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basic signal support and update binding generation

Karroffel 8 years ago
parent
commit
e16e2fe308
2 changed files with 190 additions and 30 deletions
  1. 65 25
      binding_generator/src/main.rs
  2. 125 5
      include/godot_cpp/Godot.hpp

+ 65 - 25
binding_generator/src/main.rs

@@ -21,6 +21,7 @@ struct GodotClass {
 	api_type: String,
 	singleton: bool,
 	instanciable: bool,
+	is_reference: bool,
 	constants: Map<String, Value>,
 	methods: Vec<GodotMethod>
 }
@@ -43,6 +44,7 @@ struct GodotArgument {
 	name: String,
 	#[serde(rename = "type")]
 	_type: String,
+	has_default_value: bool,
 	default_value: String
 }
 
@@ -73,7 +75,7 @@ fn main() {
 
 	let mut icalls: HashSet<(String, Vec<String>)> = HashSet::new();
 
-	for class in json {
+	for class in &json {
 		// make this toggleable with a command line switch
 		// if class.api_type == "tools" {
 		// 	println!("{}", class.name);
@@ -96,7 +98,7 @@ fn main() {
 
 	let mut icall_implmentation = File::create((base_dir.to_string() + "impl/__icalls.cpp").as_str()).unwrap();
 
-	icall_implmentation.write_all(generate_icall_implementation(&icalls).as_bytes());
+	icall_implmentation.write_all(generate_icall_implementation(&json, &icalls).as_bytes());
 }
 
 fn get_used_classes(class: &GodotClass) -> HashSet<&String> {
@@ -187,9 +189,9 @@ fn generate_class_header(used_classes: &HashSet<&String>, class: &GodotClass) ->
 
 	// default constructor
 
-	// {
-	// 	contents = contents + "\t" + strip_name(&class.name) + "();\n\n";
-	// }
+	{
+		contents = contents + "\tstatic " + strip_name(&class.name) + "* _new();\n\n";
+	}
 
 
 	// pointer constructor
@@ -203,7 +205,7 @@ fn generate_class_header(used_classes: &HashSet<&String>, class: &GodotClass) ->
 	// 	contents = contents + "\t" + strip_name(&class.name) + "(const Variant& obj);\n\n";
 	// }
 
-	if class.base_class != "" {
+	if class.name != "Object" {
 		contents = contents + "\tvoid _init();\n\n";
 	}
 
@@ -284,7 +286,7 @@ fn generate_class_header(used_classes: &HashSet<&String>, class: &GodotClass) ->
 
 			contents = contents + escape_cpp(&argument.name);
 
-			if argument.default_value != "" || has_default {
+			if argument.has_default_value || has_default {
 				contents = contents + " = " + escape_default_arg(&argument._type, &argument.default_value).as_str();
 				has_default = true;
 			}// else if has_default {
@@ -374,11 +376,13 @@ fn generate_class_implementation(icalls: &mut HashSet<(String, Vec<String>)>, us
 
 	// default constructor
 
-	// {
-	// 	contents = contents + "" + strip_name(&class.name) + "::" + strip_name(&class.name) + "()\n{\n";
-	// 	contents = contents + "\t\n";
-	// 	contents = contents + "}\n\n";
-	// }
+	{
+		contents = contents + strip_name(&class.name) + " *" + strip_name(&class.name) + "::_new()\n{\n";
+		contents = contents + "\tgodot_class_constructor constructor = godot_get_class_constructor(\"" + class.name.as_str() + "\");\n";
+		contents = contents + "\tif (!constructor) { return nullptr; }\n";
+		contents = contents + "\treturn (" + strip_name(&class.name) + " *) constructor();\n";
+		contents = contents + "}\n\n";
+	}
 
 
 	// pointer constructor
@@ -399,7 +403,7 @@ fn generate_class_implementation(icalls: &mut HashSet<(String, Vec<String>)>, us
 	// 	contents = contents + "}\n\n\n";
 	// }
 
-	if class.base_class != "" {
+	if class.name != "Object" {
 		contents = contents + "void " + strip_name(&class.name) + "::" + "_init()\n{\n";
 		contents = contents + "\t\n";
 		contents = contents + "}\n\n";
@@ -459,6 +463,10 @@ fn generate_class_implementation(icalls: &mut HashSet<(String, Vec<String>)>, us
 
 			if method.return_type != "void" {
 				contents = contents + "return ";
+
+				if !is_primitive(&method.return_type) && !is_core_type(&method.return_type) {
+					contents = contents + "(" + strip_name(&method.return_type) + " *) (Object *) ";
+				}
 			}
 
 			contents = contents + "((Object *) " + core_obj_name.as_str() + ")->callv(\"" + method.name.as_str() + "\", __args);\n";
@@ -482,7 +490,7 @@ fn generate_class_implementation(icalls: &mut HashSet<(String, Vec<String>)>, us
 				if is_core_type(t) || is_primitive(t) {
 					t.clone()
 				} else {
-					"Object".to_string()
+					t.clone()
 				}
 			}
 
@@ -574,11 +582,12 @@ fn get_icall_name_ref(sig: (&String, &Vec<String>)) -> String {
 
 fn generate_icall_header(icalls: &HashSet<(String, Vec<String>)>) -> String {
 
-	fn return_type(t: &String) -> &str {
+	fn return_type(t: &String) -> String {
 		if is_primitive(t) || is_core_type(t) {
-			t.as_str()
+			t.clone()
 		} else {
-			"godot_object* "
+			let s = String::new() + t.as_str() + " *";
+			s
 		}
 	}
 
@@ -591,12 +600,29 @@ fn generate_icall_header(icalls: &HashSet<(String, Vec<String>)>) -> String {
 	contents = contents + "#include <godot.h>\n\n\n";
 
 	contents = contents + "#include \"core/CoreTypes.hpp\"\n";
-	contents = contents + "#include \"Object.hpp\"\n\n\n";
+	// contents = contents + "#include \"Object.hpp\"\n\n\n";
+
+	let mut types_used = HashSet::new();
+
+	for &(ref ret, ref args) in icalls {
+		if !is_primitive(ret) && !is_core_type(ret) {
+			types_used.insert(ret.clone());
+		}
+		for arg in args {
+			if !is_core_type(&arg) && !is_primitive(&arg) {
+				types_used.insert(arg.clone());
+			}
+		}
+	}
+
+	for ref type_ in types_used {
+		contents = contents + "#include \"" + strip_name(type_) + ".hpp\"\n\n\n";
+	}
 
 	contents = contents + "using namespace godot;\n\n\n";
 
 	for &(ref ret, ref args) in icalls {
-		contents = contents + return_type(ret) + " " + get_icall_name_ref((ret, args)).as_str() + "(godot_method_bind *mb, godot_object *inst";
+		contents = contents + return_type(ret).as_str() + " " + get_icall_name_ref((ret, args)).as_str() + "(godot_method_bind *mb, godot_object *inst";
 		for arg in args {
 			contents = contents + ", ";
 			if is_core_type(&arg) {
@@ -616,16 +642,26 @@ fn generate_icall_header(icalls: &HashSet<(String, Vec<String>)>) -> String {
 	contents
 }
 
-fn generate_icall_implementation(icalls: &HashSet<(String, Vec<String>)>) -> String {
+fn generate_icall_implementation(class_api: &Vec<GodotClass>, icalls: &HashSet<(String, Vec<String>)>) -> String {
 
-	fn return_type(t: &String) -> &str {
+	fn return_type(t: &String) -> String {
 		if is_primitive(t) || is_core_type(t) {
-			t.as_str()
+			t.clone()
 		} else {
-			"godot_object* "
+			let s = String::new() + t.as_str() + " *";
+			s
 		}
 	}
 
+	let is_reference = |name: &String| {
+		for class in class_api {
+			if class.name.as_str() == name.as_str() {
+				return class.is_reference;
+			}
+		}
+		false
+	};
+
 	let mut contents = String::new();
 
 	contents = contents + "#include \"__icalls.hpp\"\n";
@@ -638,7 +674,7 @@ fn generate_icall_implementation(icalls: &HashSet<(String, Vec<String>)>) -> Str
 	contents = contents + "using namespace godot;\n\n\n";
 
 	for &(ref ret, ref args) in icalls {
-		contents = contents + return_type(ret) + " " + get_icall_name_ref((ret, args)).as_str() + "(godot_method_bind *mb, godot_object *inst";
+		contents = contents + return_type(ret).as_str() + " " + get_icall_name_ref((ret, args)).as_str() + "(godot_method_bind *mb, godot_object *inst";
 		let mut i = 0;
 		for arg in args {
 			contents = contents + ", ";
@@ -658,7 +694,11 @@ fn generate_icall_implementation(icalls: &HashSet<(String, Vec<String>)>) -> Str
 		contents = contents + "{\n";
 
 		if ret != "void" {
-			contents = contents + "\t" + if !is_core_type(ret) && !is_primitive(ret) { "godot_object*" } else { strip_name(ret) } + " ret;\n";
+			contents = contents + "\t" + strip_name(ret) + if !is_core_type(ret) && !is_primitive(ret) { " *" } else { "" } + " ret;\n";
+			if !is_core_type(ret) && !is_primitive(ret) && is_reference(ret) {
+				println!("{} is ref", ret);
+				contents = contents + "\t" + "ret = " + strip_name(ret) + "::_new();\n";
+			}
 		}
 
 		contents = contents + "\tconst void *args[" + if args.len() == 0 { "1" } else { "" } + "] = {\n";

+ 125 - 5
include/godot_cpp/Godot.hpp

@@ -9,6 +9,8 @@
 #include <godot_cpp/core/CoreTypes.hpp>
 #include <godot_cpp/core/Variant.hpp>
 
+#include <godot_cpp/Object.hpp>
+
 namespace godot {
 
 
@@ -21,8 +23,8 @@ namespace godot {
 #endif
 
 
-#define GODOT_DLSCRIPT_INIT(arg) extern "C" void GD_EXPORT godot_dlscript_init(arg)
-#define GODOT_DLSCRIPT_TERMINATE(arg) extern "C" void GD_EXPORT godot_dlscript_terminate(arg)
+#define GODOT_NATIVE_INIT(arg) extern "C" void GD_EXPORT godot_native_init(arg)
+#define GODOT_NATIVE_TERMINATE(arg) extern "C" void GD_EXPORT godot_native_terminate(arg)
 
 
 
@@ -63,7 +65,7 @@ struct _ArgCast<T*> {
 template<class T>
 T *as(Object *obj)
 {
-	return (T *) godot_dlinstance_get_userdata(obj);
+	return (T *) godot_native_get_userdata(obj);
 }
 
 // instance and destroy funcs
@@ -550,7 +552,7 @@ struct _PropertySetFunc {
 
 		Variant *v = (Variant *) &value;
 
-		(obj->*(set_func->f))(*v);
+		(obj->*(set_func->f))(_ArgCast<P>::_arg_cast(*v));
 	}
 };
 
@@ -575,8 +577,92 @@ struct _PropertyGetFunc {
 
 
 
+
+
+
+template<class T, class P>
+struct _PropertyDefaultSetFunc {
+	P (T::*f);
+	static void _wrapped_setter(godot_object *object, void *method_data, void *user_data, godot_variant value)
+	{
+		_PropertyDefaultSetFunc<T, P> *set_func = (_PropertyDefaultSetFunc<T, P> *) method_data;
+		T *obj = (T *) user_data;
+
+		Variant *v = (Variant *) &value;
+
+		(obj->*(set_func->f)) = _ArgCast<P>::_arg_cast(*v);
+	}
+};
+
+template<class T, class P>
+struct _PropertyDefaultGetFunc {
+	P (T::*f);
+	static godot_variant _wrapped_getter(godot_object *object, void *method_data, void *user_data)
+	{
+		_PropertyDefaultGetFunc<T, P> *get_func = (_PropertyDefaultGetFunc<T, P> *) method_data;
+		T *obj = (T *) user_data;
+
+		godot_variant var;
+		godot_variant_new_nil(&var);
+
+		Variant *v = (Variant *) &var;
+
+		*v = (obj->*(get_func->f));
+
+		return var;
+	}
+};
+
+
+template<class T, class P>
+void register_property(char *name, P (T::*var), P default_value, godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED,  godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT, godot_property_hint hint = GODOT_PROPERTY_HINT_NONE, String hint_string = "")
+{
+	Variant def_val = default_value;
+
+	usage = (godot_property_usage_flags) ((int) usage | GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE);
+
+	if (def_val.get_type() == Variant::OBJECT) {
+		Object *o = def_val;
+		if (o && o->is_class("Resource")) {
+			hint = (godot_property_hint) ((int) hint | GODOT_PROPERTY_HINT_RESOURCE_TYPE);
+			hint_string = o->get_class();
+		}
+	}
+
+	godot_string *_hint_string = (godot_string*) &hint_string;
+
+	godot_property_attributes attr = {};
+	attr.type = def_val.get_type();
+	attr.default_value = *(godot_variant *) &def_val;
+	attr.hint = hint;
+	attr.rset_type = rpc_mode;
+	attr.usage = usage;
+	attr.hint_string = *_hint_string;
+
+	_PropertyDefaultSetFunc<T, P> *wrapped_set = (_PropertyDefaultSetFunc<T, P> *) malloc(sizeof(_PropertyDefaultSetFunc<T, P>));
+	wrapped_set->f = var;
+
+	_PropertyDefaultGetFunc<T, P> *wrapped_get = (_PropertyDefaultGetFunc<T, P> *) malloc(sizeof(_PropertyDefaultGetFunc<T, P>));
+	wrapped_get->f = var;
+
+	godot_property_set_func set_func = {};
+	set_func.method_data = (void *) wrapped_set;
+	set_func.free_func   = free;
+	set_func.set_func    = &_PropertyDefaultSetFunc<T, P>::_wrapped_setter;
+
+	godot_property_get_func get_func = {};
+	get_func.method_data = (void *) wrapped_get;
+	get_func.free_func   = free;
+	get_func.get_func    = &_PropertyDefaultGetFunc<T, P>::_wrapped_getter;
+
+	godot_script_register_property(T::___get_type_name(), name, &attr, set_func, get_func);
+}
+
+
+
+
 template<class T, class P>
-void register_property(char *name, void (T::*setter)(P), P (T::*getter)(), P default_value, godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED,  godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT, godot_property_hint hint = GODOT_PROPERTY_HINT_NONE)
+void register_property(char *name, void (T::*setter)(P), P (T::*getter)(), P default_value, godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED,  godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT, godot_property_hint hint = GODOT_PROPERTY_HINT_NONE, String hint_string = "")
 {
 	Variant def_val = default_value;
 
@@ -607,6 +693,40 @@ void register_property(char *name, void (T::*setter)(P), P (T::*getter)(), P def
 
 }
 
+template<class T>
+void register_signal(String name, Dictionary args = Dictionary())
+{
+	godot_signal signal = {};
+	signal.name = *(godot_string *)&name;
+	signal.num_args = args.size();
+	signal.num_default_args = 0;
+
+	signal.args = (godot_signal_argument*) godot_alloc(sizeof(godot_signal_argument) * signal.num_args);
+	memset((void *) signal.args, 0, sizeof(godot_signal_argument) * signal.num_args);
+
+
+	for (int i = 0; i < signal.num_args; i++) {
+		// Array entry = args[i];
+		// String name = entry[0];
+		String name = args.keys()[i];
+		godot_string *_key = (godot_string *)&name;
+		godot_string_new(&signal.args[i].name);
+		godot_string_copy_string(&signal.args[i].name, _key);
+
+		// if (entry.size() > 1) {
+		// 	signal.args[i].type = entry[1];
+		// }
+		signal.args[i].type = args.values()[i];
+	}
+
+	godot_script_register_signal(T::___get_type_name(), &signal);
+
+	for (int i = 0; i < signal.num_args; i++) {
+		godot_string_destroy(&signal.args[i].name);
+	}
+}
+
+
 }
 
 #endif // GODOT_H