String.cpp 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488
  1. #include "String.hpp"
  2. #include "Array.hpp"
  3. #include "GodotGlobal.hpp"
  4. #include "NodePath.hpp"
  5. #include "PoolArrays.hpp"
  6. #include "Variant.hpp"
  7. #include <gdnative/string.h>
  8. #include <string.h>
  9. namespace godot {
  10. godot::CharString::~CharString() {
  11. godot::api->godot_char_string_destroy(&_char_string);
  12. }
  13. int godot::CharString::length() const {
  14. return godot::api->godot_char_string_length(&_char_string);
  15. }
  16. const char *godot::CharString::get_data() const {
  17. return godot::api->godot_char_string_get_data(&_char_string);
  18. }
  19. String String::num(double p_num, int p_decimals) {
  20. return String(godot::api->godot_string_num_with_decimals(p_num, p_decimals));
  21. }
  22. String String::num_scientific(double p_num) {
  23. return String(godot::api->godot_string_num_scientific(p_num));
  24. }
  25. String String::num_real(double p_num) {
  26. return String(godot::api->godot_string_num_real(p_num));
  27. }
  28. String String::num_int64(int64_t p_num, int base, bool capitalize_hex) {
  29. return String(godot::api->godot_string_num_int64_capitalized(p_num, base, capitalize_hex));
  30. }
  31. String String::chr(godot_char_type p_char) {
  32. return String(godot::api->godot_string_chr(p_char));
  33. }
  34. String String::md5(const uint8_t *p_md5) {
  35. return String(godot::api->godot_string_md5(p_md5));
  36. }
  37. String String::hex_encode_buffer(const uint8_t *p_buffer, int p_len) {
  38. return String(godot::api->godot_string_hex_encode_buffer(p_buffer, p_len));
  39. }
  40. godot::String::String() {
  41. godot::api->godot_string_new(&_godot_string);
  42. }
  43. String::String(const char *contents) {
  44. godot::api->godot_string_new(&_godot_string);
  45. godot::api->godot_string_parse_utf8(&_godot_string, contents);
  46. }
  47. String::String(const wchar_t *contents) {
  48. godot::api->godot_string_new_with_wide_string(&_godot_string, contents, wcslen(contents));
  49. }
  50. String::String(const wchar_t c) {
  51. godot::api->godot_string_new_with_wide_string(&_godot_string, &c, 1);
  52. }
  53. String::String(const String &other) {
  54. godot::api->godot_string_new_copy(&_godot_string, &other._godot_string);
  55. }
  56. String::~String() {
  57. godot::api->godot_string_destroy(&_godot_string);
  58. }
  59. wchar_t &String::operator[](const int idx) {
  60. return *const_cast<wchar_t *>(godot::api->godot_string_operator_index(&_godot_string, idx));
  61. }
  62. wchar_t String::operator[](const int idx) const {
  63. return *godot::api->godot_string_operator_index((godot_string *)&_godot_string, idx);
  64. }
  65. int String::length() const {
  66. return godot::api->godot_string_length(&_godot_string);
  67. }
  68. void String::operator=(const String &s) {
  69. godot::api->godot_string_destroy(&_godot_string);
  70. godot::api->godot_string_new_copy(&_godot_string, &s._godot_string);
  71. }
  72. bool String::operator==(const String &s) const {
  73. return godot::api->godot_string_operator_equal(&_godot_string, &s._godot_string);
  74. }
  75. bool String::operator!=(const String &s) const {
  76. return !(*this == s);
  77. }
  78. String String::operator+(const String &s) const {
  79. return String(godot::api->godot_string_operator_plus(&_godot_string, &s._godot_string));
  80. }
  81. void String::operator+=(const String &s) {
  82. *this = String(godot::api->godot_string_operator_plus(&_godot_string, &s._godot_string));
  83. }
  84. void String::operator+=(const wchar_t c) {
  85. // @Todo
  86. }
  87. bool String::operator<(const String &s) const {
  88. return godot::api->godot_string_operator_less(&_godot_string, &s._godot_string);
  89. }
  90. bool String::operator<=(const String &s) const {
  91. return godot::api->godot_string_operator_less(&_godot_string, &s._godot_string) ||
  92. (*this == s);
  93. }
  94. bool String::operator>(const String &s) const {
  95. return !(*this <= s);
  96. }
  97. bool String::operator>=(const String &s) const {
  98. return !(*this < s);
  99. }
  100. String::operator NodePath() const {
  101. return NodePath(*this);
  102. }
  103. const wchar_t *String::unicode_str() const {
  104. return godot::api->godot_string_wide_str(&_godot_string);
  105. }
  106. char *String::alloc_c_string() const {
  107. godot_char_string contents = godot::api->godot_string_utf8(&_godot_string);
  108. int length = godot::api->godot_char_string_length(&contents);
  109. char *result = (char *)godot::api->godot_alloc(length + 1);
  110. if (result) {
  111. memcpy(result, godot::api->godot_char_string_get_data(&contents), length + 1);
  112. }
  113. godot::api->godot_char_string_destroy(&contents);
  114. return result;
  115. }
  116. CharString String::utf8() const {
  117. CharString ret;
  118. ret._char_string = godot::api->godot_string_utf8(&_godot_string);
  119. return ret;
  120. }
  121. CharString String::ascii(bool p_extended) const {
  122. CharString ret;
  123. if (p_extended)
  124. ret._char_string = godot::api->godot_string_ascii_extended(&_godot_string);
  125. else
  126. ret._char_string = godot::api->godot_string_ascii(&_godot_string);
  127. return ret;
  128. }
  129. String operator+(const char *a, const String &b) {
  130. return String(a) + b;
  131. }
  132. String operator+(const wchar_t *a, const String &b) {
  133. return String(a) + b;
  134. }
  135. bool String::begins_with(String &p_string) const {
  136. return godot::api->godot_string_begins_with(&_godot_string, &p_string._godot_string);
  137. }
  138. bool String::begins_with_char_array(const char *p_char_array) const {
  139. return godot::api->godot_string_begins_with_char_array(&_godot_string, p_char_array);
  140. }
  141. PoolStringArray String::bigrams() const {
  142. godot_array arr = godot::api->godot_string_bigrams(&_godot_string);
  143. return *(Array *)&arr;
  144. }
  145. String String::c_escape() const {
  146. return String(godot::api->godot_string_c_escape(&_godot_string));
  147. }
  148. String String::c_unescape() const {
  149. return String(godot::api->godot_string_c_unescape(&_godot_string));
  150. }
  151. String String::capitalize() const {
  152. return String(godot::api->godot_string_capitalize(&_godot_string));
  153. }
  154. bool String::empty() const {
  155. return godot::api->godot_string_empty(&_godot_string);
  156. }
  157. bool String::ends_with(String &p_string) const {
  158. return godot::api->godot_string_ends_with(&_godot_string, &p_string._godot_string);
  159. }
  160. void String::erase(int position, int chars) {
  161. godot::api->godot_string_erase(&_godot_string, position, chars);
  162. }
  163. int String::find(String p_what, int p_from) const {
  164. return godot::api->godot_string_find_from(&_godot_string, p_what._godot_string, p_from);
  165. }
  166. int String::find_last(String p_what) const {
  167. return godot::api->godot_string_find_last(&_godot_string, p_what._godot_string);
  168. }
  169. int String::findn(String p_what, int p_from) const {
  170. return godot::api->godot_string_findn_from(&_godot_string, p_what._godot_string, p_from);
  171. }
  172. String String::format(Variant values) const {
  173. return String(godot::api->godot_string_format(&_godot_string, (godot_variant *)&values));
  174. }
  175. String String::format(Variant values, String placeholder) const {
  176. godot_char_string contents = godot::api->godot_string_utf8(&placeholder._godot_string);
  177. String new_string(godot::api->godot_string_format_with_custom_placeholder(&_godot_string, (godot_variant *)&values, godot::api->godot_char_string_get_data(&contents)));
  178. godot::api->godot_char_string_destroy(&contents);
  179. return new_string;
  180. }
  181. String String::get_base_dir() const {
  182. return String(godot::api->godot_string_get_base_dir(&_godot_string));
  183. }
  184. String String::get_basename() const {
  185. return String(godot::api->godot_string_get_basename(&_godot_string));
  186. }
  187. String String::get_extension() const {
  188. return String(godot::api->godot_string_get_extension(&_godot_string));
  189. }
  190. String String::get_file() const {
  191. return String(godot::api->godot_string_get_file(&_godot_string));
  192. }
  193. int String::hash() const {
  194. return godot::api->godot_string_hash(&_godot_string);
  195. }
  196. int String::hex_to_int() const {
  197. return godot::api->godot_string_hex_to_int(&_godot_string);
  198. }
  199. String String::insert(int position, String what) const {
  200. return String(godot::api->godot_string_insert(&_godot_string, position, what._godot_string));
  201. }
  202. bool String::is_abs_path() const {
  203. return godot::api->godot_string_is_abs_path(&_godot_string);
  204. }
  205. bool String::is_rel_path() const {
  206. return godot::api->godot_string_is_rel_path(&_godot_string);
  207. }
  208. bool String::is_subsequence_of(String text) const {
  209. return godot::api->godot_string_is_subsequence_of(&_godot_string, &text._godot_string);
  210. }
  211. bool String::is_subsequence_ofi(String text) const {
  212. return godot::api->godot_string_is_subsequence_ofi(&_godot_string, &text._godot_string);
  213. }
  214. bool String::is_valid_float() const {
  215. return godot::api->godot_string_is_valid_float(&_godot_string);
  216. }
  217. bool String::is_valid_html_color() const {
  218. return godot::api->godot_string_is_valid_html_color(&_godot_string);
  219. }
  220. bool String::is_valid_identifier() const {
  221. return godot::api->godot_string_is_valid_identifier(&_godot_string);
  222. }
  223. bool String::is_valid_integer() const {
  224. return godot::api->godot_string_is_numeric(&_godot_string);
  225. }
  226. bool String::is_valid_ip_address() const {
  227. return godot::api->godot_string_is_valid_ip_address(&_godot_string);
  228. }
  229. String String::json_escape() const {
  230. return String(godot::api->godot_string_json_escape(&_godot_string));
  231. }
  232. String String::left(int position) const {
  233. return String(godot::api->godot_string_left(&_godot_string, position));
  234. }
  235. bool String::match(String expr) const {
  236. return godot::api->godot_string_match(&_godot_string, &expr._godot_string);
  237. }
  238. bool String::matchn(String expr) const {
  239. return godot::api->godot_string_match(&_godot_string, &expr._godot_string);
  240. }
  241. PoolByteArray String::md5_buffer() const {
  242. godot_pool_byte_array arr = godot::api->godot_string_md5_buffer(&_godot_string);
  243. return *(PoolByteArray *)&arr;
  244. }
  245. String String::md5_text() const {
  246. return String(godot::api->godot_string_md5_text(&_godot_string));
  247. }
  248. int String::ord_at(int at) const {
  249. return godot::api->godot_string_ord_at(&_godot_string, at);
  250. }
  251. String String::pad_decimals(int digits) const {
  252. return String(godot::api->godot_string_pad_decimals(&_godot_string, digits));
  253. }
  254. String String::pad_zeros(int digits) const {
  255. return String(godot::api->godot_string_pad_zeros(&_godot_string, digits));
  256. }
  257. String String::percent_decode() const {
  258. return String(godot::api->godot_string_percent_decode(&_godot_string));
  259. }
  260. String String::percent_encode() const {
  261. return String(godot::api->godot_string_percent_encode(&_godot_string));
  262. }
  263. String String::plus_file(String file) const {
  264. return String(godot::api->godot_string_plus_file(&_godot_string, &file._godot_string));
  265. }
  266. String String::replace(String p_key, String p_with) const {
  267. return String(godot::api->godot_string_replace(&_godot_string, p_key._godot_string, p_with._godot_string));
  268. }
  269. String String::replacen(String what, String forwhat) const {
  270. return String(godot::api->godot_string_replacen(&_godot_string, what._godot_string, forwhat._godot_string));
  271. }
  272. int String::rfind(String p_what, int p_from) const {
  273. return godot::api->godot_string_rfind_from(&_godot_string, p_what._godot_string, p_from);
  274. }
  275. int String::rfindn(String p_what, int p_from) const {
  276. return godot::api->godot_string_rfindn_from(&_godot_string, p_what._godot_string, p_from);
  277. }
  278. String String::right(int position) const {
  279. return String(godot::api->godot_string_right(&_godot_string, position));
  280. }
  281. PoolByteArray String::sha256_buffer() const {
  282. godot_pool_byte_array arr = godot::api->godot_string_sha256_buffer(&_godot_string);
  283. return *(PoolByteArray *)&arr;
  284. }
  285. String String::sha256_text() const {
  286. return String(godot::api->godot_string_sha256_text(&_godot_string));
  287. }
  288. float String::similarity(String text) const {
  289. return godot::api->godot_string_similarity(&_godot_string, &text._godot_string);
  290. }
  291. PoolStringArray String::split(String divisor, bool allow_empty) const {
  292. godot_array arr = godot::api->godot_string_split(&_godot_string, &divisor._godot_string);
  293. return *(Array *)&arr;
  294. }
  295. PoolIntArray String::split_ints(String divisor, bool allow_empty) const {
  296. godot_array arr = godot::api->godot_string_split_floats(&_godot_string, &divisor._godot_string);
  297. return *(Array *)&arr;
  298. }
  299. PoolRealArray String::split_floats(String divisor, bool allow_empty) const {
  300. godot_array arr = godot::api->godot_string_split_floats(&_godot_string, &divisor._godot_string);
  301. return *(Array *)&arr;
  302. }
  303. String String::strip_edges(bool left, bool right) const {
  304. return String(godot::api->godot_string_strip_edges(&_godot_string, left, right));
  305. }
  306. String String::substr(int from, int len) const {
  307. return String(godot::api->godot_string_substr(&_godot_string, from, len));
  308. }
  309. float String::to_float() const {
  310. return godot::api->godot_string_to_float(&_godot_string);
  311. }
  312. int64_t String::to_int() const {
  313. return godot::api->godot_string_to_int(&_godot_string);
  314. }
  315. String String::to_lower() const {
  316. return String(godot::api->godot_string_to_lower(&_godot_string));
  317. }
  318. String String::to_upper() const {
  319. return String(godot::api->godot_string_to_upper(&_godot_string));
  320. }
  321. String String::xml_escape() const {
  322. return String(godot::api->godot_string_xml_escape(&_godot_string));
  323. }
  324. String String::xml_unescape() const {
  325. return String(godot::api->godot_string_xml_unescape(&_godot_string));
  326. }
  327. signed char String::casecmp_to(String p_str) const {
  328. return godot::api->godot_string_casecmp_to(&_godot_string, &p_str._godot_string);
  329. }
  330. signed char String::nocasecmp_to(String p_str) const {
  331. return godot::api->godot_string_nocasecmp_to(&_godot_string, &p_str._godot_string);
  332. }
  333. signed char String::naturalnocasecmp_to(String p_str) const {
  334. return godot::api->godot_string_naturalnocasecmp_to(&_godot_string, &p_str._godot_string);
  335. }
  336. String String::dedent() const {
  337. String new_string;
  338. new_string._godot_string = godot::core_1_1_api->godot_string_dedent(&_godot_string);
  339. return new_string;
  340. }
  341. PoolStringArray String::rsplit(const String &divisor, const bool allow_empty,
  342. const int maxsplit) const {
  343. godot_pool_string_array arr = godot::core_1_1_api->godot_string_rsplit(&_godot_string, &divisor._godot_string, allow_empty, maxsplit);
  344. return *(PoolStringArray *)&arr;
  345. }
  346. String String::rstrip(const String &chars) const {
  347. String new_string;
  348. new_string._godot_string = godot::core_1_1_api->godot_string_rstrip(&_godot_string, &chars._godot_string);
  349. return new_string;
  350. }
  351. String String::trim_prefix(const String &prefix) const {
  352. String new_string;
  353. new_string._godot_string = godot::core_1_1_api->godot_string_trim_prefix(&_godot_string, &prefix._godot_string);
  354. return new_string;
  355. }
  356. String String::trim_suffix(const String &suffix) const {
  357. String new_string;
  358. new_string._godot_string = godot::core_1_1_api->godot_string_trim_suffix(&_godot_string, &suffix._godot_string);
  359. return new_string;
  360. }
  361. } // namespace godot