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- #!python
- import os, subprocess
- # Local dependency paths, adapt them to your setup
- godot_headers_path = "../godot_headers/"
- godot_bin_path = "../godot_fork/bin/"
- # for windows
- godot_lib_path = "../godot_fork/bin/"
- env = Environment()
- if ARGUMENTS.get("use_llvm", "no") == "yes":
- env["CXX"] = "clang++"
- target = ARGUMENTS.get("target", "core")
- platform = ARGUMENTS.get("p", "linux")
- godot_name = "godot." + ("x11" if platform == "linux" else platform) + ".tools.64"
- def add_sources(sources, directory):
- for file in os.listdir(directory):
- if file.endswith('.cpp'):
- sources.append(directory + '/' + file)
- if platform == "osx":
- env.Append(CCFLAGS = ['-g','-O3', '-std=c++14', '-arch', 'x86_64'])
- env.Append(LINKFLAGS = ['-arch', 'x86_64', '-framework', 'Cocoa', '-Wl,-undefined,dynamic_lookup'])
- if target == "core":
- if platform == "linux":
- env.Append(CCFLAGS = ['-g','-O3', '-std=c++14'])
-
- env.Append(CPPPATH=['include/core', godot_headers_path])
- if platform == "windows":
- env.Append(LIBS=[godot_name + '.lib'])
- env.Append(LIBPATH=[godot_lib_path])
- env.Append(CPPFLAGS=['-D_GD_CPP_CORE_API_IMPL'])
- sources = []
- add_sources(sources, "src/core")
- library = env.SharedLibrary(target='bin/godot_cpp_core', source=sources)
- Default(library)
- elif target == "bindings":
- if ARGUMENTS.get("generate_bindings", "no") == "yes":
- godot_executable = godot_bin_path + godot_name
- if env["CXX"] == "clang++":
- godot_executable += ".llvm"
- if platform == "windows":
- godot_executable += ".exe"
-
- # TODO Generating the API should be done only if the Godot build is more recent than the JSON file
- json_api_file = 'godot_api.json'
- subprocess.call([godot_executable, '--gdnative-generate-json-api', json_api_file])
- # actually create the bindings here
-
- import binding_generator
-
- binding_generator.generate_bindings(json_api_file)
-
- if platform == "linux":
- if env["CXX"] == "clang++":
- env.Append(CCFLAGS = ['-Wno-writable-strings'])
- else:
- env.Append(CCFLAGS = ['-Wno-write-strings', '-Wno-return-local-addr'])
-
- env.Append(CCFLAGS = ['-g','-O3', '-std=c++14'])
- env.Append(LINKFLAGS = ['-Wl,-R,\'$$ORIGIN\''])
- env.Append(CPPPATH=['.', godot_headers_path, 'include', 'include/core'])
- if platform == "windows":
- env.Append(LIBS=[godot_name])
- env.Append(LIBPATH=[godot_lib_path])
- env.Append(LIBS=['godot_cpp_core'])
- env.Append(LIBPATH=['bin'])
- env.Append(CPPFLAGS=['-D_GD_CPP_BINDING_IMPL'])
- sources = []
- add_sources(sources, "src")
- library = env.SharedLibrary(target='bin/godot_cpp_bindings', source=sources)
- Default(library)
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