Aaron Franke
|
e83d472c00
Update Basis/Transform3D/Quaternion to match the engine
|
il y a 2 ans |
Aaron Franke
|
7ba459ae7b
Add integer posmod and rename range_lerp to remap
|
il y a 2 ans |
Aaron Franke
|
9a2e8d907b
Add pingpong and fract methods to Math
|
il y a 2 ans |
Aaron Franke
|
b11ff9d876
Replace stepify with snapped
|
il y a 2 ans |
Aaron Franke
|
d20c4200db
Update cubic interpolation methods to match core
|
il y a 2 ans |
Aaron Franke
|
942cd466ed
Split is_equal_approx into float and double versions to match Godot
|
il y a 2 ans |
Fabio Alessandrelli
|
43cdc2e037
Update hashfuncs, add some missing math funcs.
|
il y a 2 ans |
bruvzg
|
91c56a0ad1
Add bindings for Vector4, Vector4i, Projection built-in types.
|
il y a 3 ans |
Rémi Verschelde
|
1632322ce0
Update copyright year
|
il y a 3 ans |
bruvzg
|
e36180f377
Port a bunch of Godot container templates to GDExtension.
|
il y a 3 ans |
Bastiaan Olij
|
94efe3d410
Fixing compiler warnings around implicit type casting loosing precision
|
il y a 3 ans |
George Marques
|
dfa526ce16
Fix formatting of files
|
il y a 3 ans |
Bastiaan Olij
|
46c63af715
Re-introduce build-in type code for core types
|
il y a 3 ans |