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- #ifndef GODOT_H
- #define GODOT_H
- #include <cstdlib>
- #include <godot.h>
- #include <godot_cpp/core/CoreTypes.hpp>
- #include <godot_cpp/core/Variant.hpp>
- namespace godot {
- #define GODOT_CLASS(Name, Base) \
- public: static char *___get_type_name() { return (char *) #Name; } \
- static char *___get_base_type_name() { return (char *) #Base; } \
- Name(godot_object *o) { __core_object = o; } \
- private:
- // instance and destroy funcs
- template<class T>
- void *_godot_class_instance_func(godot_object *p)
- {
- T *d = new T(p);
- d->_init();
- return d;
- }
- template<class T>
- void _godot_class_destroy_func(godot_object *p, void *data)
- {
- T *d = (T *) data;
- delete d;
- }
- template<class T>
- void register_class()
- {
- godot_script_register(T::___get_type_name(), T::___get_base_type_name(), _godot_class_instance_func<T>, _godot_class_destroy_func<T>);
- T::_register_methods();
- }
- // wrapped methods
- template<class T, class R, class A0, class A1, class A2, class A3, class A4, R (T::*p)(A0, A1, A2, A3, A4)>
- struct WrappedMethod5 {
- static godot_variant wrapped_method(godot_object *_, void *data, void *, int num_args, godot_variant **args)
- {
- godot_variant _variant;
- godot_variant_new_nil(&_variant);
- godot::Variant *v = (godot::Variant *) &_variant;
- T *obj = (T *) data;
- godot::Variant **arg = (godot::Variant **) args;
- *v = (obj->*p)(*arg[0], *arg[1], *arg[2], *arg[3], *arg[4]);
- return _variant;
- }
- };
- template<class T, class A0, class A1, class A2, class A3, class A4, void (T::*p)(A0, A1, A2, A3, A4)>
- struct WrappedMethod5<T, void, A0, A1, A2, A3, A4, p> {
- static godot_variant wrapped_method(godot_object *_, void *data, void *, int num_args, godot_variant **args)
- {
- godot_variant _variant;
- godot_variant_new_nil(&_variant);
- T *obj = (T *) data;
- godot::Variant **arg = (godot::Variant **) args;
- (obj->*p)(*arg[0], *arg[1], *arg[2], *arg[3], *arg[4]);
- return _variant;
- }
- };
- template<class T, class R, class A0, class A1, class A2, class A3, R (T::*p)(A0, A1, A2, A3)>
- struct WrappedMethod4 {
- static godot_variant wrapped_method(godot_object *_, void *data, void *, int num_args, godot_variant **args)
- {
- godot_variant _variant;
- godot_variant_new_nil(&_variant);
- godot::Variant *v = (godot::Variant *) &_variant;
- T *obj = (T *) data;
- godot::Variant **arg = (godot::Variant **) args;
- *v = (obj->*p)(*arg[0], *arg[1], *arg[2], *arg[3]);
- return _variant;
- }
- };
- template<class T, class A0, class A1, class A2, class A3, void (T::*p)(A0, A1, A2, A3)>
- struct WrappedMethod4<T, void, A0, A1, A2, A3, p> {
- static godot_variant wrapped_method(godot_object *_, void *data, void *, int num_args, godot_variant **args)
- {
- godot_variant _variant;
- godot_variant_new_nil(&_variant);
- T *obj = (T *) data;
- godot::Variant **arg = (godot::Variant **) args;
- (obj->*p)(*arg[0], *arg[1], *arg[2], *arg[3]);
- return _variant;
- }
- };
- template<class T, class R, class A0, class A1, class A2, R (T::*p)(A0, A1, A2)>
- struct WrappedMethod3 {
- static godot_variant wrapped_method(godot_object *_, void *data, void *, int num_args, godot_variant **args)
- {
- godot_variant _variant;
- godot_variant_new_nil(&_variant);
- godot::Variant *v = (godot::Variant *) &_variant;
- T *obj = (T *) data;
- godot::Variant **arg = (godot::Variant **) args;
- *v = (obj->*p)(*arg[0], *arg[1], *arg[2]);
- return _variant;
- }
- };
- template<class T, class A0, class A1, class A2, void (T::*p)(A0, A1, A2)>
- struct WrappedMethod3<T, void, A0, A1, A2, p> {
- static godot_variant wrapped_method(godot_object *_, void *data, void *, int num_args, godot_variant **args)
- {
- godot_variant _variant;
- godot_variant_new_nil(&_variant);
- T *obj = (T *) data;
- godot::Variant **arg = (godot::Variant **) args;
- (obj->*p)(*arg[0], *arg[1], *arg[2]);
- return _variant;
- }
- };
- template<class T, class R, class A0, class A1, R (T::*p)(A0, A1)>
- struct WrappedMethod2 {
- static godot_variant wrapped_method(godot_object *_, void *data, void *, int num_args, godot_variant **args)
- {
- godot_variant _variant;
- godot_variant_new_nil(&_variant);
- godot::Variant *v = (godot::Variant *) &_variant;
- T *obj = (T *) data;
- godot::Variant **arg = (godot::Variant **) args;
- *v = (obj->*p)(*arg[0], *arg[1]);
- return _variant;
- }
- };
- template<class T, class A0, class A1, void (T::*p)(A0, A1)>
- struct WrappedMethod2<T, void, A0, A1, p> {
- static godot_variant wrapped_method(godot_object *_, void *data, void *, int num_args, godot_variant **args)
- {
- godot_variant _variant;
- godot_variant_new_nil(&_variant);
- T *obj = (T *) data;
- godot::Variant **arg = (godot::Variant **) args;
- (obj->*p)(*arg[0], *arg[1]);
- return _variant;
- }
- };
- template<class T, class R, class I, R (T::*p)(I)>
- struct WrappedMethod1 {
- static godot_variant wrapped_method(godot_object *_, void *data, void *, int num_args, godot_variant **args)
- {
- godot_variant _variant;
- godot_variant_new_nil(&_variant);
- godot::Variant *v = (godot::Variant *) &_variant;
- T *obj = (T *) data;
- godot::Variant **arg = (godot::Variant **) args;
- *v = (obj->*p)(*arg[0]);
- return _variant;
- }
- };
- template <class T, class I, void (T::*p)(I)>
- struct WrappedMethod1<T, void, I, p> {
- static godot_variant wrapped_method(godot_object *_, void *data, void *, int num_args, godot_variant **args)
- {
- godot_variant _variant;
- godot_variant_new_nil(&_variant);
- T *obj = (T *) data;
- godot::Variant **arg = (godot::Variant **) args;
- (obj->*p)(*arg[0]);
- return _variant;
- }
- };
- template<class T, class R, R (T::*p)()>
- struct WrappedMethod0 {
- static godot_variant wrapped_method(godot_object *_, void *data, void *, int num_args, godot_variant **args)
- {
- godot_variant _variant;
- godot_variant_new_nil(&_variant);
- godot::Variant *v = (godot::Variant *) &_variant;
- T *obj = (T *) data;
- *v = (obj->*p)();
- return _variant;
- }
- };
- template<class T, void (T::*p)()>
- struct WrappedMethod0<T, void, p> {
- static godot_variant wrapped_method(godot_object *_, void *data, void *, int num_args, godot_variant **args)
- {
- godot_variant _variant;
- godot_variant_new_nil(&_variant);
- T *obj = (T *) data;
- (obj->*p)();
- return _variant;
- }
- };
- // method registering
- template<class T, class R, R (T::*p)()>
- void register_method(char *name, godot_method_attributes attr = {}) {
- godot_script_add_method(T::___get_type_name(), name, &attr, &WrappedMethod0<T, R, p>::wrapped_method);
- }
- template<class T, class R, class A0, R (T::*p)(A0)>
- void register_method(char *name, godot_method_attributes attr = {}) {
- godot_script_add_method(T::___get_type_name(), name, &attr, &WrappedMethod1<T, R, A0, p>::wrapped_method);
- }
- template<class T, class R, class A0, class A1, R (T::*p)(A0, A1)>
- void register_method(char *name, godot_method_attributes attr = {}) {
- godot_script_add_method(T::___get_type_name(), name, &attr, &WrappedMethod2<T, R, A0, A1, p>::wrapped_method);
- }
- template<class T, class R, class A0, class A1, class A2, R (T::*p)(A0, A1, A2)>
- void register_method(char *name, godot_method_attributes attr = {}) {
- godot_script_add_method(T::___get_type_name(), name, &attr, &WrappedMethod3<T, R, A0, A1, A2, p>::wrapped_method);
- }
- template<class T, class R, class A0, class A1, class A2, class A3, R (T::*p)(A0, A1, A2, A3)>
- void register_method(char *name, godot_method_attributes attr = {}) {
- godot_script_add_method(T::___get_type_name(), name, &attr, &WrappedMethod4<T, R, A0, A1, A2, A3, p>::wrapped_method);
- }
- template<class T, class R, class A0, class A1, class A2, class A3, class A4, R (T::*p)(A0, A1, A2, A3, A4)>
- void register_method(char *name, godot_method_attributes attr = {}) {
- godot_script_add_method(T::___get_type_name(), name, &attr, &WrappedMethod5<T, R, A0, A1, A2, A3, A4, p>::wrapped_method);
- }
- }
- #endif // GODOT_H
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