wrapped.hpp 43 KB

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  1. /*************************************************************************/
  2. /* wrapped.hpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef GODOT_WRAPPED_HPP
  31. #define GODOT_WRAPPED_HPP
  32. #include <godot_cpp/core/memory.hpp>
  33. #include <godot_cpp/core/property_info.hpp>
  34. #include <godot_cpp/templates/list.hpp>
  35. #include <godot_cpp/godot.hpp>
  36. namespace godot {
  37. typedef void GodotObject;
  38. // Base for all engine classes, to contain the pointer to the engine instance.
  39. class Wrapped {
  40. friend class GDExtensionBinding;
  41. friend void postinitialize_handler(Wrapped *);
  42. protected:
  43. virtual const StringName *_get_extension_class_name() const; // This is needed to retrieve the class name before the godot object has its _extension and _extension_instance members assigned.
  44. virtual const GDNativeInstanceBindingCallbacks *_get_bindings_callbacks() const = 0;
  45. void _notification(int p_what){};
  46. bool _set(const StringName &p_name, const Variant &p_property) { return false; };
  47. bool _get(const StringName &p_name, Variant &r_property) const { return false; };
  48. void _get_property_list(List<PropertyInfo> *p_list) const {};
  49. bool _property_can_revert(const StringName &p_name) const { return false; };
  50. bool _property_get_revert(const StringName &p_name, Variant &r_property) const { return false; };
  51. String _to_string() const { return "[" + String(get_class_static()) + ":" + itos(get_instance_id()) + "]"; }
  52. static void notification_bind(GDExtensionClassInstancePtr p_instance, int32_t p_what) {}
  53. static GDNativeBool set_bind(GDExtensionClassInstancePtr p_instance, const GDNativeStringNamePtr p_name, const GDNativeVariantPtr p_value) { return false; }
  54. static GDNativeBool get_bind(GDExtensionClassInstancePtr p_instance, const GDNativeStringNamePtr p_name, GDNativeVariantPtr r_ret) { return false; }
  55. static const GDNativePropertyInfo *get_property_list_bind(GDExtensionClassInstancePtr p_instance, uint32_t *r_count) { return nullptr; }
  56. static void free_property_list_bind(GDExtensionClassInstancePtr p_instance, const GDNativePropertyInfo *p_list) {}
  57. static GDNativeBool property_can_revert_bind(GDExtensionClassInstancePtr p_instance, const GDNativeStringNamePtr p_name) { return false; }
  58. static GDNativeBool property_get_revert_bind(GDExtensionClassInstancePtr p_instance, const GDNativeStringNamePtr p_name, GDNativeVariantPtr r_ret) { return false; }
  59. static void to_string_bind(GDExtensionClassInstancePtr p_instance, GDNativeBool *r_is_valid, GDNativeStringPtr r_out) {}
  60. GDNativePropertyInfo *plist = nullptr;
  61. uint32_t plist_size = 0;
  62. void _postinitialize();
  63. Wrapped(const StringName p_godot_class);
  64. Wrapped(GodotObject *p_godot_object);
  65. public:
  66. static StringName get_class_static() {
  67. static StringName string_name = StringName("Wrapped");
  68. return string_name;
  69. }
  70. uint64_t get_instance_id() const {
  71. return 0;
  72. }
  73. // Must be public but you should not touch this.
  74. GodotObject *_owner = nullptr;
  75. };
  76. } // namespace godot
  77. #define GDCLASS(m_class, m_inherits) \
  78. private: \
  79. void operator=(const m_class &p_rval) {} \
  80. friend class ::godot::ClassDB; \
  81. \
  82. protected: \
  83. virtual const StringName *_get_extension_class_name() const override { \
  84. static StringName string_name = get_class_static(); \
  85. return &string_name; \
  86. } \
  87. \
  88. virtual const GDNativeInstanceBindingCallbacks *_get_bindings_callbacks() const override { \
  89. return &___binding_callbacks; \
  90. } \
  91. \
  92. static void (*_get_bind_methods())() { \
  93. return &m_class::_bind_methods; \
  94. } \
  95. \
  96. static void (::godot::Wrapped::*_get_notification())(int) { \
  97. return (void(::godot::Wrapped::*)(int)) & m_class::_notification; \
  98. } \
  99. \
  100. static bool (::godot::Wrapped::*_get_set())(const ::godot::StringName &p_name, const ::godot::Variant &p_property) { \
  101. return (bool(::godot::Wrapped::*)(const ::godot::StringName &p_name, const ::godot::Variant &p_property)) & m_class::_set; \
  102. } \
  103. \
  104. static bool (::godot::Wrapped::*_get_get())(const ::godot::StringName &p_name, ::godot::Variant &r_ret) const { \
  105. return (bool(::godot::Wrapped::*)(const ::godot::StringName &p_name, ::godot::Variant &r_ret) const) & m_class::_get; \
  106. } \
  107. \
  108. static void (::godot::Wrapped::*_get_get_property_list())(::godot::List<::godot::PropertyInfo> * p_list) const { \
  109. return (void(::godot::Wrapped::*)(::godot::List<::godot::PropertyInfo> * p_list) const) & m_class::_get_property_list; \
  110. } \
  111. \
  112. static bool (::godot::Wrapped::*_get_property_can_revert())(const ::godot::StringName &p_name) { \
  113. return (bool(::godot::Wrapped::*)(const ::godot::StringName &p_name)) & m_class::_property_can_revert; \
  114. } \
  115. \
  116. static bool (::godot::Wrapped::*_get_property_get_revert())(const ::godot::StringName &p_name, ::godot::Variant &) { \
  117. return (bool(::godot::Wrapped::*)(const ::godot::StringName &p_name, ::godot::Variant &)) & m_class::_property_get_revert; \
  118. } \
  119. \
  120. static ::godot::String (::godot::Wrapped::*_get_to_string())() { \
  121. return (::godot::String(::godot::Wrapped::*)()) & m_class::_to_string; \
  122. } \
  123. \
  124. template <class T, class B> \
  125. static void register_virtuals() { \
  126. m_inherits::register_virtuals<T, B>(); \
  127. } \
  128. \
  129. public: \
  130. static void initialize_class() { \
  131. static bool initialized = false; \
  132. if (initialized) { \
  133. return; \
  134. } \
  135. m_inherits::initialize_class(); \
  136. if (m_class::_get_bind_methods() != m_inherits::_get_bind_methods()) { \
  137. _bind_methods(); \
  138. m_inherits::register_virtuals<m_class, m_inherits>(); \
  139. } \
  140. initialized = true; \
  141. } \
  142. \
  143. static StringName get_class_static() { \
  144. static StringName string_name = StringName(#m_class); \
  145. return string_name; \
  146. } \
  147. \
  148. static StringName get_parent_class_static() { \
  149. return m_inherits::get_class_static(); \
  150. } \
  151. \
  152. static GDNativeObjectPtr create(void *data) { \
  153. m_class *new_object = memnew(m_class); \
  154. return new_object->_owner; \
  155. } \
  156. \
  157. static void notification_bind(GDExtensionClassInstancePtr p_instance, int32_t p_what) { \
  158. if (p_instance && m_class::_get_notification()) { \
  159. if (m_class::_get_notification() != m_inherits::_get_notification()) { \
  160. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  161. return cls->_notification(p_what); \
  162. } \
  163. m_inherits::notification_bind(p_instance, p_what); \
  164. } \
  165. } \
  166. \
  167. static GDNativeBool set_bind(GDExtensionClassInstancePtr p_instance, const GDNativeStringNamePtr p_name, const GDNativeVariantPtr p_value) { \
  168. if (p_instance && m_class::_get_set()) { \
  169. if (m_class::_get_set() != m_inherits::_get_set()) { \
  170. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  171. return cls->_set(*reinterpret_cast<const ::godot::StringName *>(p_name), *reinterpret_cast<const ::godot::Variant *>(p_value)); \
  172. } \
  173. return m_inherits::set_bind(p_instance, p_name, p_value); \
  174. } \
  175. return false; \
  176. } \
  177. \
  178. static GDNativeBool get_bind(GDExtensionClassInstancePtr p_instance, const GDNativeStringNamePtr p_name, GDNativeVariantPtr r_ret) { \
  179. if (p_instance && m_class::_get_get()) { \
  180. if (m_class::_get_get() != m_inherits::_get_get()) { \
  181. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  182. return cls->_get(*reinterpret_cast<const ::godot::StringName *>(p_name), *reinterpret_cast<::godot::Variant *>(r_ret)); \
  183. } \
  184. return m_inherits::get_bind(p_instance, p_name, r_ret); \
  185. } \
  186. return false; \
  187. } \
  188. \
  189. static const GDNativePropertyInfo *get_property_list_bind(GDExtensionClassInstancePtr p_instance, uint32_t *r_count) { \
  190. if (p_instance && m_class::_get_get_property_list()) { \
  191. if (m_class::_get_get_property_list() != m_inherits::_get_get_property_list()) { \
  192. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  193. ::godot::List<::godot::PropertyInfo> list; \
  194. cls->_get_property_list(&list); \
  195. ERR_FAIL_COND_V_MSG(cls->plist != nullptr || cls->plist_size != 0, nullptr, "Internal error, property list was not freed by engine!"); \
  196. cls->plist = reinterpret_cast<GDNativePropertyInfo *>(memalloc(sizeof(GDNativePropertyInfo) * list.size())); \
  197. cls->plist_size = 0; \
  198. for (const ::godot::PropertyInfo &E : list) { \
  199. cls->plist[cls->plist_size].type = static_cast<GDNativeVariantType>(E.type); \
  200. cls->plist[cls->plist_size].name = E.name._native_ptr(); \
  201. cls->plist[cls->plist_size].hint = E.hint; \
  202. cls->plist[cls->plist_size].hint_string = E.hint_string._native_ptr(); \
  203. cls->plist[cls->plist_size].class_name = E.class_name._native_ptr(); \
  204. cls->plist[cls->plist_size].usage = E.usage; \
  205. cls->plist_size++; \
  206. } \
  207. if (r_count) \
  208. *r_count = cls->plist_size; \
  209. return cls->plist; \
  210. } \
  211. return m_inherits::get_property_list_bind(p_instance, r_count); \
  212. } \
  213. return nullptr; \
  214. } \
  215. \
  216. static void free_property_list_bind(GDExtensionClassInstancePtr p_instance, const GDNativePropertyInfo *p_list) { \
  217. if (p_instance) { \
  218. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  219. ERR_FAIL_COND_MSG(cls->plist == nullptr, "Internal error, property list double free!"); \
  220. memfree(cls->plist); \
  221. cls->plist = nullptr; \
  222. cls->plist_size = 0; \
  223. } \
  224. } \
  225. \
  226. static GDNativeBool property_can_revert_bind(GDExtensionClassInstancePtr p_instance, const GDNativeStringNamePtr p_name) { \
  227. if (p_instance && m_class::_get_property_can_revert()) { \
  228. if (m_class::_get_property_can_revert() != m_inherits::_get_property_can_revert()) { \
  229. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  230. return cls->_property_can_revert(*reinterpret_cast<const ::godot::StringName *>(p_name)); \
  231. } \
  232. return m_inherits::property_can_revert_bind(p_instance, p_name); \
  233. } \
  234. return false; \
  235. } \
  236. \
  237. static GDNativeBool property_get_revert_bind(GDExtensionClassInstancePtr p_instance, const GDNativeStringNamePtr p_name, GDNativeVariantPtr r_ret) { \
  238. if (p_instance && m_class::_get_property_get_revert()) { \
  239. if (m_class::_get_property_get_revert() != m_inherits::_get_property_get_revert()) { \
  240. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  241. return cls->_property_get_revert(*reinterpret_cast<const ::godot::StringName *>(p_name), *reinterpret_cast<::godot::Variant *>(r_ret)); \
  242. } \
  243. return m_inherits::property_get_revert_bind(p_instance, p_name, r_ret); \
  244. } \
  245. return false; \
  246. } \
  247. \
  248. static void to_string_bind(GDExtensionClassInstancePtr p_instance, GDNativeBool *r_is_valid, GDNativeStringPtr r_out) { \
  249. if (p_instance && m_class::_get_to_string()) { \
  250. if (m_class::_get_to_string() != m_inherits::_get_to_string()) { \
  251. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  252. *reinterpret_cast<::godot::String *>(r_out) = cls->_to_string(); \
  253. *r_is_valid = true; \
  254. return; \
  255. } \
  256. m_inherits::to_string_bind(p_instance, r_is_valid, r_out); \
  257. } \
  258. } \
  259. \
  260. static void free(void *data, GDExtensionClassInstancePtr ptr) { \
  261. if (ptr) { \
  262. m_class *cls = reinterpret_cast<m_class *>(ptr); \
  263. cls->~m_class(); \
  264. ::godot::Memory::free_static(cls); \
  265. } \
  266. } \
  267. \
  268. static void *___binding_create_callback(void *p_token, void *p_instance) { \
  269. return nullptr; \
  270. } \
  271. \
  272. static void ___binding_free_callback(void *p_token, void *p_instance, void *p_binding) { \
  273. } \
  274. \
  275. static GDNativeBool ___binding_reference_callback(void *p_token, void *p_instance, GDNativeBool p_reference) { \
  276. return true; \
  277. } \
  278. \
  279. static constexpr GDNativeInstanceBindingCallbacks ___binding_callbacks = { \
  280. ___binding_create_callback, \
  281. ___binding_free_callback, \
  282. ___binding_reference_callback, \
  283. };
  284. // Don't use this for your classes, use GDCLASS() instead.
  285. #define GDNATIVE_CLASS(m_class, m_inherits) \
  286. private: \
  287. void operator=(const m_class &p_rval) {} \
  288. \
  289. protected: \
  290. virtual const GDNativeInstanceBindingCallbacks *_get_bindings_callbacks() const override { \
  291. return &___binding_callbacks; \
  292. } \
  293. \
  294. m_class(const char *p_godot_class) : m_inherits(p_godot_class) {} \
  295. m_class(GodotObject *p_godot_object) : m_inherits(p_godot_object) {} \
  296. \
  297. static void (*_get_bind_methods())() { \
  298. return nullptr; \
  299. } \
  300. \
  301. static void (Wrapped::*_get_notification())(int) { \
  302. return nullptr; \
  303. } \
  304. \
  305. static bool (Wrapped::*_get_set())(const StringName &p_name, const Variant &p_property) { \
  306. return nullptr; \
  307. } \
  308. \
  309. static bool (Wrapped::*_get_get())(const StringName &p_name, Variant &r_ret) const { \
  310. return nullptr; \
  311. } \
  312. \
  313. static void (Wrapped::*_get_get_property_list())(List<PropertyInfo> * p_list) const { \
  314. return nullptr; \
  315. } \
  316. \
  317. static bool (Wrapped::*_get_property_can_revert())(const StringName &p_name) { \
  318. return nullptr; \
  319. } \
  320. \
  321. static bool (Wrapped::*_get_property_get_revert())(const StringName &p_name, Variant &) { \
  322. return nullptr; \
  323. } \
  324. \
  325. static String (Wrapped::*_get_to_string())() { \
  326. return nullptr; \
  327. } \
  328. \
  329. public: \
  330. static void initialize_class() {} \
  331. \
  332. static StringName get_class_static() { \
  333. static StringName string_name = StringName(#m_class); \
  334. return string_name; \
  335. } \
  336. \
  337. static StringName get_parent_class_static() { \
  338. return m_inherits::get_class_static(); \
  339. } \
  340. \
  341. static void *___binding_create_callback(void *p_token, void *p_instance) { \
  342. /* Do not call memnew here, we don't want the postinitializer to be called */ \
  343. return new ("") m_class((GodotObject *)p_instance); \
  344. } \
  345. static void ___binding_free_callback(void *p_token, void *p_instance, void *p_binding) { \
  346. /* Explicitly call the deconstructor to ensure proper lifecycle for non-trivial members */ \
  347. reinterpret_cast<m_class *>(p_binding)->~m_class(); \
  348. Memory::free_static(reinterpret_cast<m_class *>(p_binding)); \
  349. } \
  350. static GDNativeBool ___binding_reference_callback(void *p_token, void *p_instance, GDNativeBool p_reference) { \
  351. return true; \
  352. } \
  353. static constexpr GDNativeInstanceBindingCallbacks ___binding_callbacks = { \
  354. ___binding_create_callback, \
  355. ___binding_free_callback, \
  356. ___binding_reference_callback, \
  357. }; \
  358. m_class() : m_class(#m_class) {}
  359. #endif // GODOT_WRAPPED_HPP