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- /**************************************************************************/
- /* variant.hpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #pragma once
- #include <godot_cpp/core/defs.hpp>
- #include <godot_cpp/variant/array.hpp>
- #include <godot_cpp/variant/builtin_types.hpp>
- #include <godot_cpp/variant/variant_size.hpp>
- #include <gdextension_interface.h>
- #include <array>
- namespace godot {
- class ObjectID;
- class Variant {
- uint8_t opaque[GODOT_CPP_VARIANT_SIZE]{ 0 };
- friend class GDExtensionBinding;
- friend class MethodBind;
- friend class VariantInternal;
- static void init_bindings();
- public:
- enum Type {
- NIL,
- // atomic types
- BOOL,
- INT,
- FLOAT,
- STRING,
- // math types
- VECTOR2,
- VECTOR2I,
- RECT2,
- RECT2I,
- VECTOR3,
- VECTOR3I,
- TRANSFORM2D,
- VECTOR4,
- VECTOR4I,
- PLANE,
- QUATERNION,
- AABB,
- BASIS,
- TRANSFORM3D,
- PROJECTION,
- // misc types
- COLOR,
- STRING_NAME,
- NODE_PATH,
- RID,
- OBJECT,
- CALLABLE,
- SIGNAL,
- DICTIONARY,
- ARRAY,
- // typed arrays
- PACKED_BYTE_ARRAY,
- PACKED_INT32_ARRAY,
- PACKED_INT64_ARRAY,
- PACKED_FLOAT32_ARRAY,
- PACKED_FLOAT64_ARRAY,
- PACKED_STRING_ARRAY,
- PACKED_VECTOR2_ARRAY,
- PACKED_VECTOR3_ARRAY,
- PACKED_COLOR_ARRAY,
- PACKED_VECTOR4_ARRAY,
- VARIANT_MAX
- };
- enum Operator {
- // comparison
- OP_EQUAL,
- OP_NOT_EQUAL,
- OP_LESS,
- OP_LESS_EQUAL,
- OP_GREATER,
- OP_GREATER_EQUAL,
- // mathematic
- OP_ADD,
- OP_SUBTRACT,
- OP_MULTIPLY,
- OP_DIVIDE,
- OP_NEGATE,
- OP_POSITIVE,
- OP_MODULE,
- OP_POWER,
- // bitwise
- OP_SHIFT_LEFT,
- OP_SHIFT_RIGHT,
- OP_BIT_AND,
- OP_BIT_OR,
- OP_BIT_XOR,
- OP_BIT_NEGATE,
- // logic
- OP_AND,
- OP_OR,
- OP_XOR,
- OP_NOT,
- // containment
- OP_IN,
- OP_MAX
- };
- private:
- static GDExtensionVariantFromTypeConstructorFunc from_type_constructor[VARIANT_MAX];
- static GDExtensionTypeFromVariantConstructorFunc to_type_constructor[VARIANT_MAX];
- public:
- _FORCE_INLINE_ GDExtensionVariantPtr _native_ptr() const { return const_cast<uint8_t (*)[GODOT_CPP_VARIANT_SIZE]>(&opaque); }
- Variant();
- Variant(std::nullptr_t n) :
- Variant() {}
- explicit Variant(GDExtensionConstVariantPtr native_ptr);
- Variant(const Variant &other);
- Variant(Variant &&other);
- Variant(bool v);
- Variant(int64_t v);
- Variant(int32_t v) :
- Variant(static_cast<int64_t>(v)) {}
- Variant(int16_t v) :
- Variant(static_cast<int64_t>(v)) {}
- Variant(int8_t v) :
- Variant(static_cast<int64_t>(v)) {}
- Variant(uint64_t v) :
- Variant(static_cast<int64_t>(v)) {}
- Variant(uint32_t v) :
- Variant(static_cast<int64_t>(v)) {}
- Variant(uint16_t v) :
- Variant(static_cast<int64_t>(v)) {}
- Variant(uint8_t v) :
- Variant(static_cast<int64_t>(v)) {}
- Variant(double v);
- Variant(float v) :
- Variant((double)v) {}
- Variant(const String &v);
- Variant(const char *v) :
- Variant(String(v)) {}
- Variant(const char16_t *v) :
- Variant(String(v)) {}
- Variant(const char32_t *v) :
- Variant(String(v)) {}
- Variant(const wchar_t *v) :
- Variant(String(v)) {}
- Variant(const Vector2 &v);
- Variant(const Vector2i &v);
- Variant(const Rect2 &v);
- Variant(const Rect2i &v);
- Variant(const Vector3 &v);
- Variant(const Vector3i &v);
- Variant(const Transform2D &v);
- Variant(const Vector4 &v);
- Variant(const Vector4i &v);
- Variant(const Plane &v);
- Variant(const Quaternion &v);
- Variant(const godot::AABB &v);
- Variant(const Basis &v);
- Variant(const Transform3D &v);
- Variant(const Projection &v);
- Variant(const Color &v);
- Variant(const StringName &v);
- Variant(const NodePath &v);
- Variant(const godot::RID &v);
- Variant(const ObjectID &v);
- Variant(const Object *v);
- Variant(const Callable &v);
- Variant(const Signal &v);
- Variant(const Dictionary &v);
- Variant(const Array &v);
- Variant(const PackedByteArray &v);
- Variant(const PackedInt32Array &v);
- Variant(const PackedInt64Array &v);
- Variant(const PackedFloat32Array &v);
- Variant(const PackedFloat64Array &v);
- Variant(const PackedStringArray &v);
- Variant(const PackedVector2Array &v);
- Variant(const PackedVector3Array &v);
- Variant(const PackedColorArray &v);
- Variant(const PackedVector4Array &v);
- ~Variant();
- operator bool() const;
- operator int64_t() const;
- operator int32_t() const;
- operator int16_t() const;
- operator int8_t() const;
- operator uint64_t() const;
- operator uint32_t() const;
- operator uint16_t() const;
- operator uint8_t() const;
- operator double() const;
- operator float() const;
- operator String() const;
- operator Vector2() const;
- operator Vector2i() const;
- operator Rect2() const;
- operator Rect2i() const;
- operator Vector3() const;
- operator Vector3i() const;
- operator Transform2D() const;
- operator Vector4() const;
- operator Vector4i() const;
- operator Plane() const;
- operator Quaternion() const;
- operator godot::AABB() const;
- operator Basis() const;
- operator Transform3D() const;
- operator Projection() const;
- operator Color() const;
- operator StringName() const;
- operator NodePath() const;
- operator godot::RID() const;
- operator ObjectID() const;
- operator Object *() const;
- operator Callable() const;
- operator Signal() const;
- operator Dictionary() const;
- operator Array() const;
- operator PackedByteArray() const;
- operator PackedInt32Array() const;
- operator PackedInt64Array() const;
- operator PackedFloat32Array() const;
- operator PackedFloat64Array() const;
- operator PackedStringArray() const;
- operator PackedVector2Array() const;
- operator PackedVector3Array() const;
- operator PackedColorArray() const;
- operator PackedVector4Array() const;
- Object *get_validated_object() const;
- Variant &operator=(const Variant &other);
- Variant &operator=(Variant &&other);
- bool operator==(const Variant &other) const;
- bool operator!=(const Variant &other) const;
- bool operator<(const Variant &other) const;
- void callp(const StringName &method, const Variant **args, int argcount, Variant &r_ret, GDExtensionCallError &r_error);
- template <typename... Args>
- Variant call(const StringName &method, Args... args) {
- std::array<Variant, sizeof...(args)> vargs = { args... };
- std::array<const Variant *, sizeof...(args)> argptrs;
- for (size_t i = 0; i < vargs.size(); i++) {
- argptrs[i] = &vargs[i];
- }
- Variant result;
- GDExtensionCallError error;
- callp(method, argptrs.data(), argptrs.size(), result, error);
- return result;
- }
- static void callp_static(Variant::Type type, const StringName &method, const Variant **args, int argcount, Variant &r_ret, GDExtensionCallError &r_error);
- template <typename... Args>
- static Variant call_static(Variant::Type type, const StringName &method, Args... args) {
- std::array<Variant, sizeof...(args)> vargs = { args... };
- std::array<const Variant *, sizeof...(args)> argptrs;
- for (size_t i = 0; i < vargs.size(); i++) {
- argptrs[i] = &vargs[i];
- }
- Variant result;
- GDExtensionCallError error;
- callp_static(type, method, argptrs.data(), argptrs.size(), sizeof...(args), result, error);
- return result;
- }
- static void evaluate(const Operator &op, const Variant &a, const Variant &b, Variant &r_ret, bool &r_valid);
- void set(const Variant &key, const Variant &value, bool *r_valid = nullptr);
- void set_named(const StringName &name, const Variant &value, bool &r_valid);
- void set_indexed(int64_t index, const Variant &value, bool &r_valid, bool &r_oob);
- void set_keyed(const Variant &key, const Variant &value, bool &r_valid);
- Variant get(const Variant &key, bool *r_valid = nullptr) const;
- Variant get_named(const StringName &name, bool &r_valid) const;
- Variant get_indexed(int64_t index, bool &r_valid, bool &r_oob) const;
- Variant get_keyed(const Variant &key, bool &r_valid) const;
- bool in(const Variant &index, bool *r_valid = nullptr) const;
- bool iter_init(Variant &r_iter, bool &r_valid) const;
- bool iter_next(Variant &r_iter, bool &r_valid) const;
- Variant iter_get(const Variant &r_iter, bool &r_valid) const;
- Variant::Type get_type() const;
- bool has_method(const StringName &method) const;
- bool has_key(const Variant &key, bool *r_valid = nullptr) const;
- static bool has_member(Variant::Type type, const StringName &member);
- uint32_t hash() const;
- uint32_t recursive_hash(int recursion_count) const;
- bool hash_compare(const Variant &variant) const;
- bool booleanize() const;
- String stringify() const;
- Variant duplicate(bool deep = false) const;
- static String get_type_name(Variant::Type type);
- static bool can_convert(Variant::Type from, Variant::Type to);
- static bool can_convert_strict(Variant::Type from, Variant::Type to);
- void clear();
- };
- struct VariantHasher {
- static _FORCE_INLINE_ uint32_t hash(const Variant &p_variant) { return p_variant.hash(); }
- };
- struct VariantComparator {
- static _FORCE_INLINE_ bool compare(const Variant &p_lhs, const Variant &p_rhs) { return p_lhs.hash_compare(p_rhs); }
- };
- template <typename... VarArgs>
- String vformat(const String &p_text, const VarArgs... p_args) {
- Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
- Array args_array;
- args_array.resize(sizeof...(p_args));
- for (uint32_t i = 0; i < sizeof...(p_args); i++) {
- args_array[i] = args[i];
- }
- return p_text % args_array;
- }
- Variant &Array::Iterator::operator*() const {
- return *elem_ptr;
- }
- Variant *Array::Iterator::operator->() const {
- return elem_ptr;
- }
- Array::Iterator &Array::Iterator::operator++() {
- elem_ptr++;
- return *this;
- }
- Array::Iterator &Array::Iterator::operator--() {
- elem_ptr--;
- return *this;
- }
- const Variant &Array::ConstIterator::operator*() const {
- return *elem_ptr;
- }
- const Variant *Array::ConstIterator::operator->() const {
- return elem_ptr;
- }
- Array::ConstIterator &Array::ConstIterator::operator++() {
- elem_ptr++;
- return *this;
- }
- Array::ConstIterator &Array::ConstIterator::operator--() {
- elem_ptr--;
- return *this;
- }
- Array::Iterator Array::begin() {
- return Array::Iterator(ptrw());
- }
- Array::Iterator Array::end() {
- return Array::Iterator(ptrw() + size());
- }
- Array::ConstIterator Array::begin() const {
- return Array::ConstIterator(ptr());
- }
- Array::ConstIterator Array::end() const {
- return Array::ConstIterator(ptr() + size());
- }
- Array::Array(std::initializer_list<Variant> p_init) {
- ERR_FAIL_COND(resize(p_init.size()) != 0);
- size_t i = 0;
- for (const Variant &element : p_init) {
- set(i++, element);
- }
- }
- #include <godot_cpp/variant/builtin_vararg_methods.hpp>
- #ifdef REAL_T_IS_DOUBLE
- using PackedRealArray = PackedFloat64Array;
- #else
- using PackedRealArray = PackedFloat32Array;
- #endif // REAL_T_IS_DOUBLE
- } // namespace godot
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