Browse Source

NULL -> nullptr

Nickolai Korshunov 7 years ago
parent
commit
f1c35f24f6

+ 2 - 2
binding_generator.py

@@ -334,8 +334,8 @@ def generate_class_implementation(icalls, used_classes, c):
             source.append("\t___singleton_init();")
         
         
-        source.append("\tstatic godot_method_bind *mb = NULL;")
-        source.append("\tif (mb == NULL) {")
+        source.append("\tstatic godot_method_bind *mb = nullptr;")
+        source.append("\tif (mb == nullptr) {")
         source.append("\t\tmb = godot::api->godot_method_bind_get_method(\"" + c["name"] +"\", \"" + method["name"] + "\");")
         source.append("\t}")
         

+ 2 - 2
include/core/AABB.hpp

@@ -41,8 +41,8 @@ public:
 	AABB merge(const AABB& p_with) const;
 	void merge_with(const AABB& p_aabb); ///merge with another AABB
 	AABB intersection(const AABB& p_aabb) const; ///get box where two intersect, empty if no intersection occurs
-	bool intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector3* r_clip=NULL,Vector3* r_normal=NULL) const;
-	bool intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3* r_clip=NULL,Vector3* r_normal=NULL) const;
+	bool intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector3* r_clip=nullptr,Vector3* r_normal=nullptr) const;
+	bool intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3* r_clip=nullptr,Vector3* r_normal=nullptr) const;
 	bool smits_intersect_ray(const Vector3 &from,const Vector3& p_dir, real_t t0, real_t t1) const;
 
 	bool intersects_convex_shape(const Plane *p_plane, int p_plane_count) const;

+ 1 - 1
include/core/Godot.hpp

@@ -454,7 +454,7 @@ void register_signal(String name, Dictionary args = Dictionary())
 	signal.num_args = args.size();
 	signal.num_default_args = 0;
 
-	// Need to check because malloc(0) is platform-dependent. Zero arguments will leave args to NULL.
+	// Need to check because malloc(0) is platform-dependent. Zero arguments will leave args to nullptr.
 	if(signal.num_args != 0) {
 		signal.args = (godot_signal_argument*) godot::api->godot_alloc(sizeof(godot_signal_argument) * signal.num_args);
 		memset((void *) signal.args, 0, sizeof(godot_signal_argument) * signal.num_args);

+ 14 - 14
include/core/PoolArrays.hpp

@@ -25,7 +25,7 @@ public:
 		godot_pool_byte_array_read_access *_read_access;
 	public:
 		inline Read() {
-			_read_access = NULL;
+			_read_access = nullptr;
 		}
 
 		inline Read(const Read & p_other) {
@@ -54,7 +54,7 @@ public:
 		godot_pool_byte_array_write_access *_write_access;
 	public:
 		inline Write() {
-			_write_access = NULL;
+			_write_access = nullptr;
 		}
 
 		inline Write(const Write & p_other) {
@@ -121,7 +121,7 @@ public:
 		godot_pool_int_array_read_access *_read_access;
 	public:
 		inline Read() {
-			_read_access = NULL;
+			_read_access = nullptr;
 		}
 
 		inline Read(const Read & p_other) {
@@ -150,7 +150,7 @@ public:
 		godot_pool_int_array_write_access *_write_access;
 	public:
 		inline Write() {
-			_write_access = NULL;
+			_write_access = nullptr;
 		}
 
 		inline Write(const Write & p_other) {
@@ -217,7 +217,7 @@ public:
 		godot_pool_real_array_read_access *_read_access;
 	public:
 		inline Read() {
-			_read_access = NULL;
+			_read_access = nullptr;
 		}
 
 		inline Read(const Read & p_other) {
@@ -246,7 +246,7 @@ public:
 		godot_pool_real_array_write_access *_write_access;
 	public:
 		inline Write() {
-			_write_access = NULL;
+			_write_access = nullptr;
 		}
 
 		inline Write(const Write & p_other) {
@@ -313,7 +313,7 @@ public:
 		godot_pool_string_array_read_access *_read_access;
 	public:
 		inline Read() {
-			_read_access = NULL;
+			_read_access = nullptr;
 		}
 
 		inline Read(const Read & p_other) {
@@ -342,7 +342,7 @@ public:
 		godot_pool_string_array_write_access *_write_access;
 	public:
 		inline Write() {
-			_write_access = NULL;
+			_write_access = nullptr;
 		}
 
 		inline Write(const Write & p_other) {
@@ -410,7 +410,7 @@ public:
 		godot_pool_vector2_array_read_access *_read_access;
 	public:
 		inline Read() {
-			_read_access = NULL;
+			_read_access = nullptr;
 		}
 
 		inline Read(const Read & p_other) {
@@ -439,7 +439,7 @@ public:
 		godot_pool_vector2_array_write_access *_write_access;
 	public:
 		inline Write() {
-			_write_access = NULL;
+			_write_access = nullptr;
 		}
 
 		inline Write(const Write & p_other) {
@@ -506,7 +506,7 @@ public:
 		godot_pool_vector3_array_read_access *_read_access;
 	public:
 		inline Read() {
-			_read_access = NULL;
+			_read_access = nullptr;
 		}
 
 		inline Read(const Read & p_other) {
@@ -535,7 +535,7 @@ public:
 		godot_pool_vector3_array_write_access *_write_access;
 	public:
 		inline Write() {
-			_write_access = NULL;
+			_write_access = nullptr;
 		}
 
 		inline Write(const Write & p_other) {
@@ -602,7 +602,7 @@ public:
 		godot_pool_color_array_read_access *_read_access;
 	public:
 		inline Read() {
-			_read_access = NULL;
+			_read_access = nullptr;
 		}
 
 		inline Read(const Read & p_other) {
@@ -631,7 +631,7 @@ public:
 		godot_pool_color_array_write_access *_write_access;
 	public:
 		inline Write() {
-			_write_access = NULL;
+			_write_access = nullptr;
 		}
 
 		inline Write(const Write & p_other) {

+ 1 - 1
include/core/Rect2.hpp

@@ -45,7 +45,7 @@ struct Rect2 {
 
 	bool intersects_transformed(const Transform2D& p_xform, const Rect2& p_rect) const;
 
-	bool intersects_segment(const Point2& p_from, const Point2& p_to, Point2* r_pos=NULL, Point2* r_normal=NULL) const;
+	bool intersects_segment(const Point2& p_from, const Point2& p_to, Point2* r_pos=nullptr, Point2* r_normal=nullptr) const;
 
 	inline bool encloses(const Rect2& p_rect) const {
 

+ 13 - 13
include/core/Ref.hpp

@@ -13,7 +13,7 @@ class Object;
 template <class T>
 class Ref {
 
-	T *reference = NULL;
+	T *reference = nullptr;
 
 	void ref(const Ref &p_from) {
 
@@ -102,7 +102,7 @@ public:
 		//r.reference = Object::cast_to<T>(refb);
 		r.reference = (T*)refb;
 		ref(r);
-		r.reference = NULL;
+		r.reference = nullptr;
 	}
 
 	void operator=(const Variant &p_variant) {
@@ -118,19 +118,19 @@ public:
 		//r.reference = Object::cast_to<T>(refb);
 		r.reference = (T *)refb;
 		ref(r);
-		r.reference = NULL;
+		r.reference = nullptr;
 	}
 
 	Ref(const Ref &p_from) {
 
-		reference = NULL;
+		reference = nullptr;
 		ref(p_from);
 	}
 
 	template <class T_Other>
 	Ref(const Ref<T_Other> &p_from) {
 
-		reference = NULL;
+		reference = nullptr;
 		// TODO We need a safe cast
 		Reference *refb = const_cast<Reference *>(static_cast<const Reference *>(p_from.ptr()));
 		if (!refb) {
@@ -142,7 +142,7 @@ public:
 		//r.reference = Object::cast_to<T>(refb);
 		r.reference = (T *)refb;
 		ref(r);
-		r.reference = NULL;
+		r.reference = nullptr;
 	}
 
 	Ref(T *p_reference) {
@@ -150,12 +150,12 @@ public:
 		if (p_reference)
 			ref_pointer(p_reference);
 		else
-			reference = NULL;
+			reference = nullptr;
 	}
 
 	Ref(const Variant &p_variant) {
 
-		reference = NULL;
+		reference = nullptr;
 		// TODO We need a safe cast
 		Reference *refb = (Reference *) (Object *) p_variant;
 		if (!refb) {
@@ -167,11 +167,11 @@ public:
 		//r.reference = Object::cast_to<T>(refb);
 		r.reference = (T *)refb;
 		ref(r);
-		r.reference = NULL;
+		r.reference = nullptr;
 	}
 
-	inline bool is_valid() const { return reference != NULL; }
-	inline bool is_null() const { return reference == NULL; }
+	inline bool is_valid() const { return reference != nullptr; }
+	inline bool is_null() const { return reference == nullptr; }
 
 	void unref() {
 		//TODO this should be moved to mutexes, since this engine does not really
@@ -183,7 +183,7 @@ public:
 			//memdelete(reference);
 			delete reference;
 		}
-		reference = NULL;
+		reference = nullptr;
 	}
 
 	void instance() {
@@ -193,7 +193,7 @@ public:
 
 	Ref() {
 
-		reference = NULL;
+		reference = nullptr;
 	}
 
 	~Ref() {

+ 10 - 10
src/core/GodotGlobal.cpp

@@ -5,8 +5,8 @@
 namespace godot {
 
 void *_RegisterState::nativescript_handle;
-const godot_gdnative_core_api_struct *api = NULL;
-const godot_gdnative_ext_nativescript_api_struct *nativescript_api = NULL;
+const godot_gdnative_core_api_struct *api = nullptr;
+const godot_gdnative_ext_nativescript_api_struct *nativescript_api = nullptr;
 
 void Godot::print(const String& message)
 {
@@ -21,13 +21,13 @@ void Godot::print_warning(const String& description, const String& function, con
 	char * c_func = function.alloc_c_string();
 	char * c_file = file.alloc_c_string();
 
-	if (c_desc != NULL && c_func !=NULL && c_file != NULL) {
+	if (c_desc != nullptr && c_func !=nullptr && c_file != nullptr) {
 		godot::api->godot_print_warning(c_desc, c_func, c_file, line);
 	};
 
-	if (c_desc != NULL) godot::api->godot_free(c_desc);
-	if (c_func != NULL) godot::api->godot_free(c_func);
-	if (c_file != NULL) godot::api->godot_free(c_file);
+	if (c_desc != nullptr) godot::api->godot_free(c_desc);
+	if (c_func != nullptr) godot::api->godot_free(c_func);
+	if (c_file != nullptr) godot::api->godot_free(c_file);
 }
 
 void Godot::print_error(const String& description, const String& function, const String& file, int line)
@@ -38,13 +38,13 @@ void Godot::print_error(const String& description, const String& function, const
 	char * c_func = function.alloc_c_string();
 	char * c_file = file.alloc_c_string();
 
-	if (c_desc != NULL && c_func !=NULL && c_file != NULL) {
+	if (c_desc != nullptr && c_func !=nullptr && c_file != nullptr) {
 		godot::api->godot_print_error(c_desc, c_func, c_file, line);
 	};
 
-	if (c_desc != NULL) godot::api->godot_free(c_desc);
-	if (c_func != NULL) godot::api->godot_free(c_func);
-	if (c_file != NULL) godot::api->godot_free(c_file);
+	if (c_desc != nullptr) godot::api->godot_free(c_desc);
+	if (c_func != nullptr) godot::api->godot_free(c_func);
+	if (c_file != nullptr) godot::api->godot_free(c_file);
 }
 
 void Godot::gdnative_init(godot_gdnative_init_options *options)