String.cpp 12 KB

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  1. #include "String.hpp"
  2. #include "Array.hpp"
  3. #include "NodePath.hpp"
  4. #include "PoolArrays.hpp"
  5. #include "Variant.hpp"
  6. #include "GodotGlobal.hpp"
  7. #include <gdnative/string.h>
  8. #include <string.h>
  9. namespace godot {
  10. godot::CharString::~CharString() {
  11. godot::api->godot_char_string_destroy(&_char_string);
  12. }
  13. int godot::CharString::length() const {
  14. return godot::api->godot_char_string_length(&_char_string);
  15. }
  16. const char *godot::CharString::get_data() const {
  17. return godot::api->godot_char_string_get_data(&_char_string);
  18. }
  19. godot::String::String() {
  20. godot::api->godot_string_new(&_godot_string);
  21. }
  22. String::String(const char *contents) {
  23. godot::api->godot_string_new(&_godot_string);
  24. godot::api->godot_string_parse_utf8(&_godot_string, contents);
  25. }
  26. String::String(const wchar_t *contents) {
  27. godot::api->godot_string_new_with_wide_string(&_godot_string, contents, wcslen(contents));
  28. }
  29. String::String(const wchar_t c) {
  30. godot::api->godot_string_new_with_wide_string(&_godot_string, &c, 1);
  31. }
  32. String::String(const String &other) {
  33. godot::api->godot_string_new_copy(&_godot_string, &other._godot_string);
  34. }
  35. String::~String() {
  36. godot::api->godot_string_destroy(&_godot_string);
  37. }
  38. wchar_t &String::operator[](const int idx) {
  39. return *godot::api->godot_string_operator_index(&_godot_string, idx);
  40. }
  41. wchar_t String::operator[](const int idx) const {
  42. return *godot::api->godot_string_operator_index((godot_string *)&_godot_string, idx);
  43. }
  44. int String::length() const {
  45. return godot::api->godot_string_length(&_godot_string);
  46. }
  47. void String::operator=(const String &s) {
  48. godot::api->godot_string_destroy(&_godot_string);
  49. godot::api->godot_string_new_copy(&_godot_string, &s._godot_string);
  50. }
  51. bool String::operator==(const String &s) {
  52. return godot::api->godot_string_operator_equal(&_godot_string, &s._godot_string);
  53. }
  54. bool String::operator!=(const String &s) {
  55. return !(*this == s);
  56. }
  57. String String::operator+(const String &s) {
  58. String new_string = *this;
  59. new_string._godot_string = godot::api->godot_string_operator_plus(&new_string._godot_string, &s._godot_string);
  60. return new_string;
  61. }
  62. void String::operator+=(const String &s) {
  63. _godot_string = godot::api->godot_string_operator_plus(&_godot_string, &s._godot_string);
  64. }
  65. void String::operator+=(const wchar_t c) {
  66. // @Todo
  67. }
  68. bool String::operator<(const String &s) {
  69. return godot::api->godot_string_operator_less(&_godot_string, &s._godot_string);
  70. }
  71. bool String::operator<=(const String &s) {
  72. return godot::api->godot_string_operator_less(&_godot_string, &s._godot_string) ||
  73. (*this == s);
  74. }
  75. bool String::operator>(const String &s) {
  76. return !(*this <= s);
  77. }
  78. bool String::operator>=(const String &s) {
  79. return !(*this < s);
  80. }
  81. String::operator NodePath() const {
  82. return NodePath(*this);
  83. }
  84. const wchar_t *String::unicode_str() const {
  85. return godot::api->godot_string_wide_str(&_godot_string);
  86. }
  87. char *String::alloc_c_string() const {
  88. godot_char_string contents = godot::api->godot_string_utf8(&_godot_string);
  89. int length = godot::api->godot_char_string_length(&contents);
  90. char *result = (char *) godot::api->godot_alloc(length + 1);
  91. if (result) {
  92. memcpy(result, godot::api->godot_char_string_get_data(&contents), length + 1);
  93. }
  94. godot::api->godot_char_string_destroy(&contents);
  95. return result;
  96. }
  97. CharString String::utf8() const {
  98. CharString ret;
  99. ret._char_string = godot::api->godot_string_utf8(&_godot_string);
  100. return ret;
  101. }
  102. CharString String::ascii(bool p_extended) const {
  103. CharString ret;
  104. if (p_extended)
  105. ret._char_string = godot::api->godot_string_ascii_extended(&_godot_string);
  106. else
  107. ret._char_string = godot::api->godot_string_ascii(&_godot_string);
  108. return ret;
  109. }
  110. String operator+(const char *a, const String &b) {
  111. return String(a) + b;
  112. }
  113. String operator+(const wchar_t *a, const String &b) {
  114. return String(a) + b;
  115. }
  116. bool String::begins_with(String &p_string) const {
  117. return godot::api->godot_string_begins_with(&_godot_string, &p_string._godot_string);
  118. }
  119. bool String::begins_with_char_array(const char *p_char_array) const {
  120. return godot::api->godot_string_begins_with_char_array(&_godot_string, p_char_array);
  121. }
  122. PoolStringArray String::bigrams() const {
  123. godot_array arr = godot::api->godot_string_bigrams(&_godot_string);
  124. return *(PoolStringArray *)&arr;
  125. }
  126. String String::c_escape() const {
  127. String new_string;
  128. new_string._godot_string = godot::api->godot_string_c_escape(&_godot_string);
  129. return new_string;
  130. }
  131. String String::c_unescape() const {
  132. String new_string;
  133. new_string._godot_string = godot::api->godot_string_c_unescape(&_godot_string);
  134. return new_string;
  135. }
  136. String String::capitalize() const {
  137. String new_string;
  138. new_string._godot_string = godot::api->godot_string_capitalize(&_godot_string);
  139. return new_string;
  140. }
  141. bool String::empty() const {
  142. return godot::api->godot_string_empty(&_godot_string);
  143. }
  144. bool String::ends_with(String &p_string) const {
  145. return godot::api->godot_string_ends_with(&_godot_string, &p_string._godot_string);
  146. }
  147. void String::erase(int position, int chars) {
  148. godot::api->godot_string_erase(&_godot_string, position, chars);
  149. }
  150. int String::find(String p_what, int p_from) const {
  151. return godot::api->godot_string_find(&_godot_string, p_what._godot_string);
  152. }
  153. int String::find_last(String what) const {
  154. return godot::api->godot_string_find_last(&_godot_string, what._godot_string);
  155. }
  156. int String::findn(String what, int from) const {
  157. return godot::api->godot_string_findn(&_godot_string, what._godot_string);
  158. }
  159. String String::format(Variant values, String placeholder) const {
  160. String new_string;
  161. new_string._godot_string = godot::api->godot_string_format(&_godot_string, (godot_variant *)&values);
  162. return new_string;
  163. }
  164. String String::get_base_dir() const {
  165. String new_string;
  166. new_string._godot_string = godot::api->godot_string_get_base_dir(&_godot_string);
  167. return new_string;
  168. }
  169. String String::get_basename() const {
  170. godot_string new_string = godot::api->godot_string_get_basename(&_godot_string);
  171. return *(String *)&new_string;
  172. }
  173. String String::get_extension() const {
  174. godot_string new_string = godot::api->godot_string_get_extension(&_godot_string);
  175. return *(String *)&new_string;
  176. }
  177. String String::get_file() const {
  178. godot_string new_string = godot::api->godot_string_get_file(&_godot_string);
  179. return *(String *)&new_string;
  180. }
  181. int String::hash() const {
  182. return godot::api->godot_string_hash(&_godot_string);
  183. }
  184. int String::hex_to_int() const {
  185. return godot::api->godot_string_hex_to_int(&_godot_string);
  186. }
  187. String String::insert(int position, String what) const {
  188. String new_string;
  189. new_string._godot_string = godot::api->godot_string_insert(&_godot_string, position, what._godot_string);
  190. return new_string;
  191. }
  192. bool String::is_abs_path() const {
  193. return godot::api->godot_string_is_abs_path(&_godot_string);
  194. }
  195. bool String::is_rel_path() const {
  196. return godot::api->godot_string_is_rel_path(&_godot_string);
  197. }
  198. bool String::is_subsequence_of(String text) const {
  199. return godot::api->godot_string_is_subsequence_of(&_godot_string, &text._godot_string);
  200. }
  201. bool String::is_subsequence_ofi(String text) const {
  202. return godot::api->godot_string_is_subsequence_ofi(&_godot_string, &text._godot_string);
  203. }
  204. bool String::is_valid_float() const {
  205. return godot::api->godot_string_is_valid_float(&_godot_string);
  206. }
  207. bool String::is_valid_html_color() const {
  208. return godot::api->godot_string_is_valid_html_color(&_godot_string);
  209. }
  210. bool String::is_valid_identifier() const {
  211. return godot::api->godot_string_is_valid_identifier(&_godot_string);
  212. }
  213. bool String::is_valid_integer() const {
  214. return godot::api->godot_string_is_numeric(&_godot_string);
  215. }
  216. bool String::is_valid_ip_address() const {
  217. return godot::api->godot_string_is_valid_ip_address(&_godot_string);
  218. }
  219. String String::json_escape() const {
  220. String new_string;
  221. new_string._godot_string = godot::api->godot_string_json_escape(&_godot_string);
  222. return new_string;
  223. }
  224. String String::left(int position) const {
  225. String new_string;
  226. new_string._godot_string = godot::api->godot_string_left(&_godot_string, position);
  227. return new_string;
  228. }
  229. bool String::match(String expr) const {
  230. return godot::api->godot_string_match(&_godot_string, &expr._godot_string);
  231. }
  232. bool String::matchn(String expr) const {
  233. return godot::api->godot_string_match(&_godot_string, &expr._godot_string);
  234. }
  235. PoolByteArray String::md5_buffer() const {
  236. godot_pool_byte_array arr = godot::api->godot_string_md5_buffer(&_godot_string);
  237. return *(PoolByteArray *)&arr;
  238. }
  239. String String::md5_text() const {
  240. String new_string;
  241. new_string._godot_string = godot::api->godot_string_md5_text(&_godot_string);
  242. return new_string;
  243. }
  244. int String::ord_at(int at) const {
  245. return godot::api->godot_string_ord_at(&_godot_string, at);
  246. }
  247. String String::pad_decimals(int digits) const {
  248. String new_string;
  249. new_string._godot_string = godot::api->godot_string_pad_decimals(&_godot_string, digits);
  250. return new_string;
  251. }
  252. String String::pad_zeros(int digits) const {
  253. String new_string;
  254. new_string._godot_string = godot::api->godot_string_pad_zeros(&_godot_string, digits);
  255. return new_string;
  256. }
  257. String String::percent_decode() const {
  258. String new_string;
  259. new_string._godot_string = godot::api->godot_string_percent_decode(&_godot_string);
  260. return new_string;
  261. }
  262. String String::percent_encode() const {
  263. String new_string;
  264. new_string._godot_string = godot::api->godot_string_percent_encode(&_godot_string);
  265. return new_string;
  266. }
  267. String String::plus_file(String file) const {
  268. String new_string;
  269. new_string._godot_string = godot::api->godot_string_plus_file(&_godot_string, &file._godot_string);
  270. return new_string;
  271. }
  272. String String::replace(String p_key, String p_with) const {
  273. String new_string;
  274. new_string._godot_string = godot::api->godot_string_replace(&_godot_string, p_key._godot_string, p_with._godot_string);
  275. return new_string;
  276. }
  277. String String::replacen(String what, String forwhat) const {
  278. String new_string;
  279. new_string._godot_string = godot::api->godot_string_replacen(&_godot_string, what._godot_string, forwhat._godot_string);
  280. return new_string;
  281. }
  282. int String::rfind(String what, int from) const {
  283. return godot::api->godot_string_rfind(&_godot_string, what._godot_string);
  284. }
  285. int String::rfindn(String what, int from) const {
  286. // From -1
  287. return godot::api->godot_string_rfindn(&_godot_string, what._godot_string);
  288. }
  289. String String::right(int position) const {
  290. String new_string;
  291. new_string._godot_string = godot::api->godot_string_right(&_godot_string, position);
  292. return new_string;
  293. }
  294. PoolByteArray String::sha256_buffer() const {
  295. godot_pool_byte_array arr = godot::api->godot_string_sha256_buffer(&_godot_string);
  296. return *(PoolByteArray *)&arr;
  297. }
  298. String String::sha256_text() const {
  299. String new_string;
  300. new_string._godot_string = godot::api->godot_string_sha256_text(&_godot_string);
  301. return new_string;
  302. }
  303. float String::similarity(String text) const {
  304. return godot::api->godot_string_similarity(&_godot_string, &text._godot_string);
  305. }
  306. PoolStringArray String::split(String divisor, bool allow_empty) const {
  307. godot_array arr = godot::api->godot_string_split(&_godot_string, &divisor._godot_string);
  308. return *(PoolStringArray *)&arr;
  309. }
  310. PoolRealArray String::split_floats(String divisor, bool allow_empty) const {
  311. godot_array arr = godot::api->godot_string_split_floats(&_godot_string, &divisor._godot_string);
  312. return *(PoolRealArray *)&arr;
  313. }
  314. String String::strip_edges(bool left, bool right) const {
  315. String new_string;
  316. new_string._godot_string = godot::api->godot_string_strip_edges(&_godot_string, left, right);
  317. return new_string;
  318. }
  319. String String::substr(int from, int len) const {
  320. String new_string;
  321. new_string._godot_string = godot::api->godot_string_substr(&_godot_string, from, len);
  322. return new_string;
  323. }
  324. float String::to_float() const {
  325. return godot::api->godot_string_to_float(&_godot_string);
  326. }
  327. int64_t String::to_int() const {
  328. return godot::api->godot_string_to_int(&_godot_string);
  329. }
  330. String String::to_lower() const {
  331. String new_string;
  332. new_string._godot_string = godot::api->godot_string_to_lower(&_godot_string);
  333. return new_string;
  334. }
  335. String String::to_upper() const {
  336. String new_string;
  337. new_string._godot_string = godot::api->godot_string_to_upper(&_godot_string);
  338. return new_string;
  339. }
  340. String String::xml_escape() const {
  341. String new_string;
  342. new_string._godot_string = godot::api->godot_string_xml_escape(&_godot_string);
  343. return new_string;
  344. }
  345. String String::xml_unescape() const {
  346. String new_string;
  347. new_string._godot_string = godot::api->godot_string_xml_unescape(&_godot_string);
  348. return new_string;
  349. }
  350. }