wrapped.hpp 64 KB

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  1. /**************************************************************************/
  2. /* wrapped.hpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include <godot_cpp/core/memory.hpp>
  32. #include <godot_cpp/core/property_info.hpp>
  33. #include <godot_cpp/templates/list.hpp>
  34. #include <godot_cpp/templates/vector.hpp>
  35. #include <godot_cpp/godot.hpp>
  36. #if defined(MACOS_ENABLED) && defined(HOT_RELOAD_ENABLED)
  37. #include <mutex>
  38. #define _GODOT_CPP_AVOID_THREAD_LOCAL
  39. #define _GODOT_CPP_THREAD_LOCAL
  40. #else
  41. #define _GODOT_CPP_THREAD_LOCAL thread_local
  42. #endif
  43. namespace godot {
  44. class ClassDB;
  45. typedef void GodotObject;
  46. template <typename T, std::enable_if_t<std::is_base_of<::godot::Wrapped, T>::value, bool> = true>
  47. _ALWAYS_INLINE_ void _pre_initialize();
  48. // Base for all engine classes, to contain the pointer to the engine instance.
  49. class Wrapped {
  50. friend class GDExtensionBinding;
  51. friend class ClassDB;
  52. friend void postinitialize_handler(Wrapped *);
  53. template <typename T, std::enable_if_t<std::is_base_of<::godot::Wrapped, T>::value, bool>>
  54. friend _ALWAYS_INLINE_ void _pre_initialize();
  55. #ifdef _GODOT_CPP_AVOID_THREAD_LOCAL
  56. static std::recursive_mutex _constructing_mutex;
  57. #endif
  58. _GODOT_CPP_THREAD_LOCAL static const StringName *_constructing_extension_class_name;
  59. _GODOT_CPP_THREAD_LOCAL static const GDExtensionInstanceBindingCallbacks *_constructing_class_binding_callbacks;
  60. #ifdef HOT_RELOAD_ENABLED
  61. _GODOT_CPP_THREAD_LOCAL static GDExtensionObjectPtr _constructing_recreate_owner;
  62. #endif
  63. template <typename T>
  64. _ALWAYS_INLINE_ static void _set_construct_info() {
  65. _constructing_extension_class_name = T::_get_extension_class_name();
  66. _constructing_class_binding_callbacks = &T::_gde_binding_callbacks;
  67. }
  68. protected:
  69. virtual bool _is_extension_class() const { return false; }
  70. static const StringName *_get_extension_class_name(); // This is needed to retrieve the class name before the godot object has its _extension and _extension_instance members assigned.
  71. void _notification(int p_what) {}
  72. bool _set(const StringName &p_name, const Variant &p_property) { return false; }
  73. bool _get(const StringName &p_name, Variant &r_property) const { return false; }
  74. void _get_property_list(List<PropertyInfo> *p_list) const {}
  75. bool _property_can_revert(const StringName &p_name) const { return false; }
  76. bool _property_get_revert(const StringName &p_name, Variant &r_property) const { return false; }
  77. void _validate_property(PropertyInfo &p_property) const {}
  78. String _to_string() const { return "[" + String(get_class_static()) + ":" + itos(get_instance_id()) + "]"; }
  79. static void notification_bind(GDExtensionClassInstancePtr p_instance, int32_t p_what, GDExtensionBool p_reversed) {}
  80. static GDExtensionBool set_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionConstVariantPtr p_value) { return false; }
  81. static GDExtensionBool get_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionVariantPtr r_ret) { return false; }
  82. static const GDExtensionPropertyInfo *get_property_list_bind(GDExtensionClassInstancePtr p_instance, uint32_t *r_count) { return nullptr; }
  83. static void free_property_list_bind(GDExtensionClassInstancePtr p_instance, const GDExtensionPropertyInfo *p_list, uint32_t p_count) {}
  84. static GDExtensionBool property_can_revert_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name) { return false; }
  85. static GDExtensionBool property_get_revert_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionVariantPtr r_ret) { return false; }
  86. static GDExtensionBool validate_property_bind(GDExtensionClassInstancePtr p_instance, GDExtensionPropertyInfo *p_property) { return false; }
  87. static void to_string_bind(GDExtensionClassInstancePtr p_instance, GDExtensionBool *r_is_valid, GDExtensionStringPtr r_out) {}
  88. // The only reason this has to be held here, is when we return results of `_get_property_list` to Godot, we pass
  89. // pointers to strings in this list. They have to remain valid to pass the bridge, until the list is freed by Godot...
  90. ::godot::List<::godot::PropertyInfo> plist_owned;
  91. void _postinitialize();
  92. Wrapped(const StringName p_godot_class);
  93. Wrapped(GodotObject *p_godot_object);
  94. virtual ~Wrapped() {}
  95. public:
  96. static const StringName &get_class_static() {
  97. static const StringName string_name = StringName("Wrapped");
  98. return string_name;
  99. }
  100. uint64_t get_instance_id() const {
  101. return 0;
  102. }
  103. // Must be public but you should not touch this.
  104. GodotObject *_owner = nullptr;
  105. };
  106. template <typename T, std::enable_if_t<std::is_base_of<::godot::Wrapped, T>::value, bool>>
  107. _ALWAYS_INLINE_ void _pre_initialize() {
  108. #ifdef _GODOT_CPP_AVOID_THREAD_LOCAL
  109. Wrapped::_constructing_mutex.lock();
  110. #endif
  111. Wrapped::_set_construct_info<T>();
  112. }
  113. _FORCE_INLINE_ void snarray_add_str(Vector<StringName> &arr) {
  114. }
  115. _FORCE_INLINE_ void snarray_add_str(Vector<StringName> &arr, const StringName &p_str) {
  116. arr.push_back(p_str);
  117. }
  118. template <typename... P>
  119. _FORCE_INLINE_ void snarray_add_str(Vector<StringName> &arr, const StringName &p_str, P... p_args) {
  120. arr.push_back(p_str);
  121. snarray_add_str(arr, p_args...);
  122. }
  123. template <typename... P>
  124. _FORCE_INLINE_ Vector<StringName> snarray(P... p_args) {
  125. Vector<StringName> arr;
  126. snarray_add_str(arr, p_args...);
  127. return arr;
  128. }
  129. namespace internal {
  130. GDExtensionPropertyInfo *create_c_property_list(const ::godot::List<::godot::PropertyInfo> &plist_cpp, uint32_t *r_size);
  131. void free_c_property_list(GDExtensionPropertyInfo *plist);
  132. typedef void (*EngineClassRegistrationCallback)();
  133. void add_engine_class_registration_callback(EngineClassRegistrationCallback p_callback);
  134. void register_engine_class(const StringName &p_name, const GDExtensionInstanceBindingCallbacks *p_callbacks);
  135. void register_engine_classes();
  136. template <typename T>
  137. struct EngineClassRegistration {
  138. EngineClassRegistration() {
  139. add_engine_class_registration_callback(&EngineClassRegistration<T>::callback);
  140. }
  141. static void callback() {
  142. register_engine_class(T::get_class_static(), &T::_gde_binding_callbacks);
  143. }
  144. };
  145. } // namespace internal
  146. } // namespace godot
  147. // Use this on top of your own classes.
  148. // Note: the trail of `***` is to keep sane diffs in PRs, because clang-format otherwise moves every `\` which makes
  149. // every line of the macro different
  150. #define GDCLASS(m_class, m_inherits) /***********************************************************************************************************************************************/ \
  151. private: \
  152. void operator=(const m_class & /*p_rval*/) {} \
  153. friend class ::godot::ClassDB; \
  154. friend class ::godot::Wrapped; \
  155. \
  156. protected: \
  157. virtual bool _is_extension_class() const override { \
  158. return true; \
  159. } \
  160. \
  161. static const ::godot::StringName *_get_extension_class_name() { \
  162. const ::godot::StringName &string_name = get_class_static(); \
  163. return &string_name; \
  164. } \
  165. \
  166. static void (*_get_bind_methods())() { \
  167. return &m_class::_bind_methods; \
  168. } \
  169. \
  170. static void (::godot::Wrapped::*_get_notification())(int) { \
  171. return (void (::godot::Wrapped::*)(int)) & m_class::_notification; \
  172. } \
  173. \
  174. static bool (::godot::Wrapped::*_get_set())(const ::godot::StringName &p_name, const ::godot::Variant &p_property) { \
  175. return (bool (::godot::Wrapped::*)(const ::godot::StringName &p_name, const ::godot::Variant &p_property)) & m_class::_set; \
  176. } \
  177. \
  178. static bool (::godot::Wrapped::*_get_get())(const ::godot::StringName &p_name, ::godot::Variant &r_ret) const { \
  179. return (bool (::godot::Wrapped::*)(const ::godot::StringName &p_name, ::godot::Variant &r_ret) const) & m_class::_get; \
  180. } \
  181. \
  182. static void (::godot::Wrapped::*_get_get_property_list())(::godot::List<::godot::PropertyInfo> * p_list) const { \
  183. return (void (::godot::Wrapped::*)(::godot::List<::godot::PropertyInfo> * p_list) const) & m_class::_get_property_list; \
  184. } \
  185. \
  186. static bool (::godot::Wrapped::*_get_property_can_revert())(const ::godot::StringName &p_name) const { \
  187. return (bool (::godot::Wrapped::*)(const ::godot::StringName &p_name) const) & m_class::_property_can_revert; \
  188. } \
  189. \
  190. static bool (::godot::Wrapped::*_get_property_get_revert())(const ::godot::StringName &p_name, ::godot::Variant &) const { \
  191. return (bool (::godot::Wrapped::*)(const ::godot::StringName &p_name, ::godot::Variant &) const) & m_class::_property_get_revert; \
  192. } \
  193. \
  194. static void (::godot::Wrapped::*_get_validate_property())(::godot::PropertyInfo & p_property) const { \
  195. return (void (::godot::Wrapped::*)(::godot::PropertyInfo & p_property) const) & m_class::_validate_property; \
  196. } \
  197. \
  198. static ::godot::String (::godot::Wrapped::*_get_to_string())() const { \
  199. return (::godot::String (::godot::Wrapped::*)() const) & m_class::_to_string; \
  200. } \
  201. \
  202. template <typename T, typename B> \
  203. static void register_virtuals() { \
  204. m_inherits::register_virtuals<T, B>(); \
  205. } \
  206. \
  207. public: \
  208. typedef m_class self_type; \
  209. typedef m_inherits parent_type; \
  210. \
  211. static void initialize_class() { \
  212. static bool initialized = false; \
  213. if (initialized) { \
  214. return; \
  215. } \
  216. m_inherits::initialize_class(); \
  217. if (m_class::_get_bind_methods() != m_inherits::_get_bind_methods()) { \
  218. _bind_methods(); \
  219. m_inherits::register_virtuals<m_class, m_inherits>(); \
  220. } \
  221. initialized = true; \
  222. } \
  223. \
  224. static const ::godot::StringName &get_class_static() { \
  225. static const ::godot::StringName string_name = ::godot::StringName(U## #m_class); \
  226. return string_name; \
  227. } \
  228. \
  229. static const ::godot::StringName &get_parent_class_static() { \
  230. return m_inherits::get_class_static(); \
  231. } \
  232. \
  233. static void notification_bind(GDExtensionClassInstancePtr p_instance, int32_t p_what, GDExtensionBool p_reversed) { \
  234. if (p_instance && m_class::_get_notification()) { \
  235. if (!p_reversed) { \
  236. m_inherits::notification_bind(p_instance, p_what, p_reversed); \
  237. } \
  238. if (m_class::_get_notification() != m_inherits::_get_notification()) { \
  239. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  240. cls->_notification(p_what); \
  241. } \
  242. if (p_reversed) { \
  243. m_inherits::notification_bind(p_instance, p_what, p_reversed); \
  244. } \
  245. } \
  246. } \
  247. \
  248. static GDExtensionBool set_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionConstVariantPtr p_value) { \
  249. if (p_instance) { \
  250. if (m_inherits::set_bind(p_instance, p_name, p_value)) { \
  251. return true; \
  252. } \
  253. if (m_class::_get_set() != m_inherits::_get_set()) { \
  254. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  255. return cls->_set(*reinterpret_cast<const ::godot::StringName *>(p_name), *reinterpret_cast<const ::godot::Variant *>(p_value)); \
  256. } \
  257. } \
  258. return false; \
  259. } \
  260. \
  261. static GDExtensionBool get_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionVariantPtr r_ret) { \
  262. if (p_instance) { \
  263. if (m_inherits::get_bind(p_instance, p_name, r_ret)) { \
  264. return true; \
  265. } \
  266. if (m_class::_get_get() != m_inherits::_get_get()) { \
  267. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  268. return cls->_get(*reinterpret_cast<const ::godot::StringName *>(p_name), *reinterpret_cast<::godot::Variant *>(r_ret)); \
  269. } \
  270. } \
  271. return false; \
  272. } \
  273. \
  274. static inline bool has_get_property_list() { \
  275. return m_class::_get_get_property_list() && m_class::_get_get_property_list() != m_inherits::_get_get_property_list(); \
  276. } \
  277. \
  278. static const GDExtensionPropertyInfo *get_property_list_bind(GDExtensionClassInstancePtr p_instance, uint32_t *r_count) { \
  279. if (!p_instance) { \
  280. if (r_count) \
  281. *r_count = 0; \
  282. return nullptr; \
  283. } \
  284. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  285. ::godot::List<::godot::PropertyInfo> &plist_cpp = cls->plist_owned; \
  286. ERR_FAIL_COND_V_MSG(!plist_cpp.is_empty(), nullptr, "Internal error, property list was not freed by engine!"); \
  287. cls->_get_property_list(&plist_cpp); \
  288. return ::godot::internal::create_c_property_list(plist_cpp, r_count); \
  289. } \
  290. \
  291. static void free_property_list_bind(GDExtensionClassInstancePtr p_instance, const GDExtensionPropertyInfo *p_list, uint32_t /*p_count*/) { \
  292. if (p_instance) { \
  293. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  294. cls->plist_owned.clear(); \
  295. ::godot::internal::free_c_property_list(const_cast<GDExtensionPropertyInfo *>(p_list)); \
  296. } \
  297. } \
  298. \
  299. static GDExtensionBool property_can_revert_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name) { \
  300. if (p_instance && m_class::_get_property_can_revert()) { \
  301. if (m_class::_get_property_can_revert() != m_inherits::_get_property_can_revert()) { \
  302. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  303. return cls->_property_can_revert(*reinterpret_cast<const ::godot::StringName *>(p_name)); \
  304. } \
  305. return m_inherits::property_can_revert_bind(p_instance, p_name); \
  306. } \
  307. return false; \
  308. } \
  309. \
  310. static GDExtensionBool property_get_revert_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionVariantPtr r_ret) { \
  311. if (p_instance && m_class::_get_property_get_revert()) { \
  312. if (m_class::_get_property_get_revert() != m_inherits::_get_property_get_revert()) { \
  313. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  314. return cls->_property_get_revert(*reinterpret_cast<const ::godot::StringName *>(p_name), *reinterpret_cast<::godot::Variant *>(r_ret)); \
  315. } \
  316. return m_inherits::property_get_revert_bind(p_instance, p_name, r_ret); \
  317. } \
  318. return false; \
  319. } \
  320. \
  321. static GDExtensionBool validate_property_bind(GDExtensionClassInstancePtr p_instance, GDExtensionPropertyInfo *p_property) { \
  322. bool ret = false; \
  323. if (p_instance && m_class::_get_validate_property()) { \
  324. ret = m_inherits::validate_property_bind(p_instance, p_property); \
  325. if (m_class::_get_validate_property() != m_inherits::_get_validate_property()) { \
  326. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  327. ::godot::PropertyInfo info(p_property); \
  328. cls->_validate_property(info); \
  329. info._update(p_property); \
  330. return true; \
  331. } \
  332. } \
  333. return ret; \
  334. } \
  335. \
  336. static void to_string_bind(GDExtensionClassInstancePtr p_instance, GDExtensionBool *r_is_valid, GDExtensionStringPtr r_out) { \
  337. if (p_instance && m_class::_get_to_string()) { \
  338. if (m_class::_get_to_string() != m_inherits::_get_to_string()) { \
  339. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  340. *reinterpret_cast<::godot::String *>(r_out) = cls->_to_string(); \
  341. *r_is_valid = true; \
  342. return; \
  343. } \
  344. m_inherits::to_string_bind(p_instance, r_is_valid, r_out); \
  345. } \
  346. } \
  347. \
  348. static void free(void * /*data*/, GDExtensionClassInstancePtr ptr) { \
  349. if (ptr) { \
  350. m_class *cls = reinterpret_cast<m_class *>(ptr); \
  351. cls->~m_class(); \
  352. ::godot::Memory::free_static(cls); \
  353. } \
  354. } \
  355. \
  356. static void *_gde_binding_create_callback(void * /*p_token*/, void * /*p_instance*/) { \
  357. return nullptr; \
  358. } \
  359. \
  360. static void _gde_binding_free_callback(void * /*p_token*/, void * /*p_instance*/, void * /*p_binding*/) { \
  361. } \
  362. \
  363. static GDExtensionBool _gde_binding_reference_callback(void * /*p_token*/, void * /*p_instance*/, GDExtensionBool /*p_reference*/) { \
  364. return true; \
  365. } \
  366. \
  367. static constexpr GDExtensionInstanceBindingCallbacks _gde_binding_callbacks = { \
  368. _gde_binding_create_callback, \
  369. _gde_binding_free_callback, \
  370. _gde_binding_reference_callback, \
  371. }; \
  372. \
  373. private:
  374. // Don't use this for your classes, use GDCLASS() instead.
  375. #define GDEXTENSION_CLASS_ALIAS(m_class, m_alias_for, m_inherits) /******************************************************************************************************************/ \
  376. private: \
  377. inline static ::godot::internal::EngineClassRegistration<m_class> _gde_engine_class_registration_helper; \
  378. void operator=(const m_class &p_rval) {} \
  379. friend class ::godot::ClassDB; \
  380. friend class ::godot::Wrapped; \
  381. \
  382. protected: \
  383. m_class(const char *p_godot_class) : m_inherits(p_godot_class) {} \
  384. m_class(GodotObject *p_godot_object) : m_inherits(p_godot_object) {} \
  385. \
  386. static void _bind_methods() {} \
  387. \
  388. static void (*_get_bind_methods())() { \
  389. return nullptr; \
  390. } \
  391. \
  392. static void (Wrapped::*_get_notification())(int) { \
  393. return nullptr; \
  394. } \
  395. \
  396. static bool (Wrapped::*_get_set())(const ::godot::StringName &p_name, const Variant &p_property) { \
  397. return nullptr; \
  398. } \
  399. \
  400. static bool (Wrapped::*_get_get())(const ::godot::StringName &p_name, Variant &r_ret) const { \
  401. return nullptr; \
  402. } \
  403. \
  404. static inline bool has_get_property_list() { \
  405. return false; \
  406. } \
  407. \
  408. static void (Wrapped::*_get_get_property_list())(List<PropertyInfo> * p_list) const { \
  409. return nullptr; \
  410. } \
  411. \
  412. static bool (Wrapped::*_get_property_can_revert())(const ::godot::StringName &p_name) const { \
  413. return nullptr; \
  414. } \
  415. \
  416. static bool (Wrapped::*_get_property_get_revert())(const ::godot::StringName &p_name, Variant &) const { \
  417. return nullptr; \
  418. } \
  419. \
  420. static void (Wrapped::*_get_validate_property())(::godot::PropertyInfo & p_property) const { \
  421. return nullptr; \
  422. } \
  423. \
  424. static String (Wrapped::*_get_to_string())() const { \
  425. return nullptr; \
  426. } \
  427. \
  428. public: \
  429. typedef m_class self_type; \
  430. typedef m_inherits parent_type; \
  431. \
  432. static void initialize_class() {} \
  433. \
  434. static const ::godot::StringName &get_class_static() { \
  435. static const ::godot::StringName string_name = ::godot::StringName(#m_alias_for); \
  436. return string_name; \
  437. } \
  438. \
  439. static const ::godot::StringName &get_parent_class_static() { \
  440. return m_inherits::get_class_static(); \
  441. } \
  442. \
  443. static void free(void *data, GDExtensionClassInstancePtr ptr) { \
  444. } \
  445. \
  446. static void *_gde_binding_create_callback(void *p_token, void *p_instance) { \
  447. /* Do not call memnew here, we don't want the post-initializer to be called */ \
  448. return new ("", "") m_class((GodotObject *)p_instance); \
  449. } \
  450. static void _gde_binding_free_callback(void *p_token, void *p_instance, void *p_binding) { \
  451. /* Explicitly call the deconstructor to ensure proper lifecycle for non-trivial members */ \
  452. reinterpret_cast<m_class *>(p_binding)->~m_class(); \
  453. Memory::free_static(reinterpret_cast<m_class *>(p_binding)); \
  454. } \
  455. static GDExtensionBool _gde_binding_reference_callback(void *p_token, void *p_instance, GDExtensionBool p_reference) { \
  456. return true; \
  457. } \
  458. static constexpr GDExtensionInstanceBindingCallbacks _gde_binding_callbacks = { \
  459. _gde_binding_create_callback, \
  460. _gde_binding_free_callback, \
  461. _gde_binding_reference_callback, \
  462. }; \
  463. m_class() : m_class(#m_alias_for) {} \
  464. \
  465. private:
  466. // Don't use this for your classes, use GDCLASS() instead.
  467. #define GDEXTENSION_CLASS(m_class, m_inherits) GDEXTENSION_CLASS_ALIAS(m_class, m_class, m_inherits)
  468. #define GDVIRTUAL_CALL(m_name, ...) _gdvirtual_##m_name##_call(__VA_ARGS__)
  469. #define GDVIRTUAL_CALL_PTR(m_obj, m_name, ...) m_obj->_gdvirtual_##m_name##_call(__VA_ARGS__)
  470. #define GDVIRTUAL_BIND(m_name, ...) ::godot::ClassDB::add_virtual_method(get_class_static(), _gdvirtual_##m_name##_get_method_info(), ::godot::snarray(__VA_ARGS__));
  471. #define GDVIRTUAL_IS_OVERRIDDEN(m_name) _gdvirtual_##m_name##_overridden()
  472. #define GDVIRTUAL_IS_OVERRIDDEN_PTR(m_obj, m_name) m_obj->_gdvirtual_##m_name##_overridden()