Variant.cpp 10 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459
  1. #include "Variant.hpp"
  2. #include <godot/godot_variant.h>
  3. #include "Defs.hpp"
  4. #include "CoreTypes.hpp"
  5. #include <iostream>
  6. namespace godot {
  7. Variant::Variant()
  8. {
  9. godot_variant_new_nil(&_godot_variant);
  10. }
  11. Variant::Variant(const Variant& v)
  12. {
  13. godot_variant_copy(&_godot_variant, &v._godot_variant);
  14. }
  15. Variant::Variant(bool p_bool)
  16. {
  17. godot_variant_new_bool(&_godot_variant, p_bool);
  18. }
  19. Variant::Variant(signed int p_int) // real one
  20. {
  21. godot_variant_new_int(&_godot_variant, p_int);
  22. }
  23. Variant::Variant(unsigned int p_int)
  24. {
  25. godot_variant_new_uint(&_godot_variant, p_int);
  26. }
  27. Variant::Variant(signed short p_short) // real one
  28. {
  29. godot_variant_new_int(&_godot_variant, (int) p_short);
  30. }
  31. Variant::Variant(int64_t p_char) // real one
  32. {
  33. godot_variant_new_int(&_godot_variant, p_char);
  34. }
  35. Variant::Variant(uint64_t p_char)
  36. {
  37. godot_variant_new_uint(&_godot_variant, p_char);
  38. }
  39. Variant::Variant(float p_float)
  40. {
  41. godot_variant_new_real(&_godot_variant, p_float);
  42. }
  43. Variant::Variant(double p_double)
  44. {
  45. godot_variant_new_real(&_godot_variant, p_double);
  46. }
  47. Variant::Variant(const String& p_string)
  48. {
  49. godot_variant_new_string(&_godot_variant, (godot_string *) &p_string);
  50. }
  51. Variant::Variant(const char * const p_cstring)
  52. {
  53. String s = String(p_cstring);
  54. godot_variant_new_string(&_godot_variant, (godot_string *) &s);
  55. }
  56. Variant::Variant(const wchar_t * p_wstring)
  57. {
  58. String s = p_wstring;
  59. godot_variant_new_string(&_godot_variant, (godot_string *) &s);
  60. }
  61. Variant::Variant(const Vector2& p_vector2)
  62. {
  63. godot_variant_new_vector2(&_godot_variant, (godot_vector2 *) &p_vector2);
  64. }
  65. Variant::Variant(const Rect2& p_rect2)
  66. {
  67. godot_variant_new_rect2(&_godot_variant, (godot_rect2 *) &p_rect2);
  68. }
  69. Variant::Variant(const Vector3& p_vector3)
  70. {
  71. godot_variant_new_vector3(&_godot_variant, (godot_vector3 *) &p_vector3);
  72. }
  73. Variant::Variant(const Plane& p_plane)
  74. {
  75. godot_variant_new_plane(&_godot_variant, (godot_plane *) &p_plane);
  76. }
  77. Variant::Variant(const Rect3& p_aabb)
  78. {
  79. godot_variant_new_rect3(&_godot_variant, (godot_rect3 *) &p_aabb);
  80. }
  81. Variant::Variant(const Quat& p_quat)
  82. {
  83. godot_variant_new_quat(&_godot_variant, (godot_quat *) &p_quat);
  84. }
  85. Variant::Variant(const Basis& p_transform)
  86. {
  87. godot_variant_new_basis(&_godot_variant, (godot_basis *) &p_transform);
  88. }
  89. Variant::Variant(const Transform2D& p_transform)
  90. {
  91. godot_variant_new_transform2d(&_godot_variant, (godot_transform2d *) &p_transform);
  92. }
  93. Variant::Variant(const Transform& p_transform)
  94. {
  95. godot_variant_new_transform(&_godot_variant, (godot_transform *) &p_transform);
  96. }
  97. Variant::Variant(const Color& p_color)
  98. {
  99. godot_variant_new_color(&_godot_variant, (godot_color *) &p_color);
  100. }
  101. Variant::Variant(const Image& p_image)
  102. {
  103. godot_variant_new_image(&_godot_variant, (godot_image *) &p_image);
  104. }
  105. Variant::Variant(const NodePath& p_path)
  106. {
  107. godot_variant_new_node_path(&_godot_variant, (godot_node_path *) &p_path);
  108. }
  109. Variant::Variant(const RID& p_rid)
  110. {
  111. godot_variant_new_rid(&_godot_variant, (godot_rid *) &p_rid);
  112. }
  113. Variant::Variant(const Object* p_object)
  114. {
  115. godot_variant_new_object(&_godot_variant, (godot_object *) p_object);
  116. }
  117. Variant::Variant(const InputEvent& p_input_event)
  118. {
  119. godot_variant_new_input_event(&_godot_variant, (godot_input_event *) &p_input_event);
  120. }
  121. Variant::Variant(const Dictionary& p_dictionary)
  122. {
  123. godot_variant_new_dictionary(&_godot_variant, (godot_dictionary *) &p_dictionary);
  124. }
  125. Variant::Variant(const Array& p_array)
  126. {
  127. godot_variant_new_array(&_godot_variant, (godot_array *) &p_array);
  128. }
  129. Variant::Variant(const PoolByteArray& p_raw_array)
  130. {
  131. godot_variant_new_pool_byte_array(&_godot_variant, (godot_pool_byte_array *) &p_raw_array);
  132. }
  133. Variant::Variant(const PoolIntArray& p_int_array)
  134. {
  135. godot_variant_new_pool_int_array(&_godot_variant, (godot_pool_int_array *) &p_int_array);
  136. }
  137. Variant::Variant(const PoolRealArray& p_real_array)
  138. {
  139. godot_variant_new_pool_real_array(&_godot_variant, (godot_pool_real_array *) &p_real_array);
  140. }
  141. Variant::Variant(const PoolStringArray& p_string_array)
  142. {
  143. godot_variant_new_pool_string_array(&_godot_variant, (godot_pool_string_array *) &p_string_array);
  144. }
  145. Variant::Variant(const PoolVector2Array& p_vector2_array)
  146. {
  147. godot_variant_new_pool_vector2_array(&_godot_variant, (godot_pool_vector2_array *) &p_vector2_array);
  148. }
  149. Variant::Variant(const PoolVector3Array& p_vector3_array)
  150. {
  151. godot_variant_new_pool_vector3_array(&_godot_variant, (godot_pool_vector3_array *) &p_vector3_array);
  152. }
  153. Variant::Variant(const PoolColorArray& p_color_array)
  154. {
  155. godot_variant_new_pool_color_array(&_godot_variant, (godot_pool_color_array *) &p_color_array);
  156. }
  157. Variant &Variant::operator =(const Variant& v)
  158. {
  159. godot_variant_copy(&_godot_variant, &v._godot_variant);
  160. return *this;
  161. }
  162. Variant::operator bool() const
  163. {
  164. bool valid = false;
  165. bool result = booleanize(valid);
  166. return valid && result;
  167. }
  168. Variant::operator signed int() const
  169. {
  170. return godot_variant_as_int(&_godot_variant);
  171. }
  172. Variant::operator unsigned int() const // this is the real one
  173. {
  174. return godot_variant_as_uint(&_godot_variant);
  175. }
  176. Variant::operator signed short() const
  177. {
  178. return godot_variant_as_int(&_godot_variant);
  179. }
  180. Variant::operator unsigned short() const
  181. {
  182. return godot_variant_as_uint(&_godot_variant);
  183. }
  184. Variant::operator signed char() const
  185. {
  186. return godot_variant_as_int(&_godot_variant);
  187. }
  188. Variant::operator unsigned char() const
  189. {
  190. return godot_variant_as_uint(&_godot_variant);
  191. }
  192. Variant::operator int64_t() const
  193. {
  194. return godot_variant_as_int(&_godot_variant);
  195. }
  196. Variant::operator uint64_t() const
  197. {
  198. return godot_variant_as_uint(&_godot_variant);
  199. }
  200. Variant::operator wchar_t() const
  201. {
  202. return godot_variant_as_int(&_godot_variant);
  203. }
  204. Variant::operator float() const
  205. {
  206. return godot_variant_as_real(&_godot_variant);
  207. }
  208. Variant::operator double() const
  209. {
  210. return godot_variant_as_real(&_godot_variant);
  211. }
  212. Variant::operator String() const
  213. {
  214. godot_string s = godot_variant_as_string(&_godot_variant);
  215. return *(String *) &s;
  216. }
  217. Variant::operator Vector2() const
  218. {
  219. godot_vector2 s = godot_variant_as_vector2(&_godot_variant);
  220. return *(Vector2 *) &s;
  221. }
  222. Variant::operator Rect2() const
  223. {
  224. godot_rect2 s = godot_variant_as_rect2(&_godot_variant);
  225. return *(Rect2 *) &s;
  226. }
  227. Variant::operator Vector3() const
  228. {
  229. godot_vector3 s = godot_variant_as_vector3(&_godot_variant);
  230. return *(Vector3 *) &s;
  231. }
  232. Variant::operator Plane() const
  233. {
  234. godot_plane s = godot_variant_as_plane(&_godot_variant);
  235. return *(Plane *) &s;
  236. }
  237. Variant::operator Rect3() const
  238. {
  239. godot_rect3 s = godot_variant_as_rect3(&_godot_variant);
  240. return *(Rect3 *) &s;
  241. }
  242. Variant::operator Quat() const
  243. {
  244. godot_quat s = godot_variant_as_quat(&_godot_variant);
  245. return *(Quat *) &s;
  246. }
  247. Variant::operator Basis() const
  248. {
  249. godot_basis s = godot_variant_as_basis(&_godot_variant);
  250. return *(Basis *) &s;
  251. }
  252. Variant::operator Transform() const
  253. {
  254. godot_transform s = godot_variant_as_transform(&_godot_variant);
  255. return *(Transform *) &s;
  256. }
  257. Variant::operator Transform2D() const
  258. {
  259. godot_transform2d s = godot_variant_as_transform2d(&_godot_variant);
  260. return *(Transform2D *) &s;
  261. }
  262. Variant::operator Color() const
  263. {
  264. godot_color s = godot_variant_as_color(&_godot_variant);
  265. return *(Color *) &s;
  266. }
  267. Variant::operator Image() const
  268. {
  269. godot_image s = godot_variant_as_image(&_godot_variant);
  270. return *(Image *) &s;
  271. }
  272. Variant::operator NodePath() const
  273. {
  274. godot_node_path s = godot_variant_as_node_path(&_godot_variant);
  275. return *(NodePath *) &s;
  276. }
  277. Variant::operator RID() const
  278. {
  279. godot_rid s = godot_variant_as_rid(&_godot_variant);
  280. return *(RID *) &s;
  281. }
  282. Variant::operator InputEvent() const
  283. {
  284. godot_input_event s = godot_variant_as_input_event(&_godot_variant);
  285. return *(InputEvent *) &s;
  286. }
  287. Variant::operator Dictionary() const
  288. {
  289. godot_dictionary d = godot_variant_as_dictionary(&_godot_variant);
  290. return *(Dictionary *) &d;
  291. }
  292. Variant::operator Array() const
  293. {
  294. godot_array s = godot_variant_as_array(&_godot_variant);
  295. return *(Array *) &s;
  296. }
  297. Variant::operator PoolByteArray() const
  298. {
  299. godot_pool_byte_array s = godot_variant_as_pool_byte_array(&_godot_variant);
  300. return *(PoolByteArray *) &s;
  301. }
  302. Variant::operator PoolIntArray() const
  303. {
  304. godot_pool_int_array s = godot_variant_as_pool_int_array(&_godot_variant);
  305. return *(PoolIntArray *) &s;
  306. }
  307. Variant::operator PoolRealArray() const
  308. {
  309. godot_pool_real_array s = godot_variant_as_pool_real_array(&_godot_variant);
  310. return *(PoolRealArray *) &s;
  311. }
  312. Variant::operator PoolStringArray() const
  313. {
  314. godot_pool_string_array s = godot_variant_as_pool_string_array(&_godot_variant);
  315. return *(PoolStringArray *) &s;
  316. }
  317. Variant::operator PoolVector2Array() const
  318. {
  319. godot_pool_vector2_array s = godot_variant_as_pool_vector2_array(&_godot_variant);
  320. return *(PoolVector2Array *) &s;
  321. }
  322. Variant::operator PoolVector3Array() const
  323. {
  324. godot_pool_vector3_array s = godot_variant_as_pool_vector3_array(&_godot_variant);
  325. return *(PoolVector3Array *) &s;
  326. }
  327. Variant::operator PoolColorArray() const
  328. {
  329. godot_pool_color_array s = godot_variant_as_pool_color_array(&_godot_variant);
  330. return *(PoolColorArray *) &s;
  331. }
  332. Variant::operator Object*() const {
  333. godot_object *o = godot_variant_as_object(&_godot_variant);
  334. return (Object *) o;
  335. }
  336. Variant::Type Variant::get_type() const
  337. {
  338. return (Type) godot_variant_get_type(&_godot_variant);
  339. }
  340. Variant Variant::call(const String& method, const Variant **args, const int arg_count)
  341. {
  342. Variant v;
  343. *(godot_variant *) &v = godot_variant_call(&_godot_variant, (godot_string *) &method, (const godot_variant **)args, arg_count);
  344. return v;
  345. }
  346. bool Variant::has_method(const String& method)
  347. {
  348. return godot_variant_has_method(&_godot_variant, (godot_string *) &method);
  349. }
  350. bool Variant::operator ==(const Variant& b) const
  351. {
  352. return godot_variant_operator_equal(&_godot_variant, &b._godot_variant);
  353. }
  354. bool Variant::operator !=(const Variant& b) const
  355. {
  356. return !(*this == b);
  357. }
  358. bool Variant::operator <(const Variant& b) const
  359. {
  360. return godot_variant_operator_less(&_godot_variant, &b._godot_variant);
  361. }
  362. bool Variant::operator <=(const Variant& b) const
  363. {
  364. return (*this < b) || (*this == b);
  365. }
  366. bool Variant::operator >(const Variant& b) const
  367. {
  368. return !(*this <= b);
  369. }
  370. bool Variant::operator >=(const Variant& b) const
  371. {
  372. return !(*this < b);
  373. }
  374. bool Variant::hash_compare(const Variant& b) const
  375. {
  376. return godot_variant_hash_compare(&_godot_variant, &b._godot_variant);
  377. }
  378. bool Variant::booleanize(bool &valid) const
  379. {
  380. return godot_variant_booleanize(&_godot_variant, &valid);
  381. }
  382. Variant::~Variant()
  383. {
  384. godot_variant_destroy(&_godot_variant);
  385. }
  386. }