property_info.hpp 3.7 KB

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  1. /*************************************************************************/
  2. /* property_info.hpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef GODOT_PROPERTY_INFO_HPP
  31. #define GODOT_PROPERTY_INFO_HPP
  32. #include <godot_cpp/core/defs.hpp>
  33. #include <godot_cpp/classes/global_constants.hpp>
  34. #include <godot_cpp/variant/variant.hpp>
  35. #include <godot_cpp/godot.hpp>
  36. #include <godot/gdnative_interface.h>
  37. namespace godot {
  38. struct PropertyInfo {
  39. Variant::Type type = Variant::NIL;
  40. const char *name = nullptr;
  41. const char *class_name = nullptr;
  42. uint32_t hint = 0;
  43. const char *hint_string = nullptr;
  44. uint32_t usage = 7;
  45. operator GDNativePropertyInfo() const {
  46. GDNativePropertyInfo info;
  47. info.type = type;
  48. info.name = name;
  49. info.hint = hint;
  50. info.hint_string = hint_string;
  51. info.class_name = class_name;
  52. info.usage = usage;
  53. return info;
  54. }
  55. PropertyInfo() = default;
  56. PropertyInfo(Variant::Type p_type, const char *p_name, PropertyHint p_hint = PROPERTY_HINT_NONE, const char *p_hint_string = "", uint32_t p_usage = PROPERTY_USAGE_DEFAULT, const char *p_class_name = "") :
  57. type(p_type),
  58. name(p_name),
  59. hint(p_hint),
  60. hint_string(p_hint_string),
  61. usage(p_usage) {
  62. if (hint == PROPERTY_HINT_RESOURCE_TYPE) {
  63. class_name = hint_string;
  64. } else {
  65. class_name = p_class_name;
  66. }
  67. }
  68. PropertyInfo(GDNativeVariantType p_type, const char *p_name, PropertyHint p_hint = PROPERTY_HINT_NONE, const char *p_hint_string = "", uint32_t p_usage = PROPERTY_USAGE_DEFAULT, const char *p_class_name = "") :
  69. PropertyInfo((Variant::Type)p_type, p_name, p_hint, p_hint_string, p_usage, p_class_name) {}
  70. };
  71. } // namespace godot
  72. #endif // ! GODOT_OBJECT_HPP