/*************************************************************************/ /* packed_arrays.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ // extra functions for packed arrays #include #include #include #include #include #include #include #include #include #include namespace godot { const uint8_t &PackedByteArray::operator[](int p_index) const { return *internal::gdn_interface->packed_byte_array_operator_index_const((GDNativeTypePtr *)this, p_index); } uint8_t &PackedByteArray::operator[](int p_index) { return *internal::gdn_interface->packed_byte_array_operator_index((GDNativeTypePtr *)this, p_index); } const Color &PackedColorArray::operator[](int p_index) const { const Color *color = (const Color *)internal::gdn_interface->packed_color_array_operator_index_const((GDNativeTypePtr *)this, p_index); return *color; } Color &PackedColorArray::operator[](int p_index) { Color *color = (Color *)internal::gdn_interface->packed_color_array_operator_index((GDNativeTypePtr *)this, p_index); return *color; } const float &PackedFloat32Array::operator[](int p_index) const { return *internal::gdn_interface->packed_float32_array_operator_index_const((GDNativeTypePtr *)this, p_index); } float &PackedFloat32Array::operator[](int p_index) { return *internal::gdn_interface->packed_float32_array_operator_index((GDNativeTypePtr *)this, p_index); } const double &PackedFloat64Array::operator[](int p_index) const { return *internal::gdn_interface->packed_float64_array_operator_index_const((GDNativeTypePtr *)this, p_index); } double &PackedFloat64Array::operator[](int p_index) { return *internal::gdn_interface->packed_float64_array_operator_index((GDNativeTypePtr *)this, p_index); } const int32_t &PackedInt32Array::operator[](int p_index) const { return *internal::gdn_interface->packed_int32_array_operator_index_const((GDNativeTypePtr *)this, p_index); } int32_t &PackedInt32Array::operator[](int p_index) { return *internal::gdn_interface->packed_int32_array_operator_index((GDNativeTypePtr *)this, p_index); } const int64_t &PackedInt64Array::operator[](int p_index) const { return *internal::gdn_interface->packed_int64_array_operator_index_const((GDNativeTypePtr *)this, p_index); } int64_t &PackedInt64Array::operator[](int p_index) { return *internal::gdn_interface->packed_int64_array_operator_index((GDNativeTypePtr *)this, p_index); } const String &PackedStringArray::operator[](int p_index) const { const String *string = (const String *)internal::gdn_interface->packed_string_array_operator_index_const((GDNativeTypePtr *)this, p_index); return *string; } String &PackedStringArray::operator[](int p_index) { String *string = (String *)internal::gdn_interface->packed_string_array_operator_index((GDNativeTypePtr *)this, p_index); return *string; } const Vector2 &PackedVector2Array::operator[](int p_index) const { const Vector2 *vec = (const Vector2 *)internal::gdn_interface->packed_vector2_array_operator_index_const((GDNativeTypePtr *)this, p_index); return *vec; } Vector2 &PackedVector2Array::operator[](int p_index) { Vector2 *vec = (Vector2 *)internal::gdn_interface->packed_vector2_array_operator_index((GDNativeTypePtr *)this, p_index); return *vec; } const Vector3 &PackedVector3Array::operator[](int p_index) const { const Vector3 *vec = (const Vector3 *)internal::gdn_interface->packed_vector3_array_operator_index_const((GDNativeTypePtr *)this, p_index); return *vec; } Vector3 &PackedVector3Array::operator[](int p_index) { Vector3 *vec = (Vector3 *)internal::gdn_interface->packed_vector3_array_operator_index((GDNativeTypePtr *)this, p_index); return *vec; } } // namespace godot