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@@ -195,8 +195,7 @@ bool String::begins_with_char_array(const char *p_char_array) const {
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PoolStringArray String::bigrams() const {
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godot_array arr = godot::api->godot_string_bigrams(&_godot_string);
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-
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- return *(Array *)&arr;
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+ return Array(arr);
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}
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String String::c_escape() const {
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@@ -329,7 +328,7 @@ bool String::matchn(String expr) const {
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PoolByteArray String::md5_buffer() const {
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godot_pool_byte_array arr = godot::api->godot_string_md5_buffer(&_godot_string);
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- return *(PoolByteArray *)&arr;
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+ return PoolByteArray(arr);
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}
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String String::md5_text() const {
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@@ -382,8 +381,7 @@ String String::right(int position) const {
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PoolByteArray String::sha256_buffer() const {
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godot_pool_byte_array arr = godot::api->godot_string_sha256_buffer(&_godot_string);
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-
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- return *(PoolByteArray *)&arr;
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+ return PoolByteArray(arr);
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}
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String String::sha256_text() const {
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@@ -396,20 +394,19 @@ float String::similarity(String text) const {
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PoolStringArray String::split(String divisor, bool allow_empty) const {
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godot_array arr = godot::api->godot_string_split(&_godot_string, &divisor._godot_string);
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-
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- return *(Array *)&arr;
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+ return Array(arr);
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}
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PoolIntArray String::split_ints(String divisor, bool allow_empty) const {
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godot_array arr = godot::api->godot_string_split_floats(&_godot_string, &divisor._godot_string);
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-
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- return *(Array *)&arr;
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+ return Array(arr);
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}
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PoolRealArray String::split_floats(String divisor, bool allow_empty) const {
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+ // TODO The GDNative API returns godot_array, when according to the doc, it should have been godot_pool_real_array
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godot_array arr = godot::api->godot_string_split_floats(&_godot_string, &divisor._godot_string);
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-
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- return *(Array *)&arr;
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+ Array wrapped_array(arr);
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+ return PoolRealArray(wrapped_array);
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}
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String String::strip_edges(bool left, bool right) const {
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@@ -457,33 +454,29 @@ signed char String::naturalnocasecmp_to(String p_str) const {
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}
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String String::dedent() const {
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- String new_string;
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- new_string._godot_string = godot::core_1_1_api->godot_string_dedent(&_godot_string);
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- return new_string;
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+ godot_string s = godot::core_1_1_api->godot_string_dedent(&_godot_string);
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+ return String(s);
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}
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-PoolStringArray String::rsplit(const String &divisor, const bool allow_empty,
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- const int maxsplit) const {
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- godot_pool_string_array arr = godot::core_1_1_api->godot_string_rsplit(&_godot_string, &divisor._godot_string, allow_empty, maxsplit);
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- return *(PoolStringArray *)&arr;
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+PoolStringArray String::rsplit(const String &divisor, const bool allow_empty, const int maxsplit) const {
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+ godot_pool_string_array arr =
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+ godot::core_1_1_api->godot_string_rsplit(&_godot_string, &divisor._godot_string, allow_empty, maxsplit);
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+ return PoolStringArray(arr);
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}
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String String::rstrip(const String &chars) const {
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- String new_string;
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- new_string._godot_string = godot::core_1_1_api->godot_string_rstrip(&_godot_string, &chars._godot_string);
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- return new_string;
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+ godot_string s = godot::core_1_1_api->godot_string_rstrip(&_godot_string, &chars._godot_string);
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+ return String(s);
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}
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String String::trim_prefix(const String &prefix) const {
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- String new_string;
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- new_string._godot_string = godot::core_1_1_api->godot_string_trim_prefix(&_godot_string, &prefix._godot_string);
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- return new_string;
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+ godot_string s = godot::core_1_1_api->godot_string_trim_prefix(&_godot_string, &prefix._godot_string);
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+ return String(s);
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}
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String String::trim_suffix(const String &suffix) const {
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- String new_string;
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- new_string._godot_string = godot::core_1_1_api->godot_string_trim_suffix(&_godot_string, &suffix._godot_string);
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- return new_string;
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+ godot_string s = godot::core_1_1_api->godot_string_trim_suffix(&_godot_string, &suffix._godot_string);
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+ return String(s);
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}
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} // namespace godot
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