123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529 |
- #ifndef POOLARRAYS_H
- #define POOLARRAYS_H
- #include "Defs.h"
- #include "String.h"
- #include "Color.h"
- #include "Vector2.h"
- #include "Vector3.h"
- #include <godot/godot_pool_arrays.h>
- namespace godot {
- class Array;
- class PoolByteArray {
- godot_pool_byte_array _godot_array;
- public:
- PoolByteArray()
- {
- godot_pool_byte_array_new(&_godot_array);
- }
- PoolByteArray(const Array& array)
- {
- godot_pool_byte_array_new_with_array(&_godot_array, (godot_array *) &array);
- }
- void append(const uint8_t data)
- {
- godot_pool_byte_array_append(&_godot_array, data);
- }
- void append_array(const PoolByteArray& array)
- {
- godot_pool_byte_array_append_array(&_godot_array, &array._godot_array);
- }
- int insert(const int idx, const uint8_t data)
- {
- return godot_pool_byte_array_insert(&_godot_array, idx, data);
- }
- void invert()
- {
- godot_pool_byte_array_invert(&_godot_array);
- }
- void push_back(const uint8_t data)
- {
- godot_pool_byte_array_push_back(&_godot_array, data);
- }
- void remove(const int idx)
- {
- godot_pool_byte_array_remove(&_godot_array, idx);
- }
- void resize(const int size)
- {
- godot_pool_byte_array_resize(&_godot_array, size);
- }
- void set(const int idx, const uint8_t data)
- {
- godot_pool_byte_array_set(&_godot_array, idx, data);
- }
- uint8_t operator [](const int idx)
- {
- return godot_pool_byte_array_get(&_godot_array, idx);
- }
- int size()
- {
- return godot_pool_byte_array_size(&_godot_array);
- }
- ~PoolByteArray()
- {
- godot_pool_byte_array_destroy(&_godot_array);
- }
- };
- class PoolIntArray {
- godot_pool_int_array _godot_array;
- public:
- PoolIntArray()
- {
- godot_pool_int_array_new(&_godot_array);
- }
- PoolIntArray(const Array& array)
- {
- godot_pool_int_array_new_with_array(&_godot_array, (godot_array *) &array);
- }
- void append(const int data)
- {
- godot_pool_int_array_append(&_godot_array, data);
- }
- void append_array(const PoolIntArray& array)
- {
- godot_pool_int_array_append_array(&_godot_array, &array._godot_array);
- }
- int insert(const int idx, const int data)
- {
- return godot_pool_int_array_insert(&_godot_array, idx, data);
- }
- void invert()
- {
- godot_pool_int_array_invert(&_godot_array);
- }
- void push_back(const int data)
- {
- godot_pool_int_array_push_back(&_godot_array, data);
- }
- void remove(const int idx)
- {
- godot_pool_int_array_remove(&_godot_array, idx);
- }
- void resize(const int size)
- {
- godot_pool_int_array_resize(&_godot_array, size);
- }
- void set(const int idx, const int data)
- {
- godot_pool_int_array_set(&_godot_array, idx, data);
- }
- int operator [](const int idx)
- {
- return godot_pool_int_array_get(&_godot_array, idx);
- }
- int size()
- {
- return godot_pool_int_array_size(&_godot_array);
- }
- ~PoolIntArray()
- {
- godot_pool_int_array_destroy(&_godot_array);
- }
- };
- class PoolRealArray {
- godot_pool_real_array _godot_array;
- public:
- PoolRealArray()
- {
- godot_pool_real_array_new(&_godot_array);
- }
- PoolRealArray(const Array& array)
- {
- godot_pool_real_array_new_with_array(&_godot_array, (godot_array *) &array);
- }
- void append(const real_t data)
- {
- godot_pool_real_array_append(&_godot_array, data);
- }
- void append_array(const PoolRealArray& array)
- {
- godot_pool_real_array_append_array(&_godot_array, &array._godot_array);
- }
- int insert(const int idx, const real_t data)
- {
- return godot_pool_real_array_insert(&_godot_array, idx, data);
- }
- void invert()
- {
- godot_pool_real_array_invert(&_godot_array);
- }
- void push_back(const real_t data)
- {
- godot_pool_real_array_push_back(&_godot_array, data);
- }
- void remove(const int idx)
- {
- godot_pool_real_array_remove(&_godot_array, idx);
- }
- void resize(const int size)
- {
- godot_pool_real_array_resize(&_godot_array, size);
- }
- void set(const int idx, const real_t data)
- {
- godot_pool_real_array_set(&_godot_array, idx, data);
- }
- real_t operator [](const int idx)
- {
- return godot_pool_real_array_get(&_godot_array, idx);
- }
- int size()
- {
- return godot_pool_real_array_size(&_godot_array);
- }
- ~PoolRealArray()
- {
- godot_pool_real_array_destroy(&_godot_array);
- }
- };
- class PoolStringArray {
- godot_pool_string_array _godot_array;
- public:
- PoolStringArray()
- {
- godot_pool_string_array_new(&_godot_array);
- }
- PoolStringArray(const Array& array)
- {
- godot_pool_string_array_new_with_array(&_godot_array, (godot_array *) &array);
- }
- void append(const String& data)
- {
- godot_pool_string_array_append(&_godot_array, (godot_string *) &data);
- }
- void append_array(const PoolStringArray& array)
- {
- godot_pool_string_array_append_array(&_godot_array, &array._godot_array);
- }
- int insert(const int idx, const String& data)
- {
- return godot_pool_string_array_insert(&_godot_array, idx, (godot_string *) &data);
- }
- void invert()
- {
- godot_pool_string_array_invert(&_godot_array);
- }
- void push_back(const String& data)
- {
- godot_pool_string_array_push_back(&_godot_array, (godot_string *) &data);
- }
- void remove(const int idx)
- {
- godot_pool_string_array_remove(&_godot_array, idx);
- }
- void resize(const int size)
- {
- godot_pool_string_array_resize(&_godot_array, size);
- }
- void set(const int idx, const String& data)
- {
- godot_pool_string_array_set(&_godot_array, idx, (godot_string *) &data);
- }
- String operator [](const int idx)
- {
- String s;
- godot_string str = godot_pool_string_array_get(&_godot_array, idx);
- godot_string_copy_string((godot_string *) &s, &str);
- godot_string_destroy(&str);
- return s;
- }
- int size()
- {
- return godot_pool_string_array_size(&_godot_array);
- }
- ~PoolStringArray()
- {
- godot_pool_string_array_destroy(&_godot_array);
- }
- };
- class PoolVector2Array {
- godot_pool_vector2_array _godot_array;
- public:
- PoolVector2Array()
- {
- godot_pool_vector2_array_new(&_godot_array);
- }
- PoolVector2Array(const Array& array)
- {
- godot_pool_vector2_array_new_with_array(&_godot_array, (godot_array *) &array);
- }
- void append(const Vector2& data)
- {
- godot_pool_vector2_array_append(&_godot_array, (godot_vector2 *) &data);
- }
- void append_array(const PoolVector2Array& array)
- {
- godot_pool_vector2_array_append_array(&_godot_array, &array._godot_array);
- }
- int insert(const int idx, const Vector2& data)
- {
- return godot_pool_vector2_array_insert(&_godot_array, idx, (godot_vector2 *) &data);
- }
- void invert()
- {
- godot_pool_vector2_array_invert(&_godot_array);
- }
- void push_back(const Vector2& data)
- {
- godot_pool_vector2_array_push_back(&_godot_array, (godot_vector2 *) &data);
- }
- void remove(const int idx)
- {
- godot_pool_vector2_array_remove(&_godot_array, idx);
- }
- void resize(const int size)
- {
- godot_pool_vector2_array_resize(&_godot_array, size);
- }
- void set(const int idx, const Vector2& data)
- {
- godot_pool_vector2_array_set(&_godot_array, idx, (godot_vector2 *) &data);
- }
- Vector2 operator [](const int idx)
- {
- Vector2 v;
- *(godot_vector2 *) &v = godot_pool_vector2_array_get(&_godot_array, idx);
- return v;
- }
- int size()
- {
- return godot_pool_vector2_array_size(&_godot_array);
- }
- ~PoolVector2Array()
- {
- godot_pool_vector2_array_destroy(&_godot_array);
- }
- };
- class PoolVector3Array {
- godot_pool_vector3_array _godot_array;
- public:
- PoolVector3Array()
- {
- godot_pool_vector3_array_new(&_godot_array);
- }
- PoolVector3Array(const Array& array)
- {
- godot_pool_vector3_array_new_with_array(&_godot_array, (godot_array *) &array);
- }
- void append(const Vector3& data)
- {
- godot_pool_vector3_array_append(&_godot_array, (godot_vector3 *) &data);
- }
- void append_array(const PoolVector3Array& array)
- {
- godot_pool_vector3_array_append_array(&_godot_array, &array._godot_array);
- }
- int insert(const int idx, const Vector3& data)
- {
- return godot_pool_vector3_array_insert(&_godot_array, idx, (godot_vector3 *) &data);
- }
- void invert()
- {
- godot_pool_vector3_array_invert(&_godot_array);
- }
- void push_back(const Vector3& data)
- {
- godot_pool_vector3_array_push_back(&_godot_array, (godot_vector3 *) &data);
- }
- void remove(const int idx)
- {
- godot_pool_vector3_array_remove(&_godot_array, idx);
- }
- void resize(const int size)
- {
- godot_pool_vector3_array_resize(&_godot_array, size);
- }
- void set(const int idx, const Vector3& data)
- {
- godot_pool_vector3_array_set(&_godot_array, idx, (godot_vector3 *) &data);
- }
- Vector3 operator [](const int idx)
- {
- Vector3 v;
- *(godot_vector3 *) &v = godot_pool_vector3_array_get(&_godot_array, idx);
- return v;
- }
- int size()
- {
- return godot_pool_vector3_array_size(&_godot_array);
- }
- ~PoolVector3Array()
- {
- godot_pool_vector3_array_destroy(&_godot_array);
- }
- };
- class PoolColorArray {
- godot_pool_color_array _godot_array;
- public:
- PoolColorArray()
- {
- godot_pool_color_array_new(&_godot_array);
- }
- PoolColorArray(const Array& array)
- {
- godot_pool_color_array_new_with_array(&_godot_array, (godot_array *) &array);
- }
- void append(const Color& data)
- {
- godot_pool_color_array_append(&_godot_array, (godot_color *) &data);
- }
- void append_array(const PoolColorArray& array)
- {
- godot_pool_color_array_append_array(&_godot_array, &array._godot_array);
- }
- int insert(const int idx, const Color& data)
- {
- return godot_pool_color_array_insert(&_godot_array, idx, (godot_color *) &data);
- }
- void invert()
- {
- godot_pool_color_array_invert(&_godot_array);
- }
- void push_back(const Color& data)
- {
- godot_pool_color_array_push_back(&_godot_array, (godot_color *) &data);
- }
- void remove(const int idx)
- {
- godot_pool_color_array_remove(&_godot_array, idx);
- }
- void resize(const int size)
- {
- godot_pool_color_array_resize(&_godot_array, size);
- }
- void set(const int idx, const Color& data)
- {
- godot_pool_color_array_set(&_godot_array, idx, (godot_color *) &data);
- }
- Color operator [](const int idx)
- {
- Color v;
- *(godot_color *) &v = godot_pool_color_array_get(&_godot_array, idx);
- return v;
- }
- int size()
- {
- return godot_pool_color_array_size(&_godot_array);
- }
- ~PoolColorArray()
- {
- godot_pool_color_array_destroy(&_godot_array);
- }
- };
- }
- #endif // POOLARRAYS_H
|