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- #ifndef RID_H
- #define RID_H
- #include <gdnative/rid.h>
- namespace godot {
- class Object;
- class RID {
- godot_rid _godot_rid;
- public:
- RID();
- RID(Object *p);
- int32_t get_rid() const;
- inline bool is_valid() const {
- // is_valid() is not available in the C API...
- return *this == RID();
- }
- bool operator==(const RID & p_other) const;
- bool operator!=(const RID & p_other) const;
- bool operator<(const RID & p_other) const;
- bool operator>(const RID & p_other) const;
- bool operator<=(const RID & p_other) const;
- bool operator>=(const RID & p_other) const;
- };
- }
- #endif // RID_H
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