wrapped.hpp 61 KB

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  1. /**************************************************************************/
  2. /* wrapped.hpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef GODOT_WRAPPED_HPP
  31. #define GODOT_WRAPPED_HPP
  32. #include <godot_cpp/core/memory.hpp>
  33. #include <godot_cpp/core/property_info.hpp>
  34. #include <godot_cpp/templates/list.hpp>
  35. #include <godot_cpp/templates/vector.hpp>
  36. #include <godot_cpp/godot.hpp>
  37. namespace godot {
  38. class ClassDB;
  39. typedef void GodotObject;
  40. // Base for all engine classes, to contain the pointer to the engine instance.
  41. class Wrapped {
  42. friend class GDExtensionBinding;
  43. friend class ClassDB;
  44. friend void postinitialize_handler(Wrapped *);
  45. protected:
  46. #ifdef HOT_RELOAD_ENABLED
  47. struct RecreateInstance {
  48. GDExtensionClassInstancePtr wrapper;
  49. GDExtensionObjectPtr owner;
  50. RecreateInstance *next;
  51. };
  52. inline static RecreateInstance *recreate_instance = nullptr;
  53. #endif
  54. virtual const StringName *_get_extension_class_name() const; // This is needed to retrieve the class name before the godot object has its _extension and _extension_instance members assigned.
  55. virtual const GDExtensionInstanceBindingCallbacks *_get_bindings_callbacks() const = 0;
  56. void _notification(int p_what) {}
  57. bool _set(const StringName &p_name, const Variant &p_property) { return false; }
  58. bool _get(const StringName &p_name, Variant &r_property) const { return false; }
  59. void _get_property_list(List<PropertyInfo> *p_list) const {}
  60. bool _property_can_revert(const StringName &p_name) const { return false; }
  61. bool _property_get_revert(const StringName &p_name, Variant &r_property) const { return false; }
  62. void _validate_property(PropertyInfo &p_property) const {}
  63. String _to_string() const { return "[" + String(get_class_static()) + ":" + itos(get_instance_id()) + "]"; }
  64. static void notification_bind(GDExtensionClassInstancePtr p_instance, int32_t p_what, GDExtensionBool p_reversed) {}
  65. static GDExtensionBool set_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionConstVariantPtr p_value) { return false; }
  66. static GDExtensionBool get_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionVariantPtr r_ret) { return false; }
  67. static const GDExtensionPropertyInfo *get_property_list_bind(GDExtensionClassInstancePtr p_instance, uint32_t *r_count) { return nullptr; }
  68. static void free_property_list_bind(GDExtensionClassInstancePtr p_instance, const GDExtensionPropertyInfo *p_list) {}
  69. static GDExtensionBool property_can_revert_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name) { return false; }
  70. static GDExtensionBool property_get_revert_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionVariantPtr r_ret) { return false; }
  71. static GDExtensionBool validate_property_bind(GDExtensionClassInstancePtr p_instance, GDExtensionPropertyInfo *p_property) { return false; }
  72. static void to_string_bind(GDExtensionClassInstancePtr p_instance, GDExtensionBool *r_is_valid, GDExtensionStringPtr r_out) {}
  73. // The only reason this has to be held here, is when we return results of `_get_property_list` to Godot, we pass
  74. // pointers to strings in this list. They have to remain valid to pass the bridge, until the list is freed by Godot...
  75. ::godot::List<::godot::PropertyInfo> plist_owned;
  76. void _postinitialize();
  77. Wrapped(const StringName p_godot_class);
  78. Wrapped(GodotObject *p_godot_object);
  79. virtual ~Wrapped() {}
  80. public:
  81. static StringName &get_class_static() {
  82. static StringName string_name = StringName("Wrapped");
  83. return string_name;
  84. }
  85. uint64_t get_instance_id() const {
  86. return 0;
  87. }
  88. // Must be public but you should not touch this.
  89. GodotObject *_owner = nullptr;
  90. };
  91. _FORCE_INLINE_ void snarray_add_str(Vector<StringName> &arr) {
  92. }
  93. _FORCE_INLINE_ void snarray_add_str(Vector<StringName> &arr, const StringName &p_str) {
  94. arr.push_back(p_str);
  95. }
  96. template <class... P>
  97. _FORCE_INLINE_ void snarray_add_str(Vector<StringName> &arr, const StringName &p_str, P... p_args) {
  98. arr.push_back(p_str);
  99. snarray_add_str(arr, p_args...);
  100. }
  101. template <class... P>
  102. _FORCE_INLINE_ Vector<StringName> snarray(P... p_args) {
  103. Vector<StringName> arr;
  104. snarray_add_str(arr, p_args...);
  105. return arr;
  106. }
  107. namespace internal {
  108. GDExtensionPropertyInfo *create_c_property_list(const ::godot::List<::godot::PropertyInfo> &plist_cpp, uint32_t *r_size);
  109. void free_c_property_list(GDExtensionPropertyInfo *plist);
  110. typedef void (*EngineClassRegistrationCallback)();
  111. void add_engine_class_registration_callback(EngineClassRegistrationCallback p_callback);
  112. void register_engine_class(const StringName &p_name, const GDExtensionInstanceBindingCallbacks *p_callbacks);
  113. void register_engine_classes();
  114. template <class T>
  115. struct EngineClassRegistration {
  116. EngineClassRegistration() {
  117. add_engine_class_registration_callback(&EngineClassRegistration<T>::callback);
  118. }
  119. static void callback() {
  120. register_engine_class(T::get_class_static(), &T::_gde_binding_callbacks);
  121. }
  122. };
  123. } // namespace internal
  124. } // namespace godot
  125. // Use this on top of your own classes.
  126. // Note: the trail of `***` is to keep sane diffs in PRs, because clang-format otherwise moves every `\` which makes
  127. // every line of the macro different
  128. #define GDCLASS(m_class, m_inherits) /***********************************************************************************************************************************************/ \
  129. private: \
  130. void operator=(const m_class &p_rval) {} \
  131. friend class ::godot::ClassDB; \
  132. \
  133. protected: \
  134. virtual const ::godot::StringName *_get_extension_class_name() const override { \
  135. static ::godot::StringName string_name = get_class_static(); \
  136. return &string_name; \
  137. } \
  138. \
  139. virtual const GDExtensionInstanceBindingCallbacks *_get_bindings_callbacks() const override { \
  140. return &_gde_binding_callbacks; \
  141. } \
  142. \
  143. static void (*_get_bind_methods())() { \
  144. return &m_class::_bind_methods; \
  145. } \
  146. \
  147. static void (::godot::Wrapped::*_get_notification())(int) { \
  148. return (void(::godot::Wrapped::*)(int)) & m_class::_notification; \
  149. } \
  150. \
  151. static bool (::godot::Wrapped::*_get_set())(const ::godot::StringName &p_name, const ::godot::Variant &p_property) { \
  152. return (bool(::godot::Wrapped::*)(const ::godot::StringName &p_name, const ::godot::Variant &p_property)) & m_class::_set; \
  153. } \
  154. \
  155. static bool (::godot::Wrapped::*_get_get())(const ::godot::StringName &p_name, ::godot::Variant &r_ret) const { \
  156. return (bool(::godot::Wrapped::*)(const ::godot::StringName &p_name, ::godot::Variant &r_ret) const) & m_class::_get; \
  157. } \
  158. \
  159. static void (::godot::Wrapped::*_get_get_property_list())(::godot::List<::godot::PropertyInfo> * p_list) const { \
  160. return (void(::godot::Wrapped::*)(::godot::List<::godot::PropertyInfo> * p_list) const) & m_class::_get_property_list; \
  161. } \
  162. \
  163. static bool (::godot::Wrapped::*_get_property_can_revert())(const ::godot::StringName &p_name) const { \
  164. return (bool(::godot::Wrapped::*)(const ::godot::StringName &p_name) const) & m_class::_property_can_revert; \
  165. } \
  166. \
  167. static bool (::godot::Wrapped::*_get_property_get_revert())(const ::godot::StringName &p_name, ::godot::Variant &) const { \
  168. return (bool(::godot::Wrapped::*)(const ::godot::StringName &p_name, ::godot::Variant &) const) & m_class::_property_get_revert; \
  169. } \
  170. \
  171. static void (::godot::Wrapped::*_get_validate_property())(::godot::PropertyInfo & p_property) const { \
  172. return (void(::godot::Wrapped::*)(::godot::PropertyInfo & p_property) const) & m_class::_validate_property; \
  173. } \
  174. \
  175. static ::godot::String (::godot::Wrapped::*_get_to_string())() const { \
  176. return (::godot::String(::godot::Wrapped::*)() const) & m_class::_to_string; \
  177. } \
  178. \
  179. template <class T, class B> \
  180. static void register_virtuals() { \
  181. m_inherits::register_virtuals<T, B>(); \
  182. } \
  183. \
  184. public: \
  185. typedef m_class self_type; \
  186. \
  187. static void initialize_class() { \
  188. static bool initialized = false; \
  189. if (initialized) { \
  190. return; \
  191. } \
  192. m_inherits::initialize_class(); \
  193. if (m_class::_get_bind_methods() != m_inherits::_get_bind_methods()) { \
  194. _bind_methods(); \
  195. m_inherits::register_virtuals<m_class, m_inherits>(); \
  196. } \
  197. initialized = true; \
  198. } \
  199. \
  200. static ::godot::StringName &get_class_static() { \
  201. static ::godot::StringName string_name = ::godot::StringName(#m_class); \
  202. return string_name; \
  203. } \
  204. \
  205. static ::godot::StringName &get_parent_class_static() { \
  206. return m_inherits::get_class_static(); \
  207. } \
  208. \
  209. static void notification_bind(GDExtensionClassInstancePtr p_instance, int32_t p_what, GDExtensionBool p_reversed) { \
  210. if (p_instance && m_class::_get_notification()) { \
  211. if (m_class::_get_notification() != m_inherits::_get_notification()) { \
  212. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  213. return cls->_notification(p_what); \
  214. } \
  215. m_inherits::notification_bind(p_instance, p_what, p_reversed); \
  216. } \
  217. } \
  218. \
  219. static GDExtensionBool set_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionConstVariantPtr p_value) { \
  220. if (p_instance && m_class::_get_set()) { \
  221. if (m_class::_get_set() != m_inherits::_get_set()) { \
  222. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  223. return cls->_set(*reinterpret_cast<const ::godot::StringName *>(p_name), *reinterpret_cast<const ::godot::Variant *>(p_value)); \
  224. } \
  225. return m_inherits::set_bind(p_instance, p_name, p_value); \
  226. } \
  227. return false; \
  228. } \
  229. \
  230. static GDExtensionBool get_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionVariantPtr r_ret) { \
  231. if (p_instance && m_class::_get_get()) { \
  232. if (m_class::_get_get() != m_inherits::_get_get()) { \
  233. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  234. return cls->_get(*reinterpret_cast<const ::godot::StringName *>(p_name), *reinterpret_cast<::godot::Variant *>(r_ret)); \
  235. } \
  236. return m_inherits::get_bind(p_instance, p_name, r_ret); \
  237. } \
  238. return false; \
  239. } \
  240. \
  241. static inline bool has_get_property_list() { \
  242. return m_class::_get_get_property_list() && m_class::_get_get_property_list() != m_inherits::_get_get_property_list(); \
  243. } \
  244. \
  245. static const GDExtensionPropertyInfo *get_property_list_bind(GDExtensionClassInstancePtr p_instance, uint32_t *r_count) { \
  246. if (!p_instance) { \
  247. if (r_count) \
  248. *r_count = 0; \
  249. return nullptr; \
  250. } \
  251. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  252. ::godot::List<::godot::PropertyInfo> &plist_cpp = cls->plist_owned; \
  253. ERR_FAIL_COND_V_MSG(!plist_cpp.is_empty(), nullptr, "Internal error, property list was not freed by engine!"); \
  254. cls->_get_property_list(&plist_cpp); \
  255. return ::godot::internal::create_c_property_list(plist_cpp, r_count); \
  256. } \
  257. \
  258. static void free_property_list_bind(GDExtensionClassInstancePtr p_instance, const GDExtensionPropertyInfo *p_list) { \
  259. if (p_instance) { \
  260. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  261. cls->plist_owned.clear(); \
  262. /* TODO `GDExtensionClassFreePropertyList` is ill-defined, we need a non-const pointer to free this. */ \
  263. ::godot::internal::free_c_property_list(const_cast<GDExtensionPropertyInfo *>(p_list)); \
  264. } \
  265. } \
  266. \
  267. static GDExtensionBool property_can_revert_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name) { \
  268. if (p_instance && m_class::_get_property_can_revert()) { \
  269. if (m_class::_get_property_can_revert() != m_inherits::_get_property_can_revert()) { \
  270. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  271. return cls->_property_can_revert(*reinterpret_cast<const ::godot::StringName *>(p_name)); \
  272. } \
  273. return m_inherits::property_can_revert_bind(p_instance, p_name); \
  274. } \
  275. return false; \
  276. } \
  277. \
  278. static GDExtensionBool property_get_revert_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionVariantPtr r_ret) { \
  279. if (p_instance && m_class::_get_property_get_revert()) { \
  280. if (m_class::_get_property_get_revert() != m_inherits::_get_property_get_revert()) { \
  281. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  282. return cls->_property_get_revert(*reinterpret_cast<const ::godot::StringName *>(p_name), *reinterpret_cast<::godot::Variant *>(r_ret)); \
  283. } \
  284. return m_inherits::property_get_revert_bind(p_instance, p_name, r_ret); \
  285. } \
  286. return false; \
  287. } \
  288. \
  289. static GDExtensionBool validate_property_bind(GDExtensionClassInstancePtr p_instance, GDExtensionPropertyInfo *p_property) { \
  290. bool ret = false; \
  291. if (p_instance && m_class::_get_validate_property()) { \
  292. ret = m_inherits::validate_property_bind(p_instance, p_property); \
  293. if (m_class::_get_validate_property() != m_inherits::_get_validate_property()) { \
  294. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  295. ::godot::PropertyInfo info(p_property); \
  296. cls->_validate_property(info); \
  297. info._update(p_property); \
  298. return true; \
  299. } \
  300. } \
  301. return ret; \
  302. } \
  303. \
  304. static void to_string_bind(GDExtensionClassInstancePtr p_instance, GDExtensionBool *r_is_valid, GDExtensionStringPtr r_out) { \
  305. if (p_instance && m_class::_get_to_string()) { \
  306. if (m_class::_get_to_string() != m_inherits::_get_to_string()) { \
  307. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  308. *reinterpret_cast<::godot::String *>(r_out) = cls->_to_string(); \
  309. *r_is_valid = true; \
  310. return; \
  311. } \
  312. m_inherits::to_string_bind(p_instance, r_is_valid, r_out); \
  313. } \
  314. } \
  315. \
  316. static void free(void *data, GDExtensionClassInstancePtr ptr) { \
  317. if (ptr) { \
  318. m_class *cls = reinterpret_cast<m_class *>(ptr); \
  319. cls->~m_class(); \
  320. ::godot::Memory::free_static(cls); \
  321. } \
  322. } \
  323. \
  324. static void *_gde_binding_create_callback(void *p_token, void *p_instance) { \
  325. return nullptr; \
  326. } \
  327. \
  328. static void _gde_binding_free_callback(void *p_token, void *p_instance, void *p_binding) { \
  329. } \
  330. \
  331. static GDExtensionBool _gde_binding_reference_callback(void *p_token, void *p_instance, GDExtensionBool p_reference) { \
  332. return true; \
  333. } \
  334. \
  335. static constexpr GDExtensionInstanceBindingCallbacks _gde_binding_callbacks = { \
  336. _gde_binding_create_callback, \
  337. _gde_binding_free_callback, \
  338. _gde_binding_reference_callback, \
  339. }; \
  340. \
  341. private:
  342. // Don't use this for your classes, use GDCLASS() instead.
  343. #define GDEXTENSION_CLASS_ALIAS(m_class, m_alias_for, m_inherits) /******************************************************************************************************************/ \
  344. private: \
  345. inline static ::godot::internal::EngineClassRegistration<m_class> _gde_engine_class_registration_helper; \
  346. void operator=(const m_class &p_rval) {} \
  347. \
  348. protected: \
  349. virtual const GDExtensionInstanceBindingCallbacks *_get_bindings_callbacks() const override { \
  350. return &_gde_binding_callbacks; \
  351. } \
  352. \
  353. m_class(const char *p_godot_class) : m_inherits(p_godot_class) {} \
  354. m_class(GodotObject *p_godot_object) : m_inherits(p_godot_object) {} \
  355. \
  356. static void (*_get_bind_methods())() { \
  357. return nullptr; \
  358. } \
  359. \
  360. static void (Wrapped::*_get_notification())(int) { \
  361. return nullptr; \
  362. } \
  363. \
  364. static bool (Wrapped::*_get_set())(const ::godot::StringName &p_name, const Variant &p_property) { \
  365. return nullptr; \
  366. } \
  367. \
  368. static bool (Wrapped::*_get_get())(const ::godot::StringName &p_name, Variant &r_ret) const { \
  369. return nullptr; \
  370. } \
  371. \
  372. static inline bool has_get_property_list() { \
  373. return false; \
  374. } \
  375. \
  376. static void (Wrapped::*_get_get_property_list())(List<PropertyInfo> * p_list) const { \
  377. return nullptr; \
  378. } \
  379. \
  380. static bool (Wrapped::*_get_property_can_revert())(const ::godot::StringName &p_name) const { \
  381. return nullptr; \
  382. } \
  383. \
  384. static bool (Wrapped::*_get_property_get_revert())(const ::godot::StringName &p_name, Variant &) const { \
  385. return nullptr; \
  386. } \
  387. \
  388. static void (Wrapped::*_get_validate_property())(::godot::PropertyInfo & p_property) const { \
  389. return nullptr; \
  390. } \
  391. \
  392. static String (Wrapped::*_get_to_string())() const { \
  393. return nullptr; \
  394. } \
  395. \
  396. public: \
  397. typedef m_class self_type; \
  398. \
  399. static void initialize_class() {} \
  400. \
  401. static ::godot::StringName &get_class_static() { \
  402. static ::godot::StringName string_name = ::godot::StringName(#m_alias_for); \
  403. return string_name; \
  404. } \
  405. \
  406. static ::godot::StringName &get_parent_class_static() { \
  407. return m_inherits::get_class_static(); \
  408. } \
  409. \
  410. static void free(void *data, GDExtensionClassInstancePtr ptr) { \
  411. } \
  412. \
  413. static void *_gde_binding_create_callback(void *p_token, void *p_instance) { \
  414. /* Do not call memnew here, we don't want the post-initializer to be called */ \
  415. return new ("", "") m_class((GodotObject *)p_instance); \
  416. } \
  417. static void _gde_binding_free_callback(void *p_token, void *p_instance, void *p_binding) { \
  418. /* Explicitly call the deconstructor to ensure proper lifecycle for non-trivial members */ \
  419. reinterpret_cast<m_class *>(p_binding)->~m_class(); \
  420. Memory::free_static(reinterpret_cast<m_class *>(p_binding)); \
  421. } \
  422. static GDExtensionBool _gde_binding_reference_callback(void *p_token, void *p_instance, GDExtensionBool p_reference) { \
  423. return true; \
  424. } \
  425. static constexpr GDExtensionInstanceBindingCallbacks _gde_binding_callbacks = { \
  426. _gde_binding_create_callback, \
  427. _gde_binding_free_callback, \
  428. _gde_binding_reference_callback, \
  429. }; \
  430. m_class() : m_class(#m_alias_for) {} \
  431. \
  432. private:
  433. // Don't use this for your classes, use GDCLASS() instead.
  434. #define GDEXTENSION_CLASS(m_class, m_inherits) GDEXTENSION_CLASS_ALIAS(m_class, m_class, m_inherits)
  435. #define GDVIRTUAL_CALL(m_name, ...) _gdvirtual_##m_name##_call<false>(__VA_ARGS__)
  436. #define GDVIRTUAL_CALL_PTR(m_obj, m_name, ...) m_obj->_gdvirtual_##m_name##_call<false>(__VA_ARGS__)
  437. #define GDVIRTUAL_REQUIRED_CALL(m_name, ...) _gdvirtual_##m_name##_call<true>(__VA_ARGS__)
  438. #define GDVIRTUAL_REQUIRED_CALL_PTR(m_obj, m_name, ...) m_obj->_gdvirtual_##m_name##_call<true>(__VA_ARGS__)
  439. #define GDVIRTUAL_BIND(m_name, ...) ::godot::ClassDB::add_virtual_method(get_class_static(), _gdvirtual_##m_name##_get_method_info(), ::godot::snarray(__VA_ARGS__));
  440. #define GDVIRTUAL_IS_OVERRIDDEN(m_name) _gdvirtual_##m_name##_overridden()
  441. #define GDVIRTUAL_IS_OVERRIDDEN_PTR(m_obj, m_name) m_obj->_gdvirtual_##m_name##_overridden()
  442. #endif // GODOT_WRAPPED_HPP