|
@@ -0,0 +1,143 @@
|
|
|
+/*************************************************************************/
|
|
|
+/* self_list.hpp */
|
|
|
+/*************************************************************************/
|
|
|
+/* This file is part of: */
|
|
|
+/* GODOT ENGINE */
|
|
|
+/* https://godotengine.org */
|
|
|
+/*************************************************************************/
|
|
|
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
|
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
|
+/* */
|
|
|
+/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
+/* a copy of this software and associated documentation files (the */
|
|
|
+/* "Software"), to deal in the Software without restriction, including */
|
|
|
+/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
+/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
+/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
+/* the following conditions: */
|
|
|
+/* */
|
|
|
+/* The above copyright notice and this permission notice shall be */
|
|
|
+/* included in all copies or substantial portions of the Software. */
|
|
|
+/* */
|
|
|
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
+/*************************************************************************/
|
|
|
+
|
|
|
+#ifndef SELF_LIST_HPP
|
|
|
+#define SELF_LIST_HPP
|
|
|
+
|
|
|
+#include <godot_cpp/core/error_macros.hpp>
|
|
|
+#include <godot_cpp/core/defs.hpp>
|
|
|
+
|
|
|
+namespace godot {
|
|
|
+
|
|
|
+template <class T>
|
|
|
+class SelfList {
|
|
|
+public:
|
|
|
+ class List {
|
|
|
+ SelfList<T> *_first = nullptr;
|
|
|
+ SelfList<T> *_last = nullptr;
|
|
|
+
|
|
|
+ public:
|
|
|
+ void add(SelfList<T> *p_elem) {
|
|
|
+ ERR_FAIL_COND(p_elem->_root);
|
|
|
+
|
|
|
+ p_elem->_root = this;
|
|
|
+ p_elem->_next = _first;
|
|
|
+ p_elem->_prev = nullptr;
|
|
|
+
|
|
|
+ if (_first) {
|
|
|
+ _first->_prev = p_elem;
|
|
|
+
|
|
|
+ } else {
|
|
|
+ _last = p_elem;
|
|
|
+ }
|
|
|
+
|
|
|
+ _first = p_elem;
|
|
|
+ }
|
|
|
+
|
|
|
+ void add_last(SelfList<T> *p_elem) {
|
|
|
+ ERR_FAIL_COND(p_elem->_root);
|
|
|
+
|
|
|
+ p_elem->_root = this;
|
|
|
+ p_elem->_next = nullptr;
|
|
|
+ p_elem->_prev = _last;
|
|
|
+
|
|
|
+ if (_last) {
|
|
|
+ _last->_next = p_elem;
|
|
|
+
|
|
|
+ } else {
|
|
|
+ _first = p_elem;
|
|
|
+ }
|
|
|
+
|
|
|
+ _last = p_elem;
|
|
|
+ }
|
|
|
+
|
|
|
+ void remove(SelfList<T> *p_elem) {
|
|
|
+ ERR_FAIL_COND(p_elem->_root != this);
|
|
|
+ if (p_elem->_next) {
|
|
|
+ p_elem->_next->_prev = p_elem->_prev;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (p_elem->_prev) {
|
|
|
+ p_elem->_prev->_next = p_elem->_next;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (_first == p_elem) {
|
|
|
+ _first = p_elem->_next;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (_last == p_elem) {
|
|
|
+ _last = p_elem->_prev;
|
|
|
+ }
|
|
|
+
|
|
|
+ p_elem->_next = nullptr;
|
|
|
+ p_elem->_prev = nullptr;
|
|
|
+ p_elem->_root = nullptr;
|
|
|
+ }
|
|
|
+
|
|
|
+ _FORCE_INLINE_ SelfList<T> *first() { return _first; }
|
|
|
+ _FORCE_INLINE_ const SelfList<T> *first() const { return _first; }
|
|
|
+
|
|
|
+ _FORCE_INLINE_ List() {}
|
|
|
+ _FORCE_INLINE_ ~List() { ERR_FAIL_COND(_first != nullptr); }
|
|
|
+ };
|
|
|
+
|
|
|
+private:
|
|
|
+ List *_root = nullptr;
|
|
|
+ T *_self = nullptr;
|
|
|
+ SelfList<T> *_next = nullptr;
|
|
|
+ SelfList<T> *_prev = nullptr;
|
|
|
+
|
|
|
+public:
|
|
|
+ _FORCE_INLINE_ bool in_list() const { return _root; }
|
|
|
+ _FORCE_INLINE_ void remove_from_list() {
|
|
|
+ if (_root) {
|
|
|
+ _root->remove(this);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ _FORCE_INLINE_ SelfList<T> *next() { return _next; }
|
|
|
+ _FORCE_INLINE_ SelfList<T> *prev() { return _prev; }
|
|
|
+ _FORCE_INLINE_ const SelfList<T> *next() const { return _next; }
|
|
|
+ _FORCE_INLINE_ const SelfList<T> *prev() const { return _prev; }
|
|
|
+ _FORCE_INLINE_ T *self() const { return _self; }
|
|
|
+
|
|
|
+ _FORCE_INLINE_ SelfList(T *p_self) {
|
|
|
+ _self = p_self;
|
|
|
+ }
|
|
|
+
|
|
|
+ _FORCE_INLINE_ ~SelfList() {
|
|
|
+ if (_root) {
|
|
|
+ _root->remove(this);
|
|
|
+ }
|
|
|
+ }
|
|
|
+};
|
|
|
+
|
|
|
+} // namespace godot
|
|
|
+
|
|
|
+#endif // SELF_LIST_HPP
|