property_info.hpp 4.3 KB

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  1. /**************************************************************************/
  2. /* property_info.hpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef GODOT_PROPERTY_INFO_HPP
  31. #define GODOT_PROPERTY_INFO_HPP
  32. #include <godot_cpp/core/defs.hpp>
  33. #include <godot_cpp/classes/global_constants.hpp>
  34. #include <godot_cpp/variant/variant.hpp>
  35. #include <godot_cpp/godot.hpp>
  36. #include <gdextension_interface.h>
  37. namespace godot {
  38. struct PropertyInfo {
  39. Variant::Type type = Variant::NIL;
  40. StringName name;
  41. StringName class_name;
  42. uint32_t hint = 0;
  43. String hint_string;
  44. uint32_t usage = 7;
  45. PropertyInfo() = default;
  46. PropertyInfo(Variant::Type p_type, const StringName &p_name, PropertyHint p_hint = PROPERTY_HINT_NONE, const String &p_hint_string = "", uint32_t p_usage = PROPERTY_USAGE_DEFAULT, const StringName &p_class_name = "") :
  47. type(p_type),
  48. name(p_name),
  49. hint(p_hint),
  50. hint_string(p_hint_string),
  51. usage(p_usage) {
  52. if (hint == PROPERTY_HINT_RESOURCE_TYPE) {
  53. class_name = hint_string;
  54. } else {
  55. class_name = p_class_name;
  56. }
  57. }
  58. PropertyInfo(GDExtensionVariantType p_type, const StringName &p_name, PropertyHint p_hint = PROPERTY_HINT_NONE, const String &p_hint_string = "", uint32_t p_usage = PROPERTY_USAGE_DEFAULT, const StringName &p_class_name = "") :
  59. PropertyInfo((Variant::Type)p_type, p_name, p_hint, p_hint_string, p_usage, p_class_name) {}
  60. PropertyInfo(const GDExtensionPropertyInfo *p_info) :
  61. PropertyInfo(p_info->type, *reinterpret_cast<StringName *>(p_info->name), (PropertyHint)p_info->hint, *reinterpret_cast<String *>(p_info->hint_string), p_info->usage, *reinterpret_cast<StringName *>(p_info->class_name)) {}
  62. void _update(GDExtensionPropertyInfo *p_info) {
  63. p_info->type = (GDExtensionVariantType)type;
  64. *(reinterpret_cast<StringName *>(p_info->name)) = name;
  65. p_info->hint = hint;
  66. *(reinterpret_cast<String *>(p_info->hint_string)) = hint_string;
  67. p_info->usage = usage;
  68. *(reinterpret_cast<StringName *>(p_info->class_name)) = class_name;
  69. }
  70. GDExtensionPropertyInfo _to_gdextension() const {
  71. return {
  72. (GDExtensionVariantType)type,
  73. name._native_ptr(),
  74. class_name._native_ptr(),
  75. hint,
  76. hint_string._native_ptr(),
  77. usage,
  78. };
  79. }
  80. };
  81. } // namespace godot
  82. #endif // GODOT_PROPERTY_INFO_HPP