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- /**************************************************************************/
- /* wrapped.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include <vector>
- #include <godot_cpp/classes/wrapped.hpp>
- #include <godot_cpp/variant/builtin_types.hpp>
- #include <godot_cpp/classes/object.hpp>
- #include <godot_cpp/core/class_db.hpp>
- namespace godot {
- const StringName *Wrapped::_get_extension_class_name() const {
- return nullptr;
- }
- void Wrapped::_postinitialize() {
- const StringName *extension_class = _get_extension_class_name();
- if (extension_class) {
- godot::internal::gdextension_interface_object_set_instance(_owner, reinterpret_cast<GDExtensionConstStringNamePtr>(extension_class), this);
- }
- godot::internal::gdextension_interface_object_set_instance_binding(_owner, godot::internal::token, this, _get_bindings_callbacks());
- }
- Wrapped::Wrapped(const StringName p_godot_class) {
- #ifdef HOT_RELOAD_ENABLED
- if (unlikely(Wrapped::recreate_instance)) {
- RecreateInstance *recreate_data = Wrapped::recreate_instance;
- RecreateInstance *previous = nullptr;
- while (recreate_data) {
- if (recreate_data->wrapper == this) {
- _owner = recreate_data->owner;
- if (previous) {
- previous->next = recreate_data->next;
- } else {
- Wrapped::recreate_instance = recreate_data->next;
- }
- return;
- }
- previous = recreate_data;
- recreate_data = recreate_data->next;
- }
- }
- #endif
- _owner = godot::internal::gdextension_interface_classdb_construct_object(reinterpret_cast<GDExtensionConstStringNamePtr>(p_godot_class._native_ptr()));
- }
- Wrapped::Wrapped(GodotObject *p_godot_object) {
- _owner = p_godot_object;
- }
- void postinitialize_handler(Wrapped *p_wrapped) {
- p_wrapped->_postinitialize();
- }
- namespace internal {
- std::vector<EngineClassRegistrationCallback> &get_engine_class_registration_callbacks() {
- static std::vector<EngineClassRegistrationCallback> engine_class_registration_callbacks;
- return engine_class_registration_callbacks;
- }
- GDExtensionPropertyInfo *create_c_property_list(const ::godot::List<::godot::PropertyInfo> &plist_cpp, uint32_t *r_size) {
- GDExtensionPropertyInfo *plist = nullptr;
- // Linked list size can be expensive to get so we cache it
- const uint32_t plist_size = plist_cpp.size();
- if (r_size != nullptr) {
- *r_size = plist_size;
- }
- plist = reinterpret_cast<GDExtensionPropertyInfo *>(memalloc(sizeof(GDExtensionPropertyInfo) * plist_size));
- unsigned int i = 0;
- for (const ::godot::PropertyInfo &E : plist_cpp) {
- plist[i].type = static_cast<GDExtensionVariantType>(E.type);
- plist[i].name = E.name._native_ptr();
- plist[i].hint = E.hint;
- plist[i].hint_string = E.hint_string._native_ptr();
- plist[i].class_name = E.class_name._native_ptr();
- plist[i].usage = E.usage;
- ++i;
- }
- return plist;
- }
- void free_c_property_list(GDExtensionPropertyInfo *plist) {
- memfree(plist);
- }
- void add_engine_class_registration_callback(EngineClassRegistrationCallback p_callback) {
- get_engine_class_registration_callbacks().push_back(p_callback);
- }
- void register_engine_class(const StringName &p_name, const GDExtensionInstanceBindingCallbacks *p_callbacks) {
- ClassDB::_register_engine_class(p_name, p_callbacks);
- }
- void register_engine_classes() {
- std::vector<EngineClassRegistrationCallback> &engine_class_registration_callbacks = get_engine_class_registration_callbacks();
- for (EngineClassRegistrationCallback cb : engine_class_registration_callbacks) {
- cb();
- }
- engine_class_registration_callbacks.clear();
- }
- } // namespace internal
- } // namespace godot
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