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Fix explicit namespaces in macros

(cherry picked from commit e6077906474ba3c3d31b59ea079b3381ae5b0095)
Marc Gilleron 1 год назад
Родитель
Сommit
ed576f8318
2 измененных файлов с 8 добавлено и 8 удалено
  1. 4 4
      include/godot_cpp/core/class_db.hpp
  2. 4 4
      include/godot_cpp/core/object.hpp

+ 4 - 4
include/godot_cpp/core/class_db.hpp

@@ -155,20 +155,20 @@ public:
 };
 };
 
 
 #define BIND_CONSTANT(m_constant) \
 #define BIND_CONSTANT(m_constant) \
-	godot::ClassDB::bind_integer_constant(get_class_static(), "", #m_constant, m_constant);
+	::godot::ClassDB::bind_integer_constant(get_class_static(), "", #m_constant, m_constant);
 
 
 #define BIND_ENUM_CONSTANT(m_constant) \
 #define BIND_ENUM_CONSTANT(m_constant) \
-	godot::ClassDB::bind_integer_constant(get_class_static(), godot::_gde_constant_get_enum_name(m_constant, #m_constant), #m_constant, m_constant);
+	::godot::ClassDB::bind_integer_constant(get_class_static(), ::godot::_gde_constant_get_enum_name(m_constant, #m_constant), #m_constant, m_constant);
 
 
 #define BIND_BITFIELD_FLAG(m_constant) \
 #define BIND_BITFIELD_FLAG(m_constant) \
-	godot::ClassDB::bind_integer_constant(get_class_static(), godot::_gde_constant_get_bitfield_name(m_constant, #m_constant), #m_constant, m_constant, true);
+	::godot::ClassDB::bind_integer_constant(get_class_static(), ::godot::_gde_constant_get_bitfield_name(m_constant, #m_constant), #m_constant, m_constant, true);
 
 
 #define BIND_VIRTUAL_METHOD(m_class, m_method)                                                                                                \
 #define BIND_VIRTUAL_METHOD(m_class, m_method)                                                                                                \
 	{                                                                                                                                         \
 	{                                                                                                                                         \
 		auto _call##m_method = [](GDExtensionObjectPtr p_instance, const GDExtensionConstTypePtr *p_args, GDExtensionTypePtr p_ret) -> void { \
 		auto _call##m_method = [](GDExtensionObjectPtr p_instance, const GDExtensionConstTypePtr *p_args, GDExtensionTypePtr p_ret) -> void { \
 			call_with_ptr_args(reinterpret_cast<m_class *>(p_instance), &m_class::m_method, p_args, p_ret);                                   \
 			call_with_ptr_args(reinterpret_cast<m_class *>(p_instance), &m_class::m_method, p_args, p_ret);                                   \
 		};                                                                                                                                    \
 		};                                                                                                                                    \
-		godot::ClassDB::bind_virtual_method(m_class::get_class_static(), #m_method, _call##m_method);                                         \
+		::godot::ClassDB::bind_virtual_method(m_class::get_class_static(), #m_method, _call##m_method);                                       \
 	}
 	}
 
 
 template <class T, bool is_abstract>
 template <class T, bool is_abstract>

+ 4 - 4
include/godot_cpp/core/object.hpp

@@ -45,10 +45,10 @@
 
 
 #include <vector>
 #include <vector>
 
 
-#define ADD_SIGNAL(m_signal) godot::ClassDB::add_signal(get_class_static(), m_signal)
-#define ADD_GROUP(m_name, m_prefix) godot::ClassDB::add_property_group(get_class_static(), m_name, m_prefix)
-#define ADD_SUBGROUP(m_name, m_prefix) godot::ClassDB::add_property_subgroup(get_class_static(), m_name, m_prefix)
-#define ADD_PROPERTY(m_property, m_setter, m_getter) godot::ClassDB::add_property(get_class_static(), m_property, m_setter, m_getter)
+#define ADD_SIGNAL(m_signal) ::godot::ClassDB::add_signal(get_class_static(), m_signal)
+#define ADD_GROUP(m_name, m_prefix) ::godot::ClassDB::add_property_group(get_class_static(), m_name, m_prefix)
+#define ADD_SUBGROUP(m_name, m_prefix) ::godot::ClassDB::add_property_subgroup(get_class_static(), m_name, m_prefix)
+#define ADD_PROPERTY(m_property, m_setter, m_getter) ::godot::ClassDB::add_property(get_class_static(), m_property, m_setter, m_getter)
 
 
 namespace godot {
 namespace godot {