|
@@ -0,0 +1,134 @@
|
|
|
+#!/usr/bin/env python
|
|
|
+import os
|
|
|
+import sys
|
|
|
+
|
|
|
+# Try to detect the host platform automatically.
|
|
|
+# This is used if no `platform` argument is passed
|
|
|
+if sys.platform.startswith('linux'):
|
|
|
+ host_platform = 'linux'
|
|
|
+elif sys.platform == 'darwin':
|
|
|
+ host_platform = 'osx'
|
|
|
+elif sys.platform == 'win32' or sys.platform == 'msys':
|
|
|
+ host_platform = 'windows'
|
|
|
+else:
|
|
|
+ raise ValueError(
|
|
|
+ 'Could not detect platform automatically, please specify with '
|
|
|
+ 'platform=<platform>'
|
|
|
+ )
|
|
|
+
|
|
|
+env = Environment(ENV = os.environ)
|
|
|
+
|
|
|
+opts = Variables([], ARGUMENTS)
|
|
|
+
|
|
|
+# Define our options
|
|
|
+opts.Add(EnumVariable('target', "Compilation target", 'debug', ['d', 'debug', 'r', 'release']))
|
|
|
+opts.Add(EnumVariable('platform', "Compilation platform", host_platform, ['', 'windows', 'x11', 'linux', 'osx']))
|
|
|
+opts.Add(EnumVariable('p', "Compilation target, alias for 'platform'", host_platform, ['', 'windows', 'x11', 'linux', 'osx']))
|
|
|
+opts.Add(EnumVariable('bits', 'Target platform bits', '64', ('32', '64')))
|
|
|
+opts.Add(BoolVariable('use_llvm', "Use the LLVM / Clang compiler", 'no'))
|
|
|
+opts.Add(PathVariable('target_path', 'The path where the lib is installed.', 'bin/', PathVariable.PathAccept))
|
|
|
+opts.Add(PathVariable('target_name', 'The library name.', 'libgdexample', PathVariable.PathAccept))
|
|
|
+
|
|
|
+# Local dependency paths, adapt them to your setup
|
|
|
+godot_headers_path = "../godot_headers/"
|
|
|
+cpp_bindings_path = "../"
|
|
|
+cpp_library = "libgodot-cpp"
|
|
|
+
|
|
|
+# only support 64 at this time..
|
|
|
+bits = 64
|
|
|
+
|
|
|
+# Updates the environment with the option variables.
|
|
|
+opts.Update(env)
|
|
|
+# Generates help for the -h scons option.
|
|
|
+Help(opts.GenerateHelpText(env))
|
|
|
+
|
|
|
+# This makes sure to keep the session environment variables on Windows.
|
|
|
+# This way, you can run SCons in a Visual Studio 2017 prompt and it will find
|
|
|
+# all the required tools
|
|
|
+if host_platform == 'windows' and env['platform'] != 'android':
|
|
|
+ if env['bits'] == '64':
|
|
|
+ env = Environment(TARGET_ARCH='amd64')
|
|
|
+ elif env['bits'] == '32':
|
|
|
+ env = Environment(TARGET_ARCH='x86')
|
|
|
+
|
|
|
+ opts.Update(env)
|
|
|
+
|
|
|
+# Process some arguments
|
|
|
+if env['use_llvm']:
|
|
|
+ env['CC'] = 'clang'
|
|
|
+ env['CXX'] = 'clang++'
|
|
|
+
|
|
|
+if env['p'] != '':
|
|
|
+ env['platform'] = env['p']
|
|
|
+
|
|
|
+if env['platform'] == '':
|
|
|
+ print("No valid target platform selected.")
|
|
|
+ quit();
|
|
|
+
|
|
|
+# For the reference:
|
|
|
+# - CCFLAGS are compilation flags shared between C and C++
|
|
|
+# - CFLAGS are for C-specific compilation flags
|
|
|
+# - CXXFLAGS are for C++-specific compilation flags
|
|
|
+# - CPPFLAGS are for pre-processor flags
|
|
|
+# - CPPDEFINES are for pre-processor defines
|
|
|
+# - LINKFLAGS are for linking flags
|
|
|
+
|
|
|
+# Check our platform specifics
|
|
|
+if env['platform'] == "osx":
|
|
|
+ env['target_path'] += 'osx/'
|
|
|
+ cpp_library += '.osx'
|
|
|
+ env.Append(CCFLAGS=['-arch', 'x86_64'])
|
|
|
+ env.Append(CXXFLAGS=['-std=c++17'])
|
|
|
+ env.Append(LINKFLAGS=['-arch', 'x86_64'])
|
|
|
+ if env['target'] in ('debug', 'd'):
|
|
|
+ env.Append(CCFLAGS=['-g', '-O2'])
|
|
|
+ else:
|
|
|
+ env.Append(CCFLAGS=['-g', '-O3'])
|
|
|
+
|
|
|
+elif env['platform'] in ('x11', 'linux'):
|
|
|
+ env['target_path'] += 'x11/'
|
|
|
+ cpp_library += '.linux'
|
|
|
+ env.Append(CCFLAGS=['-fPIC'])
|
|
|
+ env.Append(CXXFLAGS=['-std=c++17'])
|
|
|
+ if env['target'] in ('debug', 'd'):
|
|
|
+ env.Append(CCFLAGS=['-g3', '-Og'])
|
|
|
+ else:
|
|
|
+ env.Append(CCFLAGS=['-g', '-O3'])
|
|
|
+
|
|
|
+elif env['platform'] == "windows":
|
|
|
+ env['target_path'] += 'win64/'
|
|
|
+ cpp_library += '.windows'
|
|
|
+ # This makes sure to keep the session environment variables on windows,
|
|
|
+ # that way you can run scons in a vs 2017 prompt and it will find all the required tools
|
|
|
+ env.Append(ENV=os.environ)
|
|
|
+
|
|
|
+ env.Append(CPPDEFINES=['WIN32', '_WIN32', '_WINDOWS', '_CRT_SECURE_NO_WARNINGS'])
|
|
|
+ env.Append(CCFLAGS=['-W3', '-GR'])
|
|
|
+ if env['target'] in ('debug', 'd'):
|
|
|
+ env.Append(CPPDEFINES=['_DEBUG'])
|
|
|
+ env.Append(CCFLAGS=['-EHsc', '-MDd', '-ZI'])
|
|
|
+ env.Append(LINKFLAGS=['-DEBUG'])
|
|
|
+ else:
|
|
|
+ env.Append(CPPDEFINES=['NDEBUG'])
|
|
|
+ env.Append(CCFLAGS=['-O2', '-EHsc', '-MD'])
|
|
|
+
|
|
|
+if env['target'] in ('debug', 'd'):
|
|
|
+ cpp_library += '.debug'
|
|
|
+else:
|
|
|
+ cpp_library += '.release'
|
|
|
+
|
|
|
+cpp_library += '.' + str(bits)
|
|
|
+
|
|
|
+# make sure our binding library is properly includes
|
|
|
+env.Append(CPPPATH=['.', godot_headers_path, cpp_bindings_path + 'include/', cpp_bindings_path + 'include/core/', cpp_bindings_path + 'include/gen/'])
|
|
|
+env.Append(LIBPATH=[cpp_bindings_path + 'bin/'])
|
|
|
+env.Append(LIBS=[cpp_library])
|
|
|
+
|
|
|
+# tweak this if you want to use different folders, or more folders, to store your source code in.
|
|
|
+env.Append(CPPPATH=['src/'])
|
|
|
+sources = Glob('src/*.cpp')
|
|
|
+
|
|
|
+library = env.SharedLibrary(target=env['target_path'] + env['target_name'] , source=sources)
|
|
|
+
|
|
|
+Default(library)
|
|
|
+
|