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- /*************************************************************************/
- /* Dictionary.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "Dictionary.hpp"
- #include "Array.hpp"
- #include "GodotGlobal.hpp"
- #include "Variant.hpp"
- namespace godot {
- Dictionary::Dictionary() {
- godot::api->godot_dictionary_new(&_godot_dictionary);
- }
- Dictionary::Dictionary(const Dictionary &other) {
- godot::api->godot_dictionary_new_copy(&_godot_dictionary, &other._godot_dictionary);
- }
- Dictionary &Dictionary::operator=(const Dictionary &other) {
- godot::api->godot_dictionary_destroy(&_godot_dictionary);
- godot::api->godot_dictionary_new_copy(&_godot_dictionary, &other._godot_dictionary);
- return *this;
- }
- void Dictionary::clear() {
- godot::api->godot_dictionary_clear(&_godot_dictionary);
- }
- bool Dictionary::empty() const {
- return godot::api->godot_dictionary_empty(&_godot_dictionary);
- }
- void Dictionary::erase(const Variant &key) {
- godot::api->godot_dictionary_erase(&_godot_dictionary, (godot_variant *)&key);
- }
- bool Dictionary::has(const Variant &key) const {
- return godot::api->godot_dictionary_has(&_godot_dictionary, (godot_variant *)&key);
- }
- bool Dictionary::has_all(const Array &keys) const {
- return godot::api->godot_dictionary_has_all(&_godot_dictionary, (godot_array *)&keys);
- }
- uint32_t Dictionary::hash() const {
- return godot::api->godot_dictionary_hash(&_godot_dictionary);
- }
- Array Dictionary::keys() const {
- godot_array a = godot::api->godot_dictionary_keys(&_godot_dictionary);
- return Array(a);
- }
- Variant &Dictionary::operator[](const Variant &key) {
- godot_variant *v = godot::api->godot_dictionary_operator_index(&_godot_dictionary, (godot_variant *)&key);
- return *reinterpret_cast<Variant *>(v);
- }
- const Variant &Dictionary::operator[](const Variant &key) const {
- // oops I did it again
- godot_variant *v = godot::api->godot_dictionary_operator_index((godot_dictionary *)&_godot_dictionary, (godot_variant *)&key);
- return *reinterpret_cast<Variant *>(v);
- }
- int Dictionary::size() const {
- return godot::api->godot_dictionary_size(&_godot_dictionary);
- }
- String Dictionary::to_json() const {
- godot_string s = godot::api->godot_dictionary_to_json(&_godot_dictionary);
- return String(s);
- }
- Array Dictionary::values() const {
- godot_array a = godot::api->godot_dictionary_values(&_godot_dictionary);
- return Array(a);
- }
- Dictionary::~Dictionary() {
- godot::api->godot_dictionary_destroy(&_godot_dictionary);
- }
- } // namespace godot
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