Variant.h 11 KB

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  1. #ifndef VARIANT_H
  2. #define VARIANT_H
  3. #include <godot/godot_variant.h>
  4. #include "Defs.h"
  5. #include "Basis.h"
  6. #include "Color.h"
  7. #include "Image.h"
  8. #include "InputEvent.h"
  9. #include "NodePath.h"
  10. #include "Plane.h"
  11. #include "PoolArrays.h"
  12. #include "Quat.h"
  13. #include "Rect2.h"
  14. #include "Rect3.h"
  15. #include "RID.h"
  16. #include "String.h"
  17. #include "Transform.h"
  18. #include "Transform2D.h"
  19. #include "Vector2.h"
  20. #include "Vector3.h"
  21. #include <iostream>
  22. namespace godot {
  23. class Dictionary;
  24. class Array;
  25. class Variant {
  26. godot_variant _godot_variant;
  27. public:
  28. enum Type {
  29. NIL,
  30. // atomic types
  31. BOOL,
  32. INT,
  33. REAL,
  34. STRING,
  35. // math types
  36. VECTOR2, // 5
  37. RECT2,
  38. VECTOR3,
  39. TRANSFORM2D,
  40. PLANE,
  41. QUAT, // 10
  42. RECT3, //sorry naming convention fail :( not like it's used often
  43. BASIS,
  44. TRANSFORM,
  45. // misc types
  46. COLOR,
  47. IMAGE, // 15
  48. NODE_PATH,
  49. _RID,
  50. OBJECT,
  51. INPUT_EVENT,
  52. DICTIONARY, // 20
  53. ARRAY,
  54. // arrays
  55. POOL_BYTE_ARRAY,
  56. POOL_INT_ARRAY,
  57. POOL_REAL_ARRAY,
  58. POOL_STRING_ARRAY, // 25
  59. POOL_VECTOR2_ARRAY,
  60. POOL_VECTOR3_ARRAY,
  61. POOL_COLOR_ARRAY,
  62. VARIANT_MAX
  63. };
  64. Variant()
  65. {
  66. godot_variant_new_nil(&_godot_variant);
  67. }
  68. Variant(const Variant& v)
  69. {
  70. godot_variant_copy(&_godot_variant, &v._godot_variant);
  71. }
  72. Variant(bool p_bool)
  73. {
  74. godot_variant_new_bool(&_godot_variant, p_bool);
  75. }
  76. Variant(signed int p_int) // real one
  77. {
  78. godot_variant_new_int(&_godot_variant, p_int);
  79. }
  80. Variant(unsigned int p_int)
  81. {
  82. godot_variant_new_int(&_godot_variant, p_int);
  83. }
  84. Variant(signed short p_short) // real one
  85. {
  86. godot_variant_new_int(&_godot_variant, (int) p_short);
  87. }
  88. Variant(unsigned short p_short) : Variant((unsigned int) p_short) {}
  89. Variant(signed char p_char) : Variant((signed int) p_char) {}// real one
  90. Variant(unsigned char p_char) : Variant((unsigned int) p_char) {}
  91. Variant(int64_t p_char) // real one
  92. {
  93. godot_variant_new_int(&_godot_variant, p_char);
  94. }
  95. Variant(uint64_t p_char)
  96. {
  97. godot_variant_new_int(&_godot_variant, p_char);
  98. }
  99. Variant(float p_float)
  100. {
  101. godot_variant_new_real(&_godot_variant, p_float);
  102. }
  103. Variant(double p_double)
  104. {
  105. godot_variant_new_real(&_godot_variant, p_double);
  106. }
  107. Variant(const String& p_string)
  108. {
  109. godot_variant_new_string(&_godot_variant, (godot_string *) &p_string);
  110. }
  111. Variant(const char * const p_cstring)
  112. {
  113. String s = String(p_cstring);
  114. godot_variant_new_string(&_godot_variant, (godot_string *) &s);
  115. }
  116. Variant(const wchar_t * p_wstring)
  117. {
  118. String s = p_wstring;
  119. godot_variant_new_string(&_godot_variant, (godot_string *) &s);
  120. }
  121. Variant(const Vector2& p_vector2)
  122. {
  123. godot_variant_new_vector2(&_godot_variant, (godot_vector2 *) &p_vector2);
  124. }
  125. Variant(const Rect2& p_rect2)
  126. {
  127. godot_variant_new_rect2(&_godot_variant, (godot_rect2 *) &p_rect2);
  128. }
  129. Variant(const Vector3& p_vector3)
  130. {
  131. godot_variant_new_vector3(&_godot_variant, (godot_vector3 *) &p_vector3);
  132. }
  133. Variant(const Plane& p_plane)
  134. {
  135. godot_variant_new_plane(&_godot_variant, (godot_plane *) &p_plane);
  136. }
  137. Variant(const Rect3& p_aabb)
  138. {
  139. godot_variant_new_rect3(&_godot_variant, (godot_rect3 *) &p_aabb);
  140. }
  141. Variant(const Quat& p_quat)
  142. {
  143. godot_variant_new_quat(&_godot_variant, (godot_quat *) &p_quat);
  144. }
  145. Variant(const Basis& p_transform)
  146. {
  147. godot_variant_new_basis(&_godot_variant, (godot_basis *) &p_transform);
  148. }
  149. Variant(const Transform2D& p_transform)
  150. {
  151. godot_variant_new_transform2d(&_godot_variant, (godot_transform2d *) &p_transform);
  152. }
  153. Variant(const Transform& p_transform)
  154. {
  155. godot_variant_new_transform(&_godot_variant, (godot_transform *) &p_transform);
  156. }
  157. Variant(const Color& p_color)
  158. {
  159. godot_variant_new_color(&_godot_variant, (godot_color *) &p_color);
  160. }
  161. Variant(const Image& p_image)
  162. {
  163. godot_variant_new_image(&_godot_variant, (godot_image *) &p_image);
  164. }
  165. Variant(const NodePath& p_path)
  166. {
  167. godot_variant_new_node_path(&_godot_variant, (godot_node_path *) &p_path);
  168. }
  169. Variant(const RID& p_rid)
  170. {
  171. godot_variant_new_rid(&_godot_variant, (godot_rid *) &p_rid);
  172. }
  173. Variant(const Object* p_object)
  174. {
  175. godot_variant_new_object(&_godot_variant, (godot_object *) p_object);
  176. }
  177. Variant(const InputEvent& p_input_event)
  178. {
  179. godot_variant_new_input_event(&_godot_variant, (godot_input_event *) &p_input_event);
  180. }
  181. Variant(const Dictionary& p_dictionary)
  182. {
  183. godot_variant_new_dictionary(&_godot_variant, (godot_dictionary *) &p_dictionary);
  184. }
  185. Variant(const Array& p_array)
  186. {
  187. godot_variant_new_array(&_godot_variant, (godot_array *) &p_array);
  188. }
  189. Variant(const PoolByteArray& p_raw_array)
  190. {
  191. godot_variant_new_pool_byte_array(&_godot_variant, (godot_pool_byte_array *) &p_raw_array);
  192. }
  193. Variant(const PoolIntArray& p_int_array)
  194. {
  195. godot_variant_new_pool_int_array(&_godot_variant, (godot_pool_int_array *) &p_int_array);
  196. }
  197. Variant(const PoolRealArray& p_real_array)
  198. {
  199. godot_variant_new_pool_real_array(&_godot_variant, (godot_pool_real_array *) &p_real_array);
  200. }
  201. Variant(const PoolStringArray& p_string_array)
  202. {
  203. godot_variant_new_pool_string_array(&_godot_variant, (godot_pool_string_array *) &p_string_array);
  204. }
  205. Variant(const PoolVector2Array& p_vector2_array)
  206. {
  207. godot_variant_new_pool_vector2_array(&_godot_variant, (godot_pool_vector2_array *) &p_vector2_array);
  208. }
  209. Variant(const PoolVector3Array& p_vector3_array)
  210. {
  211. godot_variant_new_pool_vector3_array(&_godot_variant, (godot_pool_vector3_array *) &p_vector3_array);
  212. }
  213. Variant(const PoolColorArray& p_color_array)
  214. {
  215. godot_variant_new_pool_color_array(&_godot_variant, (godot_pool_color_array *) &p_color_array);
  216. }
  217. Variant &operator =(const Variant& v)
  218. {
  219. godot_variant_copy(&_godot_variant, &v._godot_variant);
  220. return *this;
  221. }
  222. operator bool() const
  223. {
  224. bool valid = false;
  225. bool result = booleanize(valid);
  226. return valid && result;
  227. }
  228. operator signed int() const
  229. {
  230. return godot_variant_as_int(&_godot_variant);
  231. }
  232. operator unsigned int() const // this is the real one
  233. {
  234. return godot_variant_as_int(&_godot_variant);
  235. }
  236. operator signed short() const
  237. {
  238. return godot_variant_as_int(&_godot_variant);
  239. }
  240. operator unsigned short() const
  241. {
  242. return godot_variant_as_int(&_godot_variant);
  243. }
  244. operator signed char() const
  245. {
  246. return godot_variant_as_int(&_godot_variant);
  247. }
  248. operator unsigned char() const
  249. {
  250. return godot_variant_as_int(&_godot_variant);
  251. }
  252. operator int64_t() const
  253. {
  254. return godot_variant_as_int(&_godot_variant);
  255. }
  256. operator uint64_t() const
  257. {
  258. return godot_variant_as_int(&_godot_variant);
  259. }
  260. operator wchar_t() const
  261. {
  262. return godot_variant_as_int(&_godot_variant);
  263. }
  264. operator float() const
  265. {
  266. return godot_variant_as_real(&_godot_variant);
  267. }
  268. operator double() const
  269. {
  270. return godot_variant_as_real(&_godot_variant);
  271. }
  272. operator String() const
  273. {
  274. godot_string s = godot_variant_as_string(&_godot_variant);
  275. return *(String *) &s;
  276. }
  277. operator Vector2() const
  278. {
  279. godot_vector2 s = godot_variant_as_vector2(&_godot_variant);
  280. return *(Vector2 *) &s;
  281. }
  282. operator Rect2() const
  283. {
  284. godot_rect2 s = godot_variant_as_rect2(&_godot_variant);
  285. return *(Rect2 *) &s;
  286. }
  287. operator Vector3() const
  288. {
  289. godot_vector3 s = godot_variant_as_vector3(&_godot_variant);
  290. return *(Vector3 *) &s;
  291. }
  292. operator Plane() const
  293. {
  294. godot_plane s = godot_variant_as_plane(&_godot_variant);
  295. return *(Plane *) &s;
  296. }
  297. operator Rect3() const
  298. {
  299. godot_rect3 s = godot_variant_as_rect3(&_godot_variant);
  300. return *(Rect3 *) &s;
  301. }
  302. operator Quat() const
  303. {
  304. godot_quat s = godot_variant_as_quat(&_godot_variant);
  305. return *(Quat *) &s;
  306. }
  307. operator Basis() const
  308. {
  309. godot_basis s = godot_variant_as_basis(&_godot_variant);
  310. return *(Basis *) &s;
  311. }
  312. operator Transform() const
  313. {
  314. godot_transform s = godot_variant_as_transform(&_godot_variant);
  315. return *(Transform *) &s;
  316. }
  317. operator Transform2D() const
  318. {
  319. godot_transform2d s = godot_variant_as_transform2d(&_godot_variant);
  320. return *(Transform2D *) &s;
  321. }
  322. operator Color() const
  323. {
  324. godot_color s = godot_variant_as_color(&_godot_variant);
  325. return *(Color *) &s;
  326. }
  327. operator Image() const
  328. {
  329. godot_image s = godot_variant_as_image(&_godot_variant);
  330. return *(Image *) &s;
  331. }
  332. operator NodePath() const
  333. {
  334. godot_node_path s = godot_variant_as_node_path(&_godot_variant);
  335. return *(NodePath *) &s;
  336. }
  337. operator RID() const
  338. {
  339. godot_rid s = godot_variant_as_rid(&_godot_variant);
  340. return *(RID *) &s;
  341. }
  342. operator InputEvent() const
  343. {
  344. godot_input_event s = godot_variant_as_input_event(&_godot_variant);
  345. return *(InputEvent *) &s;
  346. }
  347. operator Object*() const
  348. {
  349. godot_object *s = godot_variant_as_object(&_godot_variant);
  350. return (Object *) s;
  351. }
  352. operator Dictionary() const;
  353. operator Array() const;
  354. operator PoolByteArray() const
  355. {
  356. godot_pool_byte_array s = godot_variant_as_pool_byte_array(&_godot_variant);
  357. return *(PoolByteArray *) &s;
  358. }
  359. operator PoolIntArray() const
  360. {
  361. godot_pool_int_array s = godot_variant_as_pool_int_array(&_godot_variant);
  362. return *(PoolIntArray *) &s;
  363. }
  364. operator PoolRealArray() const
  365. {
  366. godot_pool_real_array s = godot_variant_as_pool_real_array(&_godot_variant);
  367. return *(PoolRealArray *) &s;
  368. }
  369. operator PoolStringArray() const
  370. {
  371. godot_pool_string_array s = godot_variant_as_pool_string_array(&_godot_variant);
  372. return *(PoolStringArray *) &s;
  373. }
  374. operator PoolVector2Array() const
  375. {
  376. godot_pool_vector2_array s = godot_variant_as_pool_vector2_array(&_godot_variant);
  377. return *(PoolVector2Array *) &s;
  378. }
  379. operator PoolVector3Array() const
  380. {
  381. godot_pool_vector3_array s = godot_variant_as_pool_vector3_array(&_godot_variant);
  382. return *(PoolVector3Array *) &s;
  383. }
  384. operator PoolColorArray() const
  385. {
  386. godot_pool_color_array s = godot_variant_as_pool_color_array(&_godot_variant);
  387. return *(PoolColorArray *) &s;
  388. }
  389. Type get_type() const
  390. {
  391. return (Type) godot_variant_get_type(&_godot_variant);
  392. }
  393. Variant call(const String& method, const Variant **args, const int arg_count)
  394. {
  395. Variant v;
  396. *(godot_variant *) &v = godot_variant_call(&_godot_variant, (godot_string *) &method, (const godot_variant **)args, arg_count);
  397. return v;
  398. }
  399. bool has_method(const String& method)
  400. {
  401. return godot_variant_has_method(&_godot_variant, (godot_string *) &method);
  402. }
  403. bool operator ==(const Variant& b) const
  404. {
  405. return godot_variant_operator_equal(&_godot_variant, &b._godot_variant);
  406. }
  407. bool operator !=(const Variant& b) const
  408. {
  409. return !(*this == b);
  410. }
  411. bool operator <(const Variant& b) const
  412. {
  413. return godot_variant_operator_less(&_godot_variant, &b._godot_variant);
  414. }
  415. bool operator <=(const Variant& b) const
  416. {
  417. return (*this < b) || (*this == b);
  418. }
  419. bool operator >(const Variant& b) const
  420. {
  421. return !(*this <= b);
  422. }
  423. bool operator >=(const Variant& b) const
  424. {
  425. return !(*this < b);
  426. }
  427. bool hash_compare(const Variant& b) const
  428. {
  429. return godot_variant_hash_compare(&_godot_variant, &b._godot_variant);
  430. }
  431. bool booleanize(bool &valid) const
  432. {
  433. return godot_variant_booleanize(&_godot_variant, &valid);
  434. }
  435. ~Variant()
  436. {
  437. godot_variant_destroy(&_godot_variant);
  438. }
  439. };
  440. }
  441. #endif // VARIANT_H