PoolArrays.h 9.7 KB

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  1. #ifndef POOLARRAYS_H
  2. #define POOLARRAYS_H
  3. #include "Defs.h"
  4. #include "String.h"
  5. #include "Color.h"
  6. #include "Vector2.h"
  7. #include "Vector3.h"
  8. #include <godot/godot_pool_arrays.h>
  9. namespace godot {
  10. class Array;
  11. class PoolByteArray {
  12. godot_pool_byte_array _godot_array;
  13. public:
  14. PoolByteArray()
  15. {
  16. godot_pool_byte_array_new(&_godot_array);
  17. }
  18. PoolByteArray(const Array& array)
  19. {
  20. godot_pool_byte_array_new_with_array(&_godot_array, (godot_array *) &array);
  21. }
  22. void append(const uint8_t data)
  23. {
  24. godot_pool_byte_array_append(&_godot_array, data);
  25. }
  26. void append_array(const PoolByteArray& array)
  27. {
  28. godot_pool_byte_array_append_array(&_godot_array, &array._godot_array);
  29. }
  30. int insert(const int idx, const uint8_t data)
  31. {
  32. return godot_pool_byte_array_insert(&_godot_array, idx, data);
  33. }
  34. void invert()
  35. {
  36. godot_pool_byte_array_invert(&_godot_array);
  37. }
  38. void push_back(const uint8_t data)
  39. {
  40. godot_pool_byte_array_push_back(&_godot_array, data);
  41. }
  42. void remove(const int idx)
  43. {
  44. godot_pool_byte_array_remove(&_godot_array, idx);
  45. }
  46. void resize(const int size)
  47. {
  48. godot_pool_byte_array_resize(&_godot_array, size);
  49. }
  50. void set(const int idx, const uint8_t data)
  51. {
  52. godot_pool_byte_array_set(&_godot_array, idx, data);
  53. }
  54. uint8_t operator [](const int idx)
  55. {
  56. return godot_pool_byte_array_get(&_godot_array, idx);
  57. }
  58. int size()
  59. {
  60. return godot_pool_byte_array_size(&_godot_array);
  61. }
  62. ~PoolByteArray()
  63. {
  64. godot_pool_byte_array_destroy(&_godot_array);
  65. }
  66. };
  67. class PoolIntArray {
  68. godot_pool_int_array _godot_array;
  69. public:
  70. PoolIntArray()
  71. {
  72. godot_pool_int_array_new(&_godot_array);
  73. }
  74. PoolIntArray(const Array& array)
  75. {
  76. godot_pool_int_array_new_with_array(&_godot_array, (godot_array *) &array);
  77. }
  78. void append(const int data)
  79. {
  80. godot_pool_int_array_append(&_godot_array, data);
  81. }
  82. void append_array(const PoolIntArray& array)
  83. {
  84. godot_pool_int_array_append_array(&_godot_array, &array._godot_array);
  85. }
  86. int insert(const int idx, const int data)
  87. {
  88. return godot_pool_int_array_insert(&_godot_array, idx, data);
  89. }
  90. void invert()
  91. {
  92. godot_pool_int_array_invert(&_godot_array);
  93. }
  94. void push_back(const int data)
  95. {
  96. godot_pool_int_array_push_back(&_godot_array, data);
  97. }
  98. void remove(const int idx)
  99. {
  100. godot_pool_int_array_remove(&_godot_array, idx);
  101. }
  102. void resize(const int size)
  103. {
  104. godot_pool_int_array_resize(&_godot_array, size);
  105. }
  106. void set(const int idx, const int data)
  107. {
  108. godot_pool_int_array_set(&_godot_array, idx, data);
  109. }
  110. int operator [](const int idx)
  111. {
  112. return godot_pool_int_array_get(&_godot_array, idx);
  113. }
  114. int size()
  115. {
  116. return godot_pool_int_array_size(&_godot_array);
  117. }
  118. ~PoolIntArray()
  119. {
  120. godot_pool_int_array_destroy(&_godot_array);
  121. }
  122. };
  123. class PoolRealArray {
  124. godot_pool_real_array _godot_array;
  125. public:
  126. PoolRealArray()
  127. {
  128. godot_pool_real_array_new(&_godot_array);
  129. }
  130. PoolRealArray(const Array& array)
  131. {
  132. godot_pool_real_array_new_with_array(&_godot_array, (godot_array *) &array);
  133. }
  134. void append(const real_t data)
  135. {
  136. godot_pool_real_array_append(&_godot_array, data);
  137. }
  138. void append_array(const PoolRealArray& array)
  139. {
  140. godot_pool_real_array_append_array(&_godot_array, &array._godot_array);
  141. }
  142. int insert(const int idx, const real_t data)
  143. {
  144. return godot_pool_real_array_insert(&_godot_array, idx, data);
  145. }
  146. void invert()
  147. {
  148. godot_pool_real_array_invert(&_godot_array);
  149. }
  150. void push_back(const real_t data)
  151. {
  152. godot_pool_real_array_push_back(&_godot_array, data);
  153. }
  154. void remove(const int idx)
  155. {
  156. godot_pool_real_array_remove(&_godot_array, idx);
  157. }
  158. void resize(const int size)
  159. {
  160. godot_pool_real_array_resize(&_godot_array, size);
  161. }
  162. void set(const int idx, const real_t data)
  163. {
  164. godot_pool_real_array_set(&_godot_array, idx, data);
  165. }
  166. real_t operator [](const int idx)
  167. {
  168. return godot_pool_real_array_get(&_godot_array, idx);
  169. }
  170. int size()
  171. {
  172. return godot_pool_real_array_size(&_godot_array);
  173. }
  174. ~PoolRealArray()
  175. {
  176. godot_pool_real_array_destroy(&_godot_array);
  177. }
  178. };
  179. class PoolStringArray {
  180. godot_pool_string_array _godot_array;
  181. public:
  182. PoolStringArray()
  183. {
  184. godot_pool_string_array_new(&_godot_array);
  185. }
  186. PoolStringArray(const Array& array)
  187. {
  188. godot_pool_string_array_new_with_array(&_godot_array, (godot_array *) &array);
  189. }
  190. void append(const String& data)
  191. {
  192. godot_pool_string_array_append(&_godot_array, (godot_string *) &data);
  193. }
  194. void append_array(const PoolStringArray& array)
  195. {
  196. godot_pool_string_array_append_array(&_godot_array, &array._godot_array);
  197. }
  198. int insert(const int idx, const String& data)
  199. {
  200. return godot_pool_string_array_insert(&_godot_array, idx, (godot_string *) &data);
  201. }
  202. void invert()
  203. {
  204. godot_pool_string_array_invert(&_godot_array);
  205. }
  206. void push_back(const String& data)
  207. {
  208. godot_pool_string_array_push_back(&_godot_array, (godot_string *) &data);
  209. }
  210. void remove(const int idx)
  211. {
  212. godot_pool_string_array_remove(&_godot_array, idx);
  213. }
  214. void resize(const int size)
  215. {
  216. godot_pool_string_array_resize(&_godot_array, size);
  217. }
  218. void set(const int idx, const String& data)
  219. {
  220. godot_pool_string_array_set(&_godot_array, idx, (godot_string *) &data);
  221. }
  222. String operator [](const int idx)
  223. {
  224. String s;
  225. godot_string str = godot_pool_string_array_get(&_godot_array, idx);
  226. godot_string_copy_string((godot_string *) &s, &str);
  227. godot_string_destroy(&str);
  228. return s;
  229. }
  230. int size()
  231. {
  232. return godot_pool_string_array_size(&_godot_array);
  233. }
  234. ~PoolStringArray()
  235. {
  236. godot_pool_string_array_destroy(&_godot_array);
  237. }
  238. };
  239. class PoolVector2Array {
  240. godot_pool_vector2_array _godot_array;
  241. public:
  242. PoolVector2Array()
  243. {
  244. godot_pool_vector2_array_new(&_godot_array);
  245. }
  246. PoolVector2Array(const Array& array)
  247. {
  248. godot_pool_vector2_array_new_with_array(&_godot_array, (godot_array *) &array);
  249. }
  250. void append(const Vector2& data)
  251. {
  252. godot_pool_vector2_array_append(&_godot_array, (godot_vector2 *) &data);
  253. }
  254. void append_array(const PoolVector2Array& array)
  255. {
  256. godot_pool_vector2_array_append_array(&_godot_array, &array._godot_array);
  257. }
  258. int insert(const int idx, const Vector2& data)
  259. {
  260. return godot_pool_vector2_array_insert(&_godot_array, idx, (godot_vector2 *) &data);
  261. }
  262. void invert()
  263. {
  264. godot_pool_vector2_array_invert(&_godot_array);
  265. }
  266. void push_back(const Vector2& data)
  267. {
  268. godot_pool_vector2_array_push_back(&_godot_array, (godot_vector2 *) &data);
  269. }
  270. void remove(const int idx)
  271. {
  272. godot_pool_vector2_array_remove(&_godot_array, idx);
  273. }
  274. void resize(const int size)
  275. {
  276. godot_pool_vector2_array_resize(&_godot_array, size);
  277. }
  278. void set(const int idx, const Vector2& data)
  279. {
  280. godot_pool_vector2_array_set(&_godot_array, idx, (godot_vector2 *) &data);
  281. }
  282. Vector2 operator [](const int idx)
  283. {
  284. Vector2 v;
  285. *(godot_vector2 *) &v = godot_pool_vector2_array_get(&_godot_array, idx);
  286. return v;
  287. }
  288. int size()
  289. {
  290. return godot_pool_vector2_array_size(&_godot_array);
  291. }
  292. ~PoolVector2Array()
  293. {
  294. godot_pool_vector2_array_destroy(&_godot_array);
  295. }
  296. };
  297. class PoolVector3Array {
  298. godot_pool_vector3_array _godot_array;
  299. public:
  300. PoolVector3Array()
  301. {
  302. godot_pool_vector3_array_new(&_godot_array);
  303. }
  304. PoolVector3Array(const Array& array)
  305. {
  306. godot_pool_vector3_array_new_with_array(&_godot_array, (godot_array *) &array);
  307. }
  308. void append(const Vector3& data)
  309. {
  310. godot_pool_vector3_array_append(&_godot_array, (godot_vector3 *) &data);
  311. }
  312. void append_array(const PoolVector3Array& array)
  313. {
  314. godot_pool_vector3_array_append_array(&_godot_array, &array._godot_array);
  315. }
  316. int insert(const int idx, const Vector3& data)
  317. {
  318. return godot_pool_vector3_array_insert(&_godot_array, idx, (godot_vector3 *) &data);
  319. }
  320. void invert()
  321. {
  322. godot_pool_vector3_array_invert(&_godot_array);
  323. }
  324. void push_back(const Vector3& data)
  325. {
  326. godot_pool_vector3_array_push_back(&_godot_array, (godot_vector3 *) &data);
  327. }
  328. void remove(const int idx)
  329. {
  330. godot_pool_vector3_array_remove(&_godot_array, idx);
  331. }
  332. void resize(const int size)
  333. {
  334. godot_pool_vector3_array_resize(&_godot_array, size);
  335. }
  336. void set(const int idx, const Vector3& data)
  337. {
  338. godot_pool_vector3_array_set(&_godot_array, idx, (godot_vector3 *) &data);
  339. }
  340. Vector3 operator [](const int idx)
  341. {
  342. Vector3 v;
  343. *(godot_vector3 *) &v = godot_pool_vector3_array_get(&_godot_array, idx);
  344. return v;
  345. }
  346. int size()
  347. {
  348. return godot_pool_vector3_array_size(&_godot_array);
  349. }
  350. ~PoolVector3Array()
  351. {
  352. godot_pool_vector3_array_destroy(&_godot_array);
  353. }
  354. };
  355. class PoolColorArray {
  356. godot_pool_color_array _godot_array;
  357. public:
  358. PoolColorArray()
  359. {
  360. godot_pool_color_array_new(&_godot_array);
  361. }
  362. PoolColorArray(const Array& array)
  363. {
  364. godot_pool_color_array_new_with_array(&_godot_array, (godot_array *) &array);
  365. }
  366. void append(const Color& data)
  367. {
  368. godot_pool_color_array_append(&_godot_array, (godot_color *) &data);
  369. }
  370. void append_array(const PoolColorArray& array)
  371. {
  372. godot_pool_color_array_append_array(&_godot_array, &array._godot_array);
  373. }
  374. int insert(const int idx, const Color& data)
  375. {
  376. return godot_pool_color_array_insert(&_godot_array, idx, (godot_color *) &data);
  377. }
  378. void invert()
  379. {
  380. godot_pool_color_array_invert(&_godot_array);
  381. }
  382. void push_back(const Color& data)
  383. {
  384. godot_pool_color_array_push_back(&_godot_array, (godot_color *) &data);
  385. }
  386. void remove(const int idx)
  387. {
  388. godot_pool_color_array_remove(&_godot_array, idx);
  389. }
  390. void resize(const int size)
  391. {
  392. godot_pool_color_array_resize(&_godot_array, size);
  393. }
  394. void set(const int idx, const Color& data)
  395. {
  396. godot_pool_color_array_set(&_godot_array, idx, (godot_color *) &data);
  397. }
  398. Color operator [](const int idx)
  399. {
  400. Color v;
  401. *(godot_color *) &v = godot_pool_color_array_get(&_godot_array, idx);
  402. return v;
  403. }
  404. int size()
  405. {
  406. return godot_pool_color_array_size(&_godot_array);
  407. }
  408. ~PoolColorArray()
  409. {
  410. godot_pool_color_array_destroy(&_godot_array);
  411. }
  412. };
  413. }
  414. #endif // POOLARRAYS_H