class_db.hpp 13 KB

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  1. /**************************************************************************/
  2. /* class_db.hpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef GODOT_CLASS_DB_HPP
  31. #define GODOT_CLASS_DB_HPP
  32. #include <gdextension_interface.h>
  33. #include <godot_cpp/core/defs.hpp>
  34. #include <godot_cpp/core/error_macros.hpp>
  35. #include <godot_cpp/core/method_bind.hpp>
  36. #include <godot_cpp/core/object.hpp>
  37. #include <list>
  38. #include <set>
  39. #include <string>
  40. #include <unordered_map>
  41. #include <vector>
  42. // Needed to use StringName as key in `std::unordered_map`
  43. template <>
  44. struct std::hash<godot::StringName> {
  45. std::size_t operator()(godot::StringName const &s) const noexcept {
  46. return s.hash();
  47. }
  48. };
  49. namespace godot {
  50. #define DEFVAL(m_defval) (m_defval)
  51. struct MethodDefinition {
  52. StringName name;
  53. std::list<StringName> args;
  54. MethodDefinition() {}
  55. MethodDefinition(StringName p_name) :
  56. name(p_name) {}
  57. };
  58. MethodDefinition D_METHOD(StringName p_name);
  59. MethodDefinition D_METHOD(StringName p_name, StringName p_arg1);
  60. template <typename... Args>
  61. MethodDefinition D_METHOD(StringName p_name, StringName p_arg1, Args... args) {
  62. MethodDefinition md = D_METHOD(p_name, args...);
  63. md.args.push_front(p_arg1);
  64. return md;
  65. }
  66. class ClassDB {
  67. static GDExtensionInitializationLevel current_level;
  68. friend class godot::GDExtensionBinding;
  69. public:
  70. struct ClassInfo {
  71. StringName name;
  72. StringName parent_name;
  73. GDExtensionInitializationLevel level = GDEXTENSION_INITIALIZATION_SCENE;
  74. std::unordered_map<StringName, MethodBind *> method_map;
  75. std::set<StringName> signal_names;
  76. std::unordered_map<StringName, GDExtensionClassCallVirtual> virtual_methods;
  77. std::set<StringName> property_names;
  78. std::set<StringName> constant_names;
  79. // Pointer to the parent custom class, if any. Will be null if the parent class is a Godot class.
  80. ClassInfo *parent_ptr = nullptr;
  81. };
  82. private:
  83. // This may only contain custom classes, not Godot classes
  84. static std::unordered_map<StringName, ClassInfo> classes;
  85. static std::unordered_map<StringName, const GDExtensionInstanceBindingCallbacks *> instance_binding_callbacks;
  86. // Used to remember the custom class registration order.
  87. static std::vector<StringName> class_register_order;
  88. static MethodBind *bind_methodfi(uint32_t p_flags, MethodBind *p_bind, const MethodDefinition &method_name, const void **p_defs, int p_defcount);
  89. static void initialize_class(const ClassInfo &cl);
  90. static void bind_method_godot(const StringName &p_class_name, MethodBind *p_method);
  91. template <class T, bool is_abstract>
  92. static void _register_class(bool p_virtual = false, bool p_exposed = true);
  93. public:
  94. template <class T>
  95. static void register_class(bool p_virtual = false);
  96. template <class T>
  97. static void register_abstract_class();
  98. template <class T>
  99. static void register_internal_class();
  100. template <class T>
  101. static void register_engine_class();
  102. template <class N, class M, typename... VarArgs>
  103. static MethodBind *bind_method(N p_method_name, M p_method, VarArgs... p_args);
  104. template <class N, class M, typename... VarArgs>
  105. static MethodBind *bind_static_method(StringName p_class, N p_method_name, M p_method, VarArgs... p_args);
  106. template <class M>
  107. static MethodBind *bind_vararg_method(uint32_t p_flags, StringName p_name, M p_method, const MethodInfo &p_info = MethodInfo(), const std::vector<Variant> &p_default_args = std::vector<Variant>{}, bool p_return_nil_is_variant = true);
  108. static void add_property_group(const StringName &p_class, const String &p_name, const String &p_prefix);
  109. static void add_property_subgroup(const StringName &p_class, const String &p_name, const String &p_prefix);
  110. static void add_property(const StringName &p_class, const PropertyInfo &p_pinfo, const StringName &p_setter, const StringName &p_getter, int p_index = -1);
  111. static void add_signal(const StringName &p_class, const MethodInfo &p_signal);
  112. static void bind_integer_constant(const StringName &p_class_name, const StringName &p_enum_name, const StringName &p_constant_name, GDExtensionInt p_constant_value, bool p_is_bitfield = false);
  113. static void bind_virtual_method(const StringName &p_class, const StringName &p_method, GDExtensionClassCallVirtual p_call);
  114. static MethodBind *get_method(const StringName &p_class, const StringName &p_method);
  115. static GDExtensionClassCallVirtual get_virtual_func(void *p_userdata, GDExtensionConstStringNamePtr p_name);
  116. static const GDExtensionInstanceBindingCallbacks *get_instance_binding_callbacks(const StringName &p_class);
  117. static void initialize(GDExtensionInitializationLevel p_level);
  118. static void deinitialize(GDExtensionInitializationLevel p_level);
  119. };
  120. #define BIND_CONSTANT(m_constant) \
  121. godot::ClassDB::bind_integer_constant(get_class_static(), "", #m_constant, m_constant);
  122. #define BIND_ENUM_CONSTANT(m_constant) \
  123. godot::ClassDB::bind_integer_constant(get_class_static(), godot::_gde_constant_get_enum_name(m_constant, #m_constant), #m_constant, m_constant);
  124. #define BIND_BITFIELD_FLAG(m_constant) \
  125. godot::ClassDB::bind_integer_constant(get_class_static(), godot::_gde_constant_get_bitfield_name(m_constant, #m_constant), #m_constant, m_constant, true);
  126. #define BIND_VIRTUAL_METHOD(m_class, m_method) \
  127. { \
  128. auto _call##m_method = [](GDExtensionObjectPtr p_instance, const GDExtensionConstTypePtr *p_args, GDExtensionTypePtr p_ret) -> void { \
  129. call_with_ptr_args(reinterpret_cast<m_class *>(p_instance), &m_class::m_method, p_args, p_ret); \
  130. }; \
  131. godot::ClassDB::bind_virtual_method(m_class::get_class_static(), #m_method, _call##m_method); \
  132. }
  133. template <class T, bool is_abstract>
  134. void ClassDB::_register_class(bool p_virtual, bool p_exposed) {
  135. instance_binding_callbacks[T::get_class_static()] = &T::_gde_binding_callbacks;
  136. // Register this class within our plugin
  137. ClassInfo cl;
  138. cl.name = T::get_class_static();
  139. cl.parent_name = T::get_parent_class_static();
  140. cl.level = current_level;
  141. std::unordered_map<StringName, ClassInfo>::iterator parent_it = classes.find(cl.parent_name);
  142. if (parent_it != classes.end()) {
  143. // Assign parent if it is also a custom class
  144. cl.parent_ptr = &parent_it->second;
  145. }
  146. classes[cl.name] = cl;
  147. class_register_order.push_back(cl.name);
  148. // Register this class with Godot
  149. GDExtensionClassCreationInfo2 class_info = {
  150. p_virtual, // GDExtensionBool is_virtual;
  151. is_abstract, // GDExtensionBool is_abstract;
  152. p_exposed, // GDExtensionBool is_exposed;
  153. T::set_bind, // GDExtensionClassSet set_func;
  154. T::get_bind, // GDExtensionClassGet get_func;
  155. T::has_get_property_list() ? T::get_property_list_bind : nullptr, // GDExtensionClassGetPropertyList get_property_list_func;
  156. T::free_property_list_bind, // GDExtensionClassFreePropertyList free_property_list_func;
  157. T::property_can_revert_bind, // GDExtensionClassPropertyCanRevert property_can_revert_func;
  158. T::property_get_revert_bind, // GDExtensionClassPropertyGetRevert property_get_revert_func;
  159. T::validate_property_bind, // GDExtensionClassValidateProperty validate_property_func;
  160. T::notification_bind, // GDExtensionClassNotification2 notification_func;
  161. T::to_string_bind, // GDExtensionClassToString to_string_func;
  162. nullptr, // GDExtensionClassReference reference_func;
  163. nullptr, // GDExtensionClassUnreference unreference_func;
  164. T::create, // GDExtensionClassCreateInstance create_instance_func; /* this one is mandatory */
  165. T::free, // GDExtensionClassFreeInstance free_instance_func; /* this one is mandatory */
  166. &ClassDB::get_virtual_func, // GDExtensionClassGetVirtual get_virtual_func;
  167. nullptr, // GDExtensionClassGetRID get_rid;
  168. (void *)&T::get_class_static(), // void *class_userdata;
  169. };
  170. internal::gdextension_interface_classdb_register_extension_class2(internal::library, cl.name._native_ptr(), cl.parent_name._native_ptr(), &class_info);
  171. // call bind_methods etc. to register all members of the class
  172. T::initialize_class();
  173. // now register our class within ClassDB within Godot
  174. initialize_class(classes[cl.name]);
  175. }
  176. template <class T>
  177. void ClassDB::register_class(bool p_virtual) {
  178. ClassDB::_register_class<T, false>(p_virtual);
  179. }
  180. template <class T>
  181. void ClassDB::register_abstract_class() {
  182. ClassDB::_register_class<T, true>();
  183. }
  184. template <class T>
  185. void ClassDB::register_internal_class() {
  186. ClassDB::_register_class<T, false>(false, false);
  187. }
  188. template <class T>
  189. void ClassDB::register_engine_class() {
  190. instance_binding_callbacks[T::get_class_static()] = &T::_gde_binding_callbacks;
  191. }
  192. template <class N, class M, typename... VarArgs>
  193. MethodBind *ClassDB::bind_method(N p_method_name, M p_method, VarArgs... p_args) {
  194. Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
  195. const Variant *argptrs[sizeof...(p_args) + 1];
  196. for (uint32_t i = 0; i < sizeof...(p_args); i++) {
  197. argptrs[i] = &args[i];
  198. }
  199. MethodBind *bind = create_method_bind(p_method);
  200. return bind_methodfi(METHOD_FLAGS_DEFAULT, bind, p_method_name, sizeof...(p_args) == 0 ? nullptr : (const void **)argptrs, sizeof...(p_args));
  201. }
  202. template <class N, class M, typename... VarArgs>
  203. MethodBind *ClassDB::bind_static_method(StringName p_class, N p_method_name, M p_method, VarArgs... p_args) {
  204. Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
  205. const Variant *argptrs[sizeof...(p_args) + 1];
  206. for (uint32_t i = 0; i < sizeof...(p_args); i++) {
  207. argptrs[i] = &args[i];
  208. }
  209. MethodBind *bind = create_static_method_bind(p_method);
  210. bind->set_instance_class(p_class);
  211. return bind_methodfi(0, bind, p_method_name, sizeof...(p_args) == 0 ? nullptr : (const void **)argptrs, sizeof...(p_args));
  212. }
  213. template <class M>
  214. MethodBind *ClassDB::bind_vararg_method(uint32_t p_flags, StringName p_name, M p_method, const MethodInfo &p_info, const std::vector<Variant> &p_default_args, bool p_return_nil_is_variant) {
  215. MethodBind *bind = create_vararg_method_bind(p_method, p_info, p_return_nil_is_variant);
  216. ERR_FAIL_NULL_V(bind, nullptr);
  217. bind->set_name(p_name);
  218. bind->set_default_arguments(p_default_args);
  219. StringName instance_type = bind->get_instance_class();
  220. std::unordered_map<StringName, ClassInfo>::iterator type_it = classes.find(instance_type);
  221. if (type_it == classes.end()) {
  222. memdelete(bind);
  223. ERR_FAIL_V_MSG(nullptr, String("Class '{0}' doesn't exist.").format(Array::make(instance_type)));
  224. }
  225. ClassInfo &type = type_it->second;
  226. if (type.method_map.find(p_name) != type.method_map.end()) {
  227. memdelete(bind);
  228. ERR_FAIL_V_MSG(nullptr, String("Binding duplicate method: {0}::{1}.").format(Array::make(instance_type, p_method)));
  229. }
  230. // register our method bind within our plugin
  231. type.method_map[p_name] = bind;
  232. // and register with godot
  233. bind_method_godot(type.name, bind);
  234. return bind;
  235. }
  236. #define GDREGISTER_CLASS(m_class) ClassDB::register_class<m_class>();
  237. #define GDREGISTER_VIRTUAL_CLASS(m_class) ClassDB::register_class<m_class>(true);
  238. #define GDREGISTER_ABSTRACT_CLASS(m_class) ClassDB::register_abstract_class<m_class>();
  239. #define GDREGISTER_INTERNAL_CLASS(m_class) ClassDB::register_internal_class<m_class>();
  240. } // namespace godot
  241. #endif // GODOT_CLASS_DB_HPP