As was fixed with godotengine/godot#91208 (cherry picked from commit 7b31f39beaca1a98307402f53d69f3657f3bed86)
@@ -132,7 +132,7 @@ public:
}
- _ALWAYS_INLINE_ explicit SafeNumeric<T>(T p_value = static_cast<T>(0)) {
+ _ALWAYS_INLINE_ explicit SafeNumeric(T p_value = static_cast<T>(0)) {
set(p_value);
};