_name"], env["target"])
-    cpp_library += ".osx"
-
-    if env["bits"] == "32":
-        raise ValueError("Only 64-bit builds are supported for the macOS target.")
-
-    if env["macos_arch"] == "universal":
-        env.Append(LINKFLAGS=["-arch", "x86_64", "-arch", "arm64"])
-        env.Append(CCFLAGS=["-arch", "x86_64", "-arch", "arm64"])
-    else:
-        env.Append(LINKFLAGS=["-arch", env["macos_arch"]])
-        env.Append(CCFLAGS=["-arch", env["macos_arch"]])
-
-    env.Append(CXXFLAGS=["-std=c++17"])
-    if env["target"] == "debug":
-        env.Append(CCFLAGS=["-g", "-O2"])
-    else:
-        env.Append(CCFLAGS=["-g", "-O3"])
-
-    arch_suffix = env["macos_arch"]
-
-elif env["platform"] in ("x11", "linux"):
-    cpp_library += ".linux"
-    env.Append(CCFLAGS=["-fPIC"])
-    env.Append(CXXFLAGS=["-std=c++17"])
-    if env["target"] == "debug":
-        env.Append(CCFLAGS=["-g3", "-Og"])
-    else:
-        env.Append(CCFLAGS=["-g", "-O3"])
-
-    arch_suffix = str(bits)
-elif env["platform"] == "windows":
-    cpp_library += ".windows"
-    # This makes sure to keep the session environment variables on windows,
-    # that way you can run scons in a vs 2017 prompt and it will find all the required tools
-    env.Append(ENV=os.environ)
-
-    env.Append(CPPDEFINES=["WIN32", "_WIN32", "_WINDOWS", "_CRT_SECURE_NO_WARNINGS"])
-    env.Append(CCFLAGS=["-W3", "-GR"])
-    env.Append(CXXFLAGS=["-std:c++17"])
-    if env["target"] == "debug":
-        env.Append(CPPDEFINES=["_DEBUG"])
-        env.Append(CCFLAGS=["-EHsc", "-MDd", "-ZI", "-FS"])
-        env.Append(LINKFLAGS=["-DEBUG"])
-    else:
-        env.Append(CPPDEFINES=["NDEBUG"])
-        env.Append(CCFLAGS=["-O2", "-EHsc", "-MD"])
-
-    if not(env["use_llvm"]):
-        env.Append(CPPDEFINES=["TYPED_METHOD_BIND"])
-
-    arch_suffix = str(bits)
-
-# suffix our godot-cpp library
-cpp_library += "." + env["target"] + "." + arch_suffix
-
-# make sure our binding library is properly includes
-env.Append(CPPPATH=[".", godot_headers_path, cpp_bindings_path + "include/", cpp_bindings_path + "gen/include/"])
-env.Append(LIBPATH=[cpp_bindings_path + "bin/"])
-env.Append(LIBS=[cpp_library])
-
 # tweak this if you want to use different folders, or more folders, to store your source code in.
 env.Append(CPPPATH=["src/"])
 sources = Glob("src/*.cpp")
 
 if env["platform"] == "osx":
-    target_name = "{}.{}".format(env["target_name"], env["target"])
+    library = env.SharedLibrary("demo/bin/libgdexample.{}.{}.framework/libgdexample.{}.{}".format(env["platform"], env["target"], env["platform"], env["target"]), source=sources)
 else:
-    target_name = "{}.{}.{}.{}".format(env["target_name"], env["platform"], env["target"], arch_suffix)
-
-print(target_name)
-library = env.SharedLibrary(target=env["target_path"] + target_name, source=sources)
+    library = env.SharedLibrary("demo/bin/libgdexample.{}.{}.{}{}".format(env["platform"], env["target"], env["arch_suffix"], env["SHLIBSUFFIX"]), source=sources)
 
 Default(library)

+ 1 - 1
test/demo/bin/libgdexample.debug.framework/Resources/Info.plist → test/demo/bin/libgdexample.osx.debug.framework/Resources/Info.plist

@@ -9,7 +9,7 @@
 	<key>CFBundleInfoDictionaryVersion</key>
 	<string>6.0</string>
 	<key>CFBundleName</key>
-	<string>libgdexample.debug</string>
+	<string>libgdexample.osx.debug</string>
 	<key>CFBundlePackageType</key>
 	<string>FMWK</string>
 	<key>CFBundleShortVersionString</key>

+ 1 - 1
test/demo/bin/libgdexample.release.framework/Resources/Info.plist → test/demo/bin/libgdexample.osx.release.framework/Resources/Info.plist

@@ -9,7 +9,7 @@
 	<key>CFBundleInfoDictionaryVersion</key>
 	<string>6.0</string>
 	<key>CFBundleName</key>
-	<string>libgdexample.release</string>
+	<string>libgdexample.osx.release</string>
 	<key>CFBundlePackageType</key>
 	<string>FMWK</string>
 	<key>CFBundleShortVersionString</key>

+ 2 - 2
test/demo/example.gdextension

@@ -8,5 +8,5 @@ linux.64.debug = "bin/libgdexample.linux.debug.64.so"
 linux.64.release = "bin/libgdexample.linux.release.64.so"
 windows.64.debug = "bin/libgdexample.windows.debug.64.dll"
 windows.64.release = "bin/libgdexample.windows.release.64.dll"
-macos.debug = "bin/libgdexample.debug.framework"
-macos.release = "bin/libgdexample.release.framework"
+macos.debug = "bin/libgdexample.osx.debug.framework"
+macos.release = "bin/libgdexample.osx.release.framework"