binding_generator.py 27 KB

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  1. #!/usr/bin/env python
  2. import json
  3. # comment.
  4. # Convenience function for using template get_node
  5. def correct_method_name(class_name, method):
  6. if method["name"] == "get_node" and class_name == "Node":
  7. method["name"] = "get_node_internal"
  8. classes = []
  9. def generate_bindings(path, use_template_get_node):
  10. global classes
  11. classes = json.load(open(path))
  12. icalls = set()
  13. for c in classes:
  14. # print c['name']
  15. used_classes = get_used_classes(c, use_template_get_node)
  16. header = generate_class_header(used_classes, c, use_template_get_node)
  17. impl = generate_class_implementation(icalls, used_classes, c, use_template_get_node)
  18. header_file = open("include/gen/" + strip_name(c["name"]) + ".hpp", "w+")
  19. header_file.write(header)
  20. source_file = open("src/gen/" + strip_name(c["name"]) + ".cpp", "w+")
  21. source_file.write(impl)
  22. icall_header_file = open("include/gen/__icalls.hpp", "w+")
  23. icall_header_file.write(generate_icall_header(icalls))
  24. register_types_file = open("src/gen/__register_types.cpp", "w+")
  25. register_types_file.write(generate_type_registry(classes))
  26. init_method_bindings_file = open("src/gen/__init_method_bindings.cpp", "w+")
  27. init_method_bindings_file.write(generate_init_method_bindings(classes))
  28. def is_reference_type(t):
  29. for c in classes:
  30. if c['name'] != t:
  31. continue
  32. if c['is_reference']:
  33. return True
  34. return False
  35. def make_gdnative_type(t):
  36. if is_enum(t):
  37. return remove_enum_prefix(t) + " "
  38. elif is_class_type(t):
  39. if is_reference_type(t):
  40. return "Ref<" + strip_name(t) + "> "
  41. else:
  42. return strip_name(t) + " *"
  43. else:
  44. if t == "int":
  45. return "int64_t "
  46. if t == "float" or t == "real":
  47. return "real_t "
  48. return strip_name(t) + " "
  49. def generate_class_header(used_classes, c, use_template_get_node):
  50. source = []
  51. source.append("#ifndef GODOT_CPP_" + strip_name(c["name"]).upper() + "_HPP")
  52. source.append("#define GODOT_CPP_" + strip_name(c["name"]).upper() + "_HPP")
  53. source.append("")
  54. source.append("")
  55. source.append("#include <gdnative_api_struct.gen.h>")
  56. source.append("#include <stdint.h>")
  57. source.append("")
  58. source.append("#include <core/CoreTypes.hpp>")
  59. class_name = strip_name(c["name"])
  60. # Ref<T> is not included in object.h in Godot either,
  61. # so don't include it here because it's not needed
  62. if class_name != "Object" and class_name != "Reference":
  63. source.append("#include <core/Ref.hpp>")
  64. else:
  65. source.append("#include <core/TagDB.hpp>")
  66. included = []
  67. for used_class in used_classes:
  68. if is_enum(used_class) and is_nested_type(used_class):
  69. used_class_name = remove_enum_prefix(extract_nested_type(used_class))
  70. if used_class_name not in included:
  71. included.append(used_class_name)
  72. source.append("#include \"" + used_class_name + ".hpp\"")
  73. elif is_enum(used_class) and is_nested_type(used_class) and not is_nested_type(used_class, class_name):
  74. used_class_name = remove_enum_prefix(used_class)
  75. if used_class_name not in included:
  76. included.append(used_class_name)
  77. source.append("#include \"" + used_class_name + ".hpp\"")
  78. source.append("")
  79. if c["base_class"] != "":
  80. source.append("#include \"" + strip_name(c["base_class"]) + ".hpp\"")
  81. source.append("namespace godot {")
  82. source.append("")
  83. for used_type in used_classes:
  84. if is_enum(used_type) or is_nested_type(used_type, class_name):
  85. continue
  86. else:
  87. source.append("class " + strip_name(used_type) + ";")
  88. source.append("")
  89. vararg_templates = ""
  90. # generate the class definition here
  91. source.append("class " + class_name + (" : public _Wrapped" if c["base_class"] == "" else (" : public " + strip_name(c["base_class"])) ) + " {")
  92. if c["base_class"] == "":
  93. source.append("public: enum { ___CLASS_IS_SCRIPT = 0, };")
  94. source.append("")
  95. source.append("private:")
  96. if c["singleton"]:
  97. source.append("\tstatic " + class_name + " *_singleton;")
  98. source.append("")
  99. source.append("\t" + class_name + "();")
  100. source.append("")
  101. # Generate method table
  102. source.append("\tstruct ___method_bindings {")
  103. for method in c["methods"]:
  104. if use_template_get_node:
  105. correct_method_name(class_name, method)
  106. source.append("\t\tgodot_method_bind *mb_" + method["name"] + ";")
  107. source.append("\t};")
  108. source.append("\tstatic ___method_bindings ___mb;")
  109. source.append("")
  110. source.append("public:")
  111. source.append("\tstatic void ___init_method_bindings();")
  112. source.append("")
  113. if c["singleton"]:
  114. source.append("\tstatic inline " + class_name + " *get_singleton()")
  115. source.append("\t{")
  116. source.append("\t\tif (!" + class_name + "::_singleton) {")
  117. source.append("\t\t\t" + class_name + "::_singleton = new " + class_name + ";")
  118. source.append("\t\t}")
  119. source.append("\t\treturn " + class_name + "::_singleton;")
  120. source.append("\t}")
  121. source.append("")
  122. # godot::api->godot_global_get_singleton((char *) \"" + strip_name(c["name"]) + "\");"
  123. # ___get_class_name
  124. source.append("\tstatic inline const char *___get_class_name() { return (const char *) \"" + strip_name(c["name"]) + "\"; }")
  125. source.append("\tstatic inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }")
  126. enum_values = []
  127. source.append("\n\t// enums")
  128. for enum in c["enums"]:
  129. source.append("\tenum " + strip_name(enum["name"]) + " {")
  130. for value in enum["values"]:
  131. source.append("\t\t" + remove_nested_type_prefix(value) + " = " + str(enum["values"][value]) + ",")
  132. enum_values.append(value)
  133. source.append("\t};")
  134. source.append("\n\t// constants")
  135. for name in c["constants"]:
  136. if name not in enum_values:
  137. source.append("\tconst static int " + name + " = " + str(c["constants"][name]) + ";")
  138. if c["instanciable"]:
  139. source.append("")
  140. source.append("")
  141. source.append("\tstatic " + class_name + " *_new();")
  142. source.append("\n\t// methods")
  143. if class_name == "Object":
  144. source.append("#ifndef GODOT_CPP_NO_OBJECT_CAST")
  145. source.append("\ttemplate<class T>")
  146. source.append("\tstatic T *cast_to(const Object *obj);")
  147. source.append("#endif")
  148. source.append("")
  149. for method in c["methods"]:
  150. if use_template_get_node:
  151. correct_method_name(class_name, method)
  152. method_signature = ""
  153. # TODO decide what to do about virtual methods
  154. # method_signature += "virtual " if method["is_virtual"] else ""
  155. method_signature += make_gdnative_type(method["return_type"])
  156. method_name = escape_cpp(method["name"])
  157. method_signature += method_name + "("
  158. has_default_argument = False
  159. method_arguments = ""
  160. for i, argument in enumerate(method["arguments"]):
  161. method_signature += "const " + make_gdnative_type(argument["type"])
  162. argument_name = escape_cpp(argument["name"])
  163. method_signature += argument_name
  164. method_arguments += argument_name
  165. # default arguments
  166. def escape_default_arg(_type, default_value):
  167. if _type == "Color":
  168. return "Color(" + default_value + ")"
  169. if _type == "bool" or _type == "int":
  170. return default_value.lower()
  171. if _type == "Array":
  172. return "Array()"
  173. if _type in ["PoolVector2Array", "PoolStringArray", "PoolVector3Array", "PoolColorArray", "PoolIntArray", "PoolRealArray"]:
  174. return _type + "()"
  175. if _type == "Vector2":
  176. return "Vector2" + default_value
  177. if _type == "Vector3":
  178. return "Vector3" + default_value
  179. if _type == "Transform":
  180. return "Transform()"
  181. if _type == "Transform2D":
  182. return "Transform2D()"
  183. if _type == "Rect2":
  184. return "Rect2" + default_value
  185. if _type == "Variant":
  186. return "Variant()" if default_value == "Null" else default_value
  187. if _type == "String":
  188. return "\"" + default_value + "\""
  189. if _type == "RID":
  190. return "RID()"
  191. if default_value == "Null" or default_value == "[Object:null]":
  192. return "nullptr"
  193. return default_value
  194. if argument["has_default_value"] or has_default_argument:
  195. method_signature += " = " + escape_default_arg(argument["type"], argument["default_value"])
  196. has_default_argument = True
  197. if i != len(method["arguments"]) - 1:
  198. method_signature += ", "
  199. method_arguments += ","
  200. if method["has_varargs"]:
  201. if len(method["arguments"]) > 0:
  202. method_signature += ", "
  203. method_arguments += ", "
  204. vararg_templates += "\ttemplate <class... Args> " + method_signature + "Args... args){\n\t\treturn " + method_name + "(" + method_arguments + "Array::make(args...));\n\t}\n"""
  205. method_signature += "const Array& __var_args = Array()"
  206. method_signature += ")" + (" const" if method["is_const"] else "")
  207. source.append("\t" + method_signature + ";")
  208. source.append(vararg_templates)
  209. if use_template_get_node:
  210. # Extra definition for template get_node that calls the renamed get_node_internal; has a default template parameter for backwards compatibility.
  211. if class_name == "Node":
  212. source.append("\ttemplate <class T = Node>")
  213. source.append("\tT *get_node(const NodePath path) const {")
  214. source.append("\t\treturn Object::cast_to<T>(get_node_internal(path));")
  215. source.append("\t}")
  216. source.append("};")
  217. source.append("")
  218. # ...And a specialized version so we don't unnecessarily cast when using the default.
  219. if class_name == "Node":
  220. source.append("template <>")
  221. source.append("inline Node *Node::get_node<Node>(const NodePath path) const {")
  222. source.append("\treturn get_node_internal(path);")
  223. source.append("}")
  224. source.append("")
  225. else:
  226. source.append("};")
  227. source.append("")
  228. source.append("}")
  229. source.append("")
  230. source.append("#endif")
  231. return "\n".join(source)
  232. def generate_class_implementation(icalls, used_classes, c, use_template_get_node):
  233. class_name = strip_name(c["name"])
  234. source = []
  235. source.append("#include \"" + class_name + ".hpp\"")
  236. source.append("")
  237. source.append("")
  238. source.append("#include <core/GodotGlobal.hpp>")
  239. source.append("#include <core/CoreTypes.hpp>")
  240. source.append("#include <core/Ref.hpp>")
  241. source.append("#include <core/Godot.hpp>")
  242. source.append("")
  243. source.append("#include \"__icalls.hpp\"")
  244. source.append("")
  245. source.append("")
  246. for used_class in used_classes:
  247. if is_enum(used_class):
  248. continue
  249. else:
  250. source.append("#include \"" + strip_name(used_class) + ".hpp\"")
  251. source.append("")
  252. source.append("")
  253. source.append("namespace godot {")
  254. core_object_name = "this"
  255. source.append("")
  256. source.append("")
  257. if c["singleton"]:
  258. source.append("" + class_name + " *" + class_name + "::_singleton = NULL;")
  259. source.append("")
  260. source.append("")
  261. # FIXME Test if inlining has a huge impact on binary size
  262. source.append(class_name + "::" + class_name + "() {")
  263. source.append("\t_owner = godot::api->godot_global_get_singleton((char *) \"" + strip_name(c["name"]) + "\");")
  264. source.append("}")
  265. source.append("")
  266. source.append("")
  267. # Method table initialization
  268. source.append(class_name + "::___method_bindings " + class_name + "::___mb = {};")
  269. source.append("")
  270. source.append("void " + class_name + "::___init_method_bindings() {")
  271. for method in c["methods"]:
  272. if use_template_get_node:
  273. correct_method_name(class_name, method)
  274. source.append("\t___mb.mb_" + method["name"] + " = godot::api->godot_method_bind_get_method(\"" + c["name"] + "\", \"" + ("get_node" if use_template_get_node and method["name"] == "get_node_internal" else method["name"]) + "\");")
  275. source.append("}")
  276. source.append("")
  277. if c["instanciable"]:
  278. source.append(class_name + " *" + strip_name(c["name"]) + "::_new()")
  279. source.append("{")
  280. source.append("\treturn (" + class_name + " *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, godot::api->godot_get_class_constructor((char *)\"" + c["name"] + "\")());")
  281. source.append("}")
  282. for method in c["methods"]:
  283. if use_template_get_node:
  284. correct_method_name(class_name, method)
  285. method_signature = ""
  286. method_signature += make_gdnative_type(method["return_type"])
  287. method_signature += strip_name(c["name"]) + "::" + escape_cpp(method["name"]) + "("
  288. for i, argument in enumerate(method["arguments"]):
  289. method_signature += "const " + make_gdnative_type(argument["type"])
  290. method_signature += escape_cpp(argument["name"])
  291. if i != len(method["arguments"]) - 1:
  292. method_signature += ", "
  293. if method["has_varargs"]:
  294. if len(method["arguments"]) > 0:
  295. method_signature += ", "
  296. method_signature += "const Array& __var_args"
  297. method_signature += ")" + (" const" if method["is_const"] else "")
  298. source.append(method_signature + " {")
  299. if method["name"] == "free":
  300. # dirty hack because Object::free is marked virtual but doesn't actually exist...
  301. source.append("\tgodot::api->godot_object_destroy(_owner);")
  302. source.append("}")
  303. source.append("")
  304. continue
  305. return_statement = ""
  306. if method["return_type"] != "void":
  307. if is_class_type(method["return_type"]):
  308. if is_enum(method["return_type"]):
  309. return_statement += "return (" + remove_enum_prefix(method["return_type"]) + ") "
  310. elif is_reference_type(method["return_type"]):
  311. return_statement += "return Ref<" + strip_name(method["return_type"]) + ">::__internal_constructor(";
  312. else:
  313. return_statement += "return " + ("(" + strip_name(method["return_type"]) + " *) " if is_class_type(method["return_type"]) else "")
  314. else:
  315. return_statement += "return "
  316. def get_icall_type_name(name):
  317. if is_enum(name):
  318. return "int"
  319. if is_class_type(name):
  320. return "Object"
  321. return name
  322. if method["has_varargs"]:
  323. if len(method["arguments"]) != 0:
  324. source.append("\tVariant __given_args[" + str(len(method["arguments"])) + "];")
  325. for i, argument in enumerate(method["arguments"]):
  326. source.append("\tgodot::api->godot_variant_new_nil((godot_variant *) &__given_args[" + str(i) + "]);")
  327. source.append("")
  328. for i, argument in enumerate(method["arguments"]):
  329. source.append("\t__given_args[" + str(i) + "] = " + escape_cpp(argument["name"]) + ";")
  330. source.append("")
  331. size = ""
  332. if method["has_varargs"]:
  333. size = "(__var_args.size() + " + str(len(method["arguments"])) + ")"
  334. else:
  335. size = "(" + str(len(method["arguments"])) + ")"
  336. source.append("\tgodot_variant **__args = (godot_variant **) alloca(sizeof(godot_variant *) * " + size + ");")
  337. source.append("")
  338. for i, argument in enumerate(method["arguments"]):
  339. source.append("\t__args[" + str(i) + "] = (godot_variant *) &__given_args[" + str(i) + "];")
  340. source.append("")
  341. if method["has_varargs"]:
  342. source.append("\tfor (int i = 0; i < __var_args.size(); i++) {")
  343. source.append("\t\t__args[i + " + str(len(method["arguments"])) + "] = (godot_variant *) &((Array &) __var_args)[i];")
  344. source.append("\t}")
  345. source.append("")
  346. source.append("\tVariant __result;")
  347. source.append("\t*(godot_variant *) &__result = godot::api->godot_method_bind_call(___mb.mb_" + method["name"] + ", ((const Object *) " + core_object_name + ")->_owner, (const godot_variant **) __args, " + size + ", nullptr);")
  348. source.append("")
  349. if is_class_type(method["return_type"]):
  350. source.append("\tObject *obj = Object::___get_from_variant(__result);")
  351. source.append("\tif (obj->has_method(\"reference\"))")
  352. source.append("\t\tobj->callv(\"reference\", Array());")
  353. source.append("")
  354. for i, argument in enumerate(method["arguments"]):
  355. source.append("\tgodot::api->godot_variant_destroy((godot_variant *) &__given_args[" + str(i) + "]);")
  356. source.append("")
  357. if method["return_type"] != "void":
  358. cast = ""
  359. if is_class_type(method["return_type"]):
  360. if is_reference_type(method["return_type"]):
  361. cast += "Ref<" + strip_name(method["return_type"]) + ">::__internal_constructor(__result);"
  362. else:
  363. cast += "(" + strip_name(method["return_type"]) + " *) " + strip_name(method["return_type"] + "::___get_from_variant(") + "__result);"
  364. else:
  365. cast += "__result;"
  366. source.append("\treturn " + cast)
  367. else:
  368. args = []
  369. for arg in method["arguments"]:
  370. args.append(get_icall_type_name(arg["type"]))
  371. icall_ret_type = get_icall_type_name(method["return_type"])
  372. icall_sig = tuple((icall_ret_type, tuple(args)))
  373. icalls.add(icall_sig)
  374. icall_name = get_icall_name(icall_sig)
  375. return_statement += icall_name + "(___mb.mb_" + method["name"] + ", (const Object *) " + core_object_name
  376. for arg in method["arguments"]:
  377. return_statement += ", " + escape_cpp(arg["name"]) + (".ptr()" if is_reference_type(arg["type"]) else "")
  378. return_statement += ")"
  379. source.append("\t" + return_statement + (")" if is_reference_type(method["return_type"]) else "") + ";")
  380. source.append("}")
  381. source.append("")
  382. source.append("}")
  383. return "\n".join(source)
  384. def generate_icall_header(icalls):
  385. source = []
  386. source.append("#ifndef GODOT_CPP__ICALLS_HPP")
  387. source.append("#define GODOT_CPP__ICALLS_HPP")
  388. source.append("")
  389. source.append("#include <gdnative_api_struct.gen.h>")
  390. source.append("#include <stdint.h>")
  391. source.append("")
  392. source.append("#include <core/GodotGlobal.hpp>")
  393. source.append("#include <core/CoreTypes.hpp>")
  394. source.append("#include \"Object.hpp\"")
  395. source.append("")
  396. source.append("")
  397. source.append("namespace godot {")
  398. source.append("")
  399. for icall in icalls:
  400. ret_type = icall[0]
  401. args = icall[1]
  402. method_signature = "static inline "
  403. method_signature += get_icall_return_type(ret_type) + get_icall_name(icall) + "(godot_method_bind *mb, const Object *inst"
  404. for i, arg in enumerate(args):
  405. method_signature += ", const "
  406. if is_core_type(arg):
  407. method_signature += arg + "&"
  408. elif arg == "int":
  409. method_signature += "int64_t "
  410. elif arg == "float":
  411. method_signature += "double "
  412. elif is_primitive(arg):
  413. method_signature += arg + " "
  414. else:
  415. method_signature += "Object *"
  416. method_signature += "arg" + str(i)
  417. method_signature += ")"
  418. source.append(method_signature + " {")
  419. if ret_type != "void":
  420. source.append("\t" + ("godot_object *" if is_class_type(ret_type) else get_icall_return_type(ret_type)) + "ret;")
  421. if is_class_type(ret_type):
  422. source.append("\tret = nullptr;")
  423. source.append("\tconst void *args[" + ("1" if len(args) == 0 else "") + "] = {")
  424. for i, arg in enumerate(args):
  425. wrapped_argument = "\t\t"
  426. if is_primitive(arg) or is_core_type(arg):
  427. wrapped_argument += "(void *) &arg" + str(i)
  428. else:
  429. wrapped_argument += "(void *) (arg" + str(i) + ") ? arg" + str(i) + "->_owner : nullptr"
  430. wrapped_argument += ","
  431. source.append(wrapped_argument)
  432. source.append("\t};")
  433. source.append("")
  434. source.append("\tgodot::api->godot_method_bind_ptrcall(mb, inst->_owner, args, " + ("nullptr" if ret_type == "void" else "&ret") + ");")
  435. if ret_type != "void":
  436. if is_class_type(ret_type):
  437. source.append("\tif (ret) {")
  438. source.append("\t\treturn (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, ret);")
  439. source.append("\t}")
  440. source.append("")
  441. source.append("\treturn (Object *) ret;")
  442. else:
  443. source.append("\treturn ret;")
  444. source.append("}")
  445. source.append("")
  446. source.append("}")
  447. source.append("")
  448. source.append("#endif")
  449. return "\n".join(source)
  450. def generate_type_registry(classes):
  451. source = []
  452. source.append("#include \"TagDB.hpp\"")
  453. source.append("#include <typeinfo>")
  454. source.append("\n")
  455. for c in classes:
  456. source.append("#include <" + strip_name(c["name"]) + ".hpp>")
  457. source.append("")
  458. source.append("")
  459. source.append("namespace godot {")
  460. source.append("void ___register_types()")
  461. source.append("{")
  462. for c in classes:
  463. class_name = strip_name(c["name"])
  464. base_class_name = strip_name(c["base_class"])
  465. class_type_hash = "typeid(" + class_name + ").hash_code()"
  466. base_class_type_hash = "typeid(" + base_class_name + ").hash_code()"
  467. if base_class_name == "":
  468. base_class_type_hash = "0"
  469. source.append("\tgodot::_TagDB::register_global_type(\"" + c["name"] + "\", " + class_type_hash + ", " + base_class_type_hash + ");")
  470. source.append("}")
  471. source.append("")
  472. source.append("}")
  473. return "\n".join(source)
  474. def generate_init_method_bindings(classes):
  475. source = []
  476. for c in classes:
  477. source.append("#include <" + strip_name(c["name"]) + ".hpp>")
  478. source.append("")
  479. source.append("")
  480. source.append("namespace godot {")
  481. source.append("void ___init_method_bindings()")
  482. source.append("{")
  483. for c in classes:
  484. class_name = strip_name(c["name"])
  485. source.append("\t" + strip_name(c["name"]) + "::___init_method_bindings();")
  486. source.append("}")
  487. source.append("")
  488. source.append("}")
  489. return "\n".join(source)
  490. def get_icall_return_type(t):
  491. if is_class_type(t):
  492. return "Object *"
  493. if t == "int":
  494. return "int64_t "
  495. if t == "float" or t == "real":
  496. return "double "
  497. return t + " "
  498. def get_icall_name(sig):
  499. ret_type = sig[0]
  500. args = sig[1]
  501. name = "___godot_icall_"
  502. name += strip_name(ret_type)
  503. for arg in args:
  504. name += "_" + strip_name(arg)
  505. return name
  506. def get_used_classes(c, use_template_get_node):
  507. classes = []
  508. for method in c["methods"]:
  509. if use_template_get_node:
  510. correct_method_name(strip_name(c["name"]), method)
  511. if is_class_type(method["return_type"]) and not (method["return_type"] in classes):
  512. classes.append(method["return_type"])
  513. for arg in method["arguments"]:
  514. if is_class_type(arg["type"]) and not (arg["type"] in classes):
  515. classes.append(arg["type"])
  516. return classes
  517. def strip_name(name):
  518. if len(name) == 0:
  519. return name
  520. if name[0] == '_':
  521. return name[1:]
  522. return name
  523. def extract_nested_type(nested_type):
  524. return strip_name(nested_type[:nested_type.find("::")])
  525. def remove_nested_type_prefix(name):
  526. return name if name.find("::") == -1 else strip_name(name[name.find("::") + 2:])
  527. def remove_enum_prefix(name):
  528. return strip_name(name[name.find("enum.") + 5:])
  529. def is_nested_type(name, type = ""):
  530. return name.find(type + "::") != -1
  531. def is_enum(name):
  532. return name.find("enum.") == 0
  533. def is_class_type(name):
  534. return not is_core_type(name) and not is_primitive(name)
  535. def is_core_type(name):
  536. core_types = ["Array",
  537. "Basis",
  538. "Color",
  539. "Dictionary",
  540. "Error",
  541. "NodePath",
  542. "Plane",
  543. "PoolByteArray",
  544. "PoolIntArray",
  545. "PoolRealArray",
  546. "PoolStringArray",
  547. "PoolVector2Array",
  548. "PoolVector3Array",
  549. "PoolColorArray",
  550. "PoolIntArray",
  551. "PoolRealArray",
  552. "Quat",
  553. "Rect2",
  554. "AABB",
  555. "RID",
  556. "String",
  557. "Transform",
  558. "Transform2D",
  559. "Variant",
  560. "Vector2",
  561. "Vector3"]
  562. return name in core_types
  563. def is_primitive(name):
  564. core_types = ["int", "bool", "real", "float", "void"]
  565. return name in core_types
  566. def escape_cpp(name):
  567. escapes = {
  568. "class": "_class",
  569. "char": "_char",
  570. "short": "_short",
  571. "bool": "_bool",
  572. "int": "_int",
  573. "default": "_default",
  574. "case": "_case",
  575. "switch": "_switch",
  576. "export": "_export",
  577. "template": "_template",
  578. "new": "new_",
  579. "operator": "_operator",
  580. "typename": "_typename"
  581. }
  582. if name in escapes:
  583. return escapes[name]
  584. return name