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- #include "Array.hpp"
- #include "Variant.hpp"
- #include "GodotGlobal.hpp"
- #include <cstdlib>
- namespace godot {
- class Object;
- Array::Array()
- {
- godot::api->godot_array_new(&_godot_array);
- }
- Array::Array(const Array & other)
- {
- godot::api->godot_array_new_copy(&_godot_array, &other._godot_array);
- }
- Array & Array::operator=(const Array & other)
- {
- godot::api->godot_array_destroy(&_godot_array);
- godot::api->godot_array_new_copy(&_godot_array, &other._godot_array);
- return *this;
- }
- Array::Array(const PoolByteArray& a)
- {
- godot::api->godot_array_new_pool_byte_array(&_godot_array, (godot_pool_byte_array *) &a);
- }
- Array::Array(const PoolIntArray& a)
- {
- godot::api->godot_array_new_pool_int_array(&_godot_array, (godot_pool_int_array *) &a);
- }
- Array::Array(const PoolRealArray& a)
- {
- godot::api->godot_array_new_pool_real_array(&_godot_array, (godot_pool_real_array *) &a);
- }
- Array::Array(const PoolStringArray& a)
- {
- godot::api->godot_array_new_pool_string_array(&_godot_array, (godot_pool_string_array *) &a);
- }
- Array::Array(const PoolVector2Array& a)
- {
- godot::api->godot_array_new_pool_vector2_array(&_godot_array, (godot_pool_vector2_array *) &a);
- }
- Array::Array(const PoolVector3Array& a)
- {
- godot::api->godot_array_new_pool_vector3_array(&_godot_array, (godot_pool_vector3_array *) &a);
- }
- Array::Array(const PoolColorArray& a)
- {
- godot::api->godot_array_new_pool_color_array(&_godot_array, (godot_pool_color_array *) &a);
- }
- Variant& Array::operator [](const int idx)
- {
- godot_variant *v = godot::api->godot_array_operator_index(&_godot_array, idx);
- return *(Variant *) v;
- }
- Variant Array::operator [](const int idx) const
- {
- // Yes, I'm casting away the const... you can hate me now.
- // since the result is
- godot_variant *v = godot::api->godot_array_operator_index((godot_array *) &_godot_array, idx);
- return *(Variant *) v;
- }
- void Array::append(const Variant& v)
- {
- godot::api->godot_array_append(&_godot_array, (godot_variant *) &v);
- }
- void Array::clear()
- {
- godot::api->godot_array_clear(&_godot_array);
- }
- int Array::count(const Variant& v)
- {
- return godot::api->godot_array_count(&_godot_array, (godot_variant *) &v);
- }
- bool Array::empty() const
- {
- return godot::api->godot_array_empty(&_godot_array);
- }
- void Array::erase(const Variant& v)
- {
- godot::api->godot_array_erase(&_godot_array, (godot_variant *) &v);
- }
- Variant Array::front() const
- {
- godot_variant v = godot::api->godot_array_front(&_godot_array);
- return *(Variant *) &v;
- }
- Variant Array::back() const
- {
- godot_variant v = godot::api->godot_array_back(&_godot_array);
- return *(Variant *) &v;
- }
- int Array::find(const Variant& what, const int from)
- {
- return godot::api->godot_array_find(&_godot_array, (godot_variant *) &what, from);
- }
- int Array::find_last(const Variant& what)
- {
- return godot::api->godot_array_find_last(&_godot_array, (godot_variant *) &what);
- }
- bool Array::has(const Variant& what) const
- {
- return godot::api->godot_array_has(&_godot_array, (godot_variant *) &what);
- }
- uint32_t Array::hash() const
- {
- return godot::api->godot_array_hash(&_godot_array);
- }
- void Array::insert(const int pos, const Variant& value)
- {
- godot::api->godot_array_insert(&_godot_array, pos, (godot_variant *) &value);
- }
- void Array::invert()
- {
- godot::api->godot_array_invert(&_godot_array);
- }
- Variant Array::pop_back()
- {
- godot_variant v = godot::api->godot_array_pop_back(&_godot_array);
- return *(Variant *) &v;
- }
- Variant Array::pop_front()
- {
- godot_variant v = godot::api->godot_array_pop_front(&_godot_array);
- return *(Variant *) &v;
- }
- void Array::push_back(const Variant& v)
- {
- godot::api->godot_array_push_back(&_godot_array, (godot_variant *) &v);
- }
- void Array::push_front(const Variant& v)
- {
- godot::api->godot_array_push_front(&_godot_array, (godot_variant *) &v);
- }
- void Array::remove(const int idx)
- {
- godot::api->godot_array_remove(&_godot_array, idx);
- }
- int Array::size() const
- {
- return godot::api->godot_array_size(&_godot_array);
- }
- void Array::resize(const int size)
- {
- godot::api->godot_array_resize(&_godot_array, size);
- }
- int Array::rfind(const Variant& what, const int from)
- {
- return godot::api->godot_array_rfind(&_godot_array, (godot_variant *) &what, from);
- }
- void Array::sort()
- {
- godot::api->godot_array_sort(&_godot_array);
- }
- void Array::sort_custom(Object *obj, const String& func)
- {
- godot::api->godot_array_sort_custom(&_godot_array, (godot_object *) obj, (godot_string *) &func);
- }
- Array::~Array()
- {
- godot::api->godot_array_destroy(&_godot_array);
- }
- }
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