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- #include "Dictionary.hpp"
- #include "Variant.hpp"
- #include "Array.hpp"
- #include <godot/godot_dictionary.h>
- namespace godot {
- Dictionary::Dictionary()
- {
- godot_dictionary_new(&_godot_dictionary);
- }
- void Dictionary::clear()
- {
- godot_dictionary_clear(&_godot_dictionary);
- }
- bool Dictionary::empty() const
- {
- return godot_dictionary_empty(&_godot_dictionary);
- }
- void Dictionary::erase(const Variant& key)
- {
- godot_dictionary_erase(&_godot_dictionary, (godot_variant *) &key);
- }
- bool Dictionary::has(const Variant& key) const
- {
- return godot_dictionary_has(&_godot_dictionary, (godot_variant *) &key);
- }
- bool Dictionary::has_all(const Array& keys) const
- {
- return godot_dictionary_has_all(&_godot_dictionary, (godot_array *) &keys);
- }
- uint32_t Dictionary::hash() const
- {
- return godot_dictionary_hash(&_godot_dictionary);
- }
- Array Dictionary::keys() const
- {
- godot_array a = godot_dictionary_keys(&_godot_dictionary);
- return *(Array *) &a;
- }
- int Dictionary::parse_json(const String& json)
- {
- return godot_dictionary_parse_json(&_godot_dictionary, (godot_string *) &json);
- }
- Variant &Dictionary::operator [](const Variant& key)
- {
- return *(Variant *) godot_dictionary_operator_index(&_godot_dictionary, (godot_variant *) &key);
- }
- const Variant &Dictionary::operator [](const Variant& key) const
- {
- // oops I did it again
- return *(Variant *) godot_dictionary_operator_index((godot_dictionary *) &_godot_dictionary, (godot_variant *) &key);
- }
- int Dictionary::size() const
- {
- return godot_dictionary_size(&_godot_dictionary);
- }
- String Dictionary::to_json() const
- {
- godot_string s = godot_dictionary_to_json(&_godot_dictionary);
- return *(String *) &s;
- }
- Array Dictionary::values() const
- {
- godot_array a = godot_dictionary_values(&_godot_dictionary);
- return *(Array *) &a;
- }
- Dictionary::~Dictionary()
- {
- godot_dictionary_destroy(&_godot_dictionary);
- }
- }
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