CMakeLists.txt 5.6 KB

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  1. project(godot-cpp-test)
  2. cmake_minimum_required(VERSION 3.6)
  3. set(GODOT_HEADERS_PATH ../godot-headers/ CACHE STRING "Path to Godot headers")
  4. set(CPP_BINDINGS_PATH ../ CACHE STRING "Path to C++ bindings")
  5. if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
  6. set(TARGET_PATH x11)
  7. elseif(CMAKE_SYSTEM_NAME STREQUAL "Windows")
  8. set(TARGET_PATH win64)
  9. elseif(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
  10. set(TARGET_PATH macos)
  11. else()
  12. message(FATAL_ERROR "Not implemented support for ${CMAKE_SYSTEM_NAME}")
  13. endif()
  14. # Change the output directory to the bin directory
  15. set(BUILD_PATH ${CMAKE_SOURCE_DIR}/bin/${TARGET_PATH})
  16. set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${BUILD_PATH}")
  17. set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${BUILD_PATH}")
  18. set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${BUILD_PATH}")
  19. SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG "${BUILD_PATH}")
  20. SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE "${BUILD_PATH}")
  21. SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG "${BUILD_PATH}")
  22. SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELEASE "${BUILD_PATH}")
  23. SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG "${BUILD_PATH}")
  24. SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE "${BUILD_PATH}")
  25. # Set the c++ standard to c++17
  26. set(CMAKE_CXX_STANDARD 17)
  27. set(CMAKE_CXX_STANDARD_REQUIRED ON)
  28. set(CMAKE_CXX_EXTENSIONS OFF)
  29. set(GODOT_COMPILE_FLAGS )
  30. set(GODOT_LINKER_FLAGS )
  31. if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
  32. # using Visual Studio C++
  33. set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /EHsc /WX") # /GF /MP
  34. set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /DTYPED_METHOD_BIND")
  35. if(CMAKE_BUILD_TYPE MATCHES Debug)
  36. set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /MDd") # /Od /RTC1 /Zi
  37. else()
  38. set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /MD /O2") # /Oy /GL /Gy
  39. STRING(REGEX REPLACE "/RTC(su|[1su])" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
  40. string(REPLACE "/RTC1" "" CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG})
  41. endif(CMAKE_BUILD_TYPE MATCHES Debug)
  42. # Disable conversion warning, truncation, unreferenced var, signed mismatch
  43. set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /wd4244 /wd4305 /wd4101 /wd4018 /wd4267")
  44. # Todo: Check if needed.
  45. add_definitions(-DWIN32_LEAN_AND_MEAN -D_CRT_SECURE_NO_WARNINGS)
  46. # Unkomment for warning level 4
  47. #if(CMAKE_CXX_FLAGS MATCHES "/W[0-4]")
  48. # string(REGEX REPLACE "/W[0-4]" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
  49. #endif()
  50. else()
  51. #elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
  52. # using Clang
  53. #elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
  54. # using GCC and maybe MinGW?
  55. set(GODOT_LINKER_FLAGS "-static-libgcc -static-libstdc++ -Wl,-R,'$$ORIGIN'")
  56. # Hmm.. maybe to strikt?
  57. set(GODOT_COMPILE_FLAGS "-fPIC -g -Wwrite-strings")
  58. set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wchar-subscripts -Wcomment -Wdisabled-optimization")
  59. set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wformat -Wformat=2 -Wformat-security -Wformat-y2k")
  60. set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wimport -Winit-self -Winline -Winvalid-pch -Werror")
  61. set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wmissing-braces -Wmissing-format-attribute")
  62. set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wmissing-include-dirs -Wmissing-noreturn -Wpacked -Wpointer-arith")
  63. set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wredundant-decls -Wreturn-type -Wsequence-point")
  64. set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wswitch -Wswitch-enum -Wtrigraphs")
  65. set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wuninitialized -Wunknown-pragmas -Wunreachable-code -Wunused-label")
  66. set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wunused-value -Wvariadic-macros -Wvolatile-register-var -Wno-error=attributes")
  67. # -Wshadow -Wextra -Wall -Weffc++ -Wfloat-equal -Wstack-protector -Wunused-parameter -Wsign-compare -Wunused-variable -Wcast-align
  68. # -Wunused-function -Wstrict-aliasing -Wstrict-aliasing=2 -Wmissing-field-initializers
  69. if(NOT CMAKE_SYSTEM_NAME STREQUAL "Android")
  70. set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wno-ignored-attributes")
  71. endif()
  72. if(CMAKE_BUILD_TYPE MATCHES Debug)
  73. set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -fno-omit-frame-pointer -O0")
  74. else()
  75. set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -O3")
  76. endif(CMAKE_BUILD_TYPE MATCHES Debug)
  77. endif()
  78. # Get Sources
  79. file(GLOB_RECURSE SOURCES src/*.c**)
  80. file(GLOB_RECURSE HEADERS include/*.h**)
  81. # Define our godot-cpp library
  82. add_library(${PROJECT_NAME} SHARED ${SOURCES} ${HEADERS})
  83. target_include_directories(${PROJECT_NAME} SYSTEM
  84. PRIVATE
  85. ${CPP_BINDINGS_PATH}/include
  86. ${CPP_BINDINGS_PATH}/gen/include
  87. ${GODOT_HEADERS_PATH}
  88. )
  89. # Create the correct name (godot.os.build_type.system_bits)
  90. # Synchronized with godot-cpp's CMakeLists.txt
  91. set(BITS 32)
  92. if(CMAKE_SIZEOF_VOID_P EQUAL 8)
  93. set(BITS 64)
  94. endif(CMAKE_SIZEOF_VOID_P EQUAL 8)
  95. if(CMAKE_BUILD_TYPE MATCHES Debug)
  96. set(GODOT_CPP_BUILD_TYPE Debug)
  97. else()
  98. set(GODOT_CPP_BUILD_TYPE Release)
  99. endif()
  100. string(TOLOWER ${CMAKE_SYSTEM_NAME} SYSTEM_NAME)
  101. string(TOLOWER ${GODOT_CPP_BUILD_TYPE} BUILD_TYPE)
  102. if(ANDROID)
  103. # Added the android abi after system name
  104. set(SYSTEM_NAME ${SYSTEM_NAME}.${ANDROID_ABI})
  105. endif()
  106. if(CMAKE_VERSION VERSION_GREATER "3.13")
  107. target_link_directories(${PROJECT_NAME}
  108. PRIVATE
  109. ${CPP_BINDINGS_PATH}/bin/
  110. )
  111. target_link_libraries(${PROJECT_NAME}
  112. godot-cpp.${SYSTEM_NAME}.${BUILD_TYPE}$<$<NOT:$<PLATFORM_ID:Android>>:.${BITS}>
  113. )
  114. else()
  115. target_link_libraries(${PROJECT_NAME}
  116. ${CPP_BINDINGS_PATH}/bin/libgodot-cpp.${SYSTEM_NAME}.${BUILD_TYPE}$<$<NOT:$<PLATFORM_ID:Android>>:.${BITS}>.a
  117. )
  118. endif()
  119. # Add the compile flags
  120. set_property(TARGET ${PROJECT_NAME} APPEND_STRING PROPERTY COMPILE_FLAGS ${GODOT_COMPILE_FLAGS})
  121. set_property(TARGET ${PROJECT_NAME} APPEND_STRING PROPERTY LINK_FLAGS ${GODOT_LINKER_FLAGS})
  122. set_property(TARGET ${PROJECT_NAME} PROPERTY OUTPUT_NAME "gdexample")