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@@ -9,6 +9,11 @@
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namespace godot {
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namespace godot {
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+const Transform Transform::IDENTITY = Transform();
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+const Transform Transform::FLIP_X = Transform(-1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0);
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+const Transform Transform::FLIP_Y = Transform(1, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0);
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+const Transform Transform::FLIP_Z = Transform(1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0);
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+
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Transform Transform::inverse_xform(const Transform &t) const {
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Transform Transform::inverse_xform(const Transform &t) const {
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Vector3 v = t.origin - origin;
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Vector3 v = t.origin - origin;
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