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- #ifndef INPUTEVENT_H
- #define INPUTEVENT_H
- #include <cstdint>
- #include <memory.h>
- #include "String.h"
- namespace godot {
- enum {
- BUTTON_LEFT=1,
- BUTTON_RIGHT=2,
- BUTTON_MIDDLE=3,
- BUTTON_WHEEL_UP=4,
- BUTTON_WHEEL_DOWN=5,
- BUTTON_WHEEL_LEFT=6,
- BUTTON_WHEEL_RIGHT=7,
- BUTTON_MASK_LEFT=(1<<(BUTTON_LEFT-1)),
- BUTTON_MASK_RIGHT=(1<<(BUTTON_RIGHT-1)),
- BUTTON_MASK_MIDDLE=(1<<(BUTTON_MIDDLE-1)),
- };
- enum {
- JOY_BUTTON_0 = 0,
- JOY_BUTTON_1 = 1,
- JOY_BUTTON_2 = 2,
- JOY_BUTTON_3 = 3,
- JOY_BUTTON_4 = 4,
- JOY_BUTTON_5 = 5,
- JOY_BUTTON_6 = 6,
- JOY_BUTTON_7 = 7,
- JOY_BUTTON_8 = 8,
- JOY_BUTTON_9 = 9,
- JOY_BUTTON_10 = 10,
- JOY_BUTTON_11 = 11,
- JOY_BUTTON_12 = 12,
- JOY_BUTTON_13 = 13,
- JOY_BUTTON_14 = 14,
- JOY_BUTTON_15 = 15,
- JOY_BUTTON_MAX = 16,
- JOY_L = JOY_BUTTON_4,
- JOY_R = JOY_BUTTON_5,
- JOY_L2 = JOY_BUTTON_6,
- JOY_R2 = JOY_BUTTON_7,
- JOY_L3 = JOY_BUTTON_8,
- JOY_R3 = JOY_BUTTON_9,
- JOY_SELECT = JOY_BUTTON_10,
- JOY_START = JOY_BUTTON_11,
- JOY_DPAD_UP = JOY_BUTTON_12,
- JOY_DPAD_DOWN = JOY_BUTTON_13,
- JOY_DPAD_LEFT = JOY_BUTTON_14,
- JOY_DPAD_RIGHT = JOY_BUTTON_15,
- // a little history about game controllers (who copied who)
- JOY_SNES_B = JOY_BUTTON_0,
- JOY_SNES_A = JOY_BUTTON_1,
- JOY_SNES_Y = JOY_BUTTON_2,
- JOY_SNES_X = JOY_BUTTON_3,
- JOY_SONY_CIRCLE=JOY_SNES_A,
- JOY_SONY_X=JOY_SNES_B,
- JOY_SONY_SQUARE=JOY_SNES_Y,
- JOY_SONY_TRIANGLE=JOY_SNES_X,
- JOY_SEGA_B=JOY_SNES_A,
- JOY_SEGA_A=JOY_SNES_B,
- JOY_SEGA_X=JOY_SNES_Y,
- JOY_SEGA_Y=JOY_SNES_X,
- JOY_XBOX_B=JOY_SEGA_B,
- JOY_XBOX_A=JOY_SEGA_A,
- JOY_XBOX_X=JOY_SEGA_X,
- JOY_XBOX_Y=JOY_SEGA_Y,
- JOY_DS_A = JOY_SNES_A,
- JOY_DS_B = JOY_SNES_B,
- JOY_DS_X = JOY_SNES_X,
- JOY_DS_Y = JOY_SNES_Y,
- JOY_WII_C = JOY_BUTTON_5,
- JOY_WII_Z = JOY_BUTTON_6,
- JOY_WII_MINUS = JOY_BUTTON_9,
- JOY_WII_PLUS = JOY_BUTTON_10,
- // end of history
- JOY_AXIS_0=0,
- JOY_AXIS_1=1,
- JOY_AXIS_2=2,
- JOY_AXIS_3=3,
- JOY_AXIS_4=4,
- JOY_AXIS_5=5,
- JOY_AXIS_6=6,
- JOY_AXIS_7=7,
- JOY_AXIS_MAX=8,
- JOY_ANALOG_0_X = JOY_AXIS_0,
- JOY_ANALOG_0_Y = JOY_AXIS_1,
- JOY_ANALOG_1_X = JOY_AXIS_2,
- JOY_ANALOG_1_Y = JOY_AXIS_3,
- JOY_ANALOG_2_X = JOY_AXIS_4,
- JOY_ANALOG_2_Y = JOY_AXIS_5,
- JOY_ANALOG_L2 = JOY_AXIS_6,
- JOY_ANALOG_R2 = JOY_AXIS_7,
- };
- /**
- * Input Modifier Status
- * for keyboard/mouse events.
- */
- struct InputModifierState {
- bool shift;
- bool alt;
- #ifdef APPLE_STYLE_KEYS
- union {
- bool command;
- bool meta; //< windows/mac key
- };
- bool control;
- #else
- union {
- bool command; //< windows/mac key
- bool control;
- };
- bool meta; //< windows/mac key
- #endif
- bool operator==(const InputModifierState& rvalue) const {
- return ( (shift==rvalue.shift) && (alt==rvalue.alt) && (control==rvalue.control) && (meta==rvalue.meta));
- }
- };
- struct InputEventKey {
- InputModifierState mod;
- bool pressed; /// otherwise release
- uint32_t scancode; ///< check keyboard.h , KeyCode enum, without modifier masks
- uint32_t unicode; ///unicode
- bool echo; /// true if this is an echo key
- };
- struct InputEventMouse {
- InputModifierState mod;
- int button_mask;
- float x,y;
- float global_x,global_y;
- int pointer_index;
- };
- struct InputEventMouseButton : public InputEventMouse {
- int button_index;
- bool pressed; //otherwise released
- bool doubleclick; //last even less than doubleclick time
- };
- struct InputEventMouseMotion : public InputEventMouse {
- float relative_x,relative_y;
- float speed_x,speed_y;
- };
- struct InputEventJoypadMotion {
- int axis; ///< Joypad axis
- float axis_value; ///< -1 to 1
- };
- struct InputEventJoypadButton {
- int button_index;
- bool pressed;
- float pressure; //0 to 1
- };
- struct InputEventScreenTouch {
- int index;
- float x,y;
- bool pressed;
- };
- struct InputEventScreenDrag {
- int index;
- float x,y;
- float relative_x,relative_y;
- float speed_x,speed_y;
- };
- struct InputEventAction {
- int action;
- bool pressed;
- };
- struct InputEvent {
- enum Type {
- NONE,
- KEY,
- MOUSE_MOTION,
- MOUSE_BUTTON,
- JOYPAD_MOTION,
- JOYPAD_BUTTON,
- SCREEN_TOUCH,
- SCREEN_DRAG,
- ACTION,
- TYPE_MAX
- };
- uint32_t ID;
- int type;
- int device;
- union {
- InputEventMouseMotion mouse_motion;
- InputEventMouseButton mouse_button;
- InputEventJoypadMotion joy_motion;
- InputEventJoypadButton joy_button;
- InputEventKey key;
- InputEventScreenTouch screen_touch;
- InputEventScreenDrag screen_drag;
- InputEventAction action;
- };
- bool is_pressed() const;
- bool is_action(const String& p_action) const;
- bool is_action_pressed(const String& p_action) const;
- bool is_action_released(const String& p_action) const;
- bool is_echo() const;
- void set_as_action(const String& p_action, bool p_pressed);
- InputEvent xform_by(const Transform2D& p_xform) const;
- bool operator==(const InputEvent &p_event) const;
- operator String() const;
- InputEvent() { memset(this,0,sizeof(InputEvent)); }
- };
- bool InputEvent::operator==(const InputEvent &p_event) const {
- if (type != p_event.type){
- return false;
- }
- switch(type) {
- /** Current clang-format style doesn't play well with the aligned return values of that switch. */
- /* clang-format off */
- case NONE:
- return true;
- case KEY:
- return key.unicode == p_event.key.unicode
- && key.scancode == p_event.key.scancode
- && key.echo == p_event.key.echo
- && key.pressed == p_event.key.pressed
- && key.mod == p_event.key.mod;
- case MOUSE_MOTION:
- return mouse_motion.x == p_event.mouse_motion.x
- && mouse_motion.y == p_event.mouse_motion.y
- && mouse_motion.relative_x == p_event.mouse_motion.relative_x
- && mouse_motion.relative_y == p_event.mouse_motion.relative_y
- && mouse_motion.button_mask == p_event.mouse_motion.button_mask
- && key.mod == p_event.key.mod;
- case MOUSE_BUTTON:
- return mouse_button.pressed == p_event.mouse_button.pressed
- && mouse_button.x == p_event.mouse_button.x
- && mouse_button.y == p_event.mouse_button.y
- && mouse_button.button_index == p_event.mouse_button.button_index
- && mouse_button.button_mask == p_event.mouse_button.button_mask
- && key.mod == p_event.key.mod;
- case JOYPAD_MOTION:
- return joy_motion.axis == p_event.joy_motion.axis
- && joy_motion.axis_value == p_event.joy_motion.axis_value;
- case JOYPAD_BUTTON:
- return joy_button.pressed == p_event.joy_button.pressed
- && joy_button.button_index == p_event.joy_button.button_index
- && joy_button.pressure == p_event.joy_button.pressure;
- case SCREEN_TOUCH:
- return screen_touch.pressed == p_event.screen_touch.pressed
- && screen_touch.index == p_event.screen_touch.index
- && screen_touch.x == p_event.screen_touch.x
- && screen_touch.y == p_event.screen_touch.y;
- case SCREEN_DRAG:
- return screen_drag.index == p_event.screen_drag.index
- && screen_drag.x == p_event.screen_drag.x
- && screen_drag.y == p_event.screen_drag.y;
- case ACTION:
- return action.action == p_event.action.action
- && action.pressed == p_event.action.pressed;
- /* clang-format on */
- default:
- ERR_PRINT("No logic to compare InputEvents of this type, this shouldn't happen.");
- }
- return false;
- }
- InputEvent::operator String() const {
- /*
- String str ="Device "+itos(device)+" ID "+itos(ID)+" ";
- switch(type) {
- case NONE: {
- return "Event: None";
- } break;
- case KEY: {
- str+= "Event: Key ";
- str=str+"Unicode: "+String::chr(key.unicode)+" Scan: "+itos( key.scancode )+" Echo: "+String(key.echo?"True":"False")+" Pressed"+String(key.pressed?"True":"False")+" Mod: ";
- if (key.mod.shift)
- str+="S";
- if (key.mod.control)
- str+="C";
- if (key.mod.alt)
- str+="A";
- if (key.mod.meta)
- str+="M";
- return str;
- } break;
- case MOUSE_MOTION: {
- str+= "Event: Motion ";
- str=str+" Pos: " +itos(mouse_motion.x)+","+itos(mouse_motion.y)+" Rel: "+itos(mouse_motion.relative_x)+","+itos(mouse_motion.relative_y)+" Mask: ";
- for (int i=0;i<8;i++) {
- if ((1<<i)&mouse_motion.button_mask)
- str+=itos(i+1);
- }
- str+=" Mod: ";
- if (key.mod.shift)
- str+="S";
- if (key.mod.control)
- str+="C";
- if (key.mod.alt)
- str+="A";
- if (key.mod.meta)
- str+="M";
- return str;
- } break;
- case MOUSE_BUTTON: {
- str+= "Event: Button ";
- str=str+"Pressed: "+itos(mouse_button.pressed)+" Pos: " +itos(mouse_button.x)+","+itos(mouse_button.y)+" Button: "+itos(mouse_button.button_index)+" Mask: ";
- for (int i=0;i<8;i++) {
- if ((1<<i)&mouse_button.button_mask)
- str+=itos(i+1);
- }
- str+=" Mod: ";
- if (key.mod.shift)
- str+="S";
- if (key.mod.control)
- str+="C";
- if (key.mod.alt)
- str+="A";
- if (key.mod.meta)
- str+="M";
- str+=String(" DoubleClick: ")+(mouse_button.doubleclick?"Yes":"No");
- return str;
- } break;
- case JOYPAD_MOTION: {
- str+= "Event: JoypadMotion ";
- str=str+"Axis: "+itos(joy_motion.axis)+" Value: " +rtos(joy_motion.axis_value);
- return str;
- } break;
- case JOYPAD_BUTTON: {
- str+= "Event: JoypadButton ";
- str=str+"Pressed: "+itos(joy_button.pressed)+" Index: " +itos(joy_button.button_index)+" pressure "+rtos(joy_button.pressure);
- return str;
- } break;
- case SCREEN_TOUCH: {
- str+= "Event: ScreenTouch ";
- str=str+"Pressed: "+itos(screen_touch.pressed)+" Index: " +itos(screen_touch.index)+" pos "+rtos(screen_touch.x)+","+rtos(screen_touch.y);
- return str;
- } break;
- case SCREEN_DRAG: {
- str+= "Event: ScreenDrag ";
- str=str+" Index: " +itos(screen_drag.index)+" pos "+rtos(screen_drag.x)+","+rtos(screen_drag.y);
- return str;
- } break;
- case ACTION: {
- str+= "Event: Action: "+InputMap::get_singleton()->get_action_from_id(action.action)+" Pressed: "+itos(action.pressed);
- return str;
- } break;
- }
- */
- return "";
- }
- void InputEvent::set_as_action(const String& p_action, bool p_pressed) {
- godot_input_event_set_as_action((godot_input_event *) this, (godot_string*) &p_action, p_pressed);
- }
- bool InputEvent::is_pressed() const {
- switch(type) {
- case KEY: return key.pressed;
- case MOUSE_BUTTON: return mouse_button.pressed;
- case JOYPAD_BUTTON: return joy_button.pressed;
- case SCREEN_TOUCH: return screen_touch.pressed;
- case JOYPAD_MOTION: return ::fabs(joy_motion.axis_value) > 0.5;
- case ACTION: return action.pressed;
- default: {}
- }
- return false;
- }
- bool InputEvent::is_echo() const {
- return (type==KEY && key.echo);
- }
- bool InputEvent::is_action(const String& p_action) const {
- return godot_input_event_is_action((godot_input_event *) this, (godot_string *) &p_action);
- }
- bool InputEvent::is_action_pressed(const String& p_action) const {
- return is_action(p_action) && is_pressed() && !is_echo();
- }
- bool InputEvent::is_action_released(const String& p_action) const {
- return is_action(p_action) && !is_pressed();
- }
- InputEvent InputEvent::xform_by(const Transform2D& p_xform) const {
- InputEvent ev=*this;
- switch(ev.type) {
- case InputEvent::MOUSE_BUTTON: {
- Vector2 g = p_xform.xform(Vector2(ev.mouse_button.global_x,ev.mouse_button.global_y));
- Vector2 l = p_xform.xform(Vector2(ev.mouse_button.x,ev.mouse_button.y));
- ev.mouse_button.x=l.x;
- ev.mouse_button.y=l.y;
- ev.mouse_button.global_x=g.x;
- ev.mouse_button.global_y=g.y;
- } break;
- case InputEvent::MOUSE_MOTION: {
- Vector2 g = p_xform.xform(Vector2(ev.mouse_motion.global_x,ev.mouse_motion.global_y));
- Vector2 l = p_xform.xform(Vector2(ev.mouse_motion.x,ev.mouse_motion.y));
- Vector2 r = p_xform.basis_xform(Vector2(ev.mouse_motion.relative_x,ev.mouse_motion.relative_y));
- Vector2 s = p_xform.basis_xform(Vector2(ev.mouse_motion.speed_x,ev.mouse_motion.speed_y));
- ev.mouse_motion.x=l.x;
- ev.mouse_motion.y=l.y;
- ev.mouse_motion.global_x=g.x;
- ev.mouse_motion.global_y=g.y;
- ev.mouse_motion.relative_x=r.x;
- ev.mouse_motion.relative_y=r.y;
- ev.mouse_motion.speed_x=s.x;
- ev.mouse_motion.speed_y=s.y;
- } break;
- case InputEvent::SCREEN_TOUCH: {
- Vector2 t = p_xform.xform(Vector2(ev.screen_touch.x,ev.screen_touch.y));
- ev.screen_touch.x=t.x;
- ev.screen_touch.y=t.y;
- } break;
- case InputEvent::SCREEN_DRAG: {
- Vector2 t = p_xform.xform(Vector2(ev.screen_drag.x,ev.screen_drag.y));
- Vector2 r = p_xform.basis_xform(Vector2(ev.screen_drag.relative_x,ev.screen_drag.relative_y));
- Vector2 s = p_xform.basis_xform(Vector2(ev.screen_drag.speed_x,ev.screen_drag.speed_y));
- ev.screen_drag.x=t.x;
- ev.screen_drag.y=t.y;
- ev.screen_drag.relative_x=r.x;
- ev.screen_drag.relative_y=r.y;
- ev.screen_drag.speed_x=s.x;
- ev.screen_drag.speed_y=s.y;
- } break;
- }
- return ev;
- }
- }
- #endif // INPUTEVENT_H
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