#[=======================================================================[.rst: iOS --- This file contains functions for options and configuration for targeting the iOS platform ]=======================================================================] #[==============================[ iOS Options ]==============================] function(ios_options) #[[ Options from SCons TODO ios_simulator: Target iOS Simulator Default: False TODO ios_min_version: Target minimum iphoneos/iphonesimulator version Default: 12.0 TODO IOS_TOOLCHAIN_PATH: Path to iOS toolchain Default: "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain", TODO IOS_SDK_PATH: Path to the iOS SDK Default: '' TODO ios_triple: Triple for ios toolchain Default: if has_ios_osxcross(): 'ios_triple' else '' ]] endfunction() #[===========================[ Target Generation ]===========================] function(ios_generate) target_compile_definitions(godot-cpp PUBLIC IOS_ENABLED UNIX_ENABLED) common_compiler_flags() endfunction()