wrapped.hpp 53 KB

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  1. /**************************************************************************/
  2. /* wrapped.hpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef GODOT_WRAPPED_HPP
  31. #define GODOT_WRAPPED_HPP
  32. #include <godot_cpp/core/memory.hpp>
  33. #include <godot_cpp/core/property_info.hpp>
  34. #include <godot_cpp/templates/list.hpp>
  35. #include <godot_cpp/godot.hpp>
  36. namespace godot {
  37. class ClassDB;
  38. typedef void GodotObject;
  39. // Base for all engine classes, to contain the pointer to the engine instance.
  40. class Wrapped {
  41. friend class GDExtensionBinding;
  42. friend void postinitialize_handler(Wrapped *);
  43. protected:
  44. virtual const StringName *_get_extension_class_name() const; // This is needed to retrieve the class name before the godot object has its _extension and _extension_instance members assigned.
  45. virtual const GDExtensionInstanceBindingCallbacks *_get_bindings_callbacks() const = 0;
  46. void _notification(int p_what) {}
  47. bool _set(const StringName &p_name, const Variant &p_property) { return false; }
  48. bool _get(const StringName &p_name, Variant &r_property) const { return false; }
  49. void _get_property_list(List<PropertyInfo> *p_list) const {}
  50. bool _property_can_revert(const StringName &p_name) const { return false; }
  51. bool _property_get_revert(const StringName &p_name, Variant &r_property) const { return false; }
  52. void _validate_property(PropertyInfo &p_property) const {}
  53. String _to_string() const { return "[" + String(get_class_static()) + ":" + itos(get_instance_id()) + "]"; }
  54. static void notification_bind(GDExtensionClassInstancePtr p_instance, int32_t p_what, GDExtensionBool p_reversed) {}
  55. static GDExtensionBool set_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionConstVariantPtr p_value) { return false; }
  56. static GDExtensionBool get_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionVariantPtr r_ret) { return false; }
  57. static const GDExtensionPropertyInfo *get_property_list_bind(GDExtensionClassInstancePtr p_instance, uint32_t *r_count) { return nullptr; }
  58. static void free_property_list_bind(GDExtensionClassInstancePtr p_instance, const GDExtensionPropertyInfo *p_list) {}
  59. static GDExtensionBool property_can_revert_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name) { return false; }
  60. static GDExtensionBool property_get_revert_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionVariantPtr r_ret) { return false; }
  61. static GDExtensionBool validate_property_bind(GDExtensionClassInstancePtr p_instance, GDExtensionPropertyInfo *p_property) { return false; }
  62. static void to_string_bind(GDExtensionClassInstancePtr p_instance, GDExtensionBool *r_is_valid, GDExtensionStringPtr r_out) {}
  63. // The only reason this has to be held here, is when we return results of `_get_property_list` to Godot, we pass
  64. // pointers to strings in this list. They have to remain valid to pass the bridge, until the list is freed by Godot...
  65. ::godot::List<::godot::PropertyInfo> plist_owned;
  66. void _postinitialize();
  67. Wrapped(const StringName p_godot_class);
  68. Wrapped(GodotObject *p_godot_object);
  69. virtual ~Wrapped() {}
  70. public:
  71. static StringName &get_class_static() {
  72. static StringName string_name = StringName("Wrapped");
  73. return string_name;
  74. }
  75. uint64_t get_instance_id() const {
  76. return 0;
  77. }
  78. // Must be public but you should not touch this.
  79. GodotObject *_owner = nullptr;
  80. };
  81. namespace internal {
  82. GDExtensionPropertyInfo *create_c_property_list(const ::godot::List<::godot::PropertyInfo> &plist_cpp, uint32_t *r_size);
  83. void free_c_property_list(GDExtensionPropertyInfo *plist);
  84. } // namespace internal
  85. } // namespace godot
  86. // Use this on top of your own classes.
  87. // Note: the trail of `***` is to keep sane diffs in PRs, because clang-format otherwise moves every `\` which makes
  88. // every line of the macro different
  89. #define GDCLASS(m_class, m_inherits) /***********************************************************************************************************************************************/ \
  90. private: \
  91. void operator=(const m_class &p_rval) {} \
  92. friend class ::godot::ClassDB; \
  93. \
  94. protected: \
  95. virtual const ::godot::StringName *_get_extension_class_name() const override { \
  96. static ::godot::StringName string_name = get_class_static(); \
  97. return &string_name; \
  98. } \
  99. \
  100. virtual const GDExtensionInstanceBindingCallbacks *_get_bindings_callbacks() const override { \
  101. return &_gde_binding_callbacks; \
  102. } \
  103. \
  104. static void (*_get_bind_methods())() { \
  105. return &m_class::_bind_methods; \
  106. } \
  107. \
  108. static void (::godot::Wrapped::*_get_notification())(int) { \
  109. return (void(::godot::Wrapped::*)(int)) & m_class::_notification; \
  110. } \
  111. \
  112. static bool (::godot::Wrapped::*_get_set())(const ::godot::StringName &p_name, const ::godot::Variant &p_property) { \
  113. return (bool(::godot::Wrapped::*)(const ::godot::StringName &p_name, const ::godot::Variant &p_property)) & m_class::_set; \
  114. } \
  115. \
  116. static bool (::godot::Wrapped::*_get_get())(const ::godot::StringName &p_name, ::godot::Variant &r_ret) const { \
  117. return (bool(::godot::Wrapped::*)(const ::godot::StringName &p_name, ::godot::Variant &r_ret) const) & m_class::_get; \
  118. } \
  119. \
  120. static void (::godot::Wrapped::*_get_get_property_list())(::godot::List<::godot::PropertyInfo> * p_list) const { \
  121. return (void(::godot::Wrapped::*)(::godot::List<::godot::PropertyInfo> * p_list) const) & m_class::_get_property_list; \
  122. } \
  123. \
  124. static bool (::godot::Wrapped::*_get_property_can_revert())(const ::godot::StringName &p_name) const { \
  125. return (bool(::godot::Wrapped::*)(const ::godot::StringName &p_name) const) & m_class::_property_can_revert; \
  126. } \
  127. \
  128. static bool (::godot::Wrapped::*_get_property_get_revert())(const ::godot::StringName &p_name, ::godot::Variant &) const { \
  129. return (bool(::godot::Wrapped::*)(const ::godot::StringName &p_name, ::godot::Variant &) const) & m_class::_property_get_revert; \
  130. } \
  131. \
  132. static void (::godot::Wrapped::*_get_validate_property())(::godot::PropertyInfo & p_property) const { \
  133. return (void(::godot::Wrapped::*)(::godot::PropertyInfo & p_property) const) & m_class::_validate_property; \
  134. } \
  135. \
  136. static ::godot::String (::godot::Wrapped::*_get_to_string())() const { \
  137. return (::godot::String(::godot::Wrapped::*)() const) & m_class::_to_string; \
  138. } \
  139. \
  140. template <class T, class B> \
  141. static void register_virtuals() { \
  142. m_inherits::register_virtuals<T, B>(); \
  143. } \
  144. \
  145. public: \
  146. static void initialize_class() { \
  147. static bool initialized = false; \
  148. if (initialized) { \
  149. return; \
  150. } \
  151. m_inherits::initialize_class(); \
  152. if (m_class::_get_bind_methods() != m_inherits::_get_bind_methods()) { \
  153. _bind_methods(); \
  154. m_inherits::register_virtuals<m_class, m_inherits>(); \
  155. } \
  156. initialized = true; \
  157. } \
  158. \
  159. static ::godot::StringName &get_class_static() { \
  160. static ::godot::StringName string_name = ::godot::StringName(#m_class); \
  161. return string_name; \
  162. } \
  163. \
  164. static ::godot::StringName &get_parent_class_static() { \
  165. return m_inherits::get_class_static(); \
  166. } \
  167. \
  168. static GDExtensionObjectPtr create(void *data) { \
  169. m_class *new_object = memnew(m_class); \
  170. return new_object->_owner; \
  171. } \
  172. \
  173. static void notification_bind(GDExtensionClassInstancePtr p_instance, int32_t p_what, GDExtensionBool p_reversed) { \
  174. if (p_instance && m_class::_get_notification()) { \
  175. if (m_class::_get_notification() != m_inherits::_get_notification()) { \
  176. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  177. return cls->_notification(p_what); \
  178. } \
  179. m_inherits::notification_bind(p_instance, p_what, p_reversed); \
  180. } \
  181. } \
  182. \
  183. static GDExtensionBool set_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionConstVariantPtr p_value) { \
  184. if (p_instance && m_class::_get_set()) { \
  185. if (m_class::_get_set() != m_inherits::_get_set()) { \
  186. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  187. return cls->_set(*reinterpret_cast<const ::godot::StringName *>(p_name), *reinterpret_cast<const ::godot::Variant *>(p_value)); \
  188. } \
  189. return m_inherits::set_bind(p_instance, p_name, p_value); \
  190. } \
  191. return false; \
  192. } \
  193. \
  194. static GDExtensionBool get_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionVariantPtr r_ret) { \
  195. if (p_instance && m_class::_get_get()) { \
  196. if (m_class::_get_get() != m_inherits::_get_get()) { \
  197. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  198. return cls->_get(*reinterpret_cast<const ::godot::StringName *>(p_name), *reinterpret_cast<::godot::Variant *>(r_ret)); \
  199. } \
  200. return m_inherits::get_bind(p_instance, p_name, r_ret); \
  201. } \
  202. return false; \
  203. } \
  204. \
  205. static inline bool has_get_property_list() { \
  206. return m_class::_get_get_property_list() && m_class::_get_get_property_list() != m_inherits::_get_get_property_list(); \
  207. } \
  208. \
  209. static const GDExtensionPropertyInfo *get_property_list_bind(GDExtensionClassInstancePtr p_instance, uint32_t *r_count) { \
  210. if (!p_instance) { \
  211. if (r_count) \
  212. *r_count = 0; \
  213. return nullptr; \
  214. } \
  215. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  216. ::godot::List<::godot::PropertyInfo> &plist_cpp = cls->plist_owned; \
  217. ERR_FAIL_COND_V_MSG(!plist_cpp.is_empty(), nullptr, "Internal error, property list was not freed by engine!"); \
  218. cls->_get_property_list(&plist_cpp); \
  219. return ::godot::internal::create_c_property_list(plist_cpp, r_count); \
  220. } \
  221. \
  222. static void free_property_list_bind(GDExtensionClassInstancePtr p_instance, const GDExtensionPropertyInfo *p_list) { \
  223. if (p_instance) { \
  224. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  225. cls->plist_owned.clear(); \
  226. /* TODO `GDExtensionClassFreePropertyList` is ill-defined, we need a non-const pointer to free this. */ \
  227. ::godot::internal::free_c_property_list(const_cast<GDExtensionPropertyInfo *>(p_list)); \
  228. } \
  229. } \
  230. \
  231. static GDExtensionBool property_can_revert_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name) { \
  232. if (p_instance && m_class::_get_property_can_revert()) { \
  233. if (m_class::_get_property_can_revert() != m_inherits::_get_property_can_revert()) { \
  234. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  235. return cls->_property_can_revert(*reinterpret_cast<const ::godot::StringName *>(p_name)); \
  236. } \
  237. return m_inherits::property_can_revert_bind(p_instance, p_name); \
  238. } \
  239. return false; \
  240. } \
  241. \
  242. static GDExtensionBool property_get_revert_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionVariantPtr r_ret) { \
  243. if (p_instance && m_class::_get_property_get_revert()) { \
  244. if (m_class::_get_property_get_revert() != m_inherits::_get_property_get_revert()) { \
  245. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  246. return cls->_property_get_revert(*reinterpret_cast<const ::godot::StringName *>(p_name), *reinterpret_cast<::godot::Variant *>(r_ret)); \
  247. } \
  248. return m_inherits::property_get_revert_bind(p_instance, p_name, r_ret); \
  249. } \
  250. return false; \
  251. } \
  252. \
  253. static GDExtensionBool validate_property_bind(GDExtensionClassInstancePtr p_instance, GDExtensionPropertyInfo *p_property) { \
  254. bool ret = false; \
  255. if (p_instance && m_class::_get_validate_property()) { \
  256. ret = m_inherits::validate_property_bind(p_instance, p_property); \
  257. if (m_class::_get_validate_property() != m_inherits::_get_validate_property()) { \
  258. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  259. ::godot::PropertyInfo info(p_property); \
  260. cls->_validate_property(info); \
  261. info._update(p_property); \
  262. return true; \
  263. } \
  264. } \
  265. return ret; \
  266. } \
  267. \
  268. static void to_string_bind(GDExtensionClassInstancePtr p_instance, GDExtensionBool *r_is_valid, GDExtensionStringPtr r_out) { \
  269. if (p_instance && m_class::_get_to_string()) { \
  270. if (m_class::_get_to_string() != m_inherits::_get_to_string()) { \
  271. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  272. *reinterpret_cast<::godot::String *>(r_out) = cls->_to_string(); \
  273. *r_is_valid = true; \
  274. return; \
  275. } \
  276. m_inherits::to_string_bind(p_instance, r_is_valid, r_out); \
  277. } \
  278. } \
  279. \
  280. static void free(void *data, GDExtensionClassInstancePtr ptr) { \
  281. if (ptr) { \
  282. m_class *cls = reinterpret_cast<m_class *>(ptr); \
  283. cls->~m_class(); \
  284. ::godot::Memory::free_static(cls); \
  285. } \
  286. } \
  287. \
  288. static void *_gde_binding_create_callback(void *p_token, void *p_instance) { \
  289. return nullptr; \
  290. } \
  291. \
  292. static void _gde_binding_free_callback(void *p_token, void *p_instance, void *p_binding) { \
  293. } \
  294. \
  295. static GDExtensionBool _gde_binding_reference_callback(void *p_token, void *p_instance, GDExtensionBool p_reference) { \
  296. return true; \
  297. } \
  298. \
  299. static constexpr GDExtensionInstanceBindingCallbacks _gde_binding_callbacks = { \
  300. _gde_binding_create_callback, \
  301. _gde_binding_free_callback, \
  302. _gde_binding_reference_callback, \
  303. };
  304. // Don't use this for your classes, use GDCLASS() instead.
  305. #define GDEXTENSION_CLASS(m_class, m_inherits) \
  306. private: \
  307. void operator=(const m_class &p_rval) {} \
  308. \
  309. protected: \
  310. virtual const GDExtensionInstanceBindingCallbacks *_get_bindings_callbacks() const override { \
  311. return &_gde_binding_callbacks; \
  312. } \
  313. \
  314. m_class(const char *p_godot_class) : m_inherits(p_godot_class) {} \
  315. m_class(GodotObject *p_godot_object) : m_inherits(p_godot_object) {} \
  316. \
  317. static void (*_get_bind_methods())() { \
  318. return nullptr; \
  319. } \
  320. \
  321. static void (Wrapped::*_get_notification())(int) { \
  322. return nullptr; \
  323. } \
  324. \
  325. static bool (Wrapped::*_get_set())(const ::godot::StringName &p_name, const Variant &p_property) { \
  326. return nullptr; \
  327. } \
  328. \
  329. static bool (Wrapped::*_get_get())(const ::godot::StringName &p_name, Variant &r_ret) const { \
  330. return nullptr; \
  331. } \
  332. \
  333. static void (Wrapped::*_get_get_property_list())(List<PropertyInfo> * p_list) const { \
  334. return nullptr; \
  335. } \
  336. \
  337. static bool (Wrapped::*_get_property_can_revert())(const ::godot::StringName &p_name) const { \
  338. return nullptr; \
  339. } \
  340. \
  341. static bool (Wrapped::*_get_property_get_revert())(const ::godot::StringName &p_name, Variant &) const { \
  342. return nullptr; \
  343. } \
  344. \
  345. static void (Wrapped::*_get_validate_property())(::godot::PropertyInfo & p_property) const { \
  346. return nullptr; \
  347. } \
  348. \
  349. static String (Wrapped::*_get_to_string())() const { \
  350. return nullptr; \
  351. } \
  352. \
  353. public: \
  354. static void initialize_class() {} \
  355. \
  356. static ::godot::StringName &get_class_static() { \
  357. static ::godot::StringName string_name = ::godot::StringName(#m_class); \
  358. return string_name; \
  359. } \
  360. \
  361. static ::godot::StringName &get_parent_class_static() { \
  362. return m_inherits::get_class_static(); \
  363. } \
  364. \
  365. static void *_gde_binding_create_callback(void *p_token, void *p_instance) { \
  366. /* Do not call memnew here, we don't want the post-initializer to be called */ \
  367. return new ("") m_class((GodotObject *)p_instance); \
  368. } \
  369. static void _gde_binding_free_callback(void *p_token, void *p_instance, void *p_binding) { \
  370. /* Explicitly call the deconstructor to ensure proper lifecycle for non-trivial members */ \
  371. reinterpret_cast<m_class *>(p_binding)->~m_class(); \
  372. Memory::free_static(reinterpret_cast<m_class *>(p_binding)); \
  373. } \
  374. static GDExtensionBool _gde_binding_reference_callback(void *p_token, void *p_instance, GDExtensionBool p_reference) { \
  375. return true; \
  376. } \
  377. static constexpr GDExtensionInstanceBindingCallbacks _gde_binding_callbacks = { \
  378. _gde_binding_create_callback, \
  379. _gde_binding_free_callback, \
  380. _gde_binding_reference_callback, \
  381. }; \
  382. m_class() : m_class(#m_class) {}
  383. #endif // GODOT_WRAPPED_HPP