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- import os
- import subprocess
- import sys
- from SCons.Script import ARGUMENTS
- from SCons.Variables import *
- from SCons.Variables.BoolVariable import _text2bool
- # Helper methods
- def get_cmdline_bool(option, default):
- """We use `ARGUMENTS.get()` to check if options were manually overridden on the command line,
- and SCons' _text2bool helper to convert them to booleans, otherwise they're handled as strings.
- """
- cmdline_val = ARGUMENTS.get(option)
- if cmdline_val is not None:
- return _text2bool(cmdline_val)
- else:
- return default
- def using_clang(env):
- return "clang" in os.path.basename(env["CC"])
- def is_vanilla_clang(env):
- if not using_clang(env):
- return False
- try:
- version = subprocess.check_output([env.subst(env["CXX"]), "--version"]).strip().decode("utf-8")
- except (subprocess.CalledProcessError, OSError):
- print("Couldn't parse CXX environment variable to infer compiler version.")
- return False
- return not version.startswith("Apple")
- # Main tool definition
- def options(opts):
- opts.Add(
- EnumVariable(
- "optimize",
- "The desired optimization flags",
- "speed_trace",
- ("none", "custom", "debug", "speed", "speed_trace", "size"),
- )
- )
- opts.Add(BoolVariable("debug_symbols", "Build with debugging symbols", True))
- opts.Add(BoolVariable("dev_build", "Developer build with dev-only debugging code (DEV_ENABLED)", False))
- def exists(env):
- return True
- def generate(env):
- # Configuration of build targets:
- # - Editor or template
- # - Debug features (DEBUG_ENABLED code)
- # - Dev only code (DEV_ENABLED code)
- # - Optimization level
- # - Debug symbols for crash traces / debuggers
- # Keep this configuration in sync with SConstruct in upstream Godot.
- env.editor_build = env["target"] == "editor"
- env.dev_build = env["dev_build"]
- env.debug_features = env["target"] in ["editor", "template_debug"]
- if env.dev_build:
- opt_level = "none"
- elif env.debug_features:
- opt_level = "speed_trace"
- else: # Release
- opt_level = "speed"
- env["optimize"] = ARGUMENTS.get("optimize", opt_level)
- env["debug_symbols"] = get_cmdline_bool("debug_symbols", env.dev_build)
- if env.editor_build:
- env.Append(CPPDEFINES=["TOOLS_ENABLED"])
- if env.debug_features:
- # DEBUG_ENABLED enables debugging *features* and debug-only code, which is intended
- # to give *users* extra debugging information for their game development.
- env.Append(CPPDEFINES=["DEBUG_ENABLED"])
- # In upstream Godot this is added in typedefs.h when DEBUG_ENABLED is set.
- env.Append(CPPDEFINES=["DEBUG_METHODS_ENABLED"])
- if env.dev_build:
- # DEV_ENABLED enables *engine developer* code which should only be compiled for those
- # working on the engine itself.
- env.Append(CPPDEFINES=["DEV_ENABLED"])
- else:
- # Disable assert() for production targets (only used in thirdparty code).
- env.Append(CPPDEFINES=["NDEBUG"])
- # Set optimize and debug_symbols flags.
- # "custom" means do nothing and let users set their own optimization flags.
- if env.get("is_msvc", False):
- if env["debug_symbols"]:
- env.Append(CCFLAGS=["/Zi", "/FS"])
- env.Append(LINKFLAGS=["/DEBUG:FULL"])
- if env["optimize"] == "speed":
- env.Append(CCFLAGS=["/O2"])
- env.Append(LINKFLAGS=["/OPT:REF"])
- elif env["optimize"] == "speed_trace":
- env.Append(CCFLAGS=["/O2"])
- env.Append(LINKFLAGS=["/OPT:REF", "/OPT:NOICF"])
- elif env["optimize"] == "size":
- env.Append(CCFLAGS=["/O1"])
- env.Append(LINKFLAGS=["/OPT:REF"])
- elif env["optimize"] == "debug" or env["optimize"] == "none":
- env.Append(CCFLAGS=["/Od"])
- else:
- if env["debug_symbols"]:
- # Adding dwarf-4 explicitly makes stacktraces work with clang builds,
- # otherwise addr2line doesn't understand them.
- env.Append(CCFLAGS=["-gdwarf-4"])
- if env.dev_build:
- env.Append(CCFLAGS=["-g3"])
- else:
- env.Append(CCFLAGS=["-g2"])
- else:
- if using_clang(env) and not is_vanilla_clang(env):
- # Apple Clang, its linker doesn't like -s.
- env.Append(LINKFLAGS=["-Wl,-S", "-Wl,-x", "-Wl,-dead_strip"])
- else:
- env.Append(LINKFLAGS=["-s"])
- if env["optimize"] == "speed":
- env.Append(CCFLAGS=["-O3"])
- # `-O2` is friendlier to debuggers than `-O3`, leading to better crash backtraces.
- elif env["optimize"] == "speed_trace":
- env.Append(CCFLAGS=["-O2"])
- elif env["optimize"] == "size":
- env.Append(CCFLAGS=["-Os"])
- elif env["optimize"] == "debug":
- env.Append(CCFLAGS=["-Og"])
- elif env["optimize"] == "none":
- env.Append(CCFLAGS=["-O0"])
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