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- #ifndef GODOT_HPP
- #define GODOT_HPP
- #include <cstdlib>
- #include <cstring>
- #include <gdnative_api_struct.gen.h>
- #include <nativescript/godot_nativescript.h>
- #include <typeinfo>
- #include "CoreTypes.hpp"
- #include "Ref.hpp"
- #include "TagDB.hpp"
- #include "Variant.hpp"
- #include "Object.hpp"
- #include "GodotGlobal.hpp"
- namespace godot {
- namespace detail {
- // Godot classes are wrapped by heap-allocated instances mimicking them through the C API.
- // They all inherit `_Wrapped`.
- template <class T>
- T *get_wrapper(godot_object *obj) {
- return (T *)godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, obj);
- }
- // Custom class instances are not obtainable by just casting the pointer to the base class they inherit,
- // partly because in Godot, scripts are not instances of the classes themselves, they are only attached to them.
- // Yet we want to "fake" it as if they were the same entity.
- template <class T>
- T *get_custom_class_instance(const Object *obj) {
- return (obj) ? (T *)godot::nativescript_api->godot_nativescript_get_userdata(obj->_owner) : nullptr;
- }
- template <class T>
- inline T *create_custom_class_instance() {
- // Usually, script instances hold a reference to their NativeScript resource.
- // that resource is obtained from a `.gdns` file, which in turn exists because
- // of the resource system of Godot. We can't cleanly hardcode that here,
- // so the easiest for now (though not really clean) is to create new resource instances,
- // individually attached to the script instances.
- // We cannot use wrappers because of https://github.com/godotengine/godot/issues/39181
- // godot::NativeScript *script = godot::NativeScript::_new();
- // script->set_library(get_wrapper<godot::GDNativeLibrary>((godot_object *)godot::gdnlib));
- // script->set_class_name(T::___get_class_name());
- static_assert(T::___CLASS_IS_SCRIPT, "This function must only be used on custom classes");
- // So we use the C API directly.
- static godot_class_constructor script_constructor = godot::api->godot_get_class_constructor("NativeScript");
- static godot_method_bind *mb_set_library = godot::api->godot_method_bind_get_method("NativeScript", "set_library");
- static godot_method_bind *mb_set_class_name = godot::api->godot_method_bind_get_method("NativeScript", "set_class_name");
- godot_object *script = script_constructor();
- {
- const void *args[] = { godot::gdnlib };
- godot::api->godot_method_bind_ptrcall(mb_set_library, script, args, nullptr);
- }
- {
- const String class_name = T::___get_class_name();
- const void *args[] = { &class_name };
- godot::api->godot_method_bind_ptrcall(mb_set_class_name, script, args, nullptr);
- }
- // Now to instanciate T, we initially did this, however in case of Reference it returns a variant with refcount
- // already initialized, which woud cause inconsistent behavior compared to other classes (we still have to return a pointer).
- //Variant instance_variant = script->new_();
- //T *instance = godot::get_custom_class_instance<T>(instance_variant);
- // So we should do this instead, however while convenient, it uses unnecessary wrapper objects.
- // Object *base_obj = T::___new_godot_base();
- // base_obj->set_script(script);
- // return get_custom_class_instance<T>(base_obj);
- // Again using the C API to do exactly what we have to do.
- static godot_class_constructor base_constructor = godot::api->godot_get_class_constructor(T::___get_godot_class_name());
- static godot_method_bind *mb_set_script = godot::api->godot_method_bind_get_method("Object", "set_script");
- godot_object *base_obj = base_constructor();
- {
- const void *args[] = { script };
- godot::api->godot_method_bind_ptrcall(mb_set_script, base_obj, args, nullptr);
- }
- return (T *)godot::nativescript_api->godot_nativescript_get_userdata(base_obj);
- }
- } // namespace detail
- // Used in the definition of a custom class.
- //
- // Name: Name of your class, without namespace
- // Base: Name of the direct base class, with namespace if necessary
- //
- // ___get_class_name: Name of the class
- // ___get_godot_class_name: Name of the Godot base class this class inherits from (i.e not direct)
- // _new: Creates a new instance of the class
- // ___get_id: Gets the unique ID of the class. Godot and custom classes are both within that set.
- // ___get_base_id: Gets the ID of the direct base class, as returned by ___get_id
- // ___get_base_class_name: Name of the direct base class
- // ___get_from_variant: Converts a Variant into an Object*. Will be non-null if the class matches.
- #define GODOT_CLASS(Name, Base) \
- \
- public: \
- inline static const char *___get_class_name() { return #Name; } \
- enum { ___CLASS_IS_SCRIPT = 1 }; \
- inline static const char *___get_godot_class_name() { \
- return Base::___get_godot_class_name(); \
- } \
- inline static Name *_new() { \
- return godot::detail::create_custom_class_instance<Name>(); \
- } \
- inline static size_t ___get_id() { return typeid(Name).hash_code(); } \
- inline static size_t ___get_base_id() { return Base::___get_id(); } \
- inline static const char *___get_base_class_name() { return Base::___get_class_name(); } \
- inline static godot::Object *___get_from_variant(godot::Variant a) { \
- return (godot::Object *)godot::detail::get_custom_class_instance<Name>( \
- godot::Object::___get_from_variant(a)); \
- } \
- \
- private:
- // Legacy compatibility
- #define GODOT_SUBCLASS(Name, Base) GODOT_CLASS(Name, Base)
- template <class T>
- struct _ArgCast {
- static T _arg_cast(Variant a) {
- return a;
- }
- };
- template <class T>
- struct _ArgCast<T *> {
- static T *_arg_cast(Variant a) {
- return (T *)T::___get_from_variant(a);
- }
- };
- template <>
- struct _ArgCast<Variant> {
- static Variant _arg_cast(Variant a) {
- return a;
- }
- };
- // instance and destroy funcs
- template <class T>
- void *_godot_class_instance_func(godot_object *p, void *method_data) {
- T *d = new T();
- d->_owner = p;
- d->_type_tag = typeid(T).hash_code();
- d->_init();
- return d;
- }
- template <class T>
- void _godot_class_destroy_func(godot_object *p, void *method_data, void *data) {
- T *d = (T *)data;
- delete d;
- }
- template <class T>
- void register_class() {
- static_assert(T::___CLASS_IS_SCRIPT, "This function must only be used on custom classes");
- godot_instance_create_func create = {};
- create.create_func = _godot_class_instance_func<T>;
- godot_instance_destroy_func destroy = {};
- destroy.destroy_func = _godot_class_destroy_func<T>;
- _TagDB::register_type(T::___get_id(), T::___get_base_id());
- godot::nativescript_api->godot_nativescript_register_class(godot::_RegisterState::nativescript_handle,
- T::___get_class_name(), T::___get_base_class_name(), create, destroy);
- godot::nativescript_1_1_api->godot_nativescript_set_type_tag(godot::_RegisterState::nativescript_handle,
- T::___get_class_name(), (const void *)T::___get_id());
- T::_register_methods();
- }
- template <class T>
- void register_tool_class() {
- static_assert(T::___CLASS_IS_SCRIPT, "This function must only be used on custom classes");
- godot_instance_create_func create = {};
- create.create_func = _godot_class_instance_func<T>;
- godot_instance_destroy_func destroy = {};
- destroy.destroy_func = _godot_class_destroy_func<T>;
- _TagDB::register_type(T::___get_id(), T::___get_base_id());
- godot::nativescript_api->godot_nativescript_register_tool_class(godot::_RegisterState::nativescript_handle,
- T::___get_class_name(), T::___get_base_class_name(), create, destroy);
- godot::nativescript_1_1_api->godot_nativescript_set_type_tag(godot::_RegisterState::nativescript_handle,
- T::___get_class_name(), (const void *)T::___get_id());
- T::_register_methods();
- }
- // method registering
- typedef godot_variant (*__godot_wrapper_method)(godot_object *, void *, void *, int, godot_variant **);
- template <class T, class R, class... args>
- const char *___get_method_class_name(R (T::*p)(args... a)) {
- static_assert(T::___CLASS_IS_SCRIPT, "This function must only be used on custom classes");
- return T::___get_class_name();
- }
- template <class T, class R, class... args>
- const char *___get_method_class_name(R (T::*p)(args... a) const) {
- static_assert(T::___CLASS_IS_SCRIPT, "This function must only be used on custom classes");
- return T::___get_class_name();
- }
- // Okay, time for some template magic.
- // Many thanks to manpat from the GDL Discord Server.
- // This is stuff that's available in C++14 I think, but whatever.
- template <int... I>
- struct __Sequence {};
- template <int N, int... I>
- struct __construct_sequence {
- using type = typename __construct_sequence<N - 1, N - 1, I...>::type;
- };
- template <int... I>
- struct __construct_sequence<0, I...> {
- using type = __Sequence<I...>;
- };
- // Now the wrapping part.
- template <class T, class R, class... As>
- struct _WrappedMethod {
- R(T::*f)
- (As...);
- template <int... I>
- void apply(Variant *ret, T *obj, Variant **args, __Sequence<I...>) {
- *ret = (obj->*f)(_ArgCast<As>::_arg_cast(*args[I])...);
- }
- };
- template <class T, class... As>
- struct _WrappedMethod<T, void, As...> {
- void (T::*f)(As...);
- template <int... I>
- void apply(Variant *ret, T *obj, Variant **args, __Sequence<I...>) {
- (obj->*f)(_ArgCast<As>::_arg_cast(*args[I])...);
- }
- };
- template <class T, class R, class... As>
- godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args) {
- godot_variant v;
- godot::api->godot_variant_new_nil(&v);
- T *obj = (T *)user_data;
- _WrappedMethod<T, R, As...> *method = (_WrappedMethod<T, R, As...> *)method_data;
- Variant *var = (Variant *)&v;
- Variant **arg = (Variant **)args;
- method->apply(var, obj, arg, typename __construct_sequence<sizeof...(As)>::type{});
- return v;
- }
- template <class T, class R, class... As>
- void *___make_wrapper_function(R (T::*f)(As...)) {
- using MethodType = _WrappedMethod<T, R, As...>;
- MethodType *p = (MethodType *)godot::api->godot_alloc(sizeof(MethodType));
- p->f = f;
- return (void *)p;
- }
- template <class T, class R, class... As>
- __godot_wrapper_method ___get_wrapper_function(R (T::*f)(As...)) {
- return (__godot_wrapper_method)&__wrapped_method<T, R, As...>;
- }
- template <class T, class R, class... A>
- void *___make_wrapper_function(R (T::*f)(A...) const) {
- return ___make_wrapper_function((R(T::*)(A...))f);
- }
- template <class T, class R, class... A>
- __godot_wrapper_method ___get_wrapper_function(R (T::*f)(A...) const) {
- return ___get_wrapper_function((R(T::*)(A...))f);
- }
- template <class M>
- void register_method(const char *name, M method_ptr, godot_method_rpc_mode rpc_type = GODOT_METHOD_RPC_MODE_DISABLED) {
- godot_instance_method method = {};
- method.method_data = ___make_wrapper_function(method_ptr);
- method.free_func = godot::api->godot_free;
- method.method = (__godot_wrapper_method)___get_wrapper_function(method_ptr);
- godot_method_attributes attr = {};
- attr.rpc_type = rpc_type;
- godot::nativescript_api->godot_nativescript_register_method(godot::_RegisterState::nativescript_handle,
- ___get_method_class_name(method_ptr), name, attr, method);
- }
- // User can specify a derived class D to register the method for, instead of it being inferred.
- template <class D, class B, class R, class... As>
- void register_method_explicit(const char *name, R (B::*method_ptr)(As...),
- godot_method_rpc_mode rpc_type = GODOT_METHOD_RPC_MODE_DISABLED) {
- static_assert(std::is_base_of<B, D>::value, "Explicit class must derive from method class");
- register_method(name, static_cast<R (D::*)(As...)>(method_ptr), rpc_type);
- }
- template <class T, class P>
- struct _PropertySetFunc {
- void (T::*f)(P);
- static void _wrapped_setter(godot_object *object, void *method_data, void *user_data, godot_variant *value) {
- _PropertySetFunc<T, P> *set_func = (_PropertySetFunc<T, P> *)method_data;
- T *obj = (T *)user_data;
- Variant *v = (Variant *)value;
- (obj->*(set_func->f))(_ArgCast<P>::_arg_cast(*v));
- }
- };
- template <class T, class P>
- struct _PropertyGetFunc {
- P(T::*f)
- ();
- static godot_variant _wrapped_getter(godot_object *object, void *method_data, void *user_data) {
- _PropertyGetFunc<T, P> *get_func = (_PropertyGetFunc<T, P> *)method_data;
- T *obj = (T *)user_data;
- godot_variant var;
- godot::api->godot_variant_new_nil(&var);
- Variant *v = (Variant *)&var;
- *v = (obj->*(get_func->f))();
- return var;
- }
- };
- template <class T, class P>
- struct _PropertyDefaultSetFunc {
- P(T::*f);
- static void _wrapped_setter(godot_object *object, void *method_data, void *user_data, godot_variant *value) {
- _PropertyDefaultSetFunc<T, P> *set_func = (_PropertyDefaultSetFunc<T, P> *)method_data;
- T *obj = (T *)user_data;
- Variant *v = (Variant *)value;
- (obj->*(set_func->f)) = _ArgCast<P>::_arg_cast(*v);
- }
- };
- template <class T, class P>
- struct _PropertyDefaultGetFunc {
- P(T::*f);
- static godot_variant _wrapped_getter(godot_object *object, void *method_data, void *user_data) {
- _PropertyDefaultGetFunc<T, P> *get_func = (_PropertyDefaultGetFunc<T, P> *)method_data;
- T *obj = (T *)user_data;
- godot_variant var;
- godot::api->godot_variant_new_nil(&var);
- Variant *v = (Variant *)&var;
- *v = (obj->*(get_func->f));
- return var;
- }
- };
- template <class T, class P>
- void register_property(const char *name, P(T::*var), P default_value,
- godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED,
- godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT,
- godot_property_hint hint = GODOT_PROPERTY_HINT_NONE, String hint_string = "") {
- static_assert(T::___CLASS_IS_SCRIPT, "This function must only be used on custom classes");
- Variant def_val = default_value;
- usage = (godot_property_usage_flags)((int)usage | GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE);
- if (def_val.get_type() == Variant::OBJECT) {
- Object *o = detail::get_wrapper<Object>(def_val.operator godot_object *());
- if (o && o->is_class("Resource")) {
- hint = (godot_property_hint)((int)hint | GODOT_PROPERTY_HINT_RESOURCE_TYPE);
- hint_string = o->get_class();
- }
- }
- godot_string *_hint_string = (godot_string *)&hint_string;
- godot_property_attributes attr = {};
- if (def_val.get_type() == Variant::NIL) {
- attr.type = Variant::OBJECT;
- } else {
- attr.type = def_val.get_type();
- attr.default_value = *(godot_variant *)&def_val;
- }
- attr.hint = hint;
- attr.rset_type = rpc_mode;
- attr.usage = usage;
- attr.hint_string = *_hint_string;
- _PropertyDefaultSetFunc<T, P> *wrapped_set =
- (_PropertyDefaultSetFunc<T, P> *)godot::api->godot_alloc(sizeof(_PropertyDefaultSetFunc<T, P>));
- wrapped_set->f = var;
- _PropertyDefaultGetFunc<T, P> *wrapped_get =
- (_PropertyDefaultGetFunc<T, P> *)godot::api->godot_alloc(sizeof(_PropertyDefaultGetFunc<T, P>));
- wrapped_get->f = var;
- godot_property_set_func set_func = {};
- set_func.method_data = (void *)wrapped_set;
- set_func.free_func = godot::api->godot_free;
- set_func.set_func = &_PropertyDefaultSetFunc<T, P>::_wrapped_setter;
- godot_property_get_func get_func = {};
- get_func.method_data = (void *)wrapped_get;
- get_func.free_func = godot::api->godot_free;
- get_func.get_func = &_PropertyDefaultGetFunc<T, P>::_wrapped_getter;
- godot::nativescript_api->godot_nativescript_register_property(godot::_RegisterState::nativescript_handle,
- T::___get_class_name(), name, &attr, set_func, get_func);
- }
- template <class T, class P>
- void register_property(const char *name, void (T::*setter)(P), P (T::*getter)(), P default_value,
- godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED,
- godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT,
- godot_property_hint hint = GODOT_PROPERTY_HINT_NONE, String hint_string = "") {
- static_assert(T::___CLASS_IS_SCRIPT, "This function must only be used on custom classes");
- Variant def_val = default_value;
- godot_string *_hint_string = (godot_string *)&hint_string;
- godot_property_attributes attr = {};
- if (def_val.get_type() == Variant::NIL) {
- attr.type = Variant::OBJECT;
- } else {
- attr.type = def_val.get_type();
- attr.default_value = *(godot_variant *)&def_val;
- }
- attr.hint = hint;
- attr.rset_type = rpc_mode;
- attr.usage = usage;
- attr.hint_string = *_hint_string;
- _PropertySetFunc<T, P> *wrapped_set = (_PropertySetFunc<T, P> *)godot::api->godot_alloc(sizeof(_PropertySetFunc<T, P>));
- wrapped_set->f = setter;
- _PropertyGetFunc<T, P> *wrapped_get = (_PropertyGetFunc<T, P> *)godot::api->godot_alloc(sizeof(_PropertyGetFunc<T, P>));
- wrapped_get->f = getter;
- godot_property_set_func set_func = {};
- set_func.method_data = (void *)wrapped_set;
- set_func.free_func = godot::api->godot_free;
- set_func.set_func = &_PropertySetFunc<T, P>::_wrapped_setter;
- godot_property_get_func get_func = {};
- get_func.method_data = (void *)wrapped_get;
- get_func.free_func = godot::api->godot_free;
- get_func.get_func = &_PropertyGetFunc<T, P>::_wrapped_getter;
- godot::nativescript_api->godot_nativescript_register_property(godot::_RegisterState::nativescript_handle,
- T::___get_class_name(), name, &attr, set_func, get_func);
- }
- template <class T, class P>
- void register_property(const char *name, void (T::*setter)(P), P (T::*getter)() const, P default_value,
- godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED,
- godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT,
- godot_property_hint hint = GODOT_PROPERTY_HINT_NONE, String hint_string = "") {
- register_property(name, setter, (P(T::*)())getter, default_value, rpc_mode, usage, hint, hint_string);
- }
- template <class T>
- void register_signal(String name, Dictionary args = Dictionary()) {
- static_assert(T::___CLASS_IS_SCRIPT, "This function must only be used on custom classes");
- godot_signal signal = {};
- signal.name = *(godot_string *)&name;
- signal.num_args = args.size();
- signal.num_default_args = 0;
- // Need to check because malloc(0) is platform-dependent. Zero arguments will leave args to nullptr.
- if (signal.num_args != 0) {
- signal.args = (godot_signal_argument *)godot::api->godot_alloc(sizeof(godot_signal_argument) * signal.num_args);
- memset((void *)signal.args, 0, sizeof(godot_signal_argument) * signal.num_args);
- }
- for (int i = 0; i < signal.num_args; i++) {
- // Array entry = args[i];
- // String name = entry[0];
- String name = args.keys()[i];
- godot_string *_key = (godot_string *)&name;
- godot::api->godot_string_new_copy(&signal.args[i].name, _key);
- // if (entry.size() > 1) {
- // signal.args[i].type = entry[1];
- // }
- signal.args[i].type = args.values()[i];
- }
- godot::nativescript_api->godot_nativescript_register_signal(godot::_RegisterState::nativescript_handle,
- T::___get_class_name(), &signal);
- for (int i = 0; i < signal.num_args; i++) {
- godot::api->godot_string_destroy(&signal.args[i].name);
- }
- if (signal.args) {
- godot::api->godot_free(signal.args);
- }
- }
- template <class T, class... Args>
- void register_signal(String name, Args... varargs) {
- register_signal<T>(name, Dictionary::make(varargs...));
- }
- #ifndef GODOT_CPP_NO_OBJECT_CAST
- template <class T>
- T *Object::cast_to(const Object *obj) {
- if (!obj)
- return nullptr;
- if (T::___CLASS_IS_SCRIPT) {
- size_t have_tag = (size_t)godot::nativescript_1_1_api->godot_nativescript_get_type_tag(obj->_owner);
- if (have_tag) {
- if (!godot::_TagDB::is_type_known((size_t)have_tag)) {
- have_tag = 0;
- }
- }
- if (!have_tag) {
- have_tag = obj->_type_tag;
- }
- if (godot::_TagDB::is_type_compatible(T::___get_id(), have_tag)) {
- return detail::get_custom_class_instance<T>(obj);
- }
- } else {
- if (godot::core_1_2_api->godot_object_cast_to(obj->_owner, (void *)T::___get_id())) {
- return (T *)obj;
- }
- }
- return nullptr;
- }
- #endif
- } // namespace godot
- #endif // GODOT_HPP
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