Array.h 3.7 KB

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  1. #ifndef ARRAY_H
  2. #define ARRAY_H
  3. #include <godot/godot_array.h>
  4. #include "Variant.h"
  5. namespace godot {
  6. class Array {
  7. godot_array _godot_array;
  8. public:
  9. Array()
  10. {
  11. godot_array_new(&_godot_array);
  12. }
  13. Array(const PoolByteArray& a)
  14. {
  15. godot_array_new_pool_byte_array(&_godot_array, (godot_pool_byte_array *) &a);
  16. }
  17. Array(const PoolIntArray& a)
  18. {
  19. godot_array_new_pool_int_array(&_godot_array, (godot_pool_int_array *) &a);
  20. }
  21. Array(const PoolRealArray& a)
  22. {
  23. godot_array_new_pool_real_array(&_godot_array, (godot_pool_real_array *) &a);
  24. }
  25. Array(const PoolStringArray& a)
  26. {
  27. godot_array_new_pool_string_array(&_godot_array, (godot_pool_string_array *) &a);
  28. }
  29. Array(const PoolVector2Array& a)
  30. {
  31. godot_array_new_pool_vector2_array(&_godot_array, (godot_pool_vector2_array *) &a);
  32. }
  33. Array(const PoolVector3Array& a)
  34. {
  35. godot_array_new_pool_vector3_array(&_godot_array, (godot_pool_vector3_array *) &a);
  36. }
  37. Array(const PoolColorArray& a)
  38. {
  39. godot_array_new_pool_color_array(&_godot_array, (godot_pool_color_array *) &a);
  40. }
  41. Variant& operator [](const int idx)
  42. {
  43. godot_variant *v = godot_array_get(&_godot_array, idx);
  44. return *(Variant *) v;
  45. }
  46. Variant operator [](const int idx) const
  47. {
  48. // Yes, I'm casting away the const... you can hate me now.
  49. // since the result is
  50. godot_variant *v = godot_array_get((godot_array *) &_godot_array, idx);
  51. return *(Variant *) v;
  52. }
  53. void append(const Variant& v)
  54. {
  55. godot_array_append(&_godot_array, (godot_variant *) &v);
  56. }
  57. void clear()
  58. {
  59. godot_array_clear(&_godot_array);
  60. }
  61. int count(const Variant& v)
  62. {
  63. return godot_array_count(&_godot_array, (godot_variant *) &v);
  64. }
  65. bool empty() const
  66. {
  67. return godot_array_empty(&_godot_array);
  68. }
  69. void erase(const Variant& v)
  70. {
  71. godot_array_erase(&_godot_array, (godot_variant *) &v);
  72. }
  73. Variant front() const
  74. {
  75. godot_variant v = godot_array_front(&_godot_array);
  76. return *(Variant *) &v;
  77. }
  78. Variant back() const
  79. {
  80. godot_variant v = godot_array_back(&_godot_array);
  81. return *(Variant *) &v;
  82. }
  83. int find(const Variant& what, const int from = 0)
  84. {
  85. return godot_array_find(&_godot_array, (godot_variant *) &what, from);
  86. }
  87. int find_last(const Variant& what)
  88. {
  89. return godot_array_find_last(&_godot_array, (godot_variant *) &what);
  90. }
  91. bool has(const Variant& what) const
  92. {
  93. return godot_array_has(&_godot_array, (godot_variant *) &what);
  94. }
  95. uint32_t hash() const
  96. {
  97. return godot_array_hash(&_godot_array);
  98. }
  99. void insert(const int pos, const Variant& value)
  100. {
  101. godot_array_insert(&_godot_array, pos, (godot_variant *) &value);
  102. }
  103. void invert()
  104. {
  105. godot_array_invert(&_godot_array);
  106. }
  107. bool is_shared() const
  108. {
  109. return godot_array_is_shared(&_godot_array);
  110. }
  111. Variant pop_back()
  112. {
  113. godot_variant v = godot_array_pop_back(&_godot_array);
  114. return *(Variant *) &v;
  115. }
  116. Variant pop_front()
  117. {
  118. godot_variant v = godot_array_pop_front(&_godot_array);
  119. return *(Variant *) &v;
  120. }
  121. void push_back(const Variant& v)
  122. {
  123. godot_array_push_back(&_godot_array, (godot_variant *) &v);
  124. }
  125. void push_front(const Variant& v)
  126. {
  127. godot_array_push_front(&_godot_array, (godot_variant *) &v);
  128. }
  129. void remove(const int idx)
  130. {
  131. godot_array_remove(&_godot_array, idx);
  132. }
  133. int size() const
  134. {
  135. return godot_array_size(&_godot_array);
  136. }
  137. void resize(const int size)
  138. {
  139. godot_array_resize(&_godot_array, size);
  140. }
  141. int rfind(const Variant& what, const int from = -1)
  142. {
  143. return godot_array_rfind(&_godot_array, (godot_variant *) &what, from);
  144. }
  145. void sort()
  146. {
  147. godot_array_sort(&_godot_array);
  148. }
  149. void sort_custom(Object *obj, const String& func)
  150. {
  151. godot_array_sort_custom(&_godot_array, (godot_object *) obj, (godot_string *) &func);
  152. }
  153. ~Array()
  154. {
  155. godot_array_destroy(&_godot_array);
  156. }
  157. };
  158. }
  159. #endif // ARRAY_H