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- cmake_minimum_required(VERSION 3.13)
- project(godot-cpp LANGUAGES CXX)
- # Configure CMake
- # https://discourse.cmake.org/t/how-do-i-remove-compile-options-from-target/5965
- # https://stackoverflow.com/questions/74426638/how-to-remove-rtc1-from-specific-target-or-file-in-cmake
- if(${CMAKE_CXX_COMPILER_ID} STREQUAL MSVC)
- if(NOT CMAKE_BUILD_TYPE MATCHES Debug)
- STRING(REGEX REPLACE "/RTC(su|[1su])" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
- string(REPLACE "/RTC1" "" CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG})
- endif ()
- endif ()
- include( ${PROJECT_SOURCE_DIR}/cmake/godotcpp.cmake )
- # I know this doesn't look like a typical CMakeLists.txt, but as we are
- # attempting mostly feature parity with SCons, and easy maintenance, the closer
- # the two build systems look the easier they will be to keep in lockstep.
- # The typical target definitions are in ${PROJECT_SOURCE_DIR}/cmake/godotcpp.cmake
- godotcpp_options()
- godotcpp_generate()
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