Commit History

Author SHA1 Message Date
  Aaron Franke e83d472c00 Update Basis/Transform3D/Quaternion to match the engine 2 years ago
  Aaron Franke 7ba459ae7b Add integer posmod and rename range_lerp to remap 2 years ago
  Aaron Franke 9a2e8d907b Add pingpong and fract methods to Math 2 years ago
  Aaron Franke b11ff9d876 Replace stepify with snapped 2 years ago
  Aaron Franke d20c4200db Update cubic interpolation methods to match core 2 years ago
  Aaron Franke 942cd466ed Split is_equal_approx into float and double versions to match Godot 2 years ago
  Fabio Alessandrelli 43cdc2e037 Update hashfuncs, add some missing math funcs. 3 years ago
  bruvzg 91c56a0ad1 Add bindings for Vector4, Vector4i, Projection built-in types. 3 years ago
  Rémi Verschelde 1632322ce0 Update copyright year 3 years ago
  bruvzg e36180f377 Port a bunch of Godot container templates to GDExtension. 3 years ago
  Bastiaan Olij 94efe3d410 Fixing compiler warnings around implicit type casting loosing precision 3 years ago
  George Marques dfa526ce16 Fix formatting of files 3 years ago
  Bastiaan Olij 46c63af715 Re-introduce build-in type code for core types 3 years ago